11/4/2017 3:13:44 PM Calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 11/4/2017 3:13:44 PM Finished calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 11/4/2017 3:13:47 PM Harmless Info: dll AIWarExternalVisualizationCode does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now. 11/4/2017 3:14:06 PM World Created, Launching Server 11/4/2017 3:14:07 PM Successfully opened host socket 11/4/2017 3:18:01 PM Shutting Down Socket 11/4/2017 3:18:01 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/8/2017 7:03:54 AM Calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 11/8/2017 7:03:54 AM Finished calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 11/8/2017 7:03:58 AM Harmless Info: dll AIWarExternalVisualizationCode does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now. 11/8/2017 7:04:17 AM World Created, Launching Server 11/8/2017 7:04:18 AM Successfully opened host socket 11/8/2017 7:14:10 AM Shutting Down Socket 11/8/2017 7:14:10 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/25/2018 7:24:43 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 2/25/2018 7:24:43 AM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 2/25/2018 7:24:54 AM Game Version: 0.708 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-4300 Quad-Core Processor processorCount: 4 processorFrequency: 3818 systemMemorySize: 16347 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/25/2018 7:24:54 AM Resolution changed to windowed 1024x768 2/25/2018 7:24:54 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/25/2018 7:24:54 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 2/25/2018 7:25:12 AM World Created, Launching Server 2/25/2018 7:25:13 AM Successfully opened host socket 2/25/2018 7:25:43 AM PLAYER DISCONNECTED 0.0.0.0=>0 7/20/2018 6:57:30 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/20/2018 6:57:30 AM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/20/2018 6:57:31 AM Resolution changed to windowed 1024x768 7/20/2018 6:57:31 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/20/2018 6:57:31 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/20/2018 6:57:51 AM ArcenAssetBundleCache.InstantiatedObjects: 619 7/20/2018 6:57:52 AM Game Version: 0.753 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-4300 Quad-Core Processor processorCount: 4 processorFrequency: 3818 systemMemorySize: 16347 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/20/2018 6:57:52 AM 22.1 seconds total load time. SetDirectoriesToBeUsed (0.6s) Calculate FInt Sqrt Arrays (0.4s) LoadFinalSFXStuff (12.5s) ArcenUIPrefabTable (0.3s) EntityLineTypeTable (0.4s) SpaceboxDefinitionTable (0.7s) PlanetDefinitionTable (1.6s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (2.4s) SurrogateTableTable (0.4s) 7/20/2018 6:57:52 AM Hello Steam user 'ColonelBlimp' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at ArcenGameController.Update () [0x000c1] in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:77 7/20/2018 6:59:38 AM Resolution changed to windowed 1024x768 7/20/2018 6:59:38 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/20/2018 6:59:38 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/20/2018 7:00:30 AM World Created, Launching Server 7/20/2018 7:00:30 AM Successfully opened host socket 7/20/2018 7:00:44 AM Welcome to the D18 Swirl generator 7/20/2018 7:01:10 AM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/20/2018 7:01:11 AM PLAYER DISCONNECTED 0.0.0.0=>0 7/20/2018 6:24:58 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/20/2018 6:24:58 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/20/2018 6:25:01 PM Resolution changed to windowed 1024x768 7/20/2018 6:25:01 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/20/2018 6:25:01 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/20/2018 6:25:36 PM ArcenAssetBundleCache.InstantiatedObjects: 619 7/20/2018 6:25:37 PM Game Version: 0.753 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 391.35 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: GeForce GTX 960/PCIe/SSE2 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 391.35 graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-4300 Quad-Core Processor processorCount: 4 processorFrequency: 3818 systemMemorySize: 16347 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 7/20/2018 6:25:37 PM 40.2 seconds total load time. SetDirectoriesToBeUsed (1.8s) Calculate FInt Sqrt Arrays (0.8s) Language.Initialize (1.2s) LoadFinalSFXStuff (12.7s) ExternalIconDictionaryTable (0.8s) ArcenUIPrefabTable (1.2s) ArcenUI.Instance.InitializeOnceOnly (0.3s) PresentationLayer.LoadVisualConstants_Late (0.3s) EntityLineTypeTable (0.4s) SpaceboxDefinitionTable (0.8s) PlanetDefinitionTable (2.3s) GameEntityTypeDataTable.Initialize (1.7s) GameEntityTypeDataTable.InitVisualBits (12.2s) SurrogateTableTable (1.0s) 7/20/2018 6:25:37 PM Hello Steam user 'ColonelBlimp' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at ArcenGameController.Update () [0x000c1] in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:77 7/20/2018 6:25:52 PM World Created, Launching Server 7/20/2018 6:25:52 PM Successfully opened host socket 7/20/2018 6:31:37 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/21/2018 6:49:17 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/21/2018 6:49:17 AM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/21/2018 6:49:19 AM Resolution changed to windowed 1024x768 7/21/2018 6:49:19 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/21/2018 6:49:19 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/21/2018 6:49:40 AM ArcenAssetBundleCache.InstantiatedObjects: 619 7/21/2018 6:49:40 AM Game Version: 0.754 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-4300 Quad-Core Processor processorCount: 4 processorFrequency: 3818 systemMemorySize: 16347 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/21/2018 6:49:41 AM 24.2 seconds total load time. SetDirectoriesToBeUsed (1.1s) Calculate FInt Sqrt Arrays (0.6s) ArcenSettingTable (0.3s) GameSettings.LoadFromDisk (0.7s) LoadFinalSFXStuff (11.8s) ExternalIconDictionaryTable (0.8s) ArcenUIPrefabTable (0.3s) EntityLineTypeTable (0.3s) SpaceboxDefinitionTable (0.7s) PlanetDefinitionTable (2.0s) GameEntityTypeDataTable.Initialize (0.4s) GameEntityTypeDataTable.InitVisualBits (2.4s) SurrogateTableTable (0.4s) 7/21/2018 6:49:41 AM Hello Steam user 'ColonelBlimp' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at ArcenGameController.Update () [0x000c1] in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:77 7/21/2018 6:50:01 AM Resolution changed to windowed 1024x768 7/21/2018 6:50:01 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/21/2018 6:50:01 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/21/2018 6:50:40 AM Resolution changed to fullscreen 1152x2048 7/21/2018 6:50:40 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/21/2018 6:50:40 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/21/2018 6:50:51 AM World Created, Launching Server 7/21/2018 6:50:52 AM Successfully opened host socket 7/21/2018 7:22:13 AM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.ShipToShipLine.UpdateLinePoints (Arcen.AIW2.ExternalVisualization.SquadVisualizer FromSquad) (at :0) Arcen.AIW2.ExternalVisualization.SquadVisualizer.HandleShipToShipLinesIfAny () (at :0) Arcen.AIW2.ExternalVisualization.SquadVisualizer.UpdateSquadLinesAndSuch () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at :0) ArcenMainGameVisuals.Update () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenMainGameVisuals.cs:82) at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x000d3] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:844 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x0003d] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:797 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 7/21/2018 7:22:13 AM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.ShipToShipLine.UpdateLinePoints (Arcen.AIW2.ExternalVisualization.SquadVisualizer FromSquad) (at :0) Arcen.AIW2.ExternalVisualization.SquadVisualizer.HandleShipToShipLinesIfAny () (at :0) Arcen.AIW2.ExternalVisualization.SquadVisualizer.UpdateSquadLinesAndSuch () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at :0) ArcenMainGameVisuals.Update () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenMainGameVisuals.cs:82) at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x0016c] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1316 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1282 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x000ea] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:847 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x0003d] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:797 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 7/21/2018 7:24:33 AM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/21/2018 7:24:33 AM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/21/2018 7:24:33 AM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/21/2018 7:24:33 AM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/21/2018 7:24:33 AM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/21/2018 7:24:33 AM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/21/2018 7:24:33 AM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/21/2018 7:24:33 AM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/21/2018 7:24:33 AM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/21/2018 7:24:33 AM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/21/2018 7:24:33 AM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/21/2018 7:24:33 AM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/21/2018 7:24:33 AM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/21/2018 7:24:33 AM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/21/2018 7:24:33 AM Clearing world, so killing thread 'specialFactionContext_3_AI' in state Background, WaitSleepJoin 7/21/2018 7:24:33 AM Clearing world, so killing thread 'specialFactionContext_4_AISpecialForces' in state Background, WaitSleepJoin 7/21/2018 7:24:33 AM Clearing world, so killing thread 'specialFactionContext_5_HunterFleet' in state Background, WaitSleepJoin 7/21/2018 7:24:33 AM Clearing world, so killing thread 'specialFactionContext_9_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/21/2018 7:24:34 AM PLAYER DISCONNECTED 0.0.0.0=>0 7/23/2018 6:29:42 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/23/2018 6:29:42 AM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/23/2018 6:29:44 AM No resolution change was required. 7/23/2018 6:29:44 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/23/2018 6:29:44 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/23/2018 6:30:26 AM ArcenAssetBundleCache.InstantiatedObjects: 619 7/23/2018 6:30:26 AM Game Version: 0.754 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-4300 Quad-Core Processor processorCount: 4 processorFrequency: 3818 systemMemorySize: 16347 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/23/2018 6:30:26 AM 45.2 seconds total load time. SetDirectoriesToBeUsed (0.9s) Calculate FInt Sqrt Arrays (0.4s) Language.Initialize (1.2s) LoadFinalSFXStuff (15.9s) ExternalIconDictionaryTable (1.1s) ArcenUIPrefabTable (1.2s) FormationIntraSquadTable (0.5s) Profile_ChiefAdviserTable (0.3s) EntityLineTypeTable (0.6s) SpaceboxDefinitionTable (0.7s) PlanetDefinitionTable (3.9s) GameEntityTypeDataTable.Initialize (1.5s) GameEntityTypeDataTable.InitVisualBits (12.6s) SurrogateTableTable (0.5s) 7/23/2018 6:30:26 AM Hello Steam user 'ColonelBlimp' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at ArcenGameController.Update () [0x000c1] in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:77 7/23/2018 6:30:46 AM Successfully opened host socket 7/23/2018 6:31:52 AM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.ShipToShipLine.UpdateLinePoints (Arcen.AIW2.ExternalVisualization.SquadVisualizer FromSquad) (at :0) Arcen.AIW2.ExternalVisualization.SquadVisualizer.HandleShipToShipLinesIfAny () (at :0) Arcen.AIW2.ExternalVisualization.SquadVisualizer.UpdateSquadLinesAndSuch () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at :0) ArcenMainGameVisuals.Update () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenMainGameVisuals.cs:82) at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x000d3] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:844 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x0003d] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:797 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 7/23/2018 6:31:52 AM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.ShipToShipLine.UpdateLinePoints (Arcen.AIW2.ExternalVisualization.SquadVisualizer FromSquad) (at :0) Arcen.AIW2.ExternalVisualization.SquadVisualizer.HandleShipToShipLinesIfAny () (at :0) Arcen.AIW2.ExternalVisualization.SquadVisualizer.UpdateSquadLinesAndSuch () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at :0) ArcenMainGameVisuals.Update () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenMainGameVisuals.cs:82) at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x0016c] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1316 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1282 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x000ea] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:847 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x0003d] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:797 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 7/23/2018 6:33:14 AM PLAYER DISCONNECTED 0.0.0.0=>0 7/23/2018 5:21:38 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/23/2018 5:21:38 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/23/2018 5:21:39 PM No resolution change was required. 7/23/2018 5:21:39 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/23/2018 5:21:39 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/23/2018 5:22:16 PM ArcenAssetBundleCache.InstantiatedObjects: 619 7/23/2018 5:22:16 PM Game Version: 0.754 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-4300 Quad-Core Processor processorCount: 4 processorFrequency: 3818 systemMemorySize: 16347 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/23/2018 5:22:16 PM 39.8 seconds total load time. SetDirectoriesToBeUsed (1.8s) Calculate FInt Sqrt Arrays (0.4s) Language.Initialize (0.3s) LoadFinalSFXStuff (16.2s) ExternalIconDictionaryTable (0.7s) ArcenUIPrefabTable (1.1s) ArcenUI.Instance.InitializeOnceOnly (0.3s) PresentationLayer.LoadVisualConstants_Late (0.3s) EntityLineTypeTable (0.4s) SpaceboxDefinitionTable (0.7s) PlanetDefinitionTable (2.0s) GameEntityTypeDataTable.Initialize (1.5s) GameEntityTypeDataTable.InitVisualBits (11.2s) SurrogateTableTable (0.5s) 7/23/2018 5:22:16 PM Hello Steam user 'ColonelBlimp' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at ArcenGameController.Update () [0x000c1] in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:77 7/23/2018 5:22:41 PM Resolution changed to windowed 2048x1152 7/23/2018 5:22:41 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/23/2018 5:22:41 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/23/2018 5:22:50 PM Resolution changed to fullscreen 1152x2048 7/23/2018 5:22:50 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/23/2018 5:22:50 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/23/2018 5:23:20 PM World Created, Launching Server 7/23/2018 5:23:20 PM Successfully opened host socket 7/23/2018 5:41:44 PM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.ShipToShipLine.UpdateLinePoints (Arcen.AIW2.ExternalVisualization.SquadVisualizer FromSquad) (at :0) Arcen.AIW2.ExternalVisualization.SquadVisualizer.HandleShipToShipLinesIfAny () (at :0) Arcen.AIW2.ExternalVisualization.SquadVisualizer.UpdateSquadLinesAndSuch () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at :0) ArcenMainGameVisuals.Update () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenMainGameVisuals.cs:82) at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x000d3] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:844 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x0003d] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:797 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 7/23/2018 5:41:44 PM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.ShipToShipLine.UpdateLinePoints (Arcen.AIW2.ExternalVisualization.SquadVisualizer FromSquad) (at :0) Arcen.AIW2.ExternalVisualization.SquadVisualizer.HandleShipToShipLinesIfAny () (at :0) Arcen.AIW2.ExternalVisualization.SquadVisualizer.UpdateSquadLinesAndSuch () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at :0) ArcenMainGameVisuals.Update () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenMainGameVisuals.cs:82) at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x0016c] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1316 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1282 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x000ea] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:847 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x0003d] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:797 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 7/23/2018 5:50:10 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/23/2018 5:50:10 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/23/2018 5:50:10 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/23/2018 5:50:10 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/23/2018 5:50:10 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/23/2018 5:50:10 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/23/2018 5:50:10 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/23/2018 5:50:10 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/23/2018 5:50:10 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/23/2018 5:50:10 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/23/2018 5:50:10 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/23/2018 5:50:10 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/23/2018 5:50:10 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/23/2018 5:50:10 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/23/2018 5:50:10 PM Clearing world, so killing thread 'specialFactionContext_75_AI' in state Background, WaitSleepJoin 7/23/2018 5:50:10 PM Clearing world, so killing thread 'specialFactionContext_76_AISpecialForces' in state Background, WaitSleepJoin 7/23/2018 5:50:10 PM Clearing world, so killing thread 'specialFactionContext_77_HunterFleet' in state Background, WaitSleepJoin 7/23/2018 5:50:10 PM Clearing world, so killing thread 'specialFactionContext_81_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/23/2018 5:54:24 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/23/2018 5:54:24 PM Successfully opened host socket 7/23/2018 7:04:53 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/24/2018 6:30:30 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/24/2018 6:30:30 AM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/24/2018 6:30:32 AM No resolution change was required. 7/24/2018 6:30:32 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/24/2018 6:30:32 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/24/2018 6:31:05 AM ArcenAssetBundleCache.InstantiatedObjects: 619 7/24/2018 6:31:06 AM Game Version: 0.754 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 391.35 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: GeForce GTX 960/PCIe/SSE2 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 391.35 graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-4300 Quad-Core Processor processorCount: 4 processorFrequency: 3818 systemMemorySize: 16347 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 7/24/2018 6:31:06 AM 37.6 seconds total load time. SetDirectoriesToBeUsed (2.6s) Calculate FInt Sqrt Arrays (0.6s) LoadFinalSFXStuff (12.1s) ExternalIconDictionaryTable (0.7s) ArcenUIPrefabTable (1.2s) ArcenUI.Instance.InitializeOnceOnly (0.3s) InputActionTypeDataTable (0.3s) EntityLineTypeTable (0.4s) SpaceboxDefinitionTable (0.8s) PlanetDefinitionTable (2.2s) GameEntityTypeDataTable.Initialize (1.7s) GameEntityTypeDataTable.InitVisualBits (11.3s) SurrogateTableTable (0.7s) 7/24/2018 6:31:06 AM Hello Steam user 'ColonelBlimp' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at ArcenGameController.Update () [0x000c1] in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:77 7/24/2018 6:31:19 AM Successfully opened host socket 7/24/2018 6:34:31 AM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.ShipToShipLine.UpdateLinePoints (Arcen.AIW2.ExternalVisualization.SquadVisualizer FromSquad) (at :0) Arcen.AIW2.ExternalVisualization.SquadVisualizer.HandleShipToShipLinesIfAny () (at :0) Arcen.AIW2.ExternalVisualization.SquadVisualizer.UpdateSquadLinesAndSuch () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at :0) ArcenMainGameVisuals.Update () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenMainGameVisuals.cs:82) at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x000d3] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:844 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x0003d] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:797 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 7/24/2018 6:34:31 AM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.ShipToShipLine.UpdateLinePoints (Arcen.AIW2.ExternalVisualization.SquadVisualizer FromSquad) (at :0) Arcen.AIW2.ExternalVisualization.SquadVisualizer.HandleShipToShipLinesIfAny () (at :0) Arcen.AIW2.ExternalVisualization.SquadVisualizer.UpdateSquadLinesAndSuch () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at :0) ArcenMainGameVisuals.Update () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenMainGameVisuals.cs:82) at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x0016c] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1316 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1282 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x000ea] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:847 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x0003d] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:797 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 7/24/2018 6:37:22 AM PLAYER DISCONNECTED 0.0.0.0=>0 7/24/2018 6:55:45 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/24/2018 6:55:45 AM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/24/2018 6:55:45 AM No resolution change was required. 7/24/2018 6:55:45 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/24/2018 6:55:45 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/24/2018 6:56:01 AM ArcenAssetBundleCache.InstantiatedObjects: 619 7/24/2018 6:56:01 AM Game Version: 0.754 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-4300 Quad-Core Processor processorCount: 4 processorFrequency: 3818 systemMemorySize: 16347 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/24/2018 6:56:01 AM 18.1 seconds total load time. SetDirectoriesToBeUsed (1.6s) Calculate FInt Sqrt Arrays (0.4s) LoadFinalSFXStuff (10.1s) EntityLineTypeTable (0.3s) PlanetDefinitionTable (0.4s) GameEntityTypeDataTable.InitVisualBits (2.5s) SurrogateTableTable (0.3s) 7/24/2018 6:56:01 AM Hello Steam user 'ColonelBlimp' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at ArcenGameController.Update () [0x000c1] in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:77 7/24/2018 6:56:06 AM Successfully opened host socket 7/24/2018 7:02:39 AM PLAYER DISCONNECTED 0.0.0.0=>0 7/24/2018 12:22:50 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/24/2018 12:22:51 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/24/2018 12:22:52 PM No resolution change was required. 