10/6/2018 3:11:19 PM Current directory used: C:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Steam/steamapps/common/AI War 2/PlayerData/ 10/6/2018 3:11:20 PM No resolution change was required. 10/6/2018 3:11:20 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/6/2018 3:11:20 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/6/2018 3:11:31 PM ArcenAssetBundleCache.InstantiatedObjects: 768 10/6/2018 3:11:31 PM Game Version: 0.780 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 750 Ti graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/6/2018 3:11:31 PM 13.3 seconds total load time. SetDirectoriesToBeUsed (1.2s) Calculate FInt Sqrt Arrays (0.3s) LoadFinalSFXStuff (7.8s) PlanetDefinitionTable (0.3s) GameEntityTypeDataTable.InitVisualBits (1.6s) SurrogateTableTable (0.5s) 10/6/2018 3:11:31 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <30ab881e871f4d35948c3f3d7a9977e7>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <30ab881e871f4d35948c3f3d7a9977e7>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <30ab881e871f4d35948c3f3d7a9977e7>:0 at ArcenGameController.Update () [0x00000] in <2e2dcd579b104a688d65707e5c206ad7>:0 10/6/2018 3:11:32 PM Generate Map with type Simple and seed 992351032 10/6/2018 3:11:32 PM World Created, Launching Server 10/6/2018 3:11:33 PM Successfully opened host socket 10/6/2018 3:11:36 PM Generate Map with type Simple and seed 992351032 10/6/2018 3:11:37 PM Generate Map Complete 10/6/2018 3:11:39 PM Generate Map with type Simple and seed 992351032 10/6/2018 3:11:39 PM Generate Map Complete 10/6/2018 3:11:41 PM Generate Map with type Simple and seed 992351032 10/6/2018 3:11:41 PM Generate Map Complete 10/6/2018 3:11:46 PM Generate Map with type Simple and seed 992351032 10/6/2018 3:11:46 PM Generate Map Complete 10/6/2018 3:12:11 PM Instigators Long Range Planning trace ends 10/6/2018 3:12:11 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:12:11 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:12:11 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -91.08 is <= zero skipping budget Normal because strength balance -20.08 is <= zero skipping budget RapidResponse because strength balance -7.13 is <= zero skipping budget Bruisers because strength balance -3.08 is <= zero skipping budget ShieldGuardians because strength balance -573.27 is <= zero checking for orphan ships on Desjani (mobile strength 2385) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:11 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:11 PM Instigators PerSecondLogic ends 10/6/2018 3:12:12 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:12:12 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -91.08 is <= zero skipping budget Normal because strength balance -20.08 is <= zero skipping budget RapidResponse because strength balance -7.13 is <= zero skipping budget Bruisers because strength balance -3.08 is <= zero skipping budget ShieldGuardians because strength balance -573.27 is <= zero checking for orphan ships on Desjani (mobile strength 2385) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:12 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:12 PM Instigators PerSecondLogic ends 10/6/2018 3:12:12 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1652 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 87128 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -87128 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 87128 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -87128 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because too much danger: 3540 >= 1652 * 0.75 == 1239 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 rejecting target Kolodner because this is the second-try sweep and there IS hostile strength actually on planet computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 87128 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -87128 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:12:12 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:12:13 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:12:13 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:12:13 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -91.08 is <= zero skipping budget Normal because strength balance -20.08 is <= zero skipping budget RapidResponse because strength balance -7.13 is <= zero skipping budget Bruisers because strength balance -3.08 is <= zero skipping budget ShieldGuardians because strength balance -573.27 is <= zero checking for orphan ships on Desjani (mobile strength 2385) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:13 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:13 PM Instigators PerSecondLogic ends 10/6/2018 3:12:14 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:12:14 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -91.08 is <= zero skipping budget Normal because strength balance -20.08 is <= zero skipping budget RapidResponse because strength balance -7.13 is <= zero skipping budget Bruisers because strength balance -3.08 is <= zero skipping budget ShieldGuardians because strength balance -573.27 is <= zero checking for orphan ships on Desjani (mobile strength 2385) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:14 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:14 PM Instigators PerSecondLogic ends 10/6/2018 3:12:14 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 2385 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 86395 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -86395 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 86395 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -86395 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 86395 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -86395 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:12:14 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:12:15 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -91.08 is <= zero skipping budget Normal because strength balance -20.08 is <= zero skipping budget RapidResponse because strength balance -7.13 is <= zero skipping budget Bruisers because strength balance -3.08 is <= zero skipping budget ShieldGuardians because strength balance -573.27 is <= zero checking for orphan ships on Desjani (mobile strength 2385) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:15 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:15 PM Instigators PerSecondLogic ends 10/6/2018 3:12:16 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -91.08 is <= zero skipping budget Normal because strength balance -20.08 is <= zero skipping budget RapidResponse because strength balance -7.13 is <= zero skipping budget Bruisers because strength balance -3.08 is <= zero skipping budget ShieldGuardians because strength balance -573.27 is <= zero checking for orphan ships on Desjani (mobile strength 2385) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:16 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 22) checking for orphan ships on Desjani (mobile strength 1630) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:16 PM Instigators PerSecondLogic ends 10/6/2018 3:12:16 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:12:17 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1652 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 87128 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -87128 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 87128 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -87128 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because too much danger: 3540 >= 1652 * 0.75 == 1239 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 rejecting target Kolodner because this is the second-try sweep and there IS hostile strength actually on planet computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 87128 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -87128 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) Trying to path from Ousterhout to Desjani; result.Count=2 command queued:3:2 have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:12:17 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:12:17 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 30 from AI (index 2) accepting donation because current SF strength (2385) is less than the population cap of 3200 allocating x0.25 (7.5) to NonShieldGuardians (previously -91.08, now -83.58) allocating x0.25 (7.5) to Normal (previously -20.08, now -12.58) allocating x0.2 (6) to RapidResponse (previously -7.13, now -1.13) allocating x0.25 (7.5) to Bruisers (previously -3.08, now 4.42) allocating x0.05 (1.49) to ShieldGuardians (previously -573.27, now -571.77) SpecialForces ReceiveDonation trace ends 10/6/2018 3:12:17 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:12:17 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -83.58 is <= zero skipping budget Normal because strength balance -12.58 is <= zero skipping budget RapidResponse because strength balance -1.13 is <= zero budget Bruisers has 4.42 strength, so trying to spend it (bag contains 3 items) picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance -571.77 is <= zero checking for orphan ships on Desjani (mobile strength 2385) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:17 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 66) checking for orphan ships on Desjani (mobile strength 1586) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:17 PM Instigators PerSecondLogic ends 10/6/2018 3:12:18 PM Instigators Long Range Planning trace ends 10/6/2018 3:12:18 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:12:18 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -83.58 is <= zero skipping budget Normal because strength balance -12.58 is <= zero skipping budget RapidResponse because strength balance -1.13 is <= zero skipping budget Bruisers because strength balance -17.58 is <= zero skipping budget ShieldGuardians because strength balance -571.77 is <= zero checking for orphan ships on Desjani (mobile strength 2407) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:18 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 154) checking for orphan ships on Desjani (mobile strength 1498) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:18 PM Instigators PerSecondLogic ends 10/6/2018 3:12:18 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:12:19 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 2407 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 86197 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -86197 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 86197 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -86197 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 86197 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -86197 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:12:19 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:12:19 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -83.58 is <= zero skipping budget Normal because strength balance -12.58 is <= zero skipping budget RapidResponse because strength balance -1.13 is <= zero skipping budget Bruisers because strength balance -17.58 is <= zero skipping budget ShieldGuardians because strength balance -571.77 is <= zero checking for orphan ships on Desjani (mobile strength 2407) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:19 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 220) checking for orphan ships on Desjani (mobile strength 1432) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:19 PM Instigators PerSecondLogic ends 10/6/2018 3:12:20 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1652 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 87150 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -87150 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 87150 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -87150 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because too much danger: 3540 >= 1652 * 0.75 == 1239 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 rejecting target Kolodner because this is the second-try sweep and there IS hostile strength actually on planet computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 87150 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -87150 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) Trying to path from Ousterhout to Desjani; result.Count=2 command queued:7:2 have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:12:20 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:12:20 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:12:20 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:12:20 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -83.58 is <= zero skipping budget Normal because strength balance -12.58 is <= zero skipping budget RapidResponse because strength balance -1.13 is <= zero skipping budget Bruisers because strength balance -17.58 is <= zero skipping budget ShieldGuardians because strength balance -571.77 is <= zero checking for orphan ships on Desjani (mobile strength 2407) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:20 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 242) checking for orphan ships on Desjani (mobile strength 1410) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:20 PM Instigators PerSecondLogic ends 10/6/2018 3:12:21 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:12:21 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -83.58 is <= zero skipping budget Normal because strength balance -12.58 is <= zero skipping budget RapidResponse because strength balance -1.13 is <= zero skipping budget Bruisers because strength balance -17.58 is <= zero skipping budget ShieldGuardians because strength balance -571.77 is <= zero checking for orphan ships on Desjani (mobile strength 2407) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:21 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 695) checking for orphan ships on Desjani (mobile strength 957) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:21 PM Instigators PerSecondLogic ends 10/6/2018 3:12:22 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 2407 computing danger of planet Ousterhout in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 66076 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -66076 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Ousterhout in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 66076 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -66076 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 computing danger of planet Ousterhout in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Ousterhout in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:12:22 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:12:22 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -83.58 is <= zero skipping budget Normal because strength balance -12.58 is <= zero skipping budget RapidResponse because strength balance -1.13 is <= zero skipping budget Bruisers because strength balance -17.58 is <= zero skipping budget ShieldGuardians because strength balance -571.77 is <= zero checking for orphan ships on Desjani (mobile strength 2407) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:22 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 876) checking for orphan ships on Desjani (mobile strength 776) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:22 PM Instigators PerSecondLogic ends 10/6/2018 3:12:23 PM Instigators Long Range Planning trace ends 10/6/2018 3:12:23 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:12:23 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:12:23 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -83.58 is <= zero skipping budget Normal because strength balance -12.58 is <= zero skipping budget RapidResponse because strength balance -1.13 is <= zero skipping budget Bruisers because strength balance -17.58 is <= zero skipping budget ShieldGuardians because strength balance -571.77 is <= zero checking for orphan ships on Desjani (mobile strength 2407) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:23 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 788) checking for orphan ships on Desjani (mobile strength 864) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:23 PM Instigators PerSecondLogic ends 10/6/2018 3:12:24 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:12:24 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -83.58 is <= zero skipping budget Normal because strength balance -12.58 is <= zero skipping budget RapidResponse because strength balance -1.13 is <= zero skipping budget Bruisers because strength balance -17.58 is <= zero skipping budget ShieldGuardians because strength balance -571.77 is <= zero checking for orphan ships on Desjani (mobile strength 2407) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:24 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 722) checking for orphan ships on Desjani (mobile strength 930) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:24 PM Instigators PerSecondLogic ends 10/6/2018 3:12:24 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1652 computing danger of planet Ousterhout in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 65200 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -65200 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Ousterhout in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 65200 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -65200 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because too much danger: 3540 >= 1652 * 0.75 == 1239 current best target = Desjani; danger: 0 computing danger of planet Ousterhout in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Ousterhout in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 rejecting target Kolodner because this is the second-try sweep and there IS hostile strength actually on planet Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) Trying to path from Ousterhout to Desjani; result.Count=2 command queued:5:2 have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:12:24 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:12:25 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:12:25 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:12:25 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -83.58 is <= zero skipping budget Normal because strength balance -12.58 is <= zero skipping budget RapidResponse because strength balance -1.13 is <= zero skipping budget Bruisers because strength balance -17.58 is <= zero skipping budget ShieldGuardians because strength balance -571.77 is <= zero checking for orphan ships on Desjani (mobile strength 2407) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:25 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 744) checking for orphan ships on Desjani (mobile strength 908) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:25 PM Instigators PerSecondLogic ends 10/6/2018 3:12:26 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:12:26 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -83.58 is <= zero skipping budget Normal because strength balance -12.58 is <= zero skipping budget RapidResponse because strength balance -1.13 is <= zero skipping budget Bruisers because strength balance -17.58 is <= zero skipping budget ShieldGuardians because strength balance -571.77 is <= zero checking for orphan ships on Desjani (mobile strength 2407) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:26 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 744) checking for orphan ships on Desjani (mobile strength 908) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:26 PM Instigators PerSecondLogic ends 10/6/2018 3:12:26 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 2407 computing danger of planet Ousterhout in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 65966 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -65966 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Ousterhout in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 65966 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -65966 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 computing danger of planet Ousterhout in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Ousterhout in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:12:26 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:12:27 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -83.58 is <= zero skipping budget Normal because strength balance -12.58 is <= zero skipping budget RapidResponse because strength balance -1.13 is <= zero skipping budget Bruisers because strength balance -17.58 is <= zero skipping budget ShieldGuardians because strength balance -571.77 is <= zero checking for orphan ships on Desjani (mobile strength 2407) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:27 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 519) checking for orphan ships on Desjani (mobile strength 1133) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:27 PM Instigators PerSecondLogic ends 10/6/2018 3:12:28 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -83.58 is <= zero skipping budget Normal because strength balance -12.58 is <= zero skipping budget RapidResponse because strength balance -1.13 is <= zero skipping budget Bruisers because strength balance -17.58 is <= zero skipping budget ShieldGuardians because strength balance -571.77 is <= zero checking for orphan ships on Desjani (mobile strength 2407) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:28 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 66) checking for orphan ships on Desjani (mobile strength 1586) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:28 PM Instigators PerSecondLogic ends 10/6/2018 3:12:28 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:12:29 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1652 computing danger of planet Ousterhout in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 65200 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -65200 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Ousterhout in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 65200 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -65200 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because too much danger: 3540 >= 1652 * 0.75 == 1239 current best target = Desjani; danger: 0 computing danger of planet Ousterhout in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Ousterhout in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 rejecting target Kolodner because this is the second-try sweep and there IS hostile strength actually on planet Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) Trying to path from Ousterhout to Desjani; result.Count=2 command queued:1:2 have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:12:29 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:12:29 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -83.58 is <= zero skipping budget Normal because strength balance -12.58 is <= zero skipping budget RapidResponse because strength balance -1.13 is <= zero skipping budget Bruisers because strength balance -17.58 is <= zero skipping budget ShieldGuardians because strength balance -571.77 is <= zero checking for orphan ships on Desjani (mobile strength 2407) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:29 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 44) checking for orphan ships on Desjani (mobile strength 1608) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:29 PM Instigators PerSecondLogic ends 10/6/2018 3:12:30 PM Instigators Long Range Planning trace ends 10/6/2018 3:12:30 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:12:30 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -83.58 is <= zero skipping budget Normal because strength balance -12.58 is <= zero skipping budget RapidResponse because strength balance -1.13 is <= zero skipping budget Bruisers because strength balance -17.58 is <= zero skipping budget ShieldGuardians because strength balance -571.77 is <= zero checking for orphan ships on Desjani (mobile strength 2407) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:30 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 52) checking for orphan ships on Desjani (mobile strength 1600) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:30 PM Instigators PerSecondLogic ends 10/6/2018 3:12:30 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:12:31 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 2407 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 86112 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -86112 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 86112 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -86112 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 86112 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -86112 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:12:31 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:12:31 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -83.58 is <= zero skipping budget Normal because strength balance -12.58 is <= zero skipping budget RapidResponse because strength balance -1.13 is <= zero skipping budget Bruisers because strength balance -17.58 is <= zero skipping budget ShieldGuardians because strength balance -571.77 is <= zero checking for orphan ships on Desjani (mobile strength 2407) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:31 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 283) checking for orphan ships on Desjani (mobile strength 1369) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:31 PM Instigators PerSecondLogic ends 10/6/2018 3:12:32 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1652 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 87150 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -87150 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 87150 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -87150 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because too much danger: 3540 >= 1652 * 0.75 == 1239 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 rejecting target Kolodner because this is the second-try sweep and there IS hostile strength actually on planet computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 87150 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -87150 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) Trying to path from Ousterhout to Desjani; result.Count=2 command queued:8:2 have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:12:32 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:12:32 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:12:32 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:12:32 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -83.58 is <= zero skipping budget Normal because strength balance -12.58 is <= zero skipping budget RapidResponse because strength balance -1.13 is <= zero skipping budget Bruisers because strength balance -17.58 is <= zero skipping budget ShieldGuardians because strength balance -571.77 is <= zero checking for orphan ships on Desjani (mobile strength 2407) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:32 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 336) checking for orphan ships on Desjani (mobile strength 1316) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:32 PM Instigators PerSecondLogic ends 10/6/2018 3:12:33 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:12:33 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -83.58 is <= zero skipping budget Normal because strength balance -12.58 is <= zero skipping budget RapidResponse because strength balance -1.13 is <= zero skipping budget Bruisers because strength balance -17.58 is <= zero skipping budget ShieldGuardians because strength balance -571.77 is <= zero checking for orphan ships on Desjani (mobile strength 2407) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:33 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 411) checking for orphan ships on Desjani (mobile strength 1241) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:33 PM Instigators PerSecondLogic ends 10/6/2018 3:12:34 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 2407 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 85954 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -85954 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 85954 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -85954 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 85954 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -85954 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:12:34 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:12:34 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -83.58 is <= zero skipping budget Normal because strength balance -12.58 is <= zero skipping budget RapidResponse because strength balance -1.13 is <= zero skipping budget Bruisers because strength balance -17.58 is <= zero skipping budget ShieldGuardians because strength balance -571.77 is <= zero checking for orphan ships on Desjani (mobile strength 2407) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:34 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 441) checking for orphan ships on Desjani (mobile strength 1211) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:34 PM Instigators PerSecondLogic ends 10/6/2018 3:12:35 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -83.58 is <= zero skipping budget Normal because strength balance -12.58 is <= zero skipping budget RapidResponse because strength balance -1.13 is <= zero skipping budget Bruisers because strength balance -17.58 is <= zero skipping budget ShieldGuardians because strength balance -571.77 is <= zero checking for orphan ships on Desjani (mobile strength 2407) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:35 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 411) checking for orphan ships on Desjani (mobile strength 1241) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:35 PM Instigators PerSecondLogic ends 10/6/2018 3:12:35 PM Instigators Long Range Planning trace ends 10/6/2018 3:12:35 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:12:35 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -83.58 is <= zero skipping budget Normal because strength balance -12.58 is <= zero skipping budget RapidResponse because strength balance -1.13 is <= zero skipping budget Bruisers because strength balance -17.58 is <= zero skipping budget ShieldGuardians because strength balance -571.77 is <= zero checking for orphan ships on Desjani (mobile strength 2407) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:35 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 210) checking for orphan ships on Desjani (mobile strength 1442) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:35 PM Instigators PerSecondLogic ends 10/6/2018 3:12:35 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -83.58 is <= zero skipping budget Normal because strength balance -12.58 is <= zero skipping budget RapidResponse because strength balance -1.13 is <= zero skipping budget Bruisers because strength balance -17.58 is <= zero skipping budget ShieldGuardians because strength balance -571.77 is <= zero checking for orphan ships on Desjani (mobile strength 2407) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:35 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 210) checking for orphan ships on Desjani (mobile strength 1442) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:35 PM Instigators PerSecondLogic ends 10/6/2018 3:12:35 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:12:35 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -83.58 is <= zero skipping budget Normal because strength balance -12.58 is <= zero skipping budget RapidResponse because strength balance -1.13 is <= zero skipping budget Bruisers because strength balance -17.58 is <= zero skipping budget ShieldGuardians because strength balance -571.77 is <= zero checking for orphan ships on Desjani (mobile strength 2407) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:35 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 195) checking for orphan ships on Desjani (mobile strength 1457) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:35 PM Instigators PerSecondLogic ends 10/6/2018 3:12:36 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -83.58 is <= zero skipping budget Normal because strength balance -12.58 is <= zero skipping budget RapidResponse because strength balance -1.13 is <= zero skipping budget Bruisers because strength balance -17.58 is <= zero skipping budget ShieldGuardians because strength balance -571.77 is <= zero checking for orphan ships on Desjani (mobile strength 2407) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:36 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 195) checking for orphan ships on Desjani (mobile strength 1457) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:36 PM Instigators PerSecondLogic ends 10/6/2018 3:12:36 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -83.58 is <= zero skipping budget Normal because strength balance -12.58 is <= zero skipping budget RapidResponse because strength balance -1.13 is <= zero skipping budget Bruisers because strength balance -17.58 is <= zero skipping budget ShieldGuardians because strength balance -571.77 is <= zero checking for orphan ships on Desjani (mobile strength 2407) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:36 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 195) checking for orphan ships on Desjani (mobile strength 1457) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:36 PM Instigators PerSecondLogic ends 10/6/2018 3:12:36 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:12:36 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -83.58 is <= zero skipping budget Normal because strength balance -12.58 is <= zero skipping budget RapidResponse because strength balance -1.13 is <= zero skipping budget Bruisers because strength balance -17.58 is <= zero skipping budget ShieldGuardians because strength balance -571.77 is <= zero checking for orphan ships on Desjani (mobile strength 2407) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:36 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 195) checking for orphan ships on Desjani (mobile strength 1457) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:36 PM Instigators PerSecondLogic ends 10/6/2018 3:12:36 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -83.58 is <= zero skipping budget Normal because strength balance -12.58 is <= zero skipping budget RapidResponse because strength balance -1.13 is <= zero skipping budget Bruisers because strength balance -17.58 is <= zero skipping budget ShieldGuardians because strength balance -571.77 is <= zero checking for orphan ships on Desjani (mobile strength 2407) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:36 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 195) checking for orphan ships on Desjani (mobile strength 1457) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:36 PM Instigators PerSecondLogic ends 10/6/2018 3:12:36 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -83.58 is <= zero skipping budget Normal because strength balance -12.58 is <= zero skipping budget RapidResponse because strength balance -1.13 is <= zero skipping budget Bruisers because strength balance -17.58 is <= zero skipping budget ShieldGuardians because strength balance -571.77 is <= zero checking for orphan ships on Desjani (mobile strength 2407) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:36 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 195) checking for orphan ships on Desjani (mobile strength 1457) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:36 PM Instigators PerSecondLogic ends 10/6/2018 3:12:36 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -83.58 is <= zero skipping budget Normal because strength balance -12.58 is <= zero skipping budget RapidResponse because strength balance -1.13 is <= zero skipping budget Bruisers because strength balance -17.58 is <= zero skipping budget ShieldGuardians because strength balance -571.77 is <= zero checking for orphan ships on Desjani (mobile strength 2407) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:36 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 195) checking for orphan ships on Desjani (mobile strength 1457) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:36 PM Instigators PerSecondLogic ends 10/6/2018 3:12:36 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1652 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 87150 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -87150 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 87150 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -87150 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because too much danger: 3540 >= 1652 * 0.75 == 1239 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 rejecting target Kolodner because this is the second-try sweep and there IS hostile strength actually on planet computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 87150 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -87150 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) Trying to path from Ousterhout to Desjani; result.Count=2 command queued:13:2 have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:12:36 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:12:37 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -83.58 is <= zero skipping budget Normal because strength balance -12.58 is <= zero skipping budget RapidResponse because strength balance -1.13 is <= zero skipping budget Bruisers because strength balance -17.58 is <= zero skipping budget ShieldGuardians because strength balance -571.77 is <= zero checking for orphan ships on Desjani (mobile strength 2407) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:37 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 195) checking for orphan ships on Desjani (mobile strength 1457) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:37 PM Instigators PerSecondLogic ends 10/6/2018 3:12:37 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -83.58 is <= zero skipping budget Normal because strength balance -12.58 is <= zero skipping budget RapidResponse because strength balance -1.13 is <= zero skipping budget Bruisers because strength balance -17.58 is <= zero skipping budget ShieldGuardians because strength balance -571.77 is <= zero checking for orphan ships on Desjani (mobile strength 2407) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:37 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 195) checking for orphan ships on Desjani (mobile strength 1457) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:37 PM Instigators PerSecondLogic ends 10/6/2018 3:12:37 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 30 from AI (index 2) accepting donation because current SF strength (2407) is less than the population cap of 3200 allocating x0.25 (7.5) to NonShieldGuardians (previously -83.58, now -76.08) allocating x0.25 (7.5) to Normal (previously -12.58, now -5.08) allocating x0.2 (6) to RapidResponse (previously -1.13, now 4.87) allocating x0.25 (7.5) to Bruisers (previously -17.58, now -10.08) allocating x0.05 (1.49) to ShieldGuardians (previously -571.77, now -570.28) SpecialForces ReceiveDonation trace ends 10/6/2018 3:12:37 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:12:37 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -76.08 is <= zero skipping budget Normal because strength balance -5.08 is <= zero budget RapidResponse has 4.87 strength, so trying to spend it (bag contains 3 items) picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -570.28 is <= zero checking for orphan ships on Desjani (mobile strength 2407) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:37 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 195) checking for orphan ships on Desjani (mobile strength 1457) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:37 PM Instigators PerSecondLogic ends 10/6/2018 3:12:37 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:12:37 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:12:37 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -76.08 is <= zero skipping budget Normal because strength balance -5.08 is <= zero skipping budget RapidResponse because strength balance -8.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -570.28 is <= zero checking for orphan ships on Desjani (mobile strength 2420) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:37 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 195) checking for orphan ships on Desjani (mobile strength 1457) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:37 PM Instigators PerSecondLogic ends 10/6/2018 3:12:37 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -76.08 is <= zero skipping budget Normal because strength balance -5.08 is <= zero skipping budget RapidResponse because strength balance -8.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -570.28 is <= zero checking for orphan ships on Desjani (mobile strength 2420) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:37 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 195) checking for orphan ships on Desjani (mobile strength 1457) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:37 PM Instigators PerSecondLogic ends 10/6/2018 3:12:37 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -76.08 is <= zero skipping budget Normal because strength balance -5.08 is <= zero skipping budget RapidResponse because strength balance -8.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -570.28 is <= zero checking for orphan ships on Desjani (mobile strength 2420) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:37 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 195) checking for orphan ships on Desjani (mobile strength 1457) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:37 PM Instigators PerSecondLogic ends 10/6/2018 3:12:38 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -76.08 is <= zero skipping budget Normal because strength balance -5.08 is <= zero skipping budget RapidResponse because strength balance -8.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -570.28 is <= zero checking for orphan ships on Desjani (mobile strength 2420) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:38 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 195) checking for orphan ships on Desjani (mobile strength 1457) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:38 PM Instigators PerSecondLogic ends 10/6/2018 3:12:38 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -76.08 is <= zero skipping budget Normal because strength balance -5.08 is <= zero skipping budget RapidResponse because strength balance -8.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -570.28 is <= zero checking for orphan ships on Desjani (mobile strength 2420) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:38 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 195) checking for orphan ships on Desjani (mobile strength 1457) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:38 PM Instigators PerSecondLogic ends 10/6/2018 3:12:38 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:12:38 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -76.08 is <= zero skipping budget Normal because strength balance -5.08 is <= zero skipping budget RapidResponse because strength balance -8.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -570.28 is <= zero checking for orphan ships on Desjani (mobile strength 2420) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:38 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 195) checking for orphan ships on Desjani (mobile strength 1457) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:38 PM Instigators PerSecondLogic ends 10/6/2018 3:12:38 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -76.08 is <= zero skipping budget Normal because strength balance -5.08 is <= zero skipping budget RapidResponse because strength balance -8.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -570.28 is <= zero checking for orphan ships on Desjani (mobile strength 2420) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:38 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 195) checking for orphan ships on Desjani (mobile strength 1457) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:38 PM Instigators PerSecondLogic ends 10/6/2018 3:12:38 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -76.08 is <= zero skipping budget Normal because strength balance -5.08 is <= zero skipping budget RapidResponse because strength balance -8.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -570.28 is <= zero checking for orphan ships on Desjani (mobile strength 2420) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:38 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 195) checking for orphan ships on Desjani (mobile strength 1457) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:38 PM Instigators PerSecondLogic ends 10/6/2018 3:12:38 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -76.08 is <= zero skipping budget Normal because strength balance -5.08 is <= zero skipping budget RapidResponse because strength balance -8.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -570.28 is <= zero checking for orphan ships on Desjani (mobile strength 2420) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:38 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 195) checking for orphan ships on Desjani (mobile strength 1457) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:38 PM Instigators PerSecondLogic ends 10/6/2018 3:12:38 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 2420 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 86200 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -86200 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 86200 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -86200 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 86200 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -86200 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:12:38 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:12:39 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -76.08 is <= zero skipping budget Normal because strength balance -5.08 is <= zero skipping budget RapidResponse because strength balance -8.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -570.28 is <= zero checking for orphan ships on Desjani (mobile strength 2420) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:39 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 195) checking for orphan ships on Desjani (mobile strength 1457) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:39 PM Instigators PerSecondLogic ends 10/6/2018 3:12:39 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -76.08 is <= zero skipping budget Normal because strength balance -5.08 is <= zero skipping budget RapidResponse because strength balance -8.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -570.28 is <= zero checking for orphan ships on Desjani (mobile strength 2420) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:39 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 180) checking for orphan ships on Desjani (mobile strength 1472) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:39 PM Instigators PerSecondLogic ends 10/6/2018 3:12:39 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -76.08 is <= zero skipping budget Normal because strength balance -5.08 is <= zero skipping budget RapidResponse because strength balance -8.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -570.28 is <= zero checking for orphan ships on Desjani (mobile strength 2420) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:39 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 135) checking for orphan ships on Desjani (mobile strength 1517) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:39 PM Instigators PerSecondLogic ends 10/6/2018 3:12:39 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -76.08 is <= zero skipping budget Normal because strength balance -5.08 is <= zero skipping budget RapidResponse because strength balance -8.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -570.28 is <= zero checking for orphan ships on Desjani (mobile strength 2420) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:39 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 75) checking for orphan ships on Desjani (mobile strength 1577) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:39 PM Instigators PerSecondLogic ends 10/6/2018 3:12:39 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -76.08 is <= zero skipping budget Normal because strength balance -5.08 is <= zero skipping budget RapidResponse because strength balance -8.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -570.28 is <= zero checking for orphan ships on Desjani (mobile strength 2420) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:39 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 45) checking for orphan ships on Desjani (mobile strength 1607) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:39 PM Instigators PerSecondLogic ends 10/6/2018 3:12:39 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -76.08 is <= zero skipping budget Normal because strength balance -5.08 is <= zero skipping budget RapidResponse because strength balance -8.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -570.28 is <= zero checking for orphan ships on Desjani (mobile strength 2420) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:39 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 15) checking for orphan ships on Desjani (mobile strength 1637) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:39 PM Instigators PerSecondLogic ends 10/6/2018 3:12:40 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -76.08 is <= zero skipping budget Normal because strength balance -5.08 is <= zero skipping budget RapidResponse because strength balance -8.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -570.28 is <= zero checking for orphan ships on Desjani (mobile strength 2420) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:40 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:40 PM Instigators PerSecondLogic ends 10/6/2018 3:12:40 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -76.08 is <= zero skipping budget Normal because strength balance -5.08 is <= zero skipping budget RapidResponse because strength balance -8.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -570.28 is <= zero checking for orphan ships on Desjani (mobile strength 2420) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:40 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:40 PM Instigators PerSecondLogic ends 10/6/2018 3:12:40 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -76.08 is <= zero skipping budget Normal because strength balance -5.08 is <= zero skipping budget RapidResponse because strength balance -8.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -570.28 is <= zero checking for orphan ships on Desjani (mobile strength 2420) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:40 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:40 PM Instigators PerSecondLogic ends 10/6/2018 3:12:40 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -76.08 is <= zero skipping budget Normal because strength balance -5.08 is <= zero skipping budget RapidResponse because strength balance -8.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -570.28 is <= zero checking for orphan ships on Desjani (mobile strength 2420) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:40 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:40 PM Instigators PerSecondLogic ends 10/6/2018 3:12:40 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -76.08 is <= zero skipping budget Normal because strength balance -5.08 is <= zero skipping budget RapidResponse because strength balance -8.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -570.28 is <= zero checking for orphan ships on Desjani (mobile strength 2420) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:40 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:40 PM Instigators PerSecondLogic ends 10/6/2018 3:12:40 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -76.08 is <= zero skipping budget Normal because strength balance -5.08 is <= zero skipping budget RapidResponse because strength balance -8.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -570.28 is <= zero checking for orphan ships on Desjani (mobile strength 2420) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:40 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:40 PM Instigators PerSecondLogic ends 10/6/2018 3:12:40 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:12:41 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -76.08 is <= zero skipping budget Normal because strength balance -5.08 is <= zero skipping budget RapidResponse because strength balance -8.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -570.28 is <= zero checking for orphan ships on Desjani (mobile strength 2420) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:41 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:41 PM Instigators PerSecondLogic ends 10/6/2018 3:12:41 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -76.08 is <= zero skipping budget Normal because strength balance -5.08 is <= zero skipping budget RapidResponse because strength balance -8.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -570.28 is <= zero checking for orphan ships on Desjani (mobile strength 2420) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:41 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:41 PM Instigators PerSecondLogic ends 10/6/2018 3:12:41 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -76.08 is <= zero skipping budget Normal because strength balance -5.08 is <= zero skipping budget RapidResponse because strength balance -8.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -570.28 is <= zero checking for orphan ships on Desjani (mobile strength 2420) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:41 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:41 PM Instigators PerSecondLogic ends 10/6/2018 3:12:41 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -76.08 is <= zero skipping budget Normal because strength balance -5.08 is <= zero skipping budget RapidResponse because strength balance -8.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -570.28 is <= zero checking for orphan ships on Desjani (mobile strength 2420) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:41 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:41 PM Instigators PerSecondLogic ends 10/6/2018 3:12:41 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -76.08 is <= zero skipping budget Normal because strength balance -5.08 is <= zero skipping budget RapidResponse because strength balance -8.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -570.28 is <= zero checking for orphan ships on Desjani (mobile strength 2420) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:41 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:41 PM Instigators PerSecondLogic ends 10/6/2018 3:12:41 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1652 computing danger of planet Kolodner in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 3540 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 0 hostileStrengthTotal += hostileData.TotalStrength => 3540 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 3540 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 3540 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 3540 result = hostileStrengthTotal - friendlyStrengthTotal => 3540 (final) result = Mat.Max( result, FInt.Zero ) => 3540 Refusing to flood into Kolodner because too much danger: 3540 >= 1652 * 0.75 == 1239 current best target = Desjani; danger: 0 computing danger of planet Kolodner in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 3540 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Kolodner in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 3540 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 rejecting target Kolodner because this is the second-try sweep and there IS hostile strength actually on planet Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:12:41 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:12:41 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -76.08 is <= zero skipping budget Normal because strength balance -5.08 is <= zero skipping budget RapidResponse because strength balance -8.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -570.28 is <= zero checking for orphan ships on Desjani (mobile strength 2420) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:41 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:41 PM Instigators PerSecondLogic ends 10/6/2018 3:12:42 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -76.08 is <= zero skipping budget Normal because strength balance -5.08 is <= zero skipping budget RapidResponse because strength balance -8.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -570.28 is <= zero checking for orphan ships on Desjani (mobile strength 2420) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:42 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:42 PM Instigators PerSecondLogic ends 10/6/2018 3:12:42 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -76.08 is <= zero skipping budget Normal because strength balance -5.08 is <= zero skipping budget RapidResponse because strength balance -8.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -570.28 is <= zero checking for orphan ships on Desjani (mobile strength 2420) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:42 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:42 PM Instigators PerSecondLogic ends 10/6/2018 3:12:42 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 30 from AI (index 2) accepting donation because current SF strength (2420) is less than the population cap of 3200 allocating x0.25 (7.5) to NonShieldGuardians (previously -76.08, now -68.58) allocating x0.25 (7.5) to Normal (previously -5.08, now 2.42) allocating x0.2 (6) to RapidResponse (previously -8.13, now -2.13) allocating x0.25 (7.5) to Bruisers (previously -10.08, now -2.58) allocating x0.05 (1.49) to ShieldGuardians (previously -570.28, now -568.78) SpecialForces ReceiveDonation trace ends 10/6/2018 3:12:42 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:12:42 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -68.58 is <= zero budget Normal has 2.42 strength, so trying to spend it (bag contains 3 items) picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget RapidResponse because strength balance -2.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -568.78 is <= zero checking for orphan ships on Desjani (mobile strength 2420) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:42 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:42 PM Instigators PerSecondLogic ends 10/6/2018 3:12:42 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -68.58 is <= zero skipping budget Normal because strength balance -19.58 is <= zero skipping budget RapidResponse because strength balance -2.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -568.78 is <= zero checking for orphan ships on Desjani (mobile strength 2442) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:42 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:42 PM Instigators PerSecondLogic ends 10/6/2018 3:12:42 PM Instigators Long Range Planning trace ends 10/6/2018 3:12:42 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:12:42 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -68.58 is <= zero skipping budget Normal because strength balance -19.58 is <= zero skipping budget RapidResponse because strength balance -2.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -568.78 is <= zero checking for orphan ships on Desjani (mobile strength 2442) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:42 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:42 PM Instigators PerSecondLogic ends 10/6/2018 3:12:42 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -68.58 is <= zero skipping budget Normal because strength balance -19.58 is <= zero skipping budget RapidResponse because strength balance -2.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -568.78 is <= zero checking for orphan ships on Desjani (mobile strength 2442) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:42 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:42 PM Instigators PerSecondLogic ends 10/6/2018 3:12:42 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:12:43 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -68.58 is <= zero skipping budget Normal because strength balance -19.58 is <= zero skipping budget RapidResponse because strength balance -2.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -568.78 is <= zero checking for orphan ships on Desjani (mobile strength 2442) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:43 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:43 PM Instigators PerSecondLogic ends 10/6/2018 3:12:43 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -68.58 is <= zero skipping budget Normal because strength balance -19.58 is <= zero skipping budget RapidResponse because strength balance -2.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -568.78 is <= zero checking for orphan ships on Desjani (mobile strength 2442) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:43 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:43 PM Instigators PerSecondLogic ends 10/6/2018 3:12:43 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -68.58 is <= zero skipping budget Normal because strength balance -19.58 is <= zero skipping budget RapidResponse because strength balance -2.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -568.78 is <= zero checking for orphan ships on Desjani (mobile strength 2442) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:43 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:43 PM Instigators PerSecondLogic ends 10/6/2018 3:12:43 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -68.58 is <= zero skipping budget Normal because strength balance -19.58 is <= zero skipping budget RapidResponse because strength balance -2.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -568.78 is <= zero checking for orphan ships on Desjani (mobile strength 2442) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:43 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:43 PM Instigators PerSecondLogic ends 10/6/2018 3:12:43 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -68.58 is <= zero skipping budget Normal because strength balance -19.58 is <= zero skipping budget RapidResponse because strength balance -2.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -568.78 is <= zero checking for orphan ships on Desjani (mobile strength 2442) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:43 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:43 PM Instigators PerSecondLogic ends 10/6/2018 3:12:43 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 2442 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 Refusing to flood into Kolodner because controlled by side hostile to me Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:12:43 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:12:43 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -68.58 is <= zero skipping budget Normal because strength balance -19.58 is <= zero skipping budget RapidResponse because strength balance -2.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -568.78 is <= zero checking for orphan ships on Desjani (mobile strength 2442) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:43 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:43 PM Instigators PerSecondLogic ends 10/6/2018 3:12:44 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -68.58 is <= zero skipping budget Normal because strength balance -19.58 is <= zero skipping budget RapidResponse because strength balance -2.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -568.78 is <= zero checking for orphan ships on Desjani (mobile strength 2442) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:44 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:44 PM Instigators PerSecondLogic ends 10/6/2018 3:12:44 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -68.58 is <= zero skipping budget Normal because strength balance -19.58 is <= zero skipping budget RapidResponse because strength balance -2.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -568.78 is <= zero checking for orphan ships on Desjani (mobile strength 2442) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:44 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:44 PM Instigators PerSecondLogic ends 10/6/2018 3:12:44 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1652 computing danger of planet Kolodner in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 3540 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 0 hostileStrengthTotal += hostileData.TotalStrength => 3540 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 3540 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 3540 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 3540 result = hostileStrengthTotal - friendlyStrengthTotal => 3540 (final) result = Mat.Max( result, FInt.Zero ) => 3540 Refusing to flood into Kolodner because too much danger: 3540 >= 1652 * 0.75 == 1239 current best target = Desjani; danger: 0 computing danger of planet Kolodner in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 3540 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Kolodner in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 3540 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 rejecting target Kolodner because this is the second-try sweep and there IS hostile strength actually on planet Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:12:44 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:12:44 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -68.58 is <= zero skipping budget Normal because strength balance -19.58 is <= zero skipping budget RapidResponse because strength balance -2.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -568.78 is <= zero checking for orphan ships on Desjani (mobile strength 2442) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:44 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:44 PM Instigators PerSecondLogic ends 10/6/2018 3:12:44 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -68.58 is <= zero skipping budget Normal because strength balance -19.58 is <= zero skipping budget RapidResponse because strength balance -2.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -568.78 is <= zero checking for orphan ships on Desjani (mobile strength 2442) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:44 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:44 PM Instigators PerSecondLogic ends 10/6/2018 3:12:44 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:12:44 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:12:44 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -68.58 is <= zero skipping budget Normal because strength balance -19.58 is <= zero skipping budget RapidResponse because strength balance -2.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -568.78 is <= zero checking for orphan ships on Desjani (mobile strength 2442) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:44 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:44 PM Instigators PerSecondLogic ends 10/6/2018 3:12:44 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -68.58 is <= zero skipping budget Normal because strength balance -19.58 is <= zero skipping budget RapidResponse because strength balance -2.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -568.78 is <= zero checking for orphan ships on Desjani (mobile strength 2442) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:44 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:44 PM Instigators PerSecondLogic ends 10/6/2018 3:12:45 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -68.58 is <= zero skipping budget Normal because strength balance -19.58 is <= zero skipping budget RapidResponse because strength balance -2.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -568.78 is <= zero checking for orphan ships on Desjani (mobile strength 2442) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:45 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:45 PM Instigators PerSecondLogic ends 10/6/2018 3:12:45 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -68.58 is <= zero skipping budget Normal because strength balance -19.58 is <= zero skipping budget RapidResponse because strength balance -2.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -568.78 is <= zero checking for orphan ships on Desjani (mobile strength 2442) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:45 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:45 PM Instigators PerSecondLogic ends 10/6/2018 3:12:45 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -68.58 is <= zero skipping budget Normal because strength balance -19.58 is <= zero skipping budget RapidResponse because strength balance -2.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -568.78 is <= zero checking for orphan ships on Desjani (mobile strength 2442) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:45 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:45 PM Instigators PerSecondLogic ends 10/6/2018 3:12:45 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -68.58 is <= zero skipping budget Normal because strength balance -19.58 is <= zero skipping budget RapidResponse because strength balance -2.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -568.78 is <= zero checking for orphan ships on Desjani (mobile strength 2442) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:45 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:45 PM Instigators PerSecondLogic ends 10/6/2018 3:12:45 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -68.58 is <= zero skipping budget Normal because strength balance -19.58 is <= zero skipping budget RapidResponse because strength balance -2.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -568.78 is <= zero checking for orphan ships on Desjani (mobile strength 2442) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:45 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:45 PM Instigators PerSecondLogic ends 10/6/2018 3:12:45 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:12:45 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -68.58 is <= zero skipping budget Normal because strength balance -19.58 is <= zero skipping budget RapidResponse because strength balance -2.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -568.78 is <= zero checking for orphan ships on Desjani (mobile strength 2442) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:45 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:45 PM Instigators PerSecondLogic ends 10/6/2018 3:12:46 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -68.58 is <= zero skipping budget Normal because strength balance -19.58 is <= zero skipping budget RapidResponse because strength balance -2.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -568.78 is <= zero checking for orphan ships on Desjani (mobile strength 2442) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:46 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:46 PM Instigators PerSecondLogic ends 10/6/2018 3:12:46 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -68.58 is <= zero skipping budget Normal because strength balance -19.58 is <= zero skipping budget RapidResponse because strength balance -2.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -568.78 is <= zero checking for orphan ships on Desjani (mobile strength 2442) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:46 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:46 PM Instigators PerSecondLogic ends 10/6/2018 3:12:46 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 2442 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 Refusing to flood into Kolodner because controlled by side hostile to me Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:12:46 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:12:46 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -68.58 is <= zero skipping budget Normal because strength balance -19.58 is <= zero skipping budget RapidResponse because strength balance -2.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -568.78 is <= zero checking for orphan ships on Desjani (mobile strength 2442) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:46 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:46 PM Instigators PerSecondLogic ends 10/6/2018 3:12:46 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -68.58 is <= zero skipping budget Normal because strength balance -19.58 is <= zero skipping budget RapidResponse because strength balance -2.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -568.78 is <= zero checking for orphan ships on Desjani (mobile strength 2442) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:46 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:46 PM Instigators PerSecondLogic ends 10/6/2018 3:12:46 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -68.58 is <= zero skipping budget Normal because strength balance -19.58 is <= zero skipping budget RapidResponse because strength balance -2.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -568.78 is <= zero checking for orphan ships on Desjani (mobile strength 2442) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:46 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:46 PM Instigators PerSecondLogic ends 10/6/2018 3:12:46 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -68.58 is <= zero skipping budget Normal because strength balance -19.58 is <= zero skipping budget RapidResponse because strength balance -2.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -568.78 is <= zero checking for orphan ships on Desjani (mobile strength 2442) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:46 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:46 PM Instigators PerSecondLogic ends 10/6/2018 3:12:47 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -68.58 is <= zero skipping budget Normal because strength balance -19.58 is <= zero skipping budget RapidResponse because strength balance -2.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -568.78 is <= zero checking for orphan ships on Desjani (mobile strength 2442) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:47 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:47 PM Instigators PerSecondLogic ends 10/6/2018 3:12:47 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -68.58 is <= zero skipping budget Normal because strength balance -19.58 is <= zero skipping budget RapidResponse because strength balance -2.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -568.78 is <= zero checking for orphan ships on Desjani (mobile strength 2442) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:47 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:47 PM Instigators PerSecondLogic ends 10/6/2018 3:12:47 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 30 from AI (index 2) accepting donation because current SF strength (2442) is less than the population cap of 3200 allocating x0.25 (7.5) to NonShieldGuardians (previously -68.58, now -61.08) allocating x0.25 (7.5) to Normal (previously -19.58, now -12.08) allocating x0.2 (6) to RapidResponse (previously -2.13, now 3.87) allocating x0.25 (7.5) to Bruisers (previously -2.58, now 4.92) allocating x0.05 (1.49) to ShieldGuardians (previously -568.78, now -567.29) SpecialForces ReceiveDonation trace ends 10/6/2018 3:12:47 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:12:47 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:12:47 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -61.08 is <= zero skipping budget Normal because strength balance -12.08 is <= zero budget RapidResponse has 3.87 strength, so trying to spend it (bag contains 3 items) picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget Bruisers has 4.92 strength, so trying to spend it (bag contains 3 items) picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance -567.29 is <= zero checking for orphan ships on Desjani (mobile strength 2442) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:47 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:47 PM Instigators PerSecondLogic ends 10/6/2018 3:12:47 PM Instigators Long Range Planning trace ends 10/6/2018 3:12:47 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:12:47 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -61.08 is <= zero skipping budget Normal because strength balance -12.08 is <= zero skipping budget RapidResponse because strength balance -9.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -567.29 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:47 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:47 PM Instigators PerSecondLogic ends 10/6/2018 3:12:47 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -61.08 is <= zero skipping budget Normal because strength balance -12.08 is <= zero skipping budget RapidResponse because strength balance -9.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -567.29 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:47 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:47 PM Instigators PerSecondLogic ends 10/6/2018 3:12:47 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:12:47 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -61.08 is <= zero skipping budget Normal because strength balance -12.08 is <= zero skipping budget RapidResponse because strength balance -9.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -567.29 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:47 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:47 PM Instigators PerSecondLogic ends 10/6/2018 3:12:48 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -61.08 is <= zero skipping budget Normal because strength balance -12.08 is <= zero skipping budget RapidResponse because strength balance -9.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -567.29 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:48 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:48 PM Instigators PerSecondLogic ends 10/6/2018 3:12:48 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -61.08 is <= zero skipping budget Normal because strength balance -12.08 is <= zero skipping budget RapidResponse because strength balance -9.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -567.29 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:48 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:48 PM Instigators PerSecondLogic ends 10/6/2018 3:12:48 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:12:48 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -61.08 is <= zero skipping budget Normal because strength balance -12.08 is <= zero skipping budget RapidResponse because strength balance -9.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -567.29 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:48 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:48 PM Instigators PerSecondLogic ends 10/6/2018 3:12:48 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -61.08 is <= zero skipping budget Normal because strength balance -12.08 is <= zero skipping budget RapidResponse because strength balance -9.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -567.29 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:48 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:48 PM Instigators PerSecondLogic ends 10/6/2018 3:12:48 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -61.08 is <= zero skipping budget Normal because strength balance -12.08 is <= zero skipping budget RapidResponse because strength balance -9.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -567.29 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:48 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:48 PM Instigators PerSecondLogic ends 10/6/2018 3:12:48 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -61.08 is <= zero skipping budget Normal because strength balance -12.08 is <= zero skipping budget RapidResponse because strength balance -9.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -567.29 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:48 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:48 PM Instigators PerSecondLogic ends 10/6/2018 3:12:48 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1652 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 87213 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -87213 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 87213 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -87213 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because too much danger: 3540 >= 1652 * 0.75 == 1239 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 rejecting target Kolodner because this is the second-try sweep and there IS hostile strength actually on planet computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 87213 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -87213 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:12:48 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:12:49 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -61.08 is <= zero skipping budget Normal because strength balance -12.08 is <= zero skipping budget RapidResponse because strength balance -9.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -567.29 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:49 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:49 PM Instigators PerSecondLogic ends 10/6/2018 3:12:49 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -61.08 is <= zero skipping budget Normal because strength balance -12.08 is <= zero skipping budget RapidResponse because strength balance -9.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -567.29 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:49 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:49 PM Instigators PerSecondLogic ends 10/6/2018 3:12:49 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -61.08 is <= zero skipping budget Normal because strength balance -12.08 is <= zero skipping budget RapidResponse because strength balance -9.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -567.29 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:49 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:49 PM Instigators PerSecondLogic ends 10/6/2018 3:12:49 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:12:49 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:12:49 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -61.08 is <= zero skipping budget Normal because strength balance -12.08 is <= zero skipping budget RapidResponse because strength balance -9.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -567.29 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:49 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:49 PM Instigators PerSecondLogic ends 10/6/2018 3:12:49 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -61.08 is <= zero skipping budget Normal because strength balance -12.08 is <= zero skipping budget RapidResponse because strength balance -9.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -567.29 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:49 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:49 PM Instigators PerSecondLogic ends 10/6/2018 3:12:49 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -61.08 is <= zero skipping budget Normal because strength balance -12.08 is <= zero skipping budget RapidResponse because strength balance -9.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -567.29 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:49 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:49 PM Instigators PerSecondLogic ends 10/6/2018 3:12:50 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -61.08 is <= zero skipping budget Normal because strength balance -12.08 is <= zero skipping budget RapidResponse because strength balance -9.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -567.29 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:50 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:50 PM Instigators PerSecondLogic ends 10/6/2018 3:12:50 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:12:50 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -61.08 is <= zero skipping budget Normal because strength balance -12.08 is <= zero skipping budget RapidResponse because strength balance -9.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -567.29 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:50 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:50 PM Instigators PerSecondLogic ends 10/6/2018 3:12:50 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -61.08 is <= zero skipping budget Normal because strength balance -12.08 is <= zero skipping budget RapidResponse because strength balance -9.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -567.29 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:50 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:50 PM Instigators PerSecondLogic ends 10/6/2018 3:12:50 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -61.08 is <= zero skipping budget Normal because strength balance -12.08 is <= zero skipping budget RapidResponse because strength balance -9.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -567.29 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:50 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:50 PM Instigators PerSecondLogic ends 10/6/2018 3:12:50 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -61.08 is <= zero skipping budget Normal because strength balance -12.08 is <= zero skipping budget RapidResponse because strength balance -9.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -567.29 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:50 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:50 PM Instigators PerSecondLogic ends 10/6/2018 3:12:50 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -61.08 is <= zero skipping budget Normal because strength balance -12.08 is <= zero skipping budget RapidResponse because strength balance -9.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -567.29 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:50 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:50 PM Instigators PerSecondLogic ends 10/6/2018 3:12:50 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 2470 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 86395 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -86395 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 86395 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -86395 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 86395 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -86395 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:12:50 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:12:51 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -61.08 is <= zero skipping budget Normal because strength balance -12.08 is <= zero skipping budget RapidResponse because strength balance -9.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -567.29 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:51 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:51 PM Instigators PerSecondLogic ends 10/6/2018 3:12:51 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -61.08 is <= zero skipping budget Normal because strength balance -12.08 is <= zero skipping budget RapidResponse because strength balance -9.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -567.29 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:51 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:51 PM Instigators PerSecondLogic ends 10/6/2018 3:12:51 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -61.08 is <= zero skipping budget Normal because strength balance -12.08 is <= zero skipping budget RapidResponse because strength balance -9.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -567.29 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:51 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:51 PM Instigators PerSecondLogic ends 10/6/2018 3:12:51 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -61.08 is <= zero skipping budget Normal because strength balance -12.08 is <= zero skipping budget RapidResponse because strength balance -9.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -567.29 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:51 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:51 PM Instigators PerSecondLogic ends 10/6/2018 3:12:51 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -61.08 is <= zero skipping budget Normal because strength balance -12.08 is <= zero skipping budget RapidResponse because strength balance -9.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -567.29 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:51 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:51 PM Instigators PerSecondLogic ends 10/6/2018 3:12:51 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -61.08 is <= zero skipping budget Normal because strength balance -12.08 is <= zero skipping budget RapidResponse because strength balance -9.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -567.29 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:51 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:51 PM Instigators PerSecondLogic ends 10/6/2018 3:12:52 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -61.08 is <= zero skipping budget Normal because strength balance -12.08 is <= zero skipping budget RapidResponse because strength balance -9.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -567.29 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:52 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:52 PM Instigators PerSecondLogic ends 10/6/2018 3:12:52 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -61.08 is <= zero skipping budget Normal because strength balance -12.08 is <= zero skipping budget RapidResponse because strength balance -9.13 is <= zero skipping budget Bruisers because strength balance -10.08 is <= zero skipping budget ShieldGuardians because strength balance -567.29 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:52 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:52 PM Instigators PerSecondLogic ends 10/6/2018 3:12:52 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 30 from AI (index 2) accepting donation because current SF strength (2470) is less than the population cap of 3200 allocating x0.25 (7.5) to NonShieldGuardians (previously -61.08, now -53.58) allocating x0.25 (7.5) to Normal (previously -12.08, now -4.58) allocating x0.2 (6) to RapidResponse (previously -9.13, now -3.13) allocating x0.25 (7.5) to Bruisers (previously -10.08, now -2.58) allocating x0.05 (1.49) to ShieldGuardians (previously -567.29, now -565.79) SpecialForces ReceiveDonation trace ends 10/6/2018 3:12:52 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -53.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -3.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -565.79 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:52 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:52 PM Instigators PerSecondLogic ends 10/6/2018 3:12:52 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -53.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -3.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -565.79 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:52 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:52 PM Instigators PerSecondLogic ends 10/6/2018 3:12:52 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -53.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -3.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -565.79 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:52 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:52 PM Instigators PerSecondLogic ends 10/6/2018 3:12:52 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -53.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -3.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -565.79 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:52 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:52 PM Instigators PerSecondLogic ends 10/6/2018 3:12:52 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:12:53 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -53.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -3.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -565.79 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:53 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:53 PM Instigators PerSecondLogic ends 10/6/2018 3:12:53 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -53.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -3.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -565.79 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:53 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:53 PM Instigators PerSecondLogic ends 10/6/2018 3:12:53 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -53.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -3.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -565.79 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:53 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:53 PM Instigators PerSecondLogic ends 10/6/2018 3:12:53 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -53.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -3.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -565.79 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:53 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:53 PM Instigators PerSecondLogic ends 10/6/2018 3:12:53 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -53.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -3.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -565.79 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:53 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:53 PM Instigators PerSecondLogic ends 10/6/2018 3:12:53 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1652 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 87213 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -87213 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 87213 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -87213 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because too much danger: 2593 >= 1652 * 0.75 == 1239 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 rejecting target Kolodner because this is the second-try sweep and there IS hostile strength actually on planet computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 87213 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -87213 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:12:53 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:12:53 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -53.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -3.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -565.79 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:53 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:53 PM Instigators PerSecondLogic ends 10/6/2018 3:12:54 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -53.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -3.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -565.79 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:54 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:54 PM Instigators PerSecondLogic ends 10/6/2018 3:12:54 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -53.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -3.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -565.79 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:54 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:54 PM Instigators PerSecondLogic ends 10/6/2018 3:12:54 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -53.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -3.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -565.79 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:54 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:54 PM Instigators PerSecondLogic ends 10/6/2018 3:12:54 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -53.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -3.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -565.79 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:54 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:54 PM Instigators PerSecondLogic ends 10/6/2018 3:12:54 PM Instigators Long Range Planning trace ends 10/6/2018 3:12:54 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:12:54 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -53.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -3.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -565.79 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:54 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:54 PM Instigators PerSecondLogic ends 10/6/2018 3:12:54 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -53.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -3.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -565.79 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:54 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:54 PM Instigators PerSecondLogic ends 10/6/2018 3:12:54 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:12:55 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -53.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -3.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -565.79 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:55 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:55 PM Instigators PerSecondLogic ends 10/6/2018 3:12:55 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -53.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -3.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -565.79 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:55 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:55 PM Instigators PerSecondLogic ends 10/6/2018 3:12:55 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -53.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -3.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -565.79 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:55 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:55 PM Instigators PerSecondLogic ends 10/6/2018 3:12:55 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -53.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -3.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -565.79 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:55 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:55 PM Instigators PerSecondLogic ends 10/6/2018 3:12:55 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -53.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -3.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -565.79 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:55 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:55 PM Instigators PerSecondLogic ends 10/6/2018 3:12:55 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 2470 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 86395 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -86395 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 86395 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -86395 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 86395 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -86395 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:12:55 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:12:55 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -53.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -3.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -565.79 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:55 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:55 PM Instigators PerSecondLogic ends 10/6/2018 3:12:56 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -53.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -3.