10/5/2018 11:55:12 PM AI Spending 30 on SpecialForces at 420 since we are over the spend threshold of 30 AI PerSecond trace ends 10/5/2018 11:55:15 PM AI Spending 30 on SpecialForces at 450 since we are over the spend threshold of 30 AI PerSecond trace ends 10/5/2018 11:55:18 PM AI Spending 30 on SpecialForces at 480 since we are over the spend threshold of 30 AI PerSecond trace ends 10/5/2018 11:55:19 PM AI Spending 30 on SpecialForces at 510 since we are over the spend threshold of 30 AI PerSecond trace ends 10/5/2018 11:55:20 PM AI Spending 30 on SpecialForces at 540 since we are over the spend threshold of 30 AI PerSecond trace ends 10/5/2018 11:55:20 PM AI Spending 30 on SpecialForces at 570 since we are over the spend threshold of 30 AI PerSecond trace ends 10/5/2018 11:55:22 PM AI Spending 336 on SpecialForces at 628 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:55:23 PM AI Spending 330 on SpecialForces at 658 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:55:23 PM AI spending 1884.3447265625 on Wave at 663. Next spend attempt at 1263Planning a wave with budget 1884 isReconquestWave: False targetFaction: default onlyAttackIfStrongEnough False Sending wave at 1863 (interval 1200 current time 663) and gving 600 seconds of advanced warning Finding target planet Determine wave type spawning a direct waveFinding wave composition Selecting composition for wavePlanned wave: AI Wave with 22 Sentinel Frigate squads (44 ships), 16 Armor Ship squads (192 ships), 17 Vampire Claw squads (340 ships) spawning on Kolodner from warp gate on Tarjan in 20m 0s advance warning to give 600. strength of wave 1883 AI PlanWave ends 10/5/2018 11:55:23 PM AI PerSecond trace ends 10/5/2018 11:55:24 PM AI Spending 330 on SpecialForces at 688 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:55:24 PM AI Spending 1391.421875 on Reinforcement at 704 since we are over the spend threshold of 1377 AI PerSecond trace ends 10/5/2018 11:55:24 PM AI Spending 330 on SpecialForces at 718 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:55:25 PM AI Spending 330 on SpecialForces at 748 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:55:26 PM AI Spending 330 on SpecialForces at 778 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:55:27 PM AI Spending 330 on SpecialForces at 808 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:55:27 PM AI Spending 1391.365234375 on Reinforcement at 838 since we are over the spend threshold of 1377AI Spending 330 on SpecialForces at 838 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:55:28 PM AI Spending 330 on SpecialForces at 868 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:55:29 PM AI Spending 330 on SpecialForces at 898 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:55:30 PM AI Spending 330 on SpecialForces at 928 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:55:31 PM AI Spending 330 on SpecialForces at 958 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:55:31 PM AI Spending 1391.30859375 on Reinforcement at 972 since we are over the spend threshold of 1377 AI PerSecond trace ends 10/5/2018 11:55:31 PM AI Spending 330 on SpecialForces at 988 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:55:32 PM AI Spending 330 on SpecialForces at 1018 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:55:33 PM AI Spending 330 on SpecialForces at 1048 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:55:34 PM AI Spending 330 on SpecialForces at 1078 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:55:34 PM AI Spending 1391.251953125 on Reinforcement at 1106 since we are over the spend threshold of 1377 AI PerSecond trace ends 10/5/2018 11:55:34 PM AI Spending 330 on SpecialForces at 1108 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:55:35 PM AI Spending 330 on SpecialForces at 1138 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:55:36 PM AI Spending 330 on SpecialForces at 1168 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:55:37 PM AI Spending 330 on SpecialForces at 1198 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:55:37 PM AI Spending 1382.55859375 on Reinforcement at 1228 since we are over the spend threshold of 1377AI Spending 330 on SpecialForces at 1228 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:55:38 PM AI Spending 330 on SpecialForces at 1258 