7/24/2018 12:22:52 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/24/2018 12:22:52 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/24/2018 12:23:08 PM ArcenAssetBundleCache.InstantiatedObjects: 619 7/24/2018 12:23:08 PM Game Version: 0.754 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-4300 Quad-Core Processor processorCount: 4 processorFrequency: 3818 systemMemorySize: 16347 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/24/2018 12:23:08 PM 18.5 seconds total load time. SetDirectoriesToBeUsed (0.6s) Calculate FInt Sqrt Arrays (0.4s) ArcenSettingTable (0.3s) GameSettings.LoadFromDisk (0.8s) LoadFinalSFXStuff (10.2s) EntityLineTypeTable (0.3s) PlanetDefinitionTable (0.4s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (2.5s) SurrogateTableTable (0.3s) 7/24/2018 12:23:09 PM Hello Steam user 'ColonelBlimp' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at ArcenGameController.Update () [0x000c1] in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:77 7/24/2018 12:23:13 PM Successfully opened host socket 7/24/2018 12:29:30 PM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.ShipToShipLine.UpdateLinePoints (Arcen.AIW2.ExternalVisualization.SquadVisualizer FromSquad) (at :0) Arcen.AIW2.ExternalVisualization.SquadVisualizer.HandleShipToShipLinesIfAny () (at :0) Arcen.AIW2.ExternalVisualization.SquadVisualizer.UpdateSquadLinesAndSuch () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at :0) ArcenMainGameVisuals.Update () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenMainGameVisuals.cs:82) at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x000d3] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:844 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x0003d] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:797 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 7/24/2018 12:29:30 PM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.ShipToShipLine.UpdateLinePoints (Arcen.AIW2.ExternalVisualization.SquadVisualizer FromSquad) (at :0) Arcen.AIW2.ExternalVisualization.SquadVisualizer.HandleShipToShipLinesIfAny () (at :0) Arcen.AIW2.ExternalVisualization.SquadVisualizer.UpdateSquadLinesAndSuch () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at :0) ArcenMainGameVisuals.Update () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenMainGameVisuals.cs:82) at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x0016c] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1316 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1282 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x000ea] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:847 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x0003d] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:797 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 7/24/2018 1:12:30 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/24/2018 6:10:55 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/24/2018 6:10:56 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/24/2018 6:10:57 PM No resolution change was required. 7/24/2018 6:10:57 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/24/2018 6:10:57 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/24/2018 6:11:47 PM ArcenAssetBundleCache.InstantiatedObjects: 619 7/24/2018 6:11:47 PM Game Version: 0.754 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-4300 Quad-Core Processor processorCount: 4 processorFrequency: 3818 systemMemorySize: 16347 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/24/2018 6:11:47 PM 54.5 seconds total load time. SetDirectoriesToBeUsed (2.6s) Calculate FInt Sqrt Arrays (0.5s) Language.Initialize (0.3s) LoadFinalSFXStuff (17.2s) ExternalIconDictionaryTable (0.8s) ArcenUIPrefabTable (1.9s) ArcenUI.Instance.InitializeOnceOnly (0.3s) InputActionTypeDataTable (0.4s) PresentationLayer.LoadVisualConstants_Late (0.5s) EntityLineTypeTable (0.4s) SpaceboxDefinitionTable (1.2s) PlanetDefinitionTable (2.5s) GameEntityTypeDataTable.Initialize (2.4s) GameEntityTypeDataTable.InitVisualBits (19.2s) SurrogateTableTable (1.0s) 7/24/2018 6:11:48 PM Hello Steam user 'ColonelBlimp' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at ArcenGameController.Update () [0x000c1] in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:77 7/24/2018 6:12:00 PM Successfully opened host socket 7/24/2018 6:21:28 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/24/2018 6:21:28 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/24/2018 6:21:29 PM No resolution change was required. 7/24/2018 6:21:29 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/24/2018 6:21:29 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/24/2018 6:22:07 PM ArcenAssetBundleCache.InstantiatedObjects: 619 7/24/2018 6:22:07 PM Game Version: 0.754 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-4300 Quad-Core Processor processorCount: 4 processorFrequency: 3818 systemMemorySize: 16347 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/24/2018 6:22:07 PM 41.5 seconds total load time. SetDirectoriesToBeUsed (1.9s) Calculate FInt Sqrt Arrays (0.5s) Language.Initialize (0.4s) PresentationLayer.LoadVisualConstants_Early (0.6s) LoadFinalSFXStuff (13.9s) ExternalIconDictionaryTable (0.9s) ArcenUIPrefabTable (1.9s) ArcenUI.Instance.InitializeOnceOnly (0.3s) PresentationLayer.LoadVisualConstants_Late (0.4s) Profile_ArkTypeTable (0.5s) EntityLineTypeTable (0.4s) SpaceboxDefinitionTable (0.7s) PlanetDefinitionTable (2.2s) GameEntityTypeDataTable.Initialize (1.6s) GameEntityTypeDataTable.InitVisualBits (11.6s) SurrogateTableTable (0.6s) 7/24/2018 6:22:07 PM Hello Steam user 'ColonelBlimp' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at ArcenGameController.Update () [0x000c1] in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:77 7/24/2018 6:22:14 PM Successfully opened host socket 7/24/2018 6:32:49 PM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.ShipToShipLine.UpdateLinePoints (Arcen.AIW2.ExternalVisualization.SquadVisualizer FromSquad) (at :0) Arcen.AIW2.ExternalVisualization.SquadVisualizer.HandleShipToShipLinesIfAny () (at :0) Arcen.AIW2.ExternalVisualization.SquadVisualizer.UpdateSquadLinesAndSuch () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at :0) ArcenMainGameVisuals.Update () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenMainGameVisuals.cs:82) at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x000d3] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:844 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x0003d] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:797 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 7/24/2018 6:32:49 PM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.ShipToShipLine.UpdateLinePoints (Arcen.AIW2.ExternalVisualization.SquadVisualizer FromSquad) (at :0) Arcen.AIW2.ExternalVisualization.SquadVisualizer.HandleShipToShipLinesIfAny () (at :0) Arcen.AIW2.ExternalVisualization.SquadVisualizer.UpdateSquadLinesAndSuch () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at :0) ArcenMainGameVisuals.Update () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenMainGameVisuals.cs:82) at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x0016c] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1316 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1282 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x000ea] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:847 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x0003d] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:797 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 7/24/2018 7:52:58 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/25/2018 6:27:43 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/25/2018 6:27:43 AM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/25/2018 6:27:45 AM No resolution change was required. 7/25/2018 6:27:45 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/25/2018 6:27:45 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/25/2018 6:28:19 AM ArcenAssetBundleCache.InstantiatedObjects: 619 7/25/2018 6:28:20 AM Game Version: 0.754 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-4300 Quad-Core Processor processorCount: 4 processorFrequency: 3818 systemMemorySize: 16347 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/25/2018 6:28:20 AM 37.4 seconds total load time. SetDirectoriesToBeUsed (0.8s) Calculate FInt Sqrt Arrays (0.8s) Language.Initialize (0.4s) LoadFinalSFXStuff (14.4s) ExternalIconDictionaryTable (0.7s) ArcenUIPrefabTable (1.1s) ArcenUI.Instance.InitializeOnceOnly (0.3s) EntityLineTypeTable (0.3s) SpaceboxDefinitionTable (0.7s) PlanetDefinitionTable (2.1s) GameEntityTypeDataTable.Initialize (1.5s) GameEntityTypeDataTable.InitVisualBits (11.2s) SurrogateTableTable (0.5s) 7/25/2018 6:28:20 AM Hello Steam user 'ColonelBlimp' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at ArcenGameController.Update () [0x000c1] in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:77 7/25/2018 6:28:48 AM Successfully opened host socket 7/25/2018 6:29:27 AM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.ShipToShipLine.UpdateLinePoints (Arcen.AIW2.ExternalVisualization.SquadVisualizer FromSquad) (at :0) Arcen.AIW2.ExternalVisualization.SquadVisualizer.HandleShipToShipLinesIfAny () (at :0) Arcen.AIW2.ExternalVisualization.SquadVisualizer.UpdateSquadLinesAndSuch () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at :0) ArcenMainGameVisuals.Update () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenMainGameVisuals.cs:82) at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x000d3] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:844 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x0003d] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:797 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 7/25/2018 6:29:27 AM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.ShipToShipLine.UpdateLinePoints (Arcen.AIW2.ExternalVisualization.SquadVisualizer FromSquad) (at :0) Arcen.AIW2.ExternalVisualization.SquadVisualizer.HandleShipToShipLinesIfAny () (at :0) Arcen.AIW2.ExternalVisualization.SquadVisualizer.UpdateSquadLinesAndSuch () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at :0) ArcenMainGameVisuals.Update () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenMainGameVisuals.cs:82) at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x0016c] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1316 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1282 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x000ea] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:847 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x0003d] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:797 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 7/25/2018 7:05:18 AM PLAYER DISCONNECTED 0.0.0.0=>0 7/26/2018 6:39:54 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/26/2018 6:39:54 AM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/26/2018 6:39:55 AM No resolution change was required. 7/26/2018 6:39:55 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/26/2018 6:39:55 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/26/2018 6:40:28 AM ArcenAssetBundleCache.InstantiatedObjects: 619 7/26/2018 6:40:28 AM Game Version: 0.756 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-4300 Quad-Core Processor processorCount: 4 processorFrequency: 3818 systemMemorySize: 16347 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/26/2018 6:40:28 AM 36.1 seconds total load time. SetDirectoriesToBeUsed (1.7s) Calculate FInt Sqrt Arrays (0.5s) LoadFinalSFXStuff (11.9s) ExternalIconDictionaryTable (0.8s) ArcenUIPrefabTable (1.2s) InputActionTypeDataTable (0.3s) PresentationLayer.LoadVisualConstants_Late (0.3s) EntityLineTypeTable (0.4s) SpaceboxDefinitionTable (0.7s) PlanetDefinitionTable (2.0s) GameEntityTypeDataTable.Initialize (1.3s) GameEntityTypeDataTable.InitVisualBits (12.3s) SurrogateTableTable (0.4s) 7/26/2018 6:40:29 AM Hello Steam user 'ColonelBlimp' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at ArcenGameController.Update () [0x000c1] in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:77 7/26/2018 6:40:41 AM Successfully opened host socket 7/26/2018 6:43:11 AM No resolution change was required. 7/26/2018 6:43:11 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/26/2018 6:43:11 AM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 7/26/2018 6:50:28 AM PLAYER DISCONNECTED 0.0.0.0=>0 7/26/2018 6:46:38 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/26/2018 6:46:38 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/26/2018 6:46:39 PM No resolution change was required. 7/26/2018 6:46:39 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/26/2018 6:46:39 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 7/26/2018 6:47:15 PM ArcenAssetBundleCache.InstantiatedObjects: 619 7/26/2018 6:47:15 PM Game Version: 0.756 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 391.35 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: GeForce GTX 960/PCIe/SSE2 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 391.35 graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-4300 Quad-Core Processor processorCount: 4 processorFrequency: 3818 systemMemorySize: 16347 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 7/26/2018 6:47:15 PM 39.5 seconds total load time. SetDirectoriesToBeUsed (2.3s) Calculate FInt Sqrt Arrays (0.6s) LoadFinalSFXStuff (12.6s) ExternalIconDictionaryTable (0.7s) ArcenUIPrefabTable (1.2s) ArcenUI.Instance.InitializeOnceOnly (0.3s) EntityLineTypeTable (0.4s) SpaceboxDefinitionTable (0.8s) PlanetDefinitionTable (2.1s) MapTypeDataTable (0.4s) GameEntityTypeDataTable.Initialize (1.5s) GameEntityTypeDataTable.InitVisualBits (12.7s) SurrogateTableTable (0.8s) 7/26/2018 6:47:15 PM Hello Steam user 'ColonelBlimp' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at ArcenGameController.Update () [0x000c1] in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:77 7/26/2018 6:47:22 PM Successfully opened host socket 7/26/2018 6:49:26 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/27/2018 5:44:19 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/27/2018 5:44:19 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/27/2018 5:44:20 PM No resolution change was required. 7/27/2018 5:44:20 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/27/2018 5:44:21 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 7/27/2018 5:44:57 PM ArcenAssetBundleCache.InstantiatedObjects: 619 7/27/2018 5:44:58 PM Game Version: 0.756 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-4300 Quad-Core Processor processorCount: 4 processorFrequency: 3818 systemMemorySize: 16347 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/27/2018 5:44:58 PM 39.2 seconds total load time. SetDirectoriesToBeUsed (1.0s) Calculate FInt Sqrt Arrays (0.5s) Language.Initialize (0.3s) LoadFinalSFXStuff (13.5s) ExternalIconDictionaryTable (1.0s) ArcenUIPrefabTable (1.3s) PresentationLayer.LoadVisualConstants_Late (0.3s) EntityLineTypeTable (0.4s) SpaceboxDefinitionTable (0.8s) PlanetDefinitionTable (2.1s) GameEntityTypeDataTable.Initialize (1.7s) GameEntityTypeDataTable.InitVisualBits (12.1s) SurrogateTableTable (0.6s) 7/27/2018 5:44:58 PM Couldn't init Steam - is Steam running? Do you own AI War 2 2? Is steam_appid.txt in your project folder? at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at ArcenGameController.Update () [0x0008e] in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:72 7/27/2018 5:45:04 PM Successfully opened host socket 7/27/2018 5:57:38 PM No resolution change was required. 7/27/2018 5:57:38 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/27/2018 5:57:38 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 7/27/2018 6:00:40 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER TryRewiringShotToNewShipAtSameTargetSquad 126 335 0 0 ReactToShotHittingSquad 298 1042 0 0 ReactToShotHittingSquad 52 194 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs ReactToShotHittingSquad 18 107 460 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 782 1996 3073 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 14 106 3003 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForAOEDetonation 706 2178 2852 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoOnAnyDeathInCombatLogic 185 466 1483 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoOnDeathInCombatLogic 51 122 1455 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs m__3 54 130 880 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 151 420 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoForEntities 43 146 1005 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoCombatStep 185 786 874 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 460 1658 272 0 Execute 95 242 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.ExternalVisualization.ShotVisualizer.TryRewiringShotToNewShipAtSameTargetSquad (System.Collections.Generic.List`1[T] shipsToExclude) [0x0007e] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.ReactToShotHittingSquad (Arcen.AIW2.Core.GameEntity TargetSquad, Arcen.AIW2.Core.GameEntity ProtectingShieldThatTookTheHitOrNull, System.Int32 NumberOfShipsKilled, System.Boolean WasEntireSquadKilled) [0x0012a] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.ReactToShotHittingSquad (Arcen.AIW2.Core.GameEntity Shot, Arcen.AIW2.Core.GameEntity TargetSquad, Arcen.AIW2.Core.GameEntity ProtectingShieldThatTookTheHitOrNull, System.Int32 NumberOfShipsKilled, System.Boolean WasEntireSquadKilled) [0x00034] in :0 at PresentationLayer_AIW2.ReactToShotHittingSquad (Arcen.AIW2.Core.GameEntity Shot, Arcen.AIW2.Core.GameEntity TargetSquad, Arcen.AIW2.Core.GameEntity ProtectingShieldThatTookTheHitOrNull, System.Int32 NumberOfShipsKilled, System.Boolean WasEntireSquadKilled) [0x00012] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:460 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x0030e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:3073 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, System.Boolean HonorFiniteHitCountAOE, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:3003 at Arcen.AIW2.Core.GameEntity.CheckForAOEDetonation (Arcen.AIW2.Core.ArcenSimContext Context) [0x002c2] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2852 at Arcen.AIW2.Core.GameEntity.DoOnAnyDeathInCombatLogic (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x000b9] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1483 at Arcen.AIW2.Core.GameEntity.DoOnDeathInCombatLogic (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1455 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00036] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:880 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntityCategory Category, Arcen.AIW2.Core.GameEntity+ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:420 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntityCategory Category, Arcen.AIW2.Core.GameEntity+ProcessorDelegate Processor) [0x0002b] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1005 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b9] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:874 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x001cc] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:272 at Arcen.AIW2.External.SimExecution.Execute () [0x0005f] in :0 at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x001ed] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:279 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in :0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in :0 7/27/2018 6:00:41 PM Error in thread for execution context 'executionContext' ArgumentOutOfRangeException Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER ThrowArgumentOutOfRangeException 41 106 0 0 ThrowArgumentOutOfRangeException 0 34 0 0 GetRandomShipsThatCanBeFiredUpon 734 1754 0 0 TryRewiringShotToNewShipAtSameTargetSquad 58 194 0 0 ReactToShotHittingSquad 298 1042 0 0 ReactToShotHittingSquad 52 194 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs ReactToShotHittingSquad 18 107 460 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 782 1996 3073 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 14 106 3003 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForAOEDetonation 706 2178 2852 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoOnAnyDeathInCombatLogic 185 466 1483 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoOnDeathInCombatLogic 51 122 1455 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs m__3 54 130 880 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 151 420 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoForEntities 43 146 1005 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoCombatStep 185 786 874 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 460 1658 272 0 Execute 95 242 0 0 ===RAW STACK TRACE=== at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.GetRandomShipsThatCanBeFiredUpon (System.Int32 numShipsRequested, System.Collections.Generic.List`1[Arcen.AIW2.ExternalVisualization.ShipVisualizer]& returnList, System.Collections.Generic.List`1[T] excludedShips) [0x002de] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.TryRewiringShotToNewShipAtSameTargetSquad (System.Collections.Generic.List`1[T] shipsToExclude) [0x0003a] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.ReactToShotHittingSquad (Arcen.AIW2.Core.GameEntity TargetSquad, Arcen.AIW2.Core.GameEntity ProtectingShieldThatTookTheHitOrNull, System.Int32 NumberOfShipsKilled, System.Boolean WasEntireSquadKilled) [0x0012a] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.ReactToShotHittingSquad (Arcen.AIW2.Core.GameEntity Shot, Arcen.AIW2.Core.GameEntity TargetSquad, Arcen.AIW2.Core.GameEntity ProtectingShieldThatTookTheHitOrNull, System.Int32 NumberOfShipsKilled, System.Boolean WasEntireSquadKilled) [0x00034] in :0 at PresentationLayer_AIW2.ReactToShotHittingSquad (Arcen.AIW2.Core.GameEntity Shot, Arcen.AIW2.Core.GameEntity TargetSquad, Arcen.AIW2.Core.GameEntity ProtectingShieldThatTookTheHitOrNull, System.Int32 NumberOfShipsKilled, System.Boolean WasEntireSquadKilled) [0x00012] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:460 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x0030e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:3073 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, System.Boolean HonorFiniteHitCountAOE, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:3003 at Arcen.AIW2.Core.GameEntity.CheckForAOEDetonation (Arcen.AIW2.Core.ArcenSimContext Context) [0x002c2] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2852 at Arcen.AIW2.Core.GameEntity.DoOnAnyDeathInCombatLogic (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x000b9] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1483 at Arcen.AIW2.Core.GameEntity.DoOnDeathInCombatLogic (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1455 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00036] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:880 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntityCategory Category, Arcen.AIW2.Core.GameEntity+ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:420 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntityCategory Category, Arcen.AIW2.Core.GameEntity+ProcessorDelegate Processor) [0x0002b] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1005 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b9] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:874 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x001cc] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:272 at Arcen.AIW2.External.SimExecution.Execute () [0x0005f] in :0 at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x001ed] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:279 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in :0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in :0 7/28/2018 6:55:55 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/28/2018 6:55:55 AM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/28/2018 6:55:56 AM No resolution change was required. 