9/28/2018 8:40:37 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 9/28/2018 8:40:38 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -2145.86 is <= zero skipping budget Normal because strength balance -114.86 is <= zero skipping budget RapidResponse because strength balance -91.31 is <= zero skipping budget Bruisers because strength balance -61.86 is <= zero skipping budget ShieldGuardians because strength balance -3300.63 is <= zero checking for orphan ships on Sholla (mobile strength 320) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Vitali (mobile strength 1260) ignoring orphan ships on Vitali because hostile strength present (225666) checking for orphan ships on Abyormen (mobile strength 16044) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Tierce (mobile strength 49107) checking for orphan ships on Lederberg (mobile strength 13718) ignoring orphan ships on Lederberg because hostile strength present (331696) checking for orphan ships on Zanovar (mobile strength 101197) ignoring orphan ships on Zanovar because hostile strength present (386120) Warden Fleet DoPerSecondLogic trace ends 9/28/2018 8:40:38 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -130 is <= zero skipping budget Normal because strength balance 0 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Lehman (mobile strength 2480) checking for orphan ships on Dham (mobile strength 510) ignoring orphan ships on Dham because hostile strength present (475257) checking for orphan ships on Engelbart (mobile strength 24) ignoring orphan ships on Engelbart because hostile strength present (94968) checking for orphan ships on Backus (mobile strength 58) ignoring orphan ships on Backus because hostile strength present (266579) checking for orphan ships on Zoranel (mobile strength 30345) ignoring orphan ships on Zoranel because hostile strength present (516308) checking for orphan ships on Dertouzos (mobile strength 276) ignoring orphan ships on Dertouzos because hostile strength present (516331) checking for orphan ships on Kirstein (mobile strength 19) ignoring orphan ships on Kirstein because hostile strength present (113177) checking for orphan ships on Thaf (mobile strength 440) ignoring orphan ships on Thaf because hostile strength present (84267) checking for orphan ships on Valian (mobile strength 32) ignoring orphan ships on Valian because hostile strength present (26293) checking for orphan ships on Sholla (mobile strength 58) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Abyormen (mobile strength 12371) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Cadez (mobile strength 87) ignoring orphan ships on Cadez because hostile strength present (100572) checking for orphan ships on Tamass (mobile strength 13954) ignoring orphan ships on Tamass because hostile strength present (413745) checking for orphan ships on Arrarat (mobile strength 112) checking for orphan ships on Luxerion (mobile strength 74) ignoring orphan ships on Luxerion because hostile strength present (181637) checking for orphan ships on Sproull (mobile strength 380) ignoring orphan ships on Sproull because hostile strength present (68323) checking for orphan ships on Enki (mobile strength 1230) ignoring orphan ships on Enki because hostile strength present (113875) checking for orphan ships on Prism (mobile strength 260) ignoring orphan ships on Prism because hostile strength present (134915) checking for orphan ships on Lederberg (mobile strength 57333) ignoring orphan ships on Lederberg because hostile strength present (331696) checking for orphan ships on Vosta (mobile strength 330) ignoring orphan ships on Vosta because hostile strength present (520555) checking for orphan ships on Dresden (mobile strength 993) ignoring orphan ships on Dresden because hostile strength present (496088) Hunter Fleet DoPerSecondLogic trace ends 9/28/2018 8:40:38 PM Instigators PerSecondLogic ends 9/28/2018 8:40:39 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -2145.86 is <= zero skipping budget Normal because strength balance -114.86 is <= zero skipping budget RapidResponse because strength balance -91.31 is <= zero skipping budget Bruisers because strength balance -61.86 is <= zero skipping budget ShieldGuardians because strength balance -3300.63 is <= zero checking for orphan ships on Sholla (mobile strength 320) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Vitali (mobile strength 1260) ignoring orphan ships on Vitali because hostile strength present (225666) checking for orphan ships on Abyormen (mobile strength 16044) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Tierce (mobile strength 49107) checking for orphan ships on Lederberg (mobile strength 12410) ignoring orphan ships on Lederberg because hostile strength present (332478) checking for orphan ships on Zanovar (mobile strength 101829) ignoring orphan ships on Zanovar because hostile strength present (383876) checking for orphan ships on Septem (mobile strength 296) ignoring orphan ships on Septem because hostile strength present (431604) Warden Fleet DoPerSecondLogic trace ends 9/28/2018 8:40:39 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -130 is <= zero skipping budget Normal because strength balance 0 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Lehman (mobile strength 2480) checking for orphan ships on Dham (mobile strength 510) ignoring orphan ships on Dham because hostile strength present (475257) checking for orphan ships on Engelbart (mobile strength 24) ignoring orphan ships on Engelbart because hostile strength present (94968) checking for orphan ships on Backus (mobile strength 58) ignoring orphan ships on Backus because hostile strength present (266579) checking for orphan ships on Zoranel (mobile strength 30345) ignoring orphan ships on Zoranel because hostile strength present (516308) checking for orphan ships on Dertouzos (mobile strength 276) ignoring orphan ships on Dertouzos because hostile strength present (516331) checking for orphan ships on Kirstein (mobile strength 19) ignoring orphan ships on Kirstein because hostile strength present (113177) checking for orphan ships on Thaf (mobile strength 440) ignoring orphan ships on Thaf because hostile strength present (84267) checking for orphan ships on Valian (mobile strength 32) ignoring orphan ships on Valian because hostile strength present (26293) checking for orphan ships on Sholla (mobile strength 58) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Abyormen (mobile strength 12168) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Cadez (mobile strength 29) ignoring orphan ships on Cadez because hostile strength present (100572) checking for orphan ships on Tamass (mobile strength 13954) ignoring orphan ships on Tamass because hostile strength present (413745) checking for orphan ships on Arrarat (mobile strength 112) checking for orphan ships on Luxerion (mobile strength 74) ignoring orphan ships on Luxerion because hostile strength present (181637) checking for orphan ships on Sproull (mobile strength 400) ignoring orphan ships on Sproull because hostile strength present (68323) checking for orphan ships on Enki (mobile strength 1230) ignoring orphan ships on Enki because hostile strength present (113875) checking for orphan ships on Prism (mobile strength 240) ignoring orphan ships on Prism because hostile strength present (134915) checking for orphan ships on Lederberg (mobile strength 57333) ignoring orphan ships on Lederberg because hostile strength present (332478) checking for orphan ships on Vosta (mobile strength 330) ignoring orphan ships on Vosta because hostile strength present (520555) checking for orphan ships on Dresden (mobile strength 993) ignoring orphan ships on Dresden because hostile strength present (495306) Hunter Fleet DoPerSecondLogic trace ends 9/28/2018 8:40:39 PM Instigators PerSecondLogic ends 9/28/2018 8:40:39 PM ZenithTrader DoLongRangePlanning trace begins for faction 11 considering entity ZenithTrader #5356 entity is already heading somewhere else, so no need to change ZenithTrader DoLongRangePlanning trace ends 9/28/2018 8:40:40 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -2145.86 is <= zero skipping budget Normal because strength balance -114.86 is <= zero skipping budget RapidResponse because strength balance -91.31 is <= zero skipping budget Bruisers because strength balance -61.86 is <= zero skipping budget ShieldGuardians because strength balance -3300.63 is <= zero checking for orphan ships on Sholla (mobile strength 320) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Vitali (mobile strength 1260) ignoring orphan ships on Vitali because hostile strength present (225666) checking for orphan ships on Abyormen (mobile strength 16044) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Tierce (mobile strength 49107) checking for orphan ships on Lederberg (mobile strength 12294) ignoring orphan ships on Lederberg because hostile strength present (332478) checking for orphan ships on Zanovar (mobile strength 101558) ignoring orphan ships on Zanovar because hostile strength present (383876) checking for orphan ships on Septem (mobile strength 148) ignoring orphan ships on Septem because hostile strength present (431604) Warden Fleet DoPerSecondLogic trace ends 9/28/2018 8:40:40 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -130 is <= zero skipping budget Normal because strength balance 0 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Lehman (mobile strength 2480) checking for orphan ships on Dham (mobile strength 510) ignoring orphan ships on Dham because hostile strength present (475257) checking for orphan ships on Engelbart (mobile strength 24) ignoring orphan ships on Engelbart because hostile strength present (94968) checking for orphan ships on Backus (mobile strength 58) ignoring orphan ships on Backus because hostile strength present (266579) checking for orphan ships on Zoranel (mobile strength 30345) ignoring orphan ships on Zoranel because hostile strength present (516308) checking for orphan ships on Dertouzos (mobile strength 276) ignoring orphan ships on Dertouzos because hostile strength present (516331) checking for orphan ships on Kirstein (mobile strength 19) ignoring orphan ships on Kirstein because hostile strength present (113177) checking for orphan ships on Thaf (mobile strength 440) ignoring orphan ships on Thaf because hostile strength present (84267) checking for orphan ships on Valian (mobile strength 32) ignoring orphan ships on Valian because hostile strength present (26293) checking for orphan ships on Sholla (mobile strength 58) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Abyormen (mobile strength 12081) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Tamass (mobile strength 13954) ignoring orphan ships on Tamass because hostile strength present (413745) checking for orphan ships on Arrarat (mobile strength 112) checking for orphan ships on Luxerion (mobile strength 74) ignoring orphan ships on Luxerion because hostile strength present (181637) checking for orphan ships on Sproull (mobile strength 400) ignoring orphan ships on Sproull because hostile strength present (68323) checking for orphan ships on Enki (mobile strength 1270) ignoring orphan ships on Enki because hostile strength present (113875) checking for orphan ships on Prism (mobile strength 200) ignoring orphan ships on Prism because hostile strength present (134915) checking for orphan ships on Lederberg (mobile strength 57333) ignoring orphan ships on Lederberg because hostile strength present (332478) checking for orphan ships on Vosta (mobile strength 330) ignoring orphan ships on Vosta because hostile strength present (520555) checking for orphan ships on Dresden (mobile strength 993) ignoring orphan ships on Dresden because hostile strength present (495306) Hunter Fleet DoPerSecondLogic trace ends 9/28/2018 8:40:40 PM Instigators PerSecondLogic ends 9/28/2018 8:40:40 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 175037 computing danger of planet Lederberg in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 330132 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 186170 hostileStrengthTotal += hostileData.TotalStrength => 330132 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 330132 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 19197 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 4799 hostileStrengthTotal += adjustedUnengagedStrength => 334931 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 334931 result = hostileStrengthTotal - friendlyStrengthTotal => 148761 (final) result = Mat.Max( result, FInt.Zero ) => 148761 computing danger of planet Lederberg in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 330132 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 186170 hostileStrengthTotal += hostileData.TotalStrength => 330132 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 330132 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 19197 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 4799 hostileStrengthTotal += adjustedUnengagedStrength => 334931 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 334931 result = hostileStrengthTotal - friendlyStrengthTotal => 148761 (final) result = Mat.Max( result, FInt.Zero ) => 148761 current best target = Lederberg; danger: 148761 Refusing to flood into Zanovar because too much danger: 359034 >= 175037 * 2 == 350074 Refusing to flood into Dresden because controlled by side hostile to me Refusing to flood into Septem because too much danger: 382719 >= 175037 * 2 == 350074 Preferring best-found to current because current is too dangerous: 359034 Trying to path from Sholla to Lederberg; result.Count=0 No path found! Trying to path from Sholla to Lederberg; result.Count=0 No path found! Trying to path from Sholla to Lederberg; result.Count=0 No path found! Trying to path from Sholla to Lederberg; result.Count=0 No path found! Trying to path from Sholla to Lederberg; result.Count=0 No path found! Trying to path from Sholla to Lederberg; result.Count=0 No path found! Trying to path from Sholla to Lederberg; result.Count=0 No path found! Trying to path from Sholla to Lederberg; result.Count=0 No path found! Trying to path from Sholla to Lederberg; result.Count=0 No path found! Trying to path from Sholla to Lederberg; result.Count=0 No path found! Trying to path from Sholla to Lederberg; result.Count=0 No path found! Trying to path from Sholla to Lederberg; result.Count=0 No path found! Trying to path from Sholla to Lederberg; result.Count=0 No path found! Trying to path from Vitali to Lederberg; result.Count=0 No path found! Trying to path from Vitali to Lederberg; result.Count=0 No path found! Trying to path from Vitali to Lederberg; result.Count=0 No path found! Trying to path from Vitali to Lederberg; result.Count=0 No path found! Trying to path from Vitali to Lederberg; result.Count=0 No path found! Trying to path from Vitali to Lederberg; result.Count=0 No path found! Trying to path from Vitali to Lederberg; result.Count=0 No path found! Trying to path from Vitali to Lederberg; result.Count=0 No path found! Trying to path from Vitali to Lederberg; result.Count=0 No path found! Trying to path from Vitali to Lederberg; result.Count=0 No path found! Trying to path from Vitali to Lederberg; result.Count=0 No path found! Trying to path from Vitali to Lederberg; result.Count=0 No path found! Trying to path from Vitali to Lederberg; result.Count=0 No path found! Trying to path from Vitali to Lederberg; result.Count=0 No path found! Trying to path from Vitali to Lederberg; result.Count=0 No path found! Trying to path from Vitali to Lederberg; result.Count=0 No path found! Trying to path from Vitali to Lederberg; result.Count=0 No path found! Trying to path from Vitali to Lederberg; result.Count=0 No path found! Trying to path from Vitali to Lederberg; result.Count=0 No path found! Trying to path from Vitali to Lederberg; result.Count=0 No path found! Trying to path from Vitali to Lederberg; result.Count=0 No path found! Trying to path from Vitali to Lederberg; result.Count=0 No path found! Trying to path from Vitali to Lederberg; result.Count=0 No path found! Trying to path from Vitali to Lederberg; result.Count=0 No path found! Trying to path from Vitali to Lederberg; result.Count=0 No path found! Trying to path from Vitali to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Zanovar to Lederberg; result.Count=2 Trying to path from Septem to Lederberg; result.Count=2 command queued:418:2 command queued:1:2 skipping the intra-planet positioning and budget-conversion steps because Lederberg is contested Warden Fleet Long Range Planning trace ends 9/28/2018 8:40:40 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 9/28/2018 8:40:40 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 120989 Refusing to flood into Lederberg because too much danger: 194661 >= 120989 * 0.75 == 90741.75 rejecting target Lederberg because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Zanovar because this is the second-try sweep and there IS hostile strength actually on planet computing danger of planet Dresden in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 492663 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 19197 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 9598 hostileStrengthTotal += adjustedUnengagedStrength => 9598 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 9598 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 9598 result = hostileStrengthTotal - friendlyStrengthTotal => 9598 (final) result = Mat.Max( result, FInt.Zero ) => 9598 computing danger of planet Dresden in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 492663 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 19197 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 9598 hostileStrengthTotal += adjustedUnengagedStrength => 9598 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 9598 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 9598 result = hostileStrengthTotal - friendlyStrengthTotal => 9598 (final) result = Mat.Max( result, FInt.Zero ) => 9598 rejecting target Dresden because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Septem because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Vosta because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Xanadu because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Dham because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Nordholm because this is the second-try sweep and there IS hostile strength actually on planet current best target = Kila; danger: 4799 rejecting target Terrible because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Carte because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Abyormen because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Vitali because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Cadez because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Sholla because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Luxerion because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Kennedy because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Arden because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Candlin because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Spides PL because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Engelbart because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Tamass because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Poel because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Melpomenia because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Maya because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Helicon because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Backus because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Zoranel because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Spica because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Sproull because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Dertouzos because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Paulson because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Thaf because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Enki because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Levin because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Kirstein because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Valian because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Prism because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Vitter because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Lyrae because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Mandalon because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Kalgan because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Dahl because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Bernus because this is the second-try sweep and there IS hostile strength actually on planet Trying to path from Prism to Kila; result.Count=15 Trying to path from Abyormen to Kila; result.Count=4 command queued:8:15 command queued:6:4 skipping the intra-planet positioning and budget-conversion steps we don't have any strength on Kila yet Hunter Fleet Long Range Planning trace ends 9/28/2018 8:40:40 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 9/28/2018 8:40:40 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 9/28/2018 8:40:40 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 9/28/2018 8:40:41 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -2145.86 is <= zero skipping budget Normal because strength balance -114.86 is <= zero skipping budget RapidResponse because strength balance -91.31 is <= zero skipping budget Bruisers because strength balance -61.86 is <= zero skipping budget ShieldGuardians because strength balance -3300.63 is <= zero checking for orphan ships on Sholla (mobile strength 320) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Vitali (mobile strength 1260) ignoring orphan ships on Vitali because hostile strength present (225666) checking for orphan ships on Abyormen (mobile strength 16044) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Tierce (mobile strength 49107) checking for orphan ships on Lederberg (mobile strength 16810) ignoring orphan ships on Lederberg because hostile strength present (332478) checking for orphan ships on Zanovar (mobile strength 91304) ignoring orphan ships on Zanovar because hostile strength present (383876) checking for orphan ships on Septem (mobile strength 148) ignoring orphan ships on Septem because hostile strength present (431604) Warden Fleet DoPerSecondLogic trace ends 9/28/2018 8:40:41 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -130 is <= zero skipping budget Normal because strength balance 0 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Lehman (mobile strength 2480) checking for orphan ships on Dham (mobile strength 510) ignoring orphan ships on Dham because hostile strength present (475257) checking for orphan ships on Engelbart (mobile strength 16) ignoring orphan ships on Engelbart because hostile strength present (94968) checking for orphan ships on Backus (mobile strength 58) ignoring orphan ships on Backus because hostile strength present (266579) checking for orphan ships on Zoranel (mobile strength 30345) ignoring orphan ships on Zoranel because hostile strength present (516308) checking for orphan ships on Dertouzos (mobile strength 276) ignoring orphan ships on Dertouzos because hostile strength present (516331) checking for orphan ships on Kirstein (mobile strength 19) ignoring orphan ships on Kirstein because hostile strength present (113177) checking for orphan ships on Thaf (mobile strength 440) ignoring orphan ships on Thaf because hostile strength present (84267) checking for orphan ships on Valian (mobile strength 32) ignoring orphan ships on Valian because hostile strength present (26293) checking for orphan ships on Sholla (mobile strength 58) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Abyormen (mobile strength 12081) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Tamass (mobile strength 13954) ignoring orphan ships on Tamass because hostile strength present (413745) checking for orphan ships on Arrarat (mobile strength 112) checking for orphan ships on Luxerion (mobile strength 74) ignoring orphan ships on Luxerion because hostile strength present (181637) checking for orphan ships on Candlin (mobile strength 8) ignoring orphan ships on Candlin because hostile strength present (235069) checking for orphan ships on Sproull (mobile strength 400) ignoring orphan ships on Sproull because hostile strength present (68323) checking for orphan ships on Enki (mobile strength 1300) ignoring orphan ships on Enki because hostile strength present (113875) checking for orphan ships on Prism (mobile strength 170) ignoring orphan ships on Prism because hostile strength present (134915) checking for orphan ships on Lederberg (mobile strength 57333) ignoring orphan ships on Lederberg because hostile strength present (332478) checking for orphan ships on Vosta (mobile strength 330) ignoring orphan ships on Vosta because hostile strength present (520555) checking for orphan ships on Dresden (mobile strength 993) ignoring orphan ships on Dresden because hostile strength present (495306) Hunter Fleet DoPerSecondLogic trace ends 9/28/2018 8:40:41 PM Instigators PerSecondLogic ends 9/28/2018 8:40:42 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -2145.86 is <= zero skipping budget Normal because strength balance -114.86 is <= zero skipping budget RapidResponse because strength balance -91.31 is <= zero skipping budget Bruisers because strength balance -61.86 is <= zero skipping budget ShieldGuardians because strength balance -3300.63 is <= zero checking for orphan ships on Sholla (mobile strength 320) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Vitali (mobile strength 1260) ignoring orphan ships on Vitali because hostile strength present (225666) checking for orphan ships on Abyormen (mobile strength 16044) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Tierce (mobile strength 49107) checking for orphan ships on Lederberg (mobile strength 26529) ignoring orphan ships on Lederberg because hostile strength present (330536) checking for orphan ships on Zanovar (mobile strength 81585) ignoring orphan ships on Zanovar because hostile strength present (383876) checking for orphan ships on Septem (mobile strength 148) ignoring orphan ships on Septem because hostile strength present (431604) Warden Fleet DoPerSecondLogic trace ends 9/28/2018 8:40:42 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -130 is <= zero skipping budget Normal because strength balance 0 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Lehman (mobile strength 2480) checking for orphan ships on Dham (mobile strength 510) ignoring orphan ships on Dham because hostile strength present (475257) checking for orphan ships on Engelbart (mobile strength 16) ignoring orphan ships on Engelbart because hostile strength present (94968) checking for orphan ships on Backus (mobile strength 78) ignoring orphan ships on Backus because hostile strength present (266579) checking for orphan ships on Zoranel (mobile strength 30345) ignoring orphan ships on Zoranel because hostile strength present (516308) checking for orphan ships on Dertouzos (mobile strength 276) ignoring orphan ships on Dertouzos because hostile strength present (516331) checking for orphan ships on Kirstein (mobile strength 19) ignoring orphan ships on Kirstein because hostile strength present (113177) checking for orphan ships on Thaf (mobile strength 440) ignoring orphan ships on Thaf because hostile strength present (84267) checking for orphan ships on Valian (mobile strength 32) ignoring orphan ships on Valian because hostile strength present (26293) checking for orphan ships on Sholla (mobile strength 58) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Abyormen (mobile strength 12052) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Tamass (mobile strength 13954) ignoring orphan ships on Tamass because hostile strength present (413745) checking for orphan ships on Arrarat (mobile strength 112) checking for orphan ships on Luxerion (mobile strength 74) ignoring orphan ships on Luxerion because hostile strength present (181637) checking for orphan ships on Candlin (mobile strength 8) ignoring orphan ships on Candlin because hostile strength present (235069) checking for orphan ships on Sproull (mobile strength 400) ignoring orphan ships on Sproull because hostile strength present (68323) checking for orphan ships on Enki (mobile strength 1300) ignoring orphan ships on Enki because hostile strength present (113875) checking for orphan ships on Prism (mobile strength 150) ignoring orphan ships on Prism because hostile strength present (134915) checking for orphan ships on Lederberg (mobile strength 57333) ignoring orphan ships on Lederberg because hostile strength present (330536) checking for orphan ships on Vosta (mobile strength 330) ignoring orphan ships on Vosta because hostile strength present (520555) checking for orphan ships on Dresden (mobile strength 993) ignoring orphan ships on Dresden because hostile strength present (495306) Hunter Fleet DoPerSecondLogic trace ends 9/28/2018 8:40:42 PM Instigators PerSecondLogic ends 9/28/2018 8:40:42 PM ZenithTrader DoLongRangePlanning trace begins for faction 11 considering entity ZenithTrader #5356 entity is already heading somewhere else, so no need to change ZenithTrader DoLongRangePlanning trace ends 9/28/2018 8:40:42 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 9/28/2018 8:40:43 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -2145.86 is <= zero skipping budget Normal because strength balance -114.86 is <= zero skipping budget RapidResponse because strength balance -91.31 is <= zero skipping budget Bruisers because strength balance -61.86 is <= zero skipping budget ShieldGuardians because strength balance -3300.63 is <= zero checking for orphan ships on Sholla (mobile strength 320) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Vitali (mobile strength 1260) ignoring orphan ships on Vitali because hostile strength present (225666) checking for orphan ships on Abyormen (mobile strength 16044) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Tierce (mobile strength 49107) checking for orphan ships on Lederberg (mobile strength 39233) ignoring orphan ships on Lederberg because hostile strength present (336362) checking for orphan ships on Zanovar (mobile strength 68621) ignoring orphan ships on Zanovar because hostile strength present (383876) checking for orphan ships on Septem (mobile strength 148) ignoring orphan ships on Septem because hostile strength present (431604) Warden Fleet DoPerSecondLogic trace ends 9/28/2018 8:40:43 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -130 is <= zero skipping budget Normal because strength balance 0 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Lehman (mobile strength 3736) checking for orphan ships on Dham (mobile strength 510) ignoring orphan ships on Dham because hostile strength present (475257) checking for orphan ships on Engelbart (mobile strength 16) ignoring orphan ships on Engelbart because hostile strength present (94968) checking for orphan ships on Backus (mobile strength 78) ignoring orphan ships on Backus because hostile strength present (266579) checking for orphan ships on Zoranel (mobile strength 30345) ignoring orphan ships on Zoranel because hostile strength present (516308) checking for orphan ships on Dertouzos (mobile strength 276) ignoring orphan ships on Dertouzos because hostile strength present (516331) checking for orphan ships on Kirstein (mobile strength 19) ignoring orphan ships on Kirstein because hostile strength present (113177) checking for orphan ships on Thaf (mobile strength 440) ignoring orphan ships on Thaf because hostile strength present (84267) checking for orphan ships on Valian (mobile strength 32) ignoring orphan ships on Valian because hostile strength present (26293) checking for orphan ships on Sholla (mobile strength 58) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Abyormen (mobile strength 11820) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Tamass (mobile strength 13954) ignoring orphan ships on Tamass because hostile strength present (413745) checking for orphan ships on Arrarat (mobile strength 112) checking for orphan ships on Luxerion (mobile strength 74) ignoring orphan ships on Luxerion because hostile strength present (181637) checking for orphan ships on Candlin (mobile strength 8) ignoring orphan ships on Candlin because hostile strength present (235069) checking for orphan ships on Sproull (mobile strength 400) ignoring orphan ships on Sproull because hostile strength present (68323) checking for orphan ships on Enki (mobile strength 1320) ignoring orphan ships on Enki because hostile strength present (113875) checking for orphan ships on Prism (mobile strength 130) ignoring orphan ships on Prism because hostile strength present (134915) checking for orphan ships on Vosta (mobile strength 330) ignoring orphan ships on Vosta because hostile strength present (520555) checking for orphan ships on Dresden (mobile strength 58326) ignoring orphan ships on Dresden because hostile strength present (495306) Hunter Fleet DoPerSecondLogic trace ends 9/28/2018 8:40:43 PM Instigators PerSecondLogic ends 9/28/2018 8:40:43 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 121955 computing danger of planet Dresden in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 492663 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 0 hostileStrengthTotal += hostileData.TotalStrength => 492663 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 19197 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 9598 hostileStrengthTotal += adjustedUnengagedStrength => 502261 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 502261 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 502261 result = hostileStrengthTotal - friendlyStrengthTotal => 502261 (final) result = Mat.Max( result, FInt.Zero ) => 502261 Refusing to flood into Dresden because too much danger: 502261 >= 121955 * 0.75 == 91466.25 computing danger of planet Dresden in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 492663 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 19197 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 9598 hostileStrengthTotal += adjustedUnengagedStrength => 9598 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 9598 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 9598 result = hostileStrengthTotal - friendlyStrengthTotal => 9598 (final) result = Mat.Max( result, FInt.Zero ) => 9598 computing danger of planet Dresden in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 492663 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 19197 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 9598 hostileStrengthTotal += adjustedUnengagedStrength => 9598 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 9598 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 9598 result = hostileStrengthTotal - friendlyStrengthTotal => 9598 (final) result = Mat.Max( result, FInt.Zero ) => 9598 rejecting target Dresden because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Lederberg because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Vosta because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Xanadu because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Septem because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Zanovar because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Dham because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Nordholm because this is the second-try sweep and there IS hostile strength actually on planet current best target = Kila; danger: 4799 rejecting target Terrible because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Carte because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Abyormen because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Vitali because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Cadez because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Sholla because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Luxerion because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Kennedy because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Arden because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Candlin because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Spides PL because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Engelbart because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Tamass because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Poel because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Melpomenia because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Maya because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Helicon because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Backus because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Zoranel because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Spica because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Sproull because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Dertouzos because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Paulson because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Thaf because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Enki because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Levin because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Kirstein because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Valian because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Prism because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Vitter because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Lyrae because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Mandalon because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Kalgan because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Dahl because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Bernus because this is the second-try sweep and there IS hostile strength actually on planet Trying to path from Prism to Kila; result.Count=15 Trying to path from Lehman to Kila; result.Count=3 Trying to path from Abyormen to Kila; result.Count=4 command queued:3:15 command queued:1:3 command queued:1:4 skipping the intra-planet positioning and budget-conversion steps we don't have any strength on Kila yet Hunter Fleet Long Range Planning trace ends 9/28/2018 8:40:43 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 9/28/2018 8:40:43 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 9/28/2018 8:40:43 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 9/28/2018 8:40:44 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -2145.86 is <= zero skipping budget Normal because strength balance -114.86 is <= zero skipping budget RapidResponse because strength balance -91.31 is <= zero skipping budget Bruisers because strength balance -61.86 is <= zero skipping budget ShieldGuardians because strength balance -3300.63 is <= zero checking for orphan ships on Sholla (mobile strength 320) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Vitali (mobile strength 1260) ignoring orphan ships on Vitali because hostile strength present (225666) checking for orphan ships on Abyormen (mobile strength 16044) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Tierce (mobile strength 49107) checking for orphan ships on Lederberg (mobile strength 42537) ignoring orphan ships on Lederberg because hostile strength present (349956) checking for orphan ships on Zanovar (mobile strength 65074) ignoring orphan ships on Zanovar because hostile strength present (383876) Warden Fleet DoPerSecondLogic trace ends 9/28/2018 8:40:44 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -130 is <= zero skipping budget Normal because strength balance 0 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Lehman (mobile strength 3736) checking for orphan ships on Dham (mobile strength 510) ignoring orphan ships on Dham because hostile strength present (475257) checking for orphan ships on Engelbart (mobile strength 16) ignoring orphan ships on Engelbart because hostile strength present (94968) checking for orphan ships on Backus (mobile strength 78) ignoring orphan ships on Backus because hostile strength present (266579) checking for orphan ships on Zoranel (mobile strength 30345) ignoring orphan ships on Zoranel because hostile strength present (516308) checking for orphan ships on Dertouzos (mobile strength 276) ignoring orphan ships on Dertouzos because hostile strength present (516331) checking for orphan ships on Kirstein (mobile strength 19) ignoring orphan ships on Kirstein because hostile strength present (113177) checking for orphan ships on Thaf (mobile strength 440) ignoring orphan ships on Thaf because hostile strength present (84267) checking for orphan ships on Valian (mobile strength 32) ignoring orphan ships on Valian because hostile strength present (26293) checking for orphan ships on Sholla (mobile strength 58) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Abyormen (mobile strength 11791) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Tamass (mobile strength 13954) ignoring orphan ships on Tamass because hostile strength present (413745) checking for orphan ships on Arrarat (mobile strength 112) checking for orphan ships on Luxerion (mobile strength 74) ignoring orphan ships on Luxerion because hostile strength present (181637) checking for orphan ships on Candlin (mobile strength 8) ignoring orphan ships on Candlin because hostile strength present (235069) checking for orphan ships on Sproull (mobile strength 400) ignoring orphan ships on Sproull because hostile strength present (68323) checking for orphan ships on Enki (mobile strength 1360) ignoring orphan ships on Enki because hostile strength present (113875) checking for orphan ships on Prism (mobile strength 90) ignoring orphan ships on Prism because hostile strength present (134915) checking for orphan ships on Vosta (mobile strength 330) ignoring orphan ships on Vosta because hostile strength present (520555) checking for orphan ships on Dresden (mobile strength 58326) ignoring orphan ships on Dresden because hostile strength present (495306) Hunter Fleet DoPerSecondLogic trace ends 9/28/2018 8:40:44 PM Instigators PerSecondLogic ends 9/28/2018 8:40:44 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 9/28/2018 8:40:45 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -2145.86 is <= zero skipping budget Normal because strength balance -114.86 is <= zero skipping budget RapidResponse because strength balance -91.31 is <= zero skipping budget Bruisers because strength balance -61.86 is <= zero skipping budget ShieldGuardians because strength balance -3300.63 is <= zero checking for orphan ships on Sholla (mobile strength 320) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Vitali (mobile strength 1260) ignoring orphan ships on Vitali because hostile strength present (225666) checking for orphan ships on Abyormen (mobile strength 16044) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Tierce (mobile strength 49107) checking for orphan ships on Lederberg (mobile strength 43960) ignoring orphan ships on Lederberg because hostile strength present (388796) checking for orphan ships on Zanovar (mobile strength 63558) ignoring orphan ships on Zanovar because hostile strength present (383876) Warden Fleet DoPerSecondLogic trace ends 9/28/2018 8:40:45 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -130 is <= zero skipping budget Normal because strength balance 0 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Lehman (mobile strength 3736) checking for orphan ships on Dham (mobile strength 510) ignoring orphan ships on Dham because hostile strength present (475257) checking for orphan ships on Engelbart (mobile strength 8) ignoring orphan ships on Engelbart because hostile strength present (94968) checking for orphan ships on Backus (mobile strength 78) ignoring orphan ships on Backus because hostile strength present (266579) checking for orphan ships on Zoranel (mobile strength 30345) ignoring orphan ships on Zoranel because hostile strength present (516308) checking for orphan ships on Dertouzos (mobile strength 276) ignoring orphan ships on Dertouzos because hostile strength present (516331) checking for orphan ships on Kirstein (mobile strength 19) ignoring orphan ships on Kirstein because hostile strength present (113177) checking for orphan ships on Thaf (mobile strength 440) ignoring orphan ships on Thaf because hostile strength present (84267) checking for orphan ships on Valian (mobile strength 32) ignoring orphan ships on Valian because hostile strength present (26293) checking for orphan ships on Sholla (mobile strength 58) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Abyormen (mobile strength 11791) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Tamass (mobile strength 13954) ignoring orphan ships on Tamass because hostile strength present (413745) checking for orphan ships on Arrarat (mobile strength 112) checking for orphan ships on Luxerion (mobile strength 74) ignoring orphan ships on Luxerion because hostile strength present (181637) checking for orphan ships on Candlin (mobile strength 16) ignoring orphan ships on Candlin because hostile strength present (235069) checking for orphan ships on Sproull (mobile strength 400) ignoring orphan ships on Sproull because hostile strength present (68323) checking for orphan ships on Enki (mobile strength 1390) ignoring orphan ships on Enki because hostile strength present (113875) checking for orphan ships on Prism (mobile strength 60) ignoring orphan ships on Prism because hostile strength present (134915) checking for orphan ships on Vosta (mobile strength 1323) ignoring orphan ships on Vosta because hostile strength present (520555) checking for orphan ships on Dresden (mobile strength 57333) ignoring orphan ships on Dresden because hostile strength present (495303) Hunter Fleet DoPerSecondLogic trace ends 9/28/2018 8:40:45 PM Instigators PerSecondLogic ends 9/28/2018 8:42:40 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 9/28/2018 8:42:41 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -2145.86 is <= zero skipping budget Normal because strength balance -114.86 is <= zero skipping budget RapidResponse because strength balance -91.31 is <= zero skipping budget Bruisers because strength balance -61.86 is <= zero skipping budget ShieldGuardians because strength balance -3300.63 is <= zero checking for orphan ships on Sholla (mobile strength 320) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Vitali (mobile strength 1260) ignoring orphan ships on Vitali because hostile strength present (225666) checking for orphan ships on Abyormen (mobile strength 16044) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Tierce (mobile strength 49107) checking for orphan ships on Lederberg (mobile strength 46812) ignoring orphan ships on Lederberg because hostile strength present (400448) checking for orphan ships on Zanovar (mobile strength 60622) ignoring orphan ships on Zanovar because hostile strength present (383876) Warden Fleet DoPerSecondLogic trace ends 9/28/2018 8:42:41 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -130 is <= zero skipping budget Normal because strength balance 0 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Lehman (mobile strength 3736) checking for orphan ships on Dham (mobile strength 510) ignoring orphan ships on Dham because hostile strength present (475257) checking for orphan ships on Backus (mobile strength 78) ignoring orphan ships on Backus because hostile strength present (266579) checking for orphan ships on Zoranel (mobile strength 30345) ignoring orphan ships on Zoranel because hostile strength present (516308) checking for orphan ships on Dertouzos (mobile strength 276) ignoring orphan ships on Dertouzos because hostile strength present (516331) checking for orphan ships on Kirstein (mobile strength 19) ignoring orphan ships on Kirstein because hostile strength present (113177) checking for orphan ships on Thaf (mobile strength 440) ignoring orphan ships on Thaf because hostile strength present (84267) checking for orphan ships on Valian (mobile strength 32) ignoring orphan ships on Valian because hostile strength present (26293) checking for orphan ships on Sholla (mobile strength 58) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Abyormen (mobile strength 11791) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Tamass (mobile strength 13954) ignoring orphan ships on Tamass because hostile strength present (413745) checking for orphan ships on Arrarat (mobile strength 112) checking for orphan ships on Luxerion (mobile strength 74) ignoring orphan ships on Luxerion because hostile strength present (181637) checking for orphan ships on Candlin (mobile strength 24) ignoring orphan ships on Candlin because hostile strength present (235069) checking for orphan ships on Sproull (mobile strength 400) ignoring orphan ships on Sproull because hostile strength present (68323) checking for orphan ships on Enki (mobile strength 1390) ignoring orphan ships on Enki because hostile strength present (113875) checking for orphan ships on Prism (mobile strength 60) ignoring orphan ships on Prism because hostile strength present (134915) checking for orphan ships on Vosta (mobile strength 1323) ignoring orphan ships on Vosta because hostile strength present (520555) checking for orphan ships on Dresden (mobile strength 57333) ignoring orphan ships on Dresden because hostile strength present (495306) Hunter Fleet DoPerSecondLogic trace ends 9/28/2018 8:42:41 PM Instigators PerSecondLogic ends 9/28/2018 8:42:41 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 121955 computing danger of planet Dresden in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 492663 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 0 hostileStrengthTotal += hostileData.TotalStrength => 492663 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 18204 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 9102 hostileStrengthTotal += adjustedUnengagedStrength => 501765 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 501765 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 501765 result = hostileStrengthTotal - friendlyStrengthTotal => 501765 (final) result = Mat.Max( result, FInt.Zero ) => 501765 Refusing to flood into Dresden because too much danger: 501765 >= 121955 * 0.75 == 91466.25 computing danger of planet Dresden in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 492663 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 18204 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 9102 hostileStrengthTotal += adjustedUnengagedStrength => 9102 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 9102 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 9102 result = hostileStrengthTotal - friendlyStrengthTotal => 9102 (final) result = Mat.Max( result, FInt.Zero ) => 9102 computing danger of planet Dresden in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 492663 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 18204 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 9102 hostileStrengthTotal += adjustedUnengagedStrength => 9102 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 9102 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 9102 result = hostileStrengthTotal - friendlyStrengthTotal => 9102 (final) result = Mat.Max( result, FInt.Zero ) => 9102 rejecting target Dresden because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Lederberg because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Vosta because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Xanadu because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Septem because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Zanovar because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Dham because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Nordholm because this is the second-try sweep and there IS hostile strength actually on planet current best target = Kila; danger: 4551 rejecting target Terrible because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Carte because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Abyormen because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Vitali because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Cadez because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Sholla because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Luxerion because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Kennedy because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Arden because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Candlin because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Spides PL because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Engelbart because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Tamass because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Poel because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Melpomenia because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Maya because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Helicon because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Backus because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Zoranel because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Spica because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Sproull because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Dertouzos because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Paulson because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Thaf because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Enki because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Levin because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Kirstein because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Valian because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Prism because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Vitter because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Lyrae because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Mandalon because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Kalgan because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Dahl because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Bernus because this is the second-try sweep and there IS hostile strength actually on planet Trying to path from Abyormen to Kila; result.Count=4 Trying to path from Prism to Kila; result.Count=15 command queued:2:4 command queued:1:15 skipping the intra-planet positioning and budget-conversion steps we don't have any strength on Kila yet Hunter Fleet Long Range Planning trace ends 9/28/2018 8:42:41 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 9/28/2018 8:42:41 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 9/28/2018 8:42:41 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 9/28/2018 8:42:42 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -2145.86 is <= zero skipping budget Normal because strength balance -114.86 is <= zero skipping budget RapidResponse because strength balance -91.31 is <= zero skipping budget Bruisers because strength balance -61.86 is <= zero skipping budget ShieldGuardians because strength balance -3300.63 is <= zero checking for orphan ships on Sholla (mobile strength 320) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Vitali (mobile strength 1260) ignoring orphan ships on Vitali because hostile strength present (225666) checking for orphan ships on Abyormen (mobile strength 16044) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Tierce (mobile strength 49107) checking for orphan ships on Lederberg (mobile strength 48865) ignoring orphan ships on Lederberg because hostile strength present (400448) checking for orphan ships on Zanovar (mobile strength 58255) ignoring orphan ships on Zanovar because hostile strength present (383876) Warden Fleet DoPerSecondLogic trace ends 9/28/2018 8:42:42 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -130 is <= zero skipping budget Normal because strength balance 0 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Lehman (mobile strength 3736) checking for orphan ships on Dham (mobile strength 510) ignoring orphan ships on Dham because hostile strength present (475257) checking for orphan ships on Backus (mobile strength 78) ignoring orphan ships on Backus because hostile strength present (266579) checking for orphan ships on Zoranel (mobile strength 30345) ignoring orphan ships on Zoranel because hostile strength present (516308) checking for orphan ships on Dertouzos (mobile strength 276) ignoring orphan ships on Dertouzos because hostile strength present (516331) checking for orphan ships on Kirstein (mobile strength 19) ignoring orphan ships on Kirstein because hostile strength present (113177) checking for orphan ships on Thaf (mobile strength 440) ignoring orphan ships on Thaf because hostile strength present (84267) checking for orphan ships on Valian (mobile strength 32) ignoring orphan ships on Valian because hostile strength present (26293) checking for orphan ships on Sholla (mobile strength 58) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Abyormen (mobile strength 11472) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Tamass (mobile strength 13954) ignoring orphan ships on Tamass because hostile strength present (413745) checking for orphan ships on Arrarat (mobile strength 112) checking for orphan ships on Luxerion (mobile strength 74) ignoring orphan ships on Luxerion because hostile strength present (181637) checking for orphan ships on Candlin (mobile strength 24) ignoring orphan ships on Candlin because hostile strength present (235069) checking for orphan ships on Sproull (mobile strength 400) ignoring orphan ships on Sproull because hostile strength present (68323) checking for orphan ships on Enki (mobile strength 1400) ignoring orphan ships on Enki because hostile strength present (113875) checking for orphan ships on Prism (mobile strength 50) ignoring orphan ships on Prism because hostile strength present (134915) checking for orphan ships on Vosta (mobile strength 1323) ignoring orphan ships on Vosta because hostile strength present (520555) checking for orphan ships on Dresden (mobile strength 57333) ignoring orphan ships on Dresden because hostile strength present (495306) Hunter Fleet DoPerSecondLogic trace ends 9/28/2018 8:42:42 PM Instigators PerSecondLogic ends 9/28/2018 8:42:42 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 9/28/2018 8:42:43 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -2145.86 is <= zero skipping budget Normal because strength balance -114.86 is <= zero skipping budget RapidResponse because strength balance -91.31 is <= zero skipping budget Bruisers because strength balance -61.86 is <= zero skipping budget ShieldGuardians because strength balance -3300.63 is <= zero checking for orphan ships on Sholla (mobile strength 320) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Vitali (mobile strength 1260) ignoring orphan ships on Vitali because hostile strength present (225666) checking for orphan ships on Abyormen (mobile strength 16044) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Tierce (mobile strength 49107) checking for orphan ships on Lederberg (mobile strength 50657) ignoring orphan ships on Lederberg because hostile strength present (400448) checking for orphan ships on Zanovar (mobile strength 56293) ignoring orphan ships on Zanovar because hostile strength present (383876) Warden Fleet DoPerSecondLogic trace ends 9/28/2018 8:42:43 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -130 is <= zero skipping budget Normal because strength balance 0 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Lehman (mobile strength 3736) checking for orphan ships on Dham (mobile strength 510) ignoring orphan ships on Dham because hostile strength present (475257) checking for orphan ships on Backus (mobile strength 78) ignoring orphan ships on Backus because hostile strength present (266579) checking for orphan ships on Zoranel (mobile strength 30345) ignoring orphan ships on Zoranel because hostile strength present (516308) checking for orphan ships on Dertouzos (mobile strength 276) ignoring orphan ships on Dertouzos because hostile strength present (516331) checking for orphan ships on Kirstein (mobile strength 19) ignoring orphan ships on Kirstein because hostile strength present (113177) checking for orphan ships on Thaf (mobile strength 440) ignoring orphan ships on Thaf because hostile strength present (84267) checking for orphan ships on Valian (mobile strength 32) ignoring orphan ships on Valian because hostile strength present (26293) checking for orphan ships on Sholla (mobile strength 29) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Abyormen (mobile strength 11472) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Cadez (mobile strength 29) ignoring orphan ships on Cadez because hostile strength present (100572) checking for orphan ships on Tamass (mobile strength 13954) ignoring orphan ships on Tamass because hostile strength present (413745) checking for orphan ships on Arrarat (mobile strength 112) checking for orphan ships on Luxerion (mobile strength 74) ignoring orphan ships on Luxerion because hostile strength present (181637) checking for orphan ships on Candlin (mobile strength 24) ignoring orphan ships on Candlin because hostile strength present (235069) checking for orphan ships on Sproull (mobile strength 400) ignoring orphan ships on Sproull because hostile strength present (68323) checking for orphan ships on Enki (mobile strength 1430) ignoring orphan ships on Enki because hostile strength present (113875) checking for orphan ships on Prism (mobile strength 20) ignoring orphan ships on Prism because hostile strength present (134915) checking for orphan ships on Vosta (mobile strength 1323) ignoring orphan ships on Vosta because hostile strength present (520555) checking for orphan ships on Dresden (mobile strength 57333) ignoring orphan ships on Dresden because hostile strength present (495306) Hunter Fleet DoPerSecondLogic trace ends 9/28/2018 8:42:43 PM Instigators PerSecondLogic ends 9/28/2018 8:42:43 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 9/28/2018 8:42:44 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Error: could not find friendly king unit, aborting trace 9/28/2018 8:42:44 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 9/28/2018 8:42:44 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -2145.86 is <= zero skipping budget Normal because strength balance -114.86 is <= zero skipping budget RapidResponse because strength balance -91.31 is <= zero skipping budget Bruisers because strength balance -61.86 is <= zero skipping budget ShieldGuardians because strength balance -3300.63 is <= zero checking for orphan ships on Sholla (mobile strength 320) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Vitali (mobile strength 1260) ignoring orphan ships on Vitali because hostile strength present (225666) checking for orphan ships on Abyormen (mobile strength 16044) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Tierce (mobile strength 49107) checking for orphan ships on Lederberg (mobile strength 49255) ignoring orphan ships on Lederberg because hostile strength present (400057) checking for orphan ships on Zanovar (mobile strength 57145) ignoring orphan ships on Zanovar because hostile strength present (383876) Warden Fleet DoPerSecondLogic trace ends 9/28/2018 8:42:44 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -130 is <= zero skipping budget Normal because strength balance 0 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Nordholm (mobile strength 1224) ignoring orphan ships on Nordholm because hostile strength present (381155) checking for orphan ships on Lehman (mobile strength 2512) checking for orphan ships on Dham (mobile strength 510) ignoring orphan ships on Dham because hostile strength present (475257) checking for orphan ships on Backus (mobile strength 78) ignoring orphan ships on Backus because hostile strength present (266579) checking for orphan ships on Zoranel (mobile strength 30345) ignoring orphan ships on Zoranel because hostile strength present (516308) checking for orphan ships on Dertouzos (mobile strength 276) ignoring orphan ships on Dertouzos because hostile strength present (516331) checking for orphan ships on Kirstein (mobile strength 19) ignoring orphan ships on Kirstein because hostile strength present (113177) checking for orphan ships on Thaf (mobile strength 440) ignoring orphan ships on Thaf because hostile strength present (84267) checking for orphan ships on Valian (mobile strength 32) ignoring orphan ships on Valian because hostile strength present (26293) checking for orphan ships on Abyormen (mobile strength 11356) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Cadez (mobile strength 58) ignoring orphan ships on Cadez because hostile strength present (100572) checking for orphan ships on Tamass (mobile strength 13954) ignoring orphan ships on Tamass because hostile strength present (413745) checking for orphan ships on Arrarat (mobile strength 112) checking for orphan ships on Luxerion (mobile strength 74) ignoring orphan ships on Luxerion because hostile strength present (181637) checking for orphan ships on Candlin (mobile strength 24) ignoring orphan ships on Candlin because hostile strength present (235069) checking for orphan ships on Sproull (mobile strength 400) ignoring orphan ships on Sproull because hostile strength present (68323) checking for orphan ships on Enki (mobile strength 1430) ignoring orphan ships on Enki because hostile strength present (113875) checking for orphan ships on Prism (mobile strength 20) ignoring orphan ships on Prism because hostile strength present (134915) checking for orphan ships on Vosta (mobile strength 1323) ignoring orphan ships on Vosta because hostile strength present (520555) Hunter Fleet DoPerSecondLogic trace ends 9/28/2018 8:42:44 PM Instigators PerSecondLogic