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -565.79 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:56 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:56 PM Instigators PerSecondLogic ends 10/6/2018 3:12:56 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1652 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 87213 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -87213 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 87213 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -87213 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because too much danger: 2707 >= 1652 * 0.75 == 1239 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 rejecting target Kolodner because this is the second-try sweep and there IS hostile strength actually on planet computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 87213 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -87213 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:12:56 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:12:56 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -53.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -3.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -565.79 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:56 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:56 PM Instigators PerSecondLogic ends 10/6/2018 3:12:56 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -53.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -3.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -565.79 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:56 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:56 PM Instigators PerSecondLogic ends 10/6/2018 3:12:56 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -53.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -3.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -565.79 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:56 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:56 PM Instigators PerSecondLogic ends 10/6/2018 3:12:56 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:12:56 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:12:56 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -53.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -3.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -565.79 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:56 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:56 PM Instigators PerSecondLogic ends 10/6/2018 3:12:56 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -53.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -3.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -565.79 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:56 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:56 PM Instigators PerSecondLogic ends 10/6/2018 3:12:57 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -53.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -3.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -565.79 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:57 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:57 PM Instigators PerSecondLogic ends 10/6/2018 3:12:57 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -53.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -3.13 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -565.79 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:57 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:57 PM Instigators PerSecondLogic ends 10/6/2018 3:12:57 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 30 from AI (index 2) accepting donation because current SF strength (2470) is less than the population cap of 3200 allocating x0.25 (7.5) to NonShieldGuardians (previously -53.58, now -46.08) allocating x0.25 (7.5) to Normal (previously -4.58, now 2.92) allocating x0.2 (6) to RapidResponse (previously -3.13, now 2.87) allocating x0.25 (7.5) to Bruisers (previously -2.58, now 4.92) allocating x0.05 (1.49) to ShieldGuardians (previously -565.79, now -564.3) SpecialForces ReceiveDonation trace ends 10/6/2018 3:12:57 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:12:57 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:12:57 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:12:57 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -46.08 is <= zero budget Normal has 2.92 strength, so trying to spend it (bag contains 3 items) picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget RapidResponse has 2.87 strength, so trying to spend it (bag contains 3 items) picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget Bruisers has 4.92 strength, so trying to spend it (bag contains 3 items) picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance -564.3 is <= zero checking for orphan ships on Desjani (mobile strength 2470) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:57 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:57 PM Instigators PerSecondLogic ends 10/6/2018 3:12:57 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -46.08 is <= zero skipping budget Normal because strength balance -19.08 is <= zero skipping budget RapidResponse because strength balance -12.13 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -564.3 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:57 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:57 PM Instigators PerSecondLogic ends 10/6/2018 3:12:57 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -46.08 is <= zero skipping budget Normal because strength balance -19.08 is <= zero skipping budget RapidResponse because strength balance -12.13 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -564.3 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:57 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:57 PM Instigators PerSecondLogic ends 10/6/2018 3:12:57 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:12:57 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -46.08 is <= zero skipping budget Normal because strength balance -19.08 is <= zero skipping budget RapidResponse because strength balance -12.13 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -564.3 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:57 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:57 PM Instigators PerSecondLogic ends 10/6/2018 3:12:58 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -46.08 is <= zero skipping budget Normal because strength balance -19.08 is <= zero skipping budget RapidResponse because strength balance -12.13 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -564.3 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:58 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:58 PM Instigators PerSecondLogic ends 10/6/2018 3:12:58 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 2529 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 86395 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -86395 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 86395 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -86395 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 86395 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -86395 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:12:58 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:12:58 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -46.08 is <= zero skipping budget Normal because strength balance -19.08 is <= zero skipping budget RapidResponse because strength balance -12.13 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -564.3 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:58 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:58 PM Instigators PerSecondLogic ends 10/6/2018 3:12:58 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -46.08 is <= zero skipping budget Normal because strength balance -19.08 is <= zero skipping budget RapidResponse because strength balance -12.13 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -564.3 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:58 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:58 PM Instigators PerSecondLogic ends 10/6/2018 3:12:58 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -46.08 is <= zero skipping budget Normal because strength balance -19.08 is <= zero skipping budget RapidResponse because strength balance -12.13 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -564.3 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:58 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:58 PM Instigators PerSecondLogic ends 10/6/2018 3:12:58 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -46.08 is <= zero skipping budget Normal because strength balance -19.08 is <= zero skipping budget RapidResponse because strength balance -12.13 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -564.3 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:58 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:58 PM Instigators PerSecondLogic ends 10/6/2018 3:12:58 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -46.08 is <= zero skipping budget Normal because strength balance -19.08 is <= zero skipping budget RapidResponse because strength balance -12.13 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -564.3 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:58 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:58 PM Instigators PerSecondLogic ends 10/6/2018 3:12:59 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -46.08 is <= zero skipping budget Normal because strength balance -19.08 is <= zero skipping budget RapidResponse because strength balance -12.13 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -564.3 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:59 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:59 PM Instigators PerSecondLogic ends 10/6/2018 3:12:59 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -46.08 is <= zero skipping budget Normal because strength balance -19.08 is <= zero skipping budget RapidResponse because strength balance -12.13 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -564.3 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:59 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:59 PM Instigators PerSecondLogic ends 10/6/2018 3:12:59 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -46.08 is <= zero skipping budget Normal because strength balance -19.08 is <= zero skipping budget RapidResponse because strength balance -12.13 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -564.3 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:59 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:59 PM Instigators PerSecondLogic ends 10/6/2018 3:12:59 PM Instigators Long Range Planning trace ends 10/6/2018 3:12:59 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:12:59 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -46.08 is <= zero skipping budget Normal because strength balance -19.08 is <= zero skipping budget RapidResponse because strength balance -12.13 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -564.3 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:59 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:59 PM Instigators PerSecondLogic ends 10/6/2018 3:12:59 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -46.08 is <= zero skipping budget Normal because strength balance -19.08 is <= zero skipping budget RapidResponse because strength balance -12.13 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -564.3 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:59 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:59 PM Instigators PerSecondLogic ends 10/6/2018 3:12:59 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:12:59 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -46.08 is <= zero skipping budget Normal because strength balance -19.08 is <= zero skipping budget RapidResponse because strength balance -12.13 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -564.3 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:59 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:12:59 PM Instigators PerSecondLogic ends 10/6/2018 3:13:00 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -46.08 is <= zero skipping budget Normal because strength balance -19.08 is <= zero skipping budget RapidResponse because strength balance -12.13 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -564.3 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:00 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:00 PM Instigators PerSecondLogic ends 10/6/2018 3:13:00 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:13:00 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -46.08 is <= zero skipping budget Normal because strength balance -19.08 is <= zero skipping budget RapidResponse because strength balance -12.13 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -564.3 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:00 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:00 PM Instigators PerSecondLogic ends 10/6/2018 3:13:00 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -46.08 is <= zero skipping budget Normal because strength balance -19.08 is <= zero skipping budget RapidResponse because strength balance -12.13 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -564.3 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:00 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:00 PM Instigators PerSecondLogic ends 10/6/2018 3:13:00 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -46.08 is <= zero skipping budget Normal because strength balance -19.08 is <= zero skipping budget RapidResponse because strength balance -12.13 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -564.3 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:00 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:00 PM Instigators PerSecondLogic ends 10/6/2018 3:13:00 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -46.08 is <= zero skipping budget Normal because strength balance -19.08 is <= zero skipping budget RapidResponse because strength balance -12.13 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -564.3 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:00 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:00 PM Instigators PerSecondLogic ends 10/6/2018 3:13:00 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -46.08 is <= zero skipping budget Normal because strength balance -19.08 is <= zero skipping budget RapidResponse because strength balance -12.13 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -564.3 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:00 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:00 PM Instigators PerSecondLogic ends 10/6/2018 3:13:00 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1652 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 87272 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -87272 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 87272 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -87272 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood through Kolodner because too much danger: 1117 current best target = Kolodner; danger: 1117 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 87272 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -87272 (final) result = Mat.Max( result, FInt.Zero ) => 0 Trying to path from Desjani to Kolodner; result.Count=11 command queued:52:11 skipping the intra-planet positioning and budget-conversion steps because Kolodner is contested Hunter Fleet Long Range Planning trace ends 10/6/2018 3:13:00 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:13:01 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -46.08 is <= zero skipping budget Normal because strength balance -19.08 is <= zero skipping budget RapidResponse because strength balance -12.13 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -564.3 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:01 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:01 PM Instigators PerSecondLogic ends 10/6/2018 3:13:01 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -46.08 is <= zero skipping budget Normal because strength balance -19.08 is <= zero skipping budget RapidResponse because strength balance -12.13 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -564.3 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:01 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:01 PM Instigators PerSecondLogic ends 10/6/2018 3:13:01 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -46.08 is <= zero skipping budget Normal because strength balance -19.08 is <= zero skipping budget RapidResponse because strength balance -12.13 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -564.3 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:01 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:01 PM Instigators PerSecondLogic ends 10/6/2018 3:13:01 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:13:01 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:13:01 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -46.08 is <= zero skipping budget Normal because strength balance -19.08 is <= zero skipping budget RapidResponse because strength balance -12.13 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -564.3 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:01 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 1444) checking for orphan ships on Desjani (mobile strength 208) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:01 PM Instigators PerSecondLogic ends 10/6/2018 3:13:01 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -46.08 is <= zero skipping budget Normal because strength balance -19.08 is <= zero skipping budget RapidResponse because strength balance -12.13 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -564.3 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:01 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:01 PM Instigators PerSecondLogic ends 10/6/2018 3:13:01 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -46.08 is <= zero skipping budget Normal because strength balance -19.08 is <= zero skipping budget RapidResponse because strength balance -12.13 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -564.3 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:01 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:01 PM Instigators PerSecondLogic ends 10/6/2018 3:13:02 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -46.08 is <= zero skipping budget Normal because strength balance -19.08 is <= zero skipping budget RapidResponse because strength balance -12.13 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -564.3 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:02 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:02 PM Instigators PerSecondLogic ends 10/6/2018 3:13:02 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:13:02 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -46.08 is <= zero skipping budget Normal because strength balance -19.08 is <= zero skipping budget RapidResponse because strength balance -12.13 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -564.3 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:02 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:02 PM Instigators PerSecondLogic ends 10/6/2018 3:13:02 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 30 from AI (index 2) accepting donation because current SF strength (2529) is less than the population cap of 3200 allocating x0.25 (7.5) to NonShieldGuardians (previously -46.08, now -38.58) allocating x0.25 (7.5) to Normal (previously -19.08, now -11.58) allocating x0.2 (6) to RapidResponse (previously -12.13, now -6.14) allocating x0.25 (7.5) to Bruisers (previously -17.08, now -9.58) allocating x0.05 (1.49) to ShieldGuardians (previously -564.3, now -562.81) SpecialForces ReceiveDonation trace ends 10/6/2018 3:13:02 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -38.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -6.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -562.81 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:02 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:02 PM Instigators PerSecondLogic ends 10/6/2018 3:13:02 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -38.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -6.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -562.81 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:02 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:02 PM Instigators PerSecondLogic ends 10/6/2018 3:13:02 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -38.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -6.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -562.81 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:02 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:02 PM Instigators PerSecondLogic ends 10/6/2018 3:13:02 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -38.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -6.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -562.81 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:02 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:02 PM Instigators PerSecondLogic ends 10/6/2018 3:13:02 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 2529 computing danger of planet Ousterhout in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 66839 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -66839 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Ousterhout in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 66839 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -66839 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 computing danger of planet Ousterhout in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Ousterhout in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:13:02 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:13:03 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -38.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -6.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -562.81 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:03 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 13) checking for orphan ships on Ousterhout (mobile strength 1639) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:03 PM Instigators PerSecondLogic ends 10/6/2018 3:13:03 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -38.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -6.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -562.81 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:03 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 39) checking for orphan ships on Ousterhout (mobile strength 1613) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:03 PM Instigators PerSecondLogic ends 10/6/2018 3:13:03 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -38.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -6.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -562.81 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:03 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 52) checking for orphan ships on Ousterhout (mobile strength 1600) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:03 PM Instigators PerSecondLogic ends 10/6/2018 3:13:03 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -38.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -6.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -562.81 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:03 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 143) checking for orphan ships on Ousterhout (mobile strength 1509) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:03 PM Instigators PerSecondLogic ends 10/6/2018 3:13:03 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -38.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -6.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -562.81 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:03 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 195) checking for orphan ships on Ousterhout (mobile strength 1457) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:03 PM Instigators PerSecondLogic ends 10/6/2018 3:13:03 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -38.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -6.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -562.81 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:03 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 195) checking for orphan ships on Ousterhout (mobile strength 1457) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:03 PM Instigators PerSecondLogic ends 10/6/2018 3:13:04 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -38.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -6.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -562.81 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:04 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 195) checking for orphan ships on Ousterhout (mobile strength 1457) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:04 PM Instigators PerSecondLogic ends 10/6/2018 3:13:04 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -38.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -6.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -562.81 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:04 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 195) checking for orphan ships on Ousterhout (mobile strength 1457) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:04 PM Instigators PerSecondLogic ends 10/6/2018 3:13:04 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -38.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -6.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -562.81 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:04 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 195) checking for orphan ships on Ousterhout (mobile strength 1457) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:04 PM Instigators PerSecondLogic ends 10/6/2018 3:13:04 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -38.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -6.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -562.81 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:04 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 195) checking for orphan ships on Ousterhout (mobile strength 1457) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:04 PM Instigators PerSecondLogic ends 10/6/2018 3:13:04 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -38.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -6.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -562.81 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:04 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 195) checking for orphan ships on Ousterhout (mobile strength 1457) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:04 PM Instigators PerSecondLogic ends 10/6/2018 3:13:04 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -38.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -6.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -562.81 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:04 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 195) checking for orphan ships on Ousterhout (mobile strength 1457) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:04 PM Instigators PerSecondLogic ends 10/6/2018 3:13:04 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:13:05 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -38.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -6.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -562.81 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:05 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 217) checking for orphan ships on Ousterhout (mobile strength 1435) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:05 PM Instigators PerSecondLogic ends 10/6/2018 3:13:05 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -38.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -6.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -562.81 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:05 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 305) checking for orphan ships on Ousterhout (mobile strength 1347) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:05 PM Instigators PerSecondLogic ends 10/6/2018 3:13:05 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -38.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -6.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -562.81 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:05 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 393) checking for orphan ships on Ousterhout (mobile strength 1259) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:05 PM Instigators PerSecondLogic ends 10/6/2018 3:13:05 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -38.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -6.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -562.81 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:05 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 662) checking for orphan ships on Ousterhout (mobile strength 990) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:05 PM Instigators PerSecondLogic ends 10/6/2018 3:13:05 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -38.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -6.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -562.81 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:05 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 662) checking for orphan ships on Ousterhout (mobile strength 990) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:05 PM Instigators PerSecondLogic ends 10/6/2018 3:13:05 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1652 computing danger of planet Ousterhout in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 65200 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -65200 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Ousterhout in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 65200 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -65200 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood through Kolodner because too much danger: 500 current best target = Kolodner; danger: 500 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) skipping the intra-planet positioning and budget-conversion steps because Kolodner is contested Hunter Fleet Long Range Planning trace ends 10/6/2018 3:13:05 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:13:05 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -38.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -6.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -562.81 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:05 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 684) checking for orphan ships on Ousterhout (mobile strength 968) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:05 PM Instigators PerSecondLogic ends 10/6/2018 3:13:06 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -38.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -6.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -562.81 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:06 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 706) checking for orphan ships on Ousterhout (mobile strength 946) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:06 PM Instigators PerSecondLogic ends 10/6/2018 3:13:06 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -38.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -6.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -562.81 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:06 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 1159) checking for orphan ships on Ousterhout (mobile strength 493) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:06 PM Instigators PerSecondLogic ends 10/6/2018 3:13:06 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -38.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -6.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -562.81 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:06 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 1181) checking for orphan ships on Ousterhout (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:06 PM Instigators PerSecondLogic ends 10/6/2018 3:13:06 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -38.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -6.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -562.81 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:06 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 1181) checking for orphan ships on Ousterhout (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:06 PM Instigators PerSecondLogic ends 10/6/2018 3:13:06 PM Instigators Long Range Planning trace ends 10/6/2018 3:13:06 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:13:06 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -38.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -6.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -562.81 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:06 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 1382) checking for orphan ships on Ousterhout (mobile strength 270) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:06 PM Instigators PerSecondLogic ends 10/6/2018 3:13:06 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -38.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -6.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -562.81 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:06 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 1412) checking for orphan ships on Ousterhout (mobile strength 240) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:06 PM Instigators PerSecondLogic ends 10/6/2018 3:13:06 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:13:07 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -38.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -6.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -562.81 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:07 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 1457) checking for orphan ships on Ousterhout (mobile strength 195) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:07 PM Instigators PerSecondLogic ends 10/6/2018 3:13:07 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -38.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -6.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -562.81 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:07 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 1502) checking for orphan ships on Ousterhout (mobile strength 150) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:07 PM Instigators PerSecondLogic ends 10/6/2018 3:13:07 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 30 from AI (index 2) accepting donation because current SF strength (2529) is less than the population cap of 3200 allocating x0.25 (7.5) to NonShieldGuardians (previously -38.58, now -31.08) allocating x0.25 (7.5) to Normal (previously -11.58, now -4.08) allocating x0.2 (6) to RapidResponse (previously -6.14, now -0.14) allocating x0.25 (7.5) to Bruisers (previously -9.58, now -2.08) allocating x0.05 (1.49) to ShieldGuardians (previously -562.81, now -561.31) SpecialForces ReceiveDonation trace ends 10/6/2018 3:13:07 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -31.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -0.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -561.31 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:07 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 1547) checking for orphan ships on Ousterhout (mobile strength 105) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:07 PM Instigators PerSecondLogic ends 10/6/2018 3:13:07 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -31.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -0.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -561.31 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:07 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 1594) checking for orphan ships on Ousterhout (mobile strength 45) checking for orphan ships on Xiphos (mobile strength 13) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:07 PM Instigators PerSecondLogic ends 10/6/2018 3:13:07 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -31.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -0.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -561.31 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:07 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 1581) checking for orphan ships on Ousterhout (mobile strength 45) checking for orphan ships on Xiphos (mobile strength 26) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:07 PM Instigators PerSecondLogic ends 10/6/2018 3:13:07 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 2529 computing danger of planet Cray in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 40839 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -40839 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Cray in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 40839 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -40839 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 computing danger of planet Cray in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Cray in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:13:07 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:13:07 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -31.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -0.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -561.31 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:07 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 1598) checking for orphan ships on Ousterhout (mobile strength 15) checking for orphan ships on Xiphos (mobile strength 39) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:07 PM Instigators PerSecondLogic ends 10/6/2018 3:13:08 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -31.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -0.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -561.31 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:08 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 1574) checking for orphan ships on Xiphos (mobile strength 78) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:08 PM Instigators PerSecondLogic ends 10/6/2018 3:13:08 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1652 computing danger of planet Cray in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 39241 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -39241 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Cray in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 39241 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -39241 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood through Kolodner because too much danger: 340 current best target = Kolodner; danger: 340 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) skipping the intra-planet positioning and budget-conversion steps because Kolodner is contested Hunter Fleet Long Range Planning trace ends 10/6/2018 3:13:08 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:13:08 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -31.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -0.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -561.31 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:08 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 1561) checking for orphan ships on Xiphos (mobile strength 91) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:08 PM Instigators PerSecondLogic ends 10/6/2018 3:13:08 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -31.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -0.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -561.31 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:08 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 1522) checking for orphan ships on Xiphos (mobile strength 130) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:08 PM Instigators PerSecondLogic ends 10/6/2018 3:13:08 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -31.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -0.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -561.31 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:08 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 1483) checking for orphan ships on Xiphos (mobile strength 169) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:08 PM Instigators PerSecondLogic ends 10/6/2018 3:13:08 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:13:08 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:13:08 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -31.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -0.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -561.31 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:08 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 1457) checking for orphan ships on Xiphos (mobile strength 195) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:08 PM Instigators PerSecondLogic ends 10/6/2018 3:13:08 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -31.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -0.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -561.31 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:08 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 1457) checking for orphan ships on Xiphos (mobile strength 195) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:08 PM Instigators PerSecondLogic ends 10/6/2018 3:13:09 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -31.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -0.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -561.31 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:09 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 1457) checking for orphan ships on Xiphos (mobile strength 195) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:09 PM Instigators PerSecondLogic ends 10/6/2018 3:13:09 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -31.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -0.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -561.31 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:09 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 1457) checking for orphan ships on Xiphos (mobile strength 195) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:09 PM Instigators PerSecondLogic ends 10/6/2018 3:13:09 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -31.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -0.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -561.31 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:09 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 1457) checking for orphan ships on Xiphos (mobile strength 195) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:09 PM Instigators PerSecondLogic ends 10/6/2018 3:13:09 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -31.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -0.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -561.31 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:09 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 1457) checking for orphan ships on Xiphos (mobile strength 195) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:09 PM Instigators PerSecondLogic ends 10/6/2018 3:13:09 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -31.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -0.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -561.31 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:09 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 1457) checking for orphan ships on Leiserson (mobile strength 13) checking for orphan ships on Xiphos (mobile strength 182) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:09 PM Instigators PerSecondLogic ends 10/6/2018 3:13:09 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:13:09 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -31.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -0.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -561.31 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:09 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 1457) checking for orphan ships on Leiserson (mobile strength 13) checking for orphan ships on Xiphos (mobile strength 182) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:09 PM Instigators PerSecondLogic ends 10/6/2018 3:13:10 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -31.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -0.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -561.31 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:10 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 1457) checking for orphan ships on Leiserson (mobile strength 39) checking for orphan ships on Xiphos (mobile strength 156) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:10 PM Instigators PerSecondLogic ends 10/6/2018 3:13:10 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 2529 computing danger of planet Cray in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 40698 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -40698 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Cray in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 40698 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -40698 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 computing danger of planet Cray in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Cray in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:13:10 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:13:10 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -31.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -0.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -561.31 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:10 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 1457) checking for orphan ships on Leiserson (mobile strength 65) checking for orphan ships on Xiphos (mobile strength 130) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:10 PM Instigators PerSecondLogic ends 10/6/2018 3:13:10 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -31.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -0.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -561.31 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:10 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 1457) checking for orphan ships on Leiserson (mobile strength 78) checking for orphan ships on Xiphos (mobile strength 117) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:10 PM Instigators PerSecondLogic ends 10/6/2018 3:13:10 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -31.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -0.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -561.31 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:10 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 1457) checking for orphan ships on Leiserson (mobile strength 91) checking for orphan ships on Xiphos (mobile strength 104) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:10 PM Instigators PerSecondLogic ends 10/6/2018 3:13:10 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -31.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -0.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -561.31 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:10 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 1457) checking for orphan ships on Leiserson (mobile strength 130) checking for orphan ships on Xiphos (mobile strength 65) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:10 PM Instigators PerSecondLogic ends 10/6/2018 3:13:10 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -31.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -0.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -561.31 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:10 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 1457) checking for orphan ships on Leiserson (mobile strength 143) checking for orphan ships on Xiphos (mobile strength 52) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:10 PM Instigators PerSecondLogic ends 10/6/2018 3:13:11 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -31.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -0.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -561.31 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:11 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 1457) checking for orphan ships on Leiserson (mobile strength 182) checking for orphan ships on Xiphos (mobile strength 13) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:11 PM Instigators PerSecondLogic ends 10/6/2018 3:13:11 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -31.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -0.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -561.31 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:11 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 1457) checking for orphan ships on Leiserson (mobile strength 195) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:11 PM Instigators PerSecondLogic ends 10/6/2018 3:13:11 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -31.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -0.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -561.31 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:11 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 13) checking for orphan ships on Cray (mobile strength 1457) checking for orphan ships on Leiserson (mobile strength 182) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:11 PM Instigators PerSecondLogic ends 10/6/2018 3:13:11 PM Instigators Long Range Planning trace ends 10/6/2018 3:13:11 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:13:11 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -31.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -0.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -561.31 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:11 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 26) checking for orphan ships on Cray (mobile strength 1457) checking for orphan ships on Leiserson (mobile strength 169) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:11 PM Instigators PerSecondLogic ends 10/6/2018 3:13:11 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -31.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -0.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -561.31 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:11 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 52) checking for orphan ships on Cray (mobile strength 1457) checking for orphan ships on Leiserson (mobile strength 143) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:11 PM Instigators PerSecondLogic ends 10/6/2018 3:13:11 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:13:11 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -31.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -0.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -561.31 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:11 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 65) checking for orphan ships on Cray (mobile strength 1457) checking for orphan ships on Leiserson (mobile strength 130) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:11 PM Instigators PerSecondLogic ends 10/6/2018 3:13:12 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -31.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -0.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -561.31 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:12 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 78) checking for orphan ships on Cray (mobile strength 1457) checking for orphan ships on Leiserson (mobile strength 117) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:12 PM Instigators PerSecondLogic ends 10/6/2018 3:13:12 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:13:12 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -31.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -0.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -561.31 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:12 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 104) checking for orphan ships on Cray (mobile strength 1457) checking for orphan ships on Leiserson (mobile strength 91) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:12 PM Instigators PerSecondLogic ends 10/6/2018 3:13:12 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 30 from AI (index 2) accepting donation because current SF strength (2529) is less than the population cap of 3200 allocating x0.25 (7.5) to NonShieldGuardians (previously -31.08, now -23.58) allocating x0.25 (7.5) to Normal (previously -4.08, now 3.42) allocating x0.2 (6) to RapidResponse (previously -0.14, now 5.86) allocating x0.25 (7.5) to Bruisers (previously -2.08, now 5.42) allocating x0.05 (1.49) to ShieldGuardians (previously -561.31, now -559.82) SpecialForces ReceiveDonation trace ends 10/6/2018 3:13:12 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:13:12 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:13:12 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:13:12 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -23.58 is <= zero budget Normal has 3.42 strength, so trying to spend it (bag contains 3 items) picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget RapidResponse has 5.86 strength, so trying to spend it (bag contains 3 items) picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget Bruisers has 5.42 strength, so trying to spend it (bag contains 3 items) picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance -559.82 is <= zero checking for orphan ships on Desjani (mobile strength 2529) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:12 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 117) checking for orphan ships on Cray (mobile strength 1457) checking for orphan ships on Leiserson (mobile strength 78) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:12 PM Instigators PerSecondLogic ends 10/6/2018 3:13:12 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -23.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -9.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -559.82 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:12 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 156) checking for orphan ships on Cray (mobile strength 1457) checking for orphan ships on Leiserson (mobile strength 39) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:12 PM Instigators PerSecondLogic ends 10/6/2018 3:13:12 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -23.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -9.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -559.82 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:12 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 169) checking for orphan ships on Cray (mobile strength 1457) checking for orphan ships on Leiserson (mobile strength 26) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:12 PM Instigators PerSecondLogic ends 10/6/2018 3:13:12 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -23.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -9.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -559.82 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:12 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 195) checking for orphan ships on Cray (mobile strength 1457) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:12 PM Instigators PerSecondLogic ends 10/6/2018 3:13:12 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1652 computing danger of planet Cray in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 39241 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -39241 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Cray in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 39241 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -39241 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Kolodner; danger: 175 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) skipping the intra-planet positioning and budget-conversion steps because Kolodner is contested Hunter Fleet Long Range Planning trace ends 10/6/2018 3:13:12 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:13:13 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -23.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -9.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -559.82 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:13 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 195) checking for orphan ships on Cray (mobile strength 1457) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:13 PM Instigators PerSecondLogic ends 10/6/2018 3:13:13 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -23.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -9.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -559.82 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:13 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 195) checking for orphan ships on Cray (mobile strength 1457) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:13 PM Instigators PerSecondLogic ends 10/6/2018 3:13:13 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:13:13 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:13:13 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -23.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -9.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -559.82 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:13 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 195) checking for orphan ships on Cray (mobile strength 1457) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:13 PM Instigators PerSecondLogic ends 10/6/2018 3:13:13 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -23.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -9.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -559.82 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:13 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 195) checking for orphan ships on Cray (mobile strength 1457) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:13 PM Instigators PerSecondLogic ends 10/6/2018 3:13:13 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -23.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -9.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -559.82 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:13 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 195) checking for orphan ships on Cray (mobile strength 1457) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:13 PM Instigators PerSecondLogic ends 10/6/2018 3:13:13 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -23.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -9.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -559.82 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:13 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 195) checking for orphan ships on Cray (mobile strength 1457) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:13 PM Instigators PerSecondLogic ends 10/6/2018 3:13:14 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -23.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -9.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -559.82 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:14 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 195) checking for orphan ships on Cray (mobile strength 1457) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:14 PM Instigators PerSecondLogic ends 10/6/2018 3:13:14 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:13:14 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -23.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -9.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -559.82 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:14 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 195) checking for orphan ships on Cray (mobile strength 1457) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:14 PM Instigators PerSecondLogic ends 10/6/2018 3:13:14 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -23.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -9.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -559.82 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:14 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 182) checking for orphan ships on Amaut (mobile strength 13) checking for orphan ships on Cray (mobile strength 1457) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:14 PM Instigators PerSecondLogic ends 10/6/2018 3:13:14 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -23.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -9.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -559.82 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:14 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 169) checking for orphan ships on Amaut (mobile strength 26) checking for orphan ships on Cray (mobile strength 1457) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:14 PM Instigators PerSecondLogic ends 10/6/2018 3:13:14 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -23.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -9.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -559.82 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:14 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 143) checking for orphan ships on Amaut (mobile strength 52) checking for orphan ships on Cray (mobile strength 1457) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:14 PM Instigators PerSecondLogic ends 10/6/2018 3:13:14 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -23.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -9.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -559.82 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:14 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 117) checking for orphan ships on Amaut (mobile strength 78) checking for orphan ships on Cray (mobile strength 1457) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:14 PM Instigators PerSecondLogic ends 10/6/2018 3:13:14 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 2574 computing danger of planet Cray in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 40698 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -40698 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Cray in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 40698 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -40698 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 computing danger of planet Cray in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Cray in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:13:14 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:13:15 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -23.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -9.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -559.82 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:15 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 117) checking for orphan ships on Amaut (mobile strength 78) checking for orphan ships on Cray (mobile strength 1457) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:15 PM Instigators PerSecondLogic ends 10/6/2018 3:13:15 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -23.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -9.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -559.82 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:15 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 91) checking for orphan ships on Amaut (mobile strength 104) checking for orphan ships on Cray (mobile strength 1457) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:15 PM Instigators PerSecondLogic ends 10/6/2018 3:13:15 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -23.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -9.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -559.82 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:15 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 65) checking for orphan ships on Amaut (mobile strength 130) checking for orphan ships on Cray (mobile strength 1435) checking for orphan ships on Xiphos (mobile strength 22) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:15 PM Instigators PerSecondLogic ends 10/6/2018 3:13:15 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -23.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -9.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -559.82 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:15 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 52) checking for orphan ships on Amaut (mobile strength 143) checking for orphan ships on Cray (mobile strength 1413) checking for orphan ships on Xiphos (mobile strength 44) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:15 PM Instigators PerSecondLogic ends 10/6/2018 3:13:15 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -23.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -9.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -559.82 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:15 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 26) checking for orphan ships on Amaut (mobile strength 169) checking for orphan ships on Cray (mobile strength 1369) checking for orphan ships on Xiphos (mobile strength 88) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:15 PM Instigators PerSecondLogic ends 10/6/2018 3:13:15 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -23.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -9.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -559.82 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:15 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Amaut (mobile strength 195) checking for orphan ships on Cray (mobile strength 1325) checking for orphan ships on Xiphos (mobile strength 132) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:15 PM Instigators PerSecondLogic ends 10/6/2018 3:13:16 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -23.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -9.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -559.82 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:16 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Amaut (mobile strength 195) checking for orphan ships on Cray (mobile strength 1281) checking for orphan ships on Xiphos (mobile strength 176) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:16 PM Instigators PerSecondLogic ends 10/6/2018 3:13:16 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -23.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -9.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -559.82 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:16 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Amaut (mobile strength 195) checking for orphan ships on Cray (mobile strength 1259) checking for orphan ships on Xiphos (mobile strength 198) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:16 PM Instigators PerSecondLogic ends 10/6/2018 3:13:16 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -23.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -9.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -559.82 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:16 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Amaut (mobile strength 195) checking for orphan ships on Cray (mobile strength 1215) checking for orphan ships on Xiphos (mobile strength 242) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:16 PM Instigators PerSecondLogic ends 10/6/2018 3:13:16 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -23.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -9.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -559.82 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:16 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Amaut (mobile strength 195) checking for orphan ships on Cray (mobile strength 1215) checking for orphan ships on Xiphos (mobile strength 242) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:16 PM Instigators PerSecondLogic ends 10/6/2018 3:13:16 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -23.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -9.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -559.82 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:16 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Amaut (mobile strength 195) checking for orphan ships on Cray (mobile strength 1193) checking for orphan ships on Xiphos (mobile strength 264) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:16 PM Instigators PerSecondLogic ends 10/6/2018 3:13:16 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -23.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -9.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -559.82 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:16 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 13) checking for orphan ships on Amaut (mobile strength 182) checking for orphan ships on Cray (mobile strength 1149) checking for orphan ships on Xiphos (mobile strength 308) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:16 PM Instigators PerSecondLogic ends 10/6/2018 3:13:16 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:13:17 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -23.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -9.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -559.82 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:17 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 13) checking for orphan ships on Amaut (mobile strength 182) checking for orphan ships on Cray (mobile strength 1149) checking for orphan ships on Xiphos (mobile strength 308) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:17 PM Instigators PerSecondLogic ends 10/6/2018 3:13:17 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -23.58 is <= zero skipping budget Normal because strength balance -11.58 is <= zero skipping budget RapidResponse because strength balance -9.14 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -559.82 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:17 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 39) checking for orphan ships on Amaut (mobile strength 156) checking for orphan ships on Cray (mobile strength 1149) checking for orphan ships on Xiphos (mobile strength 308) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:17 PM Instigators PerSecondLogic ends 10/6/2018 3:13:17 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 30 from AI (index 2) accepting donation because current SF strength (2574) is less than the population cap of 3200 allocating x0.25 (7.5) to NonShieldGuardians (previously -23.58, now -16.08) allocating x0.25 (7.5) to Normal (previously -11.58, now -4.08) allocating x0.2 (6) to RapidResponse (previously -9.14, now -3.14) allocating x0.25 (7.5) to Bruisers (previously -9.58, now -2.08) allocating x0.05 (1.49) to ShieldGuardians (previously -559.82, now -558.32) SpecialForces ReceiveDonation trace ends 10/6/2018 3:13:17 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -16.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -3.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -558.32 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:17 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 65) checking for orphan ships on Amaut (mobile strength 130) checking for orphan ships on Cray (mobile strength 1149) checking for orphan ships on Xiphos (mobile strength 308) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:17 PM Instigators PerSecondLogic ends 10/6/2018 3:13:17 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -16.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -3.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -558.32 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:17 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 78) checking for orphan ships on Amaut (mobile strength 117) checking for orphan ships on Cray (mobile strength 1149) checking for orphan ships on Xiphos (mobile strength 308) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:17 PM Instigators PerSecondLogic ends 10/6/2018 3:13:17 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -16.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -3.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -558.32 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:17 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 91) checking for orphan ships on Amaut (mobile strength 104) checking for orphan ships on Cray (mobile strength 1149) checking for orphan ships on Xiphos (mobile strength 308) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:17 PM Instigators PerSecondLogic ends 10/6/2018 3:13:17 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1652 computing danger of planet Xiphos in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 17127 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -17127 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Xiphos in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 17127 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -17127 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Kolodner; danger: 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) skipping the intra-planet positioning and budget-conversion steps because Kolodner is contested Hunter Fleet Long Range Planning trace ends 10/6/2018 3:13:17 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:13:17 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -16.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -3.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -558.32 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:17 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 117) checking for orphan ships on Amaut (mobile strength 78) checking for orphan ships on Cray (mobile strength 924) checking for orphan ships on Xiphos (mobile strength 533) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:17 PM Instigators PerSecondLogic ends 10/6/2018 3:13:18 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -16.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -3.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -558.32 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:18 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 130) checking for orphan ships on Amaut (mobile strength 65) checking for orphan ships on Cray (mobile strength 924) checking for orphan ships on Xiphos (mobile strength 533) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:18 PM Instigators PerSecondLogic ends 10/6/2018 3:13:18 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -16.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -3.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -558.32 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:18 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 156) checking for orphan ships on Amaut (mobile strength 39) checking for orphan ships on Cray (mobile strength 924) checking for orphan ships on Xiphos (mobile strength 533) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:18 PM Instigators PerSecondLogic ends 10/6/2018 3:13:18 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -16.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -3.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -558.32 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:18 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 182) checking for orphan ships on Amaut (mobile strength 13) checking for orphan ships on Cray (mobile strength 924) checking for orphan ships on Xiphos (mobile strength 533) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:18 PM Instigators PerSecondLogic ends 10/6/2018 3:13:18 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -16.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -3.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -558.32 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:18 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 195) checking for orphan ships on Cray (mobile strength 924) checking for orphan ships on Xiphos (mobile strength 533) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:18 PM Instigators PerSecondLogic ends 10/6/2018 3:13:18 PM Instigators Long Range Planning trace ends 10/6/2018 3:13:18 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:13:18 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -16.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -3.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -558.32 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:18 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 195) checking for orphan ships on Cray (mobile strength 471) checking for orphan ships on Xiphos (mobile strength 986) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:18 PM Instigators PerSecondLogic ends 10/6/2018 3:13:18 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -16.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -3.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -558.32 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:18 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 195) checking for orphan ships on Cray (mobile strength 471) checking for orphan ships on Xiphos (mobile strength 986) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:18 PM Instigators PerSecondLogic ends 10/6/2018 3:13:18 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:13:19 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -16.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -3.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -558.32 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:19 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 195) checking for orphan ships on Cray (mobile strength 471) checking for orphan ships on Xiphos (mobile strength 986) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:19 PM Instigators PerSecondLogic ends 10/6/2018 3:13:19 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -16.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -3.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -558.32 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:19 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 195) checking for orphan ships on Cray (mobile strength 471) checking for orphan ships on Xiphos (mobile strength 986) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:19 PM Instigators PerSecondLogic ends 10/6/2018 3:13:19 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -16.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -3.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -558.32 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:19 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 195) checking for orphan ships on Cray (mobile strength 471) checking for orphan ships on Xiphos (mobile strength 986) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:19 PM Instigators PerSecondLogic ends 10/6/2018 3:13:19 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -16.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -3.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -558.32 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:19 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 195) checking for orphan ships on Cray (mobile strength 471) checking for orphan ships on Xiphos (mobile strength 986) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:19 PM Instigators PerSecondLogic ends 10/6/2018 3:13:19 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -16.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -3.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -558.32 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:19 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 195) checking for orphan ships on Cray (mobile strength 471) checking for orphan ships on Xiphos (mobile strength 986) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:19 PM Instigators PerSecondLogic ends 10/6/2018 3:13:19 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 2574 computing danger of planet Xiphos in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 18113 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -18113 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Xiphos in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 18113 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -18113 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 computing danger of planet Xiphos in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Xiphos in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:13:19 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:13:19 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -16.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -3.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -558.32 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:19 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 195) checking for orphan ships on Cray (mobile strength 471) checking for orphan ships on Xiphos (mobile strength 986) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:19 PM Instigators PerSecondLogic ends 10/6/2018 3:13:20 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -16.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -3.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -558.32 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:20 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 195) checking for orphan ships on Cray (mobile strength 471) checking for orphan ships on Xiphos (mobile strength 986) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:20 PM Instigators PerSecondLogic ends 10/6/2018 3:13:20 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1652 computing danger of planet Xiphos in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 17127 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -17127 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Xiphos in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 17127 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -17127 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood through Teng because too much danger: 478 Refusing to flood into Kolodner because too much danger: 8028 >= 1652 * 0.75 == 1239 Refusing to flood through Bos because too much danger: 458 current best target = Desjani; danger: 0 computing danger of planet Xiphos in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Xiphos in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood through Leviathan because too much danger: 656 current best target = Leviathan; danger: 656 Refusing to flood through Florina because too much danger: 656 Refusing to flood through Young because too much danger: 656 Refusing to flood through Nadin because too much danger: 656 Refusing to flood through Gatru because too much danger: 656 Preferring best-found to current because current is too dangerous: 8028 Trying to path from Xiphos to Leviathan; result.Count=5 Trying to path from Cray to Leviathan; result.Count=6 command queued:16:5 command queued:21:6 have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:13:20 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:13:20 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -16.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -3.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -558.32 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:20 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 195) checking for orphan ships on Cray (mobile strength 471) checking for orphan ships on Xiphos (mobile strength 986) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:20 PM Instigators PerSecondLogic ends 10/6/2018 3:13:20 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -16.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -3.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -558.32 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:20 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 182) checking for orphan ships on Citadel (mobile strength 13) checking for orphan ships on Cray (mobile strength 471) checking for orphan ships on Leiserson (mobile strength 22) checking for orphan ships on Xiphos (mobile strength 964) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:20 PM Instigators PerSecondLogic ends 10/6/2018 3:13:20 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -16.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -3.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -558.32 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:20 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 182) checking for orphan ships on Citadel (mobile strength 13) checking for orphan ships on Cray (mobile strength 471) checking for orphan ships on Leiserson (mobile strength 44) checking for orphan ships on Xiphos (mobile strength 942) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:20 PM Instigators PerSecondLogic ends 10/6/2018 3:13:20 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:13:20 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:13:20 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -16.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -3.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -558.32 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:20 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 156) checking for orphan ships on Citadel (mobile strength 39) checking for orphan ships on Cray (mobile strength 471) checking for orphan ships on Leiserson (mobile strength 88) checking for orphan ships on Xiphos (mobile strength 898) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:20 PM Instigators PerSecondLogic ends 10/6/2018 3:13:20 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -16.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -3.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -558.32 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:20 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 130) checking for orphan ships on Citadel (mobile strength 65) checking for orphan ships on Cray (mobile strength 471) checking for orphan ships on Leiserson (mobile strength 132) checking for orphan ships on Xiphos (mobile strength 854) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:20 PM Instigators PerSecondLogic ends 10/6/2018 3:13:21 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -16.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -3.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -558.32 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:21 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 117) checking for orphan ships on Citadel (mobile strength 78) checking for orphan ships on Cray (mobile strength 471) checking for orphan ships on Leiserson (mobile strength 154) checking for orphan ships on Xiphos (mobile strength 832) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:21 PM Instigators PerSecondLogic ends 10/6/2018 3:13:21 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -16.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -3.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -558.32 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:21 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 104) checking for orphan ships on Citadel (mobile strength 91) checking for orphan ships on Cray (mobile strength 471) checking for orphan ships on Leiserson (mobile strength 132) checking for orphan ships on Xiphos (mobile strength 854) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:21 PM Instigators PerSecondLogic ends 10/6/2018 3:13:21 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -16.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -3.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -558.32 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:21 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 78) checking for orphan ships on Citadel (mobile strength 117) checking for orphan ships on Cray (mobile strength 471) checking for orphan ships on Leiserson (mobile strength 198) checking for orphan ships on Xiphos (mobile strength 788) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:21 PM Instigators PerSecondLogic ends 10/6/2018 3:13:21 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -16.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -3.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -558.32 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:21 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 65) checking for orphan ships on Citadel (mobile strength 130) checking for orphan ships on Cray (mobile strength 471) checking for orphan ships on Leiserson (mobile strength 198) checking for orphan ships on Xiphos (mobile strength 788) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:21 PM Instigators PerSecondLogic ends 10/6/2018 3:13:21 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -16.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -3.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -558.32 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:21 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 39) checking for orphan ships on Citadel (mobile strength 156) checking for orphan ships on Cray (mobile strength 471) checking for orphan ships on Leiserson (mobile strength 220) checking for orphan ships on Xiphos (mobile strength 766) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:21 PM Instigators PerSecondLogic ends 10/6/2018 3:13:21 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:13:21 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -16.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -3.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -558.32 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:21 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 13) checking for orphan ships on Citadel (mobile strength 182) checking for orphan ships on Cray (mobile strength 471) checking for orphan ships on Leiserson (mobile strength 264) checking for orphan ships on Xiphos (mobile strength 722) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:21 PM Instigators PerSecondLogic ends 10/6/2018 3:13:22 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -16.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -3.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -558.32 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:22 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Citadel (mobile strength 195) checking for orphan ships on Cray (mobile strength 471) checking for orphan ships on Leiserson (mobile strength 264) checking for orphan ships on Xiphos (mobile strength 722) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:22 PM Instigators PerSecondLogic ends 10/6/2018 3:13:22 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 2574 computing danger of planet Leiserson in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 24518 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -24518 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Leiserson in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 24518 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -24518 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 computing danger of planet Leiserson in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Leiserson in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Leviathan; danger: 692 current best target = Citadel; danger: 1384 Refusing to flood through Tarjan because too much danger: 2769 rejecting target Tarjan because is closer than 2 hops to hostile-owned planet Refusing to flood through Teng because too much danger: 2769 rejecting target Teng because is closer than 2 hops to hostile-owned planet Refusing to flood through Bos because too much danger: 2769 rejecting target Bos because is closer than 2 hops to hostile-owned planet Trying to path from Desjani to Citadel; result.Count=9 command queued:71:9 skipping the intra-planet positioning and budget-conversion steps we don't have any strength on Citadel yet Warden Fleet Long Range Planning trace ends 10/6/2018 3:13:22 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:13:22 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -16.