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:55:39 PM AI Spending 330 on SpecialForces at 1288 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:55:40 PM AI Spending 330 on SpecialForces at 1318 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:55:40 PM AI spending 8996.1748046875 on Wave at 1325. Next spend attempt at 1925Planning a wave with budget 8996 isReconquestWave: False targetFaction: default onlyAttackIfStrongEnough False Sending wave at 2525 (interval 1200 current time 1325) and gving 600 seconds of advanced warning Finding target planet Determine wave type spawning a direct waveFinding wave composition Selecting composition for wavePlanned wave: AI Wave with 17 Spider squads (340 ships), 5 Spider Guardian squads (5 ships), 3 Grenade Launcher Guardian squads (3 ships) spawning on Kolodner from warp gate on Bos in 20m 0s advance warning to give 600. strength of wave 2961 AI PlanWave ends 10/5/2018 11:55:40 PM AI PerSecond trace ends 10/5/2018 11:55:41 PM AI Spending 330 on SpecialForces at 1348 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:55:41 PM AI Spending 1388.3349609375 on Reinforcement at 1351 since we are over the spend threshold of 1377 AI PerSecond trace ends 10/5/2018 11:55:41 PM AI Spending 330 on SpecialForces at 1378 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:55:42 PM AI Spending 330 on SpecialForces at 1408 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:55:43 PM AI Spending 330 on SpecialForces at 1438 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:55:44 PM AI Spending 330 on SpecialForces at 1468 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:55:44 PM AI Spending 1388.2783203125 on Reinforcement at 1485 since we are over the spend threshold of 1377 AI PerSecond trace ends 10/5/2018 11:55:45 PM AI Spending 330 on SpecialForces at 1498 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:55:45 PM AI Spending 330 on SpecialForces at 1528 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:55:46 PM AI Spending 330 on SpecialForces at 1558 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:55:47 PM AI Spending 330 on SpecialForces at 1588 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:55:48 PM AI Spending 330 on SpecialForces at 1618 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:55:48 PM AI Spending 1388.2216796875 on Reinforcement at 1619 since we are over the spend threshold of 1377 AI PerSecond trace ends 10/5/2018 11:55:48 PM AI Spending 330 on SpecialForces at 1648 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:55:49 PM AI Spending 330 on SpecialForces at 1678 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:55:50 PM AI Spending 330 on SpecialForces at 1708 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:55:51 PM AI Spending 330 on SpecialForces at 1738 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:55:51 PM AI Spending 1379.5283203125 on Reinforcement at 1741 since we are over the spend threshold of 1377 AI PerSecond trace ends 10/5/2018 11:55:52 PM AI Spending 330 on SpecialForces at 1768 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:55:52 PM AI Spending 330 on SpecialForces at 1798 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:55:53 PM AI Spending 330 on SpecialForces at 1828 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:55:54 PM AI Spending 330 on SpecialForces at 1858 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:55:55 PM AI Spending 1379.4716796875 on Reinforcement at 1875 since we are over the spend threshold of 1377 AI PerSecond trace ends 10/5/2018 11:55:55 PM AI Spending 330 on SpecialForces at 1888 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:55:56 PM AI Spending 330 on SpecialForces at 1918 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:55:56 PM AI spending 8167.083984375 on Wave at 1926. Next spend attempt at 2526Planning a wave with budget 8167 isReconquestWave: False targetFaction: default onlyAttackIfStrongEnough False Sending wave at 3126 (interval 1200 current time 1926) and gving 600 seconds of advanced warning Finding target planet Determine wave type spawning a direct waveFinding wave composition Selecting composition for wavePlanned wave: AI Wave with 32 Raider squads (640 ships), 5 Spider Guardian squads (5 ships), 2 Pike Guardian squads (2 ships) spawning on Kolodner from warp gate on Tarjan in 20m 0s advance