ends 9/28/2018 8:42:45 PM Instigators Long Range Planning trace ends 9/28/2018 8:42:45 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 9/28/2018 8:42:45 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -2145.86 is <= zero skipping budget Normal because strength balance -114.86 is <= zero skipping budget RapidResponse because strength balance -91.31 is <= zero skipping budget Bruisers because strength balance -61.86 is <= zero skipping budget ShieldGuardians because strength balance -3300.63 is <= zero checking for orphan ships on Sholla (mobile strength 320) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Vitali (mobile strength 1260) ignoring orphan ships on Vitali because hostile strength present (225666) checking for orphan ships on Abyormen (mobile strength 16044) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Tierce (mobile strength 49107) checking for orphan ships on Lederberg (mobile strength 60688) ignoring orphan ships on Lederberg because hostile strength present (402301) checking for orphan ships on Zanovar (mobile strength 50896) ignoring orphan ships on Zanovar because hostile strength present (383876) Warden Fleet DoPerSecondLogic trace ends 9/28/2018 8:42:45 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -130 is <= zero skipping budget Normal because strength balance 0 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Nordholm (mobile strength 1224) ignoring orphan ships on Nordholm because hostile strength present (381155) checking for orphan ships on Lehman (mobile strength 2512) checking for orphan ships on Dham (mobile strength 510) ignoring orphan ships on Dham because hostile strength present (475257) checking for orphan ships on Backus (mobile strength 78) ignoring orphan ships on Backus because hostile strength present (266579) checking for orphan ships on Zoranel (mobile strength 30345) ignoring orphan ships on Zoranel because hostile strength present (516308) checking for orphan ships on Dertouzos (mobile strength 276) ignoring orphan ships on Dertouzos because hostile strength present (516331) checking for orphan ships on Kirstein (mobile strength 19) ignoring orphan ships on Kirstein because hostile strength present (113177) checking for orphan ships on Thaf (mobile strength 440) ignoring orphan ships on Thaf because hostile strength present (84267) checking for orphan ships on Valian (mobile strength 32) ignoring orphan ships on Valian because hostile strength present (26293) checking for orphan ships on Abyormen (mobile strength 11356) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Cadez (mobile strength 58) ignoring orphan ships on Cadez because hostile strength present (100572) checking for orphan ships on Tamass (mobile strength 13954) ignoring orphan ships on Tamass because hostile strength present (413745) checking for orphan ships on Arrarat (mobile strength 112) checking for orphan ships on Luxerion (mobile strength 74) ignoring orphan ships on Luxerion because hostile strength present (181637) checking for orphan ships on Candlin (mobile strength 24) ignoring orphan ships on Candlin because hostile strength present (235069) checking for orphan ships on Sproull (mobile strength 400) ignoring orphan ships on Sproull because hostile strength present (68323) checking for orphan ships on Enki (mobile strength 1440) ignoring orphan ships on Enki because hostile strength present (113875) checking for orphan ships on Prism (mobile strength 10) ignoring orphan ships on Prism because hostile strength present (134915) checking for orphan ships on Vosta (mobile strength 1323) ignoring orphan ships on Vosta because hostile strength present (520555) Hunter Fleet DoPerSecondLogic trace ends 9/28/2018 8:42:45 PM Instigators PerSecondLogic ends 9/28/2018 8:42:45 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 9/28/2018 8:42:46 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 9/28/2018 8:42:46 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -2145.86 is <= zero skipping budget Normal because strength balance -114.86 is <= zero skipping budget RapidResponse because strength balance -91.31 is <= zero skipping budget Bruisers because strength balance -61.86 is <= zero skipping budget ShieldGuardians because strength balance -3300.63 is <= zero checking for orphan ships on Sholla (mobile strength 320) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Vitali (mobile strength 1260) ignoring orphan ships on Vitali because hostile strength present (225666) checking for orphan ships on Abyormen (mobile strength 16044) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Tierce (mobile strength 49107) checking for orphan ships on Lederberg (mobile strength 62602) ignoring orphan ships on Lederberg because hostile strength present (409033) checking for orphan ships on Zanovar (mobile strength 48852) ignoring orphan ships on Zanovar because hostile strength present (383876) Warden Fleet DoPerSecondLogic trace ends 9/28/2018 8:42:46 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -130 is <= zero skipping budget Normal because strength balance 0 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Nordholm (mobile strength 1224) ignoring orphan ships on Nordholm because hostile strength present (381155) checking for orphan ships on Lehman (mobile strength 2512) checking for orphan ships on Dham (mobile strength 510) ignoring orphan ships on Dham because hostile strength present (475257) checking for orphan ships on Backus (mobile strength 78) ignoring orphan ships on Backus because hostile strength present (266579) checking for orphan ships on Zoranel (mobile strength 30345) ignoring orphan ships on Zoranel because hostile strength present (516308) checking for orphan ships on Dertouzos (mobile strength 276) ignoring orphan ships on Dertouzos because hostile strength present (516331) checking for orphan ships on Kirstein (mobile strength 19) ignoring orphan ships on Kirstein because hostile strength present (113177) checking for orphan ships on Thaf (mobile strength 440) ignoring orphan ships on Thaf because hostile strength present (84267) checking for orphan ships on Valian (mobile strength 32) ignoring orphan ships on Valian because hostile strength present (26293) checking for orphan ships on Abyormen (mobile strength 11240) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Cadez (mobile strength 58) ignoring orphan ships on Cadez because hostile strength present (100572) checking for orphan ships on Tamass (mobile strength 13954) ignoring orphan ships on Tamass because hostile strength present (413745) checking for orphan ships on Arrarat (mobile strength 112) checking for orphan ships on Kennedy (mobile strength 8) ignoring orphan ships on Kennedy because hostile strength present (398422) checking for orphan ships on Luxerion (mobile strength 74) ignoring orphan ships on Luxerion because hostile strength present (181637) checking for orphan ships on Candlin (mobile strength 16) ignoring orphan ships on Candlin because hostile strength present (235069) checking for orphan ships on Sproull (mobile strength 400) ignoring orphan ships on Sproull because hostile strength present (68323) checking for orphan ships on Enki (mobile strength 1450) ignoring orphan ships on Enki because hostile strength present (113875) checking for orphan ships on Vosta (mobile strength 1323) ignoring orphan ships on Vosta because hostile strength present (520555) Hunter Fleet DoPerSecondLogic trace ends 9/28/2018 8:42:46 PM Instigators PerSecondLogic ends 9/28/2018 8:42:46 PM Warden Fleet LongRangePlanning trace begins for faction 3 Error: could not find friendly king unit, aborting trace 9/28/2018 8:42:46 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 9/28/2018 8:42:47 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -2145.86 is <= zero skipping budget Normal because strength balance -114.86 is <= zero skipping budget RapidResponse because strength balance -91.31 is <= zero skipping budget Bruisers because strength balance -61.86 is <= zero skipping budget ShieldGuardians because strength balance -3300.63 is <= zero checking for orphan ships on Sholla (mobile strength 320) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Vitali (mobile strength 1260) ignoring orphan ships on Vitali because hostile strength present (225666) checking for orphan ships on Abyormen (mobile strength 16044) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Tierce (mobile strength 49107) checking for orphan ships on Lederberg (mobile strength 64562) ignoring orphan ships on Lederberg because hostile strength present (409033) checking for orphan ships on Zanovar (mobile strength 46892) ignoring orphan ships on Zanovar because hostile strength present (383876) Warden Fleet DoPerSecondLogic trace ends 9/28/2018 8:42:47 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -130 is <= zero skipping budget Normal because strength balance 0 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Nordholm (mobile strength 1224) ignoring orphan ships on Nordholm because hostile strength present (381155) checking for orphan ships on Lehman (mobile strength 2512) checking for orphan ships on Dham (mobile strength 510) ignoring orphan ships on Dham because hostile strength present (475257) checking for orphan ships on Backus (mobile strength 78) ignoring orphan ships on Backus because hostile strength present (266579) checking for orphan ships on Zoranel (mobile strength 30345) ignoring orphan ships on Zoranel because hostile strength present (516308) checking for orphan ships on Dertouzos (mobile strength 276) ignoring orphan ships on Dertouzos because hostile strength present (516331) checking for orphan ships on Kirstein (mobile strength 19) ignoring orphan ships on Kirstein because hostile strength present (113177) checking for orphan ships on Thaf (mobile strength 440) ignoring orphan ships on Thaf because hostile strength present (84267) checking for orphan ships on Valian (mobile strength 32) ignoring orphan ships on Valian because hostile strength present (26293) checking for orphan ships on Abyormen (mobile strength 11211) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Cadez (mobile strength 58) ignoring orphan ships on Cadez because hostile strength present (100572) checking for orphan ships on Tamass (mobile strength 13954) ignoring orphan ships on Tamass because hostile strength present (413745) checking for orphan ships on Arrarat (mobile strength 112) checking for orphan ships on Kennedy (mobile strength 8) ignoring orphan ships on Kennedy because hostile strength present (398422) checking for orphan ships on Luxerion (mobile strength 74) ignoring orphan ships on Luxerion because hostile strength present (181637) checking for orphan ships on Candlin (mobile strength 16) ignoring orphan ships on Candlin because hostile strength present (235069) checking for orphan ships on Sproull (mobile strength 400) ignoring orphan ships on Sproull because hostile strength present (68323) checking for orphan ships on Enki (mobile strength 1450) ignoring orphan ships on Enki because hostile strength present (113875) checking for orphan ships on Vosta (mobile strength 1323) ignoring orphan ships on Vosta because hostile strength present (520555) Hunter Fleet DoPerSecondLogic trace ends 9/28/2018 8:42:47 PM Spawning 1695 worth of units with tag InstigatorSpawn Instigators PerSecondLogic ends 9/28/2018 8:42:47 PM Instigators Long Range Planning trace ends 9/28/2018 8:42:47 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 9/28/2018 8:42:48 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 9/28/2018 8:42:48 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -2145.86 is <= zero skipping budget Normal because strength balance -114.86 is <= zero skipping budget RapidResponse because strength balance -91.31 is <= zero skipping budget Bruisers because strength balance -61.86 is <= zero skipping budget ShieldGuardians because strength balance -3300.63 is <= zero checking for orphan ships on Sholla (mobile strength 320) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Vitali (mobile strength 1260) ignoring orphan ships on Vitali because hostile strength present (225666) checking for orphan ships on Abyormen (mobile strength 16044) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Tierce (mobile strength 49107) checking for orphan ships on Lederberg (mobile strength 64525) ignoring orphan ships on Lederberg because hostile strength present (411277) checking for orphan ships on Zanovar (mobile strength 46892) ignoring orphan ships on Zanovar because hostile strength present (383876) Warden Fleet DoPerSecondLogic trace ends 9/28/2018 8:42:48 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -130 is <= zero skipping budget Normal because strength balance 0 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Nordholm (mobile strength 1224) ignoring orphan ships on Nordholm because hostile strength present (381155) checking for orphan ships on Lehman (mobile strength 2512) checking for orphan ships on Dham (mobile strength 510) ignoring orphan ships on Dham because hostile strength present (475257) checking for orphan ships on Backus (mobile strength 78) ignoring orphan ships on Backus because hostile strength present (266579) checking for orphan ships on Zoranel (mobile strength 30345) ignoring orphan ships on Zoranel because hostile strength present (516308) checking for orphan ships on Dertouzos (mobile strength 276) ignoring orphan ships on Dertouzos because hostile strength present (516331) checking for orphan ships on Kirstein (mobile strength 19) ignoring orphan ships on Kirstein because hostile strength present (113177) checking for orphan ships on Thaf (mobile strength 440) ignoring orphan ships on Thaf because hostile strength present (84267) checking for orphan ships on Valian (mobile strength 32) ignoring orphan ships on Valian because hostile strength present (26293) checking for orphan ships on Abyormen (mobile strength 11269) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Tamass (mobile strength 13954) ignoring orphan ships on Tamass because hostile strength present (413745) checking for orphan ships on Arrarat (mobile strength 112) checking for orphan ships on Kennedy (mobile strength 16) ignoring orphan ships on Kennedy because hostile strength present (398422) checking for orphan ships on Luxerion (mobile strength 74) ignoring orphan ships on Luxerion because hostile strength present (181637) checking for orphan ships on Candlin (mobile strength 8) ignoring orphan ships on Candlin because hostile strength present (235069) checking for orphan ships on Sproull (mobile strength 400) ignoring orphan ships on Sproull because hostile strength present (68323) checking for orphan ships on Enki (mobile strength 1450) ignoring orphan ships on Enki because hostile strength present (113875) checking for orphan ships on Vosta (mobile strength 1323) ignoring orphan ships on Vosta because hostile strength present (520555) Hunter Fleet DoPerSecondLogic trace ends 9/28/2018 8:42:48 PM Instigators PerSecondLogic ends 9/28/2018 8:46:52 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/28/2018 10:09:07 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 9/28/2018 10:09:08 PM No resolution change was required. 9/28/2018 10:09:08 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/28/2018 10:09:08 PM Applied Framerate Type: Vsync (vsync: 1 targetFPS:0) 9/28/2018 10:09:18 PM ArcenAssetBundleCache.InstantiatedObjects: 727 9/28/2018 10:09:18 PM Game Version: 0.775 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8137 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz processorCount: 6 processorFrequency: 2808 systemMemorySize: 16306 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/28/2018 10:09:18 PM 11.6 seconds total load time. SetDirectoriesToBeUsed (1.0s) Calculate FInt Sqrt Arrays (0.4s) LoadFinalSFXStuff (6.5s) GameEntityTypeDataTable.InitVisualBits (1.5s) SurrogateTableTable (0.3s) 9/28/2018 10:09:18 PM Hello Steam user 'HeartHunter' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 9/28/2018 10:09:34 PM Successfully opened host socket 9/28/2018 10:10:46 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/28/2018 10:10:46 PM Successfully opened host socket 9/28/2018 10:13:38 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/28/2018 10:13:38 PM Successfully opened host socket 9/28/2018 10:15:57 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/28/2018 10:15:58 PM Successfully opened host socket 9/28/2018 10:19:38 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/28/2018 10:19:38 PM Successfully opened host socket 9/28/2018 10:19:42 PM Before placement: No builder found! at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at Arcen.AIW2.ExternalVisualization.PlanetViewSelector.HandleMouseEvent_PlanetView (Arcen.AIW2.Core.ArcenMouseEventType EventType, Arcen.AIW2.Core.ArcenInputFlags InputFlags, Arcen.Universal.ArcenPoint SimPointUnderCursor, Arcen.AIW2.Core.GameEntity_Base EntityUnderCursor, System.Boolean InBandBoxMode) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.PlanetViewSelector.RunUpdate () [0x00000] in :0 at SelectionManager.Update () [0x00000] in <3b5c659aac0d422eb6597d226e4012f5>:0 9/28/2018 10:21:52 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/28/2018 10:27:29 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 9/28/2018 10:27:30 PM No resolution change was required. 9/28/2018 10:27:30 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/28/2018 10:27:30 PM Applied Framerate Type: Vsync (vsync: 1 targetFPS:0) 9/28/2018 10:27:40 PM ArcenAssetBundleCache.InstantiatedObjects: 727 9/28/2018 10:27:40 PM Game Version: 0.775 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8137 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz processorCount: 6 processorFrequency: 2808 systemMemorySize: 16306 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/28/2018 10:27:40 PM 11.6 seconds total load time. SetDirectoriesToBeUsed (0.3s) Calculate FInt Sqrt Arrays (0.6s) Language.Initialize (0.4s) LoadFinalSFXStuff (6.4s) GameEntityTypeDataTable.InitVisualBits (1.5s) SurrogateTableTable (0.3s) 9/28/2018 10:27:40 PM Hello Steam user 'HeartHunter' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 9/28/2018 10:27:51 PM Successfully opened host socket 9/28/2018 10:28:07 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/28/2018 10:28:07 PM Successfully opened host socket 9/28/2018 10:28:33 PM BUG: ship killed is not part of target squad. squad 10288 MissileTurret shipid 13314 in squad MissileTurret 10289 9/28/2018 10:28:33 PM BUG: ship killed is not part of target squad. squad 10283 MissileTurret shipid 13164 in squad MissileTurret 10269 9/28/2018 10:28:33 PM BUG: ship killed is not part of target squad. squad 10298 MissileTurret shipid 13324 in squad MissileTurret 10291 9/28/2018 10:28:46 PM BUG: ship killed is not part of target squad. squad 10236 MissileTurret shipid 13685 in squad MissileTurret 10265 9/28/2018 10:28:46 PM BUG: ship killed is not part of target squad. squad 10235 MissileTurret shipid 12482 in squad MissileTurret 10234 9/28/2018 10:29:05 PM BUG: ship killed is not part of target squad. squad 10237 MissileTurret shipid 12672 in squad MissileTurret 10173 9/28/2018 10:29:43 PM BUG: ship killed is not part of target squad. squad 10238 MissileTurret shipid 12587 in squad MissileTurret 10200 9/28/2018 10:29:49 PM Before placement: No builder found! at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at Arcen.AIW2.ExternalVisualization.PlanetViewSelector.HandleMouseEvent_PlanetView (Arcen.AIW2.Core.ArcenMouseEventType EventType, Arcen.AIW2.Core.ArcenInputFlags InputFlags, Arcen.Universal.ArcenPoint SimPointUnderCursor, Arcen.AIW2.Core.GameEntity_Base EntityUnderCursor, System.Boolean InBandBoxMode) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.PlanetViewSelector.RunUpdate () [0x00000] in :0 at SelectionManager.Update () [0x00000] in <3b5c659aac0d422eb6597d226e4012f5>:0 9/28/2018 10:30:15 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/28/2018 10:30:15 PM Successfully opened host socket 9/28/2018 10:32:03 PM BUG: ship killed is not part of target squad. squad 11538 MissileTurret shipid 17750 in squad MissileTurret 11537 9/28/2018 10:32:30 PM BUG: ship killed is not part of target squad. squad 11605 MissileTurret shipid 19711 in squad MissileTurret 11594 9/28/2018 10:32:47 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/28/2018 11:25:11 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 9/28/2018 11:25:11 PM No resolution change was required. 9/28/2018 11:25:11 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/28/2018 11:25:11 PM Applied Framerate Type: Vsync (vsync: 1 targetFPS:0) 9/28/2018 11:25:21 PM ArcenAssetBundleCache.InstantiatedObjects: 727 9/28/2018 11:25:21 PM Game Version: 0.775 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8137 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz processorCount: 6 processorFrequency: 2808 systemMemorySize: 16306 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/28/2018 11:25:21 PM 11.4 seconds total load time. SetDirectoriesToBeUsed (1.1s) LoadFinalSFXStuff (6.4s) GameEntityTypeDataTable.InitVisualBits (1.5s) SurrogateTableTable (0.3s) 9/28/2018 11:25:22 PM Hello Steam user 'HeartHunter' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 9/28/2018 11:26:28 PM Successfully opened host socket 9/28/2018 11:26:37 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/28/2018 11:26:37 PM Successfully opened host socket 9/28/2018 11:28:51 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/28/2018 11:42:48 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 9/28/2018 11:42:49 PM No resolution change was required. 