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -3.14 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -558.32 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:22 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Citadel (mobile strength 195) checking for orphan ships on Cray (mobile strength 285) checking for orphan ships on Leiserson (mobile strength 308) checking for orphan ships on Xiphos (mobile strength 864) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:22 PM Instigators PerSecondLogic ends 10/6/2018 3:13:22 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 30 from AI (index 2) accepting donation because current SF strength (2574) is less than the population cap of 3200 allocating x0.25 (7.5) to NonShieldGuardians (previously -16.08, now -8.58) allocating x0.25 (7.5) to Normal (previously -4.08, now 3.42) allocating x0.2 (6) to RapidResponse (previously -3.14, now 2.86) allocating x0.25 (7.5) to Bruisers (previously -2.08, now 5.42) allocating x0.05 (1.49) to ShieldGuardians (previously -558.32, now -556.83) SpecialForces ReceiveDonation trace ends 10/6/2018 3:13:22 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:13:22 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:13:22 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:13:22 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -8.58 is <= zero budget Normal has 3.42 strength, so trying to spend it (bag contains 3 items) picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget RapidResponse has 2.86 strength, so trying to spend it (bag contains 3 items) picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget Bruisers has 5.42 strength, so trying to spend it (bag contains 3 items) picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance -556.83 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:22 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Citadel (mobile strength 195) checking for orphan ships on Cray (mobile strength 255) checking for orphan ships on Leiserson (mobile strength 308) checking for orphan ships on Xiphos (mobile strength 894) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:22 PM Instigators PerSecondLogic ends 10/6/2018 3:13:22 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -8.58 is <= zero skipping budget Normal because strength balance -18.58 is <= zero skipping budget RapidResponse because strength balance -19.14 is <= zero skipping budget Bruisers because strength balance -16.58 is <= zero skipping budget ShieldGuardians because strength balance -556.83 is <= zero checking for orphan ships on Desjani (mobile strength 2574) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:22 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Citadel (mobile strength 195) checking for orphan ships on Cray (mobile strength 240) checking for orphan ships on Leiserson (mobile strength 308) checking for orphan ships on Xiphos (mobile strength 909) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:22 PM Instigators PerSecondLogic ends 10/6/2018 3:13:22 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -8.58 is <= zero skipping budget Normal because strength balance -18.58 is <= zero skipping budget RapidResponse because strength balance -19.14 is <= zero skipping budget Bruisers because strength balance -16.58 is <= zero skipping budget ShieldGuardians because strength balance -556.83 is <= zero checking for orphan ships on Desjani (mobile strength 2640) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:22 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Citadel (mobile strength 195) checking for orphan ships on Cray (mobile strength 210) checking for orphan ships on Leiserson (mobile strength 308) checking for orphan ships on Xiphos (mobile strength 939) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:22 PM Instigators PerSecondLogic ends 10/6/2018 3:13:22 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -8.58 is <= zero skipping budget Normal because strength balance -18.58 is <= zero skipping budget RapidResponse because strength balance -19.14 is <= zero skipping budget Bruisers because strength balance -16.58 is <= zero skipping budget ShieldGuardians because strength balance -556.83 is <= zero checking for orphan ships on Desjani (mobile strength 2640) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:22 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Citadel (mobile strength 195) checking for orphan ships on Cray (mobile strength 165) checking for orphan ships on Leiserson (mobile strength 308) checking for orphan ships on Xiphos (mobile strength 984) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:22 PM Instigators PerSecondLogic ends 10/6/2018 3:13:23 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -8.58 is <= zero skipping budget Normal because strength balance -18.58 is <= zero skipping budget RapidResponse because strength balance -19.14 is <= zero skipping budget Bruisers because strength balance -16.58 is <= zero skipping budget ShieldGuardians because strength balance -556.83 is <= zero checking for orphan ships on Desjani (mobile strength 2640) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:23 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 13) checking for orphan ships on Citadel (mobile strength 182) checking for orphan ships on Cray (mobile strength 150) checking for orphan ships on Leiserson (mobile strength 308) checking for orphan ships on Xiphos (mobile strength 999) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:23 PM Instigators PerSecondLogic ends 10/6/2018 3:13:23 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -8.58 is <= zero skipping budget Normal because strength balance -18.58 is <= zero skipping budget RapidResponse because strength balance -19.14 is <= zero skipping budget Bruisers because strength balance -16.58 is <= zero skipping budget ShieldGuardians because strength balance -556.83 is <= zero checking for orphan ships on Desjani (mobile strength 2640) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:23 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 26) checking for orphan ships on Citadel (mobile strength 169) checking for orphan ships on Cray (mobile strength 105) checking for orphan ships on Leiserson (mobile strength 308) checking for orphan ships on Xiphos (mobile strength 1044) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:23 PM Instigators PerSecondLogic ends 10/6/2018 3:13:23 PM Instigators Long Range Planning trace ends 10/6/2018 3:13:23 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:13:23 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -8.58 is <= zero skipping budget Normal because strength balance -18.58 is <= zero skipping budget RapidResponse because strength balance -19.14 is <= zero skipping budget Bruisers because strength balance -16.58 is <= zero skipping budget ShieldGuardians because strength balance -556.83 is <= zero checking for orphan ships on Desjani (mobile strength 2640) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:23 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 52) checking for orphan ships on Citadel (mobile strength 143) checking for orphan ships on Cray (mobile strength 75) checking for orphan ships on Leiserson (mobile strength 308) checking for orphan ships on Xiphos (mobile strength 1074) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:23 PM Instigators PerSecondLogic ends 10/6/2018 3:13:23 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -8.58 is <= zero skipping budget Normal because strength balance -18.58 is <= zero skipping budget RapidResponse because strength balance -19.14 is <= zero skipping budget Bruisers because strength balance -16.58 is <= zero skipping budget ShieldGuardians because strength balance -556.83 is <= zero checking for orphan ships on Desjani (mobile strength 2640) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:23 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 65) checking for orphan ships on Citadel (mobile strength 130) checking for orphan ships on Cray (mobile strength 60) checking for orphan ships on Leiserson (mobile strength 308) checking for orphan ships on Xiphos (mobile strength 1089) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:23 PM Instigators PerSecondLogic ends 10/6/2018 3:13:23 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -8.58 is <= zero skipping budget Normal because strength balance -18.58 is <= zero skipping budget RapidResponse because strength balance -19.14 is <= zero skipping budget Bruisers because strength balance -16.58 is <= zero skipping budget ShieldGuardians because strength balance -556.83 is <= zero checking for orphan ships on Desjani (mobile strength 2640) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:23 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 78) checking for orphan ships on Citadel (mobile strength 117) checking for orphan ships on Cray (mobile strength 45) checking for orphan ships on Leiserson (mobile strength 308) checking for orphan ships on Xiphos (mobile strength 1104) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:23 PM Instigators PerSecondLogic ends 10/6/2018 3:13:23 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:13:23 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -8.58 is <= zero skipping budget Normal because strength balance -18.58 is <= zero skipping budget RapidResponse because strength balance -19.14 is <= zero skipping budget Bruisers because strength balance -16.58 is <= zero skipping budget ShieldGuardians because strength balance -556.83 is <= zero checking for orphan ships on Desjani (mobile strength 2640) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:23 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 104) checking for orphan ships on Citadel (mobile strength 91) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 533) checking for orphan ships on Xiphos (mobile strength 909) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:23 PM Instigators PerSecondLogic ends 10/6/2018 3:13:24 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -8.58 is <= zero skipping budget Normal because strength balance -18.58 is <= zero skipping budget RapidResponse because strength balance -19.14 is <= zero skipping budget Bruisers because strength balance -16.58 is <= zero skipping budget ShieldGuardians because strength balance -556.83 is <= zero checking for orphan ships on Desjani (mobile strength 2640) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:24 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 117) checking for orphan ships on Citadel (mobile strength 78) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 533) checking for orphan ships on Xiphos (mobile strength 909) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:24 PM Instigators PerSecondLogic ends 10/6/2018 3:13:24 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:13:24 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -8.58 is <= zero skipping budget Normal because strength balance -18.58 is <= zero skipping budget RapidResponse because strength balance -19.14 is <= zero skipping budget Bruisers because strength balance -16.58 is <= zero skipping budget ShieldGuardians because strength balance -556.83 is <= zero checking for orphan ships on Ousterhout (mobile strength 26) checking for orphan ships on Desjani (mobile strength 2614) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:24 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 143) checking for orphan ships on Citadel (mobile strength 52) checking for orphan ships on Emerald (mobile strength 22) checking for orphan ships on Leiserson (mobile strength 511) checking for orphan ships on Xiphos (mobile strength 924) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:24 PM Instigators PerSecondLogic ends 10/6/2018 3:13:24 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -8.58 is <= zero skipping budget Normal because strength balance -18.58 is <= zero skipping budget RapidResponse because strength balance -19.14 is <= zero skipping budget Bruisers because strength balance -16.58 is <= zero skipping budget ShieldGuardians because strength balance -556.83 is <= zero checking for orphan ships on Ousterhout (mobile strength 182) checking for orphan ships on Desjani (mobile strength 2458) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:24 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 169) checking for orphan ships on Citadel (mobile strength 26) checking for orphan ships on Emerald (mobile strength 66) checking for orphan ships on Leiserson (mobile strength 467) checking for orphan ships on Xiphos (mobile strength 924) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:24 PM Instigators PerSecondLogic ends 10/6/2018 3:13:24 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -8.58 is <= zero skipping budget Normal because strength balance -18.58 is <= zero skipping budget RapidResponse because strength balance -19.14 is <= zero skipping budget Bruisers because strength balance -16.58 is <= zero skipping budget ShieldGuardians because strength balance -556.83 is <= zero checking for orphan ships on Ousterhout (mobile strength 208) checking for orphan ships on Desjani (mobile strength 2432) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:24 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 182) checking for orphan ships on Citadel (mobile strength 13) checking for orphan ships on Emerald (mobile strength 88) checking for orphan ships on Leiserson (mobile strength 445) checking for orphan ships on Xiphos (mobile strength 924) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:24 PM Instigators PerSecondLogic ends 10/6/2018 3:13:24 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -8.58 is <= zero skipping budget Normal because strength balance -18.58 is <= zero skipping budget RapidResponse because strength balance -19.14 is <= zero skipping budget Bruisers because strength balance -16.58 is <= zero skipping budget ShieldGuardians because strength balance -556.83 is <= zero checking for orphan ships on Ousterhout (mobile strength 273) checking for orphan ships on Desjani (mobile strength 2367) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:24 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 195) checking for orphan ships on Emerald (mobile strength 110) checking for orphan ships on Leiserson (mobile strength 876) checking for orphan ships on Xiphos (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:24 PM Instigators PerSecondLogic ends 10/6/2018 3:13:24 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -8.58 is <= zero skipping budget Normal because strength balance -18.58 is <= zero skipping budget RapidResponse because strength balance -19.14 is <= zero skipping budget Bruisers because strength balance -16.58 is <= zero skipping budget ShieldGuardians because strength balance -556.83 is <= zero checking for orphan ships on Ousterhout (mobile strength 299) checking for orphan ships on Desjani (mobile strength 2341) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:24 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 195) checking for orphan ships on Emerald (mobile strength 154) checking for orphan ships on Leiserson (mobile strength 832) checking for orphan ships on Xiphos (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:24 PM Instigators PerSecondLogic ends 10/6/2018 3:13:24 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1652 computing danger of planet Leiserson in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 24210 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -24210 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Leiserson in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 24210 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -24210 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood through Teng because too much danger: 805 Refusing to flood into Kolodner because too much danger: 8682 >= 1652 * 0.75 == 1239 Refusing to flood through Bos because too much danger: 785 current best target = Desjani; danger: 0 computing danger of planet Leiserson in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Leiserson in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood through Leviathan because too much danger: 737 current best target = Leviathan; danger: 737 Refusing to flood through Florina because too much danger: 737 Refusing to flood through Young because too much danger: 737 Refusing to flood through Nadin because too much danger: 737 Refusing to flood through Gatru because too much danger: 737 Trying to path from Tarjan to Leviathan; result.Count=3 command queued:15:3 skipping the intra-planet positioning and budget-conversion steps we don't have any strength on Leviathan yet Hunter Fleet Long Range Planning trace ends 10/6/2018 3:13:24 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:13:25 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -8.58 is <= zero skipping budget Normal because strength balance -18.58 is <= zero skipping budget RapidResponse because strength balance -19.14 is <= zero skipping budget Bruisers because strength balance -16.58 is <= zero skipping budget ShieldGuardians because strength balance -556.83 is <= zero checking for orphan ships on Ousterhout (mobile strength 299) checking for orphan ships on Desjani (mobile strength 2341) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:25 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 195) checking for orphan ships on Emerald (mobile strength 176) checking for orphan ships on Leiserson (mobile strength 810) checking for orphan ships on Xiphos (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:25 PM Instigators PerSecondLogic ends 10/6/2018 3:13:25 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -8.58 is <= zero skipping budget Normal because strength balance -18.58 is <= zero skipping budget RapidResponse because strength balance -19.14 is <= zero skipping budget Bruisers because strength balance -16.58 is <= zero skipping budget ShieldGuardians because strength balance -556.83 is <= zero checking for orphan ships on Ousterhout (mobile strength 299) checking for orphan ships on Desjani (mobile strength 2341) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:25 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 13) ignoring orphan ships on Kolodner because hostile strength present (19484) checking for orphan ships on Tarjan (mobile strength 182) checking for orphan ships on Emerald (mobile strength 176) checking for orphan ships on Leiserson (mobile strength 810) checking for orphan ships on Xiphos (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:25 PM Instigators PerSecondLogic ends 10/6/2018 3:13:25 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:13:25 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:13:25 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -8.58 is <= zero skipping budget Normal because strength balance -18.58 is <= zero skipping budget RapidResponse because strength balance -19.14 is <= zero skipping budget Bruisers because strength balance -16.58 is <= zero skipping budget ShieldGuardians because strength balance -556.83 is <= zero checking for orphan ships on Ousterhout (mobile strength 299) checking for orphan ships on Desjani (mobile strength 2341) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:25 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 13) ignoring orphan ships on Kolodner because hostile strength present (19579) checking for orphan ships on Tarjan (mobile strength 182) checking for orphan ships on Emerald (mobile strength 220) checking for orphan ships on Leiserson (mobile strength 766) checking for orphan ships on Xiphos (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:25 PM Instigators PerSecondLogic ends 10/6/2018 3:13:25 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -8.58 is <= zero skipping budget Normal because strength balance -18.58 is <= zero skipping budget RapidResponse because strength balance -19.14 is <= zero skipping budget Bruisers because strength balance -16.58 is <= zero skipping budget ShieldGuardians because strength balance -556.83 is <= zero checking for orphan ships on Ousterhout (mobile strength 299) checking for orphan ships on Desjani (mobile strength 2341) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:25 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 13) ignoring orphan ships on Kolodner because hostile strength present (19579) checking for orphan ships on Tarjan (mobile strength 182) checking for orphan ships on Emerald (mobile strength 242) checking for orphan ships on Leiserson (mobile strength 744) checking for orphan ships on Xiphos (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:25 PM Instigators PerSecondLogic ends 10/6/2018 3:13:25 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -8.58 is <= zero skipping budget Normal because strength balance -18.58 is <= zero skipping budget RapidResponse because strength balance -19.14 is <= zero skipping budget Bruisers because strength balance -16.58 is <= zero skipping budget ShieldGuardians because strength balance -556.83 is <= zero checking for orphan ships on Ousterhout (mobile strength 299) checking for orphan ships on Desjani (mobile strength 2341) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:25 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 13) ignoring orphan ships on Kolodner because hostile strength present (19579) checking for orphan ships on Tarjan (mobile strength 182) checking for orphan ships on Emerald (mobile strength 286) checking for orphan ships on Leiserson (mobile strength 700) checking for orphan ships on Xiphos (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:25 PM Instigators PerSecondLogic ends 10/6/2018 3:13:25 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -8.58 is <= zero skipping budget Normal because strength balance -18.58 is <= zero skipping budget RapidResponse because strength balance -19.14 is <= zero skipping budget Bruisers because strength balance -16.58 is <= zero skipping budget ShieldGuardians because strength balance -556.83 is <= zero checking for orphan ships on Cray (mobile strength 26) checking for orphan ships on Ousterhout (mobile strength 273) checking for orphan ships on Desjani (mobile strength 2341) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:25 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 13) ignoring orphan ships on Kolodner because hostile strength present (19579) checking for orphan ships on Tarjan (mobile strength 182) checking for orphan ships on Emerald (mobile strength 286) checking for orphan ships on Leiserson (mobile strength 700) checking for orphan ships on Xiphos (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:25 PM Instigators PerSecondLogic ends 10/6/2018 3:13:26 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -8.58 is <= zero skipping budget Normal because strength balance -18.58 is <= zero skipping budget RapidResponse because strength balance -19.14 is <= zero skipping budget Bruisers because strength balance -16.58 is <= zero skipping budget ShieldGuardians because strength balance -556.83 is <= zero checking for orphan ships on Cray (mobile strength 78) checking for orphan ships on Ousterhout (mobile strength 221) checking for orphan ships on Desjani (mobile strength 2341) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:26 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 13) ignoring orphan ships on Kolodner because hostile strength present (19579) checking for orphan ships on Tarjan (mobile strength 182) checking for orphan ships on Emerald (mobile strength 308) checking for orphan ships on Leiserson (mobile strength 678) checking for orphan ships on Xiphos (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:26 PM Instigators PerSecondLogic ends 10/6/2018 3:13:26 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:13:26 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -8.58 is <= zero skipping budget Normal because strength balance -18.58 is <= zero skipping budget RapidResponse because strength balance -19.14 is <= zero skipping budget Bruisers because strength balance -16.58 is <= zero skipping budget ShieldGuardians because strength balance -556.83 is <= zero checking for orphan ships on Cray (mobile strength 182) checking for orphan ships on Ousterhout (mobile strength 117) checking for orphan ships on Desjani (mobile strength 2341) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:26 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 169) checking for orphan ships on Citadel (mobile strength 26) checking for orphan ships on Emerald (mobile strength 308) checking for orphan ships on Leiserson (mobile strength 678) checking for orphan ships on Xiphos (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:26 PM Instigators PerSecondLogic ends 10/6/2018 3:13:26 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -8.58 is <= zero skipping budget Normal because strength balance -18.58 is <= zero skipping budget RapidResponse because strength balance -19.14 is <= zero skipping budget Bruisers because strength balance -16.58 is <= zero skipping budget ShieldGuardians because strength balance -556.83 is <= zero checking for orphan ships on Cray (mobile strength 247) checking for orphan ships on Ousterhout (mobile strength 96) checking for orphan ships on Desjani (mobile strength 2297) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:26 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 143) checking for orphan ships on Citadel (mobile strength 52) checking for orphan ships on Emerald (mobile strength 308) checking for orphan ships on Leiserson (mobile strength 678) checking for orphan ships on Xiphos (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:26 PM Instigators PerSecondLogic ends 10/6/2018 3:13:26 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -8.58 is <= zero skipping budget Normal because strength balance -18.58 is <= zero skipping budget RapidResponse because strength balance -19.14 is <= zero skipping budget Bruisers because strength balance -16.58 is <= zero skipping budget ShieldGuardians because strength balance -556.83 is <= zero checking for orphan ships on Cray (mobile strength 273) checking for orphan ships on Ousterhout (mobile strength 92) checking for orphan ships on Desjani (mobile strength 2275) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:26 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 130) checking for orphan ships on Citadel (mobile strength 65) checking for orphan ships on Emerald (mobile strength 308) checking for orphan ships on Leiserson (mobile strength 678) checking for orphan ships on Xiphos (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:26 PM Instigators PerSecondLogic ends 10/6/2018 3:13:26 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -8.58 is <= zero skipping budget Normal because strength balance -18.58 is <= zero skipping budget RapidResponse because strength balance -19.14 is <= zero skipping budget Bruisers because strength balance -16.58 is <= zero skipping budget ShieldGuardians because strength balance -556.83 is <= zero checking for orphan ships on Cray (mobile strength 299) checking for orphan ships on Ousterhout (mobile strength 198) checking for orphan ships on Desjani (mobile strength 2143) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:26 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 104) checking for orphan ships on Citadel (mobile strength 91) checking for orphan ships on Emerald (mobile strength 308) checking for orphan ships on Leiserson (mobile strength 678) checking for orphan ships on Xiphos (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:26 PM Instigators PerSecondLogic ends 10/6/2018 3:13:26 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -8.58 is <= zero skipping budget Normal because strength balance -18.58 is <= zero skipping budget RapidResponse because strength balance -19.14 is <= zero skipping budget Bruisers because strength balance -16.58 is <= zero skipping budget ShieldGuardians because strength balance -556.83 is <= zero checking for orphan ships on Cray (mobile strength 299) checking for orphan ships on Ousterhout (mobile strength 264) checking for orphan ships on Desjani (mobile strength 2077) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:26 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 78) checking for orphan ships on Citadel (mobile strength 117) checking for orphan ships on Emerald (mobile strength 308) checking for orphan ships on Leiserson (mobile strength 678) checking for orphan ships on Xiphos (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:26 PM Instigators PerSecondLogic ends 10/6/2018 3:13:26 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 2640 computing danger of planet Leiserson in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 24888 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -24888 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Leiserson in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 24888 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -24888 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 computing danger of planet Leiserson in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Leiserson in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Leviathan; danger: 744 current best target = Citadel; danger: 1489 Refusing to flood through Tarjan because too much danger: 2978 rejecting target Tarjan because is closer than 2 hops to hostile-owned planet Refusing to flood through Teng because too much danger: 2978 rejecting target Teng because is closer than 2 hops to hostile-owned planet Refusing to flood through Bos because too much danger: 2978 rejecting target Bos because is closer than 2 hops to hostile-owned planet Trying to path from Desjani to Citadel; result.Count=9 command queued:3:9 skipping the intra-planet positioning and budget-conversion steps we don't have any strength on Citadel yet Warden Fleet Long Range Planning trace ends 10/6/2018 3:13:26 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:13:27 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -8.58 is <= zero skipping budget Normal because strength balance -18.58 is <= zero skipping budget RapidResponse because strength balance -19.14 is <= zero skipping budget Bruisers because strength balance -16.58 is <= zero skipping budget ShieldGuardians because strength balance -556.83 is <= zero checking for orphan ships on Cray (mobile strength 299) checking for orphan ships on Ousterhout (mobile strength 923) checking for orphan ships on Desjani (mobile strength 1418) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:27 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 78) checking for orphan ships on Citadel (mobile strength 117) checking for orphan ships on Emerald (mobile strength 308) checking for orphan ships on Leiserson (mobile strength 678) checking for orphan ships on Xiphos (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:27 PM Instigators PerSecondLogic ends 10/6/2018 3:13:27 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -8.58 is <= zero skipping budget Normal because strength balance -18.58 is <= zero skipping budget RapidResponse because strength balance -19.14 is <= zero skipping budget Bruisers because strength balance -16.58 is <= zero skipping budget ShieldGuardians because strength balance -556.83 is <= zero checking for orphan ships on Cray (mobile strength 299) checking for orphan ships on Ousterhout (mobile strength 1011) checking for orphan ships on Desjani (mobile strength 1330) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:27 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 52) checking for orphan ships on Citadel (mobile strength 143) checking for orphan ships on Emerald (mobile strength 308) checking for orphan ships on Leiserson (mobile strength 678) checking for orphan ships on Xiphos (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:27 PM Instigators PerSecondLogic ends 10/6/2018 3:13:27 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 30 from AI (index 2) accepting donation because current SF strength (2640) is less than the population cap of 3200 allocating x0.25 (7.5) to NonShieldGuardians (previously -8.58, now -1.08) allocating x0.25 (7.5) to Normal (previously -18.58, now -11.08) allocating x0.2 (6) to RapidResponse (previously -19.14, now -13.14) allocating x0.25 (7.5) to Bruisers (previously -16.58, now -9.08) allocating x0.05 (1.49) to ShieldGuardians (previously -556.83, now -555.34) SpecialForces ReceiveDonation trace ends 10/6/2018 3:13:27 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -1.08 is <= zero skipping budget Normal because strength balance -11.08 is <= zero skipping budget RapidResponse because strength balance -13.14 is <= zero skipping budget Bruisers because strength balance -9.08 is <= zero skipping budget ShieldGuardians because strength balance -555.34 is <= zero checking for orphan ships on Cray (mobile strength 299) checking for orphan ships on Ousterhout (mobile strength 1855) checking for orphan ships on Desjani (mobile strength 486) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:27 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 26) checking for orphan ships on Citadel (mobile strength 169) checking for orphan ships on Emerald (mobile strength 308) checking for orphan ships on Leiserson (mobile strength 678) checking for orphan ships on Xiphos (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:27 PM Instigators PerSecondLogic ends 10/6/2018 3:13:27 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -1.08 is <= zero skipping budget Normal because strength balance -11.08 is <= zero skipping budget RapidResponse because strength balance -13.14 is <= zero skipping budget Bruisers because strength balance -9.08 is <= zero skipping budget ShieldGuardians because strength balance -555.34 is <= zero checking for orphan ships on Cray (mobile strength 299) checking for orphan ships on Ousterhout (mobile strength 1855) checking for orphan ships on Desjani (mobile strength 486) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:27 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 13) checking for orphan ships on Citadel (mobile strength 182) checking for orphan ships on Emerald (mobile strength 308) checking for orphan ships on Leiserson (mobile strength 678) checking for orphan ships on Xiphos (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:27 PM Instigators PerSecondLogic ends 10/6/2018 3:13:27 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -1.08 is <= zero skipping budget Normal because strength balance -11.08 is <= zero skipping budget RapidResponse because strength balance -13.14 is <= zero skipping budget Bruisers because strength balance -9.08 is <= zero skipping budget ShieldGuardians because strength balance -555.34 is <= zero checking for orphan ships on Cray (mobile strength 299) checking for orphan ships on Ousterhout (mobile strength 1855) checking for orphan ships on Desjani (mobile strength 486) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:27 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 13) checking for orphan ships on Citadel (mobile strength 182) checking for orphan ships on Emerald (mobile strength 308) checking for orphan ships on Leiserson (mobile strength 678) checking for orphan ships on Xiphos (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:27 PM Instigators PerSecondLogic ends 10/6/2018 3:13:27 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -1.08 is <= zero skipping budget Normal because strength balance -11.08 is <= zero skipping budget RapidResponse because strength balance -13.14 is <= zero skipping budget Bruisers because strength balance -9.08 is <= zero skipping budget ShieldGuardians because strength balance -555.34 is <= zero checking for orphan ships on Cray (mobile strength 299) checking for orphan ships on Ousterhout (mobile strength 1855) checking for orphan ships on Desjani (mobile strength 486) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:27 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 13) checking for orphan ships on Citadel (mobile strength 182) checking for orphan ships on Emerald (mobile strength 308) checking for orphan ships on Leiserson (mobile strength 678) checking for orphan ships on Xiphos (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:27 PM Instigators PerSecondLogic ends 10/6/2018 3:13:28 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -1.08 is <= zero skipping budget Normal because strength balance -11.08 is <= zero skipping budget RapidResponse because strength balance -13.14 is <= zero skipping budget Bruisers because strength balance -9.08 is <= zero skipping budget ShieldGuardians because strength balance -555.34 is <= zero checking for orphan ships on Cray (mobile strength 299) checking for orphan ships on Ousterhout (mobile strength 1855) checking for orphan ships on Desjani (mobile strength 486) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:28 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 13) checking for orphan ships on Citadel (mobile strength 182) checking for orphan ships on Emerald (mobile strength 308) checking for orphan ships on Leiserson (mobile strength 678) checking for orphan ships on Xiphos (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:28 PM Instigators PerSecondLogic ends 10/6/2018 3:13:28 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -1.08 is <= zero skipping budget Normal because strength balance -11.08 is <= zero skipping budget RapidResponse because strength balance -13.14 is <= zero skipping budget Bruisers because strength balance -9.08 is <= zero skipping budget ShieldGuardians because strength balance -555.34 is <= zero checking for orphan ships on Cray (mobile strength 299) checking for orphan ships on Ousterhout (mobile strength 1855) checking for orphan ships on Desjani (mobile strength 486) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:28 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 13) checking for orphan ships on Citadel (mobile strength 182) checking for orphan ships on Emerald (mobile strength 533) checking for orphan ships on Leiserson (mobile strength 453) checking for orphan ships on Xiphos (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:28 PM Instigators PerSecondLogic ends 10/6/2018 3:13:28 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -1.08 is <= zero skipping budget Normal because strength balance -11.08 is <= zero skipping budget RapidResponse because strength balance -13.14 is <= zero skipping budget Bruisers because strength balance -9.08 is <= zero skipping budget ShieldGuardians because strength balance -555.34 is <= zero checking for orphan ships on Cray (mobile strength 299) checking for orphan ships on Ousterhout (mobile strength 1870) checking for orphan ships on Desjani (mobile strength 471) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:28 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Citadel (mobile strength 195) checking for orphan ships on Emerald (mobile strength 533) checking for orphan ships on Leiserson (mobile strength 453) checking for orphan ships on Xiphos (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:28 PM Instigators PerSecondLogic ends 10/6/2018 3:13:28 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -1.08 is <= zero skipping budget Normal because strength balance -11.08 is <= zero skipping budget RapidResponse because strength balance -13.14 is <= zero skipping budget Bruisers because strength balance -9.08 is <= zero skipping budget ShieldGuardians because strength balance -555.34 is <= zero checking for orphan ships on Cray (mobile strength 299) checking for orphan ships on Ousterhout (mobile strength 1900) checking for orphan ships on Desjani (mobile strength 441) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:28 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Citadel (mobile strength 195) checking for orphan ships on Emerald (mobile strength 533) checking for orphan ships on Leiserson (mobile strength 453) checking for orphan ships on Xiphos (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:28 PM Instigators PerSecondLogic ends 10/6/2018 3:13:28 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -1.08 is <= zero skipping budget Normal because strength balance -11.08 is <= zero skipping budget RapidResponse because strength balance -13.14 is <= zero skipping budget Bruisers because strength balance -9.08 is <= zero skipping budget ShieldGuardians because strength balance -555.34 is <= zero checking for orphan ships on Cray (mobile strength 299) checking for orphan ships on Ousterhout (mobile strength 2005) checking for orphan ships on Desjani (mobile strength 336) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:28 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 13) checking for orphan ships on Citadel (mobile strength 182) checking for orphan ships on Emerald (mobile strength 533) checking for orphan ships on Leiserson (mobile strength 453) checking for orphan ships on Xiphos (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:28 PM Instigators PerSecondLogic ends 10/6/2018 3:13:28 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -1.08 is <= zero skipping budget Normal because strength balance -11.08 is <= zero skipping budget RapidResponse because strength balance -13.14 is <= zero skipping budget Bruisers because strength balance -9.08 is <= zero skipping budget ShieldGuardians because strength balance -555.34 is <= zero checking for orphan ships on Cray (mobile strength 299) checking for orphan ships on Ousterhout (mobile strength 2065) checking for orphan ships on Desjani (mobile strength 276) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:28 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 39) checking for orphan ships on Citadel (mobile strength 156) checking for orphan ships on Emerald (mobile strength 986) checking for orphan ships on Xiphos (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:28 PM Instigators PerSecondLogic ends 10/6/2018 3:13:28 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:13:29 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -1.08 is <= zero skipping budget Normal because strength balance -11.08 is <= zero skipping budget RapidResponse because strength balance -13.14 is <= zero skipping budget Bruisers because strength balance -9.08 is <= zero skipping budget ShieldGuardians because strength balance -555.34 is <= zero checking for orphan ships on Cray (mobile strength 299) checking for orphan ships on Ousterhout (mobile strength 2095) checking for orphan ships on Desjani (mobile strength 246) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:29 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 52) checking for orphan ships on Citadel (mobile strength 143) checking for orphan ships on Emerald (mobile strength 986) checking for orphan ships on Xiphos (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:29 PM Instigators PerSecondLogic ends 10/6/2018 3:13:29 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -1.08 is <= zero skipping budget Normal because strength balance -11.08 is <= zero skipping budget RapidResponse because strength balance -13.14 is <= zero skipping budget Bruisers because strength balance -9.08 is <= zero skipping budget ShieldGuardians because strength balance -555.34 is <= zero checking for orphan ships on Cray (mobile strength 299) checking for orphan ships on Ousterhout (mobile strength 2200) checking for orphan ships on Desjani (mobile strength 141) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:29 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 78) checking for orphan ships on Citadel (mobile strength 117) checking for orphan ships on Emerald (mobile strength 986) checking for orphan ships on Xiphos (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:29 PM Instigators PerSecondLogic ends 10/6/2018 3:13:29 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -1.08 is <= zero skipping budget Normal because strength balance -11.08 is <= zero skipping budget RapidResponse because strength balance -13.14 is <= zero skipping budget Bruisers because strength balance -9.08 is <= zero skipping budget ShieldGuardians because strength balance -555.34 is <= zero checking for orphan ships on Cray (mobile strength 299) checking for orphan ships on Ousterhout (mobile strength 2245) checking for orphan ships on Desjani (mobile strength 96) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:29 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 104) checking for orphan ships on Citadel (mobile strength 91) checking for orphan ships on Emerald (mobile strength 986) checking for orphan ships on Xiphos (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:29 PM Instigators PerSecondLogic ends 10/6/2018 3:13:29 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -1.08 is <= zero skipping budget Normal because strength balance -11.08 is <= zero skipping budget RapidResponse because strength balance -13.14 is <= zero skipping budget Bruisers because strength balance -9.08 is <= zero skipping budget ShieldGuardians because strength balance -555.34 is <= zero checking for orphan ships on Cray (mobile strength 299) checking for orphan ships on Ousterhout (mobile strength 2260) checking for orphan ships on Desjani (mobile strength 81) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:29 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 117) checking for orphan ships on Citadel (mobile strength 78) checking for orphan ships on Emerald (mobile strength 986) checking for orphan ships on Xiphos (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:29 PM Instigators PerSecondLogic ends 10/6/2018 3:13:29 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -1.08 is <= zero skipping budget Normal because strength balance -11.08 is <= zero skipping budget RapidResponse because strength balance -13.14 is <= zero skipping budget Bruisers because strength balance -9.08 is <= zero skipping budget ShieldGuardians because strength balance -555.34 is <= zero checking for orphan ships on Cray (mobile strength 299) checking for orphan ships on Ousterhout (mobile strength 2275) checking for orphan ships on Desjani (mobile strength 66) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:29 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 130) checking for orphan ships on Citadel (mobile strength 65) checking for orphan ships on Emerald (mobile strength 986) checking for orphan ships on Leiserson (mobile strength 186) checking for orphan ships on Xiphos (mobile strength 285) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:29 PM Instigators PerSecondLogic ends 10/6/2018 3:13:29 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1652 computing danger of planet Emerald in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 82054 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -82054 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Emerald in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 82054 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -82054 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood through Teng because too much danger: 894 Refusing to flood into Kolodner because too much danger: 9241 >= 1652 * 0.75 == 1239 Refusing to flood through Bos because too much danger: 874 current best target = Desjani; danger: 0 computing danger of planet Emerald in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Emerald in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood through Leviathan because too much danger: 760 current best target = Leviathan; danger: 760 Refusing to flood through Florina because too much danger: 760 Refusing to flood through Young because too much danger: 760 Refusing to flood through Nadin because too much danger: 760 Refusing to flood through Gatru because too much danger: 760 have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:13:29 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:13:29 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -1.08 is <= zero skipping budget Normal because strength balance -11.08 is <= zero skipping budget RapidResponse because strength balance -13.14 is <= zero skipping budget Bruisers because strength balance -9.08 is <= zero skipping budget ShieldGuardians because strength balance -555.34 is <= zero checking for orphan ships on Cray (mobile strength 321) checking for orphan ships on Ousterhout (mobile strength 2253) checking for orphan ships on Desjani (mobile strength 66) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:29 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 156) checking for orphan ships on Citadel (mobile strength 39) checking for orphan ships on Emerald (mobile strength 986) checking for orphan ships on Leiserson (mobile strength 216) checking for orphan ships on Xiphos (mobile strength 255) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:29 PM Instigators PerSecondLogic ends 10/6/2018 3:13:30 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -1.08 is <= zero skipping budget Normal because strength balance -11.08 is <= zero skipping budget RapidResponse because strength balance -13.14 is <= zero skipping budget Bruisers because strength balance -9.08 is <= zero skipping budget ShieldGuardians because strength balance -555.34 is <= zero checking for orphan ships on Cray (mobile strength 343) checking for orphan ships on Ousterhout (mobile strength 2231) checking for orphan ships on Desjani (mobile strength 66) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:30 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 169) checking for orphan ships on Citadel (mobile strength 26) checking for orphan ships on Emerald (mobile strength 986) checking for orphan ships on Leiserson (mobile strength 231) checking for orphan ships on Xiphos (mobile strength 240) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:30 PM Instigators PerSecondLogic ends 10/6/2018 3:13:30 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -1.08 is <= zero skipping budget Normal because strength balance -11.08 is <= zero skipping budget RapidResponse because strength balance -13.14 is <= zero skipping budget Bruisers because strength balance -9.08 is <= zero skipping budget ShieldGuardians because strength balance -555.34 is <= zero checking for orphan ships on Cray (mobile strength 409) checking for orphan ships on Ousterhout (mobile strength 2165) checking for orphan ships on Desjani (mobile strength 66) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:30 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 182) checking for orphan ships on Citadel (mobile strength 13) checking for orphan ships on Emerald (mobile strength 986) checking for orphan ships on Leiserson (mobile strength 261) checking for orphan ships on Xiphos (mobile strength 210) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:30 PM Instigators PerSecondLogic ends 10/6/2018 3:13:30 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -1.08 is <= zero skipping budget Normal because strength balance -11.08 is <= zero skipping budget RapidResponse because strength balance -13.14 is <= zero skipping budget Bruisers because strength balance -9.08 is <= zero skipping budget ShieldGuardians because strength balance -555.34 is <= zero checking for orphan ships on Cray (mobile strength 449) checking for orphan ships on Ousterhout (mobile strength 2099) checking for orphan ships on Desjani (mobile strength 66) checking for orphan ships on Xiphos (mobile strength 26) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:30 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 182) checking for orphan ships on Citadel (mobile strength 13) checking for orphan ships on Emerald (mobile strength 986) checking for orphan ships on Leiserson (mobile strength 291) checking for orphan ships on Xiphos (mobile strength 180) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:30 PM Instigators PerSecondLogic ends 10/6/2018 3:13:30 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -1.08 is <= zero skipping budget Normal because strength balance -11.08 is <= zero skipping budget RapidResponse because strength balance -13.14 is <= zero skipping budget Bruisers because strength balance -9.08 is <= zero skipping budget ShieldGuardians because strength balance -555.34 is <= zero checking for orphan ships on Cray (mobile strength 480) checking for orphan ships on Ousterhout (mobile strength 2055) checking for orphan ships on Desjani (mobile strength 66) checking for orphan ships on Xiphos (mobile strength 39) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:30 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 182) checking for orphan ships on Citadel (mobile strength 13) checking for orphan ships on Emerald (mobile strength 986) checking for orphan ships on Leiserson (mobile strength 321) checking for orphan ships on Xiphos (mobile strength 150) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:30 PM Instigators PerSecondLogic ends 10/6/2018 3:13:30 PM Instigators Long Range Planning trace ends 10/6/2018 3:13:30 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:13:30 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -1.08 is <= zero skipping budget Normal because strength balance -11.08 is <= zero skipping budget RapidResponse because strength balance -13.14 is <= zero skipping budget Bruisers because strength balance -9.08 is <= zero skipping budget ShieldGuardians because strength balance -555.34 is <= zero checking for orphan ships on Cray (mobile strength 1122) checking for orphan ships on Ousterhout (mobile strength 1374) checking for orphan ships on Desjani (mobile strength 66) checking for orphan ships on Xiphos (mobile strength 78) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:30 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 182) checking for orphan ships on Citadel (mobile strength 13) checking for orphan ships on Emerald (mobile strength 986) checking for orphan ships on Leiserson (mobile strength 351) checking for orphan ships on Xiphos (mobile strength 120) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:30 PM Instigators PerSecondLogic ends 10/6/2018 3:13:30 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -1.08 is <= zero skipping budget Normal because strength balance -11.08 is <= zero skipping budget RapidResponse because strength balance -13.14 is <= zero skipping budget Bruisers because strength balance -9.08 is <= zero skipping budget ShieldGuardians because strength balance -555.34 is <= zero checking for orphan ships on Cray (mobile strength 1145) checking for orphan ships on Ousterhout (mobile strength 1286) checking for orphan ships on Desjani (mobile strength 66) checking for orphan ships on Xiphos (mobile strength 143) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:30 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 195) checking for orphan ships on Emerald (mobile strength 986) checking for orphan ships on Leiserson (mobile strength 381) checking for orphan ships on Xiphos (mobile strength 90) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:30 PM Instigators PerSecondLogic ends 10/6/2018 3:13:30 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:13:31 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -1.08 is <= zero skipping budget Normal because strength balance -11.08 is <= zero skipping budget RapidResponse because strength balance -13.14 is <= zero skipping budget Bruisers because strength balance -9.08 is <= zero skipping budget ShieldGuardians because strength balance -555.34 is <= zero checking for orphan ships on Cray (mobile strength 1128) checking for orphan ships on Ousterhout (mobile strength 1264) checking for orphan ships on Desjani (mobile strength 66) checking for orphan ships on Xiphos (mobile strength 182) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:31 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 195) checking for orphan ships on Emerald (mobile strength 986) checking for orphan ships on Leiserson (mobile strength 396) checking for orphan ships on Xiphos (mobile strength 75) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:31 PM Instigators PerSecondLogic ends 10/6/2018 3:13:31 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -1.08 is <= zero skipping budget Normal because strength balance -11.08 is <= zero skipping budget RapidResponse because strength balance -13.14 is <= zero skipping budget Bruisers because strength balance -9.08 is <= zero skipping budget ShieldGuardians because strength balance -555.34 is <= zero checking for orphan ships on Cray (mobile strength 1098) checking for orphan ships on Ousterhout (mobile strength 1242) checking for orphan ships on Desjani (mobile strength 66) checking for orphan ships on Xiphos (mobile strength 234) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:31 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 195) checking for orphan ships on Emerald (mobile strength 942) checking for orphan ships on Amaut (mobile strength 44) checking for orphan ships on Leiserson (mobile strength 411) checking for orphan ships on Xiphos (mobile strength 60) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:31 PM Instigators PerSecondLogic ends 10/6/2018 3:13:31 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -1.08 is <= zero skipping budget Normal because strength balance -11.08 is <= zero skipping budget RapidResponse because strength balance -13.14 is <= zero skipping budget Bruisers because strength balance -9.08 is <= zero skipping budget ShieldGuardians because strength balance -555.34 is <= zero checking for orphan ships on Cray (mobile strength 1046) checking for orphan ships on Ousterhout (mobile strength 1286) checking for orphan ships on Desjani (mobile strength 22) checking for orphan ships on Xiphos (mobile strength 286) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:31 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 195) checking for orphan ships on Emerald (mobile strength 898) checking for orphan ships on Amaut (mobile strength 88) checking for orphan ships on Leiserson (mobile strength 426) checking for orphan ships on Xiphos (mobile strength 45) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:31 PM Instigators PerSecondLogic ends 10/6/2018 3:13:31 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -1.08 is <= zero skipping budget Normal because strength balance -11.08 is <= zero skipping budget RapidResponse because strength balance -13.14 is <= zero skipping budget Bruisers because strength balance -9.08 is <= zero skipping budget ShieldGuardians because strength balance -555.34 is <= zero checking for orphan ships on Cray (mobile strength 1868) checking for orphan ships on Ousterhout (mobile strength 486) checking for orphan ships on Xiphos (mobile strength 286) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:31 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 195) checking for orphan ships on Emerald (mobile strength 876) checking for orphan ships on Amaut (mobile strength 110) checking for orphan ships on Leiserson (mobile strength 426) checking for orphan ships on Xiphos (mobile strength 45) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:31 PM Instigators PerSecondLogic ends 10/6/2018 3:13:31 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -1.08 is <= zero skipping budget Normal because strength balance -11.08 is <= zero skipping budget RapidResponse because strength balance -13.14 is <= zero skipping budget Bruisers because strength balance -9.08 is <= zero skipping budget ShieldGuardians because strength balance -555.34 is <= zero checking for orphan ships on Cray (mobile strength 1855) checking for orphan ships on Ousterhout (mobile strength 486) checking for orphan ships on Xiphos (mobile strength 299) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:31 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 195) checking for orphan ships on Emerald (mobile strength 854) checking for orphan ships on Amaut (mobile strength 132) checking for orphan ships on Leiserson (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:31 PM Instigators PerSecondLogic ends 10/6/2018 3:13:31 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 2640 computing danger of planet Emerald in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 82886 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -82886 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Emerald in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 82886 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -82886 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 computing danger of planet Emerald in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Emerald in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Leviathan; danger: 776 current best target = Citadel; danger: 1552 Refusing to flood through Tarjan because too much danger: 3105 rejecting target Tarjan because is closer than 2 hops to hostile-owned planet Refusing to flood through Teng because too much danger: 3105 rejecting target Teng because is closer than 2 hops to hostile-owned planet Refusing to flood through Bos because too much danger: 3105 rejecting target Bos because is closer than 2 hops to hostile-owned planet skipping the intra-planet positioning and budget-conversion steps we don't have any strength on Citadel yet Warden Fleet Long Range Planning trace ends 10/6/2018 3:13:31 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:13:31 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -1.08 is <= zero skipping budget Normal because strength balance -11.08 is <= zero skipping budget RapidResponse because strength balance -13.14 is <= zero skipping budget Bruisers because strength balance -9.08 is <= zero skipping budget ShieldGuardians because strength balance -555.34 is <= zero checking for orphan ships on Cray (mobile strength 1855) checking for orphan ships on Ousterhout (mobile strength 486) checking for orphan ships on Xiphos (mobile strength 299) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:31 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 195) checking for orphan ships on Emerald (mobile strength 810) checking for orphan ships on Amaut (mobile strength 176) checking for orphan ships on Leiserson (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:31 PM Instigators PerSecondLogic ends 10/6/2018 3:13:32 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -1.08 is <= zero skipping budget Normal because strength balance -11.08 is <= zero skipping budget RapidResponse because strength balance -13.14 is <= zero skipping budget Bruisers because strength balance -9.08 is <= zero skipping budget ShieldGuardians because strength balance -555.34 is <= zero checking for orphan ships on Cray (mobile strength 1855) checking for orphan ships on Ousterhout (mobile strength 486) checking for orphan ships on Xiphos (mobile strength 299) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:32 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 195) checking for orphan ships on Emerald (mobile strength 810) checking for orphan ships on Amaut (mobile strength 176) checking for orphan ships on Leiserson (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:32 PM Instigators PerSecondLogic ends 10/6/2018 3:13:32 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1652 computing danger of planet Emerald in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 82054 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -82054 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Emerald in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 82054 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -82054 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood through Teng because too much danger: 973 Refusing to flood into Kolodner because too much danger: 9506 >= 1652 * 0.75 == 1239 Refusing to flood through Bos because too much danger: 953 current best target = Desjani; danger: 0 computing danger of planet Emerald in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Emerald in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood through Leviathan because too much danger: 779 current best target = Leviathan; danger: 779 Refusing to flood through Florina because too much danger: 779 Refusing to flood through Young because too much danger: 779 Refusing to flood through Nadin because too much danger: 779 Refusing to flood through Gatru because too much danger: 779 have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:13:32 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:13:32 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -1.08 is <= zero skipping budget Normal because strength balance -11.08 is <= zero skipping budget RapidResponse because strength balance -13.14 is <= zero skipping budget Bruisers because strength balance -9.08 is <= zero skipping budget ShieldGuardians because strength balance -555.34 is <= zero checking for orphan ships on Cray (mobile strength 1855) checking for orphan ships on Ousterhout (mobile strength 486) checking for orphan ships on Xiphos (mobile strength 299) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:32 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 195) checking for orphan ships on Emerald (mobile strength 788) checking for orphan ships on Amaut (mobile strength 198) checking for orphan ships on Leiserson (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:32 PM Instigators PerSecondLogic ends 10/6/2018 3:13:32 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 30 from AI (index 2) accepting donation because current SF strength (2640) is less than the population cap of 3200 allocating x0.25 (7.5) to NonShieldGuardians (previously -1.08, now 6.42) allocating x0.25 (7.5) to Normal (previously -11.08, now -3.58) allocating x0.2 (6) to RapidResponse (previously -13.14, now -7.14) allocating x0.25 (7.5) to Bruisers (previously -9.08, now -1.58) allocating x0.05 (1.49) to ShieldGuardians (previously -555.34, now -553.84) SpecialForces ReceiveDonation trace ends 10/6/2018 3:13:32 PM begin trace of AddEligibleItemsToBag from BasicGuardianDrawBag for AI added LaserGuardian with quantity 1 added StealthGuardian with quantity 1 added TritiumSniperGuardian with quantity 1 added MissileGuardian with quantity 1 added SpiderGuardian with quantity 1 added WidowGuardian with quantity 1 added TractorGuardian with quantity 1 added FortifiedTeslaGuardian with quantity 1 added FlakGuardian with quantity 1 added PlasmaGuardian with quantity 1 added PikeGuardian with quantity 1 added GravityGuardian with quantity 1 added HeavyBeamGuardian with quantity 1 added VampireGuardian with quantity 1 added CarrierGuardian with quantity 1 AIRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:13:32 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 budget NonShieldGuardians has 6.42 strength, so trying to spend it (bag contains 15 items) picked TractorGuardian (396 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -7.14 is <= zero skipping budget Bruisers because strength balance -1.58 is <= zero skipping budget ShieldGuardians because strength balance -553.84 is <= zero checking for orphan ships on Cray (mobile strength 1855) checking for orphan ships on Ousterhout (mobile strength 486) checking for orphan ships on Xiphos (mobile strength 299) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:32 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 195) checking for orphan ships on Emerald (mobile strength 744) checking for orphan ships on Amaut (mobile strength 242) checking for orphan ships on Leiserson (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:32 PM Instigators PerSecondLogic ends 10/6/2018 3:13:32 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -389.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -7.14 is <= zero skipping budget Bruisers because strength balance -1.58 is <= zero skipping budget ShieldGuardians because strength balance -553.84 is <= zero checking for orphan ships on Cray (mobile strength 1855) checking for orphan ships on Ousterhout (mobile strength 486) checking for orphan ships on Leiserson (mobile strength 13) checking for orphan ships on Xiphos (mobile strength 286) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:32 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 195) checking for orphan ships on Emerald (mobile strength 744) checking for orphan ships on Amaut (mobile strength 242) checking for orphan ships on Leiserson (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:32 PM Instigators PerSecondLogic ends 10/6/2018 3:13:32 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:13:32 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:13:32 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -389.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -7.14 is <= zero skipping budget Bruisers because strength balance -1.58 is <= zero skipping budget ShieldGuardians because strength balance -553.84 is <= zero checking for orphan ships on Cray (mobile strength 1855) checking for orphan ships on Ousterhout (mobile strength 486) checking for orphan ships on Desjani (mobile strength 396) checking for orphan ships on Leiserson (mobile strength 39) checking for orphan ships on Xiphos (mobile strength 260) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:32 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 195) checking for orphan ships on Emerald (mobile strength 722) checking for orphan ships on Amaut (mobile strength 264) checking for orphan ships on Leiserson (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:32 PM Instigators PerSecondLogic ends 10/6/2018 3:13:32 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -389.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -7.14 is <= zero skipping budget Bruisers because strength balance -1.58 is <= zero skipping budget ShieldGuardians because strength balance -553.84 is <= zero checking for orphan ships on Cray (mobile strength 1855) checking for orphan ships on Ousterhout (mobile strength 486) checking for orphan ships on Desjani (mobile strength 396) checking for orphan ships on Leiserson (mobile strength 65) checking for orphan ships on Xiphos (mobile strength 234) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:32 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 195) checking for orphan ships on Emerald (mobile strength 700) checking for orphan ships on Amaut (mobile strength 286) checking for orphan ships on Leiserson (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:32 PM Instigators PerSecondLogic ends 10/6/2018 3:13:33 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -389.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -7.14 is <= zero skipping budget Bruisers because strength balance -1.58 is <= zero skipping budget ShieldGuardians because strength balance -553.84 is <= zero checking for orphan ships on Cray (mobile strength 1855) checking for orphan ships on Ousterhout (mobile strength 486) checking for orphan ships on Desjani (mobile strength 396) checking for orphan ships on Leiserson (mobile strength 91) checking for orphan ships on Xiphos (mobile strength 208) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:33 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 195) checking for orphan ships on Emerald (mobile strength 678) checking for orphan ships on Amaut (mobile strength 308) checking for orphan ships on Leiserson (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:33 PM Instigators PerSecondLogic ends 10/6/2018 3:13:33 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -389.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -7.14 is <= zero skipping budget Bruisers because strength balance -1.58 is <= zero skipping budget ShieldGuardians because strength balance -553.84 is <= zero checking for orphan ships on Cray (mobile strength 1855) checking for orphan ships on Ousterhout (mobile strength 486) checking for orphan ships on Desjani (mobile strength 396) checking for orphan ships on Leiserson (mobile strength 117) checking for orphan ships on Xiphos (mobile strength 182) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:33 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 195) checking for orphan ships on Emerald (mobile strength 678) checking for orphan ships on Amaut (mobile strength 308) checking for orphan ships on Leiserson (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:33 PM Instigators PerSecondLogic ends 10/6/2018 3:13:33 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -389.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -7.14 is <= zero skipping budget Bruisers because strength balance -1.58 is <= zero skipping budget ShieldGuardians because strength balance -553.84 is <= zero checking for orphan ships on Cray (mobile strength 1870) checking for orphan ships on Ousterhout (mobile strength 471) checking for orphan ships on Desjani (mobile strength 396) checking for orphan ships on Leiserson (mobile strength 182) checking for orphan ships on Xiphos (mobile strength 117) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:33 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 195) checking for orphan ships on Emerald (mobile strength 678) checking for orphan ships on Amaut (mobile strength 308) checking for orphan ships on Leiserson (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:33 PM Instigators PerSecondLogic ends 10/6/2018 3:13:33 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -389.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -7.14 is <= zero skipping budget Bruisers because strength balance -1.58 is <= zero skipping budget ShieldGuardians because strength balance -553.84 is <= zero checking for orphan ships on Cray (mobile strength 1870) checking for orphan ships on Ousterhout (mobile strength 471) checking for orphan ships on Desjani (mobile strength 396) checking for orphan ships on Leiserson (mobile strength 221) checking for orphan ships on Xiphos (mobile strength 78) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:33 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 195) checking for orphan ships on Emerald (mobile strength 678) checking for orphan ships on Amaut (mobile strength 308) checking for orphan ships on Leiserson (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:33 PM Instigators PerSecondLogic ends 10/6/2018 3:13:33 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -389.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -7.14 is <= zero skipping budget Bruisers because strength balance -1.58 is <= zero skipping budget ShieldGuardians because strength balance -553.84 is <= zero checking for orphan ships on Cray (mobile strength 1900) checking for orphan ships on Ousterhout (mobile strength 441) checking for orphan ships on Desjani (mobile strength 396) checking for orphan ships on Leiserson (mobile strength 260) checking for orphan ships on Xiphos (mobile strength 39) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:33 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 195) checking for orphan ships on Emerald (mobile strength 678) checking for orphan ships on Amaut (mobile strength 308) checking for orphan ships on Leiserson (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:33 PM Instigators PerSecondLogic ends 10/6/2018 3:13:33 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:13:33 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -389.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -7.14 is <= zero skipping budget Bruisers because strength balance -1.58 is <= zero skipping budget ShieldGuardians because strength balance -553.84 is <= zero checking for orphan ships on Cray (mobile strength 1960) checking for orphan ships on Ousterhout (mobile strength 381) checking for orphan ships on Desjani (mobile strength 396) checking for orphan ships on Leiserson (mobile strength 299) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:33 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 195) checking for orphan ships on Emerald (mobile strength 678) checking for orphan ships on Amaut (mobile strength 308) checking for orphan ships on Leiserson (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:33 PM Instigators PerSecondLogic ends 10/6/2018 3:13:34 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -389.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -7.14 is <= zero skipping budget Bruisers because strength balance -1.58 is <= zero skipping budget ShieldGuardians because strength balance -553.84 is <= zero checking for orphan ships on Cray (mobile strength 1990) checking for orphan ships on Ousterhout (mobile strength 351) checking for orphan ships on Desjani (mobile strength 396) checking for orphan ships on Leiserson (mobile strength 299) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:34 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 195) checking for orphan ships on Emerald (mobile strength 678) checking for orphan ships on Amaut (mobile strength 308) checking for orphan ships on Leiserson (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:34 PM Instigators PerSecondLogic ends 10/6/2018 3:13:34 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 3036 computing danger of planet Amaut in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 54593 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -54593 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Amaut in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 54593 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -54593 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 computing danger of planet Amaut in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Amaut in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Leviathan; danger: 793 current best target = Citadel; danger: 1586 Refusing to flood through Tarjan because too much danger: 3173 rejecting target Tarjan because is closer than 2 hops to hostile-owned planet Refusing to flood through Teng because too much danger: 3173 rejecting target Teng because is closer than 2 hops to hostile-owned planet Refusing to flood through Bos because too much danger: 3173 rejecting target Bos because is closer than 2 hops to hostile-owned planet Trying to path from Desjani to Citadel; result.Count=9 command queued:1:9 skipping the intra-planet positioning and budget-conversion steps we don't have any strength on Citadel yet Warden Fleet Long Range Planning trace ends 10/6/2018 3:13:34 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:13:34 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -389.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -7.14 is <= zero skipping budget Bruisers because strength balance -1.58 is <= zero skipping budget ShieldGuardians because strength balance -553.84 is <= zero checking for orphan ships on Emerald (mobile strength 26) checking for orphan ships on Cray (mobile strength 2035) checking for orphan ships on Ousterhout (mobile strength 306) checking for orphan ships on Desjani (mobile strength 396) checking for orphan ships on Leiserson (mobile strength 273) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:34 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 195) checking for orphan ships on Emerald (mobile strength 678) checking for orphan ships on Amaut (mobile strength 308) checking for orphan ships on Leiserson (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:34 PM Instigators PerSecondLogic ends 10/6/2018 3:13:34 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -389.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -7.14 is <= zero skipping budget Bruisers because strength balance -1.58 is <= zero skipping budget ShieldGuardians because strength balance -553.84 is <= zero checking for orphan ships on Emerald (mobile strength 52) checking for orphan ships on Cray (mobile strength 2065) checking for orphan ships on Ousterhout (mobile strength 276) checking for orphan ships on Desjani (mobile strength 396) checking for orphan ships on Leiserson (mobile strength 247) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:34 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 195) checking for orphan ships on Emerald (mobile strength 678) checking for orphan ships on Amaut (mobile strength 308) checking for orphan ships on Leiserson (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:34 PM Instigators PerSecondLogic ends 10/6/2018 3:13:34 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -389.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -7.14 is <= zero skipping budget Bruisers because strength balance -1.58 is <= zero skipping budget ShieldGuardians because strength balance -553.84 is <= zero checking for orphan ships on Emerald (mobile strength 65) checking for orphan ships on Cray (mobile strength 2095) checking for orphan ships on Ousterhout (mobile strength 246) checking for orphan ships on Desjani (mobile strength 396) checking for orphan ships on Leiserson (mobile strength 234) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:34 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 195) checking for orphan ships on Emerald (mobile strength 678) checking for orphan ships on Amaut (mobile strength 308) checking for orphan ships on Leiserson (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:34 PM Instigators PerSecondLogic ends 10/6/2018 3:13:34 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -389.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -7.14 is <= zero skipping budget Bruisers because strength balance -1.58 is <= zero skipping budget ShieldGuardians because strength balance -553.84 is <= zero checking for orphan ships on Emerald (mobile strength 91) checking for orphan ships on Cray (mobile strength 2155) checking for orphan ships on Ousterhout (mobile strength 186) checking for orphan ships on Desjani (mobile strength 396) checking for orphan ships on Leiserson (mobile strength 208) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:34 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 195) checking for orphan ships on Emerald (mobile strength 678) checking for orphan ships on Amaut (mobile strength 308) checking for orphan ships on Leiserson (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:34 PM Instigators PerSecondLogic ends 10/6/2018 3:13:34 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -389.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -7.14 is <= zero skipping budget Bruisers because strength balance -1.58 is <= zero skipping budget ShieldGuardians because strength balance -553.84 is <= zero checking for orphan ships on Emerald (mobile strength 130) checking for orphan ships on Cray (mobile strength 2222) checking for orphan ships on Ousterhout (mobile strength 119) checking for orphan ships on Desjani (mobile strength 396) checking for orphan ships on Leiserson (mobile strength 169) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:34 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 195) checking for orphan ships on Emerald (mobile strength 849) checking for orphan ships on Amaut (mobile strength 308) checking for orphan ships on Leiserson (mobile strength 300) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:34 PM Instigators PerSecondLogic ends 10/6/2018 3:13:35 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -389.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -7.14 is <= zero skipping budget Bruisers because strength balance -1.58 is <= zero skipping budget ShieldGuardians because strength balance -553.84 is <= zero checking for orphan ships on Emerald (mobile strength 143) checking for orphan ships on Cray (mobile strength 2274) checking for orphan ships on Ousterhout (mobile strength 67) checking for orphan ships on Desjani (mobile strength 396) checking for orphan ships on Leiserson (mobile strength 156) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:35 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 195) checking for orphan ships on Emerald (mobile strength 849) checking for orphan ships on Amaut (mobile strength 308) checking for orphan ships on Leiserson (mobile strength 300) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:35 PM Instigators PerSecondLogic ends 10/6/2018 3:13:35 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -389.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -7.14 is <= zero skipping budget Bruisers because strength balance -1.58 is <= zero skipping budget ShieldGuardians because strength balance -553.84 is <= zero checking for orphan ships on Emerald (mobile strength 182) checking for orphan ships on Cray (mobile strength 2319) checking for orphan ships on Ousterhout (mobile strength 22) checking for orphan ships on Desjani (mobile strength 396) checking for orphan ships on Leiserson (mobile strength 117) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:35 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 195) checking for orphan ships on Emerald (mobile strength 879) checking for orphan ships on Amaut (mobile strength 308) checking for orphan ships on Leiserson (mobile strength 270) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:35 PM Instigators PerSecondLogic ends 10/6/2018 3:13:35 PM Instigators Long Range Planning trace ends 10/6/2018 3:13:35 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:13:35 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -389.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -7.14 is <= zero skipping budget Bruisers because strength balance -1.58 is <= zero skipping budget ShieldGuardians because strength balance -553.84 is <= zero checking for orphan ships on Emerald (mobile strength 221) checking for orphan ships on Cray (mobile strength 2341) checking for orphan ships on Desjani (mobile strength 396) checking for orphan ships on Leiserson (mobile strength 78) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:35 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 195) checking for orphan ships on Emerald (mobile strength 909) checking for orphan ships on Amaut (mobile strength 308) checking for orphan ships on Leiserson (mobile strength 240) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:35 PM Instigators PerSecondLogic ends 10/6/2018 3:13:35 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -389.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -7.14 is <= zero skipping budget Bruisers because strength balance -1.58 is <= zero skipping budget ShieldGuardians because strength balance -553.84 is <= zero checking for orphan ships on Emerald (mobile strength 234) checking for orphan ships on Cray (mobile strength 2341) checking for orphan ships on Desjani (mobile strength 396) checking for orphan ships on Leiserson (mobile strength 65) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:35 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 195) checking for orphan ships on Emerald (mobile strength 924) checking for orphan ships on Amaut (mobile strength 308) checking for orphan ships on Leiserson (mobile strength 225) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:35 PM Instigators PerSecondLogic ends 10/6/2018 3:13:35 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -389.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -7.14 is <= zero skipping budget Bruisers because strength balance -1.58 is <= zero skipping budget ShieldGuardians because strength balance -553.84 is <= zero checking for orphan ships on Emerald (mobile strength 286) checking for orphan ships on Cray (mobile strength 2341) checking for orphan ships on Desjani (mobile strength 396) checking for orphan ships on Leiserson (mobile strength 13) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:35 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 195) checking for orphan ships on Emerald (mobile strength 939) checking for orphan ships on Amaut (mobile strength 308) checking for orphan ships on Leiserson (mobile strength 210) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:35 PM Instigators PerSecondLogic ends 10/6/2018 3:13:35 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:13:35 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -389.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -7.14 is <= zero skipping budget Bruisers because strength balance -1.58 is <= zero skipping budget ShieldGuardians because strength balance -553.84 is <= zero checking for orphan ships on Emerald (mobile strength 299) checking for orphan ships on Cray (mobile strength 2341) checking for orphan ships on Desjani (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:35 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 195) checking for orphan ships on Emerald (mobile strength 984) checking for orphan ships on Amaut (mobile strength 308) checking for orphan ships on Leiserson (mobile strength 165) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:35 PM Instigators PerSecondLogic ends 10/6/2018 3:13:36 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -389.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -7.14 is <= zero skipping budget Bruisers because strength balance -1.58 is <= zero skipping budget ShieldGuardians because strength balance -553.84 is <= zero checking for orphan ships on Emerald (mobile strength 299) checking for orphan ships on Cray (mobile strength 2341) checking for orphan ships on Desjani (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:36 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 195) checking for orphan ships on Emerald (mobile strength 999) checking for orphan ships on Amaut (mobile strength 308) checking for orphan ships on Leiserson (mobile strength 150) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:36 PM Instigators PerSecondLogic ends 10/6/2018 3:13:36 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:13:36 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -389.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -7.14 is <= zero skipping budget Bruisers because strength balance -1.58 is <= zero skipping budget ShieldGuardians because strength balance -553.84 is <= zero checking for orphan ships on Emerald (mobile strength 299) checking for orphan ships on Cray (mobile strength 2341) checking for orphan ships on Desjani (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:36 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 195) checking for orphan ships on Emerald (mobile strength 1014) checking for orphan ships on Amaut (mobile strength 308) checking for orphan ships on Leiserson (mobile strength 135) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:36 PM Instigators PerSecondLogic ends 10/6/2018 3:13:36 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -389.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -7.14 is <= zero skipping budget Bruisers because strength balance -1.58 is <= zero skipping budget ShieldGuardians because strength balance -553.84 is <= zero checking for orphan ships on Emerald (mobile strength 299) checking for orphan ships on Cray (mobile strength 2341) checking for orphan ships on Desjani (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:36 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 195) checking for orphan ships on Emerald (mobile strength 849) checking for orphan ships on Amaut (mobile strength 533) checking for orphan ships on Leiserson (mobile strength 75) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:36 PM Instigators PerSecondLogic ends 10/6/2018 3:13:36 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -389.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -7.14 is <= zero skipping budget Bruisers because strength balance -1.58 is <= zero skipping budget ShieldGuardians because strength balance -553.84 is <= zero checking for orphan ships on Emerald (mobile strength 299) checking for orphan ships on Cray (mobile strength 2341) checking for orphan ships on Desjani (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:36 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 195) checking for orphan ships on Emerald (mobile strength 879) checking for orphan ships on Amaut (mobile strength 533) checking for orphan ships on Leiserson (mobile strength 45) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:36 PM Instigators PerSecondLogic ends 10/6/2018 3:13:36 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -389.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -7.14 is <= zero skipping budget Bruisers because strength balance -1.58 is <= zero skipping budget ShieldGuardians because strength balance -553.84 is <= zero checking for orphan ships on Emerald (mobile strength 299) checking for orphan ships on Cray (mobile strength 2341) checking for orphan ships on Desjani (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:36 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 195) checking for orphan ships on Emerald (mobile strength 879) checking for orphan ships on Amaut (mobile strength 533) checking for orphan ships on Leiserson (mobile strength 45) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:36 PM Instigators PerSecondLogic ends 10/6/2018 3:13:36 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -389.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -7.14 is <= zero skipping budget Bruisers because strength balance -1.58 is <= zero skipping budget ShieldGuardians because strength balance -553.84 is <= zero checking for orphan ships on Emerald (mobile strength 299) checking for orphan ships on Cray (mobile strength 2341) checking for orphan ships on Desjani (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:36 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 195) checking for orphan ships on Emerald (mobile strength 894) checking for orphan ships on Amaut (mobile strength 533) checking for orphan ships on Leiserson (mobile strength 30) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:36 PM Instigators PerSecondLogic ends 10/6/2018 3:13:36 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1652 Refusing to flood through Teng because too much danger: 1098 computing danger of planet Kolodner in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 11251 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 1590 hostileStrengthTotal += hostileData.TotalStrength => 11251 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 11251 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 11251 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 11251 result = hostileStrengthTotal - friendlyStrengthTotal => 9661 (final) result = Mat.Max( result, FInt.Zero ) => 9661 Refusing to flood into Kolodner because too much danger: 9661 >= 1652 * 0.75 == 1239 Refusing to flood through Bos because too much danger: 1078 current best target = Desjani; danger: 0 Refusing to flood through Leviathan because too much danger: 811 current best target = Leviathan; danger: 811 Refusing to flood through Florina because too much danger: 811 Refusing to flood through Young because too much danger: 811 Refusing to flood through Nadin because too much danger: 811 Refusing to flood through Gatru because too much danger: 811 have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:13:36 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:13:37 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -389.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -7.14 is <= zero skipping budget Bruisers because strength balance -1.58 is <= zero skipping budget ShieldGuardians because strength balance -553.84 is <= zero checking for orphan ships on Emerald (mobile strength 286) checking for orphan ships on Amaut (mobile strength 13) checking for orphan ships on Cray (mobile strength 2341) checking for orphan ships on Desjani (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:37 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 239) checking for orphan ships on Emerald (mobile strength 456) checking for orphan ships on Amaut (mobile strength 942) checking for orphan ships on Leiserson (mobile strength 15) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:37 PM Instigators PerSecondLogic ends 10/6/2018 3:13:37 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -389.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -7.14 is <= zero skipping budget Bruisers because strength balance -1.58 is <= zero skipping budget ShieldGuardians because strength balance -553.84 is <= zero checking for orphan ships on Emerald (mobile strength 273) checking for orphan ships on Amaut (mobile strength 26) checking for orphan ships on Cray (mobile strength 2341) checking for orphan ships on Desjani (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:37 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 261) checking for orphan ships on Emerald (mobile strength 456) checking for orphan ships on Amaut (mobile strength 920) checking for orphan ships on Leiserson (mobile strength 15) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:37 PM Instigators PerSecondLogic ends 10/6/2018 3:13:37 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:13:37 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:13:37 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 30 from AI (index 2) accepting donation because current SF strength (3036) is less than the population cap of 3200 allocating x0.25 (7.5) to NonShieldGuardians (previously -389.58, now -382.08) allocating x0.25 (7.5) to Normal (previously -3.58, now 3.92) allocating x0.2 (6) to RapidResponse (previously -7.14, now -1.15) allocating x0.25 (7.5) to Bruisers (previously -1.58, now 5.92) allocating x0.05 (1.49) to ShieldGuardians (previously -553.84, now -552.35) SpecialForces ReceiveDonation trace ends 10/6/2018 3:13:37 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:13:37 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:13:37 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -382.08 is <= zero budget Normal has 3.92 strength, so trying to spend it (bag contains 3 items) picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget RapidResponse because strength balance -1.15 is <= zero budget Bruisers has 5.92 strength, so trying to spend it (bag contains 3 items) picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance -552.35 is <= zero checking for orphan ships on Emerald (mobile strength 247) checking for orphan ships on Amaut (mobile strength 52) checking for orphan ships on Cray (mobile strength 2341) checking for orphan ships on Desjani (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:37 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 305) checking for orphan ships on Emerald (mobile strength 471) checking for orphan ships on Amaut (mobile strength 876) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:37 PM Instigators PerSecondLogic ends 10/6/2018 3:13:37 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -382.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.15 is <= zero skipping budget Bruisers because strength balance -7.08 is <= zero skipping budget ShieldGuardians because strength balance -552.35 is <= zero checking for orphan ships on Emerald (mobile strength 221) checking for orphan ships on Amaut (mobile strength 78) checking for orphan ships on Cray (mobile strength 2341) checking for orphan ships on Desjani (mobile strength 422) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:37 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 327) checking for orphan ships on Emerald (mobile strength 471) checking for orphan ships on Amaut (mobile strength 854) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:37 PM Instigators PerSecondLogic ends 10/6/2018 3:13:37 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -382.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.15 is <= zero skipping budget Bruisers because strength balance -7.08 is <= zero skipping budget ShieldGuardians because strength balance -552.35 is <= zero checking for orphan ships on Emerald (mobile strength 208) checking for orphan ships on Amaut (mobile strength 91) checking for orphan ships on Cray (mobile strength 2341) checking for orphan ships on Desjani (mobile strength 422) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:37 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 349) checking for orphan ships on Emerald (mobile strength 471) checking for orphan ships on Amaut (mobile strength 832) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:37 PM Instigators PerSecondLogic ends 10/6/2018 3:13:37 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -382.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.15 is <= zero skipping budget Bruisers because strength balance -7.08 is <= zero skipping budget ShieldGuardians because strength balance -552.35 is <= zero checking for orphan ships on Emerald (mobile strength 182) checking for orphan ships on Amaut (mobile strength 117) checking for orphan ships on Cray (mobile strength 2341) checking for orphan ships on Desjani (mobile strength 422) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:37 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 371) checking for orphan ships on Emerald (mobile strength 471) checking for orphan ships on Amaut (mobile strength 810) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:37 PM Instigators PerSecondLogic ends 10/6/2018 3:13:38 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -382.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.15 is <= zero skipping budget Bruisers because strength balance -7.08 is <= zero skipping budget ShieldGuardians because strength balance -552.35 is <= zero checking for orphan ships on Emerald (mobile strength 143) checking for orphan ships on Amaut (mobile strength 156) checking for orphan ships on Cray (mobile strength 2341) checking for orphan ships on Desjani (mobile strength 422) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:38 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 393) checking for orphan ships on Emerald (mobile strength 471) checking for orphan ships on Amaut (mobile strength 788) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:38 PM Instigators PerSecondLogic ends 10/6/2018 3:13:38 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:13:38 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -382.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.15 is <= zero skipping budget Bruisers because strength balance -7.08 is <= zero skipping budget ShieldGuardians because strength balance -552.35 is <= zero checking for orphan ships on Emerald (mobile strength 130) checking for orphan ships on Amaut (mobile strength 169) checking for orphan ships on Cray (mobile strength 2341) checking for orphan ships on Desjani (mobile strength 422) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:38 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 415) checking for orphan ships on Emerald (mobile strength 471) checking for orphan ships on Amaut (mobile strength 766) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:38 PM Instigators PerSecondLogic ends 10/6/2018 3:13:38 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -382.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.15 is <= zero skipping budget Bruisers because strength balance -7.08 is <= zero skipping budget ShieldGuardians because strength balance -552.35 is <= zero checking for orphan ships on Emerald (mobile strength 104) checking for orphan ships on Amaut (mobile strength 195) checking for orphan ships on Cray (mobile strength 2341) checking for orphan ships on Desjani (mobile strength 422) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:38 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 437) checking for orphan ships on Emerald (mobile strength 471) checking for orphan ships on Amaut (mobile strength 744) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:38 PM Instigators PerSecondLogic ends 10/6/2018 3:13:38 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -382.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.15 is <= zero skipping budget Bruisers because strength balance -7.08 is <= zero skipping budget ShieldGuardians because strength balance -552.35 is <= zero checking for orphan ships on Emerald (mobile strength 65) checking for orphan ships on Amaut (mobile strength 234) checking for orphan ships on Cray (mobile strength 2341) checking for orphan ships on Desjani (mobile strength 422) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:38 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 459) checking for orphan ships on Emerald (mobile strength 471) checking for orphan ships on Amaut (mobile strength 722) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:38 PM Instigators PerSecondLogic ends 10/6/2018 3:13:38 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -382.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.15 is <= zero skipping budget Bruisers because strength balance -7.08 is <= zero skipping budget ShieldGuardians because strength balance -552.35 is <= zero checking for orphan ships on Emerald (mobile strength 52) checking for orphan ships on Amaut (mobile strength 247) checking for orphan ships on Cray (mobile strength 2341) checking for orphan ships on Desjani (mobile strength 422) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:38 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 459) checking for orphan ships on Emerald (mobile strength 471) checking for orphan ships on Amaut (mobile strength 722) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:38 PM Instigators PerSecondLogic ends 10/6/2018 3:13:38 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -382.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.15 is <= zero skipping budget Bruisers because strength balance -7.08 is <= zero skipping budget ShieldGuardians because strength balance -552.35 is <= zero checking for orphan ships on Emerald (mobile strength 26) checking for orphan ships on Amaut (mobile strength 273) checking for orphan ships on Cray (mobile strength 2341) checking for orphan ships on Desjani (mobile strength 422) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:38 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 503) checking for orphan ships on Emerald (mobile strength 471) checking for orphan ships on Amaut (mobile strength 678) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:38 PM Instigators PerSecondLogic ends 10/6/2018 3:13:38 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 3062 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 current best target = Leviathan; danger: 824 current best target = Citadel; danger: 1649 Refusing to flood through Tarjan because too much danger: 3298 rejecting target Tarjan because is closer than 2 hops to hostile-owned planet Refusing to flood through Teng because too much danger: 3298 rejecting target Teng because is closer than 2 hops to hostile-owned planet Refusing to flood through Bos because too much danger: 3298 rejecting target Bos because is closer than 2 hops to hostile-owned planet Trying to path from Desjani to Citadel; result.Count=9 command queued:2:9 skipping the intra-planet positioning and budget-conversion steps we don't have any strength on Citadel yet Warden Fleet Long Range Planning trace ends 10/6/2018 3:13:38 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:13:39 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -382.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.15 is <= zero skipping budget Bruisers because strength balance -7.08 is <= zero skipping budget ShieldGuardians because strength balance -552.35 is <= zero checking for orphan ships on Emerald (mobile strength 13) checking for orphan ships on Amaut (mobile strength 286) checking for orphan ships on Cray (mobile strength 2341) checking for orphan ships on Desjani (mobile strength 422) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:39 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 503) checking for orphan ships on Emerald (mobile strength 471) checking for orphan ships on Amaut (mobile strength 678) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:39 PM Instigators PerSecondLogic ends 10/6/2018 3:13:39 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -382.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.15 is <= zero skipping budget Bruisers because strength balance -7.08 is <= zero skipping budget ShieldGuardians because strength balance -552.35 is <= zero checking for orphan ships on Emerald (mobile strength 13) checking for orphan ships on Amaut (mobile strength 286) checking for orphan ships on Cray (mobile strength 2341) checking for orphan ships on Desjani (mobile strength 422) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:39 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 503) checking for orphan ships on Emerald (mobile strength 471) checking for orphan ships on Amaut (mobile strength 678) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:39 PM Instigators PerSecondLogic ends 10/6/2018 3:13:39 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -382.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.15 is <= zero skipping budget Bruisers because strength balance -7.08 is <= zero skipping budget ShieldGuardians because strength balance -552.35 is <= zero checking for orphan ships on Amaut (mobile strength 299) checking for orphan ships on Cray (mobile strength 2341) checking for orphan ships on Desjani (mobile strength 422) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:39 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 503) checking for orphan ships on Emerald (mobile strength 471) checking for orphan ships on Amaut (mobile strength 678) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:39 PM Instigators PerSecondLogic ends 10/6/2018 3:13:39 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -382.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.15 is <= zero skipping budget Bruisers because strength balance -7.08 is <= zero skipping budget ShieldGuardians because strength balance -552.35 is <= zero checking for orphan ships on Amaut (mobile strength 299) checking for orphan ships on Cray (mobile strength 2341) checking for orphan ships on Desjani (mobile strength 422) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:39 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 503) checking for orphan ships on Emerald (mobile strength 471) checking for orphan ships on Amaut (mobile strength 678) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:39 PM Instigators PerSecondLogic ends 10/6/2018 3:13:39 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -382.