7/28/2018 6:55:56 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/28/2018 6:55:56 AM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 7/28/2018 6:56:29 AM ArcenAssetBundleCache.InstantiatedObjects: 619 7/28/2018 6:56:30 AM Game Version: 0.757 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-4300 Quad-Core Processor processorCount: 4 processorFrequency: 3818 systemMemorySize: 16347 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/28/2018 6:56:30 AM 37.3 seconds total load time. SetDirectoriesToBeUsed (2.2s) Calculate FInt Sqrt Arrays (0.5s) LoadFinalSFXStuff (13.0s) ExternalIconDictionaryTable (0.8s) ArcenUIPrefabTable (1.1s) EntityLineTypeTable (0.4s) SpaceboxDefinitionTable (0.7s) PlanetDefinitionTable (2.0s) GameEntityTypeDataTable.Initialize (1.2s) GameEntityTypeDataTable.InitVisualBits (12.5s) SurrogateTableTable (0.6s) 7/28/2018 6:56:30 AM Hello Steam user 'ColonelBlimp' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at ArcenGameController.Update () [0x000c1] in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:77 7/28/2018 6:57:25 AM Successfully opened host socket 7/28/2018 7:03:37 AM No resolution change was required. 7/28/2018 7:03:37 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/28/2018 7:03:37 AM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 7/28/2018 7:15:26 AM PLAYER DISCONNECTED 0.0.0.0=>0 7/28/2018 12:39:57 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/28/2018 12:39:57 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/28/2018 12:39:59 PM No resolution change was required. 7/28/2018 12:39:59 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/28/2018 12:39:59 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 7/28/2018 12:40:33 PM ArcenAssetBundleCache.InstantiatedObjects: 619 7/28/2018 12:40:33 PM Game Version: 0.757 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 391.35 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: GeForce GTX 960/PCIe/SSE2 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 391.35 graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-4300 Quad-Core Processor processorCount: 4 processorFrequency: 3818 systemMemorySize: 16347 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 7/28/2018 12:40:33 PM 36.4 seconds total load time. SetDirectoriesToBeUsed (0.7s) Calculate FInt Sqrt Arrays (0.7s) Language.Initialize (0.6s) LoadFinalSFXStuff (13.3s) ExternalIconDictionaryTable (0.7s) ArcenUIPrefabTable (1.3s) EntityLineTypeTable (0.3s) SpaceboxDefinitionTable (0.6s) PlanetDefinitionTable (2.0s) GameEntityTypeDataTable.Initialize (1.2s) GameEntityTypeDataTable.InitVisualBits (12.0s) SurrogateTableTable (0.5s) 7/28/2018 12:40:33 PM Hello Steam user 'ColonelBlimp' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at ArcenGameController.Update () [0x000c1] in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:77 7/28/2018 12:40:38 PM Successfully opened host socket 7/28/2018 1:40:10 PM PLAYER DISCONNECTED 0.0.0.0=>0 8/2/2018 6:50:14 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 8/2/2018 6:50:15 AM No resolution change was required. 8/2/2018 6:50:15 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/2/2018 6:50:15 AM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 8/2/2018 6:50:50 AM ArcenAssetBundleCache.InstantiatedObjects: 625 8/2/2018 6:50:50 AM Game Version: 0.758 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-4300 Quad-Core Processor processorCount: 4 processorFrequency: 3818 systemMemorySize: 16347 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/2/2018 6:50:50 AM 37.1 seconds total load time. SetDirectoriesToBeUsed (0.6s) Calculate FInt Sqrt Arrays (0.4s) GameSettings.LoadFromDisk (0.3s) ExternalCoreConstants (3.2s) LoadFinalSFXStuff (11.9s) ExternalIconDictionaryTable (0.7s) ArcenUIPrefabTable (1.2s) EntityLineTypeTable (0.3s) SpaceboxDefinitionTable (0.7s) PlanetDefinitionTable (1.9s) GameEntityTypeDataTable.Initialize (1.0s) GameEntityTypeDataTable.InitVisualBits (11.8s) SurrogateTableTable (0.6s) 8/2/2018 6:50:51 AM Hello Steam user 'ColonelBlimp' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 8/2/2018 6:50:58 AM Successfully opened host socket 8/2/2018 6:53:34 AM getWaveComposition: budget: 2799.25146484375 no ships specified, and 1 different ship types desired 8/2/2018 6:53:34 AM Adding MissileCorvette_Mark1 to the incoming fleet 8/2/2018 6:53:34 AM Remaining budget: 2789.25146484375 we have 1 MissileCorvette_Mark1 8/2/2018 6:53:34 AM Remaining budget: 2779.25146484375 we have 2 MissileCorvette_Mark1 8/2/2018 6:53:34 AM Remaining budget: 2769.25146484375 we have 3 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2759.25146484375 we have 4 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2749.25146484375 we have 5 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2739.25146484375 we have 6 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2729.25146484375 we have 7 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2719.25146484375 we have 8 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2709.25146484375 we have 9 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2699.25146484375 we have 10 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2689.25146484375 we have 11 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2679.25146484375 we have 12 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2669.25146484375 we have 13 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2659.25146484375 we have 14 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2649.25146484375 we have 15 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2639.25146484375 we have 16 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2629.25146484375 we have 17 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2619.25146484375 we have 18 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2609.25146484375 we have 19 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2599.25146484375 we have 20 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2589.25146484375 we have 21 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2579.25146484375 we have 22 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2569.25146484375 we have 23 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2559.25146484375 we have 24 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2549.25146484375 we have 25 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2539.25146484375 we have 26 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2529.25146484375 we have 27 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2519.25146484375 we have 28 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2509.25146484375 we have 29 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2499.25146484375 we have 30 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2489.25146484375 we have 31 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2479.25146484375 we have 32 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2469.25146484375 we have 33 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2459.25146484375 we have 34 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2449.25146484375 we have 35 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2439.25146484375 we have 36 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2429.25146484375 we have 37 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2419.25146484375 we have 38 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2409.25146484375 we have 39 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2399.25146484375 we have 40 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2389.25146484375 we have 41 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2379.25146484375 we have 42 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2369.25146484375 we have 43 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2359.25146484375 we have 44 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2349.25146484375 we have 45 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2339.25146484375 we have 46 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2329.25146484375 we have 47 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2319.25146484375 we have 48 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2309.25146484375 we have 49 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2299.25146484375 we have 50 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2289.25146484375 we have 51 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2279.25146484375 we have 52 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2269.25146484375 we have 53 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2259.25146484375 we have 54 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2249.25146484375 we have 55 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2239.25146484375 we have 56 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2229.25146484375 we have 57 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2219.25146484375 we have 58 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2209.25146484375 we have 59 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2199.25146484375 we have 60 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2189.25146484375 we have 61 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2179.25146484375 we have 62 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2169.25146484375 we have 63 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2159.25146484375 we have 64 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2149.25146484375 we have 65 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2139.25146484375 we have 66 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2129.25146484375 we have 67 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2119.25146484375 we have 68 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2109.25146484375 we have 69 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2099.25146484375 we have 70 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2089.25146484375 we have 71 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2079.25146484375 we have 72 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2069.25146484375 we have 73 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2059.25146484375 we have 74 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2049.25146484375 we have 75 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2039.25146484375 we have 76 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2029.25146484375 we have 77 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2019.25146484375 we have 78 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 2009.25146484375 we have 79 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1999.25146484375 we have 80 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1989.25146484375 we have 81 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1979.25146484375 we have 82 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1969.25146484375 we have 83 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1959.25146484375 we have 84 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1949.25146484375 we have 85 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1939.25146484375 we have 86 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1929.25146484375 we have 87 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1919.25146484375 we have 88 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1909.25146484375 we have 89 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1899.25146484375 we have 90 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1889.25146484375 we have 91 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1879.25146484375 we have 92 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1869.25146484375 we have 93 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1859.25146484375 we have 94 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1849.25146484375 we have 95 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1839.25146484375 we have 96 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1829.25146484375 we have 97 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1819.25146484375 we have 98 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1809.25146484375 we have 99 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1799.25146484375 we have 100 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1789.25146484375 we have 101 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1779.25146484375 we have 102 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1769.25146484375 we have 103 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1759.25146484375 we have 104 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1749.25146484375 we have 105 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1739.25146484375 we have 106 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1729.25146484375 we have 107 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1719.25146484375 we have 108 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1709.25146484375 we have 109 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1699.25146484375 we have 110 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1689.25146484375 we have 111 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1679.25146484375 we have 112 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1669.25146484375 we have 113 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1659.25146484375 we have 114 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1649.25146484375 we have 115 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1639.25146484375 we have 116 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1629.25146484375 we have 117 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1619.25146484375 we have 118 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1609.25146484375 we have 119 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1599.25146484375 we have 120 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1589.25146484375 we have 121 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1579.25146484375 we have 122 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1569.25146484375 we have 123 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1559.25146484375 we have 124 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1549.25146484375 we have 125 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1539.25146484375 we have 126 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1529.25146484375 we have 127 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1519.25146484375 we have 128 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1509.25146484375 we have 129 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1499.25146484375 we have 130 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1489.25146484375 we have 131 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1479.25146484375 we have 132 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1469.25146484375 we have 133 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1459.25146484375 we have 134 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1449.25146484375 we have 135 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1439.25146484375 we have 136 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1429.25146484375 we have 137 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1419.25146484375 we have 138 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1409.25146484375 we have 139 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1399.25146484375 we have 140 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1389.25146484375 we have 141 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1379.25146484375 we have 142 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1369.25146484375 we have 143 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1359.25146484375 we have 144 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1349.25146484375 we have 145 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1339.25146484375 we have 146 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1329.25146484375 we have 147 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1319.25146484375 we have 148 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1309.25146484375 we have 149 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1299.25146484375 we have 150 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1289.25146484375 we have 151 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1279.25146484375 we have 152 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1269.25146484375 we have 153 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1259.25146484375 we have 154 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1249.25146484375 we have 155 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1239.25146484375 we have 156 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1229.25146484375 we have 157 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1219.25146484375 we have 158 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1209.25146484375 we have 159 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1199.25146484375 we have 160 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1189.25146484375 we have 161 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1179.25146484375 we have 162 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1169.25146484375 we have 163 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1159.25146484375 we have 164 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1149.25146484375 we have 165 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1139.25146484375 we have 166 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1129.25146484375 we have 167 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1119.25146484375 we have 168 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1109.25146484375 we have 169 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1099.25146484375 we have 170 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1089.25146484375 we have 171 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1079.25146484375 we have 172 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1069.25146484375 we have 173 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1059.25146484375 we have 174 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1049.25146484375 we have 175 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1039.25146484375 we have 176 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1029.25146484375 we have 177 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1019.25146484375 we have 178 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 1009.25146484375 we have 179 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 999.25146484375 we have 180 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 989.25146484375 we have 181 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 979.25146484375 we have 182 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 969.25146484375 we have 183 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 959.25146484375 we have 184 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 949.25146484375 we have 185 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 939.25146484375 we have 186 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 929.25146484375 we have 187 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 919.25146484375 we have 188 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 909.25146484375 we have 189 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 899.25146484375 we have 190 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 889.25146484375 we have 191 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 879.25146484375 we have 192 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 869.25146484375 we have 193 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 859.25146484375 we have 194 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 849.25146484375 we have 195 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 839.25146484375 we have 196 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 829.25146484375 we have 197 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 819.25146484375 we have 198 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 809.25146484375 we have 199 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 799.25146484375 we have 200 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 789.25146484375 we have 201 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 779.25146484375 we have 202 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 769.25146484375 we have 203 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 759.25146484375 we have 204 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 749.25146484375 we have 205 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 739.25146484375 we have 206 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 729.25146484375 we have 207 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 719.25146484375 we have 208 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 709.25146484375 we have 209 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 699.25146484375 we have 210 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 689.25146484375 we have 211 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 679.25146484375 we have 212 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 669.25146484375 we have 213 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 659.25146484375 we have 214 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 649.25146484375 we have 215 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 639.25146484375 we have 216 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 629.25146484375 we have 217 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 619.25146484375 we have 218 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 609.25146484375 we have 219 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 599.25146484375 we have 220 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 589.25146484375 we have 221 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 579.25146484375 we have 222 