9/28/2018 11:42:49 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/28/2018 11:42:49 PM Applied Framerate Type: Vsync (vsync: 1 targetFPS:0) 9/28/2018 11:42:59 PM ArcenAssetBundleCache.InstantiatedObjects: 727 9/28/2018 11:42:59 PM Game Version: 0.775 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8137 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz processorCount: 6 processorFrequency: 2808 systemMemorySize: 16306 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/28/2018 11:42:59 PM 11.8 seconds total load time. SetDirectoriesToBeUsed (0.9s) Calculate FInt Sqrt Arrays (0.4s) LoadFinalSFXStuff (6.4s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (1.5s) SurrogateTableTable (0.4s) 9/28/2018 11:43:00 PM Hello Steam user 'HeartHunter' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 9/28/2018 11:43:13 PM Successfully opened host socket 9/28/2018 11:48:24 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/28/2018 11:48:44 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 9/28/2018 11:48:45 PM No resolution change was required. 9/28/2018 11:48:45 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/28/2018 11:48:45 PM Applied Framerate Type: Vsync (vsync: 1 targetFPS:0) 9/28/2018 11:48:54 PM ArcenAssetBundleCache.InstantiatedObjects: 727 9/28/2018 11:48:55 PM Game Version: 0.775 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8137 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz processorCount: 6 processorFrequency: 2808 systemMemorySize: 16306 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/28/2018 11:48:55 PM 11.4 seconds total load time. SetDirectoriesToBeUsed (1.2s) LoadFinalSFXStuff (6.4s) GameEntityTypeDataTable.InitVisualBits (1.5s) SurrogateTableTable (0.3s) 9/28/2018 11:48:55 PM Hello Steam user 'HeartHunter' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 9/28/2018 11:49:01 PM Successfully opened host socket 9/28/2018 11:50:30 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/28/2018 11:50:30 PM Successfully opened host socket 9/28/2018 11:51:11 PM BUG: ship killed is not part of target squad. squad 10559 MissileTurret shipid 11949 in squad MissileTurret 10561 9/28/2018 11:51:11 PM BUG: ship killed is not part of target squad. squad 10577 MissileTurret shipid 15057 in squad MissileTurret 10576 9/28/2018 11:51:37 PM BUG: ship killed is not part of target squad. squad 10625 MissileTurret shipid 19727 in squad MissileTurret 10622 9/28/2018 11:51:46 PM BUG: ship killed is not part of target squad. squad 10561 MissileTurret shipid 14956 in squad MissileTurret 10562 9/28/2018 11:54:15 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/28/2018 11:54:15 PM Generate Map with type Clusters and seed 683436207 9/28/2018 11:54:15 PM World Created, Launching Server 9/28/2018 11:54:15 PM Successfully opened host socket 9/29/2018 12:02:29 AM PLAYER DISCONNECTED 0.0.0.0=>0 9/29/2018 1:37:58 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 9/29/2018 1:37:58 AM No resolution change was required. 9/29/2018 1:37:58 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/29/2018 1:37:58 AM Applied Framerate Type: Vsync (vsync: 1 targetFPS:0) 9/29/2018 1:38:08 AM ArcenAssetBundleCache.InstantiatedObjects: 727 9/29/2018 1:38:09 AM Game Version: 0.775 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8137 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz processorCount: 6 processorFrequency: 2808 systemMemorySize: 16306 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/29/2018 1:38:09 AM 11.6 seconds total load time. SetDirectoriesToBeUsed (1.0s) Calculate FInt Sqrt Arrays (0.4s) LoadFinalSFXStuff (6.5s) GameEntityTypeDataTable.InitVisualBits (1.5s) SurrogateTableTable (0.3s) 9/29/2018 1:38:09 AM Hello Steam user 'HeartHunter' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 9/29/2018 1:42:19 AM Generate Map with type Clusters and seed 683436207 9/29/2018 1:42:19 AM World Created, Launching Server 9/29/2018 1:42:19 AM Successfully opened host socket 9/29/2018 1:42:28 AM Generate Map with type Clusters and seed 683436207 9/29/2018 1:42:28 AM Generate Map Complete 9/29/2018 1:42:31 AM Generate Map with type Clusters and seed 755437208 9/29/2018 1:42:31 AM Generate Map Complete 9/29/2018 1:42:31 AM Generate Map with type Clusters and seed 659513802 9/29/2018 1:42:31 AM Generate Map Complete 9/29/2018 1:42:31 AM Generate Map with type Clusters and seed 491938839 9/29/2018 1:42:31 AM Generate Map Complete 9/29/2018 1:42:32 AM Generate Map with type Clusters and seed 659513802 9/29/2018 1:42:32 AM Generate Map Complete 9/29/2018 1:42:32 AM Generate Map with type Clusters and seed 491938839 9/29/2018 1:42:32 AM Generate Map Complete 9/29/2018 1:42:33 AM Generate Map with type Octopus and seed 491938839 9/29/2018 1:42:33 AM Generate Map Complete 9/29/2018 1:42:35 AM Generate Map with type Simple and seed 491938839 9/29/2018 1:42:35 AM Generate Map Complete 9/29/2018 1:42:37 AM Generate Map with type Simple and seed 491938839 9/29/2018 1:42:37 AM Generate Map Complete 9/29/2018 1:42:38 AM Generate Map with type Simple and seed 491938839 9/29/2018 1:42:38 AM Generate Map Complete 9/29/2018 1:42:38 AM Generate Map with type Simple and seed 491938839 9/29/2018 1:42:38 AM Generate Map Complete 9/29/2018 1:42:38 AM Generate Map with type Simple and seed 491938839 9/29/2018 1:42:38 AM Generate Map Complete 9/29/2018 1:42:38 AM Generate Map with type Simple and seed 491938839 9/29/2018 1:42:38 AM Generate Map Complete 9/29/2018 1:42:39 AM Generate Map with type Simple and seed 491938839 9/29/2018 1:42:39 AM Generate Map Complete 9/29/2018 1:42:39 AM Generate Map with type Simple and seed 491938839 9/29/2018 1:42:39 AM Generate Map Complete 9/29/2018 1:42:40 AM Generate Map with type Simple and seed 491938839 9/29/2018 1:42:40 AM Generate Map Complete 9/29/2018 1:42:40 AM Generate Map with type Simple and seed 220217340 9/29/2018 1:42:40 AM Generate Map Complete 9/29/2018 1:42:41 AM Generate Map with type Simple and seed 88657586 9/29/2018 1:42:41 AM Generate Map Complete 9/29/2018 1:42:41 AM Generate Map with type Simple and seed 932262667 9/29/2018 1:42:41 AM Generate Map Complete 9/29/2018 1:42:41 AM Generate Map with type Simple and seed 146820116 9/29/2018 1:42:41 AM Generate Map Complete 9/29/2018 1:42:42 AM Generate Map with type Simple and seed 146820116 9/29/2018 1:42:43 AM Generate Map Complete 9/29/2018 1:42:43 AM Generate Map with type Simple and seed 146820116 9/29/2018 1:42:43 AM Generate Map Complete 9/29/2018 1:42:43 AM Generate Map with type Simple and seed 146820116 9/29/2018 1:42:43 AM Generate Map Complete 9/29/2018 1:42:44 AM Generate Map with type Simple and seed 321220746 9/29/2018 1:42:44 AM Generate Map Complete 9/29/2018 1:42:46 AM Generate Map with type Simple and seed 321220746 9/29/2018 1:42:46 AM Generate Map Complete 9/29/2018 1:42:46 AM Generate Map with type Simple and seed 321220746 9/29/2018 1:42:47 AM Generate Map Complete 9/29/2018 1:42:52 AM Generate Map with type Simple and seed 321220746 9/29/2018 1:42:52 AM Generate Map Complete 9/29/2018 1:42:57 AM Generate Map with type Simple and seed 321220746 9/29/2018 1:42:57 AM Generate Map Complete 9/29/2018 1:43:02 AM Generate Map with type Simple and seed 321220746 9/29/2018 1:43:02 AM Generate Map Complete 9/29/2018 1:43:05 AM Generate Map with type Simple and seed 321220746 9/29/2018 1:43:06 AM Generate Map Complete 9/29/2018 1:43:08 AM Generate Map with type Simple and seed 321220746 9/29/2018 1:43:08 AM Generate Map Complete 9/29/2018 1:44:05 AM Generate Map with type Simple and seed 321220746 9/29/2018 1:44:05 AM Generate Map Complete 9/29/2018 1:44:09 AM Generate Map with type Simple and seed 321220746 9/29/2018 1:44:09 AM Generate Map Complete 9/29/2018 1:44:25 AM Generate Map with type Simple and seed 321220746 9/29/2018 1:44:25 AM Generate Map Complete 9/29/2018 1:44:29 AM Generate Map with type Simple and seed 321220746 9/29/2018 1:44:29 AM Generate Map Complete 9/29/2018 1:44:52 AM Generate Map with type Simple and seed 321220746 9/29/2018 1:44:52 AM Generate Map Complete 9/29/2018 1:45:19 AM Generate Map with type Simple and seed 321220746 9/29/2018 1:45:20 AM Generate Map Complete 9/29/2018 2:10:11 AM PLAYER DISCONNECTED 0.0.0.0=>0 9/29/2018 10:17:56 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 9/29/2018 10:17:57 AM No resolution change was required. 9/29/2018 10:17:57 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/29/2018 10:17:57 AM Applied Framerate Type: Vsync (vsync: 1 targetFPS:0) 9/29/2018 10:18:09 AM ArcenAssetBundleCache.InstantiatedObjects: 754 9/29/2018 10:18:09 AM Game Version: 0.776 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8137 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz processorCount: 6 processorFrequency: 2808 systemMemorySize: 16306 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/29/2018 10:18:09 AM 14.0 seconds total load time. SetDirectoriesToBeUsed (1.0s) Calculate FInt Sqrt Arrays (0.4s) LoadFinalSFXStuff (6.6s) PlanetDefinitionTable (0.5s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (2.9s) SurrogateTableTable (0.4s) 9/29/2018 10:18:09 AM Hello Steam user 'HeartHunter' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 9/29/2018 10:18:51 AM Successfully opened host socket 9/29/2018 10:22:54 AM BUG: ship killed is not part of target squad. squad 10610 MissileTurret shipid 16450 in squad MissileTurret 10593 9/29/2018 10:24:08 AM BUG: ship killed is not part of target squad. squad 10640 MissileTurret shipid 16706 in squad MissileTurret 10644 9/29/2018 10:25:18 AM BUG: ship killed is not part of target squad. squad 10576 MissileTurret shipid 16390 in squad MissileTurret 10581 9/29/2018 10:27:40 AM PLAYER DISCONNECTED 0.0.0.0=>0 9/29/2018 10:27:40 AM Generate Map with type Simple and seed 321220746 9/29/2018 10:27:40 AM World Created, Launching Server 9/29/2018 10:27:40 AM Successfully opened host socket 9/29/2018 10:32:15 AM PLAYER DISCONNECTED 0.0.0.0=>0 9/29/2018 10:32:16 AM Successfully opened host socket 9/29/2018 10:38:27 AM PLAYER DISCONNECTED 0.0.0.0=>0 9/29/2018 10:38:27 AM Successfully opened host socket 9/29/2018 10:42:30 AM PLAYER DISCONNECTED 0.0.0.0=>0 9/29/2018 10:42:30 AM Successfully opened host socket 9/29/2018 10:43:35 AM PLAYER DISCONNECTED 0.0.0.0=>0 9/29/2018 10:43:35 AM Successfully opened host socket 9/29/2018 10:46:00 AM PLAYER DISCONNECTED 0.0.0.0=>0 9/29/2018 10:46:00 AM Successfully opened host socket 9/29/2018 10:54:12 AM PLAYER DISCONNECTED 0.0.0.0=>0 9/29/2018 10:54:12 AM Successfully opened host socket 9/29/2018 10:55:13 AM AI Spending 7050 on SpecialForces at 8855 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 10:55:19 AM AI Spending 18571.8359375 on Reinforcement at 8875 since we are over the spend threshold of 18521 AI PerSecond trace ends 9/29/2018 10:55:33 AM AI Spending 7050 on SpecialForces at 8885 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 10:55:36 AM AI spending 467926.893798828 on WormholeInvasion at 8898. Next spend attempt at 13158 AI PerSecond trace ends 9/29/2018 10:55:45 AM AI Spending 7050 on SpecialForces at 8915 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 10:55:53 AM AI Spending 7050 on SpecialForces at 8945 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 10:56:07 AM AI Spending 7327.5 on SpecialForces at 8976 since we are over the spend threshold of 7125 AI PerSecond trace ends 9/29/2018 10:56:08 AM AI Spending 18672.51953125 on Reinforcement at 8979 since we are over the spend threshold of 18648 AI PerSecond trace ends 9/29/2018 10:56:17 AM AI Spending 7125 on SpecialForces at 9006 since we are over the spend threshold of 7125 AI PerSecond trace ends 9/29/2018 10:56:20 AM AI spending 188910.224365234 on Wave at 9016. Next spend attempt at 9616 AI PerSecond trace ends 9/29/2018 10:56:27 AM AI Spending 7125 on SpecialForces at 9036 since we are over the spend threshold of 7125 AI PerSecond trace ends 9/29/2018 10:56:37 AM AI Spending 7125 on SpecialForces at 9066 since we are over the spend threshold of 7125 AI PerSecond trace ends 9/29/2018 10:56:43 AM AI Spending 18814.453125 on Reinforcement at 9083 since we are over the spend threshold of 18648 AI PerSecond trace ends 9/29/2018 10:56:47 AM AI Spending 7125 on SpecialForces at 9096 since we are over the spend threshold of 7125 AI PerSecond trace ends 9/29/2018 10:56:57 AM AI Spending 7125 on SpecialForces at 9126 since we are over the spend threshold of 7125 AI PerSecond trace ends 9/29/2018 10:57:07 AM AI Spending 7125 on SpecialForces at 9156 since we are over the spend threshold of 7125 AI PerSecond trace ends 9/29/2018 10:57:17 AM AI Spending 7125 on SpecialForces at 9186 since we are over the spend threshold of 7125 AI PerSecond trace ends 9/29/2018 10:57:17 AM AI Spending 18814.453125 on Reinforcement at 9187 since we are over the spend threshold of 18648 AI PerSecond trace ends 9/29/2018 10:57:27 AM AI Spending 7125 on SpecialForces at 9216 since we are over the spend threshold of 7125 AI PerSecond trace ends 9/29/2018 10:57:44 AM PLAYER DISCONNECTED 0.0.0.0=>0 9/29/2018 10:57:44 AM Successfully opened host socket 9/29/2018 10:59:53 AM AI Spending 7050 on SpecialForces at 8945 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 11:00:03 AM AI Spending 7050 on SpecialForces at 8975 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 11:00:04 AM AI Spending 18640.2734375 on Reinforcement at 8979 since we are over the spend threshold of 18521 AI PerSecond trace ends 9/29/2018 11:00:31 AM AI Spending 7050 on SpecialForces at 9005 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 11:00:35 AM AI spending 188731.283935547 on Wave at 9016. Next spend attempt at 9616 AI PerSecond trace ends 9/29/2018 11:00:41 AM AI Spending 7050 on SpecialForces at 9035 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 11:00:50 AM AI Spending 7050 on SpecialForces at 9065 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 11:00:56 AM AI Spending 18640.2734375 on Reinforcement at 9083 since we are over the spend threshold of 18521 AI PerSecond trace ends 9/29/2018 11:00:59 AM AI Spending 7050 on SpecialForces at 9095 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 11:01:06 AM AI Spending 7050 on SpecialForces at 9125 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 11:01:14 AM AI Spending 7050 on SpecialForces at 9155 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 11:01:21 AM AI Spending 7050 on SpecialForces at 9185 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 11:01:22 AM AI Spending 18640.2734375 on Reinforcement at 9187 since we are over the spend threshold of 18521 AI PerSecond trace ends 9/29/2018 11:01:45 AM AI Spending 7050 on SpecialForces at 9215 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 11:01:52 AM AI Spending 7050 on SpecialForces at 9245 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 11:02:00 AM AI Spending 7050 on SpecialForces at 9275 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 11:02:04 AM AI Spending 18640.2734375 on Reinforcement at 9291 since we are over the spend threshold of 18521 AI PerSecond trace ends 9/29/2018 11:02:07 AM AI Spending 7050 on SpecialForces at 9305 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 11:02:15 AM AI Spending 7050 on SpecialForces at 9335 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 11:02:22 AM AI Spending 7050 on SpecialForces at 9365 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 11:02:30 AM AI Spending 18640.2734375 on Reinforcement at 9395 since we are over the spend threshold of 18521AI Spending 7050 on SpecialForces at 9395 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 11:02:38 AM AI Spending 7050 on SpecialForces at 9425 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 11:02:45 AM AI Spending 7050 on SpecialForces at 9455 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 11:02:53 AM AI Spending 7050 on SpecialForces at 9485 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 11:02:56 AM AI Spending 18640.2734375 on Reinforcement at 9499 since we are over the spend threshold of 18521 AI PerSecond trace ends 9/29/2018 11:03:00 AM AI Spending 7050 on SpecialForces at 9515 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 11:03:08 AM AI Spending 7050 on SpecialForces at 9545 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 11:03:15 AM AI Spending 7050 on SpecialForces at 9575 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 11:03:22 AM AI Spending 18640.2734375 on Reinforcement at 9603 since we are over the spend threshold of 18521 AI PerSecond trace ends 9/29/2018 11:03:23 AM AI Spending 7050 on SpecialForces at 9605 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 11:06:48 AM PLAYER DISCONNECTED 0.0.0.0=>0 9/29/2018 11:06:48 AM Successfully opened host socket 9/29/2018 11:06:54 AM PLAYER DISCONNECTED 0.0.0.0=>0 9/29/2018 11:06:54 AM Successfully opened host socket 9/29/2018 11:12:49 AM PLAYER DISCONNECTED 0.0.0.0=>0 9/29/2018 11:41:23 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 9/29/2018 11:41:24 AM No resolution change was required. 9/29/2018 11:41:24 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/29/2018 11:41:24 AM Applied Framerate Type: Vsync (vsync: 1 targetFPS:0) 9/29/2018 11:41:33 AM ArcenAssetBundleCache.InstantiatedObjects: 754 9/29/2018 11:41:34 AM Game Version: 0.776 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8137 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz processorCount: 6 processorFrequency: 2808 systemMemorySize: 16306 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/29/2018 11:41:34 AM 11.5 seconds total load time. SetDirectoriesToBeUsed (1.0s) Calculate FInt Sqrt Arrays (0.4s) LoadFinalSFXStuff (6.4s) GameEntityTypeDataTable.InitVisualBits (1.5s) SurrogateTableTable (0.3s) 9/29/2018 11:41:34 AM Hello Steam user 'HeartHunter' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 9/29/2018 11:41:46 AM Generate Map with type Simple and seed 321220746 9/29/2018 11:41:46 AM World Created, Launching Server 9/29/2018 11:41:46 AM Successfully opened host socket 9/29/2018 11:41:49 AM Generate Map with type Simple and seed 889543384 9/29/2018 11:41:49 AM Generate Map Complete 9/29/2018 11:41:52 AM Generate Map with type Simple and seed 889543384 9/29/2018 11:41:52 AM Generate Map Complete 9/29/2018 11:41:55 AM Generate Map with type Simple and seed 889543384 9/29/2018 11:41:55 AM Generate Map Complete 9/29/2018 11:42:13 AM Generate Map with type Simple and seed 889543384 9/29/2018 11:42:13 AM Generate Map Complete 9/29/2018 11:42:15 AM Generate Map with type Simple and seed 889543384 9/29/2018 11:42:15 AM Generate Map Complete 9/29/2018 11:42:18 AM Generate Map with type Simple and seed 889543384 9/29/2018 11:42:18 AM Generate Map Complete 9/29/2018 11:45:04 AM PLAYER DISCONNECTED 0.0.0.0=>0 9/29/2018 11:45:04 AM Successfully opened host socket 9/29/2018 11:46:35 AM BUG: ship killed is not part of target squad. squad 10298 MissileTurret shipid 14557 in squad MissileTurret 10269 9/29/2018 11:46:35 AM BUG: ship killed is not part of target squad. squad 10307 MissileTurret shipid 14719 in squad MissileTurret 10299 9/29/2018 11:46:35 AM BUG: ship killed is not part of target squad. squad 10269 MissileTurret shipid 14720 in squad MissileTurret 10299 9/29/2018 11:46:48 AM PLAYER DISCONNECTED 0.0.0.0=>0 9/29/2018 11:46:48 AM Successfully opened host socket 9/29/2018 11:48:40 AM PLAYER DISCONNECTED 0.0.0.0=>0 9/29/2018 5:29:04 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 9/29/2018 5:29:05 PM No resolution change was required. 9/29/2018 5:29:05 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/29/2018 5:29:05 PM Applied Framerate Type: Vsync (vsync: 1 targetFPS:0) 9/29/2018 5:29:17 PM ArcenAssetBundleCache.InstantiatedObjects: 754 9/29/2018 5:29:18 PM Game Version: 0.776 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8137 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz processorCount: 6 processorFrequency: 2808 systemMemorySize: 16306 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/29/2018 5:29:18 PM 14.3 seconds total load time. SetDirectoriesToBeUsed (1.0s) Calculate FInt Sqrt Arrays (0.3s) LoadFinalSFXStuff (6.6s) ExternalIconDictionaryTable (0.3s) PlanetDefinitionTable (0.5s) GameEntityTypeDataTable.Initialize (0.4s) GameEntityTypeDataTable.InitVisualBits (2.8s) SurrogateTableTable (0.4s) 9/29/2018 5:29:18 PM Hello Steam user 'HeartHunter' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 9/29/2018 5:29:25 PM Successfully opened host socket 9/29/2018 5:32:43 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/29/2018 5:32:43 PM Successfully opened host socket 9/29/2018 5:40:19 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/29/2018 6:26:25 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 9/29/2018 6:26:25 PM No resolution change was required. 9/29/2018 6:26:25 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/29/2018 6:26:25 PM Applied Framerate Type: Vsync (vsync: 1 targetFPS:0) 9/29/2018 6:26:36 PM ArcenAssetBundleCache.InstantiatedObjects: 754 9/29/2018 6:26:36 PM Game Version: 0.776 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8137 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz processorCount: 6 processorFrequency: 2808 systemMemorySize: 16306 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/29/2018 6:26:36 PM 12.6 seconds total load time. SetDirectoriesToBeUsed (1.1s) Calculate FInt Sqrt Arrays (0.3s) LoadFinalSFXStuff (7.1s) GameEntityTypeDataTable.InitVisualBits (1.7s) SurrogateTableTable (0.4s) 9/29/2018 6:26:37 PM Hello Steam user 'HeartHunter' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 9/29/2018 6:28:39 PM Successfully opened host socket 9/29/2018 6:29:52 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/29/2018 6:29:52 PM Successfully opened host socket 9/29/2018 6:30:21 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/29/2018 6:30:21 PM Successfully opened host socket 9/29/2018 6:30:41 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/29/2018 6:30:41 PM Successfully opened host socket 9/29/2018 6:34:54 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/29/2018 6:35:15 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 9/29/2018 6:35:15 PM No resolution change was required. 