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.15 is <= zero skipping budget Bruisers because strength balance -7.08 is <= zero skipping budget ShieldGuardians because strength balance -552.35 is <= zero checking for orphan ships on Leviathan (mobile strength 13) checking for orphan ships on Amaut (mobile strength 286) checking for orphan ships on Cray (mobile strength 2341) checking for orphan ships on Desjani (mobile strength 422) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:39 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 503) checking for orphan ships on Emerald (mobile strength 471) checking for orphan ships on Amaut (mobile strength 678) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:39 PM Instigators PerSecondLogic ends 10/6/2018 3:13:39 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -382.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.15 is <= zero skipping budget Bruisers because strength balance -7.08 is <= zero skipping budget ShieldGuardians because strength balance -552.35 is <= zero checking for orphan ships on Leviathan (mobile strength 39) checking for orphan ships on Amaut (mobile strength 260) checking for orphan ships on Cray (mobile strength 2341) checking for orphan ships on Desjani (mobile strength 422) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:39 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 503) checking for orphan ships on Emerald (mobile strength 471) checking for orphan ships on Amaut (mobile strength 678) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:39 PM Instigators PerSecondLogic ends 10/6/2018 3:13:40 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -382.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.15 is <= zero skipping budget Bruisers because strength balance -7.08 is <= zero skipping budget ShieldGuardians because strength balance -552.35 is <= zero checking for orphan ships on Leviathan (mobile strength 65) checking for orphan ships on Amaut (mobile strength 234) checking for orphan ships on Cray (mobile strength 2341) checking for orphan ships on Desjani (mobile strength 422) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:40 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 503) checking for orphan ships on Emerald (mobile strength 471) checking for orphan ships on Amaut (mobile strength 678) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:40 PM Instigators PerSecondLogic ends 10/6/2018 3:13:40 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -382.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.15 is <= zero skipping budget Bruisers because strength balance -7.08 is <= zero skipping budget ShieldGuardians because strength balance -552.35 is <= zero checking for orphan ships on Leviathan (mobile strength 78) checking for orphan ships on Amaut (mobile strength 221) checking for orphan ships on Cray (mobile strength 2341) checking for orphan ships on Desjani (mobile strength 422) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:40 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 503) checking for orphan ships on Emerald (mobile strength 471) checking for orphan ships on Amaut (mobile strength 678) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:40 PM Instigators PerSecondLogic ends 10/6/2018 3:13:40 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -382.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.15 is <= zero skipping budget Bruisers because strength balance -7.08 is <= zero skipping budget ShieldGuardians because strength balance -552.35 is <= zero checking for orphan ships on Leviathan (mobile strength 104) checking for orphan ships on Amaut (mobile strength 195) checking for orphan ships on Cray (mobile strength 2297) checking for orphan ships on Ousterhout (mobile strength 396) checking for orphan ships on Desjani (mobile strength 26) checking for orphan ships on Xiphos (mobile strength 44) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:40 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 503) checking for orphan ships on Emerald (mobile strength 471) checking for orphan ships on Amaut (mobile strength 678) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:40 PM Instigators PerSecondLogic ends 10/6/2018 3:13:40 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -382.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.15 is <= zero skipping budget Bruisers because strength balance -7.08 is <= zero skipping budget ShieldGuardians because strength balance -552.35 is <= zero checking for orphan ships on Leviathan (mobile strength 130) checking for orphan ships on Amaut (mobile strength 169) checking for orphan ships on Cray (mobile strength 2253) checking for orphan ships on Ousterhout (mobile strength 396) checking for orphan ships on Desjani (mobile strength 26) checking for orphan ships on Xiphos (mobile strength 88) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:40 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 503) checking for orphan ships on Emerald (mobile strength 471) checking for orphan ships on Amaut (mobile strength 678) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:40 PM Instigators PerSecondLogic ends 10/6/2018 3:13:40 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -382.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.15 is <= zero skipping budget Bruisers because strength balance -7.08 is <= zero skipping budget ShieldGuardians because strength balance -552.35 is <= zero checking for orphan ships on Leviathan (mobile strength 143) checking for orphan ships on Amaut (mobile strength 156) checking for orphan ships on Cray (mobile strength 2231) checking for orphan ships on Ousterhout (mobile strength 396) checking for orphan ships on Desjani (mobile strength 26) checking for orphan ships on Xiphos (mobile strength 110) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:40 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 503) checking for orphan ships on Emerald (mobile strength 471) checking for orphan ships on Amaut (mobile strength 678) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:40 PM Instigators PerSecondLogic ends 10/6/2018 3:13:40 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -382.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.15 is <= zero skipping budget Bruisers because strength balance -7.08 is <= zero skipping budget ShieldGuardians because strength balance -552.35 is <= zero checking for orphan ships on Leviathan (mobile strength 182) checking for orphan ships on Amaut (mobile strength 117) checking for orphan ships on Cray (mobile strength 2187) checking for orphan ships on Ousterhout (mobile strength 396) checking for orphan ships on Desjani (mobile strength 26) checking for orphan ships on Xiphos (mobile strength 154) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:40 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 503) checking for orphan ships on Emerald (mobile strength 471) checking for orphan ships on Amaut (mobile strength 678) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:40 PM Instigators PerSecondLogic ends 10/6/2018 3:13:40 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:13:41 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -382.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.15 is <= zero skipping budget Bruisers because strength balance -7.08 is <= zero skipping budget ShieldGuardians because strength balance -552.35 is <= zero checking for orphan ships on Leviathan (mobile strength 208) checking for orphan ships on Amaut (mobile strength 91) checking for orphan ships on Cray (mobile strength 2143) checking for orphan ships on Ousterhout (mobile strength 422) checking for orphan ships on Xiphos (mobile strength 198) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:41 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 503) checking for orphan ships on Emerald (mobile strength 471) checking for orphan ships on Amaut (mobile strength 678) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:41 PM Instigators PerSecondLogic ends 10/6/2018 3:13:41 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -382.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.15 is <= zero skipping budget Bruisers because strength balance -7.08 is <= zero skipping budget ShieldGuardians because strength balance -552.35 is <= zero checking for orphan ships on Leviathan (mobile strength 221) checking for orphan ships on Amaut (mobile strength 78) checking for orphan ships on Cray (mobile strength 2121) checking for orphan ships on Ousterhout (mobile strength 422) checking for orphan ships on Xiphos (mobile strength 220) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:41 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 503) checking for orphan ships on Emerald (mobile strength 471) checking for orphan ships on Amaut (mobile strength 678) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:41 PM Instigators PerSecondLogic ends 10/6/2018 3:13:41 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -382.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.15 is <= zero skipping budget Bruisers because strength balance -7.08 is <= zero skipping budget ShieldGuardians because strength balance -552.35 is <= zero checking for orphan ships on Leviathan (mobile strength 260) checking for orphan ships on Amaut (mobile strength 39) checking for orphan ships on Cray (mobile strength 1440) checking for orphan ships on Ousterhout (mobile strength 422) checking for orphan ships on Xiphos (mobile strength 901) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:41 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 503) checking for orphan ships on Emerald (mobile strength 471) checking for orphan ships on Amaut (mobile strength 678) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:41 PM Instigators PerSecondLogic ends 10/6/2018 3:13:41 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -382.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.15 is <= zero skipping budget Bruisers because strength balance -7.08 is <= zero skipping budget ShieldGuardians because strength balance -552.35 is <= zero checking for orphan ships on Leviathan (mobile strength 273) checking for orphan ships on Amaut (mobile strength 26) checking for orphan ships on Cray (mobile strength 1374) checking for orphan ships on Ousterhout (mobile strength 422) checking for orphan ships on Xiphos (mobile strength 967) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:41 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 503) checking for orphan ships on Emerald (mobile strength 471) checking for orphan ships on Amaut (mobile strength 678) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:41 PM Instigators PerSecondLogic ends 10/6/2018 3:13:41 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -382.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.15 is <= zero skipping budget Bruisers because strength balance -7.08 is <= zero skipping budget ShieldGuardians because strength balance -552.35 is <= zero checking for orphan ships on Leviathan (mobile strength 286) checking for orphan ships on Amaut (mobile strength 13) checking for orphan ships on Cray (mobile strength 1352) checking for orphan ships on Ousterhout (mobile strength 422) checking for orphan ships on Xiphos (mobile strength 989) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:41 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 503) checking for orphan ships on Emerald (mobile strength 471) checking for orphan ships on Amaut (mobile strength 678) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:41 PM Instigators PerSecondLogic ends 10/6/2018 3:13:41 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1652 Refusing to flood into Teng because too much danger: 1260 >= 1652 * 0.75 == 1239 computing danger of planet Kolodner in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 11333 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 1265 hostileStrengthTotal += hostileData.TotalStrength => 11333 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 11333 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 11333 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 11333 result = hostileStrengthTotal - friendlyStrengthTotal => 10068 (final) result = Mat.Max( result, FInt.Zero ) => 10068 Refusing to flood into Kolodner because too much danger: 10068 >= 1652 * 0.75 == 1239 Refusing to flood into Bos because too much danger: 1240 >= 1652 * 0.75 == 1239 current best target = Desjani; danger: 0 Refusing to flood through Leviathan because too much danger: 851 current best target = Leviathan; danger: 851 Refusing to flood through Florina because too much danger: 851 Refusing to flood through Young because too much danger: 851 Refusing to flood through Nadin because too much danger: 851 Refusing to flood through Gatru because too much danger: 851 have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:13:41 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:13:41 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -382.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.15 is <= zero skipping budget Bruisers because strength balance -7.08 is <= zero skipping budget ShieldGuardians because strength balance -552.35 is <= zero checking for orphan ships on Leviathan (mobile strength 299) checking for orphan ships on Cray (mobile strength 1330) checking for orphan ships on Ousterhout (mobile strength 422) checking for orphan ships on Xiphos (mobile strength 1011) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:41 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 503) checking for orphan ships on Emerald (mobile strength 471) checking for orphan ships on Amaut (mobile strength 678) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:41 PM Instigators PerSecondLogic ends 10/6/2018 3:13:42 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -382.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.15 is <= zero skipping budget Bruisers because strength balance -7.08 is <= zero skipping budget ShieldGuardians because strength balance -552.35 is <= zero checking for orphan ships on Leviathan (mobile strength 299) checking for orphan ships on Cray (mobile strength 1330) checking for orphan ships on Ousterhout (mobile strength 422) checking for orphan ships on Xiphos (mobile strength 1011) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:42 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 503) checking for orphan ships on Emerald (mobile strength 471) checking for orphan ships on Amaut (mobile strength 678) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:42 PM Instigators PerSecondLogic ends 10/6/2018 3:13:42 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -382.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.15 is <= zero skipping budget Bruisers because strength balance -7.08 is <= zero skipping budget ShieldGuardians because strength balance -552.35 is <= zero checking for orphan ships on Leviathan (mobile strength 299) checking for orphan ships on Cray (mobile strength 1330) checking for orphan ships on Ousterhout (mobile strength 422) checking for orphan ships on Xiphos (mobile strength 1011) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:42 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 503) checking for orphan ships on Emerald (mobile strength 471) checking for orphan ships on Amaut (mobile strength 678) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:42 PM Instigators PerSecondLogic ends 10/6/2018 3:13:42 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 30 from AI (index 2) accepting donation because current SF strength (3062) is less than the population cap of 3200 allocating x0.25 (7.5) to NonShieldGuardians (previously -382.08, now -374.58) allocating x0.25 (7.5) to Normal (previously -9.08, now -1.58) allocating x0.2 (6) to RapidResponse (previously -1.15, now 4.85) allocating x0.25 (7.5) to Bruisers (previously -7.08, now 0.42) allocating x0.05 (1.49) to ShieldGuardians (previously -552.35, now -550.85) SpecialForces ReceiveDonation trace ends 10/6/2018 3:13:42 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:13:42 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:13:42 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -374.58 is <= zero skipping budget Normal because strength balance -1.58 is <= zero budget RapidResponse has 4.85 strength, so trying to spend it (bag contains 3 items) picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget Bruisers has 0.42 strength, so trying to spend it (bag contains 3 items) picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance -550.85 is <= zero checking for orphan ships on Leviathan (mobile strength 299) checking for orphan ships on Cray (mobile strength 1330) checking for orphan ships on Ousterhout (mobile strength 422) checking for orphan ships on Xiphos (mobile strength 1011) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:42 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 503) checking for orphan ships on Emerald (mobile strength 471) checking for orphan ships on Amaut (mobile strength 678) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:42 PM Instigators PerSecondLogic ends 10/6/2018 3:13:42 PM Instigators Long Range Planning trace ends 10/6/2018 3:13:42 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:13:42 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -374.58 is <= zero skipping budget Normal because strength balance -1.58 is <= zero skipping budget RapidResponse because strength balance -10.15 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -550.85 is <= zero checking for orphan ships on Leviathan (mobile strength 299) checking for orphan ships on Cray (mobile strength 1330) checking for orphan ships on Ousterhout (mobile strength 422) checking for orphan ships on Desjani (mobile strength 37) checking for orphan ships on Xiphos (mobile strength 1011) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:42 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 503) checking for orphan ships on Emerald (mobile strength 471) checking for orphan ships on Amaut (mobile strength 678) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:42 PM Instigators PerSecondLogic ends 10/6/2018 3:13:42 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -374.58 is <= zero skipping budget Normal because strength balance -1.58 is <= zero skipping budget RapidResponse because strength balance -10.15 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -550.85 is <= zero checking for orphan ships on Leviathan (mobile strength 299) checking for orphan ships on Cray (mobile strength 1343) checking for orphan ships on Ousterhout (mobile strength 409) checking for orphan ships on Desjani (mobile strength 37) checking for orphan ships on Xiphos (mobile strength 1011) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:42 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 503) checking for orphan ships on Emerald (mobile strength 471) checking for orphan ships on Amaut (mobile strength 678) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:42 PM Instigators PerSecondLogic ends 10/6/2018 3:13:42 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -374.58 is <= zero skipping budget Normal because strength balance -1.58 is <= zero skipping budget RapidResponse because strength balance -10.15 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -550.85 is <= zero checking for orphan ships on Leviathan (mobile strength 299) checking for orphan ships on Cray (mobile strength 1343) checking for orphan ships on Ousterhout (mobile strength 409) checking for orphan ships on Desjani (mobile strength 37) checking for orphan ships on Xiphos (mobile strength 1011) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:42 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 503) checking for orphan ships on Emerald (mobile strength 471) checking for orphan ships on Amaut (mobile strength 678) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:42 PM Instigators PerSecondLogic ends 10/6/2018 3:13:42 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:13:43 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -374.58 is <= zero skipping budget Normal because strength balance -1.58 is <= zero skipping budget RapidResponse because strength balance -10.15 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -550.85 is <= zero checking for orphan ships on Leviathan (mobile strength 299) checking for orphan ships on Cray (mobile strength 1356) checking for orphan ships on Ousterhout (mobile strength 396) checking for orphan ships on Desjani (mobile strength 37) checking for orphan ships on Xiphos (mobile strength 1011) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:43 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 503) checking for orphan ships on Emerald (mobile strength 471) checking for orphan ships on Amaut (mobile strength 678) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:43 PM Instigators PerSecondLogic ends 10/6/2018 3:13:43 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -374.58 is <= zero skipping budget Normal because strength balance -1.58 is <= zero skipping budget RapidResponse because strength balance -10.15 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -550.85 is <= zero checking for orphan ships on Leviathan (mobile strength 286) checking for orphan ships on Citadel (mobile strength 13) checking for orphan ships on Cray (mobile strength 1356) checking for orphan ships on Ousterhout (mobile strength 396) checking for orphan ships on Desjani (mobile strength 37) checking for orphan ships on Xiphos (mobile strength 1011) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:43 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 503) checking for orphan ships on Emerald (mobile strength 471) checking for orphan ships on Amaut (mobile strength 678) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:43 PM Instigators PerSecondLogic ends 10/6/2018 3:13:43 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -374.58 is <= zero skipping budget Normal because strength balance -1.58 is <= zero skipping budget RapidResponse because strength balance -10.15 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -550.85 is <= zero checking for orphan ships on Leviathan (mobile strength 260) checking for orphan ships on Citadel (mobile strength 39) checking for orphan ships on Cray (mobile strength 1356) checking for orphan ships on Ousterhout (mobile strength 396) checking for orphan ships on Desjani (mobile strength 37) checking for orphan ships on Xiphos (mobile strength 1011) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:43 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 503) checking for orphan ships on Emerald (mobile strength 471) checking for orphan ships on Amaut (mobile strength 678) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:43 PM Instigators PerSecondLogic ends 10/6/2018 3:13:43 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -374.58 is <= zero skipping budget Normal because strength balance -1.58 is <= zero skipping budget RapidResponse because strength balance -10.15 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -550.85 is <= zero checking for orphan ships on Leviathan (mobile strength 234) checking for orphan ships on Citadel (mobile strength 65) checking for orphan ships on Cray (mobile strength 1356) checking for orphan ships on Ousterhout (mobile strength 396) checking for orphan ships on Desjani (mobile strength 37) checking for orphan ships on Xiphos (mobile strength 1011) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:43 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 503) checking for orphan ships on Emerald (mobile strength 471) checking for orphan ships on Amaut (mobile strength 678) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:43 PM Instigators PerSecondLogic ends 10/6/2018 3:13:43 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -374.58 is <= zero skipping budget Normal because strength balance -1.58 is <= zero skipping budget RapidResponse because strength balance -10.15 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -550.85 is <= zero checking for orphan ships on Leviathan (mobile strength 221) checking for orphan ships on Citadel (mobile strength 78) checking for orphan ships on Cray (mobile strength 1356) checking for orphan ships on Ousterhout (mobile strength 396) checking for orphan ships on Desjani (mobile strength 37) checking for orphan ships on Xiphos (mobile strength 1011) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:43 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 503) checking for orphan ships on Emerald (mobile strength 471) checking for orphan ships on Amaut (mobile strength 678) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:43 PM Instigators PerSecondLogic ends 10/6/2018 3:13:43 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 3099 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 21605 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 7424 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 928 hostileStrengthTotal += adjustedUnengagedStrength => 928 result = hostileStrengthTotal - friendlyStrengthTotal => -20677 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 21605 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 7424 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 928 hostileStrengthTotal += adjustedUnengagedStrength => 928 result = hostileStrengthTotal - friendlyStrengthTotal => -20677 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 7424 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 928 hostileStrengthTotal += adjustedUnengagedStrength => 928 result = hostileStrengthTotal - friendlyStrengthTotal => 928 (final) result = Mat.Max( result, FInt.Zero ) => 928 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 7424 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 928 hostileStrengthTotal += adjustedUnengagedStrength => 928 result = hostileStrengthTotal - friendlyStrengthTotal => 928 (final) result = Mat.Max( result, FInt.Zero ) => 928 current best target = Leviathan; danger: 928 current best target = Citadel; danger: 1856 Refusing to flood through Tarjan because too much danger: 3712 rejecting target Tarjan because is closer than 2 hops to hostile-owned planet Refusing to flood through Teng because too much danger: 3712 rejecting target Teng because is closer than 2 hops to hostile-owned planet Refusing to flood through Bos because too much danger: 3712 rejecting target Bos because is closer than 2 hops to hostile-owned planet Trying to path from Desjani to Citadel; result.Count=9 command queued:2:9 have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:13:43 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:13:43 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -374.58 is <= zero skipping budget Normal because strength balance -1.58 is <= zero skipping budget RapidResponse because strength balance -10.15 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -550.85 is <= zero checking for orphan ships on Leviathan (mobile strength 195) checking for orphan ships on Citadel (mobile strength 104) checking for orphan ships on Cray (mobile strength 534) checking for orphan ships on Ousterhout (mobile strength 396) checking for orphan ships on Desjani (mobile strength 37) checking for orphan ships on Xiphos (mobile strength 1833) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:43 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 503) checking for orphan ships on Emerald (mobile strength 471) checking for orphan ships on Amaut (mobile strength 678) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:43 PM Instigators PerSecondLogic ends 10/6/2018 3:13:44 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -374.58 is <= zero skipping budget Normal because strength balance -1.58 is <= zero skipping budget RapidResponse because strength balance -10.15 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -550.85 is <= zero checking for orphan ships on Leviathan (mobile strength 169) checking for orphan ships on Citadel (mobile strength 130) checking for orphan ships on Cray (mobile strength 534) checking for orphan ships on Ousterhout (mobile strength 396) checking for orphan ships on Desjani (mobile strength 37) checking for orphan ships on Xiphos (mobile strength 1833) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:44 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 503) checking for orphan ships on Emerald (mobile strength 471) checking for orphan ships on Amaut (mobile strength 678) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:44 PM Instigators PerSecondLogic ends 10/6/2018 3:13:44 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1652 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 21258 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 7437 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 929 hostileStrengthTotal += adjustedUnengagedStrength => 929 result = hostileStrengthTotal - friendlyStrengthTotal => -20329 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 21258 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 7437 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 929 hostileStrengthTotal += adjustedUnengagedStrength => 929 result = hostileStrengthTotal - friendlyStrengthTotal => -20329 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood through Tarjan because too much danger: 516 Refusing to flood into Teng because too much danger: 1572 >= 1652 * 0.75 == 1239 Refusing to flood into Bos because too much danger: 1552 >= 1652 * 0.75 == 1239 current best target = Desjani; danger: 0 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 7437 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 929 hostileStrengthTotal += adjustedUnengagedStrength => 929 result = hostileStrengthTotal - friendlyStrengthTotal => 929 (final) result = Mat.Max( result, FInt.Zero ) => 929 Refusing to flood through Leviathan because too much danger: 929 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 7437 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 929 hostileStrengthTotal += adjustedUnengagedStrength => 929 result = hostileStrengthTotal - friendlyStrengthTotal => 929 (final) result = Mat.Max( result, FInt.Zero ) => 929 current best target = Leviathan; danger: 929 Refusing to flood through Florina because too much danger: 929 Refusing to flood through Young because too much danger: 929 Refusing to flood through Nadin because too much danger: 929 Refusing to flood through Gatru because too much danger: 929 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 21258 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 7437 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 929 hostileStrengthTotal += adjustedUnengagedStrength => 929 result = hostileStrengthTotal - friendlyStrengthTotal => -20329 (final) result = Mat.Max( result, FInt.Zero ) => 0 have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:13:44 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:13:44 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -374.58 is <= zero skipping budget Normal because strength balance -1.58 is <= zero skipping budget RapidResponse because strength balance -10.15 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -550.85 is <= zero checking for orphan ships on Leviathan (mobile strength 156) checking for orphan ships on Citadel (mobile strength 143) checking for orphan ships on Cray (mobile strength 534) checking for orphan ships on Ousterhout (mobile strength 396) checking for orphan ships on Desjani (mobile strength 37) checking for orphan ships on Xiphos (mobile strength 1833) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:44 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 503) checking for orphan ships on Emerald (mobile strength 471) checking for orphan ships on Amaut (mobile strength 678) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:44 PM Instigators PerSecondLogic ends 10/6/2018 3:13:44 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -374.58 is <= zero skipping budget Normal because strength balance -1.58 is <= zero skipping budget RapidResponse because strength balance -10.15 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -550.85 is <= zero checking for orphan ships on Leviathan (mobile strength 130) checking for orphan ships on Citadel (mobile strength 169) checking for orphan ships on Cray (mobile strength 534) checking for orphan ships on Ousterhout (mobile strength 396) checking for orphan ships on Desjani (mobile strength 37) checking for orphan ships on Xiphos (mobile strength 1833) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:44 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 728) checking for orphan ships on Emerald (mobile strength 471) checking for orphan ships on Amaut (mobile strength 453) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:44 PM Instigators PerSecondLogic ends 10/6/2018 3:13:44 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:13:44 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:13:44 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -374.58 is <= zero skipping budget Normal because strength balance -1.58 is <= zero skipping budget RapidResponse because strength balance -10.15 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -550.85 is <= zero checking for orphan ships on Leviathan (mobile strength 104) checking for orphan ships on Citadel (mobile strength 195) checking for orphan ships on Cray (mobile strength 534) checking for orphan ships on Ousterhout (mobile strength 396) checking for orphan ships on Desjani (mobile strength 37) checking for orphan ships on Xiphos (mobile strength 1833) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:44 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 728) checking for orphan ships on Emerald (mobile strength 471) checking for orphan ships on Amaut (mobile strength 453) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:44 PM Instigators PerSecondLogic ends 10/6/2018 3:13:44 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -374.58 is <= zero skipping budget Normal because strength balance -1.58 is <= zero skipping budget RapidResponse because strength balance -10.15 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -550.85 is <= zero checking for orphan ships on Leviathan (mobile strength 91) checking for orphan ships on Citadel (mobile strength 208) checking for orphan ships on Cray (mobile strength 534) checking for orphan ships on Ousterhout (mobile strength 396) checking for orphan ships on Desjani (mobile strength 37) checking for orphan ships on Xiphos (mobile strength 1833) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:44 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Emerald (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:44 PM Instigators PerSecondLogic ends 10/6/2018 3:13:44 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -374.58 is <= zero skipping budget Normal because strength balance -1.58 is <= zero skipping budget RapidResponse because strength balance -10.15 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -550.85 is <= zero checking for orphan ships on Leviathan (mobile strength 65) checking for orphan ships on Citadel (mobile strength 234) checking for orphan ships on Cray (mobile strength 534) checking for orphan ships on Ousterhout (mobile strength 396) checking for orphan ships on Desjani (mobile strength 37) checking for orphan ships on Xiphos (mobile strength 1833) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:44 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Emerald (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:44 PM Instigators PerSecondLogic ends 10/6/2018 3:13:45 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -374.58 is <= zero skipping budget Normal because strength balance -1.58 is <= zero skipping budget RapidResponse because strength balance -10.15 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -550.85 is <= zero checking for orphan ships on Leviathan (mobile strength 39) checking for orphan ships on Citadel (mobile strength 260) checking for orphan ships on Cray (mobile strength 534) checking for orphan ships on Ousterhout (mobile strength 396) checking for orphan ships on Desjani (mobile strength 37) checking for orphan ships on Xiphos (mobile strength 1833) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:45 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Emerald (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:45 PM Instigators PerSecondLogic ends 10/6/2018 3:13:45 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -374.58 is <= zero skipping budget Normal because strength balance -1.58 is <= zero skipping budget RapidResponse because strength balance -10.15 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -550.85 is <= zero checking for orphan ships on Leviathan (mobile strength 26) checking for orphan ships on Citadel (mobile strength 273) checking for orphan ships on Cray (mobile strength 534) checking for orphan ships on Ousterhout (mobile strength 396) checking for orphan ships on Desjani (mobile strength 37) checking for orphan ships on Xiphos (mobile strength 1833) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:45 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Emerald (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:45 PM Instigators PerSecondLogic ends 10/6/2018 3:13:45 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -374.58 is <= zero skipping budget Normal because strength balance -1.58 is <= zero skipping budget RapidResponse because strength balance -10.15 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -550.85 is <= zero checking for orphan ships on Citadel (mobile strength 299) checking for orphan ships on Cray (mobile strength 512) checking for orphan ships on Ousterhout (mobile strength 396) checking for orphan ships on Desjani (mobile strength 37) checking for orphan ships on Leiserson (mobile strength 44) checking for orphan ships on Xiphos (mobile strength 1811) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:45 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Emerald (mobile strength 456) checking for orphan ships on Amaut (mobile strength 15) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:45 PM Instigators PerSecondLogic ends 10/6/2018 3:13:45 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -374.58 is <= zero skipping budget Normal because strength balance -1.58 is <= zero skipping budget RapidResponse because strength balance -10.15 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -550.85 is <= zero checking for orphan ships on Citadel (mobile strength 299) checking for orphan ships on Cray (mobile strength 886) checking for orphan ships on Desjani (mobile strength 37) checking for orphan ships on Leiserson (mobile strength 88) checking for orphan ships on Xiphos (mobile strength 1789) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:45 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Emerald (mobile strength 456) checking for orphan ships on Amaut (mobile strength 15) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:45 PM Instigators PerSecondLogic ends 10/6/2018 3:13:45 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -374.58 is <= zero skipping budget Normal because strength balance -1.58 is <= zero skipping budget RapidResponse because strength balance -10.15 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -550.85 is <= zero checking for orphan ships on Citadel (mobile strength 299) checking for orphan ships on Cray (mobile strength 886) checking for orphan ships on Desjani (mobile strength 37) checking for orphan ships on Leiserson (mobile strength 110) checking for orphan ships on Xiphos (mobile strength 1767) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:45 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Emerald (mobile strength 441) checking for orphan ships on Amaut (mobile strength 30) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:45 PM Instigators PerSecondLogic ends 10/6/2018 3:13:45 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:13:45 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -374.58 is <= zero skipping budget Normal because strength balance -1.58 is <= zero skipping budget RapidResponse because strength balance -10.15 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -550.85 is <= zero checking for orphan ships on Citadel (mobile strength 299) checking for orphan ships on Cray (mobile strength 886) checking for orphan ships on Desjani (mobile strength 37) checking for orphan ships on Leiserson (mobile strength 154) checking for orphan ships on Xiphos (mobile strength 1723) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:45 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Emerald (mobile strength 411) checking for orphan ships on Amaut (mobile strength 60) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:45 PM Instigators PerSecondLogic ends 10/6/2018 3:13:46 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -374.58 is <= zero skipping budget Normal because strength balance -1.58 is <= zero skipping budget RapidResponse because strength balance -10.15 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -550.85 is <= zero checking for orphan ships on Citadel (mobile strength 299) checking for orphan ships on Cray (mobile strength 886) checking for orphan ships on Desjani (mobile strength 37) checking for orphan ships on Leiserson (mobile strength 198) checking for orphan ships on Xiphos (mobile strength 1679) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:46 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Emerald (mobile strength 210) checking for orphan ships on Amaut (mobile strength 261) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:46 PM Instigators PerSecondLogic ends 10/6/2018 3:13:46 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 3099 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 22283 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 7523 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 940 hostileStrengthTotal += adjustedUnengagedStrength => 940 result = hostileStrengthTotal - friendlyStrengthTotal => -21343 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 22283 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 7523 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 940 hostileStrengthTotal += adjustedUnengagedStrength => 940 result = hostileStrengthTotal - friendlyStrengthTotal => -21343 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 7523 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 940 hostileStrengthTotal += adjustedUnengagedStrength => 940 result = hostileStrengthTotal - friendlyStrengthTotal => 940 (final) result = Mat.Max( result, FInt.Zero ) => 940 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 7523 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 940 hostileStrengthTotal += adjustedUnengagedStrength => 940 result = hostileStrengthTotal - friendlyStrengthTotal => 940 (final) result = Mat.Max( result, FInt.Zero ) => 940 current best target = Leviathan; danger: 940 current best target = Citadel; danger: 1880 Refusing to flood through Tarjan because too much danger: 3761 rejecting target Tarjan because is closer than 2 hops to hostile-owned planet Refusing to flood through Teng because too much danger: 3761 rejecting target Teng because is closer than 2 hops to hostile-owned planet Refusing to flood through Bos because too much danger: 3761 rejecting target Bos because is closer than 2 hops to hostile-owned planet have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:13:46 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:13:46 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -374.58 is <= zero skipping budget Normal because strength balance -1.58 is <= zero skipping budget RapidResponse because strength balance -10.15 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -550.85 is <= zero checking for orphan ships on Citadel (mobile strength 299) checking for orphan ships on Cray (mobile strength 886) checking for orphan ships on Desjani (mobile strength 37) checking for orphan ships on Leiserson (mobile strength 220) checking for orphan ships on Xiphos (mobile strength 1657) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:46 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Emerald (mobile strength 210) checking for orphan ships on Amaut (mobile strength 261) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:46 PM Instigators PerSecondLogic ends 10/6/2018 3:13:46 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -374.58 is <= zero skipping budget Normal because strength balance -1.58 is <= zero skipping budget RapidResponse because strength balance -10.15 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -550.85 is <= zero checking for orphan ships on Citadel (mobile strength 299) checking for orphan ships on Cray (mobile strength 886) checking for orphan ships on Desjani (mobile strength 37) checking for orphan ships on Leiserson (mobile strength 264) checking for orphan ships on Xiphos (mobile strength 1613) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:46 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Emerald (mobile strength 150) checking for orphan ships on Amaut (mobile strength 321) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:46 PM Instigators PerSecondLogic ends 10/6/2018 3:13:46 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -374.58 is <= zero skipping budget Normal because strength balance -1.58 is <= zero skipping budget RapidResponse because strength balance -10.15 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -550.85 is <= zero checking for orphan ships on Citadel (mobile strength 299) checking for orphan ships on Cray (mobile strength 886) checking for orphan ships on Desjani (mobile strength 37) checking for orphan ships on Leiserson (mobile strength 308) checking for orphan ships on Xiphos (mobile strength 1569) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:46 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Emerald (mobile strength 105) checking for orphan ships on Amaut (mobile strength 366) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:46 PM Instigators PerSecondLogic ends 10/6/2018 3:13:46 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -374.58 is <= zero skipping budget Normal because strength balance -1.58 is <= zero skipping budget RapidResponse because strength balance -10.15 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -550.85 is <= zero checking for orphan ships on Citadel (mobile strength 299) checking for orphan ships on Cray (mobile strength 864) checking for orphan ships on Desjani (mobile strength 37) checking for orphan ships on Leiserson (mobile strength 330) checking for orphan ships on Xiphos (mobile strength 1569) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:46 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Emerald (mobile strength 90) checking for orphan ships on Amaut (mobile strength 381) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:46 PM Instigators PerSecondLogic ends 10/6/2018 3:13:46 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -374.58 is <= zero skipping budget Normal because strength balance -1.58 is <= zero skipping budget RapidResponse because strength balance -10.15 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -550.85 is <= zero checking for orphan ships on Citadel (mobile strength 299) checking for orphan ships on Cray (mobile strength 864) checking for orphan ships on Desjani (mobile strength 37) checking for orphan ships on Leiserson (mobile strength 352) checking for orphan ships on Xiphos (mobile strength 1547) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:46 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Emerald (mobile strength 75) checking for orphan ships on Amaut (mobile strength 396) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:46 PM Instigators PerSecondLogic ends 10/6/2018 3:13:47 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -374.58 is <= zero skipping budget Normal because strength balance -1.58 is <= zero skipping budget RapidResponse because strength balance -10.15 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -550.85 is <= zero checking for orphan ships on Citadel (mobile strength 299) checking for orphan ships on Cray (mobile strength 864) checking for orphan ships on Desjani (mobile strength 37) checking for orphan ships on Leiserson (mobile strength 374) checking for orphan ships on Xiphos (mobile strength 1525) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:47 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Emerald (mobile strength 45) checking for orphan ships on Amaut (mobile strength 426) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:47 PM Instigators PerSecondLogic ends 10/6/2018 3:13:47 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -374.58 is <= zero skipping budget Normal because strength balance -1.58 is <= zero skipping budget RapidResponse because strength balance -10.15 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -550.85 is <= zero checking for orphan ships on Citadel (mobile strength 299) checking for orphan ships on Cray (mobile strength 864) checking for orphan ships on Desjani (mobile strength 37) checking for orphan ships on Leiserson (mobile strength 374) checking for orphan ships on Xiphos (mobile strength 1525) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:47 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Emerald (mobile strength 30) checking for orphan ships on Amaut (mobile strength 441) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:47 PM Instigators PerSecondLogic ends 10/6/2018 3:13:47 PM Instigators Long Range Planning trace ends 10/6/2018 3:13:47 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:13:47 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 30 from AI (index 2) accepting donation because current SF strength (3099) is less than the population cap of 3200 allocating x0.25 (7.5) to NonShieldGuardians (previously -374.58, now -367.08) allocating x0.25 (7.5) to Normal (previously -1.58, now 5.92) allocating x0.2 (6) to RapidResponse (previously -10.15, now -4.15) allocating x0.25 (7.5) to Bruisers (previously -21.58, now -14.08) allocating x0.05 (1.49) to ShieldGuardians (previously -550.85, now -549.36) SpecialForces ReceiveDonation trace ends 10/6/2018 3:13:47 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:13:47 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero budget Normal has 5.92 strength, so trying to spend it (bag contains 3 items) picked Raider (13 strength) spawned at AICommandStation on Citadel and transferred 204 strength to the new unit's hangars skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 299) checking for orphan ships on Cray (mobile strength 851) checking for orphan ships on Desjani (mobile strength 37) checking for orphan ships on Leiserson (mobile strength 1011) checking for orphan ships on Xiphos (mobile strength 901) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:47 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 456) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:47 PM Instigators PerSecondLogic ends 10/6/2018 3:13:47 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Cray (mobile strength 851) checking for orphan ships on Desjani (mobile strength 37) checking for orphan ships on Leiserson (mobile strength 1011) checking for orphan ships on Xiphos (mobile strength 901) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:47 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Amaut (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:47 PM Instigators PerSecondLogic ends 10/6/2018 3:13:47 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Cray (mobile strength 851) checking for orphan ships on Desjani (mobile strength 37) checking for orphan ships on Leiserson (mobile strength 1011) checking for orphan ships on Xiphos (mobile strength 901) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:47 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Amaut (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:47 PM Instigators PerSecondLogic ends 10/6/2018 3:13:47 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:13:47 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Cray (mobile strength 838) checking for orphan ships on Desjani (mobile strength 37) checking for orphan ships on Leiserson (mobile strength 1011) checking for orphan ships on Xiphos (mobile strength 914) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:47 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Amaut (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:47 PM Instigators PerSecondLogic ends 10/6/2018 3:13:48 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Cray (mobile strength 838) checking for orphan ships on Desjani (mobile strength 37) checking for orphan ships on Leiserson (mobile strength 1011) checking for orphan ships on Xiphos (mobile strength 914) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:48 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Amaut (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:48 PM Instigators PerSecondLogic ends 10/6/2018 3:13:48 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:13:48 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Cray (mobile strength 838) checking for orphan ships on Ousterhout (mobile strength 22) checking for orphan ships on Desjani (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 1011) checking for orphan ships on Xiphos (mobile strength 914) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:48 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Amaut (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:48 PM Instigators PerSecondLogic ends 10/6/2018 3:13:48 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Cray (mobile strength 838) checking for orphan ships on Ousterhout (mobile strength 22) checking for orphan ships on Desjani (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 1011) checking for orphan ships on Xiphos (mobile strength 914) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:48 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Amaut (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:48 PM Instigators PerSecondLogic ends 10/6/2018 3:13:48 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Cray (mobile strength 838) checking for orphan ships on Ousterhout (mobile strength 22) checking for orphan ships on Desjani (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 1011) checking for orphan ships on Xiphos (mobile strength 914) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:48 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Amaut (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:48 PM Instigators PerSecondLogic ends 10/6/2018 3:13:48 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Cray (mobile strength 838) checking for orphan ships on Ousterhout (mobile strength 22) checking for orphan ships on Desjani (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 1011) checking for orphan ships on Xiphos (mobile strength 914) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:48 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Amaut (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:48 PM Instigators PerSecondLogic ends 10/6/2018 3:13:48 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 22) checking for orphan ships on Cray (mobile strength 823) checking for orphan ships on Ousterhout (mobile strength 22) checking for orphan ships on Desjani (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 989) checking for orphan ships on Xiphos (mobile strength 929) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:48 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Amaut (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:48 PM Instigators PerSecondLogic ends 10/6/2018 3:13:48 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1652 computing danger of planet Citadel in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 19283 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 8039 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 2009 hostileStrengthTotal += adjustedUnengagedStrength => 2009 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 2009 result = hostileStrengthTotal - friendlyStrengthTotal => -17274 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Citadel in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 19283 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 8039 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 2009 hostileStrengthTotal += adjustedUnengagedStrength => 2009 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 2009 result = hostileStrengthTotal - friendlyStrengthTotal => -17274 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood through Tarjan because too much danger: 817 Refusing to flood into Teng because too much danger: 1873 >= 1652 * 0.75 == 1239 Refusing to flood into Bos because too much danger: 1853 >= 1652 * 0.75 == 1239 current best target = Desjani; danger: 0 Refusing to flood through Leviathan because too much danger: 1004 current best target = Leviathan; danger: 1004 Refusing to flood through Florina because too much danger: 1004 Refusing to flood through Young because too much danger: 1004 Refusing to flood through Nadin because too much danger: 1004 Refusing to flood through Gatru because too much danger: 1004 have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:13:48 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:13:49 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 66) checking for orphan ships on Cray (mobile strength 808) checking for orphan ships on Ousterhout (mobile strength 22) checking for orphan ships on Desjani (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 945) checking for orphan ships on Xiphos (mobile strength 944) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:49 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Amaut (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:49 PM Instigators PerSecondLogic ends 10/6/2018 3:13:49 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 88) checking for orphan ships on Cray (mobile strength 793) checking for orphan ships on Ousterhout (mobile strength 22) checking for orphan ships on Desjani (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 923) checking for orphan ships on Xiphos (mobile strength 959) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:49 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Amaut (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:49 PM Instigators PerSecondLogic ends 10/6/2018 3:13:49 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:13:49 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:13:49 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 132) checking for orphan ships on Cray (mobile strength 763) checking for orphan ships on Ousterhout (mobile strength 22) checking for orphan ships on Desjani (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 879) checking for orphan ships on Xiphos (mobile strength 989) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:49 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Amaut (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:49 PM Instigators PerSecondLogic ends 10/6/2018 3:13:49 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 176) checking for orphan ships on Cray (mobile strength 733) checking for orphan ships on Ousterhout (mobile strength 22) checking for orphan ships on Desjani (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 848) checking for orphan ships on Xiphos (mobile strength 1006) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:49 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Amaut (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:49 PM Instigators PerSecondLogic ends 10/6/2018 3:13:49 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 198) checking for orphan ships on Cray (mobile strength 696) checking for orphan ships on Ousterhout (mobile strength 22) checking for orphan ships on Desjani (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 826) checking for orphan ships on Xiphos (mobile strength 1043) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:49 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Amaut (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:49 PM Instigators PerSecondLogic ends 10/6/2018 3:13:49 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 242) checking for orphan ships on Cray (mobile strength 681) checking for orphan ships on Ousterhout (mobile strength 22) checking for orphan ships on Desjani (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 1604) checking for orphan ships on Xiphos (mobile strength 236) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:49 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Amaut (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:49 PM Instigators PerSecondLogic ends 10/6/2018 3:13:50 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 286) checking for orphan ships on Cray (mobile strength 666) checking for orphan ships on Ousterhout (mobile strength 22) checking for orphan ships on Desjani (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 1573) checking for orphan ships on Xiphos (mobile strength 238) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:50 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Amaut (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:50 PM Instigators PerSecondLogic ends 10/6/2018 3:13:50 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:13:50 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 308) checking for orphan ships on Cray (mobile strength 636) checking for orphan ships on Ousterhout (mobile strength 37) checking for orphan ships on Leiserson (mobile strength 1551) checking for orphan ships on Xiphos (mobile strength 268) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:50 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Amaut (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:50 PM Instigators PerSecondLogic ends 10/6/2018 3:13:50 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 330) checking for orphan ships on Cray (mobile strength 606) checking for orphan ships on Ousterhout (mobile strength 37) checking for orphan ships on Leiserson (mobile strength 1551) checking for orphan ships on Xiphos (mobile strength 276) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:50 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Amaut (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:50 PM Instigators PerSecondLogic ends 10/6/2018 3:13:50 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 352) checking for orphan ships on Cray (mobile strength 546) checking for orphan ships on Ousterhout (mobile strength 37) checking for orphan ships on Leiserson (mobile strength 1551) checking for orphan ships on Xiphos (mobile strength 314) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:50 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Amaut (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:50 PM Instigators PerSecondLogic ends 10/6/2018 3:13:50 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 374) checking for orphan ships on Cray (mobile strength 501) checking for orphan ships on Ousterhout (mobile strength 37) checking for orphan ships on Leiserson (mobile strength 1529) checking for orphan ships on Xiphos (mobile strength 359) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:50 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Amaut (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:50 PM Instigators PerSecondLogic ends 10/6/2018 3:13:50 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 374) checking for orphan ships on Cray (mobile strength 456) checking for orphan ships on Ousterhout (mobile strength 37) checking for orphan ships on Leiserson (mobile strength 1529) checking for orphan ships on Xiphos (mobile strength 404) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:50 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Amaut (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:50 PM Instigators PerSecondLogic ends 10/6/2018 3:13:50 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 3212 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 22283 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => -21274 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 22283 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => -21274 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => 1009 (final) result = Mat.Max( result, FInt.Zero ) => 1009 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => 1009 (final) result = Mat.Max( result, FInt.Zero ) => 1009 current best target = Leviathan; danger: 1009 current best target = Citadel; danger: 2019 Refusing to flood through Tarjan because too much danger: 4039 rejecting target Tarjan because is closer than 2 hops to hostile-owned planet Refusing to flood through Teng because too much danger: 4039 rejecting target Teng because is closer than 2 hops to hostile-owned planet Refusing to flood through Bos because too much danger: 4039 rejecting target Bos because is closer than 2 hops to hostile-owned planet have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:13:50 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:13:51 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 1011) checking for orphan ships on Cray (mobile strength 426) checking for orphan ships on Ousterhout (mobile strength 37) checking for orphan ships on Leiserson (mobile strength 892) checking for orphan ships on Xiphos (mobile strength 434) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:51 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Amaut (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:51 PM Instigators PerSecondLogic ends 10/6/2018 3:13:51 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 1024) checking for orphan ships on Cray (mobile strength 411) checking for orphan ships on Ousterhout (mobile strength 37) checking for orphan ships on Leiserson (mobile strength 879) checking for orphan ships on Xiphos (mobile strength 449) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:51 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Amaut (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:51 PM Instigators PerSecondLogic ends 10/6/2018 3:13:51 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 1024) checking for orphan ships on Cray (mobile strength 411) checking for orphan ships on Ousterhout (mobile strength 37) checking for orphan ships on Leiserson (mobile strength 879) checking for orphan ships on Xiphos (mobile strength 449) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:51 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Amaut (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:51 PM Instigators PerSecondLogic ends 10/6/2018 3:13:51 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 1024) checking for orphan ships on Cray (mobile strength 396) checking for orphan ships on Ousterhout (mobile strength 37) checking for orphan ships on Leiserson (mobile strength 879) checking for orphan ships on Xiphos (mobile strength 464) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:51 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Amaut (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:51 PM Instigators PerSecondLogic ends 10/6/2018 3:13:51 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 1037) checking for orphan ships on Cray (mobile strength 418) checking for orphan ships on Ousterhout (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 888) checking for orphan ships on Xiphos (mobile strength 442) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:51 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Amaut (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:51 PM Instigators PerSecondLogic ends 10/6/2018 3:13:51 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 1037) checking for orphan ships on Cray (mobile strength 418) checking for orphan ships on Ousterhout (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 888) checking for orphan ships on Xiphos (mobile strength 442) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:51 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Amaut (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:51 PM Instigators PerSecondLogic ends 10/6/2018 3:13:52 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 1037) checking for orphan ships on Cray (mobile strength 418) checking for orphan ships on Ousterhout (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 888) checking for orphan ships on Xiphos (mobile strength 442) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:52 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Amaut (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:52 PM Instigators PerSecondLogic ends 10/6/2018 3:13:52 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 1037) checking for orphan ships on Cray (mobile strength 418) checking for orphan ships on Ousterhout (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 888) checking for orphan ships on Xiphos (mobile strength 442) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:52 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Amaut (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:52 PM Instigators PerSecondLogic ends 10/6/2018 3:13:52 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 30 from AI (index 2) refusing donation because current SF strength (3212) is greater than the population cap of 3200) 10/6/2018 3:13:52 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 1037) checking for orphan ships on Cray (mobile strength 418) checking for orphan ships on Ousterhout (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 888) checking for orphan ships on Xiphos (mobile strength 442) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:52 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Amaut (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:52 PM Instigators PerSecondLogic ends 10/6/2018 3:13:52 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 1037) checking for orphan ships on Cray (mobile strength 418) checking for orphan ships on Ousterhout (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 888) checking for orphan ships on Xiphos (mobile strength 442) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:52 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Amaut (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:52 PM Instigators PerSecondLogic ends 10/6/2018 3:13:52 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 1037) checking for orphan ships on Cray (mobile strength 418) checking for orphan ships on Ousterhout (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 888) checking for orphan ships on Xiphos (mobile strength 442) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:52 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Amaut (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:52 PM Instigators PerSecondLogic ends 10/6/2018 3:13:52 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 1037) checking for orphan ships on Cray (mobile strength 418) checking for orphan ships on Ousterhout (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 888) checking for orphan ships on Xiphos (mobile strength 442) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:52 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Amaut (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:52 PM Instigators PerSecondLogic ends 10/6/2018 3:13:52 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:13:53 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 1037) checking for orphan ships on Cray (mobile strength 418) checking for orphan ships on Ousterhout (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 888) checking for orphan ships on Xiphos (mobile strength 442) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:53 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Amaut (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:53 PM Instigators PerSecondLogic ends 10/6/2018 3:13:53 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 1037) checking for orphan ships on Cray (mobile strength 418) checking for orphan ships on Ousterhout (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 888) checking for orphan ships on Xiphos (mobile strength 442) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:53 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Amaut (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:53 PM Instigators PerSecondLogic ends 10/6/2018 3:13:53 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 1037) checking for orphan ships on Cray (mobile strength 418) checking for orphan ships on Ousterhout (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 888) checking for orphan ships on Xiphos (mobile strength 442) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:53 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Amaut (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:53 PM Instigators PerSecondLogic ends 10/6/2018 3:13:53 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 1037) checking for orphan ships on Cray (mobile strength 418) checking for orphan ships on Ousterhout (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 888) checking for orphan ships on Xiphos (mobile strength 442) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:53 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Amaut (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:53 PM Instigators PerSecondLogic ends 10/6/2018 3:13:53 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 1037) checking for orphan ships on Cray (mobile strength 418) checking for orphan ships on Ousterhout (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 888) checking for orphan ships on Xiphos (mobile strength 442) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:53 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Amaut (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:53 PM Instigators PerSecondLogic ends 10/6/2018 3:13:53 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1652 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 21102 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => -20093 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 21102 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => -20093 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood through Tarjan because too much danger: 837 Refusing to flood into Teng because too much danger: 1893 >= 1652 * 0.75 == 1239 Refusing to flood into Bos because too much danger: 1873 >= 1652 * 0.75 == 1239 current best target = Desjani; danger: 0 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => 1009 (final) result = Mat.Max( result, FInt.Zero ) => 1009 Refusing to flood through Leviathan because too much danger: 1009 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => 1009 (final) result = Mat.Max( result, FInt.Zero ) => 1009 current best target = Leviathan; danger: 1009 Refusing to flood through Florina because too much danger: 1009 Refusing to flood through Young because too much danger: 1009 Refusing to flood through Nadin because too much danger: 1009 Refusing to flood through Gatru because too much danger: 1009 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 21102 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => -20093 (final) result = Mat.Max( result, FInt.Zero ) => 0 have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:13:53 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:13:53 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 1037) checking for orphan ships on Cray (mobile strength 418) checking for orphan ships on Ousterhout (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 888) checking for orphan ships on Xiphos (mobile strength 442) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:53 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1181) checking for orphan ships on Amaut (mobile strength 471) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:53 PM Instigators PerSecondLogic ends 10/6/2018 3:13:54 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 1037) checking for orphan ships on Cray (mobile strength 418) checking for orphan ships on Ousterhout (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 888) checking for orphan ships on Xiphos (mobile strength 442) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:54 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1196) checking for orphan ships on Amaut (mobile strength 456) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:54 PM Instigators PerSecondLogic ends 10/6/2018 3:13:54 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 1881) checking for orphan ships on Cray (mobile strength 418) checking for orphan ships on Ousterhout (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 44) checking for orphan ships on Xiphos (mobile strength 442) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:54 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1196) checking for orphan ships on Amaut (mobile strength 456) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:54 PM Instigators PerSecondLogic ends 10/6/2018 3:13:54 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 1903) checking for orphan ships on Cray (mobile strength 418) checking for orphan ships on Ousterhout (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 22) checking for orphan ships on Xiphos (mobile strength 442) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:54 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1196) checking for orphan ships on Amaut (mobile strength 456) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:54 PM Instigators PerSecondLogic ends 10/6/2018 3:13:54 PM Instigators Long Range Planning trace ends 10/6/2018 3:13:54 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:13:54 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 1890) checking for orphan ships on Amaut (mobile strength 13) checking for orphan ships on Cray (mobile strength 418) checking for orphan ships on Ousterhout (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 22) checking for orphan ships on Xiphos (mobile strength 442) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:54 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1226) checking for orphan ships on Amaut (mobile strength 426) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:54 PM Instigators PerSecondLogic ends 10/6/2018 3:13:54 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 1890) checking for orphan ships on Amaut (mobile strength 13) checking for orphan ships on Cray (mobile strength 418) checking for orphan ships on Ousterhout (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 22) checking for orphan ships on Xiphos (mobile strength 442) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:54 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1241) checking for orphan ships on Amaut (mobile strength 411) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:54 PM Instigators PerSecondLogic ends 10/6/2018 3:13:54 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 1890) checking for orphan ships on Amaut (mobile strength 13) checking for orphan ships on Cray (mobile strength 418) checking for orphan ships on Ousterhout (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 22) checking for orphan ships on Xiphos (mobile strength 442) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:54 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1427) checking for orphan ships on Amaut (mobile strength 225) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:54 PM Instigators PerSecondLogic ends 10/6/2018 3:13:54 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:13:55 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 1877) checking for orphan ships on Amaut (mobile strength 26) checking for orphan ships on Cray (mobile strength 418) checking for orphan ships on Ousterhout (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 44) checking for orphan ships on Xiphos (mobile strength 420) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:55 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1442) checking for orphan ships on Amaut (mobile strength 210) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:55 PM Instigators PerSecondLogic ends 10/6/2018 3:13:55 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 1877) checking for orphan ships on Amaut (mobile strength 26) checking for orphan ships on Cray (mobile strength 418) checking for orphan ships on Ousterhout (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 44) checking for orphan ships on Xiphos (mobile strength 420) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:55 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1457) checking for orphan ships on Amaut (mobile strength 195) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:55 PM Instigators PerSecondLogic ends 10/6/2018 3:13:55 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 1899) checking for orphan ships on Amaut (mobile strength 26) checking for orphan ships on Cray (mobile strength 433) checking for orphan ships on Leiserson (mobile strength 22) checking for orphan ships on Xiphos (mobile strength 420) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:55 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1502) checking for orphan ships on Amaut (mobile strength 150) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:55 PM Instigators PerSecondLogic ends 10/6/2018 3:13:55 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 1899) checking for orphan ships on Amaut (mobile strength 26) checking for orphan ships on Cray (mobile strength 433) checking for orphan ships on Leiserson (mobile strength 22) checking for orphan ships on Xiphos (mobile strength 420) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:55 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1547) checking for orphan ships on Amaut (mobile strength 105) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:55 PM Instigators PerSecondLogic ends 10/6/2018 3:13:55 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 1899) checking for orphan ships on Amaut (mobile strength 26) checking for orphan ships on Cray (mobile strength 433) checking for orphan ships on Leiserson (mobile strength 22) checking for orphan ships on Xiphos (mobile strength 420) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:55 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1562) checking for orphan ships on Amaut (mobile strength 90) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:55 PM Instigators PerSecondLogic ends 10/6/2018 3:13:55 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 3212 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 22694 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => -21685 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 22694 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => -21685 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => 1009 (final) result = Mat.Max( result, FInt.Zero ) => 1009 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => 1009 (final) result = Mat.Max( result, FInt.Zero ) => 1009 current best target = Leviathan; danger: 1009 current best target = Citadel; danger: 2019 Refusing to flood through Tarjan because too much danger: 4039 rejecting target Tarjan because is closer than 2 hops to hostile-owned planet Refusing to flood through Teng because too much danger: 4039 rejecting target Teng because is closer than 2 hops to hostile-owned planet Refusing to flood through Bos because too much danger: 4039 rejecting target Bos because is closer than 2 hops to hostile-owned planet have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:13:55 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:13:55 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 1855) checking for orphan ships on Amaut (mobile strength 70) checking for orphan ships on Cray (mobile strength 433) checking for orphan ships on Leiserson (mobile strength 22) checking for orphan ships on Xiphos (mobile strength 420) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:55 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1607) checking for orphan ships on Amaut (mobile strength 45) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:55 PM Instigators PerSecondLogic ends 10/6/2018 3:13:56 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 1811) checking for orphan ships on Amaut (mobile strength 114) checking for orphan ships on Cray (mobile strength 433) checking for orphan ships on Leiserson (mobile strength 22) checking for orphan ships on Xiphos (mobile strength 420) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:56 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1622) checking for orphan ships on Amaut (mobile strength 30) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:56 PM Instigators PerSecondLogic ends 10/6/2018 3:13:56 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1652 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 21102 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => -20093 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 21102 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => -20093 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood through Tarjan because too much danger: 837 Refusing to flood into Teng because too much danger: 1893 >= 1652 * 0.75 == 1239 Refusing to flood into Bos because too much danger: 1873 >= 1652 * 0.75 == 1239 current best target = Desjani; danger: 0 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => 1009 (final) result = Mat.Max( result, FInt.Zero ) => 1009 Refusing to flood through Leviathan because too much danger: 1009 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => 1009 (final) result = Mat.Max( result, FInt.Zero ) => 1009 current best target = Leviathan; danger: 1009 Refusing to flood through Florina because too much danger: 1009 Refusing to flood through Young because too much danger: 1009 Refusing to flood through Nadin because too much danger: 1009 Refusing to flood through Gatru because too much danger: 1009 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 21102 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => -20093 (final) result = Mat.Max( result, FInt.Zero ) => 0 have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:13:56 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:13:56 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 1789) checking for orphan ships on Amaut (mobile strength 136) checking for orphan ships on Cray (mobile strength 433) checking for orphan ships on Leiserson (mobile strength 22) checking for orphan ships on Xiphos (mobile strength 420) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:56 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1637) checking for orphan ships on Amaut (mobile strength 15) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:56 PM Instigators PerSecondLogic ends 10/6/2018 3:13:56 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 1745) checking for orphan ships on Amaut (mobile strength 180) checking for orphan ships on Cray (mobile strength 433) checking for orphan ships on Leiserson (mobile strength 37) checking for orphan ships on Xiphos (mobile strength 405) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:56 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:56 PM Instigators PerSecondLogic ends 10/6/2018 3:13:56 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:13:56 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:13:56 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 1701) checking for orphan ships on Amaut (mobile strength 224) checking for orphan ships on Cray (mobile strength 433) checking for orphan ships on Leiserson (mobile strength 52) checking for orphan ships on Xiphos (mobile strength 390) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:56 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:56 PM Instigators PerSecondLogic ends 10/6/2018 3:13:56 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 1679) checking for orphan ships on Amaut (mobile strength 246) checking for orphan ships on Cray (mobile strength 433) checking for orphan ships on Leiserson (mobile strength 67) checking for orphan ships on Xiphos (mobile strength 375) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:56 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:56 PM Instigators PerSecondLogic ends 10/6/2018 3:13:56 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 1635) checking for orphan ships on Amaut (mobile strength 290) checking for orphan ships on Cray (mobile strength 433) checking for orphan ships on Leiserson (mobile strength 97) checking for orphan ships on Xiphos (mobile strength 345) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:56 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:56 PM Instigators PerSecondLogic ends 10/6/2018 3:13:57 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 1591) checking for orphan ships on Amaut (mobile strength 334) checking for orphan ships on Cray (mobile strength 433) checking for orphan ships on Leiserson (mobile strength 127) checking for orphan ships on Xiphos (mobile strength 315) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:57 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:57 PM Instigators PerSecondLogic ends 10/6/2018 3:13:57 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 13) checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 1569) checking for orphan ships on Amaut (mobile strength 343) checking for orphan ships on Cray (mobile strength 433) checking for orphan ships on Leiserson (mobile strength 142) checking for orphan ships on Xiphos (mobile strength 300) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:57 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:57 PM Instigators PerSecondLogic ends 10/6/2018 3:13:57 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 30 from AI (index 2) refusing donation because current SF strength (3212) is greater than the population cap of 3200) 10/6/2018 3:13:57 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 13) checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 1547) checking for orphan ships on Amaut (mobile strength 365) checking for orphan ships on Cray (mobile strength 433) checking for orphan ships on Leiserson (mobile strength 157) checking for orphan ships on Xiphos (mobile strength 285) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:57 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:57 PM Instigators PerSecondLogic ends 10/6/2018 3:13:57 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 26) checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 1525) checking for orphan ships on Amaut (mobile strength 374) checking for orphan ships on Cray (mobile strength 433) checking for orphan ships on Leiserson (mobile strength 172) checking for orphan ships on Xiphos (mobile strength 270) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:57 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:57 PM Instigators PerSecondLogic ends 10/6/2018 3:13:57 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 26) checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 1525) checking for orphan ships on Amaut (mobile strength 374) checking for orphan ships on Cray (mobile strength 433) checking for orphan ships on Leiserson (mobile strength 202) checking for orphan ships on Xiphos (mobile strength 240) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:57 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:57 PM Instigators PerSecondLogic ends 10/6/2018 3:13:57 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:13:57 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 26) checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 888) checking for orphan ships on Amaut (mobile strength 1011) checking for orphan ships on Cray (mobile strength 433) checking for orphan ships on Leiserson (mobile strength 202) checking for orphan ships on Xiphos (mobile strength 240) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:57 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:57 PM Instigators PerSecondLogic ends 10/6/2018 3:13:58 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 26) checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 888) checking for orphan ships on Amaut (mobile strength 1011) checking for orphan ships on Cray (mobile strength 433) checking for orphan ships on Leiserson (mobile strength 247) checking for orphan ships on Xiphos (mobile strength 195) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:58 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:58 PM Instigators PerSecondLogic ends 10/6/2018 3:13:58 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 3212 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 22754 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => -21745 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 22754 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => -21745 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => 1009 (final) result = Mat.Max( result, FInt.Zero ) => 1009 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => 1009 (final) result = Mat.Max( result, FInt.Zero ) => 1009 current best target = Leviathan; danger: 1009 current best target = Citadel; danger: 2019 Refusing to flood through Tarjan because too much danger: 4039 rejecting target Tarjan because is closer than 2 hops to hostile-owned planet Refusing to flood through Teng because too much danger: 4039 rejecting target Teng because is closer than 2 hops to hostile-owned planet Refusing to flood through Bos because too much danger: 4039 rejecting target Bos because is closer than 2 hops to hostile-owned planet have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:13:58 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:13:58 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 26) checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 888) checking for orphan ships on Amaut (mobile strength 1011) checking for orphan ships on Cray (mobile strength 433) checking for orphan ships on Leiserson (mobile strength 247) checking for orphan ships on Xiphos (mobile strength 195) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:58 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:58 PM Instigators PerSecondLogic ends 10/6/2018 3:13:58 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 26) checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 888) checking for orphan ships on Amaut (mobile strength 1011) checking for orphan ships on Cray (mobile strength 433) checking for orphan ships on Leiserson (mobile strength 307) checking for orphan ships on Xiphos (mobile strength 135) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:58 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:58 PM Instigators PerSecondLogic ends 10/6/2018 3:13:58 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 26) checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 910) checking for orphan ships on Amaut (mobile strength 1011) checking for orphan ships on Cray (mobile strength 433) checking for orphan ships on Leiserson (mobile strength 330) checking for orphan ships on Xiphos (mobile strength 90) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:58 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:58 PM Instigators PerSecondLogic ends 10/6/2018 3:13:58 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 26) checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 910) checking for orphan ships on Amaut (mobile strength 1011) checking for orphan ships on Cray (mobile strength 433) checking for orphan ships on Leiserson (mobile strength 375) checking for orphan ships on Xiphos (mobile strength 45) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:58 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:58 PM Instigators PerSecondLogic ends 10/6/2018 3:13:58 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 26) checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 910) checking for orphan ships on Amaut (mobile strength 1011) checking for orphan ships on Cray (mobile strength 433) checking for orphan ships on Leiserson (mobile strength 375) checking for orphan ships on Xiphos (mobile strength 45) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:58 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:58 PM Instigators PerSecondLogic ends 10/6/2018 3:13:59 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 26) checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 910) checking for orphan ships on Amaut (mobile strength 1011) checking for orphan ships on Cray (mobile strength 433) checking for orphan ships on Leiserson (mobile strength 405) checking for orphan ships on Xiphos (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:59 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:59 PM Instigators PerSecondLogic ends 10/6/2018 3:13:59 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 26) checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 910) checking for orphan ships on Amaut (mobile strength 1011) checking for orphan ships on Cray (mobile strength 433) checking for orphan ships on Leiserson (mobile strength 420) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:59 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:59 PM Instigators PerSecondLogic ends 10/6/2018 3:13:59 PM Instigators Long Range Planning trace ends 10/6/2018 3:13:59 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:13:59 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 26) checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 910) checking for orphan ships on Amaut (mobile strength 1011) checking for orphan ships on Cray (mobile strength 433) checking for orphan ships on Leiserson (mobile strength 420) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:59 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:59 PM Instigators PerSecondLogic ends 10/6/2018 3:13:59 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 26) checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 910) checking for orphan ships on Amaut (mobile strength 1011) checking for orphan ships on Cray (mobile strength 433) checking for orphan ships on Leiserson (mobile strength 420) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:59 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:59 PM Instigators PerSecondLogic ends 10/6/2018 3:13:59 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:13:59 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 26) checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 910) checking for orphan ships on Amaut (mobile strength 1011) checking for orphan ships on Cray (mobile strength 433) checking for orphan ships on Leiserson (mobile strength 420) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:59 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:59 PM Instigators PerSecondLogic ends 10/6/2018 3:13:59 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 26) checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 910) checking for orphan ships on Amaut (mobile strength 1011) checking for orphan ships on Cray (mobile strength 433) checking for orphan ships on Leiserson (mobile strength 420) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:59 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:13:59 PM Instigators PerSecondLogic ends 10/6/2018 3:14:00 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 26) checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 910) checking for orphan ships on Amaut (mobile strength 1011) checking for orphan ships on Cray (mobile strength 433) checking for orphan ships on Leiserson (mobile strength 420) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:00 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:00 PM Instigators PerSecondLogic ends 10/6/2018 3:14:00 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:14:00 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 26) checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 910) checking for orphan ships on Amaut (mobile strength 1011) checking for orphan ships on Cray (mobile strength 433) checking for orphan ships on Leiserson (mobile strength 420) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:00 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:00 PM Instigators PerSecondLogic ends 10/6/2018 3:14:00 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 26) checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 910) checking for orphan ships on Amaut (mobile strength 1011) checking for orphan ships on Cray (mobile strength 433) checking for orphan ships on Leiserson (mobile strength 420) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:00 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:00 PM Instigators PerSecondLogic ends 10/6/2018 3:14:00 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 26) checking for orphan ships on Citadel (mobile strength 412) checking for orphan ships on Emerald (mobile strength 910) checking for orphan ships on Amaut (mobile strength 1011) checking for orphan ships on Cray (mobile strength 433) checking for orphan ships on Leiserson (mobile strength 420) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:00 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:00 PM Instigators PerSecondLogic ends 10/6/2018 3:14:00 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 13) checking for orphan ships on Citadel (mobile strength 425) checking for orphan ships on Emerald (mobile strength 910) checking for orphan ships on Amaut (mobile strength 1011) checking for orphan ships on Cray (mobile strength 433) checking for orphan ships on Leiserson (mobile strength 420) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:00 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:00 PM Instigators PerSecondLogic ends 10/6/2018 3:14:00 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 13) checking for orphan ships on Citadel (mobile strength 425) checking for orphan ships on Emerald (mobile strength 910) checking for orphan ships on Amaut (mobile strength 1011) checking for orphan ships on Cray (mobile strength 37) checking for orphan ships on Leiserson (mobile strength 420) checking for orphan ships on Xiphos (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:00 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:00 PM Instigators PerSecondLogic ends 10/6/2018 3:14:00 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1652 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 21115 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => -20106 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 21115 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => -20106 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood through Tarjan because too much danger: 837 Refusing to flood into Teng because too much danger: 1893 >= 1652 * 0.75 == 1239 Refusing to flood into Bos because too much danger: 1873 >= 1652 * 0.75 == 1239 current best target = Desjani; danger: 0 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => 1009 (final) result = Mat.Max( result, FInt.Zero ) => 1009 Refusing to flood through Leviathan because too much danger: 1009 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => 1009 (final) result = Mat.Max( result, FInt.Zero ) => 1009 current best target = Leviathan; danger: 1009 Refusing to flood through Florina because too much danger: 1009 Refusing to flood through Young because too much danger: 1009 Refusing to flood through Nadin because too much danger: 1009 Refusing to flood through Gatru because too much danger: 1009 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 21115 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => -20106 (final) result = Mat.Max( result, FInt.Zero ) => 0 have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:14:00 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:14:01 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 438) checking for orphan ships on Emerald (mobile strength 888) checking for orphan ships on Amaut (mobile strength 1033) checking for orphan ships on Cray (mobile strength 37) checking for orphan ships on Leiserson (mobile strength 420) checking for orphan ships on Xiphos (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:01 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:01 PM Instigators PerSecondLogic ends 10/6/2018 3:14:01 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 438) checking for orphan ships on Emerald (mobile strength 888) checking for orphan ships on Amaut (mobile strength 1033) checking for orphan ships on Cray (mobile strength 37) checking for orphan ships on Leiserson (mobile strength 420) checking for orphan ships on Xiphos (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:01 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:01 PM Instigators PerSecondLogic ends 10/6/2018 3:14:01 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:14:01 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:14:01 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 438) checking for orphan ships on Emerald (mobile strength 888) checking for orphan ships on Amaut (mobile strength 1033) checking for orphan ships on Cray (mobile strength 37) checking for orphan ships on Leiserson (mobile strength 420) checking for orphan ships on Xiphos (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:01 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:01 PM Instigators PerSecondLogic ends 10/6/2018 3:14:01 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 438) checking for orphan ships on Emerald (mobile strength 866) checking for orphan ships on Amaut (mobile strength 1055) checking for orphan ships on Cray (mobile strength 37) checking for orphan ships on Leiserson (mobile strength 420) checking for orphan ships on Xiphos (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:01 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:01 PM Instigators PerSecondLogic ends 10/6/2018 3:14:01 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 44) checking for orphan ships on Citadel (mobile strength 438) checking for orphan ships on Emerald (mobile strength 881) checking for orphan ships on Amaut (mobile strength 1011) checking for orphan ships on Cray (mobile strength 37) checking for orphan ships on Leiserson (mobile strength 405) checking for orphan ships on Xiphos (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:01 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:01 PM Instigators PerSecondLogic ends 10/6/2018 3:14:01 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 66) checking for orphan ships on Citadel (mobile strength 438) checking for orphan ships on Emerald (mobile strength 896) checking for orphan ships on Amaut (mobile strength 989) checking for orphan ships on Cray (mobile strength 37) checking for orphan ships on Leiserson (mobile strength 390) checking for orphan ships on Xiphos (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:01 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:01 PM Instigators PerSecondLogic ends 10/6/2018 3:14:02 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 110) checking for orphan ships on Citadel (mobile strength 438) checking for orphan ships on Emerald (mobile strength 926) checking for orphan ships on Amaut (mobile strength 945) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 360) checking for orphan ships on Xiphos (mobile strength 418) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:02 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:02 PM Instigators PerSecondLogic ends 10/6/2018 3:14:02 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:14:02 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 154) checking for orphan ships on Citadel (mobile strength 438) checking for orphan ships on Emerald (mobile strength 934) checking for orphan ships on Amaut (mobile strength 923) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 330) checking for orphan ships on Xiphos (mobile strength 418) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:02 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:02 PM Instigators PerSecondLogic ends 10/6/2018 3:14:02 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 30 from AI (index 2) refusing donation because current SF strength (3212) is greater than the population cap of 3200) 10/6/2018 3:14:02 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 176) checking for orphan ships on Citadel (mobile strength 438) checking for orphan ships on Emerald (mobile strength 127) checking for orphan ships on Amaut (mobile strength 1723) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 315) checking for orphan ships on Xiphos (mobile strength 418) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:02 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:02 PM Instigators PerSecondLogic ends 10/6/2018 3:14:02 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 220) checking for orphan ships on Citadel (mobile strength 438) checking for orphan ships on Emerald (mobile strength 142) checking for orphan ships on Amaut (mobile strength 1679) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 300) checking for orphan ships on Xiphos (mobile strength 418) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:02 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:02 PM Instigators PerSecondLogic ends 10/6/2018 3:14:02 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 264) checking for orphan ships on Citadel (mobile strength 438) checking for orphan ships on Emerald (mobile strength 172) checking for orphan ships on Amaut (mobile strength 1635) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 270) checking for orphan ships on Xiphos (mobile strength 418) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:02 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:02 PM Instigators PerSecondLogic ends 10/6/2018 3:14:02 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 286) checking for orphan ships on Citadel (mobile strength 438) checking for orphan ships on Emerald (mobile strength 172) checking for orphan ships on Amaut (mobile strength 1613) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 270) checking for orphan ships on Xiphos (mobile strength 418) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:02 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:02 PM Instigators PerSecondLogic ends 10/6/2018 3:14:02 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 3212 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 22754 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => -21745 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 22754 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => -21745 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => 1009 (final) result = Mat.Max( result, FInt.Zero ) => 1009 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => 1009 (final) result = Mat.Max( result, FInt.Zero ) => 1009 current best target = Leviathan; danger: 1009 current best target = Citadel; danger: 2019 Refusing to flood through Tarjan because too much danger: 4039 rejecting target Tarjan because is closer than 2 hops to hostile-owned planet Refusing to flood through Teng because too much danger: 4039 rejecting target Teng because is closer than 2 hops to hostile-owned planet Refusing to flood through Bos because too much danger: 4039 rejecting target Bos because is closer than 2 hops to hostile-owned planet have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:14:02 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:14:03 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 330) checking for orphan ships on Citadel (mobile strength 438) checking for orphan ships on Emerald (mobile strength 187) checking for orphan ships on Amaut (mobile strength 1569) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 255) checking for orphan ships on Xiphos (mobile strength 418) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:03 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:03 PM Instigators PerSecondLogic ends 10/6/2018 3:14:03 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 352) checking for orphan ships on Citadel (mobile strength 438) checking for orphan ships on Emerald (mobile strength 202) checking for orphan ships on Amaut (mobile strength 1547) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 240) checking for orphan ships on Xiphos (mobile strength 418) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:03 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:03 PM Instigators PerSecondLogic ends 10/6/2018 3:14:03 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 352) checking for orphan ships on Citadel (mobile strength 438) checking for orphan ships on Emerald (mobile strength 217) checking for orphan ships on Amaut (mobile strength 1547) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 225) checking for orphan ships on Xiphos (mobile strength 418) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:03 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:03 PM Instigators PerSecondLogic ends 10/6/2018 3:14:03 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 374) checking for orphan ships on Citadel (mobile strength 438) checking for orphan ships on Emerald (mobile strength 247) checking for orphan ships on Amaut (mobile strength 1525) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 195) checking for orphan ships on Xiphos (mobile strength 418) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:03 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:03 PM Instigators PerSecondLogic ends 10/6/2018 3:14:03 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 1011) checking for orphan ships on Citadel (mobile strength 438) checking for orphan ships on Emerald (mobile strength 277) checking for orphan ships on Amaut (mobile strength 888) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 165) checking for orphan ships on Xiphos (mobile strength 418) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:03 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:03 PM Instigators PerSecondLogic ends 10/6/2018 3:14:03 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 1011) checking for orphan ships on Citadel (mobile strength 438) checking for orphan ships on Emerald (mobile strength 307) checking for orphan ships on Amaut (mobile strength 888) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 135) checking for orphan ships on Xiphos (mobile strength 418) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:03 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:03 PM Instigators PerSecondLogic ends 10/6/2018 3:14:04 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 1011) checking for orphan ships on Citadel (mobile strength 438) checking for orphan ships on Emerald (mobile strength 352) checking for orphan ships on Amaut (mobile strength 888) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 90) checking for orphan ships on Xiphos (mobile strength 418) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:04 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:04 PM Instigators PerSecondLogic ends 10/6/2018 3:14:04 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 1011) checking for orphan ships on Citadel (mobile strength 438) checking for orphan ships on Emerald (mobile strength 397) checking for orphan ships on Amaut (mobile strength 888) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 45) checking for orphan ships on Xiphos (mobile strength 418) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:04 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:04 PM Instigators PerSecondLogic ends 10/6/2018 3:14:04 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 1011) checking for orphan ships on Citadel (mobile strength 438) checking for orphan ships on Emerald (mobile strength 412) checking for orphan ships on Amaut (mobile strength 888) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 30) checking for orphan ships on Xiphos (mobile strength 418) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:04 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:04 PM Instigators PerSecondLogic ends 10/6/2018 3:14:04 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 1011) checking for orphan ships on Citadel (mobile strength 438) checking for orphan ships on Emerald (mobile strength 427) checking for orphan ships on Amaut (mobile strength 888) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 15) checking for orphan ships on Xiphos (mobile strength 418) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:04 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:04 PM Instigators PerSecondLogic ends 10/6/2018 3:14:04 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 1011) checking for orphan ships on Citadel (mobile strength 438) checking for orphan ships on Emerald (mobile strength 442) checking for orphan ships on Amaut (mobile strength 888) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Xiphos (mobile strength 418) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:04 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:04 PM Instigators PerSecondLogic ends 10/6/2018 3:14:04 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 1011) checking for orphan ships on Citadel (mobile strength 438) checking for orphan ships on Emerald (mobile strength 442) checking for orphan ships on Amaut (mobile strength 888) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Xiphos (mobile strength 418) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:04 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:04 PM Instigators PerSecondLogic ends 10/6/2018 3:14:04 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:14:05 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 1011) checking for orphan ships on Citadel (mobile strength 438) checking for orphan ships on Emerald (mobile strength 442) checking for orphan ships on Amaut (mobile strength 888) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Xiphos (mobile strength 418) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:05 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:05 PM Instigators PerSecondLogic ends 10/6/2018 3:14:05 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 1011) checking for orphan ships on Citadel (mobile strength 438) checking for orphan ships on Emerald (mobile strength 442) checking for orphan ships on Amaut (mobile strength 888) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Xiphos (mobile strength 418) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:05 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:05 PM Instigators PerSecondLogic ends 10/6/2018 3:14:05 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 1011) checking for orphan ships on Citadel (mobile strength 438) checking for orphan ships on Emerald (mobile strength 442) checking for orphan ships on Amaut (mobile strength 888) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Xiphos (mobile strength 418) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:05 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:05 PM Instigators PerSecondLogic ends 10/6/2018 3:14:05 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 1011) checking for orphan ships on Citadel (mobile strength 438) checking for orphan ships on Emerald (mobile strength 420) checking for orphan ships on Amaut (mobile strength 910) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Xiphos (mobile strength 418) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:05 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:05 PM Instigators PerSecondLogic ends 10/6/2018 3:14:05 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1652 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 22113 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => -21104 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 22113 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => -21104 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood through Tarjan because too much danger: 837 Refusing to flood into Teng because too much danger: 1893 >= 1652 * 0.75 == 1239 Refusing to flood into Bos because too much danger: 1873 >= 1652 * 0.75 == 1239 current best target = Desjani; danger: 0 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => 1009 (final) result = Mat.Max( result, FInt.Zero ) => 1009 Refusing to flood through Leviathan because too much danger: 1009 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => 1009 (final) result = Mat.Max( result, FInt.Zero ) => 1009 current best target = Leviathan; danger: 1009 Refusing to flood through Florina because too much danger: 1009 Refusing to flood through Young because too much danger: 1009 Refusing to flood through Nadin because too much danger: 1009 Refusing to flood through Gatru because too much danger: 1009 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 22113 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => -21104 (final) result = Mat.Max( result, FInt.Zero ) => 0 have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:14:05 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:14:05 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 1011) checking for orphan ships on Citadel (mobile strength 438) checking for orphan ships on Emerald (mobile strength 420) checking for orphan ships on Amaut (mobile strength 910) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Xiphos (mobile strength 418) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:05 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:05 PM Instigators PerSecondLogic ends 10/6/2018 3:14:05 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 1011) checking for orphan ships on Citadel (mobile strength 438) checking for orphan ships on Emerald (mobile strength 420) checking for orphan ships on Amaut (mobile strength 910) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Xiphos (mobile strength 418) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:05 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:05 PM Instigators PerSecondLogic ends 10/6/2018 3:14:06 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 1011) checking for orphan ships on Citadel (mobile strength 438) checking for orphan ships on Emerald (mobile strength 420) checking for orphan ships on Amaut (mobile strength 910) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Xiphos (mobile strength 418) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:06 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:06 PM Instigators PerSecondLogic ends 10/6/2018 3:14:06 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 1011) checking for orphan ships on Citadel (mobile strength 438) checking for orphan ships on Emerald (mobile strength 420) checking for orphan ships on Amaut (mobile strength 910) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Xiphos (mobile strength 418) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:06 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:06 PM Instigators PerSecondLogic ends 10/6/2018 3:14:06 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 1011) checking for orphan ships on Citadel (mobile strength 438) checking for orphan ships on Emerald (mobile strength 420) checking for orphan ships on Amaut (mobile strength 910) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Xiphos (mobile strength 418) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:06 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:06 PM Instigators PerSecondLogic ends 10/6/2018 3:14:06 PM Instigators Long Range Planning trace ends 10/6/2018 3:14:06 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:14:06 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 1011) checking for orphan ships on Citadel (mobile strength 438) checking for orphan ships on Emerald (mobile strength 420) checking for orphan ships on Amaut (mobile strength 910) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Xiphos (mobile strength 418) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:06 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:06 PM Instigators PerSecondLogic ends 10/6/2018 3:14:06 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 1011) checking for orphan ships on Citadel (mobile strength 438) checking for orphan ships on Emerald (mobile strength 420) checking for orphan ships on Amaut (mobile strength 910) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Xiphos (mobile strength 418) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:06 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:06 PM Instigators PerSecondLogic ends 10/6/2018 3:14:06 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 1011) checking for orphan ships on Citadel (mobile strength 438) checking for orphan ships on Emerald (mobile strength 420) checking for orphan ships on Amaut (mobile strength 910) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Xiphos (mobile strength 418) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:06 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:06 PM Instigators PerSecondLogic ends 10/6/2018 3:14:06 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:14:07 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 1033) checking for orphan ships on Citadel (mobile strength 438) checking for orphan ships on Emerald (mobile strength 420) checking for orphan ships on Amaut (mobile strength 888) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 22) checking for orphan ships on Xiphos (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:07 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:07 PM Instigators PerSecondLogic ends 10/6/2018 3:14:07 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 1033) checking for orphan ships on Citadel (mobile strength 438) checking for orphan ships on Emerald (mobile strength 420) checking for orphan ships on Amaut (mobile strength 888) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 22) checking for orphan ships on Xiphos (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:07 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:07 PM Instigators PerSecondLogic ends 10/6/2018 3:14:07 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 30 from AI (index 2) refusing donation because current SF strength (3212) is greater than the population cap of 3200) 10/6/2018 3:14:07 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 1055) checking for orphan ships on Citadel (mobile strength 438) checking for orphan ships on Emerald (mobile strength 420) checking for orphan ships on Amaut (mobile strength 866) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 22) checking for orphan ships on Xiphos (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:07 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:07 PM Instigators PerSecondLogic ends 10/6/2018 3:14:07 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 1055) checking for orphan ships on Citadel (mobile strength 438) checking for orphan ships on Emerald (mobile strength 420) checking for orphan ships on Amaut (mobile strength 866) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 22) checking for orphan ships on Xiphos (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:07 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:07 PM Instigators PerSecondLogic ends 10/6/2018 3:14:07 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 3212 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 22754 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => -21745 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 22754 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => -21745 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => 1009 (final) result = Mat.Max( result, FInt.Zero ) => 1009 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => 1009 (final) result = Mat.Max( result, FInt.Zero ) => 1009 current best target = Leviathan; danger: 1009 current best target = Citadel; danger: 2019 Refusing to flood through Tarjan because too much danger: 4039 rejecting target Tarjan because is closer than 2 hops to hostile-owned planet Refusing to flood through Teng because too much danger: 4039 rejecting target Teng because is closer than 2 hops to hostile-owned planet Refusing to flood through Bos because too much danger: 4039 rejecting target Bos because is closer than 2 hops to hostile-owned planet have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:14:07 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:14:07 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 1055) checking for orphan ships on Citadel (mobile strength 438) checking for orphan ships on Emerald (mobile strength 420) checking for orphan ships on Amaut (mobile strength 866) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 22) checking for orphan ships on Xiphos (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:07 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:07 PM Instigators PerSecondLogic ends 10/6/2018 3:14:07 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 1055) checking for orphan ships on Citadel (mobile strength 438) checking for orphan ships on Emerald (mobile strength 420) checking for orphan ships on Amaut (mobile strength 866) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 22) checking for orphan ships on Xiphos (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:07 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:07 PM Instigators PerSecondLogic ends 10/6/2018 3:14:08 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 1077) checking for orphan ships on Citadel (mobile strength 438) checking for orphan ships on Emerald (mobile strength 420) checking for orphan ships on Amaut (mobile strength 844) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 22) checking for orphan ships on Xiphos (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:08 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:08 PM Instigators PerSecondLogic ends 10/6/2018 3:14:08 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1652 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 22179 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => -21170 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 22179 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => -21170 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood through Tarjan because too much danger: 837 Refusing to flood into Teng because too much danger: 1893 >= 1652 * 0.75 == 1239 Refusing to flood into Bos because too much danger: 1873 >= 1652 * 0.75 == 1239 current best target = Desjani; danger: 0 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => 1009 (final) result = Mat.Max( result, FInt.Zero ) => 1009 Refusing to flood through Leviathan because too much danger: 1009 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => 1009 (final) result = Mat.Max( result, FInt.Zero ) => 1009 current best target = Leviathan; danger: 1009 Refusing to flood through Florina because too much danger: 1009 Refusing to flood through Young because too much danger: 1009 Refusing to flood through Nadin because too much danger: 1009 Refusing to flood through Gatru because too much danger: 1009 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 22179 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => -21170 (final) result = Mat.Max( result, FInt.Zero ) => 0 have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:14:08 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:14:08 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 1077) checking for orphan ships on Citadel (mobile strength 438) checking for orphan ships on Emerald (mobile strength 420) checking for orphan ships on Amaut (mobile strength 844) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 418) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:08 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:08 PM Instigators PerSecondLogic ends 10/6/2018 3:14:08 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 1077) checking for orphan ships on Citadel (mobile strength 438) checking for orphan ships on Emerald (mobile strength 420) checking for orphan ships on Amaut (mobile strength 844) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 418) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:08 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:08 PM Instigators PerSecondLogic ends 10/6/2018 3:14:08 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:14:08 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:14:08 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 1077) checking for orphan ships on Citadel (mobile strength 438) checking for orphan ships on Emerald (mobile strength 420) checking for orphan ships on Amaut (mobile strength 844) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 418) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:08 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:08 PM Instigators PerSecondLogic ends 10/6/2018 3:14:08 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 1077) checking for orphan ships on Citadel (mobile strength 438) checking for orphan ships on Emerald (mobile strength 420) checking for orphan ships on Amaut (mobile strength 844) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 418) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:08 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:08 PM Instigators PerSecondLogic ends 10/6/2018 3:14:08 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 1077) checking for orphan ships on Citadel (mobile strength 438) checking for orphan ships on Emerald (mobile strength 420) checking for orphan ships on Amaut (mobile strength 844) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 418) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:08 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:08 PM Instigators PerSecondLogic ends 10/6/2018 3:14:09 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 1077) checking for orphan ships on Citadel (mobile strength 438) checking for orphan ships on Emerald (mobile strength 420) checking for orphan ships on Amaut (mobile strength 844) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 418) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:09 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:09 PM Instigators PerSecondLogic ends 10/6/2018 3:14:09 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 1077) checking for orphan ships on Citadel (mobile strength 438) checking for orphan ships on Emerald (mobile strength 420) checking for orphan ships on Amaut (mobile strength 844) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 418) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:09 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:09 PM Instigators PerSecondLogic ends 10/6/2018 3:14:09 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 1077) checking for orphan ships on Citadel (mobile strength 438) checking for orphan ships on Emerald (mobile strength 420) checking for orphan ships on Amaut (mobile strength 844) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 418) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:09 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:09 PM Instigators PerSecondLogic ends 10/6/2018 3:14:09 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 1877) checking for orphan ships on Citadel (mobile strength 460) checking for orphan ships on Emerald (mobile strength 420) checking for orphan ships on Amaut (mobile strength 22) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 418) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:09 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:09 PM Instigators PerSecondLogic ends 10/6/2018 3:14:09 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:14:09 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 1833) checking for orphan ships on Citadel (mobile strength 504) checking for orphan ships on Emerald (mobile strength 420) checking for orphan ships on Amaut (mobile strength 22) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 418) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:09 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:09 PM Instigators PerSecondLogic ends 10/6/2018 3:14:09 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 1811) checking for orphan ships on Citadel (mobile strength 526) checking for orphan ships on Emerald (mobile strength 420) checking for orphan ships on Amaut (mobile strength 22) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 418) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:09 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:09 PM Instigators PerSecondLogic ends 10/6/2018 3:14:10 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 1767) checking for orphan ships on Citadel (mobile strength 570) checking for orphan ships on Emerald (mobile strength 420) checking for orphan ships on Amaut (mobile strength 22) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 418) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:10 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:10 PM Instigators PerSecondLogic ends 10/6/2018 3:14:10 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 3212 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 22754 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => -21745 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 22754 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => -21745 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => 1009 (final) result = Mat.Max( result, FInt.Zero ) => 1009 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => 1009 (final) result = Mat.Max( result, FInt.Zero ) => 1009 current best target = Leviathan; danger: 1009 current best target = Citadel; danger: 2019 Refusing to flood through Tarjan because too much danger: 4039 rejecting target Tarjan because is closer than 2 hops to hostile-owned planet Refusing to flood through Teng because too much danger: 4039 rejecting target Teng because is closer than 2 hops to hostile-owned planet Refusing to flood through Bos because too much danger: 4039 rejecting target Bos because is closer than 2 hops to hostile-owned planet have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:14:10 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:14:10 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 1723) checking for orphan ships on Citadel (mobile strength 614) checking for orphan ships on Emerald (mobile strength 420) checking for orphan ships on Amaut (mobile strength 22) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 418) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:10 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:10 PM Instigators PerSecondLogic ends 10/6/2018 3:14:10 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 1701) checking for orphan ships on Citadel (mobile strength 636) checking for orphan ships on Emerald (mobile strength 420) checking for orphan ships on Amaut (mobile strength 22) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 418) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:10 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:10 PM Instigators PerSecondLogic ends 10/6/2018 3:14:10 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 1657) checking for orphan ships on Citadel (mobile strength 680) checking for orphan ships on Emerald (mobile strength 420) checking for orphan ships on Amaut (mobile strength 22) checking for orphan ships on Cray (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 418) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:10 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:10 PM Instigators PerSecondLogic ends 10/6/2018 3:14:10 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 1613) checking for orphan ships on Citadel (mobile strength 724) checking for orphan ships on Emerald (mobile strength 442) checking for orphan ships on Amaut (mobile strength 22) checking for orphan ships on Leiserson (mobile strength 396) checking for orphan ships on Xiphos (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:10 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:10 PM Instigators PerSecondLogic ends 10/6/2018 3:14:10 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 1591) checking for orphan ships on Citadel (mobile strength 746) checking for orphan ships on Emerald (mobile strength 442) checking for orphan ships on Amaut (mobile strength 22) checking for orphan ships on Leiserson (mobile strength 396) checking for orphan ships on Xiphos (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:10 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:10 PM Instigators PerSecondLogic ends 10/6/2018 3:14:11 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 1569) checking for orphan ships on Citadel (mobile strength 768) checking for orphan ships on Emerald (mobile strength 442) checking for orphan ships on Amaut (mobile strength 22) checking for orphan ships on Leiserson (mobile strength 396) checking for orphan ships on Xiphos (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:11 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:11 PM Instigators PerSecondLogic ends 10/6/2018 3:14:11 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 1547) checking for orphan ships on Citadel (mobile strength 790) checking for orphan ships on Emerald (mobile strength 442) checking for orphan ships on Amaut (mobile strength 22) checking for orphan ships on Leiserson (mobile strength 396) checking for orphan ships on Xiphos (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:11 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:11 PM Instigators PerSecondLogic ends 10/6/2018 3:14:11 PM Instigators Long Range Planning trace ends 10/6/2018 3:14:11 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:14:11 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 1547) checking for orphan ships on Citadel (mobile strength 812) checking for orphan ships on Emerald (mobile strength 442) checking for orphan ships on Leiserson (mobile strength 396) checking for orphan ships on Xiphos (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:11 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:11 PM Instigators PerSecondLogic ends 10/6/2018 3:14:11 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 1547) checking for orphan ships on Citadel (mobile strength 812) checking for orphan ships on Emerald (mobile strength 442) checking for orphan ships on Leiserson (mobile strength 396) checking for orphan ships on Xiphos (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:11 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:11 PM Instigators PerSecondLogic ends 10/6/2018 3:14:11 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:14:11 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 910) checking for orphan ships on Citadel (mobile strength 1449) checking for orphan ships on Emerald (mobile strength 442) checking for orphan ships on Leiserson (mobile strength 396) checking for orphan ships on Xiphos (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:11 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:11 PM Instigators PerSecondLogic ends 10/6/2018 3:14:11 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 910) checking for orphan ships on Citadel (mobile strength 1449) checking for orphan ships on Emerald (mobile strength 427) checking for orphan ships on Amaut (mobile strength 15) checking for orphan ships on Leiserson (mobile strength 396) checking for orphan ships on Xiphos (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:11 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:11 PM Instigators PerSecondLogic ends 10/6/2018 3:14:12 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 910) checking for orphan ships on Citadel (mobile strength 1449) checking for orphan ships on Emerald (mobile strength 412) checking for orphan ships on Amaut (mobile strength 30) checking for orphan ships on Leiserson (mobile strength 396) checking for orphan ships on Xiphos (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:12 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:12 PM Instigators PerSecondLogic ends 10/6/2018 3:14:12 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:14:12 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 910) checking for orphan ships on Citadel (mobile strength 1449) checking for orphan ships on Emerald (mobile strength 382) checking for orphan ships on Amaut (mobile strength 60) checking for orphan ships on Leiserson (mobile strength 396) checking for orphan ships on Xiphos (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:12 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:12 PM Instigators PerSecondLogic ends 10/6/2018 3:14:12 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 30 from AI (index 2) refusing donation because current SF strength (3212) is greater than the population cap of 3200) 10/6/2018 3:14:12 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 910) checking for orphan ships on Citadel (mobile strength 1449) checking for orphan ships on Emerald (mobile strength 367) checking for orphan ships on Amaut (mobile strength 75) checking for orphan ships on Leiserson (mobile strength 396) checking for orphan ships on Xiphos (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:12 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:12 PM Instigators PerSecondLogic ends 10/6/2018 3:14:12 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 910) checking for orphan ships on Citadel (mobile strength 1449) checking for orphan ships on Emerald (mobile strength 337) checking for orphan ships on Amaut (mobile strength 105) checking for orphan ships on Leiserson (mobile strength 396) checking for orphan ships on Xiphos (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:12 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:12 PM Instigators PerSecondLogic ends 10/6/2018 3:14:12 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 910) checking for orphan ships on Citadel (mobile strength 1449) checking for orphan ships on Emerald (mobile strength 322) checking for orphan ships on Amaut (mobile strength 120) checking for orphan ships on Leiserson (mobile strength 396) checking for orphan ships on Xiphos (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:12 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:12 PM Instigators PerSecondLogic ends 10/6/2018 3:14:12 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 910) checking for orphan ships on Citadel (mobile strength 1449) checking for orphan ships on Emerald (mobile strength 307) checking for orphan ships on Amaut (mobile strength 135) checking for orphan ships on Leiserson (mobile strength 396) checking for orphan ships on Xiphos (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:12 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:12 PM Instigators PerSecondLogic ends 10/6/2018 3:14:12 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1652 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 22012 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => -21003 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 22012 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => -21003 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood through Tarjan because too much danger: 837 Refusing to flood into Teng because too much danger: 1893 >= 1652 * 0.75 == 1239 Refusing to flood into Bos because too much danger: 1873 >= 1652 * 0.75 == 1239 current best target = Desjani; danger: 0 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => 1009 (final) result = Mat.Max( result, FInt.Zero ) => 1009 Refusing to flood through Leviathan because too much danger: 1009 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => 1009 (final) result = Mat.Max( result, FInt.Zero ) => 1009 current best target = Leviathan; danger: 1009 Refusing to flood through Florina because too much danger: 1009 Refusing to flood through Young because too much danger: 1009 Refusing to flood through Nadin because too much danger: 1009 Refusing to flood through Gatru because too much danger: 1009 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 22012 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 8078 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 1009 hostileStrengthTotal += adjustedUnengagedStrength => 1009 result = hostileStrengthTotal - friendlyStrengthTotal => -21003 (final) result = Mat.Max( result, FInt.Zero ) => 0 have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:14:12 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:14:13 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 910) checking for orphan ships on Citadel (mobile strength 1449) checking for orphan ships on Emerald (mobile strength 292) checking for orphan ships on Amaut (mobile strength 150) checking for orphan ships on Leiserson (mobile strength 396) checking for orphan ships on Xiphos (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:13 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:13 PM Instigators PerSecondLogic ends 10/6/2018 3:14:13 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 910) checking for orphan ships on Citadel (mobile strength 1449) checking for orphan ships on Emerald (mobile strength 277) checking for orphan ships on Amaut (mobile strength 165) checking for orphan ships on Leiserson (mobile strength 396) checking for orphan ships on Xiphos (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:13 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:13 PM Instigators PerSecondLogic ends 10/6/2018 3:14:13 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:14:13 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:14:13 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 910) checking for orphan ships on Citadel (mobile strength 1449) checking for orphan ships on Emerald (mobile strength 277) checking for orphan ships on Amaut (mobile strength 165) checking for orphan ships on Leiserson (mobile strength 396) checking for orphan ships on Xiphos (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:13 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:13 PM Instigators PerSecondLogic ends 10/6/2018 3:14:13 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 910) checking for orphan ships on Citadel (mobile strength 1449) checking for orphan ships on Emerald (mobile strength 643) checking for orphan ships on Amaut (mobile strength 195) checking for orphan ships on Xiphos (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:13 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:13 PM Instigators PerSecondLogic ends 10/6/2018 3:14:13 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 910) checking for orphan ships on Citadel (mobile strength 1449) checking for orphan ships on Emerald (mobile strength 628) checking for orphan ships on Amaut (mobile strength 210) checking for orphan ships on Xiphos (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:13 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:13 PM Instigators PerSecondLogic ends 10/6/2018 3:14:13 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 910) checking for orphan ships on Citadel (mobile strength 1449) checking for orphan ships on Emerald (mobile strength 628) checking for orphan ships on Amaut (mobile strength 210) checking for orphan ships on Xiphos (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:13 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:13 PM Instigators PerSecondLogic ends 10/6/2018 3:14:14 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 910) checking for orphan ships on Citadel (mobile strength 1449) checking for orphan ships on Emerald (mobile strength 598) checking for orphan ships on Amaut (mobile strength 240) checking for orphan ships on Xiphos (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:14 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:14 PM Instigators PerSecondLogic ends 10/6/2018 3:14:14 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:14:14 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 910) checking for orphan ships on Citadel (mobile strength 1449) checking for orphan ships on Emerald (mobile strength 568) checking for orphan ships on Amaut (mobile strength 270) checking for orphan ships on Xiphos (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:14 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:14 PM Instigators PerSecondLogic ends 10/6/2018 3:14:14 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 910) checking for orphan ships on Citadel (mobile strength 1449) checking for orphan ships on Emerald (mobile strength 538) checking for orphan ships on Amaut (mobile strength 300) checking for orphan ships on Xiphos (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:14 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:14 PM Instigators PerSecondLogic ends 10/6/2018 3:14:14 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 910) checking for orphan ships on Citadel (mobile strength 1449) checking for orphan ships on Emerald (mobile strength 508) checking for orphan ships on Amaut (mobile strength 330) checking for orphan ships on Xiphos (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:14 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:14 PM Instigators PerSecondLogic ends 10/6/2018 3:14:14 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 910) checking for orphan ships on Citadel (mobile strength 1449) checking for orphan ships on Emerald (mobile strength 478) checking for orphan ships on Amaut (mobile strength 360) checking for orphan ships on Xiphos (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:14 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:14 PM Instigators PerSecondLogic ends 10/6/2018 3:14:14 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 888) checking for orphan ships on Citadel (mobile strength 1471) checking for orphan ships on Emerald (mobile strength 478) checking for orphan ships on Amaut (mobile strength 360) checking for orphan ships on Xiphos (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:14 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:14 PM Instigators PerSecondLogic ends 10/6/2018 3:14:14 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 3212 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 22754 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 5585 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 698 hostileStrengthTotal += adjustedUnengagedStrength => 698 result = hostileStrengthTotal - friendlyStrengthTotal => -22056 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 22754 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 5585 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 698 hostileStrengthTotal += adjustedUnengagedStrength => 698 result = hostileStrengthTotal - friendlyStrengthTotal => -22056 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 5585 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 698 hostileStrengthTotal += adjustedUnengagedStrength => 698 result = hostileStrengthTotal - friendlyStrengthTotal => 698 (final) result = Mat.Max( result, FInt.Zero ) => 698 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 5585 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 698 hostileStrengthTotal += adjustedUnengagedStrength => 698 result = hostileStrengthTotal - friendlyStrengthTotal => 698 (final) result = Mat.Max( result, FInt.Zero ) => 698 current best target = Leviathan; danger: 698 current best target = Citadel; danger: 1396 rejecting target Tarjan because is closer than 2 hops to hostile-owned planet rejecting target Teng because is closer than 2 hops to hostile-owned planet Refusing to flood into Kolodner because controlled by side hostile to me rejecting target Bos because is closer than 2 hops to hostile-owned planet have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:14:14 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:14:15 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 888) checking for orphan ships on Citadel (mobile strength 1471) checking for orphan ships on Emerald (mobile strength 433) checking for orphan ships on Amaut (mobile strength 405) checking for orphan ships on Xiphos (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:15 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:15 PM Instigators PerSecondLogic ends 10/6/2018 3:14:15 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 866) checking for orphan ships on Citadel (mobile strength 1493) checking for orphan ships on Emerald (mobile strength 418) checking for orphan ships on Amaut (mobile strength 420) checking for orphan ships on Xiphos (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:15 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:15 PM Instigators PerSecondLogic ends 10/6/2018 3:14:15 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 866) checking for orphan ships on Citadel (mobile strength 1493) checking for orphan ships on Emerald (mobile strength 418) checking for orphan ships on Amaut (mobile strength 420) checking for orphan ships on Xiphos (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:15 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:15 PM Instigators PerSecondLogic ends 10/6/2018 3:14:15 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 866) checking for orphan ships on Citadel (mobile strength 1493) checking for orphan ships on Emerald (mobile strength 418) checking for orphan ships on Amaut (mobile strength 420) checking for orphan ships on Xiphos (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:15 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:15 PM Instigators PerSecondLogic ends 10/6/2018 3:14:15 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 866) checking for orphan ships on Citadel (mobile strength 1493) checking for orphan ships on Emerald (mobile strength 418) checking for orphan ships on Amaut (mobile strength 420) checking for orphan ships on Xiphos (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:15 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:15 PM Instigators PerSecondLogic ends 10/6/2018 3:14:15 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 866) checking for orphan ships on Citadel (mobile strength 1493) checking for orphan ships on Emerald (mobile strength 418) checking for orphan ships on Amaut (mobile strength 420) checking for orphan ships on Xiphos (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:15 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:15 PM Instigators PerSecondLogic ends 10/6/2018 3:14:16 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 844) checking for orphan ships on Citadel (mobile strength 1515) checking for orphan ships on Emerald (mobile strength 418) checking for orphan ships on Amaut (mobile strength 420) checking for orphan ships on Xiphos (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:16 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:16 PM Instigators PerSecondLogic ends 10/6/2018 3:14:16 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 844) checking for orphan ships on Citadel (mobile strength 1515) checking for orphan ships on Emerald (mobile strength 418) checking for orphan ships on Amaut (mobile strength 420) checking for orphan ships on Xiphos (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:16 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:16 PM Instigators PerSecondLogic ends 10/6/2018 3:14:16 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 844) checking for orphan ships on Citadel (mobile strength 1515) checking for orphan ships on Emerald (mobile strength 418) checking for orphan ships on Amaut (mobile strength 420) checking for orphan ships on Xiphos (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:16 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:16 PM Instigators PerSecondLogic ends 10/6/2018 3:14:16 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 844) checking for orphan ships on Citadel (mobile strength 1515) checking for orphan ships on Emerald (mobile strength 418) checking for orphan ships on Amaut (mobile strength 420) checking for orphan ships on Xiphos (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:16 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:16 PM Instigators PerSecondLogic ends 10/6/2018 3:14:16 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 844) checking for orphan ships on Citadel (mobile strength 1515) checking for orphan ships on Emerald (mobile strength 418) checking for orphan ships on Amaut (mobile strength 420) checking for orphan ships on Xiphos (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:16 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:16 PM Instigators PerSecondLogic ends 10/6/2018 3:14:16 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 844) checking for orphan ships on Citadel (mobile strength 1515) checking for orphan ships on Emerald (mobile strength 418) checking for orphan ships on Amaut (mobile strength 420) checking for orphan ships on Xiphos (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:16 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:16 PM Instigators PerSecondLogic ends 10/6/2018 3:14:16 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:14:17 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 844) checking for orphan ships on Citadel (mobile strength 1515) checking for orphan ships on Emerald (mobile strength 418) checking for orphan ships on Amaut (mobile strength 420) checking for orphan ships on Xiphos (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:17 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:17 PM Instigators PerSecondLogic ends 10/6/2018 3:14:17 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 844) checking for orphan ships on Citadel (mobile strength 1515) checking for orphan ships on Emerald (mobile strength 418) checking for orphan ships on Amaut (mobile strength 420) checking for orphan ships on Xiphos (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:17 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:17 PM Instigators PerSecondLogic ends 10/6/2018 3:14:17 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 30 from AI (index 2) refusing donation because current SF strength (3212) is greater than the population cap of 3200) 10/6/2018 3:14:17 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 844) checking for orphan ships on Citadel (mobile strength 1515) checking for orphan ships on Emerald (mobile strength 418) checking for orphan ships on Amaut (mobile strength 420) checking for orphan ships on Xiphos (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:17 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:17 PM Instigators PerSecondLogic ends 10/6/2018 3:14:17 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 844) checking for orphan ships on Citadel (mobile strength 1515) checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 442) checking for orphan ships on Xiphos (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:17 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:17 PM Instigators PerSecondLogic ends 10/6/2018 3:14:17 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1652 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 21946 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 3231 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 403 hostileStrengthTotal += adjustedUnengagedStrength => 403 result = hostileStrengthTotal - friendlyStrengthTotal => -21543 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 21946 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 3231 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 403 hostileStrengthTotal += adjustedUnengagedStrength => 403 result = hostileStrengthTotal - friendlyStrengthTotal => -21543 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because too much danger: 6771 >= 1652 * 0.75 == 1239 current best target = Desjani; danger: 0 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 3231 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 403 hostileStrengthTotal += adjustedUnengagedStrength => 403 result = hostileStrengthTotal - friendlyStrengthTotal => 403 (final) result = Mat.Max( result, FInt.Zero ) => 403 Refusing to flood through Leviathan because too much danger: 403 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 3231 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 403 hostileStrengthTotal += adjustedUnengagedStrength => 403 result = hostileStrengthTotal - friendlyStrengthTotal => 403 (final) result = Mat.Max( result, FInt.Zero ) => 403 current best target = Leviathan; danger: 403 Refusing to flood through Florina because too much danger: 403 Refusing to flood through Young because too much danger: 403 Refusing to flood through Nadin because too much danger: 403 Refusing to flood through Gatru because too much danger: 403 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 21946 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 3231 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 403 hostileStrengthTotal += adjustedUnengagedStrength => 403 result = hostileStrengthTotal - friendlyStrengthTotal => -21543 (final) result = Mat.Max( result, FInt.Zero ) => 0 have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:14:17 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:14:17 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 844) checking for orphan ships on Citadel (mobile strength 1515) checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 442) checking for orphan ships on Xiphos (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:17 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:17 PM Instigators PerSecondLogic ends 10/6/2018 3:14:17 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 844) checking for orphan ships on Citadel (mobile strength 1515) checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 442) checking for orphan ships on Xiphos (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:17 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:17 PM Instigators PerSecondLogic ends 10/6/2018 3:14:18 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 844) checking for orphan ships on Citadel (mobile strength 1515) checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 442) checking for orphan ships on Xiphos (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:18 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:18 PM Instigators PerSecondLogic ends 10/6/2018 3:14:18 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 844) checking for orphan ships on Citadel (mobile strength 1515) checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 442) checking for orphan ships on Leiserson (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:18 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:18 PM Instigators PerSecondLogic ends 10/6/2018 3:14:18 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 844) checking for orphan ships on Citadel (mobile strength 1515) checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 442) checking for orphan ships on Leiserson (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:18 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:18 PM Instigators PerSecondLogic ends 10/6/2018 3:14:18 PM Instigators Long Range Planning trace ends 10/6/2018 3:14:18 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:14:18 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 844) checking for orphan ships on Citadel (mobile strength 1515) checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 442) checking for orphan ships on Leiserson (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:18 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:18 PM Instigators PerSecondLogic ends 10/6/2018 3:14:18 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 844) checking for orphan ships on Citadel (mobile strength 1515) checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 442) checking for orphan ships on Leiserson (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:18 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:18 PM Instigators PerSecondLogic ends 10/6/2018 3:14:18 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 844) checking for orphan ships on Citadel (mobile strength 1515) checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 442) checking for orphan ships on Leiserson (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:18 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:18 PM Instigators PerSecondLogic ends 10/6/2018 3:14:18 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:14:19 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 22) checking for orphan ships on Citadel (mobile strength 2337) checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 442) checking for orphan ships on Leiserson (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:19 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:19 PM Instigators PerSecondLogic ends 10/6/2018 3:14:19 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 442) checking for orphan ships on Leiserson (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:19 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:19 PM Instigators PerSecondLogic ends 10/6/2018 3:14:19 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 442) checking for orphan ships on Leiserson (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:19 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:19 PM Instigators PerSecondLogic ends 10/6/2018 3:14:19 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 442) checking for orphan ships on Leiserson (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:19 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:19 PM Instigators PerSecondLogic ends 10/6/2018 3:14:19 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 3212 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 22754 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 1760 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 220 hostileStrengthTotal += adjustedUnengagedStrength => 220 result = hostileStrengthTotal - friendlyStrengthTotal => -22534 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 22754 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 1760 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 220 hostileStrengthTotal += adjustedUnengagedStrength => 220 result = hostileStrengthTotal - friendlyStrengthTotal => -22534 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 1760 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 220 hostileStrengthTotal += adjustedUnengagedStrength => 220 result = hostileStrengthTotal - friendlyStrengthTotal => 220 (final) result = Mat.Max( result, FInt.Zero ) => 220 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 1760 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 220 hostileStrengthTotal += adjustedUnengagedStrength => 220 result = hostileStrengthTotal - friendlyStrengthTotal => 220 (final) result = Mat.Max( result, FInt.Zero ) => 220 current best target = Leviathan; danger: 220 current best target = Citadel; danger: 440 rejecting target Tarjan because is closer than 2 hops to hostile-owned planet rejecting target Teng because is closer than 2 hops to hostile-owned planet Refusing to flood into Kolodner because controlled by side hostile to me rejecting target Bos because is closer than 2 hops to hostile-owned planet have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:14:19 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:14:19 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 442) checking for orphan ships on Leiserson (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:19 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:19 PM Instigators PerSecondLogic ends 10/6/2018 3:14:19 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 442) checking for orphan ships on Leiserson (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:19 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:19 PM Instigators PerSecondLogic ends 10/6/2018 3:14:20 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 442) checking for orphan ships on Leiserson (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:20 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:20 PM Instigators PerSecondLogic ends 10/6/2018 3:14:20 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1652 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 21102 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 1847 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 230 hostileStrengthTotal += adjustedUnengagedStrength => 230 result = hostileStrengthTotal - friendlyStrengthTotal => -20872 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 21102 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 1847 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 230 hostileStrengthTotal += adjustedUnengagedStrength => 230 result = hostileStrengthTotal - friendlyStrengthTotal => -20872 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because too much danger: 5387 >= 1652 * 0.75 == 1239 current best target = Desjani; danger: 0 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 1847 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 230 hostileStrengthTotal += adjustedUnengagedStrength => 230 result = hostileStrengthTotal - friendlyStrengthTotal => 230 (final) result = Mat.Max( result, FInt.Zero ) => 230 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 1847 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 230 hostileStrengthTotal += adjustedUnengagedStrength => 230 result = hostileStrengthTotal - friendlyStrengthTotal => 230 (final) result = Mat.Max( result, FInt.Zero ) => 230 current best target = Leviathan; danger: 230 Refusing to flood through Citadel because too much danger: 461 current best target = Citadel; danger: 461 Refusing to flood through Poel because too much danger: 461 Refusing to flood through Kopara because too much danger: 461 Refusing to flood through Stearns because too much danger: 461 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 21102 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 1847 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 230 hostileStrengthTotal += adjustedUnengagedStrength => 230 result = hostileStrengthTotal - friendlyStrengthTotal => -20872 (final) result = Mat.Max( result, FInt.Zero ) => 0 Trying to path from Leviathan to Citadel; result.Count=2 command queued:52:2 skipping the intra-planet positioning and budget-conversion steps we don't have any strength on Citadel yet Hunter Fleet Long Range Planning trace ends 10/6/2018 3:14:20 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:14:20 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 442) checking for orphan ships on Leiserson (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:20 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:20 PM Instigators PerSecondLogic ends 10/6/2018 3:14:20 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 442) checking for orphan ships on Leiserson (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:20 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:20 PM Instigators PerSecondLogic ends 10/6/2018 3:14:20 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:14:20 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:14:20 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 442) checking for orphan ships on Leiserson (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:20 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1561) checking for orphan ships on Citadel (mobile strength 91) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:20 PM Instigators PerSecondLogic ends 10/6/2018 3:14:20 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 427) checking for orphan ships on Leiserson (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:20 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1457) checking for orphan ships on Citadel (mobile strength 195) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:20 PM Instigators PerSecondLogic ends 10/6/2018 3:14:20 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 30) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 412) checking for orphan ships on Leiserson (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:20 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1457) checking for orphan ships on Citadel (mobile strength 195) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:20 PM Instigators PerSecondLogic ends 10/6/2018 3:14:21 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 60) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 382) checking for orphan ships on Leiserson (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:21 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1457) checking for orphan ships on Citadel (mobile strength 195) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:21 PM Instigators PerSecondLogic ends 10/6/2018 3:14:21 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 90) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 352) checking for orphan ships on Leiserson (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:21 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1457) checking for orphan ships on Citadel (mobile strength 195) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:21 PM Instigators PerSecondLogic ends 10/6/2018 3:14:21 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 120) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 322) checking for orphan ships on Leiserson (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:21 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1457) checking for orphan ships on Citadel (mobile strength 195) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:21 PM Instigators PerSecondLogic ends 10/6/2018 3:14:21 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 120) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 322) checking for orphan ships on Leiserson (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:21 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1457) checking for orphan ships on Citadel (mobile strength 195) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:21 PM Instigators PerSecondLogic ends 10/6/2018 3:14:21 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:14:21 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 150) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 292) checking for orphan ships on Leiserson (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:21 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1457) checking for orphan ships on Citadel (mobile strength 195) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:21 PM Instigators PerSecondLogic ends 10/6/2018 3:14:22 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 165) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 277) checking for orphan ships on Leiserson (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:22 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1457) checking for orphan ships on Citadel (mobile strength 195) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:22 PM Instigators PerSecondLogic ends 10/6/2018 3:14:22 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 165) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 277) checking for orphan ships on Leiserson (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:22 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1457) checking for orphan ships on Citadel (mobile strength 195) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:22 PM Instigators PerSecondLogic ends 10/6/2018 3:14:22 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 3212 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 22559 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 2149 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 268 hostileStrengthTotal += adjustedUnengagedStrength => 268 result = hostileStrengthTotal - friendlyStrengthTotal => -22291 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 22559 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 2149 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 268 hostileStrengthTotal += adjustedUnengagedStrength => 268 result = hostileStrengthTotal - friendlyStrengthTotal => -22291 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 2149 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 268 hostileStrengthTotal += adjustedUnengagedStrength => 268 result = hostileStrengthTotal - friendlyStrengthTotal => 268 (final) result = Mat.Max( result, FInt.Zero ) => 268 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 2149 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 268 hostileStrengthTotal += adjustedUnengagedStrength => 268 result = hostileStrengthTotal - friendlyStrengthTotal => 268 (final) result = Mat.Max( result, FInt.Zero ) => 268 current best target = Leviathan; danger: 268 current best target = Citadel; danger: 537 rejecting target Tarjan because is closer than 2 hops to hostile-owned planet rejecting target Teng because is closer than 2 hops to hostile-owned planet Refusing to flood into Kolodner because controlled by side hostile to me rejecting target Bos because is closer than 2 hops to hostile-owned planet have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:14:22 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:14:22 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 180) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 262) checking for orphan ships on Leiserson (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:22 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1457) checking for orphan ships on Citadel (mobile strength 195) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:22 PM Instigators PerSecondLogic ends 10/6/2018 3:14:22 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 30 from AI (index 2) refusing donation because current SF strength (3212) is greater than the population cap of 3200) 10/6/2018 3:14:22 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 195) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 247) checking for orphan ships on Leiserson (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:22 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1457) checking for orphan ships on Citadel (mobile strength 195) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:22 PM Instigators PerSecondLogic ends 10/6/2018 3:14:22 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 210) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 232) checking for orphan ships on Leiserson (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:22 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1457) checking for orphan ships on Citadel (mobile strength 195) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:22 PM Instigators PerSecondLogic ends 10/6/2018 3:14:22 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 225) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 217) checking for orphan ships on Leiserson (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:22 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1457) checking for orphan ships on Citadel (mobile strength 195) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:22 PM Instigators PerSecondLogic ends 10/6/2018 3:14:23 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 255) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 187) checking for orphan ships on Leiserson (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:23 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1457) checking for orphan ships on Citadel (mobile strength 195) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:23 PM Instigators PerSecondLogic ends 10/6/2018 3:14:23 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 270) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 172) checking for orphan ships on Leiserson (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:23 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1457) checking for orphan ships on Citadel (mobile strength 195) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:23 PM Instigators PerSecondLogic ends 10/6/2018 3:14:23 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 300) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 142) checking for orphan ships on Leiserson (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:23 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1457) checking for orphan ships on Citadel (mobile strength 195) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:23 PM Instigators PerSecondLogic ends 10/6/2018 3:14:23 PM Instigators Long Range Planning trace ends 10/6/2018 3:14:23 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:14:23 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 315) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 127) checking for orphan ships on Leiserson (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:23 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1457) checking for orphan ships on Citadel (mobile strength 195) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:23 PM Instigators PerSecondLogic ends 10/6/2018 3:14:23 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 345) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 411) checking for orphan ships on Amaut (mobile strength 97) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:23 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1457) checking for orphan ships on Citadel (mobile strength 195) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:23 PM Instigators PerSecondLogic ends 10/6/2018 3:14:23 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:14:23 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 375) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 463) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:23 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1457) checking for orphan ships on Citadel (mobile strength 195) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:23 PM Instigators PerSecondLogic ends 10/6/2018 3:14:24 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 412) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 426) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:24 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1457) checking for orphan ships on Citadel (mobile strength 195) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:24 PM Instigators PerSecondLogic ends 10/6/2018 3:14:24 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 427) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 411) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:24 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1457) checking for orphan ships on Citadel (mobile strength 195) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:24 PM Instigators PerSecondLogic ends 10/6/2018 3:14:24 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:14:24 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 442) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:24 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1457) checking for orphan ships on Citadel (mobile strength 195) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:24 PM Instigators PerSecondLogic ends 10/6/2018 3:14:24 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 442) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:24 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1457) checking for orphan ships on Citadel (mobile strength 195) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:24 PM Instigators PerSecondLogic ends 10/6/2018 3:14:24 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 442) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:24 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1457) checking for orphan ships on Citadel (mobile strength 195) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:24 PM Instigators PerSecondLogic ends 10/6/2018 3:14:24 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 442) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:24 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1457) checking for orphan ships on Citadel (mobile strength 195) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:24 PM Instigators PerSecondLogic ends 10/6/2018 3:14:24 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1652 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 21544 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 2719 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 339 hostileStrengthTotal += adjustedUnengagedStrength => 339 result = hostileStrengthTotal - friendlyStrengthTotal => -21205 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 21544 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 2719 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 339 hostileStrengthTotal += adjustedUnengagedStrength => 339 result = hostileStrengthTotal - friendlyStrengthTotal => -21205 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because too much danger: 6259 >= 1652 * 0.75 == 1239 current best target = Desjani; danger: 0 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 2719 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 339 hostileStrengthTotal += adjustedUnengagedStrength => 339 result = hostileStrengthTotal - friendlyStrengthTotal => 339 (final) result = Mat.Max( result, FInt.Zero ) => 339 Refusing to flood through Leviathan because too much danger: 339 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 2719 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 339 hostileStrengthTotal += adjustedUnengagedStrength => 339 result = hostileStrengthTotal - friendlyStrengthTotal => 339 (final) result = Mat.Max( result, FInt.Zero ) => 339 current best target = Leviathan; danger: 339 Refusing to flood through Florina because too much danger: 339 Refusing to flood through Young because too much danger: 339 Refusing to flood through Nadin because too much danger: 339 Refusing to flood through Gatru because too much danger: 339 Trying to path from Citadel to Leviathan; result.Count=2 command queued:15:2 have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:14:24 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:14:25 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 442) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:25 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1457) checking for orphan ships on Citadel (mobile strength 195) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:25 PM Instigators PerSecondLogic ends 10/6/2018 3:14:25 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 442) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:25 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1457) checking for orphan ships on Citadel (mobile strength 195) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:25 PM Instigators PerSecondLogic ends 10/6/2018 3:14:25 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 442) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:25 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1457) checking for orphan ships on Citadel (mobile strength 195) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:25 PM Instigators PerSecondLogic ends 10/6/2018 3:14:25 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:14:25 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:14:25 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 442) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:25 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:25 PM Instigators PerSecondLogic ends 10/6/2018 3:14:25 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 442) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:25 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:25 PM Instigators PerSecondLogic ends 10/6/2018 3:14:25 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 442) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:25 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:25 PM Instigators PerSecondLogic ends 10/6/2018 3:14:26 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 442) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:26 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:26 PM Instigators PerSecondLogic ends 10/6/2018 3:14:26 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 442) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:26 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:26 PM Instigators PerSecondLogic ends 10/6/2018 3:14:26 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:14:26 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 442) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:26 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:26 PM Instigators PerSecondLogic ends 10/6/2018 3:14:26 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 442) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:26 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:26 PM Instigators PerSecondLogic ends 10/6/2018 3:14:26 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 442) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:26 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:26 PM Instigators PerSecondLogic ends 10/6/2018 3:14:26 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 442) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:26 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:26 PM Instigators PerSecondLogic ends 10/6/2018 3:14:26 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 3212 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 22754 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 3090 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 386 hostileStrengthTotal += adjustedUnengagedStrength => 386 result = hostileStrengthTotal - friendlyStrengthTotal => -22368 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 22754 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 3090 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 386 hostileStrengthTotal += adjustedUnengagedStrength => 386 result = hostileStrengthTotal - friendlyStrengthTotal => -22368 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 3090 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 386 hostileStrengthTotal += adjustedUnengagedStrength => 386 result = hostileStrengthTotal - friendlyStrengthTotal => 386 (final) result = Mat.Max( result, FInt.Zero ) => 386 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 3090 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 386 hostileStrengthTotal += adjustedUnengagedStrength => 386 result = hostileStrengthTotal - friendlyStrengthTotal => 386 (final) result = Mat.Max( result, FInt.Zero ) => 386 current best target = Leviathan; danger: 386 current best target = Citadel; danger: 772 rejecting target Tarjan because is closer than 2 hops to hostile-owned planet rejecting target Teng because is closer than 2 hops to hostile-owned planet Refusing to flood into Kolodner because controlled by side hostile to me rejecting target Bos because is closer than 2 hops to hostile-owned planet have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:14:26 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:14:27 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 442) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:27 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:27 PM Instigators PerSecondLogic ends 10/6/2018 3:14:27 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 442) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:27 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:27 PM Instigators PerSecondLogic ends 10/6/2018 3:14:27 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 442) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:27 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:27 PM Instigators PerSecondLogic ends 10/6/2018 3:14:27 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 30 from AI (index 2) refusing donation because current SF strength (3212) is greater than the population cap of 3200) 10/6/2018 3:14:27 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 442) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:27 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:27 PM Instigators PerSecondLogic ends 10/6/2018 3:14:27 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 442) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:27 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:27 PM Instigators PerSecondLogic ends 10/6/2018 3:14:27 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 442) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:27 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:27 PM Instigators PerSecondLogic ends 10/6/2018 3:14:28 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 442) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:28 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:28 PM Instigators PerSecondLogic ends 10/6/2018 3:14:28 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 442) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:28 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:28 PM Instigators PerSecondLogic ends 10/6/2018 3:14:28 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 442) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:28 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1608) checking for orphan ships on Citadel (mobile strength 44) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:28 PM Instigators PerSecondLogic ends 10/6/2018 3:14:28 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 442) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:28 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1498) checking for orphan ships on Citadel (mobile strength 154) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:28 PM Instigators PerSecondLogic ends 10/6/2018 3:14:28 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 442) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:28 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1454) checking for orphan ships on Citadel (mobile strength 198) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:28 PM Instigators PerSecondLogic ends 10/6/2018 3:14:28 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 442) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:28 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1432) checking for orphan ships on Citadel (mobile strength 220) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:28 PM Instigators PerSecondLogic ends 10/6/2018 3:14:28 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:14:29 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 442) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:29 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1410) checking for orphan ships on Citadel (mobile strength 242) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:29 PM Instigators PerSecondLogic ends 10/6/2018 3:14:29 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 442) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:29 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1388) checking for orphan ships on Citadel (mobile strength 264) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:29 PM Instigators PerSecondLogic ends 10/6/2018 3:14:29 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 442) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:29 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1366) checking for orphan ships on Citadel (mobile strength 286) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:29 PM Instigators PerSecondLogic ends 10/6/2018 3:14:29 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 442) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:29 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1366) checking for orphan ships on Citadel (mobile strength 286) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:29 PM Instigators PerSecondLogic ends 10/6/2018 3:14:29 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 442) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:29 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1366) checking for orphan ships on Citadel (mobile strength 286) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:29 PM Instigators PerSecondLogic ends 10/6/2018 3:14:29 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1652 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 21544 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 3814 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 476 hostileStrengthTotal += adjustedUnengagedStrength => 476 result = hostileStrengthTotal - friendlyStrengthTotal => -21068 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 21544 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 3814 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 476 hostileStrengthTotal += adjustedUnengagedStrength => 476 result = hostileStrengthTotal - friendlyStrengthTotal => -21068 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because too much danger: 7354 >= 1652 * 0.75 == 1239 current best target = Desjani; danger: 0 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 3814 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 476 hostileStrengthTotal += adjustedUnengagedStrength => 476 result = hostileStrengthTotal - friendlyStrengthTotal => 476 (final) result = Mat.Max( result, FInt.Zero ) => 476 Refusing to flood through Leviathan because too much danger: 476 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 3814 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 476 hostileStrengthTotal += adjustedUnengagedStrength => 476 result = hostileStrengthTotal - friendlyStrengthTotal => 476 (final) result = Mat.Max( result, FInt.Zero ) => 476 current best target = Leviathan; danger: 476 Refusing to flood through Florina because too much danger: 476 Refusing to flood through Young because too much danger: 476 Refusing to flood through Nadin because too much danger: 476 Refusing to flood through Gatru because too much danger: 476 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 21544 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 3814 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 476 hostileStrengthTotal += adjustedUnengagedStrength => 476 result = hostileStrengthTotal - friendlyStrengthTotal => -21068 (final) result = Mat.Max( result, FInt.Zero ) => 0 Trying to path from Citadel to Leviathan; result.Count=2 command queued:14:2 have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:14:29 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:14:29 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 442) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:29 