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 569.25146484375 we have 223 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 559.25146484375 we have 224 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 549.25146484375 we have 225 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 539.25146484375 we have 226 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 529.25146484375 we have 227 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 519.25146484375 we have 228 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 509.25146484375 we have 229 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 499.25146484375 we have 230 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 489.25146484375 we have 231 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 479.25146484375 we have 232 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 469.25146484375 we have 233 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 459.25146484375 we have 234 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 449.25146484375 we have 235 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 439.25146484375 we have 236 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 429.25146484375 we have 237 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 419.25146484375 we have 238 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 409.25146484375 we have 239 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 399.25146484375 we have 240 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 389.25146484375 we have 241 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 379.25146484375 we have 242 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 369.25146484375 we have 243 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 359.25146484375 we have 244 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 349.25146484375 we have 245 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 339.25146484375 we have 246 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 329.25146484375 we have 247 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 319.25146484375 we have 248 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 309.25146484375 we have 249 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 299.25146484375 we have 250 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 289.25146484375 we have 251 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 279.25146484375 we have 252 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 269.25146484375 we have 253 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 259.25146484375 we have 254 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 249.25146484375 we have 255 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 239.25146484375 we have 256 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 229.25146484375 we have 257 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 219.25146484375 we have 258 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 209.25146484375 we have 259 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 199.25146484375 we have 260 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 189.25146484375 we have 261 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 179.25146484375 we have 262 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 169.25146484375 we have 263 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 159.25146484375 we have 264 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 149.25146484375 we have 265 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 139.25146484375 we have 266 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 129.25146484375 we have 267 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 119.25146484375 we have 268 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 109.25146484375 we have 269 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 99.25146484375 we have 270 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 89.25146484375 we have 271 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 79.25146484375 we have 272 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 69.25146484375 we have 273 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 59.25146484375 we have 274 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 49.25146484375 we have 275 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 39.25146484375 we have 276 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 29.25146484375 we have 277 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 19.25146484375 we have 278 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: 9.25146484375 we have 279 MissileCorvette_Mark1 8/2/2018 6:53:35 AM Remaining budget: -0.74853515625 we have 280 MissileCorvette_Mark1 8/2/2018 6:55:19 AM PLAYER DISCONNECTED 0.0.0.0=>0 8/3/2018 8:23:52 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 8/3/2018 8:23:54 AM No resolution change was required. 8/3/2018 8:23:54 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/3/2018 8:23:54 AM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 8/3/2018 8:24:27 AM ArcenAssetBundleCache.InstantiatedObjects: 625 8/3/2018 8:24:28 AM Game Version: 0.758 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 391.35 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: GeForce GTX 960/PCIe/SSE2 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 391.35 graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-4300 Quad-Core Processor processorCount: 4 processorFrequency: 3818 systemMemorySize: 16347 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 8/3/2018 8:24:28 AM 37.4 seconds total load time. SetDirectoriesToBeUsed (2.1s) Calculate FInt Sqrt Arrays (0.6s) LoadFinalSFXStuff (12.5s) ExternalIconDictionaryTable (0.8s) ArcenUIPrefabTable (1.3s) EntityLineTypeTable (0.3s) SpaceboxDefinitionTable (0.7s) PlanetDefinitionTable (2.1s) GameEntityTypeDataTable.Initialize (1.1s) GameEntityTypeDataTable.InitVisualBits (12.3s) SurrogateTableTable (0.7s) 8/3/2018 8:24:28 AM Hello Steam user 'ColonelBlimp' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 8/3/2018 8:24:35 AM Successfully opened host socket 8/3/2018 8:32:24 AM getWaveComposition: budget: 2799.25146484375 no ships specified, and 2 different ship types desired 8/3/2018 8:32:24 AM Adding Fighter_Mark1 to the incoming fleet 8/3/2018 8:32:24 AM Adding Bomber_Mark1 to the incoming fleet 8/3/2018 8:32:24 AM Remaining budget: 2789.25146484375 we have 1 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2779.25146484375 we have 1 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2769.25146484375 we have 2 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2759.25146484375 we have 3 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2749.25146484375 we have 2 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2739.25146484375 we have 3 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2729.25146484375 we have 4 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2719.25146484375 we have 5 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2709.25146484375 we have 6 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2699.25146484375 we have 7 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2689.25146484375 we have 8 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2679.25146484375 we have 9 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2669.25146484375 we have 4 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2659.25146484375 we have 10 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2649.25146484375 we have 5 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2639.25146484375 we have 6 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2629.25146484375 we have 7 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2619.25146484375 we have 11 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2609.25146484375 we have 12 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2599.25146484375 we have 13 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2589.25146484375 we have 14 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2579.25146484375 we have 15 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2569.25146484375 we have 16 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2559.25146484375 we have 8 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2549.25146484375 we have 9 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2539.25146484375 we have 17 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2529.25146484375 we have 10 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2519.25146484375 we have 11 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2509.25146484375 we have 18 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2499.25146484375 we have 19 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2489.25146484375 we have 12 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2479.25146484375 we have 13 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2469.25146484375 we have 14 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2459.25146484375 we have 20 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2449.25146484375 we have 21 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2439.25146484375 we have 15 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2429.25146484375 we have 22 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2419.25146484375 we have 23 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2409.25146484375 we have 16 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2399.25146484375 we have 17 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2389.25146484375 we have 18 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2379.25146484375 we have 24 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2369.25146484375 we have 25 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2359.25146484375 we have 19 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2349.25146484375 we have 26 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2339.25146484375 we have 27 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2329.25146484375 we have 28 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2319.25146484375 we have 20 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2309.25146484375 we have 21 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2299.25146484375 we have 22 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2289.25146484375 we have 23 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2279.25146484375 we have 24 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2269.25146484375 we have 25 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2259.25146484375 we have 29 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2249.25146484375 we have 30 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2239.25146484375 we have 31 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2229.25146484375 we have 32 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2219.25146484375 we have 26 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2209.25146484375 we have 33 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2199.25146484375 we have 34 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2189.25146484375 we have 35 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2179.25146484375 we have 27 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2169.25146484375 we have 28 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2159.25146484375 we have 36 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2149.25146484375 we have 29 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2139.25146484375 we have 30 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2129.25146484375 we have 31 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2119.25146484375 we have 32 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2109.25146484375 we have 37 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2099.25146484375 we have 38 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2089.25146484375 we have 33 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2079.25146484375 we have 39 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2069.25146484375 we have 40 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2059.25146484375 we have 41 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2049.25146484375 we have 42 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2039.25146484375 we have 43 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2029.25146484375 we have 34 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2019.25146484375 we have 44 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 2009.25146484375 we have 45 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1999.25146484375 we have 35 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1989.25146484375 we have 36 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1979.25146484375 we have 46 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1969.25146484375 we have 37 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1959.25146484375 we have 47 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1949.25146484375 we have 38 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1939.25146484375 we have 39 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1929.25146484375 we have 40 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1919.25146484375 we have 48 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1909.25146484375 we have 41 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1899.25146484375 we have 42 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1889.25146484375 we have 43 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1879.25146484375 we have 49 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1869.25146484375 we have 44 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1859.25146484375 we have 50 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1849.25146484375 we have 51 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1839.25146484375 we have 45 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1829.25146484375 we have 46 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1819.25146484375 we have 47 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1809.25146484375 we have 48 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1799.25146484375 we have 52 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1789.25146484375 we have 53 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1779.25146484375 we have 49 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1769.25146484375 we have 54 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1759.25146484375 we have 55 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1749.25146484375 we have 56 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1739.25146484375 we have 50 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1729.25146484375 we have 51 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1719.25146484375 we have 57 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1709.25146484375 we have 58 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1699.25146484375 we have 52 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1689.25146484375 we have 53 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1679.25146484375 we have 54 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1669.25146484375 we have 59 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1659.25146484375 we have 55 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1649.25146484375 we have 60 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1639.25146484375 we have 61 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1629.25146484375 we have 56 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1619.25146484375 we have 57 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1609.25146484375 we have 58 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1599.25146484375 we have 62 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1589.25146484375 we have 59 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1579.25146484375 we have 63 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1569.25146484375 we have 60 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1559.25146484375 we have 64 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1549.25146484375 we have 65 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1539.25146484375 we have 61 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1529.25146484375 we have 66 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1519.25146484375 we have 67 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1509.25146484375 we have 62 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1499.25146484375 we have 68 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1489.25146484375 we have 69 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1479.25146484375 we have 70 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1469.25146484375 we have 71 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1459.25146484375 we have 72 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1449.25146484375 we have 63 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1439.25146484375 we have 73 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1429.25146484375 we have 64 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1419.25146484375 we have 65 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1409.25146484375 we have 74 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1399.25146484375 we have 66 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1389.25146484375 we have 75 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1379.25146484375 we have 76 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1369.25146484375 we have 67 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1359.25146484375 we have 77 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1349.25146484375 we have 78 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1339.25146484375 we have 68 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1329.25146484375 we have 69 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1319.25146484375 we have 70 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1309.25146484375 we have 79 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1299.25146484375 we have 80 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1289.25146484375 we have 71 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1279.25146484375 we have 72 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1269.25146484375 we have 73 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1259.25146484375 we have 74 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1249.25146484375 we have 75 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1239.25146484375 we have 81 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1229.25146484375 we have 82 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1219.25146484375 we have 76 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1209.25146484375 we have 77 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1199.25146484375 we have 83 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1189.25146484375 we have 84 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1179.25146484375 we have 78 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1169.25146484375 we have 85 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1159.25146484375 we have 79 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1149.25146484375 we have 86 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1139.25146484375 we have 80 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1129.25146484375 we have 87 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1119.25146484375 we have 88 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1109.25146484375 we have 81 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1099.25146484375 we have 89 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1089.25146484375 we have 90 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1079.25146484375 we have 91 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1069.25146484375 we have 92 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1059.25146484375 we have 82 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1049.25146484375 we have 93 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1039.25146484375 we have 83 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1029.25146484375 we have 94 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1019.25146484375 we have 84 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 1009.25146484375 we have 95 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 999.25146484375 we have 85 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 989.25146484375 we have 96 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 979.25146484375 we have 86 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 969.25146484375 we have 97 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 959.25146484375 we have 87 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 949.25146484375 we have 98 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 939.25146484375 we have 88 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 929.25146484375 we have 99 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 919.25146484375 we have 89 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 909.25146484375 we have 90 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 899.25146484375 we have 100 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 889.25146484375 we have 91 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 879.25146484375 we have 92 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 869.25146484375 we have 101 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 859.25146484375 we have 102 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 849.25146484375 we have 93 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 839.25146484375 we have 94 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 829.25146484375 we have 95 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 819.25146484375 we have 96 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 809.25146484375 we have 97 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 799.25146484375 we have 98 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 789.25146484375 we have 99 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 779.25146484375 we have 103 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 769.25146484375 we have 104 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 759.25146484375 we have 105 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 749.25146484375 we have 106 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 739.25146484375 we have 100 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 729.25146484375 we have 107 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 719.25146484375 we have 108 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 709.25146484375 we have 101 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 699.25146484375 we have 102 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 689.25146484375 we have 103 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 