9/29/2018 6:35:15 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/29/2018 6:35:15 PM Applied Framerate Type: Vsync (vsync: 1 targetFPS:0) 9/29/2018 6:35:25 PM ArcenAssetBundleCache.InstantiatedObjects: 754 9/29/2018 6:35:26 PM Game Version: 0.776 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8137 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz processorCount: 6 processorFrequency: 2808 systemMemorySize: 16306 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/29/2018 6:35:26 PM 12.1 seconds total load time. SetDirectoriesToBeUsed (1.2s) LoadFinalSFXStuff (6.8s) GameEntityTypeDataTable.InitVisualBits (1.6s) SurrogateTableTable (0.4s) 9/29/2018 6:35:26 PM Hello Steam user 'HeartHunter' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 9/29/2018 6:35:34 PM Successfully opened host socket 9/29/2018 7:00:53 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/29/2018 7:00:53 PM Generate Map with type Simple and seed 889543384 9/29/2018 7:00:53 PM World Created, Launching Server 9/29/2018 7:00:53 PM Successfully opened host socket 9/29/2018 7:01:27 PM Generate Map with type Simple and seed 889543384 9/29/2018 7:01:27 PM Generate Map Complete 9/29/2018 7:02:07 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/29/2018 7:02:07 PM Generate Map with type Simple and seed 889543384 9/29/2018 7:02:07 PM World Created, Launching Server 9/29/2018 7:02:07 PM Successfully opened host socket 9/29/2018 7:02:15 PM Generate Map with type Simple and seed 889543384 9/29/2018 7:02:15 PM Generate Map Complete 9/29/2018 7:02:57 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/29/2018 7:02:57 PM Generate Map with type Simple and seed 889543384 9/29/2018 7:02:57 PM World Created, Launching Server 9/29/2018 7:02:57 PM Successfully opened host socket 9/29/2018 7:03:22 PM Generate Map with type Simple and seed 889543384 9/29/2018 7:03:22 PM Generate Map Complete 9/29/2018 7:03:34 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/29/2018 7:03:34 PM Generate Map with type Simple and seed 889543384 9/29/2018 7:03:34 PM World Created, Launching Server 9/29/2018 7:03:34 PM Successfully opened host socket 9/29/2018 7:04:04 PM Generate Map with type Simple and seed 889543384 9/29/2018 7:04:04 PM Generate Map Complete 9/29/2018 7:05:23 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/29/2018 7:05:23 PM Generate Map with type Simple and seed 889543384 9/29/2018 7:05:23 PM World Created, Launching Server 9/29/2018 7:05:23 PM Successfully opened host socket 9/29/2018 7:06:27 PM Generate Map with type Simple and seed 889543384 9/29/2018 7:06:27 PM Generate Map Complete 9/29/2018 7:07:28 PM Generate Map with type Simple and seed 889543384 9/29/2018 7:07:28 PM Generate Map Complete 9/29/2018 7:53:24 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/29/2018 7:53:24 PM Successfully opened host socket 9/29/2018 7:54:27 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/29/2018 7:55:28 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 9/29/2018 7:55:28 PM No resolution change was required. 9/29/2018 7:55:28 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/29/2018 7:55:28 PM Applied Framerate Type: Vsync (vsync: 1 targetFPS:0) 9/29/2018 7:55:38 PM ArcenAssetBundleCache.InstantiatedObjects: 754 9/29/2018 7:55:38 PM Game Version: 0.776 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8137 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz processorCount: 6 processorFrequency: 2808 systemMemorySize: 16306 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/29/2018 7:55:38 PM 11.5 seconds total load time. SetDirectoriesToBeUsed (1.0s) Calculate FInt Sqrt Arrays (0.4s) LoadFinalSFXStuff (6.4s) GameEntityTypeDataTable.InitVisualBits (1.5s) SurrogateTableTable (0.3s) 9/29/2018 7:55:38 PM Hello Steam user 'HeartHunter' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 9/29/2018 7:55:56 PM Successfully opened host socket 9/29/2018 8:00:58 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/29/2018 8:00:58 PM Successfully opened host socket 9/29/2018 8:01:19 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/29/2018 8:01:19 PM Successfully opened host socket 9/29/2018 8:01:29 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/29/2018 8:01:29 PM Successfully opened host socket 9/29/2018 8:06:11 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/29/2018 8:06:12 PM Successfully opened host socket 9/29/2018 8:09:34 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/29/2018 8:09:35 PM Successfully opened host socket 9/29/2018 8:10:01 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/29/2018 8:10:01 PM Successfully opened host socket 9/29/2018 8:22:42 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/29/2018 11:50:05 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 9/29/2018 11:50:05 PM No resolution change was required. 9/29/2018 11:50:05 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/29/2018 11:50:05 PM Applied Framerate Type: Vsync (vsync: 1 targetFPS:0) 9/29/2018 11:50:15 PM ArcenAssetBundleCache.InstantiatedObjects: 754 9/29/2018 11:50:15 PM Game Version: 0.776 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8137 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz processorCount: 6 processorFrequency: 2808 systemMemorySize: 16306 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/29/2018 11:50:15 PM 11.5 seconds total load time. SetDirectoriesToBeUsed (1.0s) Calculate FInt Sqrt Arrays (0.4s) LoadFinalSFXStuff (6.4s) GameEntityTypeDataTable.InitVisualBits (1.5s) SurrogateTableTable (0.3s) 9/29/2018 11:50:15 PM Hello Steam user 'HeartHunter' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 9/29/2018 11:50:29 PM Generate Map with type Simple and seed 889543384 9/29/2018 11:50:29 PM World Created, Launching Server 9/29/2018 11:50:30 PM Successfully opened host socket 9/29/2018 11:50:31 PM Generate Map with type Simple and seed 793605041 9/29/2018 11:50:31 PM Generate Map Complete 9/29/2018 11:50:31 PM Generate Map with type Simple and seed 89231544 9/29/2018 11:50:32 PM Generate Map Complete 9/29/2018 11:50:32 PM Generate Map with type Simple and seed 37762670 9/29/2018 11:50:32 PM Generate Map Complete 9/29/2018 11:50:32 PM Generate Map with type Simple and seed 461842226 9/29/2018 11:50:32 PM Generate Map Complete 9/29/2018 11:50:32 PM Generate Map with type Simple and seed 894833773 9/29/2018 11:50:32 PM Generate Map Complete 9/29/2018 11:50:32 PM Generate Map with type Simple and seed 71039986 9/29/2018 11:50:32 PM Generate Map Complete 9/29/2018 11:50:32 PM Generate Map with type Simple and seed 894833773 9/29/2018 11:50:33 PM Generate Map Complete 9/29/2018 11:50:33 PM Generate Map with type Simple and seed 71039986 9/29/2018 11:50:33 PM Generate Map Complete 9/29/2018 11:50:33 PM Generate Map with type Simple and seed 894833773 9/29/2018 11:50:33 PM Generate Map Complete 9/29/2018 11:50:33 PM Generate Map with type Simple and seed 71039986 9/29/2018 11:50:33 PM Generate Map Complete 9/29/2018 11:50:33 PM Generate Map with type Simple and seed 894833773 9/29/2018 11:50:33 PM Generate Map Complete 9/29/2018 11:50:34 PM Generate Map with type Simple and seed 894833773 9/29/2018 11:50:34 PM Generate Map Complete 9/29/2018 11:50:34 PM Generate Map with type Simple and seed 894833773 9/29/2018 11:50:34 PM Generate Map Complete 9/29/2018 11:50:34 PM Generate Map with type Simple and seed 894833773 9/29/2018 11:50:34 PM Generate Map Complete 9/29/2018 11:50:34 PM Generate Map with type Simple and seed 894833773 9/29/2018 11:50:35 PM Generate Map Complete 9/29/2018 11:50:35 PM Generate Map with type Simple and seed 696837066 9/29/2018 11:50:35 PM Generate Map Complete 9/29/2018 11:50:35 PM Generate Map with type Simple and seed 430998493 9/29/2018 11:50:35 PM Generate Map Complete 9/29/2018 11:50:35 PM Generate Map with type Simple and seed 45485853 9/29/2018 11:50:35 PM Generate Map Complete 9/29/2018 11:50:43 PM Generate Map with type Simple and seed 45485853 9/29/2018 11:50:43 PM Generate Map Complete 9/29/2018 11:50:46 PM Generate Map with type Simple and seed 45485853 9/29/2018 11:50:46 PM Generate Map Complete 9/29/2018 11:51:06 PM Generate Map with type Simple and seed 45485853 9/29/2018 11:51:06 PM Generate Map Complete 9/29/2018 11:51:29 PM Generate Map with type Simple and seed 45485853 9/29/2018 11:51:29 PM Generate Map Complete 9/29/2018 11:51:32 PM Generate Map with type Simple and seed 45485853 9/29/2018 11:51:32 PM Generate Map Complete 9/29/2018 11:51:34 PM Generate Map with type Simple and seed 45485853 9/29/2018 11:51:34 PM Generate Map Complete 9/29/2018 11:52:36 PM Generate Map with type Simple and seed 45485853 9/29/2018 11:52:36 PM Generate Map Complete 9/29/2018 11:52:40 PM Generate Map with type Simple and seed 45485853 9/29/2018 11:52:40 PM Generate Map Complete 9/29/2018 11:52:53 PM Generate Map with type Simple and seed 45485853 9/29/2018 11:52:53 PM Generate Map Complete 9/29/2018 11:53:00 PM Generate Map with type Simple and seed 45485853 9/29/2018 11:53:00 PM Generate Map Complete 9/29/2018 11:53:05 PM Generate Map with type Simple and seed 45485853 9/29/2018 11:53:05 PM Generate Map Complete 9/29/2018 11:53:08 PM Generate Map with type Simple and seed 45485853 9/29/2018 11:53:08 PM Generate Map Complete 9/29/2018 11:53:12 PM Generate Map with type Simple and seed 45485853 9/29/2018 11:53:12 PM Generate Map Complete 9/29/2018 11:53:15 PM Generate Map with type Simple and seed 45485853 9/29/2018 11:53:15 PM Generate Map Complete 9/29/2018 11:54:32 PM Generate Map with type Simple and seed 45485853 9/29/2018 11:54:32 PM Generate Map Complete 9/29/2018 11:54:42 PM Generate Map with type Simple and seed 45485853 9/29/2018 11:54:42 PM Generate Map Complete 9/29/2018 11:55:44 PM Generate Map with type Simple and seed 45485853 9/29/2018 11:55:44 PM Generate Map Complete 9/30/2018 12:09:53 AM AI Spending 533.75 on SpecialForces at 657 since we are over the spend threshold of 525 AI PerSecond trace ends 9/30/2018 12:10:08 AM AI Spending 1648.10986328125 on Reinforcement at 672 since we are over the spend threshold of 1646 AI PerSecond trace ends 9/30/2018 12:10:26 AM AI Spending 525 on SpecialForces at 687 since we are over the spend threshold of 525 AI PerSecond trace ends 9/30/2018 12:10:56 AM AI Spending 525 on SpecialForces at 717 since we are over the spend threshold of 525 AI PerSecond trace ends 9/30/2018 12:11:27 AM AI Spending 525 on SpecialForces at 747 since we are over the spend threshold of 525 AI PerSecond trace ends 9/30/2018 12:11:57 AM AI Spending 525 on SpecialForces at 777 since we are over the spend threshold of 525 AI PerSecond trace ends 9/30/2018 12:12:14 AM AI Spending 1657.88232421875 on Reinforcement at 794 since we are over the spend threshold of 1646 AI PerSecond trace ends 9/30/2018 12:12:27 AM AI Spending 525 on SpecialForces at 807 since we are over the spend threshold of 525 AI PerSecond trace ends 9/30/2018 12:12:58 AM AI Spending 525 on SpecialForces at 837 since we are over the spend threshold of 525 AI PerSecond trace ends 9/30/2018 12:13:34 AM AI Spending 525 on SpecialForces at 867 since we are over the spend threshold of 525 AI PerSecond trace ends 9/30/2018 12:14:04 AM AI Spending 525 on SpecialForces at 897 since we are over the spend threshold of 525 AI PerSecond trace ends 9/30/2018 12:14:22 AM AI Spending 1653.4189453125 on Reinforcement at 915 since we are over the spend threshold of 1646 AI PerSecond trace ends 9/30/2018 12:14:34 AM AI Spending 525 on SpecialForces at 927 since we are over the spend threshold of 525 AI PerSecond trace ends 9/30/2018 12:15:04 AM AI Spending 525 on SpecialForces at 957 since we are over the spend threshold of 525 AI PerSecond trace ends 9/30/2018 12:15:34 AM AI Spending 525 on SpecialForces at 987 since we are over the spend threshold of 525 AI PerSecond trace ends 9/30/2018 12:16:04 AM AI Spending 525 on SpecialForces at 1017 since we are over the spend threshold of 525 AI PerSecond trace ends 9/30/2018 12:16:24 AM AI Spending 1648.95556640625 on Reinforcement at 1036 since we are over the spend threshold of 1646 AI PerSecond trace ends 9/30/2018 12:16:35 AM AI Spending 525 on SpecialForces at 1047 since we are over the spend threshold of 525 AI PerSecond trace ends 9/30/2018 12:17:05 AM AI Spending 525 on SpecialForces at 1077 since we are over the spend threshold of 525 AI PerSecond trace ends 9/30/2018 12:23:21 AM AI Spending 525 on SpecialForces at 1107 since we are over the spend threshold of 525 AI PerSecond trace ends 9/30/2018 12:23:51 AM AI Spending 525 on SpecialForces at 1137 since we are over the spend threshold of 525 AI PerSecond trace ends 9/30/2018 12:24:12 AM AI Spending 1658.72802734375 on Reinforcement at 1158 since we are over the spend threshold of 1646 AI PerSecond trace ends 9/30/2018 12:24:21 AM AI Spending 525 on SpecialForces at 1167 since we are over the spend threshold of 525 AI PerSecond trace ends 9/30/2018 12:24:51 AM AI Spending 525 on SpecialForces at 1197 since we are over the spend threshold of 525 AI PerSecond trace ends 9/30/2018 12:24:57 AM AI spending 13730.1650390625 on Wave at 1203. Next spend attempt at 1803 AI PerSecond trace ends 9/30/2018 12:26:05 AM AI Spending 525 on SpecialForces at 1227 since we are over the spend threshold of 525 AI PerSecond trace ends 9/30/2018 12:26:35 AM AI Spending 525 on SpecialForces at 1257 since we are over the spend threshold of 525 AI PerSecond trace ends 9/30/2018 12:26:57 AM AI Spending 1654.2646484375 on Reinforcement at 1279 since we are over the spend threshold of 1646 AI PerSecond trace ends 9/30/2018 12:27:05 AM AI Spending 525 on SpecialForces at 1287 since we are over the spend threshold of 525 AI PerSecond trace ends 9/30/2018 12:27:36 AM AI Spending 525 on SpecialForces at 1317 since we are over the spend threshold of 525 AI PerSecond trace ends 9/30/2018 12:28:12 AM AI Spending 525 on SpecialForces at 1347 since we are over the spend threshold of 525 AI PerSecond trace ends 9/30/2018 12:28:46 AM AI Spending 525 on SpecialForces at 1377 since we are over the spend threshold of 525 AI PerSecond trace ends 9/30/2018 12:29:16 AM AI Spending 675 on SpecialForces at 1407 since we are over the spend threshold of 675 AI PerSecond trace ends 9/30/2018 12:29:49 AM PLAYER DISCONNECTED 0.0.0.0=>0 9/30/2018 12:29:57 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 9/30/2018 12:29:58 AM No resolution change was required. 9/30/2018 12:29:58 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/30/2018 12:29:58 AM Applied Framerate Type: Vsync (vsync: 1 targetFPS:0) 9/30/2018 12:30:08 AM ArcenAssetBundleCache.InstantiatedObjects: 754 9/30/2018 12:30:08 AM Game Version: 0.776 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8137 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz processorCount: 6 processorFrequency: 2808 systemMemorySize: 16306 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/30/2018 12:30:08 AM 11.5 seconds total load time. SetDirectoriesToBeUsed (0.9s) Calculate FInt Sqrt Arrays (0.4s) LoadFinalSFXStuff (6.4s) GameEntityTypeDataTable.InitVisualBits (1.5s) SurrogateTableTable (0.3s) 9/30/2018 12:30:08 AM Hello Steam user 'HeartHunter' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 9/30/2018 12:33:17 AM Successfully opened host socket 9/30/2018 12:40:46 AM PLAYER DISCONNECTED 0.0.0.0=>0 9/30/2018 12:40:46 AM Successfully opened host socket 9/30/2018 12:40:57 AM AI Spending 525 on SpecialForces at 1707 since we are over the spend threshold of 525 AI PerSecond trace ends 9/30/2018 12:41:29 AM AI Spending 525 on SpecialForces at 1737 since we are over the spend threshold of 525 AI PerSecond trace ends 9/30/2018 12:41:56 AM AI Spending 1650.64697265625 on Reinforcement at 1764 since we are over the spend threshold of 1646 AI PerSecond trace ends 9/30/2018 12:42:02 AM AI Spending 525 on SpecialForces at 1767 since we are over the spend threshold of 525 AI PerSecond trace ends 9/30/2018 12:42:32 AM AI Spending 525 on SpecialForces at 1797 since we are over the spend threshold of 525 AI PerSecond trace ends 9/30/2018 12:42:39 AM AI spending 13814.6547851563 on Wave at 1804. Next spend attempt at 2404 AI PerSecond trace ends 9/30/2018 12:43:02 AM AI Spending 525 on SpecialForces at 1827 since we are over the spend threshold of 525 AI PerSecond trace ends 9/30/2018 12:43:16 AM PLAYER DISCONNECTED 0.0.0.0=>0 9/30/2018 12:43:16 AM Generate Map with type Simple and seed 45485853 9/30/2018 12:43:16 AM World Created, Launching Server 9/30/2018 12:43:16 AM Successfully opened host socket 9/30/2018 12:43:18 AM Generate Map with type Simple and seed 459947473 9/30/2018 12:43:18 AM Generate Map Complete 9/30/2018 12:43:19 AM Generate Map with type Simple and seed 260719880 9/30/2018 12:43:19 AM Generate Map Complete 9/30/2018 12:43:19 AM Generate Map with type Simple and seed 459947473 9/30/2018 12:43:19 AM Generate Map Complete 9/30/2018 12:43:19 AM Generate Map with type Simple and seed 260719880 9/30/2018 12:43:19 AM Generate Map Complete 9/30/2018 12:43:19 AM Generate Map with type Simple and seed 260719880 9/30/2018 12:43:19 AM Generate Map Complete 9/30/2018 12:43:19 AM Generate Map with type Simple and seed 260719880 9/30/2018 12:43:19 AM Generate Map Complete 9/30/2018 12:43:24 AM Generate Map with type Simple and seed 260719880 9/30/2018 12:43:24 AM Generate Map Complete 9/30/2018 12:43:26 AM Generate Map with type Simple and seed 260719880 9/30/2018 12:43:26 AM Generate Map Complete 9/30/2018 12:43:35 AM Generate Map with type Simple and seed 260719880 9/30/2018 12:43:35 AM Generate Map Complete 9/30/2018 12:43:37 AM Generate Map with type Simple and seed 260719880 9/30/2018 12:43:37 AM Generate Map Complete 9/30/2018 12:43:52 AM Generate Map with type Simple and seed 260719880 9/30/2018 12:43:52 AM Generate Map Complete 9/30/2018 12:44:02 AM Generate Map with type Simple and seed 260719880 9/30/2018 12:44:02 AM Generate Map Complete 9/30/2018 12:50:06 AM PLAYER DISCONNECTED 0.0.0.0=>0 9/30/2018 12:50:06 AM Successfully opened host socket 9/30/2018 12:50:31 AM PLAYER DISCONNECTED 0.0.0.0=>0 9/30/2018 12:50:31 AM Successfully opened host socket 9/30/2018 12:51:05 AM AI spending 195564.853515625 on Wave at 10218. Next spend attempt at 10818 AI PerSecond trace ends 9/30/2018 12:52:53 AM AI spending 12000.853515625 on Wave at 10819. Next spend attempt at 11419 AI PerSecond trace ends 9/30/2018 12:54:20 AM AI spending 12000.853515625 on Wave at 11420. Next spend attempt at 12020 AI PerSecond trace ends 9/30/2018 12:55:24 AM AI spending 12090.853515625 on Wave at 12021. Next spend attempt at 12621 AI PerSecond trace ends 9/30/2018 12:56:53 AM AI spending 12100.853515625 on Wave at 12622. Next spend attempt at 13222 AI PerSecond trace ends 9/30/2018 12:57:10 AM PLAYER DISCONNECTED 0.0.0.0=>0 9/30/2018 3:04:08 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 9/30/2018 3:04:09 AM No resolution change was required. 9/30/2018 3:04:09 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/30/2018 3:04:09 AM Applied Framerate Type: Vsync (vsync: 1 targetFPS:0) 9/30/2018 3:04:18 AM ArcenAssetBundleCache.InstantiatedObjects: 754 9/30/2018 3:04:19 AM Game Version: 0.776 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8137 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz processorCount: 6 processorFrequency: 2808 systemMemorySize: 16306 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/30/2018 3:04:19 AM 11.5 seconds total load time. SetDirectoriesToBeUsed (0.9s) Calculate FInt Sqrt Arrays (0.4s) LoadFinalSFXStuff (6.4s) GameEntityTypeDataTable.InitVisualBits (1.5s) SurrogateTableTable (0.3s) 9/30/2018 3:04:19 AM Hello Steam user 'HeartHunter' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 9/30/2018 3:04:22 AM Generate Map with type Simple and seed 260719880 9/30/2018 3:04:22 AM World Created, Launching Server 9/30/2018 3:04:22 AM Successfully opened host socket 9/30/2018 3:05:49 AM Generate Map with type Simple and seed 260719880 9/30/2018 3:05:49 AM Generate Map Complete 9/30/2018 3:06:32 AM PLAYER DISCONNECTED 0.0.0.0=>0 9/30/2018 3:06:32 AM Generate Map with type Simple and seed 260719880 9/30/2018 3:06:32 AM World Created, Launching Server 9/30/2018 3:06:32 AM Successfully opened host socket 9/30/2018 3:07:37 AM Generate Map with type Simple and seed 260719880 9/30/2018 3:07:37 AM Generate Map Complete 9/30/2018 3:08:21 AM PLAYER DISCONNECTED 0.0.0.0=>0 9/30/2018 6:03:21 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 9/30/2018 6:03:22 PM No resolution change was required. 