warning to give 600. strength of wave 3056 AI PlanWave ends 10/5/2018 11:55:56 PM AI PerSecond trace ends 10/5/2018 11:55:57 PM AI Spending 330 on SpecialForces at 1948 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:55:58 PM AI Spending 330 on SpecialForces at 1978 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:55:58 PM AI Spending 330 on SpecialForces at 2008 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:55:58 PM AI Spending 1379.4150390625 on Reinforcement at 2009 since we are over the spend threshold of 1377 AI PerSecond trace ends 10/5/2018 11:55:59 PM AI Spending 330 on SpecialForces at 2038 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:56:00 PM AI Spending 330 on SpecialForces at 2068 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:56:01 PM AI Spending 330 on SpecialForces at 2098 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:56:02 PM AI Spending 330 on SpecialForces at 2128 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:56:02 PM AI Spending 1379.3583984375 on Reinforcement at 2143 since we are over the spend threshold of 1377 AI PerSecond trace ends 10/5/2018 11:56:03 PM AI Spending 330 on SpecialForces at 2158 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:56:04 PM AI Spending 330 on SpecialForces at 2188 since we are over the spend threshold of 330 AI PerSecond trace ends 10/5/2018 11:56:04 PM AI initializing spend time for WormholeInvasion to 6468; it is currently 2208 AI PerSecond trace ends 10/5/2018 11:56:05 PM AI Spending 574 on SpecialForces at 2230 since we are over the spend threshold of 570 AI PerSecond trace ends 10/5/2018 11:56:06 PM AI Spending 935 on SpecialForces at 2267 since we are over the spend threshold of 930 AI PerSecond trace ends 10/5/2018 11:56:07 PM AI Spending 1173 on SpecialForces at 2300 since we are over the spend threshold of 1170 AI PerSecond trace ends 10/5/2018 11:56:08 PM AI Spending 1170 on SpecialForces at 2330 since we are over the spend threshold of 1170 AI PerSecond trace ends 10/5/2018 11:56:08 PM AI Spending 4133.70703125 on Reinforcement at 2346 since we are over the spend threshold of 4125 AI PerSecond trace ends 10/5/2018 11:56:09 PM AI Spending 1170 on SpecialForces at 2360 since we are over the spend threshold of 1170 AI PerSecond trace ends 10/5/2018 11:56:09 PM AI Spending 1170 on SpecialForces at 2390 since we are over the spend threshold of 1170 AI PerSecond trace ends 10/5/2018 11:56:10 PM AI Spending 1170 on SpecialForces at 2420 since we are over the spend threshold of 1170 AI PerSecond trace ends 10/5/2018 11:56:11 PM AI Spending 1170 on SpecialForces at 2450 since we are over the spend threshold of 1170 AI PerSecond trace ends 10/5/2018 11:56:12 PM AI Spending 1170 on SpecialForces at 2480 since we are over the spend threshold of 1170 AI PerSecond trace ends 10/5/2018 11:56:13 PM AI Spending 1170 on SpecialForces at 2510 since we are over the spend threshold of 1170 AI PerSecond trace ends 10/5/2018 11:56:14 PM AI Spending 4152.2861328125 on Reinforcement at 2521 since we are over the spend threshold of 4125 AI PerSecond trace ends 10/5/2018 11:56:14 PM AI spending 20576.3134765625 on Wave at 2527. Next spend attempt at 3127Planning a wave with budget 20576 isReconquestWave: False targetFaction: default onlyAttackIfStrongEnough False Sending wave at 3727 (interval 1200 current time 2527) and gving 600 seconds of advanced warning Finding target planet Determine wave type spawning a direct waveFinding wave composition Selecting composition for wavePlanned wave: AI Wave with 2 Plasma Guardian squads (2 ships), 7 Sentinel Frigate squads (14 ships), 1 Grenade Launcher Guardian squads (1 ships), 9 Sniper squads (54 ships), 13 Spider squads (260 ships), 5 Pike Corvette squads (30 ships), 3 Gravity Guardian squads (3 ships), 9 Metabolizing Gangsaw squads (180 ships), 1 Raider Guardian squads (1 ships), 8 Stingray squads (48 ships), 11 Armor Ship squads (132 ships), 9 Eyebot squads (180 ships) spawning on Kolodner from warp gate on Teng in 20m 0s advance warning to give 600. strength of wave 10278 AI PlanWave ends 10/5/2018 11:56:14 PM AI PerSecond trace ends 10/5/2018 11:56:14 PM AI Spending 1170 on SpecialForces at 2540 since we are over the spend threshold of 1170 AI PerSecond trace ends 10/5/2018 11:56:15 PM AI Spending 1170 on SpecialForces at 2570 since we are over the spend