679.25146484375 we have 109 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 669.25146484375 we have 104 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 659.25146484375 we have 105 Bomber_Mark1 8/3/2018 8:32:24 AM Remaining budget: 649.25146484375 we have 110 Fighter_Mark1 8/3/2018 8:32:24 AM Remaining budget: 639.25146484375 we have 111 Fighter_Mark1 8/3/2018 8:32:25 AM Remaining budget: 629.25146484375 we have 112 Fighter_Mark1 8/3/2018 8:32:25 AM Remaining budget: 619.25146484375 we have 113 Fighter_Mark1 8/3/2018 8:32:25 AM Remaining budget: 609.25146484375 we have 106 Bomber_Mark1 8/3/2018 8:32:25 AM Remaining budget: 599.25146484375 we have 107 Bomber_Mark1 8/3/2018 8:32:25 AM Remaining budget: 589.25146484375 we have 108 Bomber_Mark1 8/3/2018 8:32:25 AM Remaining budget: 579.25146484375 we have 114 Fighter_Mark1 8/3/2018 8:32:25 AM Remaining budget: 569.25146484375 we have 115 Fighter_Mark1 8/3/2018 8:32:25 AM Remaining budget: 559.25146484375 we have 116 Fighter_Mark1 8/3/2018 8:32:25 AM Remaining budget: 549.25146484375 we have 117 Fighter_Mark1 8/3/2018 8:32:25 AM Remaining budget: 539.25146484375 we have 109 Bomber_Mark1 8/3/2018 8:32:25 AM Remaining budget: 529.25146484375 we have 110 Bomber_Mark1 8/3/2018 8:32:25 AM Remaining budget: 519.25146484375 we have 111 Bomber_Mark1 8/3/2018 8:32:25 AM Remaining budget: 509.25146484375 we have 112 Bomber_Mark1 8/3/2018 8:32:25 AM Remaining budget: 499.25146484375 we have 118 Fighter_Mark1 8/3/2018 8:32:25 AM Remaining budget: 489.25146484375 we have 119 Fighter_Mark1 8/3/2018 8:32:25 AM Remaining budget: 479.25146484375 we have 120 Fighter_Mark1 8/3/2018 8:32:25 AM Remaining budget: 469.25146484375 we have 113 Bomber_Mark1 8/3/2018 8:32:25 AM Remaining budget: 459.25146484375 we have 121 Fighter_Mark1 8/3/2018 8:32:25 AM Remaining budget: 449.25146484375 we have 122 Fighter_Mark1 8/3/2018 8:32:25 AM Remaining budget: 439.25146484375 we have 123 Fighter_Mark1 8/3/2018 8:32:25 AM Remaining budget: 429.25146484375 we have 114 Bomber_Mark1 8/3/2018 8:32:25 AM Remaining budget: 419.25146484375 we have 115 Bomber_Mark1 8/3/2018 8:32:25 AM Remaining budget: 409.25146484375 we have 124 Fighter_Mark1 8/3/2018 8:32:25 AM Remaining budget: 399.25146484375 we have 125 Fighter_Mark1 8/3/2018 8:32:25 AM Remaining budget: 389.25146484375 we have 126 Fighter_Mark1 8/3/2018 8:32:25 AM Remaining budget: 379.25146484375 we have 116 Bomber_Mark1 8/3/2018 8:32:25 AM Remaining budget: 369.25146484375 we have 127 Fighter_Mark1 8/3/2018 8:32:25 AM Remaining budget: 359.25146484375 we have 128 Fighter_Mark1 8/3/2018 8:32:25 AM Remaining budget: 349.25146484375 we have 129 Fighter_Mark1 8/3/2018 8:32:25 AM Remaining budget: 339.25146484375 we have 117 Bomber_Mark1 8/3/2018 8:32:25 AM Remaining budget: 329.25146484375 we have 130 Fighter_Mark1 8/3/2018 8:32:25 AM Remaining budget: 319.25146484375 we have 131 Fighter_Mark1 8/3/2018 8:32:25 AM Remaining budget: 309.25146484375 we have 132 Fighter_Mark1 8/3/2018 8:32:25 AM Remaining budget: 299.25146484375 we have 118 Bomber_Mark1 8/3/2018 8:32:25 AM Remaining budget: 289.25146484375 we have 119 Bomber_Mark1 8/3/2018 8:32:25 AM Remaining budget: 279.25146484375 we have 120 Bomber_Mark1 8/3/2018 8:32:25 AM Remaining budget: 269.25146484375 we have 133 Fighter_Mark1 8/3/2018 8:32:25 AM Remaining budget: 259.25146484375 we have 121 Bomber_Mark1 8/3/2018 8:32:25 AM Remaining budget: 249.25146484375 we have 134 Fighter_Mark1 8/3/2018 8:32:25 AM Remaining budget: 239.25146484375 we have 135 Fighter_Mark1 8/3/2018 8:32:25 AM Remaining budget: 229.25146484375 we have 136 Fighter_Mark1 8/3/2018 8:32:25 AM Remaining budget: 219.25146484375 we have 137 Fighter_Mark1 8/3/2018 8:32:25 AM Remaining budget: 209.25146484375 we have 138 Fighter_Mark1 8/3/2018 8:32:25 AM Remaining budget: 199.25146484375 we have 122 Bomber_Mark1 8/3/2018 8:32:25 AM Remaining budget: 189.25146484375 we have 139 Fighter_Mark1 8/3/2018 8:32:25 AM Remaining budget: 179.25146484375 we have 140 Fighter_Mark1 8/3/2018 8:32:25 AM Remaining budget: 169.25146484375 we have 141 Fighter_Mark1 8/3/2018 8:32:25 AM Remaining budget: 159.25146484375 we have 142 Fighter_Mark1 8/3/2018 8:32:25 AM Remaining budget: 149.25146484375 we have 143 Fighter_Mark1 8/3/2018 8:32:25 AM Remaining budget: 139.25146484375 we have 144 Fighter_Mark1 8/3/2018 8:32:25 AM Remaining budget: 129.25146484375 we have 145 Fighter_Mark1 8/3/2018 8:32:25 AM Remaining budget: 119.25146484375 we have 123 Bomber_Mark1 8/3/2018 8:32:25 AM Remaining budget: 109.25146484375 we have 146 Fighter_Mark1 8/3/2018 8:32:25 AM Remaining budget: 99.25146484375 we have 124 Bomber_Mark1 8/3/2018 8:32:25 AM Remaining budget: 89.25146484375 we have 147 Fighter_Mark1 8/3/2018 8:32:25 AM Remaining budget: 79.25146484375 we have 148 Fighter_Mark1 8/3/2018 8:32:25 AM Remaining budget: 69.25146484375 we have 149 Fighter_Mark1 8/3/2018 8:32:25 AM Remaining budget: 59.25146484375 we have 125 Bomber_Mark1 8/3/2018 8:32:25 AM Remaining budget: 49.25146484375 we have 126 Bomber_Mark1 8/3/2018 8:32:25 AM Remaining budget: 39.25146484375 we have 127 Bomber_Mark1 8/3/2018 8:32:25 AM Remaining budget: 29.25146484375 we have 150 Fighter_Mark1 8/3/2018 8:32:25 AM Remaining budget: 19.25146484375 we have 151 Fighter_Mark1 8/3/2018 8:32:25 AM Remaining budget: 9.25146484375 we have 152 Fighter_Mark1 8/3/2018 8:32:25 AM Remaining budget: -0.74853515625 we have 153 Fighter_Mark1 8/3/2018 8:37:53 AM Error in thread for execution context 'executionContext' ArgumentOutOfRangeException Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER ThrowArgumentOutOfRangeException 41 106 0 0 ThrowArgumentOutOfRangeException 0 34 0 0 GetRandomShipsThatCanBeFiredUpon 734 1778 0 0 TryRewiringShotToNewShipAtSameTargetSquad 58 194 0 0 ReactToShotHittingSquad 298 1042 0 0 ReactToShotHittingSquad 52 194 0 0 ReactToShotHittingSquad 11 107 0 0 DoHitLogic 765 1996 0 0 DoHitLogic 11 106 0 0 DoEntityStepLogic_Shot 685 1730 0 0 m__3 1 50 0 0 DoForEntities 71 151 0 0 DoForEntities 35 146 0 0 DoCombatStep 154 786 0 0 DoWorldStepLogic 452 1658 0 0 Execute 95 242 0 0 ===RAW STACK TRACE=== at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.GetRandomShipsThatCanBeFiredUpon (System.Int32 numShipsRequested, System.Collections.Generic.List`1[Arcen.AIW2.ExternalVisualization.ShipVisualizer]& returnList, System.Collections.Generic.List`1[T] excludedShips) [0x002de] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.TryRewiringShotToNewShipAtSameTargetSquad (System.Collections.Generic.List`1[T] shipsToExclude) [0x0003a] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.ReactToShotHittingSquad (Arcen.AIW2.Core.GameEntity TargetSquad, Arcen.AIW2.Core.GameEntity ProtectingShieldThatTookTheHitOrNull, System.Int32 NumberOfShipsKilled, System.Boolean WasEntireSquadKilled) [0x0012a] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.ReactToShotHittingSquad (Arcen.AIW2.Core.GameEntity Shot, Arcen.AIW2.Core.GameEntity TargetSquad, Arcen.AIW2.Core.GameEntity ProtectingShieldThatTookTheHitOrNull, System.Int32 NumberOfShipsKilled, System.Boolean WasEntireSquadKilled) [0x00034] in :0 at PresentationLayer_AIW2.ReactToShotHittingSquad (Arcen.AIW2.Core.GameEntity Shot, Arcen.AIW2.Core.GameEntity TargetSquad, Arcen.AIW2.Core.GameEntity ProtectingShieldThatTookTheHitOrNull, System.Int32 NumberOfShipsKilled, System.Boolean WasEntireSquadKilled) [0x0000b] in :0 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x002fd] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000b] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.GameEntity.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x002ad] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00001] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntityCategory Category, Arcen.AIW2.Core.GameEntity+ProcessorDelegate Processor) [0x00047] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntityCategory Category, Arcen.AIW2.Core.GameEntity+ProcessorDelegate Processor) [0x00023] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0009a] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x001c4] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x0005f] in <5ad546f5064c4c06b8d5e7ef0fb8514c>:0 at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <5ad546f5064c4c06b8d5e7ef0fb8514c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <5ad546f5064c4c06b8d5e7ef0fb8514c>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <5ad546f5064c4c06b8d5e7ef0fb8514c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <5ad546f5064c4c06b8d5e7ef0fb8514c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in :0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in :0 8/3/2018 8:37:53 AM ----------- ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index Stack Trace: System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at :0) System.ThrowHelper.ThrowArgumentOutOfRangeException () (at :0) Arcen.AIW2.ExternalVisualization.SquadVisualizer.GetRandomShipThatCanFire () (at :0) Arcen.AIW2.ExternalVisualization.ShotVisualizer.TryWiringUpShotToTarget (System.Single DeltaTime, Arcen.AIW2.Core.GameEntity TargetSquad) (at :0) Arcen.AIW2.ExternalVisualization.ShotVisualizer.DoShotMovement (System.Boolean DrawDebugData) (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at :0) ArcenMainGameVisuals.Update () (at :0) at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 8/3/2018 8:37:53 AM ErrorsReportedByEngine: ----------- ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index Stack Trace: System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at :0) System.ThrowHelper.ThrowArgumentOutOfRangeException () (at :0) Arcen.AIW2.ExternalVisualization.SquadVisualizer.GetRandomShipThatCanFire () (at :0) Arcen.AIW2.ExternalVisualization.ShotVisualizer.TryWiringUpShotToTarget (System.Single DeltaTime, Arcen.AIW2.Core.GameEntity TargetSquad) (at :0) Arcen.AIW2.ExternalVisualization.ShotVisualizer.DoShotMovement (System.Boolean DrawDebugData) (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at :0) ArcenMainGameVisuals.Update () (at :0) at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 8/3/2018 8:37:53 AM Error in thread for execution context 'executionContext' ArgumentOutOfRangeException Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER ThrowArgumentOutOfRangeException 41 106 0 0 ThrowArgumentOutOfRangeException 0 34 0 0 GetRandomShipsThatCanBeFiredUpon 734 1778 0 0 TryRewiringShotToNewShipAtSameTargetSquad 58 194 0 0 ReactToShotHittingSquad 298 1042 0 0 ReactToShotHittingSquad 52 194 0 0 ReactToShotHittingSquad 11 107 0 0 DoHitLogic 765 1996 0 0 DoHitLogic 11 106 0 0 DoEntityStepLogic_Shot 685 1730 0 0 m__3 1 50 0 0 DoForEntities 71 151 0 0 DoForEntities 35 146 0 0 DoCombatStep 154 786 0 0 DoWorldStepLogic 452 1658 0 0 Execute 95 242 0 0 ===RAW STACK TRACE=== at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.GetRandomShipsThatCanBeFiredUpon (System.Int32 numShipsRequested, System.Collections.Generic.List`1[Arcen.AIW2.ExternalVisualization.ShipVisualizer]& returnList, System.Collections.Generic.List`1[T] excludedShips) [0x002de] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.TryRewiringShotToNewShipAtSameTargetSquad (System.Collections.Generic.List`1[T] shipsToExclude) [0x0003a] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.ReactToShotHittingSquad (Arcen.AIW2.Core.GameEntity TargetSquad, Arcen.AIW2.Core.GameEntity ProtectingShieldThatTookTheHitOrNull, System.Int32 NumberOfShipsKilled, System.Boolean WasEntireSquadKilled) [0x0012a] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.ReactToShotHittingSquad (Arcen.AIW2.Core.GameEntity Shot, Arcen.AIW2.Core.GameEntity TargetSquad, Arcen.AIW2.Core.GameEntity ProtectingShieldThatTookTheHitOrNull, System.Int32 NumberOfShipsKilled, System.Boolean WasEntireSquadKilled) [0x00034] in :0 at PresentationLayer_AIW2.ReactToShotHittingSquad (Arcen.AIW2.Core.GameEntity Shot, Arcen.AIW2.Core.GameEntity TargetSquad, Arcen.AIW2.Core.GameEntity ProtectingShieldThatTookTheHitOrNull, System.Int32 NumberOfShipsKilled, System.Boolean WasEntireSquadKilled) [0x0000b] in :0 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x002fd] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000b] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.GameEntity.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x002ad] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00001] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntityCategory Category, Arcen.AIW2.Core.GameEntity+ProcessorDelegate Processor) [0x00047] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntityCategory Category, Arcen.AIW2.Core.GameEntity+ProcessorDelegate Processor) [0x00023] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0009a] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x001c4] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x0005f] in <5ad546f5064c4c06b8d5e7ef0fb8514c>:0 at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <5ad546f5064c4c06b8d5e7ef0fb8514c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <5ad546f5064c4c06b8d5e7ef0fb8514c>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <5ad546f5064c4c06b8d5e7ef0fb8514c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <5ad546f5064c4c06b8d5e7ef0fb8514c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in :0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in :0 8/3/2018 8:38:34 AM getWaveComposition: budget: 2799.25146484375 no ships specified, and 2 different ship types desired 8/3/2018 8:38:34 AM Adding Spider_Mark1 to the incoming fleet 8/3/2018 8:38:34 AM Adding Fighter_Mark1 to the incoming fleet 8/3/2018 8:38:34 AM Remaining budget: 2789.25146484375 we have 1 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2779.25146484375 we have 2 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2769.25146484375 we have 3 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2759.25146484375 we have 1 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2749.25146484375 we have 2 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2739.25146484375 we have 4 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2729.25146484375 we have 3 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2719.25146484375 we have 5 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2709.25146484375 we have 6 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2699.25146484375 we have 4 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2689.25146484375 we have 7 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2679.25146484375 we have 5 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2669.25146484375 we have 6 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2659.25146484375 we have 7 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2649.25146484375 we have 8 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2639.25146484375 we have 9 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2629.25146484375 we have 8 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2619.25146484375 we have 9 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2609.25146484375 we have 10 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2599.25146484375 we have 11 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2589.25146484375 we have 10 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2579.25146484375 we have 12 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2569.25146484375 we have 13 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2559.25146484375 we have 11 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2549.25146484375 we have 12 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2539.25146484375 we have 13 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2529.25146484375 we have 14 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2519.25146484375 we have 15 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2509.25146484375 we have 14 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2499.25146484375 we have 15 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2489.25146484375 we have 16 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2479.25146484375 we have 17 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2469.25146484375 we have 18 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2459.25146484375 we have 19 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2449.25146484375 we have 20 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2439.25146484375 we have 21 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2429.25146484375 we have 16 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2419.25146484375 we have 22 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2409.25146484375 we have 23 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2399.25146484375 we have 24 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2389.25146484375 we have 25 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2379.25146484375 we have 26 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2369.25146484375 we have 17 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2359.25146484375 we have 18 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2349.25146484375 we have 27 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2339.25146484375 we have 19 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2329.25146484375 we have 20 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2319.25146484375 we have 28 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2309.25146484375 we have 21 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2299.25146484375 we have 22 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2289.25146484375 we have 29 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2279.25146484375 we have 23 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2269.25146484375 we have 30 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2259.25146484375 we have 31 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2249.25146484375 we have 24 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2239.25146484375 we have 32 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2229.25146484375 we have 25 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2219.25146484375 we have 26 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2209.25146484375 we have 33 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2199.25146484375 we have 34 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2189.25146484375 we have 35 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2179.25146484375 we have 27 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2169.25146484375 we have 36 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2159.25146484375 we have 28 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2149.25146484375 we have 37 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2139.25146484375 we have 38 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2129.25146484375 we have 39 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2119.25146484375 we have 40 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2109.25146484375 we have 41 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2099.25146484375 we have 29 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2089.25146484375 we have 30 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2079.25146484375 we have 42 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2069.25146484375 we have 43 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2059.25146484375 we have 31 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2049.25146484375 we have 44 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2039.25146484375 we have 45 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2029.25146484375 we have 46 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2019.25146484375 we have 47 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 2009.25146484375 we have 32 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1999.25146484375 we have 33 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1989.25146484375 we have 34 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1979.25146484375 we have 35 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1969.25146484375 we have 36 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1959.25146484375 we have 37 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1949.25146484375 we have 38 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1939.25146484375 we have 39 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1929.25146484375 we have 40 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1919.25146484375 we have 48 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1909.25146484375 we have 49 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1899.25146484375 we have 50 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1889.25146484375 we have 41 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1879.25146484375 we have 42 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1869.25146484375 we have 43 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1859.25146484375 we have 51 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1849.25146484375 we have 44 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1839.25146484375 we have 52 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1829.25146484375 we have 45 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1819.25146484375 we have 53 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1809.25146484375 we have 54 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1799.25146484375 we have 55 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1789.25146484375 we have 46 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1779.25146484375 we have 56 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1769.25146484375 we have 47 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1759.25146484375 we have 48 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1749.25146484375 we have 49 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1739.25146484375 we have 57 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1729.25146484375 we have 50 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1719.25146484375 we have 51 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1709.25146484375 we have 58 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1699.25146484375 we have 52 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1689.25146484375 we have 53 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1679.25146484375 we have 54 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1669.25146484375 we have 59 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1659.25146484375 we have 60 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1649.25146484375 we have 55 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1639.25146484375 we have 61 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1629.25146484375 we have 56 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1619.25146484375 we have 57 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1609.25146484375 we have 62 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1599.25146484375 we have 63 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1589.25146484375 we have 58 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1579.25146484375 we have 59 