9/30/2018 6:03:22 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/30/2018 6:03:22 PM Applied Framerate Type: Vsync (vsync: 1 targetFPS:0) 9/30/2018 6:03:34 PM ArcenAssetBundleCache.InstantiatedObjects: 754 9/30/2018 6:03:34 PM Game Version: 0.776 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8137 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz processorCount: 6 processorFrequency: 2808 systemMemorySize: 16306 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/30/2018 6:03:34 PM 14.4 seconds total load time. SetDirectoriesToBeUsed (1.0s) Calculate FInt Sqrt Arrays (0.3s) LoadFinalSFXStuff (6.7s) ExternalIconDictionaryTable (0.3s) ArcenUIPrefabTable (0.3s) PlanetDefinitionTable (0.5s) GameEntityTypeDataTable.Initialize (0.4s) GameEntityTypeDataTable.InitVisualBits (2.8s) SurrogateTableTable (0.4s) 9/30/2018 6:03:35 PM Hello Steam user 'HeartHunter' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 9/30/2018 6:03:38 PM Generate Map with type Simple and seed 260719880 9/30/2018 6:03:38 PM World Created, Launching Server 9/30/2018 6:03:38 PM Successfully opened host socket 9/30/2018 6:03:43 PM Generate Map with type Simple and seed 260719880 9/30/2018 6:03:43 PM Generate Map Complete 9/30/2018 6:03:44 PM Generate Map with type Simple and seed 260719880 9/30/2018 6:03:44 PM Generate Map Complete 9/30/2018 6:03:44 PM Generate Map with type Simple and seed 260719880 9/30/2018 6:03:44 PM Generate Map Complete 9/30/2018 6:03:45 PM Generate Map with type Simple and seed 260719880 9/30/2018 6:03:45 PM Generate Map Complete 9/30/2018 6:03:45 PM Generate Map with type Simple and seed 693038739 9/30/2018 6:03:45 PM Generate Map Complete 9/30/2018 6:03:45 PM Generate Map with type Simple and seed 430578729 9/30/2018 6:03:46 PM Generate Map Complete 9/30/2018 6:03:46 PM Generate Map with type Simple and seed 831629832 9/30/2018 6:03:46 PM Generate Map Complete 9/30/2018 6:03:46 PM Generate Map with type Simple and seed 896573612 9/30/2018 6:03:46 PM Generate Map Complete 9/30/2018 6:03:46 PM Generate Map with type Simple and seed 384318737 9/30/2018 6:03:46 PM Generate Map Complete 9/30/2018 6:03:46 PM Generate Map with type Simple and seed 399795244 9/30/2018 6:03:47 PM Generate Map Complete 9/30/2018 6:03:47 PM Generate Map with type Simple and seed 345511823 9/30/2018 6:03:47 PM Generate Map Complete 9/30/2018 6:03:48 PM Generate Map with type Simple and seed 260340264 9/30/2018 6:03:48 PM Generate Map Complete 9/30/2018 6:03:51 PM Generate Map with type Simple and seed 260340264 9/30/2018 6:03:51 PM Generate Map Complete 9/30/2018 6:03:54 PM Generate Map with type Simple and seed 260340264 9/30/2018 6:03:54 PM Generate Map Complete 9/30/2018 6:04:21 PM Generate Map with type Simple and seed 260340264 9/30/2018 6:04:21 PM Generate Map Complete 9/30/2018 6:04:28 PM Generate Map with type Simple and seed 260340264 9/30/2018 6:04:28 PM Generate Map Complete 9/30/2018 6:04:32 PM Generate Map with type Simple and seed 260340264 9/30/2018 6:04:32 PM Generate Map Complete 9/30/2018 6:04:41 PM Generate Map with type Simple and seed 260340264 9/30/2018 6:04:41 PM Generate Map Complete 9/30/2018 6:04:46 PM Generate Map with type Simple and seed 260340264 9/30/2018 6:04:46 PM Generate Map Complete 9/30/2018 6:04:51 PM Generate Map with type Simple and seed 260340264 9/30/2018 6:04:51 PM Generate Map Complete 9/30/2018 6:04:54 PM Generate Map with type Simple and seed 260340264 9/30/2018 6:04:55 PM Generate Map Complete 9/30/2018 6:05:02 PM Generate Map with type Simple and seed 260340264 9/30/2018 6:05:02 PM Generate Map Complete 9/30/2018 6:05:06 PM Generate Map with type Simple and seed 260340264 9/30/2018 6:05:06 PM Generate Map Complete 9/30/2018 6:05:24 PM Generate Map with type Simple and seed 260340264 9/30/2018 6:05:24 PM Generate Map Complete 9/30/2018 6:05:27 PM Generate Map with type Simple and seed 260340264 9/30/2018 6:05:28 PM Generate Map Complete 9/30/2018 6:05:38 PM Generate Map with type Simple and seed 260340264 9/30/2018 6:05:38 PM Generate Map Complete 9/30/2018 6:05:48 PM Generate Map with type Simple and seed 260340264 9/30/2018 6:05:48 PM Generate Map Complete 9/30/2018 6:07:05 PM Generate Map with type Simple and seed 260340264 9/30/2018 6:07:05 PM Generate Map Complete 9/30/2018 6:07:17 PM Generate Map with type Simple and seed 260340264 9/30/2018 6:07:18 PM Generate Map Complete 9/30/2018 6:11:35 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/30/2018 6:11:35 PM Generate Map with type Simple and seed 260340264 9/30/2018 6:11:35 PM World Created, Launching Server 9/30/2018 6:11:35 PM Successfully opened host socket 9/30/2018 6:11:39 PM Generate Map with type Simple and seed 260340264 9/30/2018 6:11:40 PM Generate Map Complete 9/30/2018 6:11:41 PM Generate Map with type Simple and seed 260340264 9/30/2018 6:11:42 PM Generate Map Complete 9/30/2018 6:11:54 PM Generate Map with type Simple and seed 260340264 9/30/2018 6:11:54 PM Generate Map Complete 9/30/2018 6:11:57 PM Generate Map with type Simple and seed 260340264 9/30/2018 6:11:57 PM Generate Map Complete 9/30/2018 6:11:59 PM Generate Map with type Simple and seed 260340264 9/30/2018 6:11:59 PM Generate Map Complete 9/30/2018 6:12:07 PM Generate Map with type Simple and seed 260340264 9/30/2018 6:12:07 PM Generate Map Complete 9/30/2018 6:12:17 PM Generate Map with type Simple and seed 260340264 9/30/2018 6:12:17 PM Generate Map Complete 9/30/2018 6:12:36 PM Generate Map with type Simple and seed 260340264 9/30/2018 6:12:36 PM Generate Map Complete 9/30/2018 6:12:45 PM Generate Map with type Simple and seed 260340264 9/30/2018 6:12:45 PM Generate Map Complete 9/30/2018 6:12:50 PM Generate Map with type Simple and seed 260340264 9/30/2018 6:12:50 PM Generate Map Complete 9/30/2018 6:12:52 PM Generate Map with type Simple and seed 260340264 9/30/2018 6:12:52 PM Generate Map Complete 9/30/2018 6:12:55 PM Generate Map with type Simple and seed 260340264 9/30/2018 6:12:55 PM Generate Map Complete 9/30/2018 6:12:58 PM Generate Map with type Simple and seed 260340264 9/30/2018 6:12:58 PM Generate Map Complete 9/30/2018 6:13:21 PM Generate Map with type Simple and seed 260340264 9/30/2018 6:13:21 PM Generate Map Complete 9/30/2018 6:16:45 PM Generate Map with type Simple and seed 260340264 9/30/2018 6:16:46 PM Generate Map Complete 9/30/2018 6:20:20 PM AI initializing spend time for Wave to 601; it is currently 1AI initializing spend time for CPA to 7201; it is currently 1 AI PerSecond trace ends 9/30/2018 6:20:49 PM AI Spending 75 on SpecialForces at 30 since we are over the spend threshold of 75 AI PerSecond trace ends 9/30/2018 6:21:15 PM AI Spending 151.42578125 on Reinforcement at 56 since we are over the spend threshold of 150 AI PerSecond trace ends 9/30/2018 6:21:19 PM AI Spending 75 on SpecialForces at 60 since we are over the spend threshold of 75 AI PerSecond trace ends 9/30/2018 6:21:49 PM AI Spending 75 on SpecialForces at 90 since we are over the spend threshold of 75 AI PerSecond trace ends 9/30/2018 6:22:54 PM AI Spending 75 on SpecialForces at 120 since we are over the spend threshold of 75 AI PerSecond trace ends 9/30/2018 6:23:24 PM AI Spending 75 on SpecialForces at 150 since we are over the spend threshold of 75 AI PerSecond trace ends 9/30/2018 6:23:54 PM AI Spending 75 on SpecialForces at 180 since we are over the spend threshold of 75 AI PerSecond trace ends 9/30/2018 6:24:24 PM AI Spending 75 on SpecialForces at 210 since we are over the spend threshold of 75 AI PerSecond trace ends 9/30/2018 6:25:05 PM AI Spending 227.5 on SpecialForces at 251 since we are over the spend threshold of 225 AI PerSecond trace ends 9/30/2018 6:25:35 PM AI Spending 225 on SpecialForces at 281 since we are over the spend threshold of 225 AI PerSecond trace ends 9/30/2018 6:26:05 PM AI Spending 225 on SpecialForces at 311 since we are over the spend threshold of 225 AI PerSecond trace ends 9/30/2018 6:26:35 PM AI Spending 225 on SpecialForces at 341 since we are over the spend threshold of 225 AI PerSecond trace ends 9/30/2018 6:27:05 PM AI Spending 225 on SpecialForces at 371 since we are over the spend threshold of 225 AI PerSecond trace ends 9/30/2018 6:27:06 PM AI Spending 456.37109375 on Reinforcement at 372 since we are over the spend threshold of 449 AI PerSecond trace ends 9/30/2018 6:27:35 PM AI Spending 225 on SpecialForces at 401 since we are over the spend threshold of 225 AI PerSecond trace ends 9/30/2018 6:28:05 PM AI Spending 225 on SpecialForces at 431 since we are over the spend threshold of 225 AI PerSecond trace ends 9/30/2018 6:28:35 PM AI Spending 225 on SpecialForces at 461 since we are over the spend threshold of 225 AI PerSecond trace ends 9/30/2018 6:29:14 PM AI Spending 225 on SpecialForces at 491 since we are over the spend threshold of 225 AI PerSecond trace ends 9/30/2018 6:29:44 PM AI Spending 225 on SpecialForces at 521 since we are over the spend threshold of 225 AI PerSecond trace ends 9/30/2018 6:30:14 PM AI Spending 225 on SpecialForces at 551 since we are over the spend threshold of 225 AI PerSecond trace ends 9/30/2018 6:30:17 PM AI Spending 456.671875 on Reinforcement at 554 since we are over the spend threshold of 449 AI PerSecond trace ends 9/30/2018 6:30:44 PM AI Spending 225 on SpecialForces at 581 since we are over the spend threshold of 225 AI PerSecond trace ends 9/30/2018 6:31:05 PM AI spending 4733.7109375 on Wave at 602. Next spend attempt at 1202 AI PerSecond trace ends 9/30/2018 6:31:14 PM AI Spending 225 on SpecialForces at 611 since we are over the spend threshold of 225 AI PerSecond trace ends 9/30/2018 6:31:44 PM AI Spending 225 on SpecialForces at 641 since we are over the spend threshold of 225 AI PerSecond trace ends 9/30/2018 6:33:49 PM AI Spending 225 on SpecialForces at 671 since we are over the spend threshold of 225 AI PerSecond trace ends 9/30/2018 6:34:19 PM AI Spending 225 on SpecialForces at 701 since we are over the spend threshold of 225 AI PerSecond trace ends 9/30/2018 6:34:52 PM AI Spending 382.5 on SpecialForces at 734 since we are over the spend threshold of 375 AI PerSecond trace ends 9/30/2018 6:35:04 PM AI Spending 748.84765625 on Reinforcement at 746 since we are over the spend threshold of 748 AI PerSecond trace ends 9/30/2018 6:35:22 PM AI Spending 375 on SpecialForces at 764 since we are over the spend threshold of 375 AI PerSecond trace ends 9/30/2018 6:36:58 PM AI Spending 375 on SpecialForces at 794 since we are over the spend threshold of 375 AI PerSecond trace ends 9/30/2018 6:37:28 PM AI Spending 375 on SpecialForces at 824 since we are over the spend threshold of 375 AI PerSecond trace ends 9/30/2018 6:37:58 PM AI Spending 375 on SpecialForces at 854 since we are over the spend threshold of 375 AI PerSecond trace ends 9/30/2018 6:38:28 PM AI Spending 375 on SpecialForces at 884 since we are over the spend threshold of 375 AI PerSecond trace ends 9/30/2018 6:39:05 PM AI Spending 375 on SpecialForces at 914 since we are over the spend threshold of 375 AI PerSecond trace ends 9/30/2018 6:39:35 PM AI Spending 375 on SpecialForces at 944 since we are over the spend threshold of 375 AI PerSecond trace ends 9/30/2018 6:40:05 PM AI Spending 375 on SpecialForces at 974 since we are over the spend threshold of 375 AI PerSecond trace ends 9/30/2018 6:40:29 PM AI Spending 759.46484375 on Reinforcement at 998 since we are over the spend threshold of 748 AI PerSecond trace ends 9/30/2018 6:40:35 PM AI Spending 375 on SpecialForces at 1004 since we are over the spend threshold of 375 AI PerSecond trace ends 9/30/2018 6:41:05 PM AI Spending 375 on SpecialForces at 1034 since we are over the spend threshold of 375 AI PerSecond trace ends 9/30/2018 6:41:35 PM AI Spending 375 on SpecialForces at 1064 since we are over the spend threshold of 375 AI PerSecond trace ends 9/30/2018 6:42:07 PM AI Spending 375 on SpecialForces at 1094 since we are over the spend threshold of 375 AI PerSecond trace ends 9/30/2018 6:42:37 PM AI Spending 375 on SpecialForces at 1124 since we are over the spend threshold of 375 AI PerSecond trace ends 9/30/2018 6:43:07 PM AI Spending 375 on SpecialForces at 1154 since we are over the spend threshold of 375 AI PerSecond trace ends 9/30/2018 6:43:37 PM AI Spending 375 on SpecialForces at 1184 since we are over the spend threshold of 375 AI PerSecond trace ends 9/30/2018 6:43:56 PM AI spending 9772.29296875 on Wave at 1203. Next spend attempt at 1803 AI PerSecond trace ends 9/30/2018 6:44:09 PM AI Spending 375 on SpecialForces at 1214 since we are over the spend threshold of 375 AI PerSecond trace ends 9/30/2018 6:44:39 PM AI initializing spend time for WormholeInvasion to 5504; it is currently 1244 AI PerSecond trace ends 9/30/2018 6:44:48 PM AI Spending 537.5 on SpecialForces at 1253 since we are over the spend threshold of 525 AI PerSecond trace ends 9/30/2018 6:45:18 PM AI Spending 525 on SpecialForces at 1283 since we are over the spend threshold of 525 AI PerSecond trace ends 9/30/2018 6:45:48 PM AI Spending 525 on SpecialForces at 1313 since we are over the spend threshold of 525 AI PerSecond trace ends 9/30/2018 6:45:49 PM AI Spending 1646.26220703125 on Reinforcement at 1314 since we are over the spend threshold of 1646 AI PerSecond trace ends 9/30/2018 6:46:18 PM AI Spending 525 on SpecialForces at 1343 since we are over the spend threshold of 525 AI PerSecond trace ends 9/30/2018 6:46:49 PM AI Spending 525 on SpecialForces at 1373 since we are over the spend threshold of 525 AI PerSecond trace ends 9/30/2018 6:47:19 PM AI Spending 525 on SpecialForces at 1403 since we are over the spend threshold of 525 AI PerSecond trace ends 9/30/2018 6:47:49 PM AI Spending 525 on SpecialForces at 1433 since we are over the spend threshold of 525 AI PerSecond trace ends 9/30/2018 6:48:19 PM AI Spending 525 on SpecialForces at 1463 since we are over the spend threshold of 525 AI PerSecond trace ends 9/30/2018 6:48:49 PM AI Spending 525 on SpecialForces at 1493 since we are over the spend threshold of 525 AI PerSecond trace ends 9/30/2018 6:49:19 PM AI Spending 525 on SpecialForces at 1523 since we are over the spend threshold of 525 AI PerSecond trace ends 9/30/2018 6:49:32 PM AI Spending 1653.61865234375 on Reinforcement at 1536 since we are over the spend threshold of 1646 AI PerSecond trace ends 9/30/2018 6:49:49 PM AI Spending 525 on SpecialForces at 1553 since we are over the spend threshold of 525 AI PerSecond trace ends 9/30/2018 6:50:19 PM AI Spending 525 on SpecialForces at 1583 since we are over the spend threshold of 525 AI PerSecond trace ends 9/30/2018 6:50:49 PM AI Spending 525 on SpecialForces at 1613 since we are over the spend threshold of 525 AI PerSecond trace ends 9/30/2018 6:51:19 PM AI Spending 525 on SpecialForces at 1643 since we are over the spend threshold of 525 AI PerSecond trace ends 9/30/2018 6:51:49 PM AI Spending 525 on SpecialForces at 1673 since we are over the spend threshold of 525 AI PerSecond trace ends 9/30/2018 6:52:23 PM AI Spending 690 on SpecialForces at 1707 since we are over the spend threshold of 675 AI PerSecond trace ends 9/30/2018 6:52:53 PM AI Spending 675 on SpecialForces at 1737 since we are over the spend threshold of 675 AI PerSecond trace ends 9/30/2018 6:53:44 PM AI Spending 675 on SpecialForces at 1767 since we are over the spend threshold of 675 AI PerSecond trace ends 9/30/2018 6:54:01 PM AI Spending 2556.18505859375 on Reinforcement at 1784 since we are over the spend threshold of 2545 AI PerSecond trace ends 9/30/2018 6:54:14 PM AI Spending 675 on SpecialForces at 1797 since we are over the spend threshold of 675 AI PerSecond trace ends 9/30/2018 6:54:21 PM AI spending 32436.2416992188 on Wave at 1804. Next spend attempt at 2404 AI PerSecond trace ends 9/30/2018 6:54:44 PM AI Spending 675 on SpecialForces at 1827 since we are over the spend threshold of 675 AI PerSecond trace ends 9/30/2018 7:07:45 PM AI Spending 675 on SpecialForces at 1857 since we are over the spend threshold of 675 AI PerSecond trace ends 9/30/2018 7:08:15 PM AI Spending 675 on SpecialForces at 1887 since we are over the spend threshold of 675 AI PerSecond trace ends 9/30/2018 7:08:45 PM AI Spending 675 on SpecialForces at 1917 since we are over the spend threshold of 675 AI PerSecond trace ends 9/30/2018 7:09:11 PM AI Spending 2555.48486328125 on Reinforcement at 1943 since we are over the spend threshold of 2545 AI PerSecond trace ends 9/30/2018 7:09:21 PM AI Spending 850 on SpecialForces at 1953 since we are over the spend threshold of 825 AI PerSecond trace ends 9/30/2018 7:09:51 PM AI Spending 825 on SpecialForces at 1983 since we are over the spend threshold of 825 AI PerSecond trace ends 9/30/2018 7:10:21 PM AI Spending 825 on SpecialForces at 2013 since we are over the spend threshold of 825 AI PerSecond trace ends 9/30/2018 7:10:51 PM AI Spending 825 on SpecialForces at 2043 since we are over the spend threshold of 825 AI PerSecond trace ends 9/30/2018 7:11:21 PM AI Spending 825 on SpecialForces at 2073 since we are over the spend threshold of 825 AI PerSecond trace ends 9/30/2018 7:11:51 PM AI Spending 825 on SpecialForces at 2103 since we are over the spend threshold of 825 AI PerSecond trace ends 9/30/2018 7:11:52 PM AI Spending 3463.99609375 on Reinforcement at 2104 since we are over the spend threshold of 3441 AI PerSecond trace ends 9/30/2018 7:12:21 PM AI Spending 825 on SpecialForces at 2133 since we are over the spend threshold of 825 AI PerSecond trace ends 9/30/2018 7:12:54 PM AI Spending 825 on SpecialForces at 2163 since we are over the spend threshold of 825 AI PerSecond trace ends 9/30/2018 7:13:26 PM AI Spending 1000 on SpecialForces at 2195 since we are over the spend threshold of 975 AI PerSecond trace ends 9/30/2018 7:13:56 PM AI Spending 975 on SpecialForces at 2225 since we are over the spend threshold of 975 AI PerSecond trace ends 9/30/2018 7:14:26 PM AI Spending 975 on SpecialForces at 2255 since we are over the spend threshold of 975 AI PerSecond trace ends 9/30/2018 7:14:56 PM AI Spending 975 on SpecialForces at 2285 since we are over the spend threshold of 975 AI PerSecond trace ends 9/30/2018 7:15:26 PM AI Spending 975 on SpecialForces at 2315 since we are over the spend threshold of 975 AI PerSecond trace ends 9/30/2018 7:15:56 PM AI Spending 975 on SpecialForces at 2345 since we are over the spend threshold of 975 AI PerSecond trace ends 9/30/2018 7:16:11 PM AI Spending 4356.6142578125 on Reinforcement at 2360 since we are over the spend threshold of 4342 AI PerSecond trace ends 9/30/2018 7:16:26 PM AI Spending 975 on SpecialForces at 2375 since we are over the spend threshold of 975 AI PerSecond trace ends 9/30/2018 7:16:56 PM AI spending 45259.0263671875 on Wave at 2405. Next spend attempt at 3005AI Spending 975 on SpecialForces at 2405 since we are over the spend threshold of 975 AI PerSecond trace ends 9/30/2018 7:21:16 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/30/2018 7:21:16 PM Successfully opened host socket 9/30/2018 7:21:26 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/30/2018 7:21:27 PM Successfully opened host socket 9/30/2018 7:28:39 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/30/2018 8:32:28 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 9/30/2018 8:32:29 PM No resolution change was required. 9/30/2018 8:32:29 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/30/2018 8:32:29 PM Applied Framerate Type: Vsync (vsync: 1 targetFPS:0) 9/30/2018 8:32:39 PM ArcenAssetBundleCache.InstantiatedObjects: 754 9/30/2018 8:32:39 PM Game Version: 0.776 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8137 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz processorCount: 6 processorFrequency: 2808 systemMemorySize: 16306 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/30/2018 8:32:39 PM 11.5 seconds total load time. SetDirectoriesToBeUsed (0.8s) Calculate FInt Sqrt Arrays (0.5s) LoadFinalSFXStuff (6.4s) GameEntityTypeDataTable.InitVisualBits (1.5s) SurrogateTableTable (0.3s) 9/30/2018 8:32:39 PM Hello Steam user 'HeartHunter' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 9/30/2018 8:38:39 PM Successfully opened host socket 9/30/2018 8:46:06 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/30/2018 8:46:24 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 9/30/2018 8:46:25 PM No resolution change was required. 9/30/2018 8:46:25 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/30/2018 8:46:25 PM Applied Framerate Type: Vsync (vsync: 1 targetFPS:0) 9/30/2018 8:46:35 PM ArcenAssetBundleCache.InstantiatedObjects: 754 9/30/2018 8:46:35 PM Game Version: 0.776 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8137 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz processorCount: 6 processorFrequency: 2808 systemMemorySize: 16306 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/30/2018 8:46:35 PM 11.7 seconds total load time. SetDirectoriesToBeUsed (0.9s) Calculate FInt Sqrt Arrays (0.4s) LoadFinalSFXStuff (6.5s) GameEntityTypeDataTable.InitVisualBits (1.5s) SurrogateTableTable (0.3s) 9/30/2018 8:46:35 PM Hello Steam user 'HeartHunter' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 9/30/2018 8:46:44 PM Successfully opened host socket 9/30/2018 8:52:20 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/30/2018 8:52:20 PM Successfully opened host socket 9/30/2018 9:16:22 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/30/2018 10:14:54 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 9/30/2018 10:14:54 PM No resolution change was required. 9/30/2018 10:14:54 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/30/2018 10:14:54 PM Applied Framerate Type: Vsync (vsync: 1 targetFPS:0) 9/30/2018 10:15:04 PM ArcenAssetBundleCache.InstantiatedObjects: 754 9/30/2018 10:15:05 PM Game Version: 0.776 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8137 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz processorCount: 6 processorFrequency: 2808 systemMemorySize: 16306 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/30/2018 10:15:05 PM 11.9 seconds total load time. SetDirectoriesToBeUsed (1.0s) Calculate FInt Sqrt Arrays (0.4s) LoadFinalSFXStuff (6.4s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (1.5s) SurrogateTableTable (0.4s) 9/30/2018 10:15:05 PM Hello Steam user 'HeartHunter' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 9/30/2018 10:15:16 PM Successfully opened host socket 9/30/2018 10:42:25 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/30/2018 11:27:57 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 9/30/2018 11:27:57 PM No resolution change was required. 9/30/2018 11:27:57 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/30/2018 11:27:57 PM Applied Framerate Type: Vsync (vsync: 1 targetFPS:0) 9/30/2018 11:28:07 PM ArcenAssetBundleCache.InstantiatedObjects: 754 9/30/2018 11:28:08 PM Game Version: 0.776 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8137 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz processorCount: 6 processorFrequency: 2808 systemMemorySize: 16306 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/30/2018 11:28:08 PM 11.9 seconds total load time. SetDirectoriesToBeUsed (1.0s) Calculate FInt Sqrt Arrays (0.4s) LoadFinalSFXStuff (6.4s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (1.5s) SurrogateTableTable (0.4s) 9/30/2018 11:28:08 PM Hello Steam user 'HeartHunter' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 9/30/2018 11:28:13 PM Successfully opened host socket 9/30/2018 11:42:15 PM BUG: ship killed is not part of target squad. squad 52968 MissileTurret shipid 17714 in squad MissileTurret 52966 9/30/2018 11:42:19 PM BUG: ship killed is not part of target squad. squad 52945 MissileTurret shipid 16228 in squad MissileTurret 52944 9/30/2018 11:51:07 PM BUG: ship killed is not part of target squad. squad 52956 MissileTurret shipid 15883 in squad MissileTurret 52955 10/1/2018 12:00:25 AM MINOR BUG: ship killed is already on Dying list. squad 54045 MissileTurret 10/1/2018 12:06:37 AM BUG: ship killed is not part of target squad. squad 54043 MissileTurret shipid 25483 in squad MissileTurret 54035 10/1/2018 12:13:55 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/1/2018 12:13:55 AM Successfully opened host socket 10/1/2018 12:22:32 AM Before placement: No builder found! at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.AIW2.ExternalVisualization.PlanetViewSelector.HandleMouseEvent_PlanetView (Arcen.AIW2.Core.ArcenMouseEventType EventType, Arcen.AIW2.Core.ArcenInputFlags InputFlags, Arcen.Universal.ArcenPoint SimPointUnderCursor, Arcen.AIW2.Core.GameEntity_Base EntityUnderCursor, System.Boolean InBandBoxMode) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.PlanetViewSelector.RunUpdate () [0x00000] in :0 at SelectionManager.Update () [0x00000] in <736bed08ccc44f20ba2261307ffeeff5>:0 10/1/2018 12:23:53 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/1/2018 12:23:53 AM Successfully opened host socket 10/1/2018 12:25:37 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/1/2018 12:25:37 AM Successfully opened host socket 10/1/2018 12:26:43 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/1/2018 12:57:26 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/1/2018 12:57:27 AM No resolution change was required. 