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1366) checking for orphan ships on Citadel (mobile strength 286) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:29 PM Instigators PerSecondLogic ends 10/6/2018 3:14:30 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 442) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:30 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 688) checking for orphan ships on Citadel (mobile strength 964) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:30 PM Instigators PerSecondLogic ends 10/6/2018 3:14:30 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 442) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:30 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 666) checking for orphan ships on Citadel (mobile strength 986) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:30 PM Instigators PerSecondLogic ends 10/6/2018 3:14:30 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 442) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:30 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 930) checking for orphan ships on Citadel (mobile strength 722) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:30 PM Instigators PerSecondLogic ends 10/6/2018 3:14:30 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 442) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:30 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 952) checking for orphan ships on Citadel (mobile strength 700) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:30 PM Instigators PerSecondLogic ends 10/6/2018 3:14:30 PM Instigators Long Range Planning trace ends 10/6/2018 3:14:30 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:14:30 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 442) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:30 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 952) checking for orphan ships on Citadel (mobile strength 700) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:30 PM Instigators PerSecondLogic ends 10/6/2018 3:14:30 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 442) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:30 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1177) checking for orphan ships on Citadel (mobile strength 475) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:30 PM Instigators PerSecondLogic ends 10/6/2018 3:14:30 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:14:31 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 442) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:31 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1177) checking for orphan ships on Citadel (mobile strength 475) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:31 PM Instigators PerSecondLogic ends 10/6/2018 3:14:31 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 442) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:31 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1177) checking for orphan ships on Citadel (mobile strength 475) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:31 PM Instigators PerSecondLogic ends 10/6/2018 3:14:31 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 442) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:31 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1177) checking for orphan ships on Citadel (mobile strength 475) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:31 PM Instigators PerSecondLogic ends 10/6/2018 3:14:31 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 442) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:31 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1177) checking for orphan ships on Citadel (mobile strength 475) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:31 PM Instigators PerSecondLogic ends 10/6/2018 3:14:31 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 442) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:31 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1177) checking for orphan ships on Citadel (mobile strength 475) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:31 PM Instigators PerSecondLogic ends 10/6/2018 3:14:31 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 3212 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 22279 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 4281 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 535 hostileStrengthTotal += adjustedUnengagedStrength => 535 result = hostileStrengthTotal - friendlyStrengthTotal => -21744 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 22279 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 4281 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 535 hostileStrengthTotal += adjustedUnengagedStrength => 535 result = hostileStrengthTotal - friendlyStrengthTotal => -21744 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 4281 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 535 hostileStrengthTotal += adjustedUnengagedStrength => 535 result = hostileStrengthTotal - friendlyStrengthTotal => 535 (final) result = Mat.Max( result, FInt.Zero ) => 535 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 4281 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 535 hostileStrengthTotal += adjustedUnengagedStrength => 535 result = hostileStrengthTotal - friendlyStrengthTotal => 535 (final) result = Mat.Max( result, FInt.Zero ) => 535 current best target = Leviathan; danger: 535 current best target = Citadel; danger: 1070 rejecting target Tarjan because is closer than 2 hops to hostile-owned planet rejecting target Teng because is closer than 2 hops to hostile-owned planet Refusing to flood into Kolodner because controlled by side hostile to me rejecting target Bos because is closer than 2 hops to hostile-owned planet have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:14:31 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:14:31 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 442) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:31 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1177) checking for orphan ships on Citadel (mobile strength 475) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:31 PM Instigators PerSecondLogic ends 10/6/2018 3:14:32 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 442) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:32 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1177) checking for orphan ships on Citadel (mobile strength 475) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:32 PM Instigators PerSecondLogic ends 10/6/2018 3:14:32 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 442) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:32 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1177) checking for orphan ships on Citadel (mobile strength 475) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:32 PM Instigators PerSecondLogic ends 10/6/2018 3:14:32 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1652 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 21544 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 4375 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 546 hostileStrengthTotal += adjustedUnengagedStrength => 546 result = hostileStrengthTotal - friendlyStrengthTotal => -20998 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 21544 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 4375 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 546 hostileStrengthTotal += adjustedUnengagedStrength => 546 result = hostileStrengthTotal - friendlyStrengthTotal => -20998 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because too much danger: 7915 >= 1652 * 0.75 == 1239 current best target = Desjani; danger: 0 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 4375 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 546 hostileStrengthTotal += adjustedUnengagedStrength => 546 result = hostileStrengthTotal - friendlyStrengthTotal => 546 (final) result = Mat.Max( result, FInt.Zero ) => 546 Refusing to flood through Leviathan because too much danger: 546 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 4375 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 546 hostileStrengthTotal += adjustedUnengagedStrength => 546 result = hostileStrengthTotal - friendlyStrengthTotal => 546 (final) result = Mat.Max( result, FInt.Zero ) => 546 current best target = Leviathan; danger: 546 Refusing to flood through Florina because too much danger: 546 Refusing to flood through Young because too much danger: 546 Refusing to flood through Nadin because too much danger: 546 Refusing to flood through Gatru because too much danger: 546 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 21544 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 4375 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 546 hostileStrengthTotal += adjustedUnengagedStrength => 546 result = hostileStrengthTotal - friendlyStrengthTotal => -20998 (final) result = Mat.Max( result, FInt.Zero ) => 0 Trying to path from Citadel to Leviathan; result.Count=2 skipping Raider #15896 because already on Leviathan command queued:4:2 have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:14:32 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:14:32 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 442) checking for orphan ships on Citadel (mobile strength 2359) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:32 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1147) checking for orphan ships on Citadel (mobile strength 505) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:32 PM Instigators PerSecondLogic ends 10/6/2018 3:14:32 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 30 from AI (index 2) refusing donation because current SF strength (3212) is greater than the population cap of 3200) 10/6/2018 3:14:32 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 427) checking for orphan ships on Citadel (mobile strength 2374) checking for orphan ships on Emerald (mobile strength 15) checking for orphan ships on Amaut (mobile strength 396) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:32 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1087) checking for orphan ships on Citadel (mobile strength 565) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:32 PM Instigators PerSecondLogic ends 10/6/2018 3:14:32 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:14:32 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:14:32 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 823) checking for orphan ships on Citadel (mobile strength 2374) checking for orphan ships on Emerald (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:32 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1079) checking for orphan ships on Citadel (mobile strength 573) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:32 PM Instigators PerSecondLogic ends 10/6/2018 3:14:32 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 793) checking for orphan ships on Citadel (mobile strength 2404) checking for orphan ships on Emerald (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:32 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1487) checking for orphan ships on Citadel (mobile strength 165) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:32 PM Instigators PerSecondLogic ends 10/6/2018 3:14:33 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 763) checking for orphan ships on Citadel (mobile strength 2434) checking for orphan ships on Emerald (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:33 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1286) checking for orphan ships on Citadel (mobile strength 366) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:33 PM Instigators PerSecondLogic ends 10/6/2018 3:14:33 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 748) checking for orphan ships on Citadel (mobile strength 2449) checking for orphan ships on Emerald (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:33 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1286) checking for orphan ships on Citadel (mobile strength 366) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:33 PM Instigators PerSecondLogic ends 10/6/2018 3:14:33 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 696) checking for orphan ships on Citadel (mobile strength 2501) checking for orphan ships on Emerald (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:33 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1301) checking for orphan ships on Citadel (mobile strength 351) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:33 PM Instigators PerSecondLogic ends 10/6/2018 3:14:33 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 681) checking for orphan ships on Citadel (mobile strength 2516) checking for orphan ships on Emerald (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:33 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1241) checking for orphan ships on Citadel (mobile strength 411) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:33 PM Instigators PerSecondLogic ends 10/6/2018 3:14:33 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 666) checking for orphan ships on Citadel (mobile strength 2531) checking for orphan ships on Emerald (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:33 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1241) checking for orphan ships on Citadel (mobile strength 411) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:33 PM Instigators PerSecondLogic ends 10/6/2018 3:14:33 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:14:33 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 651) checking for orphan ships on Citadel (mobile strength 2546) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:33 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1226) checking for orphan ships on Citadel (mobile strength 426) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:33 PM Instigators PerSecondLogic ends 10/6/2018 3:14:34 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 651) checking for orphan ships on Citadel (mobile strength 2546) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:34 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1211) checking for orphan ships on Citadel (mobile strength 441) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:34 PM Instigators PerSecondLogic ends 10/6/2018 3:14:34 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 636) checking for orphan ships on Citadel (mobile strength 2561) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:34 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1211) checking for orphan ships on Citadel (mobile strength 441) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:34 PM Instigators PerSecondLogic ends 10/6/2018 3:14:34 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 3212 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 22313 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 4847 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 605 hostileStrengthTotal += adjustedUnengagedStrength => 605 result = hostileStrengthTotal - friendlyStrengthTotal => -21708 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 22313 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 4847 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 605 hostileStrengthTotal += adjustedUnengagedStrength => 605 result = hostileStrengthTotal - friendlyStrengthTotal => -21708 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 4847 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 605 hostileStrengthTotal += adjustedUnengagedStrength => 605 result = hostileStrengthTotal - friendlyStrengthTotal => 605 (final) result = Mat.Max( result, FInt.Zero ) => 605 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 4847 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 605 hostileStrengthTotal += adjustedUnengagedStrength => 605 result = hostileStrengthTotal - friendlyStrengthTotal => 605 (final) result = Mat.Max( result, FInt.Zero ) => 605 current best target = Leviathan; danger: 605 current best target = Citadel; danger: 1211 rejecting target Tarjan because is closer than 2 hops to hostile-owned planet rejecting target Teng because is closer than 2 hops to hostile-owned planet Refusing to flood into Kolodner because controlled by side hostile to me rejecting target Bos because is closer than 2 hops to hostile-owned planet have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:14:34 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:14:34 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 621) checking for orphan ships on Citadel (mobile strength 2576) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:34 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1211) checking for orphan ships on Citadel (mobile strength 441) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:34 PM Instigators PerSecondLogic ends 10/6/2018 3:14:34 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 606) checking for orphan ships on Citadel (mobile strength 2591) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:34 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1211) checking for orphan ships on Citadel (mobile strength 441) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:34 PM Instigators PerSecondLogic ends 10/6/2018 3:14:34 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 591) checking for orphan ships on Citadel (mobile strength 2606) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:34 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1211) checking for orphan ships on Citadel (mobile strength 441) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:34 PM Instigators PerSecondLogic ends 10/6/2018 3:14:34 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 561) checking for orphan ships on Citadel (mobile strength 2636) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:34 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1211) checking for orphan ships on Citadel (mobile strength 441) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:34 PM Instigators PerSecondLogic ends 10/6/2018 3:14:35 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 531) checking for orphan ships on Citadel (mobile strength 2666) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:35 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1211) checking for orphan ships on Citadel (mobile strength 441) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:35 PM Instigators PerSecondLogic ends 10/6/2018 3:14:35 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 516) checking for orphan ships on Citadel (mobile strength 2681) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:35 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1211) checking for orphan ships on Citadel (mobile strength 441) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:35 PM Instigators PerSecondLogic ends 10/6/2018 3:14:35 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 501) checking for orphan ships on Citadel (mobile strength 2696) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:35 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1211) checking for orphan ships on Citadel (mobile strength 441) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:35 PM Instigators PerSecondLogic ends 10/6/2018 3:14:35 PM Instigators Long Range Planning trace ends 10/6/2018 3:14:35 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:14:35 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 471) checking for orphan ships on Citadel (mobile strength 2726) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:35 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1211) checking for orphan ships on Citadel (mobile strength 441) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:35 PM Instigators PerSecondLogic ends 10/6/2018 3:14:35 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 456) checking for orphan ships on Citadel (mobile strength 2741) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:35 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1211) checking for orphan ships on Citadel (mobile strength 441) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:35 PM Instigators PerSecondLogic ends 10/6/2018 3:14:35 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:14:35 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 426) checking for orphan ships on Citadel (mobile strength 2771) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:35 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1211) checking for orphan ships on Citadel (mobile strength 441) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:35 PM Instigators PerSecondLogic ends 10/6/2018 3:14:36 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 411) checking for orphan ships on Citadel (mobile strength 2786) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:36 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1211) checking for orphan ships on Citadel (mobile strength 441) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:36 PM Instigators PerSecondLogic ends 10/6/2018 3:14:36 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 2801) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:36 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1211) checking for orphan ships on Citadel (mobile strength 441) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:36 PM Instigators PerSecondLogic ends 10/6/2018 3:14:36 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:14:36 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 2801) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:36 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1211) checking for orphan ships on Citadel (mobile strength 441) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:36 PM Instigators PerSecondLogic ends 10/6/2018 3:14:36 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 2801) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:36 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1211) checking for orphan ships on Citadel (mobile strength 441) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:36 PM Instigators PerSecondLogic ends 10/6/2018 3:14:36 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 2801) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:36 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1211) checking for orphan ships on Citadel (mobile strength 441) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:36 PM Instigators PerSecondLogic ends 10/6/2018 3:14:36 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 2801) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:36 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1211) checking for orphan ships on Citadel (mobile strength 441) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:36 PM Instigators PerSecondLogic ends 10/6/2018 3:14:36 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1652 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 21498 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 5348 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 668 hostileStrengthTotal += adjustedUnengagedStrength => 668 result = hostileStrengthTotal - friendlyStrengthTotal => -20830 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 21498 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 5348 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 668 hostileStrengthTotal += adjustedUnengagedStrength => 668 result = hostileStrengthTotal - friendlyStrengthTotal => -20830 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because too much danger: 8793 >= 1652 * 0.75 == 1239 Refusing to flood through Bos because too much danger: 508 current best target = Desjani; danger: 0 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 5348 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 668 hostileStrengthTotal += adjustedUnengagedStrength => 668 result = hostileStrengthTotal - friendlyStrengthTotal => 668 (final) result = Mat.Max( result, FInt.Zero ) => 668 Refusing to flood through Leviathan because too much danger: 668 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 5348 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 668 hostileStrengthTotal += adjustedUnengagedStrength => 668 result = hostileStrengthTotal - friendlyStrengthTotal => 668 (final) result = Mat.Max( result, FInt.Zero ) => 668 current best target = Leviathan; danger: 668 Refusing to flood through Florina because too much danger: 668 Refusing to flood through Young because too much danger: 668 Refusing to flood through Nadin because too much danger: 668 Refusing to flood through Gatru because too much danger: 668 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 21498 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 5348 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 668 hostileStrengthTotal += adjustedUnengagedStrength => 668 result = hostileStrengthTotal - friendlyStrengthTotal => -20830 (final) result = Mat.Max( result, FInt.Zero ) => 0 Trying to path from Citadel to Leviathan; result.Count=2 command queued:19:2 have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:14:36 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:14:37 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 2801) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:37 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1211) checking for orphan ships on Citadel (mobile strength 441) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:37 PM Instigators PerSecondLogic ends 10/6/2018 3:14:37 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 2801) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:37 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1211) checking for orphan ships on Citadel (mobile strength 441) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:37 PM Instigators PerSecondLogic ends 10/6/2018 3:14:37 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 2801) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:37 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1211) checking for orphan ships on Citadel (mobile strength 441) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:37 PM Instigators PerSecondLogic ends 10/6/2018 3:14:37 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:14:37 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:14:37 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 30 from AI (index 2) refusing donation because current SF strength (3212) is greater than the population cap of 3200) 10/6/2018 3:14:37 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 2801) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:37 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1346) checking for orphan ships on Citadel (mobile strength 306) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:37 PM Instigators PerSecondLogic ends 10/6/2018 3:14:37 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 2801) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:37 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1421) checking for orphan ships on Citadel (mobile strength 231) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:37 PM Instigators PerSecondLogic ends 10/6/2018 3:14:37 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 2801) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:37 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:37 PM Instigators PerSecondLogic ends 10/6/2018 3:14:38 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 2801) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:38 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:38 PM Instigators PerSecondLogic ends 10/6/2018 3:14:38 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 2801) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:38 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:38 PM Instigators PerSecondLogic ends 10/6/2018 3:14:38 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:14:38 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 2801) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:38 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:38 PM Instigators PerSecondLogic ends 10/6/2018 3:14:38 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 2801) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:38 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:38 PM Instigators PerSecondLogic ends 10/6/2018 3:14:38 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 2801) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:38 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:38 PM Instigators PerSecondLogic ends 10/6/2018 3:14:38 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 2801) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:38 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:38 PM Instigators PerSecondLogic ends 10/6/2018 3:14:38 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 3212 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 22754 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 3146 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 393 hostileStrengthTotal += adjustedUnengagedStrength => 393 result = hostileStrengthTotal - friendlyStrengthTotal => -22361 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 22754 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 3146 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 393 hostileStrengthTotal += adjustedUnengagedStrength => 393 result = hostileStrengthTotal - friendlyStrengthTotal => -22361 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 3146 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 393 hostileStrengthTotal += adjustedUnengagedStrength => 393 result = hostileStrengthTotal - friendlyStrengthTotal => 393 (final) result = Mat.Max( result, FInt.Zero ) => 393 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 3146 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 393 hostileStrengthTotal += adjustedUnengagedStrength => 393 result = hostileStrengthTotal - friendlyStrengthTotal => 393 (final) result = Mat.Max( result, FInt.Zero ) => 393 current best target = Leviathan; danger: 393 current best target = Citadel; danger: 786 rejecting target Tarjan because is closer than 2 hops to hostile-owned planet rejecting target Teng because is closer than 2 hops to hostile-owned planet Refusing to flood into Kolodner because controlled by side hostile to me rejecting target Bos because is closer than 2 hops to hostile-owned planet have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:14:38 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:14:39 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 2801) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:39 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:39 PM Instigators PerSecondLogic ends 10/6/2018 3:14:39 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 2801) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:39 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:39 PM Instigators PerSecondLogic ends 10/6/2018 3:14:39 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 2801) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:39 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:39 PM Instigators PerSecondLogic ends 10/6/2018 3:14:39 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 2801) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:39 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:39 PM Instigators PerSecondLogic ends 10/6/2018 3:14:39 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 2801) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:39 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:39 PM Instigators PerSecondLogic ends 10/6/2018 3:14:39 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 2801) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:39 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:39 PM Instigators PerSecondLogic ends 10/6/2018 3:14:40 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 2801) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:40 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:40 PM Instigators PerSecondLogic ends 10/6/2018 3:14:40 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 2801) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:40 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:40 PM Instigators PerSecondLogic ends 10/6/2018 3:14:40 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 2801) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:40 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:40 PM Instigators PerSecondLogic ends 10/6/2018 3:14:40 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 2801) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:40 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:40 PM Instigators PerSecondLogic ends 10/6/2018 3:14:40 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 2801) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:40 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:40 PM Instigators PerSecondLogic ends 10/6/2018 3:14:40 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 2801) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:40 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:40 PM Instigators PerSecondLogic ends 10/6/2018 3:14:40 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:14:41 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 2801) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:41 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:41 PM Instigators PerSecondLogic ends 10/6/2018 3:14:41 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 2801) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:41 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:41 PM Instigators PerSecondLogic ends 10/6/2018 3:14:41 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 2801) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:41 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:41 PM Instigators PerSecondLogic ends 10/6/2018 3:14:41 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 2801) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:41 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:41 PM Instigators PerSecondLogic ends 10/6/2018 3:14:41 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 2801) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:41 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:41 PM Instigators PerSecondLogic ends 10/6/2018 3:14:41 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1652 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 21498 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 258 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 32 hostileStrengthTotal += adjustedUnengagedStrength => 32 result = hostileStrengthTotal - friendlyStrengthTotal => -21466 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 21498 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 258 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 32 hostileStrengthTotal += adjustedUnengagedStrength => 32 result = hostileStrengthTotal - friendlyStrengthTotal => -21466 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because too much danger: 3608 >= 1652 * 0.75 == 1239 current best target = Desjani; danger: 0 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 258 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 32 hostileStrengthTotal += adjustedUnengagedStrength => 32 result = hostileStrengthTotal - friendlyStrengthTotal => 32 (final) result = Mat.Max( result, FInt.Zero ) => 32 computing danger of planet Leviathan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 258 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 32 hostileStrengthTotal += adjustedUnengagedStrength => 32 result = hostileStrengthTotal - friendlyStrengthTotal => 32 (final) result = Mat.Max( result, FInt.Zero ) => 32 current best target = Leviathan; danger: 32 current best target = Citadel; danger: 64 current best target = Tarjan; danger: 129 rejecting target Kolodner because this is the second-try sweep and there IS hostile strength actually on planet computing danger of planet Leviathan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 21498 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 258 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 32 hostileStrengthTotal += adjustedUnengagedStrength => 32 result = hostileStrengthTotal - friendlyStrengthTotal => -21466 (final) result = Mat.Max( result, FInt.Zero ) => 0 Trying to path from Leviathan to Tarjan; result.Count=3 command queued:52:3 skipping the intra-planet positioning and budget-conversion steps we don't have any strength on Tarjan yet Hunter Fleet Long Range Planning trace ends 10/6/2018 3:14:41 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:14:41 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 2801) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:41 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:41 PM Instigators PerSecondLogic ends 10/6/2018 3:14:42 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 2801) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:42 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:42 PM Instigators PerSecondLogic ends 10/6/2018 3:14:42 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 2801) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:42 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:42 PM Instigators PerSecondLogic ends 10/6/2018 3:14:42 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -367.08 is <= zero skipping budget Normal because strength balance -7.08 is <= zero skipping budget RapidResponse because strength balance -4.15 is <= zero skipping budget Bruisers because strength balance -14.08 is <= zero skipping budget ShieldGuardians because strength balance -549.36 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 2801) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:42 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 131) checking for orphan ships on Citadel (mobile strength 1521) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:42 PM Instigators PerSecondLogic ends 10/6/2018 3:14:42 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 90 from AI (index 2) accepting donation because current SF strength (3212) is less than the population cap of 9600 allocating x0.25 (22.5) to NonShieldGuardians (previously -367.08, now -344.58) allocating x0.25 (22.5) to Normal (previously -7.08, now 15.42) allocating x0.2 (18) to RapidResponse (previously -4.15, now 13.85) allocating x0.25 (22.5) to Bruisers (previously -14.08, now 8.42) allocating x0.05 (4.48) to ShieldGuardians (previously -549.36, now -544.88) SpecialForces ReceiveDonation trace ends 10/6/2018 3:14:42 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:14:42 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:14:42 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:14:42 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -344.58 is <= zero budget Normal has 15.42 strength, so trying to spend it (bag contains 4 items) picked MetabolizingGangsaw (20 strength) spawned at AICommandStation on Citadel and transferred 0 strength to the new unit's hangars budget RapidResponse has 13.85 strength, so trying to spend it (bag contains 4 items) picked MetabolizingGangsaw (20 strength) spawned at AICommandStation on Citadel and transferred 0 strength to the new unit's hangars budget Bruisers has 8.42 strength, so trying to spend it (bag contains 4 items) picked Raider (13 strength) spawned at AICommandStation on Citadel and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance -544.88 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 2801) checking for orphan ships on Amaut (mobile strength 15) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:42 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 13) checking for orphan ships on Citadel (mobile strength 1639) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:42 PM Instigators PerSecondLogic ends 10/6/2018 3:14:42 PM Instigators Long Range Planning trace ends 10/6/2018 3:14:42 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:14:42 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -344.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -6.15 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -544.88 is <= zero checking for orphan ships on Leviathan (mobile strength 411) checking for orphan ships on Citadel (mobile strength 2801) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:42 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 13) checking for orphan ships on Citadel (mobile strength 1639) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:42 PM Instigators PerSecondLogic ends 10/6/2018 3:14:42 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -344.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -6.15 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -544.88 is <= zero checking for orphan ships on Leviathan (mobile strength 411) checking for orphan ships on Citadel (mobile strength 2854) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:42 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 13) checking for orphan ships on Citadel (mobile strength 1639) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:42 PM Instigators PerSecondLogic ends 10/6/2018 3:14:42 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:14:43 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -344.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -6.15 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -544.88 is <= zero checking for orphan ships on Leviathan (mobile strength 411) checking for orphan ships on Citadel (mobile strength 2854) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:43 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 13) checking for orphan ships on Citadel (mobile strength 1639) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:43 PM Instigators PerSecondLogic ends 10/6/2018 3:14:43 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -344.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -6.15 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -544.88 is <= zero checking for orphan ships on Leviathan (mobile strength 411) checking for orphan ships on Citadel (mobile strength 2854) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:43 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 13) checking for orphan ships on Citadel (mobile strength 1639) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:43 PM Instigators PerSecondLogic ends 10/6/2018 3:14:43 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -344.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -6.15 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -544.88 is <= zero checking for orphan ships on Leviathan (mobile strength 411) checking for orphan ships on Citadel (mobile strength 2854) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:43 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 13) checking for orphan ships on Citadel (mobile strength 1639) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:43 PM Instigators PerSecondLogic ends 10/6/2018 3:14:43 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -344.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -6.15 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -544.88 is <= zero checking for orphan ships on Leviathan (mobile strength 411) checking for orphan ships on Citadel (mobile strength 2854) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:43 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 13) checking for orphan ships on Citadel (mobile strength 1639) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:43 PM Instigators PerSecondLogic ends 10/6/2018 3:14:43 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -344.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -6.15 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -544.88 is <= zero checking for orphan ships on Leviathan (mobile strength 411) checking for orphan ships on Citadel (mobile strength 2854) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:43 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 13) checking for orphan ships on Citadel (mobile strength 1639) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:43 PM Instigators PerSecondLogic ends 10/6/2018 3:14:43 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 3265 computing danger of planet Citadel in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 20510 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 1885 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 471 hostileStrengthTotal += adjustedUnengagedStrength => 471 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 471 result = hostileStrengthTotal - friendlyStrengthTotal => -20039 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Citadel in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 20510 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 1885 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 471 hostileStrengthTotal += adjustedUnengagedStrength => 471 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 471 result = hostileStrengthTotal - friendlyStrengthTotal => -20039 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 current best target = Leviathan; danger: 235 computing danger of planet Citadel in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 1885 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 471 hostileStrengthTotal += adjustedUnengagedStrength => 471 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 471 result = hostileStrengthTotal - friendlyStrengthTotal => 471 (final) result = Mat.Max( result, FInt.Zero ) => 471 computing danger of planet Citadel in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 1885 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 471 hostileStrengthTotal += adjustedUnengagedStrength => 471 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 471 result = hostileStrengthTotal - friendlyStrengthTotal => 471 (final) result = Mat.Max( result, FInt.Zero ) => 471 current best target = Citadel; danger: 471 rejecting target Tarjan because is closer than 2 hops to hostile-owned planet rejecting target Teng because is closer than 2 hops to hostile-owned planet Refusing to flood into Kolodner because controlled by side hostile to me rejecting target Bos because is closer than 2 hops to hostile-owned planet computing danger of planet Citadel in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 20510 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 1885 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 471 hostileStrengthTotal += adjustedUnengagedStrength => 471 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 471 result = hostileStrengthTotal - friendlyStrengthTotal => -20039 (final) result = Mat.Max( result, FInt.Zero ) => 0 have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:14:43 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:14:43 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -344.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -6.15 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -544.88 is <= zero checking for orphan ships on Leviathan (mobile strength 411) checking for orphan ships on Citadel (mobile strength 2854) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:43 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 13) checking for orphan ships on Citadel (mobile strength 1639) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:43 PM Instigators PerSecondLogic ends 10/6/2018 3:14:44 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -344.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -6.15 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -544.88 is <= zero checking for orphan ships on Leviathan (mobile strength 411) checking for orphan ships on Citadel (mobile strength 2854) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:44 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 13) checking for orphan ships on Citadel (mobile strength 1639) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:44 PM Instigators PerSecondLogic ends 10/6/2018 3:14:44 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1652 computing danger of planet Citadel in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 21725 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 1989 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 497 hostileStrengthTotal += adjustedUnengagedStrength => 497 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 497 result = hostileStrengthTotal - friendlyStrengthTotal => -21228 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Citadel in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 21725 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 1989 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 497 hostileStrengthTotal += adjustedUnengagedStrength => 497 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 497 result = hostileStrengthTotal - friendlyStrengthTotal => -21228 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because too much danger: 5339 >= 1652 * 0.75 == 1239 current best target = Desjani; danger: 0 Refusing to flood through Leviathan because too much danger: 248 current best target = Leviathan; danger: 248 Refusing to flood through Florina because too much danger: 248 Refusing to flood through Young because too much danger: 248 Refusing to flood through Nadin because too much danger: 248 Refusing to flood through Gatru because too much danger: 248 Trying to path from Citadel to Leviathan; result.Count=2 command queued:51:2 have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:14:44 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:14:44 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -344.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -6.15 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -544.88 is <= zero checking for orphan ships on Leviathan (mobile strength 411) checking for orphan ships on Citadel (mobile strength 2854) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:44 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 13) checking for orphan ships on Citadel (mobile strength 1639) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:44 PM Instigators PerSecondLogic ends 10/6/2018 3:14:44 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -344.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -6.15 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -544.88 is <= zero checking for orphan ships on Leviathan (mobile strength 411) checking for orphan ships on Citadel (mobile strength 2854) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:44 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 13) checking for orphan ships on Citadel (mobile strength 1639) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:44 PM Instigators PerSecondLogic ends 10/6/2018 3:14:44 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -344.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -6.15 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -544.88 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3250) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:44 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 13) checking for orphan ships on Citadel (mobile strength 1639) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:44 PM Instigators PerSecondLogic ends 10/6/2018 3:14:44 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:14:44 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:14:44 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -344.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -6.15 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -544.88 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3250) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:44 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 13) checking for orphan ships on Citadel (mobile strength 1639) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:44 PM Instigators PerSecondLogic ends 10/6/2018 3:14:44 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -344.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -6.15 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -544.88 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3250) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:44 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Citadel (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:44 PM Instigators PerSecondLogic ends 10/6/2018 3:14:45 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -344.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -6.15 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -544.88 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3250) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:45 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Citadel (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:45 PM Instigators PerSecondLogic ends 10/6/2018 3:14:45 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -344.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -6.15 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -544.88 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3250) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:45 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Citadel (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:45 PM Instigators PerSecondLogic ends 10/6/2018 3:14:45 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -344.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -6.15 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -544.88 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3250) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:45 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 13) checking for orphan ships on Citadel (mobile strength 1639) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:45 PM Instigators PerSecondLogic ends 10/6/2018 3:14:45 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -344.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -6.15 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -544.88 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3250) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:45 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 26) checking for orphan ships on Citadel (mobile strength 1626) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:45 PM Instigators PerSecondLogic ends 10/6/2018 3:14:45 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -344.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -6.15 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -544.88 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3250) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:45 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 52) checking for orphan ships on Citadel (mobile strength 1600) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:45 PM Instigators PerSecondLogic ends 10/6/2018 3:14:45 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:14:45 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -344.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -6.15 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -544.88 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3250) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:45 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 65) checking for orphan ships on Citadel (mobile strength 1587) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:45 PM Instigators PerSecondLogic ends 10/6/2018 3:14:46 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -344.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -6.15 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -544.88 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3250) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:46 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 65) checking for orphan ships on Citadel (mobile strength 1587) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:46 PM Instigators PerSecondLogic ends 10/6/2018 3:14:46 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 3265 computing danger of planet Citadel in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 20365 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 2454 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 613 hostileStrengthTotal += adjustedUnengagedStrength => 613 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 613 result = hostileStrengthTotal - friendlyStrengthTotal => -19752 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Citadel in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 20365 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 2454 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 613 hostileStrengthTotal += adjustedUnengagedStrength => 613 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 613 result = hostileStrengthTotal - friendlyStrengthTotal => -19752 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 current best target = Leviathan; danger: 306 computing danger of planet Citadel in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 2454 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 613 hostileStrengthTotal += adjustedUnengagedStrength => 613 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 613 result = hostileStrengthTotal - friendlyStrengthTotal => 613 (final) result = Mat.Max( result, FInt.Zero ) => 613 computing danger of planet Citadel in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 2454 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 613 hostileStrengthTotal += adjustedUnengagedStrength => 613 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 613 result = hostileStrengthTotal - friendlyStrengthTotal => 613 (final) result = Mat.Max( result, FInt.Zero ) => 613 current best target = Citadel; danger: 613 rejecting target Tarjan because is closer than 2 hops to hostile-owned planet rejecting target Teng because is closer than 2 hops to hostile-owned planet Refusing to flood into Kolodner because controlled by side hostile to me rejecting target Bos because is closer than 2 hops to hostile-owned planet computing danger of planet Citadel in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 20365 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 2454 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 613 hostileStrengthTotal += adjustedUnengagedStrength => 613 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 613 result = hostileStrengthTotal - friendlyStrengthTotal => -19752 (final) result = Mat.Max( result, FInt.Zero ) => 0 have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:14:46 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:14:46 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -344.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -6.15 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -544.88 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3250) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:46 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 158) checking for orphan ships on Citadel (mobile strength 1494) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:46 PM Instigators PerSecondLogic ends 10/6/2018 3:14:46 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -344.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -6.15 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -544.88 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3250) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:46 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 188) checking for orphan ships on Citadel (mobile strength 1464) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:46 PM Instigators PerSecondLogic ends 10/6/2018 3:14:46 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -344.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -6.15 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -544.88 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3250) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:46 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 318) checking for orphan ships on Citadel (mobile strength 1334) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:46 PM Instigators PerSecondLogic ends 10/6/2018 3:14:46 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -344.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -6.15 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -544.88 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3250) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:46 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1202) checking for orphan ships on Citadel (mobile strength 450) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:46 PM Instigators PerSecondLogic ends 10/6/2018 3:14:46 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -344.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -6.15 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -544.88 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3250) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:46 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1507) checking for orphan ships on Citadel (mobile strength 145) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:46 PM Instigators PerSecondLogic ends 10/6/2018 3:14:47 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -344.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -6.15 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -544.88 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3250) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:47 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1557) checking for orphan ships on Citadel (mobile strength 95) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:47 PM Instigators PerSecondLogic ends 10/6/2018 3:14:47 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -344.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -6.15 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -544.88 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3250) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:47 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1557) checking for orphan ships on Citadel (mobile strength 95) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:47 PM Instigators PerSecondLogic ends 10/6/2018 3:14:47 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -344.58 is <= zero skipping budget Normal because strength balance -4.58 is <= zero skipping budget RapidResponse because strength balance -6.15 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -544.88 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3250) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:47 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1557) checking for orphan ships on Citadel (mobile strength 95) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:47 PM Instigators PerSecondLogic ends 10/6/2018 3:14:47 PM Instigators Long Range Planning trace ends 10/6/2018 3:14:47 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:14:47 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 90 from AI (index 2) accepting donation because current SF strength (3265) is less than the population cap of 9600 allocating x0.25 (22.5) to NonShieldGuardians (previously -344.58, now -322.08) allocating x0.25 (22.5) to Normal (previously -4.58, now 17.92) allocating x0.2 (18) to RapidResponse (previously -6.15, now 11.84) allocating x0.25 (22.5) to Bruisers (previously -4.58, now 17.92) allocating x0.05 (4.48) to ShieldGuardians (previously -544.88, now -540.39) SpecialForces ReceiveDonation trace ends 10/6/2018 3:14:47 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:14:47 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:14:47 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:14:47 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -322.08 is <= zero budget Normal has 17.92 strength, so trying to spend it (bag contains 4 items) picked ArmorShip (22 strength) spawned at AICommandStation on Citadel and transferred 0 strength to the new unit's hangars budget RapidResponse has 11.84 strength, so trying to spend it (bag contains 4 items) picked Raider (13 strength) spawned at AICommandStation on Citadel and transferred 0 strength to the new unit's hangars budget Bruisers has 17.92 strength, so trying to spend it (bag contains 4 items) picked Raider (13 strength) spawned at AICommandStation on Citadel and transferred 0 strength to the new unit's hangars picked MetabolizingGangsaw (20 strength) spawned at AICommandStation on Citadel and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance -540.39 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3250) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:47 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 13) checking for orphan ships on Leviathan (mobile strength 1557) checking for orphan ships on Citadel (mobile strength 82) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:47 PM Instigators PerSecondLogic ends 10/6/2018 3:14:47 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -322.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -1.16 is <= zero skipping budget Bruisers because strength balance -15.08 is <= zero skipping budget ShieldGuardians because strength balance -540.39 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3318) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:47 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 13) checking for orphan ships on Leviathan (mobile strength 1572) checking for orphan ships on Citadel (mobile strength 67) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:47 PM Instigators PerSecondLogic ends 10/6/2018 3:14:47 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:14:47 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -322.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -1.16 is <= zero skipping budget Bruisers because strength balance -15.08 is <= zero skipping budget ShieldGuardians because strength balance -540.39 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3318) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:47 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 13) checking for orphan ships on Leviathan (mobile strength 1587) checking for orphan ships on Citadel (mobile strength 52) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:47 PM Instigators PerSecondLogic ends 10/6/2018 3:14:48 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -322.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -1.16 is <= zero skipping budget Bruisers because strength balance -15.08 is <= zero skipping budget ShieldGuardians because strength balance -540.39 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3318) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:48 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 13) checking for orphan ships on Leviathan (mobile strength 1587) checking for orphan ships on Citadel (mobile strength 52) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:48 PM Instigators PerSecondLogic ends 10/6/2018 3:14:48 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:14:48 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -322.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -1.16 is <= zero skipping budget Bruisers because strength balance -15.08 is <= zero skipping budget ShieldGuardians because strength balance -540.39 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3318) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:48 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 13) checking for orphan ships on Leviathan (mobile strength 1602) checking for orphan ships on Citadel (mobile strength 37) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:48 PM Instigators PerSecondLogic ends 10/6/2018 3:14:48 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -322.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -1.16 is <= zero skipping budget Bruisers because strength balance -15.08 is <= zero skipping budget ShieldGuardians because strength balance -540.39 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3318) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:48 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 13) checking for orphan ships on Leviathan (mobile strength 1602) checking for orphan ships on Citadel (mobile strength 37) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:48 PM Instigators PerSecondLogic ends 10/6/2018 3:14:48 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -322.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -1.16 is <= zero skipping budget Bruisers because strength balance -15.08 is <= zero skipping budget ShieldGuardians because strength balance -540.39 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3318) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:48 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 13) checking for orphan ships on Leviathan (mobile strength 1602) checking for orphan ships on Citadel (mobile strength 37) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:48 PM Instigators PerSecondLogic ends 10/6/2018 3:14:48 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -322.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -1.16 is <= zero skipping budget Bruisers because strength balance -15.08 is <= zero skipping budget ShieldGuardians because strength balance -540.39 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3318) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:48 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 13) checking for orphan ships on Leviathan (mobile strength 1602) checking for orphan ships on Citadel (mobile strength 37) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:48 PM Instigators PerSecondLogic ends 10/6/2018 3:14:48 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -322.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -1.16 is <= zero skipping budget Bruisers because strength balance -15.08 is <= zero skipping budget ShieldGuardians because strength balance -540.39 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3318) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:48 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 13) checking for orphan ships on Leviathan (mobile strength 1602) checking for orphan ships on Citadel (mobile strength 37) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:48 PM Instigators PerSecondLogic ends 10/6/2018 3:14:48 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1652 computing danger of planet Citadel in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 22189 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -22189 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Citadel in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 22189 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -22189 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Kolodner; danger: 132 Trying to path from Leviathan to Kolodner; result.Count=4 Trying to path from Tarjan to Kolodner; result.Count=2 Trying to path from Citadel to Kolodner; result.Count=3 command queued:50:4 command queued:1:2 command queued:1:3 skipping the intra-planet positioning and budget-conversion steps because Kolodner is contested Hunter Fleet Long Range Planning trace ends 10/6/2018 3:14:48 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:14:49 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -322.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -1.16 is <= zero skipping budget Bruisers because strength balance -15.08 is <= zero skipping budget ShieldGuardians because strength balance -540.39 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3318) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:49 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 13) checking for orphan ships on Leviathan (mobile strength 1617) checking for orphan ships on Citadel (mobile strength 22) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:49 PM Instigators PerSecondLogic ends 10/6/2018 3:14:49 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -322.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -1.16 is <= zero skipping budget Bruisers because strength balance -15.08 is <= zero skipping budget ShieldGuardians because strength balance -540.39 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3318) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:49 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 13) checking for orphan ships on Leviathan (mobile strength 1617) checking for orphan ships on Citadel (mobile strength 22) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:49 PM Instigators PerSecondLogic ends 10/6/2018 3:14:49 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -322.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -1.16 is <= zero skipping budget Bruisers because strength balance -15.08 is <= zero skipping budget ShieldGuardians because strength balance -540.39 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3318) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:49 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 13) checking for orphan ships on Leviathan (mobile strength 1617) checking for orphan ships on Citadel (mobile strength 22) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:49 PM Instigators PerSecondLogic ends 10/6/2018 3:14:49 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:14:49 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:14:49 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -322.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -1.16 is <= zero skipping budget Bruisers because strength balance -15.08 is <= zero skipping budget ShieldGuardians because strength balance -540.39 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3318) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:49 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 13) checking for orphan ships on Leviathan (mobile strength 342) checking for orphan ships on Citadel (mobile strength 1297) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:49 PM Instigators PerSecondLogic ends 10/6/2018 3:14:49 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -322.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -1.16 is <= zero skipping budget Bruisers because strength balance -15.08 is <= zero skipping budget ShieldGuardians because strength balance -540.39 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3318) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:49 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 13) checking for orphan ships on Citadel (mobile strength 1639) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:49 PM Instigators PerSecondLogic ends 10/6/2018 3:14:49 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -322.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -1.16 is <= zero skipping budget Bruisers because strength balance -15.08 is <= zero skipping budget ShieldGuardians because strength balance -540.39 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3318) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:49 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 13) checking for orphan ships on Citadel (mobile strength 1639) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:49 PM Instigators PerSecondLogic ends 10/6/2018 3:14:50 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -322.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -1.16 is <= zero skipping budget Bruisers because strength balance -15.08 is <= zero skipping budget ShieldGuardians because strength balance -540.39 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3318) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:50 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 13) checking for orphan ships on Citadel (mobile strength 1639) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:50 PM Instigators PerSecondLogic ends 10/6/2018 3:14:50 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:14:50 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -322.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -1.16 is <= zero skipping budget Bruisers because strength balance -15.08 is <= zero skipping budget ShieldGuardians because strength balance -540.39 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3318) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:50 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 13) checking for orphan ships on Citadel (mobile strength 1639) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:50 PM Instigators PerSecondLogic ends 10/6/2018 3:14:50 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -322.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -1.16 is <= zero skipping budget Bruisers because strength balance -15.08 is <= zero skipping budget ShieldGuardians because strength balance -540.39 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3318) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:50 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 13) checking for orphan ships on Citadel (mobile strength 1639) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:50 PM Instigators PerSecondLogic ends 10/6/2018 3:14:50 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -322.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -1.16 is <= zero skipping budget Bruisers because strength balance -15.08 is <= zero skipping budget ShieldGuardians because strength balance -540.39 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3318) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:50 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 13) checking for orphan ships on Citadel (mobile strength 1639) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:50 PM Instigators PerSecondLogic ends 10/6/2018 3:14:50 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -322.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -1.16 is <= zero skipping budget Bruisers because strength balance -15.08 is <= zero skipping budget ShieldGuardians because strength balance -540.39 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3318) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:50 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 13) checking for orphan ships on Citadel (mobile strength 1639) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:50 PM Instigators PerSecondLogic ends 10/6/2018 3:14:50 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -322.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -1.16 is <= zero skipping budget Bruisers because strength balance -15.08 is <= zero skipping budget ShieldGuardians because strength balance -540.39 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3318) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:50 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 13) checking for orphan ships on Citadel (mobile strength 1639) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:50 PM Instigators PerSecondLogic ends 10/6/2018 3:14:50 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 3333 computing danger of planet Citadel in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 20510 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -20510 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Citadel in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 20510 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -20510 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 computing danger of planet Citadel in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Citadel in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Citadel in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 20510 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -20510 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:14:50 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:14:51 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -322.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -1.16 is <= zero skipping budget Bruisers because strength balance -15.08 is <= zero skipping budget ShieldGuardians because strength balance -540.39 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3318) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:51 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 13) checking for orphan ships on Citadel (mobile strength 1639) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:51 PM Instigators PerSecondLogic ends 10/6/2018 3:14:51 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -322.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -1.16 is <= zero skipping budget Bruisers because strength balance -15.08 is <= zero skipping budget ShieldGuardians because strength balance -540.39 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3318) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:51 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 13) checking for orphan ships on Citadel (mobile strength 1639) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:51 PM Instigators PerSecondLogic ends 10/6/2018 3:14:51 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -322.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -1.16 is <= zero skipping budget Bruisers because strength balance -15.08 is <= zero skipping budget ShieldGuardians because strength balance -540.39 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3318) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:51 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 13) checking for orphan ships on Citadel (mobile strength 1639) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:51 PM Instigators PerSecondLogic ends 10/6/2018 3:14:51 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -322.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -1.16 is <= zero skipping budget Bruisers because strength balance -15.08 is <= zero skipping budget ShieldGuardians because strength balance -540.39 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3318) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:51 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 13) ignoring orphan ships on Kolodner because hostile strength present (20001) checking for orphan ships on Citadel (mobile strength 1639) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:51 PM Instigators PerSecondLogic ends 10/6/2018 3:14:51 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -322.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -1.16 is <= zero skipping budget Bruisers because strength balance -15.08 is <= zero skipping budget ShieldGuardians because strength balance -540.39 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3318) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:51 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 13) ignoring orphan ships on Kolodner because hostile strength present (20001) checking for orphan ships on Citadel (mobile strength 1639) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:51 PM Instigators PerSecondLogic ends 10/6/2018 3:14:51 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -322.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -1.16 is <= zero skipping budget Bruisers because strength balance -15.08 is <= zero skipping budget ShieldGuardians because strength balance -540.39 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3318) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:51 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 13) ignoring orphan ships on Kolodner because hostile strength present (20001) checking for orphan ships on Citadel (mobile strength 1639) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:51 PM Instigators PerSecondLogic ends 10/6/2018 3:14:52 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -322.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -1.16 is <= zero skipping budget Bruisers because strength balance -15.08 is <= zero skipping budget ShieldGuardians because strength balance -540.39 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3318) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:52 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 13) ignoring orphan ships on Kolodner because hostile strength present (20001) checking for orphan ships on Tarjan (mobile strength 13) checking for orphan ships on Citadel (mobile strength 1626) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:52 PM Instigators PerSecondLogic ends 10/6/2018 3:14:52 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -322.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -1.16 is <= zero skipping budget Bruisers because strength balance -15.08 is <= zero skipping budget ShieldGuardians because strength balance -540.39 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3318) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:52 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 13) ignoring orphan ships on Kolodner because hostile strength present (20001) checking for orphan ships on Tarjan (mobile strength 39) checking for orphan ships on Citadel (mobile strength 1600) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:52 PM Instigators PerSecondLogic ends 10/6/2018 3:14:52 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -322.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -1.16 is <= zero skipping budget Bruisers because strength balance -15.08 is <= zero skipping budget ShieldGuardians because strength balance -540.39 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3318) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:52 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 13) ignoring orphan ships on Kolodner because hostile strength present (20001) checking for orphan ships on Tarjan (mobile strength 91) checking for orphan ships on Citadel (mobile strength 1548) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:52 PM Instigators PerSecondLogic ends 10/6/2018 3:14:52 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 90 from AI (index 2) accepting donation because current SF strength (3333) is less than the population cap of 9600 allocating x0.25 (22.5) to NonShieldGuardians (previously -322.08, now -299.58) allocating x0.25 (22.5) to Normal (previously -4.08, now 18.42) allocating x0.2 (18) to RapidResponse (previously -1.16, now 16.84) allocating x0.25 (22.5) to Bruisers (previously -15.08, now 7.42) allocating x0.05 (4.48) to ShieldGuardians (previously -540.39, now -535.91) SpecialForces ReceiveDonation trace ends 10/6/2018 3:14:52 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:14:52 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:14:52 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:14:52 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -299.58 is <= zero budget Normal has 18.42 strength, so trying to spend it (bag contains 4 items) picked ArmorShip (22 strength) spawned at AICommandStation on Citadel and transferred 0 strength to the new unit's hangars budget RapidResponse has 16.84 strength, so trying to spend it (bag contains 4 items) picked MetabolizingGangsaw (20 strength) spawned at AICommandStation on Citadel and transferred 0 strength to the new unit's hangars budget Bruisers has 7.42 strength, so trying to spend it (bag contains 4 items) picked Raider (13 strength) spawned at AICommandStation on Citadel and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance -535.91 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3318) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:52 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 13) ignoring orphan ships on Kolodner because hostile strength present (20001) checking for orphan ships on Tarjan (mobile strength 143) checking for orphan ships on Citadel (mobile strength 1496) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:52 PM Instigators PerSecondLogic ends 10/6/2018 3:14:52 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -299.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -3.16 is <= zero skipping budget Bruisers because strength balance -5.58 is <= zero skipping budget ShieldGuardians because strength balance -535.91 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3373) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:52 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 13) ignoring orphan ships on Kolodner because hostile strength present (20001) checking for orphan ships on Tarjan (mobile strength 169) checking for orphan ships on Citadel (mobile strength 1470) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:52 PM Instigators PerSecondLogic ends 10/6/2018 3:14:52 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -299.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -3.16 is <= zero skipping budget Bruisers because strength balance -5.58 is <= zero skipping budget ShieldGuardians because strength balance -535.91 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3373) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:52 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 13) ignoring orphan ships on Kolodner because hostile strength present (20001) checking for orphan ships on Tarjan (mobile strength 182) checking for orphan ships on Citadel (mobile strength 1457) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:52 PM Instigators PerSecondLogic ends 10/6/2018 3:14:52 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:14:53 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -299.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -3.16 is <= zero skipping budget Bruisers because strength balance -5.58 is <= zero skipping budget ShieldGuardians because strength balance -535.91 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3373) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:53 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 13) ignoring orphan ships on Kolodner because hostile strength present (20001) checking for orphan ships on Tarjan (mobile strength 182) checking for orphan ships on Citadel (mobile strength 1457) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:53 PM Instigators PerSecondLogic ends 10/6/2018 3:14:53 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -299.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -3.16 is <= zero skipping budget Bruisers because strength balance -5.58 is <= zero skipping budget ShieldGuardians because strength balance -535.91 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3373) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:53 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 13) ignoring orphan ships on Kolodner because hostile strength present (20001) checking for orphan ships on Tarjan (mobile strength 182) checking for orphan ships on Citadel (mobile strength 1457) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:53 PM Instigators PerSecondLogic ends 10/6/2018 3:14:53 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -299.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -3.16 is <= zero skipping budget Bruisers because strength balance -5.58 is <= zero skipping budget ShieldGuardians because strength balance -535.91 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3373) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:53 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 13) ignoring orphan ships on Kolodner because hostile strength present (20001) checking for orphan ships on Tarjan (mobile strength 182) checking for orphan ships on Citadel (mobile strength 1457) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:53 PM Instigators PerSecondLogic ends 10/6/2018 3:14:53 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -299.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -3.16 is <= zero skipping budget Bruisers because strength balance -5.58 is <= zero skipping budget ShieldGuardians because strength balance -535.91 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3373) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:53 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 13) ignoring orphan ships on Kolodner because hostile strength present (20001) checking for orphan ships on Tarjan (mobile strength 182) checking for orphan ships on Citadel (mobile strength 1457) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:53 PM Instigators PerSecondLogic ends 10/6/2018 3:14:53 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -299.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -3.16 is <= zero skipping budget Bruisers because strength balance -5.58 is <= zero skipping budget ShieldGuardians because strength balance -535.91 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3373) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:53 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 13) ignoring orphan ships on Kolodner because hostile strength present (20001) checking for orphan ships on Tarjan (mobile strength 182) checking for orphan ships on Citadel (mobile strength 1457) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:53 PM Instigators PerSecondLogic ends 10/6/2018 3:14:53 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1652 computing danger of planet Citadel in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 22244 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -22244 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Citadel in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 22244 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -22244 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because too much danger: 1641 >= 1652 * 0.75 == 1239 current best target = Desjani; danger: 0 computing danger of planet Citadel in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Citadel in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 rejecting target Kolodner because this is the second-try sweep and there IS hostile strength actually on planet Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) skipping the intra-planet positioning and budget-conversion steps because Kolodner is contested Hunter Fleet Long Range Planning trace ends 10/6/2018 3:14:53 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:14:53 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -299.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -3.16 is <= zero skipping budget Bruisers because strength balance -5.58 is <= zero skipping budget ShieldGuardians because strength balance -535.91 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3373) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:53 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 13) ignoring orphan ships on Kolodner because hostile strength present (20001) checking for orphan ships on Tarjan (mobile strength 182) checking for orphan ships on Citadel (mobile strength 1457) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:53 PM Instigators PerSecondLogic ends 10/6/2018 3:14:54 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -299.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -3.16 is <= zero skipping budget Bruisers because strength balance -5.58 is <= zero skipping budget ShieldGuardians because strength balance -535.91 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3373) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:54 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 13) ignoring orphan ships on Kolodner because hostile strength present (20001) checking for orphan ships on Tarjan (mobile strength 182) checking for orphan ships on Citadel (mobile strength 1457) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:54 PM Instigators PerSecondLogic ends 10/6/2018 3:14:54 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -299.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -3.16 is <= zero skipping budget Bruisers because strength balance -5.58 is <= zero skipping budget ShieldGuardians because strength balance -535.91 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3373) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:54 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 26) ignoring orphan ships on Kolodner because hostile strength present (20001) checking for orphan ships on Tarjan (mobile strength 191) checking for orphan ships on Citadel (mobile strength 1435) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:54 PM Instigators PerSecondLogic ends 10/6/2018 3:14:54 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -299.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -3.16 is <= zero skipping budget Bruisers because strength balance -5.58 is <= zero skipping budget ShieldGuardians because strength balance -535.91 is <= zero checking for orphan ships on Leviathan (mobile strength 15) checking for orphan ships on Citadel (mobile strength 3373) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:54 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 39) ignoring orphan ships on Kolodner because hostile strength present (20001) checking for orphan ships on Tarjan (mobile strength 178) checking for orphan ships on Citadel (mobile strength 1435) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:54 PM Instigators PerSecondLogic ends 10/6/2018 3:14:54 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -299.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -3.16 is <= zero skipping budget Bruisers because strength balance -5.58 is <= zero skipping budget ShieldGuardians because strength balance -535.91 is <= zero checking for orphan ships on Citadel (mobile strength 3388) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:54 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 78) ignoring orphan ships on Kolodner because hostile strength present (20001) checking for orphan ships on Tarjan (mobile strength 139) checking for orphan ships on Citadel (mobile strength 1435) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:54 PM Instigators PerSecondLogic ends 10/6/2018 3:14:54 PM Instigators Long Range Planning trace ends 10/6/2018 3:14:54 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:14:54 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -299.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -3.16 is <= zero skipping budget Bruisers because strength balance -5.58 is <= zero skipping budget ShieldGuardians because strength balance -535.91 is <= zero checking for orphan ships on Citadel (mobile strength 3388) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:54 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 117) ignoring orphan ships on Kolodner because hostile strength present (20001) checking for orphan ships on Tarjan (mobile strength 100) checking for orphan ships on Citadel (mobile strength 1435) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:54 PM Instigators PerSecondLogic ends 10/6/2018 3:14:54 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -299.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -3.16 is <= zero skipping budget Bruisers because strength balance -5.58 is <= zero skipping budget ShieldGuardians because strength balance -535.91 is <= zero checking for orphan ships on Citadel (mobile strength 3388) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:54 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 169) ignoring orphan ships on Kolodner because hostile strength present (20001) checking for orphan ships on Tarjan (mobile strength 48) checking for orphan ships on Citadel (mobile strength 1435) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:54 PM Instigators PerSecondLogic ends 10/6/2018 3:14:54 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:14:55 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -299.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -3.16 is <= zero skipping budget Bruisers because strength balance -5.58 is <= zero skipping budget ShieldGuardians because strength balance -535.91 is <= zero checking for orphan ships on Citadel (mobile strength 3388) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:55 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 195) ignoring orphan ships on Kolodner because hostile strength present (20001) checking for orphan ships on Tarjan (mobile strength 22) checking for orphan ships on Citadel (mobile strength 1435) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:55 PM Instigators PerSecondLogic ends 10/6/2018 3:14:55 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -299.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -3.16 is <= zero skipping budget Bruisers because strength balance -5.58 is <= zero skipping budget ShieldGuardians because strength balance -535.91 is <= zero checking for orphan ships on Citadel (mobile strength 3388) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:55 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 195) ignoring orphan ships on Kolodner because hostile strength present (20001) checking for orphan ships on Tarjan (mobile strength 22) checking for orphan ships on Citadel (mobile strength 1435) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:55 PM Instigators PerSecondLogic ends 10/6/2018 3:14:55 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -299.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -3.16 is <= zero skipping budget Bruisers because strength balance -5.58 is <= zero skipping budget ShieldGuardians because strength balance -535.91 is <= zero checking for orphan ships on Citadel (mobile strength 3388) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:55 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 195) ignoring orphan ships on Kolodner because hostile strength present (20001) checking for orphan ships on Tarjan (mobile strength 44) checking for orphan ships on Citadel (mobile strength 1413) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:55 PM Instigators PerSecondLogic ends 10/6/2018 3:14:55 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -299.