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1569.25146484375 we have 60 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1559.25146484375 we have 61 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1549.25146484375 we have 62 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1539.25146484375 we have 64 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1529.25146484375 we have 65 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1519.25146484375 we have 63 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1509.25146484375 we have 66 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1499.25146484375 we have 64 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1489.25146484375 we have 67 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1479.25146484375 we have 65 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1469.25146484375 we have 66 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1459.25146484375 we have 67 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1449.25146484375 we have 68 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1439.25146484375 we have 69 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1429.25146484375 we have 70 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1419.25146484375 we have 68 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1409.25146484375 we have 71 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1399.25146484375 we have 72 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1389.25146484375 we have 73 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1379.25146484375 we have 74 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1369.25146484375 we have 75 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1359.25146484375 we have 69 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1349.25146484375 we have 76 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1339.25146484375 we have 77 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1329.25146484375 we have 78 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1319.25146484375 we have 79 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1309.25146484375 we have 80 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1299.25146484375 we have 70 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1289.25146484375 we have 81 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1279.25146484375 we have 82 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1269.25146484375 we have 71 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1259.25146484375 we have 83 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1249.25146484375 we have 72 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1239.25146484375 we have 73 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1229.25146484375 we have 84 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1219.25146484375 we have 74 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1209.25146484375 we have 85 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1199.25146484375 we have 75 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1189.25146484375 we have 86 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1179.25146484375 we have 87 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1169.25146484375 we have 88 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1159.25146484375 we have 76 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1149.25146484375 we have 89 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1139.25146484375 we have 90 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1129.25146484375 we have 91 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1119.25146484375 we have 77 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1109.25146484375 we have 78 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1099.25146484375 we have 92 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1089.25146484375 we have 79 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1079.25146484375 we have 80 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1069.25146484375 we have 93 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1059.25146484375 we have 81 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1049.25146484375 we have 94 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1039.25146484375 we have 82 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1029.25146484375 we have 95 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1019.25146484375 we have 83 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 1009.25146484375 we have 84 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 999.25146484375 we have 96 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 989.25146484375 we have 97 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 979.25146484375 we have 98 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 969.25146484375 we have 99 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 959.25146484375 we have 85 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 949.25146484375 we have 86 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 939.25146484375 we have 100 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 929.25146484375 we have 101 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 919.25146484375 we have 102 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 909.25146484375 we have 103 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 899.25146484375 we have 104 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 889.25146484375 we have 105 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 879.25146484375 we have 87 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 869.25146484375 we have 106 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 859.25146484375 we have 107 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 849.25146484375 we have 88 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 839.25146484375 we have 108 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 829.25146484375 we have 109 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 819.25146484375 we have 89 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 809.25146484375 we have 90 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 799.25146484375 we have 91 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 789.25146484375 we have 92 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 779.25146484375 we have 93 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 769.25146484375 we have 110 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 759.25146484375 we have 94 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 749.25146484375 we have 111 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 739.25146484375 we have 112 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 729.25146484375 we have 113 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 719.25146484375 we have 95 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 709.25146484375 we have 114 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 699.25146484375 we have 96 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 689.25146484375 we have 97 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 679.25146484375 we have 98 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 669.25146484375 we have 115 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 659.25146484375 we have 116 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 649.25146484375 we have 117 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 639.25146484375 we have 99 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 629.25146484375 we have 100 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 619.25146484375 we have 118 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 609.25146484375 we have 119 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 599.25146484375 we have 101 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 589.25146484375 we have 120 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 579.25146484375 we have 121 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 569.25146484375 we have 122 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 559.25146484375 we have 102 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 549.25146484375 we have 103 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 539.25146484375 we have 123 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 529.25146484375 we have 124 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 519.25146484375 we have 104 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 509.25146484375 we have 105 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 499.25146484375 we have 106 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 489.25146484375 we have 125 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 479.25146484375 we have 126 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 469.25146484375 we have 107 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 459.25146484375 we have 127 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 449.25146484375 we have 108 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 439.25146484375 we have 109 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 429.25146484375 we have 128 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 419.25146484375 we have 129 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 409.25146484375 we have 130 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 399.25146484375 we have 110 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 389.25146484375 we have 131 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 379.25146484375 we have 111 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 369.25146484375 we have 132 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 359.25146484375 we have 112 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 349.25146484375 we have 133 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 339.25146484375 we have 134 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 329.25146484375 we have 135 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 319.25146484375 we have 136 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 309.25146484375 we have 113 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 299.25146484375 we have 137 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 289.25146484375 we have 114 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 279.25146484375 we have 138 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 269.25146484375 we have 139 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 259.25146484375 we have 140 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 249.25146484375 we have 141 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 239.25146484375 we have 115 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 229.25146484375 we have 116 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 219.25146484375 we have 117 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 209.25146484375 we have 142 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 199.25146484375 we have 143 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 189.25146484375 we have 144 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 179.25146484375 we have 145 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 169.25146484375 we have 146 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 159.25146484375 we have 147 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 149.25146484375 we have 118 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 139.25146484375 we have 148 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 129.25146484375 we have 149 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 119.25146484375 we have 119 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 109.25146484375 we have 150 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 99.25146484375 we have 151 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 89.25146484375 we have 120 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 79.25146484375 we have 121 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 69.25146484375 we have 152 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 59.25146484375 we have 122 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 49.25146484375 we have 123 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 39.25146484375 we have 124 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 29.25146484375 we have 153 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: 19.25146484375 we have 125 Spider_Mark1 8/3/2018 8:38:34 AM Remaining budget: 9.25146484375 we have 154 Fighter_Mark1 8/3/2018 8:38:34 AM Remaining budget: -0.74853515625 we have 155 Fighter_Mark1 8/3/2018 8:40:41 AM getWaveComposition: budget: 2799.25146484375 no ships specified, and 3 different ship types desired 8/3/2018 8:40:41 AM Adding Bomber_Mark1 to the incoming fleet 8/3/2018 8:40:41 AM Adding MissileCorvette_Mark1 to the incoming fleet 8/3/2018 8:40:41 AM Adding Spider_Mark1 to the incoming fleet 8/3/2018 8:40:41 AM Remaining budget: 2789.25146484375 we have 1 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2779.25146484375 we have 1 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2769.25146484375 we have 2 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2759.25146484375 we have 2 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2749.25146484375 we have 1 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2739.25146484375 we have 3 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2729.25146484375 we have 3 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2719.25146484375 we have 2 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2709.25146484375 we have 3 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2699.25146484375 we have 4 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2689.25146484375 we have 4 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2679.25146484375 we have 5 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2669.25146484375 we have 6 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2659.25146484375 we have 4 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2649.25146484375 we have 5 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2639.25146484375 we have 7 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2629.25146484375 we have 8 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2619.25146484375 we have 5 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2609.25146484375 we have 6 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2599.25146484375 we have 9 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2589.25146484375 we have 10 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2579.25146484375 we have 6 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2569.25146484375 we have 7 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2559.25146484375 we have 7 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2549.25146484375 we have 8 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2539.25146484375 we have 11 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2529.25146484375 we have 8 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2519.25146484375 we have 12 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2509.25146484375 we have 9 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2499.25146484375 we have 13 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2489.25146484375 we have 9 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2479.25146484375 we have 14 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2469.25146484375 we have 15 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2459.25146484375 we have 10 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2449.25146484375 we have 11 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2439.25146484375 we have 10 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2429.25146484375 we have 11 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2419.25146484375 we have 16 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2409.25146484375 we have 17 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2399.25146484375 we have 12 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2389.25146484375 we have 13 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2379.25146484375 we have 18 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2369.25146484375 we have 12 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2359.25146484375 we have 14 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2349.25146484375 we have 19 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2339.25146484375 we have 15 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2329.25146484375 we have 20 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2319.25146484375 we have 13 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2309.25146484375 we have 21 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2299.25146484375 we have 16 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2289.25146484375 we have 22 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2279.25146484375 we have 17 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2269.25146484375 we have 14 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2259.25146484375 we have 18 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2249.25146484375 we have 19 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2239.25146484375 we have 23 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2229.25146484375 we have 20 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2219.25146484375 we have 21 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2209.25146484375 we have 24 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2199.25146484375 we have 22 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2189.25146484375 we have 15 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2179.25146484375 we have 23 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2169.25146484375 we have 16 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2159.25146484375 we have 17 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2149.25146484375 we have 25 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2139.25146484375 we have 24 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2129.25146484375 we have 18 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2119.25146484375 we have 26 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2109.25146484375 we have 27 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2099.25146484375 we have 19 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2089.25146484375 we have 25 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2079.25146484375 we have 20 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2069.25146484375 we have 28 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2059.25146484375 we have 29 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2049.25146484375 we have 30 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2039.25146484375 we have 21 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2029.25146484375 we have 31 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2019.25146484375 we have 22 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 2009.25146484375 we have 26 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1999.25146484375 we have 32 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1989.25146484375 we have 27 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1979.25146484375 we have 23 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1969.25146484375 we have 28 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1959.25146484375 we have 29 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1949.25146484375 we have 30 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1939.25146484375 we have 31 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1929.25146484375 we have 32 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1919.25146484375 we have 33 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1909.25146484375 we have 34 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1899.25146484375 we have 24 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1889.25146484375 we have 35 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1879.25146484375 we have 25 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1869.25146484375 we have 26 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1859.25146484375 we have 36 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1849.25146484375 we have 27 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1839.25146484375 we have 33 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1829.25146484375 we have 34 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1819.25146484375 we have 37 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1809.25146484375 we have 28 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1799.25146484375 we have 35 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1789.25146484375 we have 29 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1779.25146484375 we have 36 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1769.25146484375 we have 38 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1759.25146484375 we have 30 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1749.25146484375 we have 37 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1739.25146484375 we have 39 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1729.25146484375 we have 31 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1719.25146484375 we have 32 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1709.25146484375 we have 38 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1699.25146484375 we have 40 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1689.25146484375 we have 41 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1679.25146484375 we have 39 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1669.25146484375 we have 42 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1659.25146484375 we have 43 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1649.25146484375 we have 40 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1639.25146484375 we have 44 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1629.25146484375 we have 45 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1619.25146484375 we have 33 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1609.25146484375 we have 34 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1599.25146484375 we have 46 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1589.25146484375 we have 47 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1579.25146484375 we have 48 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1569.25146484375 we have 49 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1559.25146484375 we have 41 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1549.25146484375 we have 42 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1539.25146484375 we have 50 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1529.25146484375 we have 35 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1519.25146484375 we have 43 