threshold of 1170 AI PerSecond trace ends 10/5/2018 11:56:16 PM AI Spending 1170 on SpecialForces at 2600 since we are over the spend threshold of 1170 AI PerSecond trace ends 10/5/2018 11:56:17 PM AI Spending 1170 on SpecialForces at 2630 since we are over the spend threshold of 1170 AI PerSecond trace ends 10/5/2018 11:56:18 PM AI Spending 1170 on SpecialForces at 2660 since we are over the spend threshold of 1170 AI PerSecond trace ends 10/5/2018 11:56:19 PM AI Spending 1170 on SpecialForces at 2690 since we are over the spend threshold of 1170 AI PerSecond trace ends 10/5/2018 11:56:19 PM AI Spending 4137.6162109375 on Reinforcement at 2695 since we are over the spend threshold of 4125 AI PerSecond trace ends 10/5/2018 11:56:20 PM AI Spending 1170 on SpecialForces at 2720 since we are over the spend threshold of 1170 AI PerSecond trace ends 10/5/2018 11:56:21 PM AI Spending 1170 on SpecialForces at 2750 since we are over the spend threshold of 1170 AI PerSecond trace ends 10/5/2018 11:56:22 PM AI Spending 1170 on SpecialForces at 2780 since we are over the spend threshold of 1170 AI PerSecond trace ends 10/5/2018 11:56:23 PM AI Spending 1170 on SpecialForces at 2810 since we are over the spend threshold of 1170 AI PerSecond trace ends 10/5/2018 11:56:24 PM AI Spending 1170 on SpecialForces at 2840 since we are over the spend threshold of 1170 AI PerSecond trace ends 10/5/2018 11:56:25 PM AI Spending 4156.1953125 on Reinforcement at 2870 since we are over the spend threshold of 4125AI Spending 1170 on SpecialForces at 2870 since we are over the spend threshold of 1170 AI PerSecond trace ends 10/5/2018 11:56:25 PM AI Spending 1170 on SpecialForces at 2900 since we are over the spend threshold of 1170 AI PerSecond trace ends 10/5/2018 11:56:26 PM AI Spending 1170 on SpecialForces at 2930 since we are over the spend threshold of 1170 AI PerSecond trace ends 10/5/2018 11:56:27 PM AI Spending 1170 on SpecialForces at 2960 since we are over the spend threshold of 1170 AI PerSecond trace ends 10/5/2018 11:56:28 PM AI Spending 1170 on SpecialForces at 2990 since we are over the spend threshold of 1170 AI PerSecond trace ends 10/5/2018 11:56:29 PM AI Spending 1170 on SpecialForces at 3020 since we are over the spend threshold of 1170 AI PerSecond trace ends 10/5/2018 11:56:30 PM AI Spending 4151.0390625 on Reinforcement at 3030 since we are over the spend threshold of 4125 AI PerSecond trace ends 10/5/2018 11:56:30 PM AI Spending 1170 on SpecialForces at 3050 since we are over the spend threshold of 1170 AI PerSecond trace ends 10/5/2018 11:56:31 PM AI Spending 1170 on SpecialForces at 3080 since we are over the spend threshold of 1170 AI PerSecond trace ends 10/5/2018 11:56:32 PM AI Spending 1170 on SpecialForces at 3110 since we are over the spend threshold of 1170 AI PerSecond trace ends 10/5/2018 11:56:33 PM AI spending 32366.2763671875 on Wave at 3128. Next spend attempt at 3728Planning a wave with budget 32366 isReconquestWave: False targetFaction: default onlyAttackIfStrongEnough False Sending wave at 4328 (interval 1200 current time 3128) and gving 600 seconds of advanced warning Finding target planet Determine wave type spawning a direct wave Finding wave composition Selecting composition for wavePlanned wave: AI Wave with 6 Sniper squads (36 ships), 9 Agravic Pod squads (108 ships), 1 Concussion Guardian squads (1 ships), 5 Grenade Launcher squads (20 ships), 10 Autocannon Minipod squads (300 ships), 2 Vampire Guardian squads (2 ships), 2 Gravity Guardian squads (2 ships), 2 Spider Guardian squads (2 ships), 8 Spider squads (160 ships), 1 Tritium Sniper Guardian squads (1 ships), 12 Stingray squads (72 ships), 8 Eyebot squads (160 ships), 6 Armor Ship squads (72 ships), 7 Sentinel Frigate squads (14 ships), 1 Nucleophilic Guardian squads (1 ships), 7 Pike Corvette squads (42 ships), 7 MLRS Corvette squads (21 ships), 1 Fortified Tesla Guardian squads (1 ships), 10 Vampire Claw squads (200 ships), 5 Ablative Gatling squads (210 ships), 7 Raider squads (140 ships), 6 Space Tank squads (72 ships), 5 Metabolizing Gangsaw squads (100 ships) spawning on Kolodner from warp gate on Tarjan in 20m 0s advance warning to give 600. strength of wave 15823 AI PlanWave ends 10/5/2018 11:56:33 PM AI PerSecond trace ends 10/5/2018 11:56:33 PM AI Spending 1170 on SpecialForces at 3140 since we are over