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -3.16 is <= zero skipping budget Bruisers because strength balance -5.58 is <= zero skipping budget ShieldGuardians because strength balance -535.91 is <= zero checking for orphan ships on Citadel (mobile strength 3388) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:55 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 195) ignoring orphan ships on Kolodner because hostile strength present (20001) checking for orphan ships on Tarjan (mobile strength 110) checking for orphan ships on Citadel (mobile strength 1347) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:55 PM Instigators PerSecondLogic ends 10/6/2018 3:14:55 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -299.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -3.16 is <= zero skipping budget Bruisers because strength balance -5.58 is <= zero skipping budget ShieldGuardians because strength balance -535.91 is <= zero checking for orphan ships on Citadel (mobile strength 3388) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:55 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 195) ignoring orphan ships on Kolodner because hostile strength present (20001) checking for orphan ships on Tarjan (mobile strength 220) checking for orphan ships on Citadel (mobile strength 1237) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:55 PM Instigators PerSecondLogic ends 10/6/2018 3:14:55 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 3388 computing danger of planet Citadel in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 20064 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -20064 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Citadel in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 20064 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -20064 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 computing danger of planet Citadel in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Citadel in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Citadel in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 20064 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -20064 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:14:55 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:14:55 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -299.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -3.16 is <= zero skipping budget Bruisers because strength balance -5.58 is <= zero skipping budget ShieldGuardians because strength balance -535.91 is <= zero checking for orphan ships on Citadel (mobile strength 3388) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:55 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 195) ignoring orphan ships on Kolodner because hostile strength present (20000) checking for orphan ships on Tarjan (mobile strength 264) checking for orphan ships on Citadel (mobile strength 1193) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:55 PM Instigators PerSecondLogic ends 10/6/2018 3:14:56 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -299.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -3.16 is <= zero skipping budget Bruisers because strength balance -5.58 is <= zero skipping budget ShieldGuardians because strength balance -535.91 is <= zero checking for orphan ships on Citadel (mobile strength 3388) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:56 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 195) ignoring orphan ships on Kolodner because hostile strength present (20000) checking for orphan ships on Tarjan (mobile strength 308) checking for orphan ships on Citadel (mobile strength 1149) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:56 PM Instigators PerSecondLogic ends 10/6/2018 3:14:56 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1652 computing danger of planet Citadel in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 22259 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 163 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 40 hostileStrengthTotal += adjustedUnengagedStrength => 40 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 40 result = hostileStrengthTotal - friendlyStrengthTotal => -22219 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Citadel in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 22259 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 163 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 40 hostileStrengthTotal += adjustedUnengagedStrength => 40 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 40 result = hostileStrengthTotal - friendlyStrengthTotal => -22219 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because too much danger: 3898 >= 1652 * 0.75 == 1239 current best target = Desjani; danger: 0 current best target = Leviathan; danger: 20 computing danger of planet Citadel in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 163 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 40 hostileStrengthTotal += adjustedUnengagedStrength => 40 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 40 result = hostileStrengthTotal - friendlyStrengthTotal => 40 (final) result = Mat.Max( result, FInt.Zero ) => 40 computing danger of planet Citadel in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 163 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 40 hostileStrengthTotal += adjustedUnengagedStrength => 40 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 40 result = hostileStrengthTotal - friendlyStrengthTotal => 40 (final) result = Mat.Max( result, FInt.Zero ) => 40 current best target = Citadel; danger: 40 current best target = Tarjan; danger: 81 rejecting target Kolodner because this is the second-try sweep and there IS hostile strength actually on planet Preferring best-found to current because current is too dangerous: 3898 Trying to path from Citadel to Tarjan; result.Count=2 Trying to path from Kolodner to Tarjan; result.Count=2 command queued:23:2 command queued:15:2 have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:14:56 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:14:56 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -299.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -3.16 is <= zero skipping budget Bruisers because strength balance -5.58 is <= zero skipping budget ShieldGuardians because strength balance -535.91 is <= zero checking for orphan ships on Citadel (mobile strength 3388) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:56 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 195) ignoring orphan ships on Kolodner because hostile strength present (20000) checking for orphan ships on Tarjan (mobile strength 308) checking for orphan ships on Citadel (mobile strength 1149) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:56 PM Instigators PerSecondLogic ends 10/6/2018 3:14:56 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -299.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -3.16 is <= zero skipping budget Bruisers because strength balance -5.58 is <= zero skipping budget ShieldGuardians because strength balance -535.91 is <= zero checking for orphan ships on Citadel (mobile strength 3388) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:56 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 195) ignoring orphan ships on Kolodner because hostile strength present (20000) checking for orphan ships on Tarjan (mobile strength 308) checking for orphan ships on Citadel (mobile strength 1149) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:56 PM Instigators PerSecondLogic ends 10/6/2018 3:14:56 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -299.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -3.16 is <= zero skipping budget Bruisers because strength balance -5.58 is <= zero skipping budget ShieldGuardians because strength balance -535.91 is <= zero checking for orphan ships on Citadel (mobile strength 3388) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:56 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 195) ignoring orphan ships on Kolodner because hostile strength present (20000) checking for orphan ships on Tarjan (mobile strength 533) checking for orphan ships on Citadel (mobile strength 924) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:56 PM Instigators PerSecondLogic ends 10/6/2018 3:14:56 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:14:56 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:14:56 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -299.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -3.16 is <= zero skipping budget Bruisers because strength balance -5.58 is <= zero skipping budget ShieldGuardians because strength balance -535.91 is <= zero checking for orphan ships on Citadel (mobile strength 3388) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:56 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 195) ignoring orphan ships on Kolodner because hostile strength present (20000) checking for orphan ships on Tarjan (mobile strength 533) checking for orphan ships on Citadel (mobile strength 924) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:56 PM Instigators PerSecondLogic ends 10/6/2018 3:14:56 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -299.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -3.16 is <= zero skipping budget Bruisers because strength balance -5.58 is <= zero skipping budget ShieldGuardians because strength balance -535.91 is <= zero checking for orphan ships on Citadel (mobile strength 3388) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:56 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 195) ignoring orphan ships on Kolodner because hostile strength present (20000) checking for orphan ships on Tarjan (mobile strength 533) checking for orphan ships on Citadel (mobile strength 924) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:56 PM Instigators PerSecondLogic ends 10/6/2018 3:14:57 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -299.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -3.16 is <= zero skipping budget Bruisers because strength balance -5.58 is <= zero skipping budget ShieldGuardians because strength balance -535.91 is <= zero checking for orphan ships on Citadel (mobile strength 3388) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:57 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 195) ignoring orphan ships on Kolodner because hostile strength present (20000) checking for orphan ships on Tarjan (mobile strength 533) checking for orphan ships on Citadel (mobile strength 924) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:57 PM Instigators PerSecondLogic ends 10/6/2018 3:14:57 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -299.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -3.16 is <= zero skipping budget Bruisers because strength balance -5.58 is <= zero skipping budget ShieldGuardians because strength balance -535.91 is <= zero checking for orphan ships on Citadel (mobile strength 3388) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:57 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 143) ignoring orphan ships on Kolodner because hostile strength present (20000) checking for orphan ships on Tarjan (mobile strength 360) checking for orphan ships on Citadel (mobile strength 1149) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:57 PM Instigators PerSecondLogic ends 10/6/2018 3:14:57 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -299.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -3.16 is <= zero skipping budget Bruisers because strength balance -5.58 is <= zero skipping budget ShieldGuardians because strength balance -535.91 is <= zero checking for orphan ships on Citadel (mobile strength 3388) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:57 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 117) ignoring orphan ships on Kolodner because hostile strength present (20000) checking for orphan ships on Tarjan (mobile strength 386) checking for orphan ships on Citadel (mobile strength 1149) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:57 PM Instigators PerSecondLogic ends 10/6/2018 3:14:57 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 90 from AI (index 2) accepting donation because current SF strength (3388) is less than the population cap of 9600 allocating x0.25 (22.5) to NonShieldGuardians (previously -299.58, now -277.08) allocating x0.25 (22.5) to Normal (previously -3.58, now 18.92) allocating x0.2 (18) to RapidResponse (previously -3.16, now 14.83) allocating x0.25 (22.5) to Bruisers (previously -5.58, now 16.92) allocating x0.05 (4.48) to ShieldGuardians (previously -535.91, now -531.43) SpecialForces ReceiveDonation trace ends 10/6/2018 3:14:57 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:14:57 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:14:57 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:14:57 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.08 is <= zero budget Normal has 18.92 strength, so trying to spend it (bag contains 4 items) picked Raider (13 strength) spawned at AICommandStation on Citadel and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AICommandStation on Citadel and transferred 0 strength to the new unit's hangars budget RapidResponse has 14.83 strength, so trying to spend it (bag contains 4 items) picked Raider (13 strength) spawned at AICommandStation on Citadel and transferred 0 strength to the new unit's hangars picked MetabolizingGangsaw (20 strength) spawned at AICommandStation on Citadel and transferred 0 strength to the new unit's hangars budget Bruisers has 16.92 strength, so trying to spend it (bag contains 4 items) picked ArmorShip (22 strength) spawned at AICommandStation on Citadel and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance -531.43 is <= zero checking for orphan ships on Citadel (mobile strength 3388) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:57 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 91) ignoring orphan ships on Kolodner because hostile strength present (20000) checking for orphan ships on Tarjan (mobile strength 412) checking for orphan ships on Citadel (mobile strength 1149) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:57 PM Instigators PerSecondLogic ends 10/6/2018 3:14:57 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.08 is <= zero skipping budget Normal because strength balance -16.08 is <= zero skipping budget RapidResponse because strength balance -18.17 is <= zero skipping budget Bruisers because strength balance -5.08 is <= zero skipping budget ShieldGuardians because strength balance -531.43 is <= zero checking for orphan ships on Citadel (mobile strength 3478) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:57 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 78) ignoring orphan ships on Kolodner because hostile strength present (20000) checking for orphan ships on Tarjan (mobile strength 425) checking for orphan ships on Citadel (mobile strength 1149) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:57 PM Instigators PerSecondLogic ends 10/6/2018 3:14:57 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:14:57 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.08 is <= zero skipping budget Normal because strength balance -16.08 is <= zero skipping budget RapidResponse because strength balance -18.17 is <= zero skipping budget Bruisers because strength balance -5.08 is <= zero skipping budget ShieldGuardians because strength balance -531.43 is <= zero checking for orphan ships on Citadel (mobile strength 3478) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:57 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 26) ignoring orphan ships on Kolodner because hostile strength present (20000) checking for orphan ships on Tarjan (mobile strength 477) checking for orphan ships on Citadel (mobile strength 1149) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:57 PM Instigators PerSecondLogic ends 10/6/2018 3:14:58 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.08 is <= zero skipping budget Normal because strength balance -16.08 is <= zero skipping budget RapidResponse because strength balance -18.17 is <= zero skipping budget Bruisers because strength balance -5.08 is <= zero skipping budget ShieldGuardians because strength balance -531.43 is <= zero checking for orphan ships on Citadel (mobile strength 3478) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:58 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 13) ignoring orphan ships on Kolodner because hostile strength present (20000) checking for orphan ships on Tarjan (mobile strength 715) checking for orphan ships on Citadel (mobile strength 924) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:58 PM Instigators PerSecondLogic ends 10/6/2018 3:14:58 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 3478 computing danger of planet Tarjan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 3917 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 722 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 361 hostileStrengthTotal += adjustedUnengagedStrength => 361 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 361 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 361 result = hostileStrengthTotal - friendlyStrengthTotal => -3556 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Tarjan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 3917 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 722 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 361 hostileStrengthTotal += adjustedUnengagedStrength => 361 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 361 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 361 result = hostileStrengthTotal - friendlyStrengthTotal => -3556 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 current best target = Leviathan; danger: 90 current best target = Citadel; danger: 180 computing danger of planet Tarjan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 722 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 361 hostileStrengthTotal += adjustedUnengagedStrength => 361 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 361 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 361 result = hostileStrengthTotal - friendlyStrengthTotal => 361 (final) result = Mat.Max( result, FInt.Zero ) => 361 computing danger of planet Tarjan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 722 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 361 hostileStrengthTotal += adjustedUnengagedStrength => 361 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 361 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 361 result = hostileStrengthTotal - friendlyStrengthTotal => 361 (final) result = Mat.Max( result, FInt.Zero ) => 361 rejecting target Tarjan because is closer than 2 hops to hostile-owned planet rejecting target Teng because is closer than 2 hops to hostile-owned planet Refusing to flood into Kolodner because controlled by side hostile to me rejecting target Bos because is closer than 2 hops to hostile-owned planet have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:14:58 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:14:58 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.08 is <= zero skipping budget Normal because strength balance -16.08 is <= zero skipping budget RapidResponse because strength balance -18.17 is <= zero skipping budget Bruisers because strength balance -5.08 is <= zero skipping budget ShieldGuardians because strength balance -531.43 is <= zero checking for orphan ships on Citadel (mobile strength 3478) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:58 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 13) ignoring orphan ships on Kolodner because hostile strength present (20000) checking for orphan ships on Tarjan (mobile strength 715) checking for orphan ships on Citadel (mobile strength 924) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:58 PM Instigators PerSecondLogic ends 10/6/2018 3:14:58 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.08 is <= zero skipping budget Normal because strength balance -16.08 is <= zero skipping budget RapidResponse because strength balance -18.17 is <= zero skipping budget Bruisers because strength balance -5.08 is <= zero skipping budget ShieldGuardians because strength balance -531.43 is <= zero checking for orphan ships on Citadel (mobile strength 3478) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:58 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 13) ignoring orphan ships on Kolodner because hostile strength present (20000) checking for orphan ships on Tarjan (mobile strength 916) checking for orphan ships on Citadel (mobile strength 723) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:58 PM Instigators PerSecondLogic ends 10/6/2018 3:14:58 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.08 is <= zero skipping budget Normal because strength balance -16.08 is <= zero skipping budget RapidResponse because strength balance -18.17 is <= zero skipping budget Bruisers because strength balance -5.08 is <= zero skipping budget ShieldGuardians because strength balance -531.43 is <= zero checking for orphan ships on Citadel (mobile strength 3478) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:58 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 13) ignoring orphan ships on Kolodner because hostile strength present (20000) checking for orphan ships on Tarjan (mobile strength 1414) checking for orphan ships on Citadel (mobile strength 225) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:58 PM Instigators PerSecondLogic ends 10/6/2018 3:14:58 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.08 is <= zero skipping budget Normal because strength balance -16.08 is <= zero skipping budget RapidResponse because strength balance -18.17 is <= zero skipping budget Bruisers because strength balance -5.08 is <= zero skipping budget ShieldGuardians because strength balance -531.43 is <= zero checking for orphan ships on Citadel (mobile strength 3478) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:58 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1442) checking for orphan ships on Citadel (mobile strength 210) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:58 PM Instigators PerSecondLogic ends 10/6/2018 3:14:58 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.08 is <= zero skipping budget Normal because strength balance -16.08 is <= zero skipping budget RapidResponse because strength balance -18.17 is <= zero skipping budget Bruisers because strength balance -5.08 is <= zero skipping budget ShieldGuardians because strength balance -531.43 is <= zero checking for orphan ships on Citadel (mobile strength 3478) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:58 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1472) checking for orphan ships on Citadel (mobile strength 180) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:58 PM Instigators PerSecondLogic ends 10/6/2018 3:14:59 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.08 is <= zero skipping budget Normal because strength balance -16.08 is <= zero skipping budget RapidResponse because strength balance -18.17 is <= zero skipping budget Bruisers because strength balance -5.08 is <= zero skipping budget ShieldGuardians because strength balance -531.43 is <= zero checking for orphan ships on Citadel (mobile strength 3478) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:59 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 22) ignoring orphan ships on Kolodner because hostile strength present (19674) checking for orphan ships on Tarjan (mobile strength 1495) checking for orphan ships on Citadel (mobile strength 135) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:59 PM Instigators PerSecondLogic ends 10/6/2018 3:14:59 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.08 is <= zero skipping budget Normal because strength balance -16.08 is <= zero skipping budget RapidResponse because strength balance -18.17 is <= zero skipping budget Bruisers because strength balance -5.08 is <= zero skipping budget ShieldGuardians because strength balance -531.43 is <= zero checking for orphan ships on Citadel (mobile strength 3478) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:59 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 22) ignoring orphan ships on Kolodner because hostile strength present (19674) checking for orphan ships on Tarjan (mobile strength 1540) checking for orphan ships on Citadel (mobile strength 90) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:59 PM Instigators PerSecondLogic ends 10/6/2018 3:14:59 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.08 is <= zero skipping budget Normal because strength balance -16.08 is <= zero skipping budget RapidResponse because strength balance -18.17 is <= zero skipping budget Bruisers because strength balance -5.08 is <= zero skipping budget ShieldGuardians because strength balance -531.43 is <= zero checking for orphan ships on Citadel (mobile strength 3478) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:59 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 22) ignoring orphan ships on Kolodner because hostile strength present (19674) checking for orphan ships on Tarjan (mobile strength 1570) checking for orphan ships on Citadel (mobile strength 60) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:59 PM Instigators PerSecondLogic ends 10/6/2018 3:14:59 PM Instigators Long Range Planning trace ends 10/6/2018 3:14:59 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:14:59 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.08 is <= zero skipping budget Normal because strength balance -16.08 is <= zero skipping budget RapidResponse because strength balance -18.17 is <= zero skipping budget Bruisers because strength balance -5.08 is <= zero skipping budget ShieldGuardians because strength balance -531.43 is <= zero checking for orphan ships on Citadel (mobile strength 3478) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:59 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 22) ignoring orphan ships on Kolodner because hostile strength present (19674) checking for orphan ships on Tarjan (mobile strength 1585) checking for orphan ships on Citadel (mobile strength 45) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:59 PM Instigators PerSecondLogic ends 10/6/2018 3:14:59 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.08 is <= zero skipping budget Normal because strength balance -16.08 is <= zero skipping budget RapidResponse because strength balance -18.17 is <= zero skipping budget Bruisers because strength balance -5.08 is <= zero skipping budget ShieldGuardians because strength balance -531.43 is <= zero checking for orphan ships on Citadel (mobile strength 3478) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:59 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 22) ignoring orphan ships on Kolodner because hostile strength present (19674) checking for orphan ships on Tarjan (mobile strength 1615) checking for orphan ships on Citadel (mobile strength 15) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:59 PM Instigators PerSecondLogic ends 10/6/2018 3:14:59 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:14:59 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.08 is <= zero skipping budget Normal because strength balance -16.08 is <= zero skipping budget RapidResponse because strength balance -18.17 is <= zero skipping budget Bruisers because strength balance -5.08 is <= zero skipping budget ShieldGuardians because strength balance -531.43 is <= zero checking for orphan ships on Citadel (mobile strength 3478) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:59 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 22) ignoring orphan ships on Kolodner because hostile strength present (19674) checking for orphan ships on Tarjan (mobile strength 1615) checking for orphan ships on Citadel (mobile strength 15) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:14:59 PM Instigators PerSecondLogic ends 10/6/2018 3:15:00 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.08 is <= zero skipping budget Normal because strength balance -16.08 is <= zero skipping budget RapidResponse because strength balance -18.17 is <= zero skipping budget Bruisers because strength balance -5.08 is <= zero skipping budget ShieldGuardians because strength balance -531.43 is <= zero checking for orphan ships on Citadel (mobile strength 3478) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:00 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 22) ignoring orphan ships on Kolodner because hostile strength present (19674) checking for orphan ships on Tarjan (mobile strength 1615) checking for orphan ships on Citadel (mobile strength 15) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:00 PM Instigators PerSecondLogic ends 10/6/2018 3:15:00 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:15:00 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.08 is <= zero skipping budget Normal because strength balance -16.08 is <= zero skipping budget RapidResponse because strength balance -18.17 is <= zero skipping budget Bruisers because strength balance -5.08 is <= zero skipping budget ShieldGuardians because strength balance -531.43 is <= zero checking for orphan ships on Citadel (mobile strength 3478) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:00 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 44) ignoring orphan ships on Kolodner because hostile strength present (19674) checking for orphan ships on Tarjan (mobile strength 1593) checking for orphan ships on Citadel (mobile strength 15) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:00 PM Instigators PerSecondLogic ends 10/6/2018 3:15:00 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.08 is <= zero skipping budget Normal because strength balance -16.08 is <= zero skipping budget RapidResponse because strength balance -18.17 is <= zero skipping budget Bruisers because strength balance -5.08 is <= zero skipping budget ShieldGuardians because strength balance -531.43 is <= zero checking for orphan ships on Citadel (mobile strength 3478) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:00 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 66) ignoring orphan ships on Kolodner because hostile strength present (19674) checking for orphan ships on Tarjan (mobile strength 1571) checking for orphan ships on Citadel (mobile strength 15) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:00 PM Instigators PerSecondLogic ends 10/6/2018 3:15:00 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.08 is <= zero skipping budget Normal because strength balance -16.08 is <= zero skipping budget RapidResponse because strength balance -18.17 is <= zero skipping budget Bruisers because strength balance -5.08 is <= zero skipping budget ShieldGuardians because strength balance -531.43 is <= zero checking for orphan ships on Citadel (mobile strength 3478) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:00 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 110) ignoring orphan ships on Kolodner because hostile strength present (19674) checking for orphan ships on Tarjan (mobile strength 1527) checking for orphan ships on Citadel (mobile strength 15) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:00 PM Instigators PerSecondLogic ends 10/6/2018 3:15:00 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.08 is <= zero skipping budget Normal because strength balance -16.08 is <= zero skipping budget RapidResponse because strength balance -18.17 is <= zero skipping budget Bruisers because strength balance -5.08 is <= zero skipping budget ShieldGuardians because strength balance -531.43 is <= zero checking for orphan ships on Citadel (mobile strength 3478) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:00 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 176) ignoring orphan ships on Kolodner because hostile strength present (19674) checking for orphan ships on Tarjan (mobile strength 1461) checking for orphan ships on Citadel (mobile strength 15) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:00 PM Instigators PerSecondLogic ends 10/6/2018 3:15:00 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.08 is <= zero skipping budget Normal because strength balance -16.08 is <= zero skipping budget RapidResponse because strength balance -18.17 is <= zero skipping budget Bruisers because strength balance -5.08 is <= zero skipping budget ShieldGuardians because strength balance -531.43 is <= zero checking for orphan ships on Citadel (mobile strength 3478) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:00 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 220) ignoring orphan ships on Kolodner because hostile strength present (19674) checking for orphan ships on Tarjan (mobile strength 1417) checking for orphan ships on Citadel (mobile strength 15) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:00 PM Instigators PerSecondLogic ends 10/6/2018 3:15:00 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1652 computing danger of planet Tarjan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 3202 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 402 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 201 hostileStrengthTotal += adjustedUnengagedStrength => 201 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 201 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 201 result = hostileStrengthTotal - friendlyStrengthTotal => -3001 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Tarjan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 3202 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 402 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 201 hostileStrengthTotal += adjustedUnengagedStrength => 201 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 201 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 201 result = hostileStrengthTotal - friendlyStrengthTotal => -3001 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because too much danger: 4206 >= 1652 * 0.75 == 1239 current best target = Desjani; danger: 0 current best target = Leviathan; danger: 50 current best target = Citadel; danger: 100 computing danger of planet Tarjan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 402 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 201 hostileStrengthTotal += adjustedUnengagedStrength => 201 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 201 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 201 result = hostileStrengthTotal - friendlyStrengthTotal => 201 (final) result = Mat.Max( result, FInt.Zero ) => 201 computing danger of planet Tarjan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 402 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 201 hostileStrengthTotal += adjustedUnengagedStrength => 201 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 201 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 201 result = hostileStrengthTotal - friendlyStrengthTotal => 201 (final) result = Mat.Max( result, FInt.Zero ) => 201 current best target = Tarjan; danger: 201 rejecting target Kolodner because this is the second-try sweep and there IS hostile strength actually on planet computing danger of planet Tarjan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 3202 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 402 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 201 hostileStrengthTotal += adjustedUnengagedStrength => 201 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 201 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 201 result = hostileStrengthTotal - friendlyStrengthTotal => -3001 (final) result = Mat.Max( result, FInt.Zero ) => 0 Trying to path from Kolodner to Tarjan; result.Count=2 command queued:13:2 have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:15:00 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:15:01 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.08 is <= zero skipping budget Normal because strength balance -16.08 is <= zero skipping budget RapidResponse because strength balance -18.17 is <= zero skipping budget Bruisers because strength balance -5.08 is <= zero skipping budget ShieldGuardians because strength balance -531.43 is <= zero checking for orphan ships on Citadel (mobile strength 3478) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:01 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 264) ignoring orphan ships on Kolodner because hostile strength present (19674) checking for orphan ships on Tarjan (mobile strength 1373) checking for orphan ships on Citadel (mobile strength 15) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:01 PM Instigators PerSecondLogic ends 10/6/2018 3:15:01 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.08 is <= zero skipping budget Normal because strength balance -16.08 is <= zero skipping budget RapidResponse because strength balance -18.17 is <= zero skipping budget Bruisers because strength balance -5.08 is <= zero skipping budget ShieldGuardians because strength balance -531.43 is <= zero checking for orphan ships on Citadel (mobile strength 3478) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:01 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 308) ignoring orphan ships on Kolodner because hostile strength present (19674) checking for orphan ships on Tarjan (mobile strength 1344) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:01 PM Instigators PerSecondLogic ends 10/6/2018 3:15:01 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.08 is <= zero skipping budget Normal because strength balance -16.08 is <= zero skipping budget RapidResponse because strength balance -18.17 is <= zero skipping budget Bruisers because strength balance -5.08 is <= zero skipping budget ShieldGuardians because strength balance -531.43 is <= zero checking for orphan ships on Citadel (mobile strength 3478) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:01 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 308) ignoring orphan ships on Kolodner because hostile strength present (19674) checking for orphan ships on Tarjan (mobile strength 1344) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:01 PM Instigators PerSecondLogic ends 10/6/2018 3:15:01 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:15:01 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:15:01 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.08 is <= zero skipping budget Normal because strength balance -16.08 is <= zero skipping budget RapidResponse because strength balance -18.17 is <= zero skipping budget Bruisers because strength balance -5.08 is <= zero skipping budget ShieldGuardians because strength balance -531.43 is <= zero checking for orphan ships on Citadel (mobile strength 3478) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:01 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 110) ignoring orphan ships on Kolodner because hostile strength present (19674) checking for orphan ships on Tarjan (mobile strength 1542) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:01 PM Instigators PerSecondLogic ends 10/6/2018 3:15:01 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.08 is <= zero skipping budget Normal because strength balance -16.08 is <= zero skipping budget RapidResponse because strength balance -18.17 is <= zero skipping budget Bruisers because strength balance -5.08 is <= zero skipping budget ShieldGuardians because strength balance -531.43 is <= zero checking for orphan ships on Citadel (mobile strength 3478) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:01 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 88) ignoring orphan ships on Kolodner because hostile strength present (19674) checking for orphan ships on Tarjan (mobile strength 1564) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:01 PM Instigators PerSecondLogic ends 10/6/2018 3:15:01 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.08 is <= zero skipping budget Normal because strength balance -16.08 is <= zero skipping budget RapidResponse because strength balance -18.17 is <= zero skipping budget Bruisers because strength balance -5.08 is <= zero skipping budget ShieldGuardians because strength balance -531.43 is <= zero checking for orphan ships on Citadel (mobile strength 3478) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:01 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 88) ignoring orphan ships on Kolodner because hostile strength present (19674) checking for orphan ships on Tarjan (mobile strength 1564) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:01 PM Instigators PerSecondLogic ends 10/6/2018 3:15:02 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.08 is <= zero skipping budget Normal because strength balance -16.08 is <= zero skipping budget RapidResponse because strength balance -18.17 is <= zero skipping budget Bruisers because strength balance -5.08 is <= zero skipping budget ShieldGuardians because strength balance -531.43 is <= zero checking for orphan ships on Citadel (mobile strength 3478) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:02 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 44) ignoring orphan ships on Kolodner because hostile strength present (19674) checking for orphan ships on Tarjan (mobile strength 1608) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:02 PM Instigators PerSecondLogic ends 10/6/2018 3:15:02 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:15:02 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.08 is <= zero skipping budget Normal because strength balance -16.08 is <= zero skipping budget RapidResponse because strength balance -18.17 is <= zero skipping budget Bruisers because strength balance -5.08 is <= zero skipping budget ShieldGuardians because strength balance -531.43 is <= zero checking for orphan ships on Citadel (mobile strength 3478) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:02 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 44) ignoring orphan ships on Kolodner because hostile strength present (19674) checking for orphan ships on Tarjan (mobile strength 1608) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:02 PM Instigators PerSecondLogic ends 10/6/2018 3:15:02 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.08 is <= zero skipping budget Normal because strength balance -16.08 is <= zero skipping budget RapidResponse because strength balance -18.17 is <= zero skipping budget Bruisers because strength balance -5.08 is <= zero skipping budget ShieldGuardians because strength balance -531.43 is <= zero checking for orphan ships on Citadel (mobile strength 3478) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:02 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 44) ignoring orphan ships on Kolodner because hostile strength present (19674) checking for orphan ships on Tarjan (mobile strength 1608) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:02 PM Instigators PerSecondLogic ends 10/6/2018 3:15:02 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 90 from AI (index 2) accepting donation because current SF strength (3478) is less than the population cap of 9600 allocating x0.25 (22.5) to NonShieldGuardians (previously -277.08, now -254.58) allocating x0.25 (22.5) to Normal (previously -16.08, now 6.42) allocating x0.2 (18) to RapidResponse (previously -18.17, now -0.17) allocating x0.25 (22.5) to Bruisers (previously -5.08, now 17.42) allocating x0.05 (4.48) to ShieldGuardians (previously -531.43, now -526.95) SpecialForces ReceiveDonation trace ends 10/6/2018 3:15:02 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:15:02 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:15:02 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -254.58 is <= zero budget Normal has 6.42 strength, so trying to spend it (bag contains 4 items) picked MetabolizingGangsaw (20 strength) spawned at AICommandStation on Citadel and transferred 0 strength to the new unit's hangars skipping budget RapidResponse because strength balance -0.17 is <= zero budget Bruisers has 17.42 strength, so trying to spend it (bag contains 4 items) picked ArmorShip (22 strength) spawned at AICommandStation on Citadel and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance -526.95 is <= zero checking for orphan ships on Citadel (mobile strength 3478) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:02 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 44) ignoring orphan ships on Kolodner because hostile strength present (19674) checking for orphan ships on Tarjan (mobile strength 1608) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:02 PM Instigators PerSecondLogic ends 10/6/2018 3:15:02 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -254.58 is <= zero skipping budget Normal because strength balance -13.58 is <= zero skipping budget RapidResponse because strength balance -0.17 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -526.95 is <= zero checking for orphan ships on Citadel (mobile strength 3520) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:02 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 44) ignoring orphan ships on Kolodner because hostile strength present (19674) checking for orphan ships on Tarjan (mobile strength 1608) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:02 PM Instigators PerSecondLogic ends 10/6/2018 3:15:02 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -254.58 is <= zero skipping budget Normal because strength balance -13.58 is <= zero skipping budget RapidResponse because strength balance -0.17 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -526.95 is <= zero checking for orphan ships on Citadel (mobile strength 3520) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:02 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 44) ignoring orphan ships on Kolodner because hostile strength present (19674) checking for orphan ships on Tarjan (mobile strength 1608) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:02 PM Instigators PerSecondLogic ends 10/6/2018 3:15:02 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 3520 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 current best target = Leviathan; danger: 109 current best target = Citadel; danger: 218 rejecting target Tarjan because is closer than 2 hops to hostile-owned planet rejecting target Teng because is closer than 2 hops to hostile-owned planet Refusing to flood into Kolodner because controlled by side hostile to me rejecting target Bos because is closer than 2 hops to hostile-owned planet have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:15:02 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:15:03 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -254.58 is <= zero skipping budget Normal because strength balance -13.58 is <= zero skipping budget RapidResponse because strength balance -0.17 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -526.95 is <= zero checking for orphan ships on Citadel (mobile strength 3520) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:03 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 44) ignoring orphan ships on Kolodner because hostile strength present (19674) checking for orphan ships on Tarjan (mobile strength 1608) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:03 PM Instigators PerSecondLogic ends 10/6/2018 3:15:03 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -254.58 is <= zero skipping budget Normal because strength balance -13.58 is <= zero skipping budget RapidResponse because strength balance -0.17 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -526.95 is <= zero checking for orphan ships on Citadel (mobile strength 3520) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:03 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 44) ignoring orphan ships on Kolodner because hostile strength present (19674) checking for orphan ships on Tarjan (mobile strength 1608) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:03 PM Instigators PerSecondLogic ends 10/6/2018 3:15:03 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -254.58 is <= zero skipping budget Normal because strength balance -13.58 is <= zero skipping budget RapidResponse because strength balance -0.17 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -526.95 is <= zero checking for orphan ships on Citadel (mobile strength 3520) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:03 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 22) ignoring orphan ships on Kolodner because hostile strength present (19674) checking for orphan ships on Tarjan (mobile strength 1630) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:03 PM Instigators PerSecondLogic ends 10/6/2018 3:15:03 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -254.58 is <= zero skipping budget Normal because strength balance -13.58 is <= zero skipping budget RapidResponse because strength balance -0.17 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -526.95 is <= zero checking for orphan ships on Citadel (mobile strength 3520) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:03 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 22) ignoring orphan ships on Kolodner because hostile strength present (19674) checking for orphan ships on Tarjan (mobile strength 1630) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:03 PM Instigators PerSecondLogic ends 10/6/2018 3:15:03 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -254.58 is <= zero skipping budget Normal because strength balance -13.58 is <= zero skipping budget RapidResponse because strength balance -0.17 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -526.95 is <= zero checking for orphan ships on Citadel (mobile strength 3520) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:03 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 22) ignoring orphan ships on Kolodner because hostile strength present (19674) checking for orphan ships on Tarjan (mobile strength 1630) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:03 PM Instigators PerSecondLogic ends 10/6/2018 3:15:03 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -254.58 is <= zero skipping budget Normal because strength balance -13.58 is <= zero skipping budget RapidResponse because strength balance -0.17 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -526.95 is <= zero checking for orphan ships on Citadel (mobile strength 3520) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:03 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 22) ignoring orphan ships on Kolodner because hostile strength present (19674) checking for orphan ships on Tarjan (mobile strength 1630) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:03 PM Instigators PerSecondLogic ends 10/6/2018 3:15:04 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -254.58 is <= zero skipping budget Normal because strength balance -13.58 is <= zero skipping budget RapidResponse because strength balance -0.17 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -526.95 is <= zero checking for orphan ships on Citadel (mobile strength 3520) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:04 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 22) ignoring orphan ships on Kolodner because hostile strength present (19674) checking for orphan ships on Tarjan (mobile strength 1630) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:04 PM Instigators PerSecondLogic ends 10/6/2018 3:15:04 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -254.58 is <= zero skipping budget Normal because strength balance -13.58 is <= zero skipping budget RapidResponse because strength balance -0.17 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -526.95 is <= zero checking for orphan ships on Citadel (mobile strength 3520) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:04 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 22) ignoring orphan ships on Kolodner because hostile strength present (19674) checking for orphan ships on Tarjan (mobile strength 1630) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:04 PM Instigators PerSecondLogic ends 10/6/2018 3:15:04 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -254.58 is <= zero skipping budget Normal because strength balance -13.58 is <= zero skipping budget RapidResponse because strength balance -0.17 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -526.95 is <= zero checking for orphan ships on Citadel (mobile strength 3520) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:04 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 22) ignoring orphan ships on Kolodner because hostile strength present (19674) checking for orphan ships on Tarjan (mobile strength 1630) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:04 PM Instigators PerSecondLogic ends 10/6/2018 3:15:04 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -254.58 is <= zero skipping budget Normal because strength balance -13.58 is <= zero skipping budget RapidResponse because strength balance -0.17 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -526.95 is <= zero checking for orphan ships on Citadel (mobile strength 3520) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:04 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 22) ignoring orphan ships on Kolodner because hostile strength present (19674) checking for orphan ships on Tarjan (mobile strength 1630) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:04 PM Instigators PerSecondLogic ends 10/6/2018 3:15:04 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -254.58 is <= zero skipping budget Normal because strength balance -13.58 is <= zero skipping budget RapidResponse because strength balance -0.17 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -526.95 is <= zero checking for orphan ships on Citadel (mobile strength 3520) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:04 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 22) ignoring orphan ships on Kolodner because hostile strength present (19023) checking for orphan ships on Tarjan (mobile strength 1630) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:04 PM Instigators PerSecondLogic ends 10/6/2018 3:15:04 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -254.58 is <= zero skipping budget Normal because strength balance -13.58 is <= zero skipping budget RapidResponse because strength balance -0.17 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -526.95 is <= zero checking for orphan ships on Citadel (mobile strength 3520) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:04 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 22) ignoring orphan ships on Kolodner because hostile strength present (19023) checking for orphan ships on Tarjan (mobile strength 1630) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:04 PM Instigators PerSecondLogic ends 10/6/2018 3:15:04 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:15:05 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -254.58 is <= zero skipping budget Normal because strength balance -13.58 is <= zero skipping budget RapidResponse because strength balance -0.17 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -526.95 is <= zero checking for orphan ships on Citadel (mobile strength 3520) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:05 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 22) ignoring orphan ships on Kolodner because hostile strength present (19024) checking for orphan ships on Tarjan (mobile strength 1630) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:05 PM Instigators PerSecondLogic ends 10/6/2018 3:15:05 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -254.58 is <= zero skipping budget Normal because strength balance -13.58 is <= zero skipping budget RapidResponse because strength balance -0.17 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -526.95 is <= zero checking for orphan ships on Citadel (mobile strength 3520) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:05 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 22) ignoring orphan ships on Kolodner because hostile strength present (19025) checking for orphan ships on Tarjan (mobile strength 1630) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:05 PM Instigators PerSecondLogic ends 10/6/2018 3:15:05 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -254.58 is <= zero skipping budget Normal because strength balance -13.58 is <= zero skipping budget RapidResponse because strength balance -0.17 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -526.95 is <= zero checking for orphan ships on Citadel (mobile strength 3520) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:05 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 22) ignoring orphan ships on Kolodner because hostile strength present (19025) checking for orphan ships on Tarjan (mobile strength 1630) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:05 PM Instigators PerSecondLogic ends 10/6/2018 3:15:05 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -254.58 is <= zero skipping budget Normal because strength balance -13.58 is <= zero skipping budget RapidResponse because strength balance -0.17 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -526.95 is <= zero checking for orphan ships on Citadel (mobile strength 3520) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:05 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 22) ignoring orphan ships on Kolodner because hostile strength present (19025) checking for orphan ships on Tarjan (mobile strength 1630) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:05 PM Instigators PerSecondLogic ends 10/6/2018 3:15:05 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -254.58 is <= zero skipping budget Normal because strength balance -13.58 is <= zero skipping budget RapidResponse because strength balance -0.17 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -526.95 is <= zero checking for orphan ships on Citadel (mobile strength 3520) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:05 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 22) ignoring orphan ships on Kolodner because hostile strength present (19025) checking for orphan ships on Tarjan (mobile strength 1630) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:05 PM Instigators PerSecondLogic ends 10/6/2018 3:15:05 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1652 computing danger of planet Kolodner in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 9744 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 5519 hostileStrengthTotal += hostileData.TotalStrength => 9744 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 9744 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 9744 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 9744 result = hostileStrengthTotal - friendlyStrengthTotal => 4225 (final) result = Mat.Max( result, FInt.Zero ) => 4225 Refusing to flood into Kolodner because too much danger: 4225 >= 1652 * 0.75 == 1239 current best target = Desjani; danger: 0 current best target = Leviathan; danger: 82 current best target = Citadel; danger: 165 Refusing to flood through Tarjan because too much danger: 331 current best target = Tarjan; danger: 331 Refusing to flood through Teng because too much danger: 331 Refusing to flood through Bos because too much danger: 331 Trying to path from Kolodner to Tarjan; result.Count=2 command queued:1:2 have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:15:05 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:15:05 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -254.58 is <= zero skipping budget Normal because strength balance -13.58 is <= zero skipping budget RapidResponse because strength balance -0.17 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -526.95 is <= zero checking for orphan ships on Citadel (mobile strength 3520) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:05 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 22) ignoring orphan ships on Kolodner because hostile strength present (18374) checking for orphan ships on Tarjan (mobile strength 1630) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:05 PM Instigators PerSecondLogic ends 10/6/2018 3:15:06 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -254.58 is <= zero skipping budget Normal because strength balance -13.58 is <= zero skipping budget RapidResponse because strength balance -0.17 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -526.95 is <= zero checking for orphan ships on Citadel (mobile strength 3520) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:06 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 22) ignoring orphan ships on Kolodner because hostile strength present (18374) checking for orphan ships on Tarjan (mobile strength 1630) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:06 PM Instigators PerSecondLogic ends 10/6/2018 3:15:06 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -254.58 is <= zero skipping budget Normal because strength balance -13.58 is <= zero skipping budget RapidResponse because strength balance -0.17 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -526.95 is <= zero checking for orphan ships on Citadel (mobile strength 3520) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:06 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 22) ignoring orphan ships on Kolodner because hostile strength present (18374) checking for orphan ships on Tarjan (mobile strength 1630) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:06 PM Instigators PerSecondLogic ends 10/6/2018 3:15:06 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -254.58 is <= zero skipping budget Normal because strength balance -13.58 is <= zero skipping budget RapidResponse because strength balance -0.17 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -526.95 is <= zero checking for orphan ships on Citadel (mobile strength 3520) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:06 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 22) ignoring orphan ships on Kolodner because hostile strength present (18374) checking for orphan ships on Tarjan (mobile strength 1630) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:06 PM Instigators PerSecondLogic ends 10/6/2018 3:15:06 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -254.58 is <= zero skipping budget Normal because strength balance -13.58 is <= zero skipping budget RapidResponse because strength balance -0.17 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -526.95 is <= zero checking for orphan ships on Citadel (mobile strength 3520) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:06 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 22) ignoring orphan ships on Kolodner because hostile strength present (18374) checking for orphan ships on Tarjan (mobile strength 1630) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:06 PM Instigators PerSecondLogic ends 10/6/2018 3:15:06 PM Instigators Long Range Planning trace ends 10/6/2018 3:15:06 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:15:06 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -254.58 is <= zero skipping budget Normal because strength balance -13.58 is <= zero skipping budget RapidResponse because strength balance -0.17 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -526.95 is <= zero checking for orphan ships on Citadel (mobile strength 3520) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:06 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 22) ignoring orphan ships on Kolodner because hostile strength present (18374) checking for orphan ships on Tarjan (mobile strength 1630) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:06 PM Instigators PerSecondLogic ends 10/6/2018 3:15:06 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -254.58 is <= zero skipping budget Normal because strength balance -13.58 is <= zero skipping budget RapidResponse because strength balance -0.17 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -526.95 is <= zero checking for orphan ships on Citadel (mobile strength 3520) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:06 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 22) ignoring orphan ships on Kolodner because hostile strength present (18374) checking for orphan ships on Tarjan (mobile strength 1630) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:06 PM Instigators PerSecondLogic ends 10/6/2018 3:15:06 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:15:07 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -254.58 is <= zero skipping budget Normal because strength balance -13.58 is <= zero skipping budget RapidResponse because strength balance -0.17 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -526.95 is <= zero checking for orphan ships on Citadel (mobile strength 3520) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:07 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 22) ignoring orphan ships on Kolodner because hostile strength present (18374) checking for orphan ships on Tarjan (mobile strength 1630) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:07 PM Instigators PerSecondLogic ends 10/6/2018 3:15:07 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -254.58 is <= zero skipping budget Normal because strength balance -13.58 is <= zero skipping budget RapidResponse because strength balance -0.17 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -526.95 is <= zero checking for orphan ships on Citadel (mobile strength 3520) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:07 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 22) ignoring orphan ships on Kolodner because hostile strength present (18374) checking for orphan ships on Tarjan (mobile strength 1630) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:07 PM Instigators PerSecondLogic ends 10/6/2018 3:15:07 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -254.58 is <= zero skipping budget Normal because strength balance -13.58 is <= zero skipping budget RapidResponse because strength balance -0.17 is <= zero skipping budget Bruisers because strength balance -4.58 is <= zero skipping budget ShieldGuardians because strength balance -526.95 is <= zero checking for orphan ships on Citadel (mobile strength 3520) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:07 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 22) ignoring orphan ships on Kolodner because hostile strength present (18373) checking for orphan ships on Tarjan (mobile strength 1630) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:07 PM Instigators PerSecondLogic ends 10/6/2018 3:15:07 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 90 from AI (index 2) accepting donation because current SF strength (3520) is less than the population cap of 9600 allocating x0.25 (22.5) to NonShieldGuardians (previously -254.58, now -232.08) allocating x0.25 (22.5) to Normal (previously -13.58, now 8.92) allocating x0.2 (18) to RapidResponse (previously -0.17, now 17.83) allocating x0.25 (22.5) to Bruisers (previously -4.58, now 17.92) allocating x0.05 (4.48) to ShieldGuardians (previously -526.95, now -522.46) SpecialForces ReceiveDonation trace ends 10/6/2018 3:15:07 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:15:07 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:15:07 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:15:07 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -232.08 is <= zero budget Normal has 8.92 strength, so trying to spend it (bag contains 4 items) picked Raider (13 strength) spawned at AICommandStation on Citadel and transferred 0 strength to the new unit's hangars budget RapidResponse has 17.83 strength, so trying to spend it (bag contains 4 items) picked MetabolizingGangsaw (20 strength) spawned at AICommandStation on Citadel and transferred 0 strength to the new unit's hangars budget Bruisers has 17.92 strength, so trying to spend it (bag contains 4 items) picked Raider (13 strength) spawned at AICommandStation on Citadel and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AICommandStation on Citadel and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance -522.46 is <= zero checking for orphan ships on Citadel (mobile strength 3520) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:07 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 22) ignoring orphan ships on Kolodner because hostile strength present (18373) checking for orphan ships on Tarjan (mobile strength 1630) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:07 PM Instigators PerSecondLogic ends 10/6/2018 3:15:07 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -232.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -2.17 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -522.46 is <= zero checking for orphan ships on Citadel (mobile strength 3588) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:07 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 22) ignoring orphan ships on Kolodner because hostile strength present (18373) checking for orphan ships on Tarjan (mobile strength 1630) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:07 PM Instigators PerSecondLogic ends 10/6/2018 3:15:07 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 3588 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 Refusing to flood into Kolodner because controlled by side hostile to me Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:15:07 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:15:07 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -232.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -2.17 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -522.46 is <= zero checking for orphan ships on Citadel (mobile strength 3588) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:07 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 22) ignoring orphan ships on Kolodner because hostile strength present (18373) checking for orphan ships on Tarjan (mobile strength 1630) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:07 PM Instigators PerSecondLogic ends 10/6/2018 3:15:08 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -232.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -2.17 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -522.46 is <= zero checking for orphan ships on Citadel (mobile strength 3588) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:08 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 22) ignoring orphan ships on Kolodner because hostile strength present (18373) checking for orphan ships on Tarjan (mobile strength 1630) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:08 PM Instigators PerSecondLogic ends 10/6/2018 3:15:08 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1652 computing danger of planet Kolodner in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 9744 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 7566 hostileStrengthTotal += hostileData.TotalStrength => 9744 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 9744 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 9744 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 9744 result = hostileStrengthTotal - friendlyStrengthTotal => 2178 (final) result = Mat.Max( result, FInt.Zero ) => 2178 Refusing to flood into Kolodner because too much danger: 2178 >= 1652 * 0.75 == 1239 current best target = Desjani; danger: 0 computing danger of planet Kolodner in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 9744 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Kolodner in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 9744 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 rejecting target Kolodner because this is the second-try sweep and there IS hostile strength actually on planet Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:15:08 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:15:08 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -232.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -2.17 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -522.46 is <= zero checking for orphan ships on Citadel (mobile strength 3588) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:08 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 22) ignoring orphan ships on Kolodner because hostile strength present (18373) checking for orphan ships on Tarjan (mobile strength 1630) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:08 PM Instigators PerSecondLogic ends 10/6/2018 3:15:08 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -232.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -2.17 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -522.46 is <= zero checking for orphan ships on Citadel (mobile strength 3588) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:08 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 22) ignoring orphan ships on Kolodner because hostile strength present (18373) checking for orphan ships on Tarjan (mobile strength 1630) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:08 PM Instigators PerSecondLogic ends 10/6/2018 3:15:08 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -232.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -2.17 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -522.46 is <= zero checking for orphan ships on Citadel (mobile strength 3588) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:08 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 22) ignoring orphan ships on Kolodner because hostile strength present (18373) checking for orphan ships on Tarjan (mobile strength 1630) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:08 PM Instigators PerSecondLogic ends 10/6/2018 3:15:08 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:15:08 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:15:08 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -232.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -2.17 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -522.46 is <= zero checking for orphan ships on Citadel (mobile strength 3588) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:08 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 22) ignoring orphan ships on Kolodner because hostile strength present (18373) checking for orphan ships on Tarjan (mobile strength 1630) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:08 PM Instigators PerSecondLogic ends 10/6/2018 3:15:08 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -232.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -2.17 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -522.46 is <= zero checking for orphan ships on Citadel (mobile strength 3588) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:08 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 22) ignoring orphan ships on Kolodner because hostile strength present (18373) checking for orphan ships on Tarjan (mobile strength 1630) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:08 PM Instigators PerSecondLogic ends 10/6/2018 3:15:09 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -232.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -2.17 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -522.46 is <= zero checking for orphan ships on Citadel (mobile strength 3588) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:09 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 22) ignoring orphan ships on Kolodner because hostile strength present (18373) checking for orphan ships on Tarjan (mobile strength 1630) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:09 PM Instigators PerSecondLogic ends 10/6/2018 3:15:09 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -232.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -2.17 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -522.46 is <= zero checking for orphan ships on Citadel (mobile strength 3588) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:09 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 22) ignoring orphan ships on Kolodner because hostile strength present (18373) checking for orphan ships on Tarjan (mobile strength 1630) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:09 PM Instigators PerSecondLogic ends 10/6/2018 3:15:09 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -232.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -2.17 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -522.46 is <= zero checking for orphan ships on Citadel (mobile strength 3588) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:09 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:09 PM Instigators PerSecondLogic ends 10/6/2018 3:15:09 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -232.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -2.17 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -522.46 is <= zero checking for orphan ships on Citadel (mobile strength 3588) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:09 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:09 PM Instigators PerSecondLogic ends 10/6/2018 3:15:09 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -232.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -2.17 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -522.46 is <= zero checking for orphan ships on Citadel (mobile strength 3588) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:09 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:09 PM Instigators PerSecondLogic ends 10/6/2018 3:15:09 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:15:09 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -232.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -2.17 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -522.46 is <= zero checking for orphan ships on Citadel (mobile strength 3588) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:09 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:09 PM Instigators PerSecondLogic ends 10/6/2018 3:15:10 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -232.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -2.17 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -522.46 is <= zero checking for orphan ships on Citadel (mobile strength 3588) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:10 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:10 PM Instigators PerSecondLogic ends 10/6/2018 3:15:10 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 3588 computing danger of planet Tarjan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 4854 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -4854 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Tarjan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 4854 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -4854 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 computing danger of planet Tarjan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Tarjan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:15:10 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:15:10 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -232.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -2.17 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -522.46 is <= zero checking for orphan ships on Citadel (mobile strength 3588) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:10 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:10 PM Instigators PerSecondLogic ends 10/6/2018 3:15:10 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -232.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -2.17 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -522.46 is <= zero checking for orphan ships on Citadel (mobile strength 3588) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:10 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:10 PM Instigators PerSecondLogic ends 10/6/2018 3:15:10 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -232.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -2.17 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -522.46 is <= zero checking for orphan ships on Citadel (mobile strength 3588) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:10 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:10 PM Instigators PerSecondLogic ends 10/6/2018 3:15:10 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -232.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -2.17 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -522.46 is <= zero checking for orphan ships on Citadel (mobile strength 3588) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:10 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:10 PM Instigators PerSecondLogic ends 10/6/2018 3:15:10 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -232.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -2.17 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -522.46 is <= zero checking for orphan ships on Citadel (mobile strength 3588) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:10 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:10 PM Instigators PerSecondLogic ends 10/6/2018 3:15:11 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -232.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -2.17 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -522.46 is <= zero checking for orphan ships on Citadel (mobile strength 3588) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:11 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:11 PM Instigators PerSecondLogic ends 10/6/2018 3:15:11 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -232.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -2.17 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -522.46 is <= zero checking for orphan ships on Citadel (mobile strength 3588) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:11 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:11 PM Instigators PerSecondLogic ends 10/6/2018 3:15:11 PM Instigators Long Range Planning trace ends 10/6/2018 3:15:11 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:15:11 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -232.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -2.17 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -522.46 is <= zero checking for orphan ships on Citadel (mobile strength 3588) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:11 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:11 PM Instigators PerSecondLogic ends 10/6/2018 3:15:11 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -232.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -2.17 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -522.46 is <= zero checking for orphan ships on Citadel (mobile strength 3588) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:11 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:11 PM Instigators PerSecondLogic ends 10/6/2018 3:15:11 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -232.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -2.17 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -522.46 is <= zero checking for orphan ships on Citadel (mobile strength 3588) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:11 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:11 PM Instigators PerSecondLogic ends 10/6/2018 3:15:11 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:15:11 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -232.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -2.17 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -522.46 is <= zero checking for orphan ships on Citadel (mobile strength 3588) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:11 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:11 PM Instigators PerSecondLogic ends 10/6/2018 3:15:12 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -232.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -2.17 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -522.46 is <= zero checking for orphan ships on Citadel (mobile strength 3588) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:12 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:12 PM Instigators PerSecondLogic ends 10/6/2018 3:15:12 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:15:12 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -232.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -2.17 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -522.46 is <= zero checking for orphan ships on Citadel (mobile strength 3588) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:12 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:12 PM Instigators PerSecondLogic ends 10/6/2018 3:15:12 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -232.08 is <= zero skipping budget Normal because strength balance -4.08 is <= zero skipping budget RapidResponse because strength balance -2.17 is <= zero skipping budget Bruisers because strength balance -17.08 is <= zero skipping budget ShieldGuardians because strength balance -522.46 is <= zero checking for orphan ships on Citadel (mobile strength 3588) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:12 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:12 PM Instigators PerSecondLogic ends 10/6/2018 3:15:12 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 90 from AI (index 2) accepting donation because current SF strength (3588) is less than the population cap of 9600 allocating x0.25 (22.5) to NonShieldGuardians (previously -232.08, now -209.58) allocating x0.25 (22.5) to Normal (previously -4.08, now 18.42) allocating x0.2 (18) to RapidResponse (previously -2.17, now 15.82) allocating x0.25 (22.5) to Bruisers (previously -17.08, now 5.42) allocating x0.05 (4.48) to ShieldGuardians (previously -522.46, now -517.98) SpecialForces ReceiveDonation trace ends 10/6/2018 3:15:12 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:15:12 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:15:12 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:15:12 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -209.58 is <= zero budget Normal has 18.42 strength, so trying to spend it (bag contains 4 items) picked ArmorShip (22 strength) spawned at AICommandStation on Citadel and transferred 0 strength to the new unit's hangars budget RapidResponse has 15.82 strength, so trying to spend it (bag contains 4 items) picked MetabolizingGangsaw (20 strength) spawned at AICommandStation on Citadel and transferred 0 strength to the new unit's hangars budget Bruisers has 5.42 strength, so trying to spend it (bag contains 4 items) picked MLRSCorvette (15 strength) spawned at AICommandStation on Citadel and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance -517.98 is <= zero checking for orphan ships on Citadel (mobile strength 3588) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:12 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:12 PM Instigators PerSecondLogic ends 10/6/2018 3:15:12 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -209.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -4.18 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -517.98 is <= zero checking for orphan ships on Citadel (mobile strength 3645) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:12 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:12 PM Instigators PerSecondLogic ends 10/6/2018 3:15:12 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -209.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -4.18 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -517.98 is <= zero checking for orphan ships on Citadel (mobile strength 3645) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:12 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:12 PM Instigators PerSecondLogic ends 10/6/2018 3:15:12 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1652 computing danger of planet Tarjan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 3202 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -3202 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Tarjan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 3202 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -3202 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because too much danger: 3362 >= 1652 * 0.75 == 1239 current best target = Desjani; danger: 0 computing danger of planet Tarjan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Tarjan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 rejecting target Kolodner because this is the second-try sweep and there IS hostile strength actually on planet computing danger of planet Tarjan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 3202 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -3202 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:15:12 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:15:13 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -209.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -4.18 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -517.98 is <= zero checking for orphan ships on Citadel (mobile strength 3645) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:13 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:13 PM Instigators PerSecondLogic ends 10/6/2018 3:15:13 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -209.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -4.18 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -517.98 is <= zero checking for orphan ships on Citadel (mobile strength 3645) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:13 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:13 PM Instigators PerSecondLogic ends 10/6/2018 3:15:13 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:15:13 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:15:13 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -209.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -4.18 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -517.98 is <= zero checking for orphan ships on Citadel (mobile strength 3645) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:13 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:13 PM Instigators PerSecondLogic ends 10/6/2018 3:15:13 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -209.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -4.18 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -517.98 is <= zero checking for orphan ships on Citadel (mobile strength 3645) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:13 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:13 PM Instigators PerSecondLogic ends 10/6/2018 3:15:13 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -209.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -4.18 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -517.98 is <= zero checking for orphan ships on Citadel (mobile strength 3645) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:13 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:13 PM Instigators PerSecondLogic ends 10/6/2018 3:15:13 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -209.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -4.18 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -517.98 is <= zero checking for orphan ships on Citadel (mobile strength 3645) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:13 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:13 PM Instigators PerSecondLogic ends 10/6/2018 3:15:14 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -209.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -4.18 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -517.98 is <= zero checking for orphan ships on Citadel (mobile strength 3645) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:14 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:14 PM Instigators PerSecondLogic ends 10/6/2018 3:15:14 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:15:14 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -209.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -4.18 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -517.98 is <= zero checking for orphan ships on Citadel (mobile strength 3645) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:14 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:14 PM Instigators PerSecondLogic ends 10/6/2018 3:15:14 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -209.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -4.18 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -517.98 is <= zero checking for orphan ships on Citadel (mobile strength 3645) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:14 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:14 PM Instigators PerSecondLogic ends 10/6/2018 3:15:14 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -209.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -4.18 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -517.98 is <= zero checking for orphan ships on Citadel (mobile strength 3645) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:14 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:14 PM Instigators PerSecondLogic ends 10/6/2018 3:15:14 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -209.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -4.18 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -517.98 is <= zero checking for orphan ships on Citadel (mobile strength 3645) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:14 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:14 PM Instigators PerSecondLogic ends 10/6/2018 3:15:14 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -209.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -4.18 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -517.98 is <= zero checking for orphan ships on Citadel (mobile strength 3645) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:14 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:14 PM Instigators PerSecondLogic ends 10/6/2018 3:15:14 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 3645 computing danger of planet Tarjan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 4854 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -4854 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Tarjan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 4854 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -4854 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 computing danger of planet Tarjan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Tarjan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:15:14 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:15:15 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -209.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -4.18 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -517.98 is <= zero checking for orphan ships on Citadel (mobile strength 3645) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:15 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:15 PM Instigators PerSecondLogic ends 10/6/2018 3:15:15 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -209.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -4.18 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -517.98 is <= zero checking for orphan ships on Citadel (mobile strength 3645) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:15 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:15 PM Instigators PerSecondLogic ends 10/6/2018 3:15:15 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -209.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -4.18 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -517.98 is <= zero checking for orphan ships on Citadel (mobile strength 3645) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:15 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:15 PM Instigators PerSecondLogic ends 10/6/2018 3:15:15 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -209.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -4.18 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -517.98 is <= zero checking for orphan ships on Citadel (mobile strength 3645) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:15 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:15 PM Instigators PerSecondLogic ends 10/6/2018 3:15:15 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -209.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -4.18 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -517.98 is <= zero checking for orphan ships on Citadel (mobile strength 3645) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:15 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:15 PM Instigators PerSecondLogic ends 10/6/2018 3:15:15 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -209.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -4.18 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -517.98 is <= zero checking for orphan ships on Citadel (mobile strength 3645) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:15 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:15 PM Instigators PerSecondLogic ends 10/6/2018 3:15:16 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -209.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -4.18 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -517.98 is <= zero checking for orphan ships on Citadel (mobile strength 3645) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:16 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:16 PM Instigators PerSecondLogic ends 10/6/2018 3:15:16 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -209.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -4.18 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -517.98 is <= zero checking for orphan ships on Citadel (mobile strength 3645) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:16 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:16 PM Instigators PerSecondLogic ends 10/6/2018 3:15:16 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -209.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -4.18 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -517.98 is <= zero checking for orphan ships on Citadel (mobile strength 3645) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:16 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:16 PM Instigators PerSecondLogic ends 10/6/2018 3:15:16 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -209.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -4.18 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -517.98 is <= zero checking for orphan ships on Citadel (mobile strength 3645) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:16 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:16 PM Instigators PerSecondLogic ends 10/6/2018 3:15:16 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -209.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -4.18 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -517.98 is <= zero checking for orphan ships on Citadel (mobile strength 3645) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:16 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:16 PM Instigators PerSecondLogic ends 10/6/2018 3:15:16 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -209.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -4.18 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -517.98 is <= zero checking for orphan ships on Citadel (mobile strength 3645) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:16 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:16 PM Instigators PerSecondLogic ends 10/6/2018 3:15:16 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:15:17 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -209.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -4.18 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -517.98 is <= zero checking for orphan ships on Citadel (mobile strength 3645) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:17 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:17 PM Instigators PerSecondLogic ends 10/6/2018 3:15:17 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -209.