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1509.25146484375 we have 44 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1499.25146484375 we have 51 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1489.25146484375 we have 45 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1479.25146484375 we have 52 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1469.25146484375 we have 46 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1459.25146484375 we have 36 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1449.25146484375 we have 47 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1439.25146484375 we have 53 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1429.25146484375 we have 37 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1419.25146484375 we have 54 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1409.25146484375 we have 38 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1399.25146484375 we have 39 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1389.25146484375 we have 55 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1379.25146484375 we have 56 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1369.25146484375 we have 57 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1359.25146484375 we have 58 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1349.25146484375 we have 48 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1339.25146484375 we have 40 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1329.25146484375 we have 41 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1319.25146484375 we have 49 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1309.25146484375 we have 59 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1299.25146484375 we have 60 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1289.25146484375 we have 61 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1279.25146484375 we have 50 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1269.25146484375 we have 42 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1259.25146484375 we have 43 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1249.25146484375 we have 44 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1239.25146484375 we have 45 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1229.25146484375 we have 62 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1219.25146484375 we have 51 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1209.25146484375 we have 52 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1199.25146484375 we have 53 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1189.25146484375 we have 63 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1179.25146484375 we have 64 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1169.25146484375 we have 65 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1159.25146484375 we have 54 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1149.25146484375 we have 55 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1139.25146484375 we have 46 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1129.25146484375 we have 66 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1119.25146484375 we have 67 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1109.25146484375 we have 47 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1099.25146484375 we have 68 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1089.25146484375 we have 48 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1079.25146484375 we have 56 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1069.25146484375 we have 69 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1059.25146484375 we have 49 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1049.25146484375 we have 70 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1039.25146484375 we have 71 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1029.25146484375 we have 72 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1019.25146484375 we have 57 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 1009.25146484375 we have 73 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 999.25146484375 we have 50 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 989.25146484375 we have 58 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 979.25146484375 we have 59 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 969.25146484375 we have 60 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 959.25146484375 we have 74 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 949.25146484375 we have 75 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 939.25146484375 we have 61 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 929.25146484375 we have 51 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 919.25146484375 we have 52 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 909.25146484375 we have 62 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 899.25146484375 we have 76 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 889.25146484375 we have 77 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 879.25146484375 we have 53 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 869.25146484375 we have 63 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 859.25146484375 we have 54 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 849.25146484375 we have 64 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 839.25146484375 we have 78 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 829.25146484375 we have 79 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 819.25146484375 we have 80 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 809.25146484375 we have 81 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 799.25146484375 we have 55 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 789.25146484375 we have 56 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 779.25146484375 we have 65 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 769.25146484375 we have 57 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 759.25146484375 we have 58 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 749.25146484375 we have 59 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 739.25146484375 we have 60 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 729.25146484375 we have 66 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 719.25146484375 we have 82 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 709.25146484375 we have 83 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 699.25146484375 we have 84 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 689.25146484375 we have 67 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 679.25146484375 we have 68 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 669.25146484375 we have 61 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 659.25146484375 we have 69 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 649.25146484375 we have 70 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 639.25146484375 we have 62 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 629.25146484375 we have 63 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 619.25146484375 we have 64 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 609.25146484375 we have 85 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 599.25146484375 we have 71 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 589.25146484375 we have 72 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 579.25146484375 we have 65 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 569.25146484375 we have 66 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 559.25146484375 we have 73 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 549.25146484375 we have 74 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 539.25146484375 we have 67 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 529.25146484375 we have 86 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 519.25146484375 we have 68 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 509.25146484375 we have 75 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 499.25146484375 we have 76 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 489.25146484375 we have 77 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 479.25146484375 we have 69 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 469.25146484375 we have 87 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 459.25146484375 we have 88 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 449.25146484375 we have 70 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 439.25146484375 we have 78 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 429.25146484375 we have 71 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 419.25146484375 we have 79 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 409.25146484375 we have 72 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 399.25146484375 we have 73 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 389.25146484375 we have 74 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 379.25146484375 we have 80 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 369.25146484375 we have 81 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 359.25146484375 we have 75 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 349.25146484375 we have 76 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 339.25146484375 we have 82 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 329.25146484375 we have 89 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 319.25146484375 we have 83 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 309.25146484375 we have 77 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 299.25146484375 we have 78 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 289.25146484375 we have 84 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 279.25146484375 we have 90 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 269.25146484375 we have 79 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 259.25146484375 we have 91 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 249.25146484375 we have 92 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 239.25146484375 we have 80 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 229.25146484375 we have 93 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 219.25146484375 we have 81 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 209.25146484375 we have 94 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 199.25146484375 we have 85 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 189.25146484375 we have 95 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 179.25146484375 we have 86 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 169.25146484375 we have 82 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 159.25146484375 we have 96 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 149.25146484375 we have 83 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 139.25146484375 we have 97 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 129.25146484375 we have 98 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 119.25146484375 we have 84 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 109.25146484375 we have 85 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 99.25146484375 we have 86 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 89.25146484375 we have 87 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 79.25146484375 we have 87 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 69.25146484375 we have 99 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 59.25146484375 we have 88 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 49.25146484375 we have 89 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 39.25146484375 we have 88 Bomber_Mark1 8/3/2018 8:40:41 AM Remaining budget: 29.25146484375 we have 100 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: 19.25146484375 we have 90 MissileCorvette_Mark1 8/3/2018 8:40:41 AM Remaining budget: 9.25146484375 we have 101 Spider_Mark1 8/3/2018 8:40:41 AM Remaining budget: -0.74853515625 we have 91 MissileCorvette_Mark1 8/3/2018 8:42:14 AM getWaveComposition: budget: 2799.25146484375 no ships specified, and 1 different ship types desired 8/3/2018 8:42:14 AM Adding MissileCorvette_Mark1 to the incoming fleet 8/3/2018 8:42:14 AM Remaining budget: 2789.25146484375 we have 1 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2779.25146484375 we have 2 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2769.25146484375 we have 3 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2759.25146484375 we have 4 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2749.25146484375 we have 5 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2739.25146484375 we have 6 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2729.25146484375 we have 7 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2719.25146484375 we have 8 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2709.25146484375 we have 9 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2699.25146484375 we have 10 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2689.25146484375 we have 11 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2679.25146484375 we have 12 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2669.25146484375 we have 13 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2659.25146484375 we have 14 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2649.25146484375 we have 15 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2639.25146484375 we have 16 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2629.25146484375 we have 17 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2619.25146484375 we have 18 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2609.25146484375 we have 19 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2599.25146484375 we have 20 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2589.25146484375 we have 21 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2579.25146484375 we have 22 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2569.25146484375 we have 23 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2559.25146484375 we have 24 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2549.25146484375 we have 25 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2539.25146484375 we have 26 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2529.25146484375 we have 27 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2519.25146484375 we have 28 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2509.25146484375 we have 29 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2499.25146484375 we have 30 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2489.25146484375 we have 31 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2479.25146484375 we have 32 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2469.25146484375 we have 33 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2459.25146484375 we have 34 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2449.25146484375 we have 35 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2439.25146484375 we have 36 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2429.25146484375 we have 37 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2419.25146484375 we have 38 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2409.25146484375 we have 39 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2399.25146484375 we have 40 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2389.25146484375 we have 41 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2379.25146484375 we have 42 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2369.25146484375 we have 43 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2359.25146484375 we have 44 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2349.25146484375 we have 45 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2339.25146484375 we have 46 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2329.25146484375 we have 47 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2319.25146484375 we have 48 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2309.25146484375 we have 49 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2299.25146484375 we have 50 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2289.25146484375 we have 51 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2279.25146484375 we have 52 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2269.25146484375 we have 53 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2259.25146484375 we have 54 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2249.25146484375 we have 55 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2239.25146484375 we have 56 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2229.25146484375 we have 57 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2219.25146484375 we have 58 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2209.25146484375 we have 59 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2199.25146484375 we have 60 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2189.25146484375 we have 61 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2179.25146484375 we have 62 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2169.25146484375 we have 63 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2159.25146484375 we have 64 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2149.25146484375 we have 65 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2139.25146484375 we have 66 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2129.25146484375 we have 67 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2119.25146484375 we have 68 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2109.25146484375 we have 69 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2099.25146484375 we have 70 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2089.25146484375 we have 71 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2079.25146484375 we have 72 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2069.25146484375 we have 73 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2059.25146484375 we have 74 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2049.25146484375 we have 75 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2039.25146484375 we have 76 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2029.25146484375 we have 77 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2019.25146484375 we have 78 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 2009.25146484375 we have 79 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1999.25146484375 we have 80 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1989.25146484375 we have 81 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1979.25146484375 we have 82 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1969.25146484375 we have 83 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1959.25146484375 we have 84 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1949.25146484375 we have 85 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1939.25146484375 we have 86 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1929.25146484375 we have 87 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1919.25146484375 we have 88 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1909.25146484375 we have 89 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1899.25146484375 we have 90 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1889.25146484375 we have 91 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1879.25146484375 we have 92 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1869.25146484375 we have 93 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1859.25146484375 we have 94 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1849.25146484375 we have 95 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1839.25146484375 we have 96 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1829.25146484375 we have 97 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1819.25146484375 we have 98 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1809.25146484375 we have 99 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1799.25146484375 we have 100 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1789.25146484375 we have 101 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1779.25146484375 we have 102 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1769.25146484375 we have 103 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1759.25146484375 we have 104 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1749.25146484375 we have 105 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1739.25146484375 we have 106 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1729.25146484375 we have 107 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1719.25146484375 we have 108 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1709.25146484375 we have 109 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1699.25146484375 we have 110 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1689.25146484375 we have 111 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1679.25146484375 we have 112 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1669.25146484375 we have 113 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1659.25146484375 we have 114 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1649.25146484375 we have 115 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1639.25146484375 we have 116 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1629.25146484375 we have 117 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1619.25146484375 we have 118 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1609.25146484375 we have 119 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1599.25146484375 we have 120 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1589.25146484375 we have 121 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1579.25146484375 we have 122 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1569.25146484375 we have 123 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1559.25146484375 we have 124 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1549.25146484375 we have 125 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1539.25146484375 we have 126 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1529.25146484375 we have 127 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1519.25146484375 we have 128 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1509.25146484375 we have 129 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1499.25146484375 we have 130 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1489.25146484375 we have 131 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1479.25146484375 we have 132 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1469.25146484375 we have 133 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1459.25146484375 we have 134 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1449.25146484375 we have 135 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1439.25146484375 we