the spend threshold of 1170 AI PerSecond trace ends 10/5/2018 11:56:34 PM AI Spending 4156.1279296875 on Reinforcement at 3155 since we are over the spend threshold of 4125 AI PerSecond trace ends 10/5/2018 11:56:34 PM AI Spending 1170 on SpecialForces at 3170 since we are over the spend threshold of 1170 AI PerSecond trace ends 10/5/2018 11:56:35 PM AI Spending 1170 on SpecialForces at 3200 since we are over the spend threshold of 1170 AI PerSecond trace ends 10/5/2018 11:56:36 PM AI Spending 1170 on SpecialForces at 3230 since we are over the spend threshold of 1170 AI PerSecond trace ends 10/5/2018 11:56:37 PM AI Spending 1170 on SpecialForces at 3260 since we are over the spend threshold of 1170 AI PerSecond trace ends 10/5/2018 11:56:38 PM AI Spending 1170 on SpecialForces at 3290 since we are over the spend threshold of 1170 AI PerSecond trace ends 10/5/2018 11:56:39 PM AI Spending 4150.9716796875 on Reinforcement at 3315 since we are over the spend threshold of 4125 AI PerSecond trace ends 10/5/2018 11:56:39 PM AI Spending 1170 on SpecialForces at 3320 since we are over the spend threshold of 1170 AI PerSecond trace ends 10/5/2018 11:56:40 PM AI Spending 1170 on SpecialForces at 3350 since we are over the spend threshold of 1170 AI PerSecond trace ends 10/5/2018 11:56:41 PM AI Spending 1170 on SpecialForces at 3380 since we are over the spend threshold of 1170 AI PerSecond trace ends 10/5/2018 11:56:42 PM AI Spending 1170 on SpecialForces at 3410 since we are over the spend threshold of 1170 AI PerSecond trace ends 10/5/2018 11:56:43 PM AI Spending 4156.1279296875 on Reinforcement at 3440 since we are over the spend threshold of 4125AI Spending 1170 on SpecialForces at 3440 since we are over the spend threshold of 1170 AI PerSecond trace ends 10/5/2018 11:56:44 PM AI Spending 1170 on SpecialForces at 3470 since we are over the spend threshold of 1170 AI PerSecond trace ends 10/5/2018 11:56:45 PM AI Spending 1170 on SpecialForces at 3500 since we are over the spend threshold of 1170 AI PerSecond trace ends 10/5/2018 11:56:46 PM AI Spending 1170 on SpecialForces at 3530 since we are over the spend threshold of 1170 AI PerSecond trace ends 10/5/2018 11:56:47 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/6/2018 12:01:55 AM Current directory used: C:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Steam/steamapps/common/AI War 2/PlayerData/ 10/6/2018 12:01:55 AM No resolution change was required. 10/6/2018 12:01:55 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/6/2018 12:01:55 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/6/2018 12:02:07 AM ArcenAssetBundleCache.InstantiatedObjects: 766 10/6/2018 12:02:07 AM Game Version: 0.779 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 750 Ti graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/6/2018 12:02:07 AM 13.5 seconds total load time. SetDirectoriesToBeUsed (1.2s) Calculate FInt Sqrt Arrays (0.3s) LoadFinalSFXStuff (7.9s) PlanetDefinitionTable (0.3s) GameEntityTypeDataTable.InitVisualBits (1.6s) SurrogateTableTable (0.5s) 10/6/2018 12:02:07 AM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35498b5971ab461099fa78ffe109ffce>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35498b5971ab461099fa78ffe109ffce>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35498b5971ab461099fa78ffe109ffce>:0 at ArcenGameController.Update () [0x00000] in <2e2dcd579b104a688d65707e5c206ad7>:0 10/6/2018 12:02:09 AM Generate Map with type Simple and seed 992351032 10/6/2018 12:02:09 AM World Created, Launching Server 10/6/2018 12:02:09 AM Successfully opened host socket 10/6/2018 12:10:02 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/6/2018 12:10:02 AM Generate Map with type Simple and seed 992351032 10/6/2018 12:10:02 AM World Created, Launching Server 10/6/2018 12:10:02 AM Successfully opened host socket 10/6/2018 12:10:05 AM Generate Map with type Simple and seed 992351032 10/6/2018 12:10:05 AM Generate Map Complete 10/6/2018 12:10:07 AM Generate Map with type Simple and seed 992351032 10/6/2018 12:10:07 AM Generate Map Complete 10/6/2018 12:10:09 AM Generate Map with type Simple and seed 992351032 10/6/2018 12:10:09 AM Generate Map Complete 10/6/2018 12:10:12 AM Generate Map with type Simple and seed 992351032 10/6/2018 12:10:12 AM Generate Map Complete 10/6/2018 12:14:06 AM PLAYER DISCONNECTED 0.0.0.0=>0