10/1/2018 12:57:27 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/1/2018 12:57:27 AM Applied Framerate Type: Vsync (vsync: 1 targetFPS:0) 10/1/2018 12:57:37 AM ArcenAssetBundleCache.InstantiatedObjects: 754 10/1/2018 12:57:37 AM Game Version: 0.776 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8137 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz processorCount: 6 processorFrequency: 2808 systemMemorySize: 16306 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/1/2018 12:57:37 AM 11.5 seconds total load time. SetDirectoriesToBeUsed (0.9s) Calculate FInt Sqrt Arrays (0.4s) LoadFinalSFXStuff (6.4s) GameEntityTypeDataTable.InitVisualBits (1.5s) SurrogateTableTable (0.4s) 10/1/2018 12:57:37 AM Hello Steam user 'HeartHunter' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 10/1/2018 12:57:42 AM Successfully opened host socket 10/1/2018 1:43:06 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/1/2018 1:45:21 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/1/2018 1:45:22 AM No resolution change was required. 10/1/2018 1:45:22 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/1/2018 1:45:22 AM Applied Framerate Type: Vsync (vsync: 1 targetFPS:0) 10/1/2018 1:45:32 AM ArcenAssetBundleCache.InstantiatedObjects: 754 10/1/2018 1:45:32 AM Game Version: 0.776 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8137 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz processorCount: 6 processorFrequency: 2808 systemMemorySize: 16306 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/1/2018 1:45:32 AM 11.5 seconds total load time. SetDirectoriesToBeUsed (0.9s) Calculate FInt Sqrt Arrays (0.4s) LoadFinalSFXStuff (6.4s) GameEntityTypeDataTable.InitVisualBits (1.5s) SurrogateTableTable (0.3s) 10/1/2018 1:45:32 AM Hello Steam user 'HeartHunter' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 10/1/2018 1:46:08 AM Successfully opened host socket 10/1/2018 1:46:41 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/1/2018 1:47:18 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/1/2018 1:47:19 AM No resolution change was required. 10/1/2018 1:47:19 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/1/2018 1:47:19 AM Applied Framerate Type: Vsync (vsync: 1 targetFPS:0) 10/1/2018 1:47:28 AM ArcenAssetBundleCache.InstantiatedObjects: 754 10/1/2018 1:47:29 AM Game Version: 0.776 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8137 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz processorCount: 6 processorFrequency: 2808 systemMemorySize: 16306 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/1/2018 1:47:29 AM 11.5 seconds total load time. SetDirectoriesToBeUsed (0.9s) Calculate FInt Sqrt Arrays (0.4s) LoadFinalSFXStuff (6.4s) GameEntityTypeDataTable.InitVisualBits (1.5s) SurrogateTableTable (0.3s) 10/1/2018 1:47:29 AM Hello Steam user 'HeartHunter' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 10/1/2018 1:47:41 AM Successfully opened host socket 10/1/2018 1:48:23 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/1/2018 1:48:39 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/1/2018 1:48:40 AM No resolution change was required. 10/1/2018 1:48:40 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/1/2018 1:48:40 AM Applied Framerate Type: Vsync (vsync: 1 targetFPS:0) 10/1/2018 1:48:50 AM ArcenAssetBundleCache.InstantiatedObjects: 754 10/1/2018 1:48:50 AM Game Version: 0.776 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8137 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz processorCount: 6 processorFrequency: 2808 systemMemorySize: 16306 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/1/2018 1:48:50 AM 11.5 seconds total load time. SetDirectoriesToBeUsed (0.9s) Calculate FInt Sqrt Arrays (0.4s) LoadFinalSFXStuff (6.4s) GameEntityTypeDataTable.InitVisualBits (1.5s) SurrogateTableTable (0.3s) 10/1/2018 1:48:50 AM Hello Steam user 'HeartHunter' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 10/1/2018 1:48:55 AM Successfully opened host socket 10/1/2018 1:49:41 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/1/2018 1:50:08 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/1/2018 1:50:09 AM No resolution change was required. 10/1/2018 1:50:09 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/1/2018 1:50:09 AM Applied Framerate Type: Vsync (vsync: 1 targetFPS:0) 10/1/2018 1:50:19 AM ArcenAssetBundleCache.InstantiatedObjects: 754 10/1/2018 1:50:19 AM Game Version: 0.776 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8137 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz processorCount: 6 processorFrequency: 2808 systemMemorySize: 16306 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/1/2018 1:50:19 AM 11.6 seconds total load time. SetDirectoriesToBeUsed (1.0s) Calculate FInt Sqrt Arrays (0.4s) LoadFinalSFXStuff (6.4s) GameEntityTypeDataTable.InitVisualBits (1.5s) SurrogateTableTable (0.3s) 10/1/2018 1:50:19 AM Hello Steam user 'HeartHunter' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 10/1/2018 1:50:44 AM Successfully opened host socket 10/1/2018 1:51:24 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/1/2018 1:51:55 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/1/2018 1:51:56 AM No resolution change was required. 10/1/2018 1:51:56 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/1/2018 1:51:56 AM Applied Framerate Type: Vsync (vsync: 1 targetFPS:0) 10/1/2018 1:52:05 AM ArcenAssetBundleCache.InstantiatedObjects: 754 10/1/2018 1:52:06 AM Game Version: 0.776 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8137 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz processorCount: 6 processorFrequency: 2808 systemMemorySize: 16306 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/1/2018 1:52:06 AM 11.5 seconds total load time. SetDirectoriesToBeUsed (1.0s) Calculate FInt Sqrt Arrays (0.3s) LoadFinalSFXStuff (6.4s) GameEntityTypeDataTable.InitVisualBits (1.5s) SurrogateTableTable (0.4s) 10/1/2018 1:52:06 AM Hello Steam user 'HeartHunter' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 10/1/2018 1:52:09 AM Successfully opened host socket 10/1/2018 1:52:42 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/1/2018 1:53:08 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/1/2018 1:53:09 AM No resolution change was required. 10/1/2018 1:53:09 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/1/2018 1:53:09 AM Applied Framerate Type: Vsync (vsync: 1 targetFPS:0) 10/1/2018 1:53:19 AM ArcenAssetBundleCache.InstantiatedObjects: 754 10/1/2018 1:53:19 AM Game Version: 0.776 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8137 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz processorCount: 6 processorFrequency: 2808 systemMemorySize: 16306 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/1/2018 1:53:19 AM 11.5 seconds total load time. SetDirectoriesToBeUsed (0.9s) Calculate FInt Sqrt Arrays (0.4s) LoadFinalSFXStuff (6.4s) GameEntityTypeDataTable.InitVisualBits (1.5s) SurrogateTableTable (0.3s) 10/1/2018 1:53:19 AM Hello Steam user 'HeartHunter' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 10/1/2018 1:53:24 AM Successfully opened host socket 10/1/2018 1:53:43 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/1/2018 1:54:01 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/1/2018 1:54:01 AM No resolution change was required. 10/1/2018 1:54:01 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/1/2018 1:54:01 AM Applied Framerate Type: Vsync (vsync: 1 targetFPS:0) 10/1/2018 1:54:11 AM ArcenAssetBundleCache.InstantiatedObjects: 754 10/1/2018 1:54:12 AM Game Version: 0.776 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8137 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz processorCount: 6 processorFrequency: 2808 systemMemorySize: 16306 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/1/2018 1:54:12 AM 11.6 seconds total load time. SetDirectoriesToBeUsed (0.9s) Calculate FInt Sqrt Arrays (0.4s) LoadFinalSFXStuff (6.5s) GameEntityTypeDataTable.InitVisualBits (1.5s) SurrogateTableTable (0.4s) 10/1/2018 1:54:12 AM Hello Steam user 'HeartHunter' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 10/1/2018 1:55:19 AM Successfully opened host socket 10/1/2018 1:55:51 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/1/2018 1:59:31 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/1/2018 1:59:32 AM No resolution change was required. 10/1/2018 1:59:32 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/1/2018 1:59:32 AM Applied Framerate Type: Vsync (vsync: 1 targetFPS:0) 10/1/2018 1:59:41 AM ArcenAssetBundleCache.InstantiatedObjects: 754 10/1/2018 1:59:42 AM Game Version: 0.776 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8137 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz processorCount: 6 processorFrequency: 2808 systemMemorySize: 16306 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/1/2018 1:59:42 AM 11.5 seconds total load time. SetDirectoriesToBeUsed (0.8s) Calculate FInt Sqrt Arrays (0.5s) LoadFinalSFXStuff (6.4s) GameEntityTypeDataTable.InitVisualBits (1.5s) SurrogateTableTable (0.3s) 10/1/2018 1:59:42 AM Hello Steam user 'HeartHunter' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 10/1/2018 1:59:47 AM Successfully opened host socket 10/1/2018 2:06:03 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/1/2018 11:46:46 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/1/2018 11:46:47 AM No resolution change was required. 10/1/2018 11:46:47 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/1/2018 11:46:47 AM Applied Framerate Type: Vsync (vsync: 1 targetFPS:0) 10/1/2018 11:46:59 AM ArcenAssetBundleCache.InstantiatedObjects: 754 10/1/2018 11:47:00 AM Game Version: 0.776 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8137 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz processorCount: 6 processorFrequency: 2808 systemMemorySize: 16306 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/1/2018 11:47:00 AM 14.4 seconds total load time. SetDirectoriesToBeUsed (1.0s) Calculate FInt Sqrt Arrays (0.3s) LoadFinalSFXStuff (6.7s) ExternalIconDictionaryTable (0.3s) ArcenUIPrefabTable (0.3s) PlanetDefinitionTable (0.5s) GameEntityTypeDataTable.Initialize (0.4s) GameEntityTypeDataTable.InitVisualBits (2.9s) SurrogateTableTable (0.4s) 10/1/2018 11:47:00 AM Hello Steam user 'HeartHunter' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 10/1/2018 11:47:07 AM Successfully opened host socket 10/1/2018 11:48:33 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/1/2018 5:52:49 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/1/2018 5:52:50 PM No resolution change was required. 10/1/2018 5:52:50 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/1/2018 5:52:50 PM Applied Framerate Type: Vsync (vsync: 1 targetFPS:0) 10/1/2018 5:53:02 PM ArcenAssetBundleCache.InstantiatedObjects: 754 10/1/2018 5:53:03 PM Game Version: 0.776 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8137 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz processorCount: 6 processorFrequency: 2808 systemMemorySize: 16306 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/1/2018 5:53:03 PM 14.4 seconds total load time. SetDirectoriesToBeUsed (1.2s) LoadFinalSFXStuff (6.6s) ExternalIconDictionaryTable (0.3s) PlanetDefinitionTable (0.5s) GameEntityTypeDataTable.Initialize (0.4s) GameEntityTypeDataTable.InitVisualBits (2.8s) SurrogateTableTable (0.4s) 10/1/2018 5:53:03 PM Hello Steam user 'HeartHunter' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 10/1/2018 5:53:09 PM Generate Map with type Simple and seed 260340264 10/1/2018 5:53:09 PM World Created, Launching Server 10/1/2018 5:53:09 PM Successfully opened host socket 10/1/2018 5:53:17 PM Generate Map with type Simple and seed 260340264 10/1/2018 5:53:17 PM Generate Map Complete 10/1/2018 5:53:28 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/1/2018 5:53:28 PM Generate Map with type Simple and seed 260340264 10/1/2018 5:53:28 PM World Created, Launching Server 10/1/2018 5:53:28 PM Successfully opened host socket 10/1/2018 5:53:34 PM Generate Map with type Simple and seed 260340264 10/1/2018 5:53:34 PM Generate Map Complete 10/1/2018 6:42:06 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/1/2018 6:46:21 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/1/2018 6:46:22 PM No resolution change was required. 10/1/2018 6:46:22 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/1/2018 6:46:22 PM Applied Framerate Type: Vsync (vsync: 1 targetFPS:0) 10/1/2018 6:46:32 PM ArcenAssetBundleCache.InstantiatedObjects: 754 10/1/2018 6:46:32 PM Game Version: 0.776 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8137 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz processorCount: 6 processorFrequency: 2808 systemMemorySize: 16306 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/1/2018 6:46:32 PM 11.6 seconds total load time. SetDirectoriesToBeUsed (1.1s) Calculate FInt Sqrt Arrays (0.3s) LoadFinalSFXStuff (6.5s) GameEntityTypeDataTable.InitVisualBits (1.5s) SurrogateTableTable (0.3s) 10/1/2018 6:46:32 PM Hello Steam user 'HeartHunter' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 10/1/2018 6:47:03 PM Successfully opened host socket 10/1/2018 7:31:13 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/1/2018 7:31:33 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/1/2018 7:31:34 PM No resolution change was required. 10/1/2018 7:31:34 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/1/2018 7:31:34 PM Applied Framerate Type: Vsync (vsync: 1 targetFPS:0) 10/1/2018 7:31:44 PM ArcenAssetBundleCache.InstantiatedObjects: 754 10/1/2018 7:31:44 PM Game Version: 0.776 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8137 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz processorCount: 6 processorFrequency: 2808 systemMemorySize: 16306 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/1/2018 7:31:44 PM 11.6 seconds total load time. SetDirectoriesToBeUsed (1.0s) Calculate FInt Sqrt Arrays (0.4s) LoadFinalSFXStuff (6.4s) GameEntityTypeDataTable.InitVisualBits (1.5s) SurrogateTableTable (0.3s) 10/1/2018 7:31:44 PM Hello Steam user 'HeartHunter' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 10/1/2018 7:31:50 PM Successfully opened host socket 10/1/2018 7:45:53 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/1/2018 7:45:53 PM Successfully opened host socket 10/1/2018 7:47:52 PM Before placement: No builder found! at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.AIW2.ExternalVisualization.PlanetViewSelector.HandleMouseEvent_PlanetView (Arcen.AIW2.Core.ArcenMouseEventType EventType, Arcen.AIW2.Core.ArcenInputFlags InputFlags, Arcen.Universal.ArcenPoint SimPointUnderCursor, Arcen.AIW2.Core.GameEntity_Base EntityUnderCursor, System.Boolean InBandBoxMode) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.PlanetViewSelector.RunUpdate () [0x00000] in :0 at SelectionManager.Update () [0x00000] in <736bed08ccc44f20ba2261307ffeeff5>:0 10/1/2018 7:48:25 PM BUG: ship killed is not part of target squad. squad 51757 MissileTurret shipid 18368 in squad MissileTurret 51756 10/1/2018 7:51:24 PM BUG: ship killed is not part of target squad. squad 2958 MissileTurret shipid 18347 in squad MissileTurret 2957 10/1/2018 7:51:24 PM BUG: ship killed is not part of target squad. squad 2957 MissileTurret shipid 19939 in squad MissileTurret 2960 10/1/2018 7:51:24 PM BUG: ship killed is not part of target squad. squad 2957 MissileTurret shipid 19940 in squad MissileTurret 2960 10/1/2018 7:51:25 PM BUG: ship killed is not part of target squad. squad 2960 MissileTurret shipid 18378 in squad MissileTurret 2959 10/1/2018 7:51:41 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/1/2018 7:51:41 PM Successfully opened host socket 10/1/2018 7:55:45 PM BUG: ship killed is not part of target squad. squad 2956 MissileTurret shipid 22534 in squad ConcussionCorvette 51897 10/1/2018 7:55:49 PM Before placement: No builder found! at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.AIW2.ExternalVisualization.PlanetViewSelector.HandleMouseEvent_PlanetView (Arcen.AIW2.Core.ArcenMouseEventType EventType, Arcen.AIW2.Core.ArcenInputFlags InputFlags, Arcen.Universal.ArcenPoint SimPointUnderCursor, Arcen.AIW2.Core.GameEntity_Base EntityUnderCursor, System.Boolean InBandBoxMode) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.PlanetViewSelector.RunUpdate () [0x00000] in :0 at SelectionManager.Update () [0x00000] in <736bed08ccc44f20ba2261307ffeeff5>:0 10/1/2018 7:56:01 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/1/2018 7:56:01 PM Successfully opened host socket 10/1/2018 7:56:13 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/1/2018 7:56:13 PM Successfully opened host socket 10/1/2018 7:56:38 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/1/2018 7:56:38 PM Successfully opened host socket 10/1/2018 8:04:57 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/1/2018 8:04:57 PM Successfully opened host socket 10/1/2018 8:15:54 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/1/2018 8:15:54 PM Successfully opened host socket 10/1/2018 8:16:38 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/1/2018 8:16:38 PM Successfully opened host socket 10/1/2018 8:16:53 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/1/2018 8:22:02 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/1/2018 8:22:02 PM No resolution change was required. 10/1/2018 8:22:02 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/1/2018 8:22:02 PM Applied Framerate Type: Vsync (vsync: 1 targetFPS:0) 10/1/2018 8:22:12 PM ArcenAssetBundleCache.InstantiatedObjects: 754 10/1/2018 8:22:13 PM Game Version: 0.776 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8137 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz processorCount: 6 processorFrequency: 2808 systemMemorySize: 16306 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/1/2018 8:22:13 PM 11.5 seconds total load time. SetDirectoriesToBeUsed (0.9s) Calculate FInt Sqrt Arrays (0.4s) LoadFinalSFXStuff (6.4s) GameEntityTypeDataTable.InitVisualBits (1.5s) SurrogateTableTable (0.3s) 10/1/2018 8:22:13 PM Hello Steam user 'HeartHunter' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 10/1/2018 8:22:26 PM Successfully opened host socket 10/1/2018 8:28:48 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/1/2018 11:57:33 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/1/2018 11:57:34 PM No resolution change was required. 10/1/2018 11:57:34 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/1/2018 11:57:34 PM Applied Framerate Type: Vsync (vsync: 1 targetFPS:0) 10/1/2018 11:57:44 PM ArcenAssetBundleCache.InstantiatedObjects: 754 10/1/2018 11:57:44 PM Game Version: 0.776 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8137 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz processorCount: 6 processorFrequency: 2808 systemMemorySize: 16306 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/1/2018 11:57:44 PM 11.6 seconds total load time. SetDirectoriesToBeUsed (0.9s) Calculate FInt Sqrt Arrays (0.5s) LoadFinalSFXStuff (6.4s) GameEntityTypeDataTable.InitVisualBits (1.5s) SurrogateTableTable (0.3s) 10/1/2018 11:57:44 PM Hello Steam user 'HeartHunter' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 10/1/2018 11:58:03 PM Successfully opened host socket 10/2/2018 12:11:19 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/2/2018 12:11:20 AM Successfully opened host socket 10/2/2018 12:26:28 AM BUG: ship killed is not part of target squad. squad 55543 MissileTurret shipid 38728 in squad MissileTurret 55563 10/2/2018 12:26:40 AM BUG: ship killed is not part of target squad. squad 55542 MissileTurret shipid 38475 in squad MissileTurret 55541 10/2/2018 12:26:56 AM BUG: ship killed is not part of target squad. squad 55541 MissileTurret shipid 38769 in squad ConcussionCorvette 128 10/2/2018 12:30:30 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/2/2018 12:30:30 AM Successfully opened host socket 10/2/2018 12:30:40 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/2/2018 12:30:40 AM Successfully opened host socket 10/2/2018 12:32:29 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/2/2018 12:34:38 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/2/2018 12:34:39 AM No resolution change was required. 10/2/2018 12:34:39 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/2/2018 12:34:39 AM Applied Framerate Type: Vsync (vsync: 1 targetFPS:0) 10/2/2018 12:34:49 AM ArcenAssetBundleCache.InstantiatedObjects: 754 10/2/2018 12:34:49 AM Game Version: 0.776 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8137 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz processorCount: 6 processorFrequency: 2808 systemMemorySize: 16306 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/2/2018 12:34:49 AM 11.6 seconds total load time. SetDirectoriesToBeUsed (1.0s) Calculate FInt Sqrt Arrays (0.4s) LoadFinalSFXStuff (6.4s) GameEntityTypeDataTable.InitVisualBits (1.5s) SurrogateTableTable (0.3s) 10/2/2018 12:34:49 AM Hello Steam user 'HeartHunter' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 10/2/2018 12:35:02 AM Successfully opened host socket 10/2/2018 12:35:10 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/2/2018 12:35:10 AM Successfully opened host socket 10/2/2018 12:35:16 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/2/2018 12:35:16 AM Successfully opened host socket 10/2/2018 12:35:19 AM PLAYER DISCONNECTED 0.0.0.0=>0