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -4.18 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -517.98 is <= zero checking for orphan ships on Citadel (mobile strength 3645) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:17 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:17 PM Instigators PerSecondLogic ends 10/6/2018 3:15:17 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -209.58 is <= zero skipping budget Normal because strength balance -3.58 is <= zero skipping budget RapidResponse because strength balance -4.18 is <= zero skipping budget Bruisers because strength balance -9.58 is <= zero skipping budget ShieldGuardians because strength balance -517.98 is <= zero checking for orphan ships on Citadel (mobile strength 3645) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:17 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:17 PM Instigators PerSecondLogic ends 10/6/2018 3:15:17 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1652 computing danger of planet Tarjan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 3202 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -3202 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Tarjan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 3202 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -3202 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Kolodner; danger: 0 computing danger of planet Tarjan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 3202 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -3202 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:15:17 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:15:18 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 90 from AI (index 2) accepting donation because current SF strength (3645) is less than the population cap of 9600 allocating x0.25 (22.5) to NonShieldGuardians (previously -209.58, now -187.08) allocating x0.25 (22.5) to Normal (previously -3.58, now 18.92) allocating x0.2 (18) to RapidResponse (previously -4.18, now 13.82) allocating x0.25 (22.5) to Bruisers (previously -9.58, now 12.92) allocating x0.05 (4.48) to ShieldGuardians (previously -517.98, now -513.5) SpecialForces ReceiveDonation trace ends 10/6/2018 3:15:18 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:15:18 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:15:18 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:15:18 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -187.08 is <= zero budget Normal has 18.92 strength, so trying to spend it (bag contains 4 items) picked Raider (13 strength) spawned at AICommandStation on Citadel and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AICommandStation on Citadel and transferred 0 strength to the new unit's hangars budget RapidResponse has 13.82 strength, so trying to spend it (bag contains 4 items) picked MLRSCorvette (15 strength) spawned at AICommandStation on Citadel and transferred 0 strength to the new unit's hangars budget Bruisers has 12.92 strength, so trying to spend it (bag contains 4 items) picked MLRSCorvette (15 strength) spawned at AICommandStation on Citadel and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance -513.5 is <= zero checking for orphan ships on Citadel (mobile strength 3645) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:18 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:18 PM Instigators PerSecondLogic ends 10/6/2018 3:15:18 PM Instigators Long Range Planning trace ends 10/6/2018 3:15:18 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:15:18 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:15:19 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -187.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.18 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -513.5 is <= zero checking for orphan ships on Citadel (mobile strength 3703) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:19 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:19 PM Instigators PerSecondLogic ends 10/6/2018 3:15:19 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 3703 computing danger of planet Tarjan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 4854 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -4854 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Tarjan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 4854 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -4854 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 computing danger of planet Tarjan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Tarjan in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:15:19 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:15:20 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1652 computing danger of planet Tarjan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 3202 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -3202 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Tarjan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 3202 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -3202 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Kolodner; danger: 0 computing danger of planet Tarjan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 3202 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -3202 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:15:20 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:15:20 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -187.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.18 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -513.5 is <= zero checking for orphan ships on Citadel (mobile strength 3703) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:20 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:20 PM Instigators PerSecondLogic ends 10/6/2018 3:15:20 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:15:20 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:15:32 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:15:32 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -187.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.18 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -513.5 is <= zero checking for orphan ships on Citadel (mobile strength 3703) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:32 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:32 PM Instigators PerSecondLogic ends 10/6/2018 3:15:32 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 3703 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 Refusing to flood into Kolodner because controlled by side hostile to me Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:15:32 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:15:33 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -187.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.18 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -513.5 is <= zero checking for orphan ships on Citadel (mobile strength 3703) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:33 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:33 PM Instigators PerSecondLogic ends 10/6/2018 3:15:34 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -187.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.18 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -513.5 is <= zero checking for orphan ships on Citadel (mobile strength 3703) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:34 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:34 PM Instigators PerSecondLogic ends 10/6/2018 3:15:34 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:15:35 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -187.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.18 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -513.5 is <= zero checking for orphan ships on Citadel (mobile strength 3703) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:35 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 1652) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:35 PM Instigators PerSecondLogic ends 10/6/2018 3:15:35 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1652 computing danger of planet Kolodner in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 8972 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 8867 hostileStrengthTotal += hostileData.TotalStrength => 8972 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 8972 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 8972 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 8972 result = hostileStrengthTotal - friendlyStrengthTotal => 105 (final) result = Mat.Max( result, FInt.Zero ) => 105 computing danger of planet Kolodner in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 8972 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 8867 hostileStrengthTotal += hostileData.TotalStrength => 8972 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 8972 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 8972 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 8972 result = hostileStrengthTotal - friendlyStrengthTotal => 105 (final) result = Mat.Max( result, FInt.Zero ) => 105 current best target = Kolodner; danger: 105 Trying to path from Tarjan to Kolodner; result.Count=2 command queued:52:2 skipping the intra-planet positioning and budget-conversion steps because Kolodner is contested Hunter Fleet Long Range Planning trace ends 10/6/2018 3:15:35 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:15:36 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -187.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.18 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -513.5 is <= zero checking for orphan ships on Citadel (mobile strength 3703) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:36 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 322) ignoring orphan ships on Kolodner because hostile strength present (17602) checking for orphan ships on Tarjan (mobile strength 1330) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:36 PM Instigators PerSecondLogic ends 10/6/2018 3:15:36 PM Instigators Long Range Planning trace ends 10/6/2018 3:15:36 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:15:36 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:15:37 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -187.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.18 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -513.5 is <= zero checking for orphan ships on Citadel (mobile strength 3703) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:37 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 505) ignoring orphan ships on Kolodner because hostile strength present (17602) checking for orphan ships on Tarjan (mobile strength 1147) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:37 PM Instigators PerSecondLogic ends 10/6/2018 3:15:37 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 3703 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 Refusing to flood into Kolodner because controlled by side hostile to me Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:15:37 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:15:38 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1652 computing danger of planet Kolodner in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 8972 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 8854 hostileStrengthTotal += hostileData.TotalStrength => 8972 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 8972 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 8972 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 8972 result = hostileStrengthTotal - friendlyStrengthTotal => 118 (final) result = Mat.Max( result, FInt.Zero ) => 118 computing danger of planet Kolodner in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 8972 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 8854 hostileStrengthTotal += hostileData.TotalStrength => 8972 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 8972 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 8972 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 8972 result = hostileStrengthTotal - friendlyStrengthTotal => 118 (final) result = Mat.Max( result, FInt.Zero ) => 118 current best target = Kolodner; danger: 118 computing danger of planet Kolodner in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 8972 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 8854 hostileStrengthTotal += hostileData.TotalStrength => 8972 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 8972 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 8972 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 8972 result = hostileStrengthTotal - friendlyStrengthTotal => 118 (final) result = Mat.Max( result, FInt.Zero ) => 118 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) skipping the intra-planet positioning and budget-conversion steps because Kolodner is contested Hunter Fleet Long Range Planning trace ends 10/6/2018 3:15:38 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:15:38 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -187.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.18 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -513.5 is <= zero checking for orphan ships on Citadel (mobile strength 3703) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:38 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 505) ignoring orphan ships on Kolodner because hostile strength present (17602) checking for orphan ships on Tarjan (mobile strength 1147) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:38 PM Instigators PerSecondLogic ends 10/6/2018 3:15:38 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:15:38 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:15:39 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -187.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.18 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -513.5 is <= zero checking for orphan ships on Citadel (mobile strength 3703) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:39 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 505) ignoring orphan ships on Kolodner because hostile strength present (17602) checking for orphan ships on Tarjan (mobile strength 1147) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:39 PM Instigators PerSecondLogic ends 10/6/2018 3:15:39 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:15:40 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 3703 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 Refusing to flood into Kolodner because controlled by side hostile to me Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:15:40 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:15:40 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -187.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.18 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -513.5 is <= zero checking for orphan ships on Citadel (mobile strength 3703) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:40 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 505) ignoring orphan ships on Kolodner because hostile strength present (17602) checking for orphan ships on Tarjan (mobile strength 1147) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:40 PM Instigators PerSecondLogic ends 10/6/2018 3:15:41 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -187.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.18 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -513.5 is <= zero checking for orphan ships on Citadel (mobile strength 3703) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:41 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 505) ignoring orphan ships on Kolodner because hostile strength present (17602) checking for orphan ships on Tarjan (mobile strength 1147) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:41 PM Instigators PerSecondLogic ends 10/6/2018 3:15:41 PM Instigators Long Range Planning trace ends 10/6/2018 3:15:41 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:15:41 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:15:42 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:15:42 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -187.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.18 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -513.5 is <= zero checking for orphan ships on Citadel (mobile strength 3703) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:42 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 505) ignoring orphan ships on Kolodner because hostile strength present (17602) checking for orphan ships on Tarjan (mobile strength 1147) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:42 PM Instigators PerSecondLogic ends 10/6/2018 3:15:42 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1652 computing danger of planet Tarjan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 3528 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -3528 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Tarjan in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 3528 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -3528 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood through Kolodner because too much danger: 326 current best target = Kolodner; danger: 326 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) skipping the intra-planet positioning and budget-conversion steps because Kolodner is contested Hunter Fleet Long Range Planning trace ends 10/6/2018 3:15:42 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:15:43 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -187.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.18 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -513.5 is <= zero checking for orphan ships on Citadel (mobile strength 3703) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:43 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 518) ignoring orphan ships on Kolodner because hostile strength present (17602) checking for orphan ships on Tarjan (mobile strength 1134) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:43 PM Instigators PerSecondLogic ends 10/6/2018 3:15:43 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:15:43 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:15:44 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:15:44 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -187.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.18 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -513.5 is <= zero checking for orphan ships on Citadel (mobile strength 3703) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:44 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 518) ignoring orphan ships on Kolodner because hostile strength present (17602) checking for orphan ships on Tarjan (mobile strength 1134) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:44 PM Instigators PerSecondLogic ends 10/6/2018 3:15:44 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 3703 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 Refusing to flood into Kolodner because controlled by side hostile to me Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:15:44 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:15:45 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -187.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.18 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -513.5 is <= zero checking for orphan ships on Citadel (mobile strength 3703) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:45 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 518) ignoring orphan ships on Kolodner because hostile strength present (17602) checking for orphan ships on Tarjan (mobile strength 1134) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:45 PM Instigators PerSecondLogic ends 10/6/2018 3:15:46 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -187.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.18 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -513.5 is <= zero checking for orphan ships on Citadel (mobile strength 3703) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:46 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 518) ignoring orphan ships on Kolodner because hostile strength present (17602) checking for orphan ships on Tarjan (mobile strength 1134) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:46 PM Instigators PerSecondLogic ends 10/6/2018 3:15:46 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:15:47 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -187.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.18 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -513.5 is <= zero checking for orphan ships on Citadel (mobile strength 3703) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:47 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 518) ignoring orphan ships on Kolodner because hostile strength present (17602) checking for orphan ships on Tarjan (mobile strength 1134) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:47 PM Instigators PerSecondLogic ends 10/6/2018 3:15:47 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1652 computing danger of planet Kolodner in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 8972 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 8467 hostileStrengthTotal += hostileData.TotalStrength => 8972 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 8972 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 8972 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 8972 result = hostileStrengthTotal - friendlyStrengthTotal => 505 (final) result = Mat.Max( result, FInt.Zero ) => 505 Refusing to flood through Kolodner because too much danger: 505 computing danger of planet Kolodner in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 8972 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 8467 hostileStrengthTotal += hostileData.TotalStrength => 8972 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 8972 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 8972 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 8972 result = hostileStrengthTotal - friendlyStrengthTotal => 505 (final) result = Mat.Max( result, FInt.Zero ) => 505 current best target = Kolodner; danger: 505 computing danger of planet Kolodner in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 8972 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 8467 hostileStrengthTotal += hostileData.TotalStrength => 8972 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 8972 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 8972 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 8972 result = hostileStrengthTotal - friendlyStrengthTotal => 505 (final) result = Mat.Max( result, FInt.Zero ) => 505 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) skipping the intra-planet positioning and budget-conversion steps because Kolodner is contested Hunter Fleet Long Range Planning trace ends 10/6/2018 3:15:47 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:15:48 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -187.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.18 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -513.5 is <= zero checking for orphan ships on Citadel (mobile strength 3703) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:48 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 518) ignoring orphan ships on Kolodner because hostile strength present (17602) checking for orphan ships on Tarjan (mobile strength 1134) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:48 PM Instigators PerSecondLogic ends 10/6/2018 3:15:48 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -187.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.18 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -513.5 is <= zero checking for orphan ships on Citadel (mobile strength 3703) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:48 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 518) ignoring orphan ships on Kolodner because hostile strength present (17602) checking for orphan ships on Tarjan (mobile strength 1134) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:48 PM Instigators PerSecondLogic ends 10/6/2018 3:15:48 PM Instigators Long Range Planning trace ends 10/6/2018 3:15:48 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:15:48 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -187.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.18 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -513.5 is <= zero checking for orphan ships on Citadel (mobile strength 3703) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:48 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 505) ignoring orphan ships on Kolodner because hostile strength present (17602) checking for orphan ships on Tarjan (mobile strength 1134) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:48 PM Instigators PerSecondLogic ends 10/6/2018 3:15:48 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -187.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.18 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -513.5 is <= zero checking for orphan ships on Citadel (mobile strength 3703) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:48 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 505) ignoring orphan ships on Kolodner because hostile strength present (17602) checking for orphan ships on Tarjan (mobile strength 1134) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:48 PM Instigators PerSecondLogic ends 10/6/2018 3:15:48 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:15:49 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -187.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.18 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -513.5 is <= zero checking for orphan ships on Citadel (mobile strength 3703) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:49 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 505) ignoring orphan ships on Kolodner because hostile strength present (17602) checking for orphan ships on Tarjan (mobile strength 1134) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:49 PM Instigators PerSecondLogic ends 10/6/2018 3:15:49 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -187.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.18 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -513.5 is <= zero checking for orphan ships on Citadel (mobile strength 3703) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:49 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 505) ignoring orphan ships on Kolodner because hostile strength present (17602) checking for orphan ships on Tarjan (mobile strength 1134) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:49 PM Instigators PerSecondLogic ends 10/6/2018 3:15:49 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -187.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.18 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -513.5 is <= zero checking for orphan ships on Citadel (mobile strength 3703) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:49 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 505) ignoring orphan ships on Kolodner because hostile strength present (17602) checking for orphan ships on Tarjan (mobile strength 1134) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:49 PM Instigators PerSecondLogic ends 10/6/2018 3:15:49 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -187.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.18 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -513.5 is <= zero checking for orphan ships on Citadel (mobile strength 3703) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:49 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 505) ignoring orphan ships on Kolodner because hostile strength present (17602) checking for orphan ships on Tarjan (mobile strength 1134) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:49 PM Instigators PerSecondLogic ends 10/6/2018 3:15:49 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 3703 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 Refusing to flood into Kolodner because controlled by side hostile to me Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:15:49 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:15:49 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -187.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.18 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -513.5 is <= zero checking for orphan ships on Citadel (mobile strength 3703) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:49 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 505) ignoring orphan ships on Kolodner because hostile strength present (17602) checking for orphan ships on Tarjan (mobile strength 1134) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:49 PM Instigators PerSecondLogic ends 10/6/2018 3:15:50 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -187.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.18 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -513.5 is <= zero checking for orphan ships on Citadel (mobile strength 3703) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:50 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 505) ignoring orphan ships on Kolodner because hostile strength present (17602) checking for orphan ships on Tarjan (mobile strength 1134) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:50 PM Instigators PerSecondLogic ends 10/6/2018 3:15:50 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1639 computing danger of planet Kolodner in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 8972 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 8283 hostileStrengthTotal += hostileData.TotalStrength => 8972 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 8972 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 8972 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 8972 result = hostileStrengthTotal - friendlyStrengthTotal => 689 (final) result = Mat.Max( result, FInt.Zero ) => 689 Refusing to flood through Kolodner because too much danger: 689 computing danger of planet Kolodner in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 8972 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 8283 hostileStrengthTotal += hostileData.TotalStrength => 8972 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 8972 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 8972 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 8972 result = hostileStrengthTotal - friendlyStrengthTotal => 689 (final) result = Mat.Max( result, FInt.Zero ) => 689 current best target = Kolodner; danger: 689 computing danger of planet Kolodner in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 8972 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 8283 hostileStrengthTotal += hostileData.TotalStrength => 8972 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 8972 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 8972 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 8972 result = hostileStrengthTotal - friendlyStrengthTotal => 689 (final) result = Mat.Max( result, FInt.Zero ) => 689 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) skipping the intra-planet positioning and budget-conversion steps because Kolodner is contested Hunter Fleet Long Range Planning trace ends 10/6/2018 3:15:50 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:15:50 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -187.08 is <= zero skipping budget Normal because strength balance -9.08 is <= zero skipping budget RapidResponse because strength balance -1.18 is <= zero skipping budget Bruisers because strength balance -2.08 is <= zero skipping budget ShieldGuardians because strength balance -513.5 is <= zero checking for orphan ships on Citadel (mobile strength 3703) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:50 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 505) ignoring orphan ships on Kolodner because hostile strength present (17602) checking for orphan ships on Tarjan (mobile strength 1134) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:50 PM Instigators PerSecondLogic ends 10/6/2018 3:15:50 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 90 from AI (index 2) accepting donation because current SF strength (3703) is less than the population cap of 9600 allocating x0.25 (22.5) to NonShieldGuardians (previously -187.08, now -164.58) allocating x0.25 (22.5) to Normal (previously -9.08, now 13.42) allocating x0.2 (18) to RapidResponse (previously -1.18, now 16.81) allocating x0.25 (22.5) to Bruisers (previously -2.08, now 20.42) allocating x0.05 (4.48) to ShieldGuardians (previously -513.5, now -509.02) SpecialForces ReceiveDonation trace ends 10/6/2018 3:15:50 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:15:50 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:15:50 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:15:50 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -164.58 is <= zero budget Normal has 13.42 strength, so trying to spend it (bag contains 4 items) picked MetabolizingGangsaw (20 strength) spawned at AICommandStation on Citadel and transferred 0 strength to the new unit's hangars budget RapidResponse has 16.81 strength, so trying to spend it (bag contains 4 items) picked MLRSCorvette (15 strength) spawned at AICommandStation on Citadel and transferred 0 strength to the new unit's hangars picked MetabolizingGangsaw (20 strength) spawned at AICommandStation on Citadel and transferred 0 strength to the new unit's hangars budget Bruisers has 20.42 strength, so trying to spend it (bag contains 4 items) picked MetabolizingGangsaw (20 strength) spawned at AICommandStation on Citadel and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AICommandStation on Citadel and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance -509.02 is <= zero checking for orphan ships on Citadel (mobile strength 3703) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:50 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 505) ignoring orphan ships on Kolodner because hostile strength present (17602) checking for orphan ships on Tarjan (mobile strength 1134) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:50 PM Instigators PerSecondLogic ends 10/6/2018 3:15:50 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:15:50 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:15:50 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -164.58 is <= zero skipping budget Normal because strength balance -6.58 is <= zero skipping budget RapidResponse because strength balance -18.19 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -509.02 is <= zero checking for orphan ships on Citadel (mobile strength 3800) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:50 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 466) ignoring orphan ships on Kolodner because hostile strength present (17602) checking for orphan ships on Tarjan (mobile strength 1134) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:50 PM Instigators PerSecondLogic ends 10/6/2018 3:15:50 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -164.58 is <= zero skipping budget Normal because strength balance -6.58 is <= zero skipping budget RapidResponse because strength balance -18.19 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -509.02 is <= zero checking for orphan ships on Citadel (mobile strength 3800) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:50 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 466) ignoring orphan ships on Kolodner because hostile strength present (17602) checking for orphan ships on Tarjan (mobile strength 1134) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:50 PM Instigators PerSecondLogic ends 10/6/2018 3:15:51 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -164.58 is <= zero skipping budget Normal because strength balance -6.58 is <= zero skipping budget RapidResponse because strength balance -18.19 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -509.02 is <= zero checking for orphan ships on Citadel (mobile strength 3800) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:51 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 466) ignoring orphan ships on Kolodner because hostile strength present (17602) checking for orphan ships on Tarjan (mobile strength 1134) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:51 PM Instigators PerSecondLogic ends 10/6/2018 3:15:51 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -164.58 is <= zero skipping budget Normal because strength balance -6.58 is <= zero skipping budget RapidResponse because strength balance -18.19 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -509.02 is <= zero checking for orphan ships on Citadel (mobile strength 3800) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:51 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 466) ignoring orphan ships on Kolodner because hostile strength present (17602) checking for orphan ships on Tarjan (mobile strength 1134) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:51 PM Instigators PerSecondLogic ends 10/6/2018 3:15:51 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -164.58 is <= zero skipping budget Normal because strength balance -6.58 is <= zero skipping budget RapidResponse because strength balance -18.19 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -509.02 is <= zero checking for orphan ships on Citadel (mobile strength 3800) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:51 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 466) ignoring orphan ships on Kolodner because hostile strength present (17602) checking for orphan ships on Tarjan (mobile strength 1134) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:51 PM Instigators PerSecondLogic ends 10/6/2018 3:15:51 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -164.58 is <= zero skipping budget Normal because strength balance -6.58 is <= zero skipping budget RapidResponse because strength balance -18.19 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -509.02 is <= zero checking for orphan ships on Citadel (mobile strength 3800) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:51 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 466) ignoring orphan ships on Kolodner because hostile strength present (17602) checking for orphan ships on Tarjan (mobile strength 1134) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:51 PM Instigators PerSecondLogic ends 10/6/2018 3:15:51 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:15:51 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -164.58 is <= zero skipping budget Normal because strength balance -6.58 is <= zero skipping budget RapidResponse because strength balance -18.19 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -509.02 is <= zero checking for orphan ships on Citadel (mobile strength 3800) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:51 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 466) ignoring orphan ships on Kolodner because hostile strength present (17602) checking for orphan ships on Tarjan (mobile strength 1134) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:51 PM Instigators PerSecondLogic ends 10/6/2018 3:15:52 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -164.58 is <= zero skipping budget Normal because strength balance -6.58 is <= zero skipping budget RapidResponse because strength balance -18.19 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -509.02 is <= zero checking for orphan ships on Citadel (mobile strength 3800) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:52 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 466) ignoring orphan ships on Kolodner because hostile strength present (17602) checking for orphan ships on Tarjan (mobile strength 1134) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:52 PM Instigators PerSecondLogic ends 10/6/2018 3:15:52 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 3800 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 Refusing to flood into Kolodner because controlled by side hostile to me Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:15:52 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:15:52 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -164.58 is <= zero skipping budget Normal because strength balance -6.58 is <= zero skipping budget RapidResponse because strength balance -18.19 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -509.02 is <= zero checking for orphan ships on Citadel (mobile strength 3800) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:52 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 466) ignoring orphan ships on Kolodner because hostile strength present (17601) checking for orphan ships on Tarjan (mobile strength 1134) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:52 PM Instigators PerSecondLogic ends 10/6/2018 3:15:52 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -164.58 is <= zero skipping budget Normal because strength balance -6.58 is <= zero skipping budget RapidResponse because strength balance -18.19 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -509.02 is <= zero checking for orphan ships on Citadel (mobile strength 3800) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:52 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 466) ignoring orphan ships on Kolodner because hostile strength present (17602) checking for orphan ships on Tarjan (mobile strength 1134) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:52 PM Instigators PerSecondLogic ends 10/6/2018 3:15:52 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -164.58 is <= zero skipping budget Normal because strength balance -6.58 is <= zero skipping budget RapidResponse because strength balance -18.19 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -509.02 is <= zero checking for orphan ships on Citadel (mobile strength 3800) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:52 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 418) ignoring orphan ships on Kolodner because hostile strength present (17602) checking for orphan ships on Tarjan (mobile strength 1134) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:52 PM Instigators PerSecondLogic ends 10/6/2018 3:15:52 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -164.58 is <= zero skipping budget Normal because strength balance -6.58 is <= zero skipping budget RapidResponse because strength balance -18.19 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -509.02 is <= zero checking for orphan ships on Citadel (mobile strength 3800) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:52 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 418) ignoring orphan ships on Kolodner because hostile strength present (17601) checking for orphan ships on Tarjan (mobile strength 1134) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:52 PM Instigators PerSecondLogic ends 10/6/2018 3:15:53 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -164.58 is <= zero skipping budget Normal because strength balance -6.58 is <= zero skipping budget RapidResponse because strength balance -18.19 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -509.02 is <= zero checking for orphan ships on Citadel (mobile strength 3800) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:53 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 643) ignoring orphan ships on Kolodner because hostile strength present (17601) checking for orphan ships on Tarjan (mobile strength 909) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:53 PM Instigators PerSecondLogic ends 10/6/2018 3:15:53 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -164.58 is <= zero skipping budget Normal because strength balance -6.58 is <= zero skipping budget RapidResponse because strength balance -18.19 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -509.02 is <= zero checking for orphan ships on Citadel (mobile strength 3800) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:53 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 1096) ignoring orphan ships on Kolodner because hostile strength present (17601) checking for orphan ships on Tarjan (mobile strength 456) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:53 PM Instigators PerSecondLogic ends 10/6/2018 3:15:53 PM Instigators Long Range Planning trace ends 10/6/2018 3:15:53 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:15:53 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -164.58 is <= zero skipping budget Normal because strength balance -6.58 is <= zero skipping budget RapidResponse because strength balance -18.19 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -509.02 is <= zero checking for orphan ships on Citadel (mobile strength 3800) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:53 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 1083) ignoring orphan ships on Kolodner because hostile strength present (17600) checking for orphan ships on Tarjan (mobile strength 456) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:53 PM Instigators PerSecondLogic ends 10/6/2018 3:15:53 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -164.58 is <= zero skipping budget Normal because strength balance -6.58 is <= zero skipping budget RapidResponse because strength balance -18.19 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -509.02 is <= zero checking for orphan ships on Citadel (mobile strength 3800) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:53 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 1061) ignoring orphan ships on Kolodner because hostile strength present (17601) checking for orphan ships on Tarjan (mobile strength 456) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:53 PM Instigators PerSecondLogic ends 10/6/2018 3:15:53 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:15:53 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -164.58 is <= zero skipping budget Normal because strength balance -6.58 is <= zero skipping budget RapidResponse because strength balance -18.19 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -509.02 is <= zero checking for orphan ships on Citadel (mobile strength 3800) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:53 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 1061) ignoring orphan ships on Kolodner because hostile strength present (17602) checking for orphan ships on Tarjan (mobile strength 456) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:53 PM Instigators PerSecondLogic ends 10/6/2018 3:15:54 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -164.58 is <= zero skipping budget Normal because strength balance -6.58 is <= zero skipping budget RapidResponse because strength balance -18.19 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -509.02 is <= zero checking for orphan ships on Citadel (mobile strength 3800) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:54 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 1061) ignoring orphan ships on Kolodner because hostile strength present (17601) checking for orphan ships on Tarjan (mobile strength 456) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:54 PM Instigators PerSecondLogic ends 10/6/2018 3:15:54 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:15:54 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -164.58 is <= zero skipping budget Normal because strength balance -6.58 is <= zero skipping budget RapidResponse because strength balance -18.19 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -509.02 is <= zero checking for orphan ships on Citadel (mobile strength 3800) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:54 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 1039) ignoring orphan ships on Kolodner because hostile strength present (17601) checking for orphan ships on Tarjan (mobile strength 456) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:54 PM Instigators PerSecondLogic ends 10/6/2018 3:15:54 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -164.58 is <= zero skipping budget Normal because strength balance -6.58 is <= zero skipping budget RapidResponse because strength balance -18.19 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -509.02 is <= zero checking for orphan ships on Citadel (mobile strength 3800) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:54 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 1039) ignoring orphan ships on Kolodner because hostile strength present (17601) checking for orphan ships on Tarjan (mobile strength 456) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:54 PM Instigators PerSecondLogic ends 10/6/2018 3:15:54 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -164.58 is <= zero skipping budget Normal because strength balance -6.58 is <= zero skipping budget RapidResponse because strength balance -18.19 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -509.02 is <= zero checking for orphan ships on Citadel (mobile strength 3800) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:54 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 1043) ignoring orphan ships on Kolodner because hostile strength present (17601) checking for orphan ships on Tarjan (mobile strength 426) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:54 PM Instigators PerSecondLogic ends 10/6/2018 3:15:54 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -164.58 is <= zero skipping budget Normal because strength balance -6.58 is <= zero skipping budget RapidResponse because strength balance -18.19 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -509.02 is <= zero checking for orphan ships on Citadel (mobile strength 3800) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:54 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 1118) ignoring orphan ships on Kolodner because hostile strength present (17601) checking for orphan ships on Tarjan (mobile strength 351) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:54 PM Instigators PerSecondLogic ends 10/6/2018 3:15:54 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1447 computing danger of planet Kolodner in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 8972 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 8102 hostileStrengthTotal += hostileData.TotalStrength => 8972 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 8972 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 8972 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 8972 result = hostileStrengthTotal - friendlyStrengthTotal => 870 (final) result = Mat.Max( result, FInt.Zero ) => 870 Refusing to flood through Kolodner because too much danger: 870 computing danger of planet Kolodner in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 8972 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 8102 hostileStrengthTotal += hostileData.TotalStrength => 8972 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 8972 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 8972 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 8972 result = hostileStrengthTotal - friendlyStrengthTotal => 870 (final) result = Mat.Max( result, FInt.Zero ) => 870 current best target = Kolodner; danger: 870 computing danger of planet Kolodner in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 8972 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 8102 hostileStrengthTotal += hostileData.TotalStrength => 8972 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 8972 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 8972 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 8972 result = hostileStrengthTotal - friendlyStrengthTotal => 870 (final) result = Mat.Max( result, FInt.Zero ) => 870 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) skipping the intra-planet positioning and budget-conversion steps because Kolodner is contested Hunter Fleet Long Range Planning trace ends 10/6/2018 3:15:54 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:15:55 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -164.58 is <= zero skipping budget Normal because strength balance -6.58 is <= zero skipping budget RapidResponse because strength balance -18.19 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -509.02 is <= zero checking for orphan ships on Citadel (mobile strength 3800) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:55 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 1357) ignoring orphan ships on Kolodner because hostile strength present (17601) checking for orphan ships on Tarjan (mobile strength 90) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:55 PM Instigators PerSecondLogic ends 10/6/2018 3:15:55 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:15:55 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:15:55 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -164.58 is <= zero skipping budget Normal because strength balance -6.58 is <= zero skipping budget RapidResponse because strength balance -18.19 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -509.02 is <= zero checking for orphan ships on Citadel (mobile strength 3800) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:55 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 1372) ignoring orphan ships on Kolodner because hostile strength present (17601) checking for orphan ships on Tarjan (mobile strength 75) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:55 PM Instigators PerSecondLogic ends 10/6/2018 3:15:56 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:15:56 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -164.58 is <= zero skipping budget Normal because strength balance -6.58 is <= zero skipping budget RapidResponse because strength balance -18.19 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -509.02 is <= zero checking for orphan ships on Citadel (mobile strength 3800) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:56 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 1447) ignoring orphan ships on Kolodner because hostile strength present (17601) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:56 PM Instigators PerSecondLogic ends 10/6/2018 3:15:56 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 3800 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 Refusing to flood into Kolodner because controlled by side hostile to me Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:15:56 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:15:57 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -164.58 is <= zero skipping budget Normal because strength balance -6.58 is <= zero skipping budget RapidResponse because strength balance -18.19 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -509.02 is <= zero checking for orphan ships on Citadel (mobile strength 3800) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:57 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 1447) ignoring orphan ships on Kolodner because hostile strength present (17601) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:57 PM Instigators PerSecondLogic ends 10/6/2018 3:15:58 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -164.58 is <= zero skipping budget Normal because strength balance -6.58 is <= zero skipping budget RapidResponse because strength balance -18.19 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -509.02 is <= zero checking for orphan ships on Citadel (mobile strength 3800) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:58 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 1447) ignoring orphan ships on Kolodner because hostile strength present (17601) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:58 PM Instigators PerSecondLogic ends 10/6/2018 3:15:58 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:15:59 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -164.58 is <= zero skipping budget Normal because strength balance -6.58 is <= zero skipping budget RapidResponse because strength balance -18.19 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -509.02 is <= zero checking for orphan ships on Citadel (mobile strength 3800) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:59 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 1447) ignoring orphan ships on Kolodner because hostile strength present (17601) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:15:59 PM Instigators PerSecondLogic ends 10/6/2018 3:15:59 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1447 computing danger of planet Kolodner in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 17301 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 8036 hostileStrengthTotal += hostileData.TotalStrength => 17301 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 17301 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 17301 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 17301 result = hostileStrengthTotal - friendlyStrengthTotal => 9265 (final) result = Mat.Max( result, FInt.Zero ) => 9265 Refusing to flood into Kolodner because too much danger: 9265 >= 1447 * 0.75 == 1085.25 current best target = Desjani; danger: 0 Refusing to flood through Leviathan because too much danger: 534 current best target = Leviathan; danger: 534 Refusing to flood through Florina because too much danger: 534 Refusing to flood through Young because too much danger: 534 Refusing to flood through Nadin because too much danger: 534 Refusing to flood through Gatru because too much danger: 534 computing danger of planet Kolodner in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 17301 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 8036 hostileStrengthTotal += hostileData.TotalStrength => 17301 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 17301 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 17301 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 17301 result = hostileStrengthTotal - friendlyStrengthTotal => 9265 (final) result = Mat.Max( result, FInt.Zero ) => 9265 Preferring best-found to current because current is too dangerous: 9265 Trying to path from Kolodner to Leviathan; result.Count=4 command queued:39:4 skipping the intra-planet positioning and budget-conversion steps we don't have any strength on Leviathan yet Hunter Fleet Long Range Planning trace ends 10/6/2018 3:15:59 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:16:00 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -164.58 is <= zero skipping budget Normal because strength balance -6.58 is <= zero skipping budget RapidResponse because strength balance -18.19 is <= zero skipping budget Bruisers because strength balance -21.58 is <= zero skipping budget ShieldGuardians because strength balance -509.02 is <= zero checking for orphan ships on Citadel (mobile strength 3800) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:00 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 1447) ignoring orphan ships on Kolodner because hostile strength present (25930) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:00 PM Instigators PerSecondLogic ends 10/6/2018 3:16:00 PM Instigators Long Range Planning trace ends 10/6/2018 3:16:00 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:16:00 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:16:01 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 90 from AI (index 2) accepting donation because current SF strength (3800) is less than the population cap of 9600 allocating x0.25 (22.5) to NonShieldGuardians (previously -164.58, now -142.08) allocating x0.25 (22.5) to Normal (previously -6.58, now 15.92) allocating x0.2 (18) to RapidResponse (previously -18.19, now -0.19) allocating x0.25 (22.5) to Bruisers (previously -21.58, now 0.92) allocating x0.05 (4.48) to ShieldGuardians (previously -509.02, now -504.54) SpecialForces ReceiveDonation trace ends 10/6/2018 3:16:01 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:16:01 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:16:01 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -142.08 is <= zero budget Normal has 15.92 strength, so trying to spend it (bag contains 4 items) picked ArmorShip (22 strength) spawned at AICommandStation on Citadel and transferred 0 strength to the new unit's hangars skipping budget RapidResponse because strength balance -0.19 is <= zero budget Bruisers has 0.92 strength, so trying to spend it (bag contains 4 items) picked Raider (13 strength) spawned at AICommandStation on Citadel and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance -504.54 is <= zero checking for orphan ships on Citadel (mobile strength 3800) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:01 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 1232) ignoring orphan ships on Kolodner because hostile strength present (25930) checking for orphan ships on Tarjan (mobile strength 171) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:01 PM Instigators PerSecondLogic ends 10/6/2018 3:16:01 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 3835 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 current best target = Leviathan; danger: 573 current best target = Citadel; danger: 1147 rejecting target Tarjan because is closer than 2 hops to hostile-owned planet rejecting target Teng because is closer than 2 hops to hostile-owned planet Refusing to flood into Kolodner because controlled by side hostile to me rejecting target Bos because is closer than 2 hops to hostile-owned planet have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:16:01 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:16:02 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 1403 computing danger of planet Kolodner in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 17301 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 7939 hostileStrengthTotal += hostileData.TotalStrength => 17301 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 17301 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 17301 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 17301 result = hostileStrengthTotal - friendlyStrengthTotal => 9362 (final) result = Mat.Max( result, FInt.Zero ) => 9362 Refusing to flood into Kolodner because too much danger: 9362 >= 1403 * 0.75 == 1052.25 current best target = Desjani; danger: 0 Refusing to flood through Leviathan because too much danger: 577 current best target = Leviathan; danger: 577 Refusing to flood through Florina because too much danger: 577 Refusing to flood through Young because too much danger: 577 Refusing to flood through Nadin because too much danger: 577 Refusing to flood through Gatru because too much danger: 577 skipping the intra-planet positioning and budget-conversion steps we don't have any strength on Leviathan yet Hunter Fleet Long Range Planning trace ends 10/6/2018 3:16:02 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:16:02 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -142.08 is <= zero skipping budget Normal because strength balance -6.08 is <= zero skipping budget RapidResponse because strength balance -0.19 is <= zero skipping budget Bruisers because strength balance -12.08 is <= zero skipping budget ShieldGuardians because strength balance -504.54 is <= zero checking for orphan ships on Citadel (mobile strength 3835) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:02 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 1187) ignoring orphan ships on Kolodner because hostile strength present (25930) checking for orphan ships on Tarjan (mobile strength 216) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:02 PM Instigators PerSecondLogic ends 10/6/2018 3:16:02 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:16:02 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:16:03 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -142.08 is <= zero skipping budget Normal because strength balance -6.08 is <= zero skipping budget RapidResponse because strength balance -0.19 is <= zero skipping budget Bruisers because strength balance -12.08 is <= zero skipping budget ShieldGuardians because strength balance -504.54 is <= zero checking for orphan ships on Citadel (mobile strength 3835) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:03 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 1082) ignoring orphan ships on Kolodner because hostile strength present (25930) checking for orphan ships on Tarjan (mobile strength 321) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:03 PM Instigators PerSecondLogic ends 10/6/2018 3:16:03 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:16:04 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -142.08 is <= zero skipping budget Normal because strength balance -6.08 is <= zero skipping budget RapidResponse because strength balance -0.19 is <= zero skipping budget Bruisers because strength balance -12.08 is <= zero skipping budget ShieldGuardians because strength balance -504.54 is <= zero checking for orphan ships on Citadel (mobile strength 3835) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:04 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 970) ignoring orphan ships on Kolodner because hostile strength present (25930) checking for orphan ships on Tarjan (mobile strength 411) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:04 PM Instigators PerSecondLogic ends 10/6/2018 3:16:04 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 3835 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 current best target = Leviathan; danger: 609 current best target = Citadel; danger: 1218 rejecting target Tarjan because is closer than 2 hops to hostile-owned planet rejecting target Teng because is closer than 2 hops to hostile-owned planet Refusing to flood into Kolodner because controlled by side hostile to me rejecting target Bos because is closer than 2 hops to hostile-owned planet have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:16:04 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:16:04 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -142.08 is <= zero skipping budget Normal because strength balance -6.08 is <= zero skipping budget RapidResponse because strength balance -0.19 is <= zero skipping budget Bruisers because strength balance -12.08 is <= zero skipping budget ShieldGuardians because strength balance -504.54 is <= zero checking for orphan ships on Citadel (mobile strength 3835) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:04 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 955) ignoring orphan ships on Kolodner because hostile strength present (25930) checking for orphan ships on Tarjan (mobile strength 426) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:04 PM Instigators PerSecondLogic ends 10/6/2018 3:16:04 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -142.08 is <= zero skipping budget Normal because strength balance -6.08 is <= zero skipping budget RapidResponse because strength balance -0.19 is <= zero skipping budget Bruisers because strength balance -12.08 is <= zero skipping budget ShieldGuardians because strength balance -504.54 is <= zero checking for orphan ships on Citadel (mobile strength 3835) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:04 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 955) ignoring orphan ships on Kolodner because hostile strength present (25930) checking for orphan ships on Tarjan (mobile strength 426) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:04 PM Instigators PerSecondLogic ends 10/6/2018 3:16:04 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -142.08 is <= zero skipping budget Normal because strength balance -6.08 is <= zero skipping budget RapidResponse because strength balance -0.19 is <= zero skipping budget Bruisers because strength balance -12.08 is <= zero skipping budget ShieldGuardians because strength balance -504.54 is <= zero checking for orphan ships on Citadel (mobile strength 3835) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:04 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 715) ignoring orphan ships on Kolodner because hostile strength present (25154) checking for orphan ships on Tarjan (mobile strength 441) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:04 PM Instigators PerSecondLogic ends 10/6/2018 3:16:04 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -142.08 is <= zero skipping budget Normal because strength balance -6.08 is <= zero skipping budget RapidResponse because strength balance -0.19 is <= zero skipping budget Bruisers because strength balance -12.08 is <= zero skipping budget ShieldGuardians because strength balance -504.54 is <= zero checking for orphan ships on Citadel (mobile strength 3835) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:04 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 700) ignoring orphan ships on Kolodner because hostile strength present (25154) checking for orphan ships on Tarjan (mobile strength 456) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:04 PM Instigators PerSecondLogic ends 10/6/2018 3:16:05 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -142.08 is <= zero skipping budget Normal because strength balance -6.08 is <= zero skipping budget RapidResponse because strength balance -0.19 is <= zero skipping budget Bruisers because strength balance -12.08 is <= zero skipping budget ShieldGuardians because strength balance -504.54 is <= zero checking for orphan ships on Citadel (mobile strength 3835) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:05 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 634) ignoring orphan ships on Kolodner because hostile strength present (25154) checking for orphan ships on Tarjan (mobile strength 456) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:05 PM Instigators PerSecondLogic ends 10/6/2018 3:16:05 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -142.08 is <= zero skipping budget Normal because strength balance -6.08 is <= zero skipping budget RapidResponse because strength balance -0.19 is <= zero skipping budget Bruisers because strength balance -12.08 is <= zero skipping budget ShieldGuardians because strength balance -504.54 is <= zero checking for orphan ships on Citadel (mobile strength 3835) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:05 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 634) ignoring orphan ships on Kolodner because hostile strength present (25154) checking for orphan ships on Tarjan (mobile strength 456) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:05 PM Instigators PerSecondLogic ends 10/6/2018 3:16:05 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -142.08 is <= zero skipping budget Normal because strength balance -6.08 is <= zero skipping budget RapidResponse because strength balance -0.19 is <= zero skipping budget Bruisers because strength balance -12.08 is <= zero skipping budget ShieldGuardians because strength balance -504.54 is <= zero checking for orphan ships on Citadel (mobile strength 3835) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:05 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 129) ignoring orphan ships on Kolodner because hostile strength present (25154) checking for orphan ships on Tarjan (mobile strength 508) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:05 PM Instigators PerSecondLogic ends 10/6/2018 3:16:05 PM Instigators Long Range Planning trace ends 10/6/2018 3:16:05 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:16:05 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -142.08 is <= zero skipping budget Normal because strength balance -6.08 is <= zero skipping budget RapidResponse because strength balance -0.19 is <= zero skipping budget Bruisers because strength balance -12.08 is <= zero skipping budget ShieldGuardians because strength balance -504.54 is <= zero checking for orphan ships on Citadel (mobile strength 3835) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:05 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 103) ignoring orphan ships on Kolodner because hostile strength present (25154) checking for orphan ships on Tarjan (mobile strength 534) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:05 PM Instigators PerSecondLogic ends 10/6/2018 3:16:05 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -142.08 is <= zero skipping budget Normal because strength balance -6.08 is <= zero skipping budget RapidResponse because strength balance -0.19 is <= zero skipping budget Bruisers because strength balance -12.08 is <= zero skipping budget ShieldGuardians because strength balance -504.54 is <= zero checking for orphan ships on Citadel (mobile strength 3835) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:05 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 103) ignoring orphan ships on Kolodner because hostile strength present (25154) checking for orphan ships on Tarjan (mobile strength 534) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:05 PM Instigators PerSecondLogic ends 10/6/2018 3:16:05 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -142.08 is <= zero skipping budget Normal because strength balance -6.08 is <= zero skipping budget RapidResponse because strength balance -0.19 is <= zero skipping budget Bruisers because strength balance -12.08 is <= zero skipping budget ShieldGuardians because strength balance -504.54 is <= zero checking for orphan ships on Citadel (mobile strength 3835) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:05 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 103) ignoring orphan ships on Kolodner because hostile strength present (25154) checking for orphan ships on Tarjan (mobile strength 534) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:05 PM Instigators PerSecondLogic ends 10/6/2018 3:16:05 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:16:05 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -142.08 is <= zero skipping budget Normal because strength balance -6.08 is <= zero skipping budget RapidResponse because strength balance -0.19 is <= zero skipping budget Bruisers because strength balance -12.08 is <= zero skipping budget ShieldGuardians because strength balance -504.54 is <= zero checking for orphan ships on Citadel (mobile strength 3835) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:05 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 103) ignoring orphan ships on Kolodner because hostile strength present (25154) checking for orphan ships on Tarjan (mobile strength 534) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:05 PM Instigators PerSecondLogic ends 10/6/2018 3:16:06 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -142.08 is <= zero skipping budget Normal because strength balance -6.08 is <= zero skipping budget RapidResponse because strength balance -0.19 is <= zero skipping budget Bruisers because strength balance -12.08 is <= zero skipping budget ShieldGuardians because strength balance -504.54 is <= zero checking for orphan ships on Citadel (mobile strength 3835) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:06 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 103) ignoring orphan ships on Kolodner because hostile strength present (25154) checking for orphan ships on Tarjan (mobile strength 534) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:06 PM Instigators PerSecondLogic ends 10/6/2018 3:16:06 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -142.08 is <= zero skipping budget Normal because strength balance -6.08 is <= zero skipping budget RapidResponse because strength balance -0.19 is <= zero skipping budget Bruisers because strength balance -12.08 is <= zero skipping budget ShieldGuardians because strength balance -504.54 is <= zero checking for orphan ships on Citadel (mobile strength 3835) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:06 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 103) ignoring orphan ships on Kolodner because hostile strength present (25154) checking for orphan ships on Tarjan (mobile strength 534) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:06 PM Instigators PerSecondLogic ends 10/6/2018 3:16:06 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:16:06 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -142.08 is <= zero skipping budget Normal because strength balance -6.08 is <= zero skipping budget RapidResponse because strength balance -0.19 is <= zero skipping budget Bruisers because strength balance -12.08 is <= zero skipping budget ShieldGuardians because strength balance -504.54 is <= zero checking for orphan ships on Citadel (mobile strength 3835) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:06 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 103) ignoring orphan ships on Kolodner because hostile strength present (25154) checking for orphan ships on Tarjan (mobile strength 534) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:06 PM Instigators PerSecondLogic ends 10/6/2018 3:16:06 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -142.08 is <= zero skipping budget Normal because strength balance -6.08 is <= zero skipping budget RapidResponse because strength balance -0.19 is <= zero skipping budget Bruisers because strength balance -12.08 is <= zero skipping budget ShieldGuardians because strength balance -504.54 is <= zero checking for orphan ships on Citadel (mobile strength 3835) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:06 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 103) ignoring orphan ships on Kolodner because hostile strength present (25154) checking for orphan ships on Tarjan (mobile strength 534) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:06 PM Instigators PerSecondLogic ends 10/6/2018 3:16:06 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -142.08 is <= zero skipping budget Normal because strength balance -6.08 is <= zero skipping budget RapidResponse because strength balance -0.19 is <= zero skipping budget Bruisers because strength balance -12.08 is <= zero skipping budget ShieldGuardians because strength balance -504.54 is <= zero checking for orphan ships on Citadel (mobile strength 3835) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:06 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 81) ignoring orphan ships on Kolodner because hostile strength present (25154) checking for orphan ships on Tarjan (mobile strength 534) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:06 PM Instigators PerSecondLogic ends 10/6/2018 3:16:06 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -142.08 is <= zero skipping budget Normal because strength balance -6.08 is <= zero skipping budget RapidResponse because strength balance -0.19 is <= zero skipping budget Bruisers because strength balance -12.08 is <= zero skipping budget ShieldGuardians because strength balance -504.54 is <= zero checking for orphan ships on Citadel (mobile strength 3835) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:06 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 81) ignoring orphan ships on Kolodner because hostile strength present (25154) checking for orphan ships on Tarjan (mobile strength 534) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:06 PM Instigators PerSecondLogic ends 10/6/2018 3:16:06 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -142.08 is <= zero skipping budget Normal because strength balance -6.08 is <= zero skipping budget RapidResponse because strength balance -0.19 is <= zero skipping budget Bruisers because strength balance -12.08 is <= zero skipping budget ShieldGuardians because strength balance -504.54 is <= zero checking for orphan ships on Citadel (mobile strength 3835) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:06 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 81) ignoring orphan ships on Kolodner because hostile strength present (25154) checking for orphan ships on Tarjan (mobile strength 534) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:06 PM Instigators PerSecondLogic ends 10/6/2018 3:16:06 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 593 Refusing to flood into Teng because too much danger: 639 >= 593 * 0.75 == 444.75 computing danger of planet Kolodner in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 16525 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 7333 hostileStrengthTotal += hostileData.TotalStrength => 16525 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 16525 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 16525 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 16525 result = hostileStrengthTotal - friendlyStrengthTotal => 9192 (final) result = Mat.Max( result, FInt.Zero ) => 9192 Refusing to flood into Kolodner because too much danger: 9192 >= 593 * 0.75 == 444.75 Refusing to flood into Bos because too much danger: 555 >= 593 * 0.75 == 444.75 current best target = Desjani; danger: 0 Refusing to flood into Leviathan because too much danger: 696 >= 593 * 0.75 == 444.75 Refusing to flood into Florina because too much danger: 696 >= 593 * 0.75 == 444.75 Refusing to flood into Young because too much danger: 696 >= 593 * 0.75 == 444.75 Refusing to flood into Nadin because too much danger: 696 >= 593 * 0.75 == 444.75 Refusing to flood into Gatru because too much danger: 696 >= 593 * 0.75 == 444.75 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) skipping the intra-planet positioning and budget-conversion steps we don't have any strength on Leviathan yet Hunter Fleet Long Range Planning trace ends 10/6/2018 3:16:06 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:16:07 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -142.08 is <= zero skipping budget Normal because strength balance -6.08 is <= zero skipping budget RapidResponse because strength balance -0.19 is <= zero skipping budget Bruisers because strength balance -12.08 is <= zero skipping budget ShieldGuardians because strength balance -504.54 is <= zero checking for orphan ships on Citadel (mobile strength 3835) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:07 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 81) ignoring orphan ships on Kolodner because hostile strength present (25154) checking for orphan ships on Tarjan (mobile strength 534) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:07 PM Instigators PerSecondLogic ends 10/6/2018 3:16:07 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -142.08 is <= zero skipping budget Normal because strength balance -6.08 is <= zero skipping budget RapidResponse because strength balance -0.19 is <= zero skipping budget Bruisers because strength balance -12.08 is <= zero skipping budget ShieldGuardians because strength balance -504.54 is <= zero checking for orphan ships on Citadel (mobile strength 3835) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:07 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 59) ignoring orphan ships on Kolodner because hostile strength present (25154) checking for orphan ships on Tarjan (mobile strength 534) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:07 PM Instigators PerSecondLogic ends 10/6/2018 3:16:07 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -142.08 is <= zero skipping budget Normal because strength balance -6.08 is <= zero skipping budget RapidResponse because strength balance -0.19 is <= zero skipping budget Bruisers because strength balance -12.08 is <= zero skipping budget ShieldGuardians because strength balance -504.54 is <= zero checking for orphan ships on Citadel (mobile strength 3835) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:07 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 59) ignoring orphan ships on Kolodner because hostile strength present (25154) checking for orphan ships on Tarjan (mobile strength 521) checking for orphan ships on Citadel (mobile strength 13) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:07 PM Instigators PerSecondLogic ends 10/6/2018 3:16:07 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:16:07 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:16:07 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -142.08 is <= zero skipping budget Normal because strength balance -6.08 is <= zero skipping budget RapidResponse because strength balance -0.19 is <= zero skipping budget Bruisers because strength balance -12.08 is <= zero skipping budget ShieldGuardians because strength balance -504.54 is <= zero checking for orphan ships on Citadel (mobile strength 3835) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:07 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 59) ignoring orphan ships on Kolodner because hostile strength present (25154) checking for orphan ships on Tarjan (mobile strength 495) checking for orphan ships on Citadel (mobile strength 39) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:07 PM Instigators PerSecondLogic ends 10/6/2018 3:16:07 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -142.08 is <= zero skipping budget Normal because strength balance -6.08 is <= zero skipping budget RapidResponse because strength balance -0.19 is <= zero skipping budget Bruisers because strength balance -12.08 is <= zero skipping budget ShieldGuardians because strength balance -504.54 is <= zero checking for orphan ships on Citadel (mobile strength 3835) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:07 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 59) ignoring orphan ships on Kolodner because hostile strength present (25110) checking for orphan ships on Tarjan (mobile strength 469) checking for orphan ships on Citadel (mobile strength 65) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:07 PM Instigators PerSecondLogic ends 10/6/2018 3:16:07 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -142.08 is <= zero skipping budget Normal because strength balance -6.08 is <= zero skipping budget RapidResponse because strength balance -0.19 is <= zero skipping budget Bruisers because strength balance -12.08 is <= zero skipping budget ShieldGuardians because strength balance -504.54 is <= zero checking for orphan ships on Citadel (mobile strength 3835) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:07 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 59) ignoring orphan ships on Kolodner because hostile strength present (25110) checking for orphan ships on Tarjan (mobile strength 469) checking for orphan ships on Citadel (mobile strength 65) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:07 PM Instigators PerSecondLogic ends 10/6/2018 3:16:07 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -142.08 is <= zero skipping budget Normal because strength balance -6.08 is <= zero skipping budget RapidResponse because strength balance -0.19 is <= zero skipping budget Bruisers because strength balance -12.08 is <= zero skipping budget ShieldGuardians because strength balance -504.54 is <= zero checking for orphan ships on Citadel (mobile strength 3835) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:07 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 59) ignoring orphan ships on Kolodner because hostile strength present (25110) checking for orphan ships on Tarjan (mobile strength 469) checking for orphan ships on Citadel (mobile strength 65) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:07 PM Instigators PerSecondLogic ends 10/6/2018 3:16:08 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -142.08 is <= zero skipping budget Normal because strength balance -6.08 is <= zero skipping budget RapidResponse because strength balance -0.19 is <= zero skipping budget Bruisers because strength balance -12.08 is <= zero skipping budget ShieldGuardians because strength balance -504.54 is <= zero checking for orphan ships on Citadel (mobile strength 3835) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:08 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 59) ignoring orphan ships on Kolodner because hostile strength present (25110) checking for orphan ships on Tarjan (mobile strength 456) checking for orphan ships on Citadel (mobile strength 78) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:08 PM Instigators PerSecondLogic ends 10/6/2018 3:16:08 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 90 from AI (index 2) accepting donation because current SF strength (3835) is less than the population cap of 9600 allocating x0.25 (22.5) to NonShieldGuardians (previously -142.08, now -119.58) allocating x0.25 (22.5) to Normal (previously -6.08, now 16.42) allocating x0.2 (18) to RapidResponse (previously -0.19, now 17.8) allocating x0.25 (22.5) to Bruisers (previously -12.08, now 10.42) allocating x0.05 (4.48) to ShieldGuardians (previously -504.54, now -500.05) SpecialForces ReceiveDonation trace ends 10/6/2018 3:16:08 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:16:08 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:16:08 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:16:08 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -119.58 is <= zero budget Normal has 16.42 strength, so trying to spend it (bag contains 4 items) picked MLRSCorvette (15 strength) spawned at AICommandStation on Citadel and transferred 0 strength to the new unit's hangars picked MetabolizingGangsaw (20 strength) spawned at AICommandStation on Citadel and transferred 0 strength to the new unit's hangars budget RapidResponse has 17.8 strength, so trying to spend it (bag contains 4 items) picked MLRSCorvette (15 strength) spawned at AICommandStation on Citadel and transferred 0 strength to the new unit's hangars picked MetabolizingGangsaw (20 strength) spawned at AICommandStation on Citadel and transferred 0 strength to the new unit's hangars budget Bruisers has 10.42 strength, so trying to spend it (bag contains 4 items) picked Raider (13 strength) spawned at AICommandStation on Citadel and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance -500.05 is <= zero checking for orphan ships on Citadel (mobile strength 3835) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:08 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 59) ignoring orphan ships on Kolodner because hostile strength present (25110) checking for orphan ships on Tarjan (mobile strength 456) checking for orphan ships on Citadel (mobile strength 78) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:08 PM Instigators PerSecondLogic ends 10/6/2018 3:16:08 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:16:08 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -119.58 is <= zero skipping budget Normal because strength balance -18.58 is <= zero skipping budget RapidResponse because strength balance -17.2 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -500.05 is <= zero checking for orphan ships on Citadel (mobile strength 3918) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:08 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 37) ignoring orphan ships on Kolodner because hostile strength present (25110) checking for orphan ships on Tarjan (mobile strength 456) checking for orphan ships on Citadel (mobile strength 78) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:08 PM Instigators PerSecondLogic ends 10/6/2018 3:16:08 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -119.58 is <= zero skipping budget Normal because strength balance -18.58 is <= zero skipping budget RapidResponse because strength balance -17.2 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -500.05 is <= zero checking for orphan ships on Citadel (mobile strength 3918) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:08 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 15) ignoring orphan ships on Kolodner because hostile strength present (25110) checking for orphan ships on Tarjan (mobile strength 478) checking for orphan ships on Citadel (mobile strength 78) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:08 PM Instigators PerSecondLogic ends 10/6/2018 3:16:08 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -119.58 is <= zero skipping budget Normal because strength balance -18.58 is <= zero skipping budget RapidResponse because strength balance -17.2 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -500.05 is <= zero checking for orphan ships on Citadel (mobile strength 3918) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:08 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 15) ignoring orphan ships on Kolodner because hostile strength present (25110) checking for orphan ships on Tarjan (mobile strength 478) checking for orphan ships on Citadel (mobile strength 78) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:08 PM Instigators PerSecondLogic ends 10/6/2018 3:16:08 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -119.58 is <= zero skipping budget Normal because strength balance -18.58 is <= zero skipping budget RapidResponse because strength balance -17.2 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -500.05 is <= zero checking for orphan ships on Citadel (mobile strength 3918) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:08 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 15) ignoring orphan ships on Kolodner because hostile strength present (25110) checking for orphan ships on Tarjan (mobile strength 478) checking for orphan ships on Citadel (mobile strength 78) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:08 PM Instigators PerSecondLogic ends 10/6/2018 3:16:08 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -119.58 is <= zero skipping budget Normal because strength balance -18.58 is <= zero skipping budget RapidResponse because strength balance -17.2 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -500.05 is <= zero checking for orphan ships on Citadel (mobile strength 3918) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:08 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 15) ignoring orphan ships on Kolodner because hostile strength present (25110) checking for orphan ships on Tarjan (mobile strength 478) checking for orphan ships on Citadel (mobile strength 78) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:08 PM Instigators PerSecondLogic ends 10/6/2018 3:16:08 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 3918 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 current best target = Leviathan; danger: 767 current best target = Citadel; danger: 1535 rejecting target Tarjan because is closer than 2 hops to hostile-owned planet rejecting target Teng because is closer than 2 hops to hostile-owned planet Refusing to flood into Kolodner because controlled by side hostile to me rejecting target Bos because is closer than 2 hops to hostile-owned planet have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:16:08 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:16:09 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -119.58 is <= zero skipping budget Normal because strength balance -18.58 is <= zero skipping budget RapidResponse because strength balance -17.2 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -500.05 is <= zero checking for orphan ships on Citadel (mobile strength 3918) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:09 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 15) ignoring orphan ships on Kolodner because hostile strength present (25110) checking for orphan ships on Tarjan (mobile strength 478) checking for orphan ships on Citadel (mobile strength 78) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:09 PM Instigators PerSecondLogic ends 10/6/2018 3:16:09 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -119.58 is <= zero skipping budget Normal because strength balance -18.58 is <= zero skipping budget RapidResponse because strength balance -17.2 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -500.05 is <= zero checking for orphan ships on Citadel (mobile strength 3918) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:09 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 15) ignoring orphan ships on Kolodner because hostile strength present (25110) checking for orphan ships on Tarjan (mobile strength 478) checking for orphan ships on Citadel (mobile strength 78) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:09 PM Instigators PerSecondLogic ends 10/6/2018 3:16:09 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -119.58 is <= zero skipping budget Normal because strength balance -18.58 is <= zero skipping budget RapidResponse because strength balance -17.2 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -500.05 is <= zero checking for orphan ships on Citadel (mobile strength 3918) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:09 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 15) ignoring orphan ships on Kolodner because hostile strength present (25110) checking for orphan ships on Tarjan (mobile strength 478) checking for orphan ships on Citadel (mobile strength 78) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:09 PM Instigators PerSecondLogic ends 10/6/2018 3:16:09 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -119.58 is <= zero skipping budget Normal because strength balance -18.58 is <= zero skipping budget RapidResponse because strength balance -17.2 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -500.05 is <= zero checking for orphan ships on Citadel (mobile strength 3918) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:09 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 15) ignoring orphan ships on Kolodner because hostile strength present (25110) checking for orphan ships on Tarjan (mobile strength 478) checking for orphan ships on Leviathan (mobile strength 13) checking for orphan ships on Citadel (mobile strength 65) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:09 PM Instigators PerSecondLogic ends 10/6/2018 3:16:09 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -119.58 is <= zero skipping budget Normal because strength balance -18.58 is <= zero skipping budget RapidResponse because strength balance -17.2 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -500.05 is <= zero checking for orphan ships on Citadel (mobile strength 3918) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:09 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 15) ignoring orphan ships on Kolodner because hostile strength present (25109) checking for orphan ships on Tarjan (mobile strength 478) checking for orphan ships on Leviathan (mobile strength 26) checking for orphan ships on Citadel (mobile strength 52) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:09 PM Instigators PerSecondLogic ends 10/6/2018 3:16:10 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -119.58 is <= zero skipping budget Normal because strength balance -18.58 is <= zero skipping budget RapidResponse because strength balance -17.2 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -500.05 is <= zero checking for orphan ships on Citadel (mobile strength 3918) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:10 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 15) ignoring orphan ships on Kolodner because hostile strength present (25111) checking for orphan ships on Tarjan (mobile strength 478) checking for orphan ships on Leviathan (mobile strength 65) checking for orphan ships on Citadel (mobile strength 13) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:10 PM Instigators PerSecondLogic ends 10/6/2018 3:16:10 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:16:11 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -119.58 is <= zero skipping budget Normal because strength balance -18.58 is <= zero skipping budget RapidResponse because strength balance -17.2 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -500.05 is <= zero checking for orphan ships on Citadel (mobile strength 3918) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:11 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Kolodner (mobile strength 15) ignoring orphan ships on Kolodner because hostile strength present (25111) checking for orphan ships on Tarjan (mobile strength 478) checking for orphan ships on Leviathan (mobile strength 65) checking for orphan ships on Citadel (mobile strength 13) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:11 PM Instigators PerSecondLogic ends 10/6/2018 3:16:11 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 571 Refusing to flood through Tarjan because too much danger: 291 Refusing to flood into Teng because too much danger: 1347 >= 571 * 0.75 == 428.25 Refusing to flood into Bos because too much danger: 1263 >= 571 * 0.75 == 428.25 current best target = Desjani; danger: 0 Refusing to flood into Leviathan because too much danger: 873 >= 571 * 0.75 == 428.25 Refusing to flood into Florina because too much danger: 873 >= 571 * 0.75 == 428.25 Refusing to flood into Young because too much danger: 873 >= 571 * 0.75 == 428.25 Refusing to flood into Nadin because too much danger: 873 >= 571 * 0.75 == 428.25 Refusing to flood into Gatru because too much danger: 873 >= 571 * 0.75 == 428.25 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:16:11 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:16:12 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -119.58 is <= zero skipping budget Normal because strength balance -18.58 is <= zero skipping budget RapidResponse because strength balance -17.2 is <= zero skipping budget Bruisers because strength balance -2.58 is <= zero skipping budget ShieldGuardians because strength balance -500.05 is <= zero checking for orphan ships on Citadel (mobile strength 3918) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:12 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -49 is <= zero skipping budget Normal because strength balance -3 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 322) checking for orphan ships on Leviathan (mobile strength 78) checking for orphan ships on Citadel (mobile strength 171) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:16:12 PM Instigators PerSecondLogic ends 10/6/2018 3:16:12 PM Instigators Long Range Planning trace ends 10/6/2018 3:16:12 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:16:12 PM PLAYER DISCONNECTED 0.0.0.0=>0