have 136 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1429.25146484375 we have 137 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1419.25146484375 we have 138 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1409.25146484375 we have 139 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1399.25146484375 we have 140 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1389.25146484375 we have 141 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1379.25146484375 we have 142 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1369.25146484375 we have 143 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1359.25146484375 we have 144 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1349.25146484375 we have 145 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1339.25146484375 we have 146 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1329.25146484375 we have 147 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1319.25146484375 we have 148 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1309.25146484375 we have 149 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1299.25146484375 we have 150 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1289.25146484375 we have 151 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1279.25146484375 we have 152 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1269.25146484375 we have 153 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1259.25146484375 we have 154 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1249.25146484375 we have 155 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1239.25146484375 we have 156 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1229.25146484375 we have 157 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1219.25146484375 we have 158 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1209.25146484375 we have 159 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1199.25146484375 we have 160 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1189.25146484375 we have 161 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1179.25146484375 we have 162 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1169.25146484375 we have 163 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1159.25146484375 we have 164 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1149.25146484375 we have 165 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1139.25146484375 we have 166 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1129.25146484375 we have 167 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1119.25146484375 we have 168 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1109.25146484375 we have 169 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1099.25146484375 we have 170 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1089.25146484375 we have 171 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1079.25146484375 we have 172 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1069.25146484375 we have 173 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1059.25146484375 we have 174 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1049.25146484375 we have 175 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1039.25146484375 we have 176 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1029.25146484375 we have 177 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1019.25146484375 we have 178 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 1009.25146484375 we have 179 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 999.25146484375 we have 180 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 989.25146484375 we have 181 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 979.25146484375 we have 182 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 969.25146484375 we have 183 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 959.25146484375 we have 184 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 949.25146484375 we have 185 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 939.25146484375 we have 186 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 929.25146484375 we have 187 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 919.25146484375 we have 188 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 909.25146484375 we have 189 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 899.25146484375 we have 190 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 889.25146484375 we have 191 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 879.25146484375 we have 192 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 869.25146484375 we have 193 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 859.25146484375 we have 194 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 849.25146484375 we have 195 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 839.25146484375 we have 196 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 829.25146484375 we have 197 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 819.25146484375 we have 198 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 809.25146484375 we have 199 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 799.25146484375 we have 200 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 789.25146484375 we have 201 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 779.25146484375 we have 202 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 769.25146484375 we have 203 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 759.25146484375 we have 204 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 749.25146484375 we have 205 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 739.25146484375 we have 206 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 729.25146484375 we have 207 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 719.25146484375 we have 208 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 709.25146484375 we have 209 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 699.25146484375 we have 210 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 689.25146484375 we have 211 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 679.25146484375 we have 212 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 669.25146484375 we have 213 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 659.25146484375 we have 214 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 649.25146484375 we have 215 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 639.25146484375 we have 216 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 629.25146484375 we have 217 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 619.25146484375 we have 218 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 609.25146484375 we have 219 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 599.25146484375 we have 220 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 589.25146484375 we have 221 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 579.25146484375 we have 222 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 569.25146484375 we have 223 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 559.25146484375 we have 224 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 549.25146484375 we have 225 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 539.25146484375 we have 226 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 529.25146484375 we have 227 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 519.25146484375 we have 228 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 509.25146484375 we have 229 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 499.25146484375 we have 230 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 489.25146484375 we have 231 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 479.25146484375 we have 232 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 469.25146484375 we have 233 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 459.25146484375 we have 234 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 449.25146484375 we have 235 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 439.25146484375 we have 236 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 429.25146484375 we have 237 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 419.25146484375 we have 238 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 409.25146484375 we have 239 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 399.25146484375 we have 240 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 389.25146484375 we have 241 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 379.25146484375 we have 242 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 369.25146484375 we have 243 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 359.25146484375 we have 244 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 349.25146484375 we have 245 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 339.25146484375 we have 246 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 329.25146484375 we have 247 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 319.25146484375 we have 248 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 309.25146484375 we have 249 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 299.25146484375 we have 250 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 289.25146484375 we have 251 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 279.25146484375 we have 252 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 269.25146484375 we have 253 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 259.25146484375 we have 254 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 249.25146484375 we have 255 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 239.25146484375 we have 256 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 229.25146484375 we have 257 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 219.25146484375 we have 258 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 209.25146484375 we have 259 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 199.25146484375 we have 260 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 189.25146484375 we have 261 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 179.25146484375 we have 262 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 169.25146484375 we have 263 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 159.25146484375 we have 264 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 149.25146484375 we have 265 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 139.25146484375 we have 266 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 129.25146484375 we have 267 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 119.25146484375 we have 268 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 109.25146484375 we have 269 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 99.25146484375 we have 270 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 89.25146484375 we have 271 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 79.25146484375 we have 272 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 69.25146484375 we have 273 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 59.25146484375 we have 274 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 49.25146484375 we have 275 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 39.25146484375 we have 276 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 29.25146484375 we have 277 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 19.25146484375 we have 278 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: 9.25146484375 we have 279 MissileCorvette_Mark1 8/3/2018 8:42:14 AM Remaining budget: -0.74853515625 we have 280 MissileCorvette_Mark1 8/3/2018 8:43:06 AM getWaveComposition: budget: 2799.25146484375 no ships specified, and 1 different ship types desired 8/3/2018 8:43:06 AM Adding Bomber_Mark1 to the incoming fleet 8/3/2018 8:43:06 AM Remaining budget: 2789.25146484375 we have 1 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2779.25146484375 we have 2 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2769.25146484375 we have 3 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2759.25146484375 we have 4 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2749.25146484375 we have 5 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2739.25146484375 we have 6 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2729.25146484375 we have 7 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2719.25146484375 we have 8 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2709.25146484375 we have 9 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2699.25146484375 we have 10 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2689.25146484375 we have 11 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2679.25146484375 we have 12 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2669.25146484375 we have 13 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2659.25146484375 we have 14 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2649.25146484375 we have 15 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2639.25146484375 we have 16 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2629.25146484375 we have 17 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2619.25146484375 we have 18 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2609.25146484375 we have 19 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2599.25146484375 we have 20 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2589.25146484375 we have 21 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2579.25146484375 we have 22 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2569.25146484375 we have 23 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2559.25146484375 we have 24 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2549.25146484375 we have 25 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2539.25146484375 we have 26 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2529.25146484375 we have 27 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2519.25146484375 we have 28 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2509.25146484375 we have 29 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2499.25146484375 we have 30 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2489.25146484375 we have 31 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2479.25146484375 we have 32 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2469.25146484375 we have 33 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2459.25146484375 we have 34 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2449.25146484375 we have 35 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2439.25146484375 we have 36 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2429.25146484375 we have 37 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2419.25146484375 we have 38 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2409.25146484375 we have 39 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2399.25146484375 we have 40 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2389.25146484375 we have 41 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2379.25146484375 we have 42 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2369.25146484375 we have 43 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2359.25146484375 we have 44 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2349.25146484375 we have 45 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2339.25146484375 we have 46 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2329.25146484375 we have 47 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2319.25146484375 we have 48 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2309.25146484375 we have 49 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2299.25146484375 we have 50 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2289.25146484375 we have 51 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2279.25146484375 we have 52 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2269.25146484375 we have 53 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2259.25146484375 we have 54 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2249.25146484375 we have 55 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2239.25146484375 we have 56 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2229.25146484375 we have 57 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2219.25146484375 we have 58 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2209.25146484375 we have 59 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2199.25146484375 we have 60 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2189.25146484375 we have 61 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2179.25146484375 we have 62 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2169.25146484375 we have 63 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2159.25146484375 we have 64 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2149.25146484375 we have 65 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2139.25146484375 we have 66 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2129.25146484375 we have 67 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2119.25146484375 we have 68 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2109.25146484375 we have 69 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2099.25146484375 we have 70 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2089.25146484375 we have 71 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2079.25146484375 we have 72 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2069.25146484375 we have 73 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2059.25146484375 we have 74 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2049.25146484375 we have 75 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2039.25146484375 we have 76 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2029.25146484375 we have 77 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2019.25146484375 we have 78 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 2009.25146484375 we have 79 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1999.25146484375 we have 80 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1989.25146484375 we have 81 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1979.25146484375 we have 82 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1969.25146484375 we have 83 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1959.25146484375 we have 84 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1949.25146484375 we have 85 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1939.25146484375 we have 86 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1929.25146484375 we have 87 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1919.25146484375 we have 88 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1909.25146484375 we have 89 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1899.25146484375 we have 90 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1889.25146484375 we have 91 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1879.25146484375 we have 92 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1869.25146484375 we have 93 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1859.25146484375 we have 94 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1849.25146484375 we have 95 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1839.25146484375 we have 96 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1829.25146484375 we have 97 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1819.25146484375 we have 98 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1809.25146484375 we have 99 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1799.25146484375 we have 100 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1789.25146484375 we have 101 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1779.25146484375 we have 102 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1769.25146484375 we have 103 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1759.25146484375 we have 104 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1749.25146484375 we have 105 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1739.25146484375 we have 106 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1729.25146484375 we have 107 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1719.25146484375 we have 108 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1709.25146484375 we have 109 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1699.25146484375 we have 110 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1689.25146484375 we have 111 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1679.25146484375 we have 112 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1669.25146484375 we have 113 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1659.25146484375 we have 114 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1649.25146484375 we have 115 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1639.25146484375 we have 116 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1629.25146484375 we have 117 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1619.25146484375 we have 118 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1609.25146484375 we have 119 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1599.25146484375 we have 120 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1589.25146484375 we have 121 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1579.25146484375 we have 122 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1569.25146484375 we have 123 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1559.25146484375 we have 124 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1549.25146484375 we have 125 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1539.25146484375 we have 126 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1529.25146484375 we have 127 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1519.25146484375 we have 128 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1509.25146484375 we have 129 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1499.25146484375 we have 130 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1489.25146484375 we have 131 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1479.25146484375 we have 132 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1469.25146484375 we have 133 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1459.25146484375 we have 134 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1449.25146484375 we have 135 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1439.25146484375 we have 136 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1429.25146484375 we have 137 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1419.25146484375 we have 138 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1409.25146484375 we have 139 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1399.25146484375 we have 140 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1389.25146484375 we have 141 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1379.25146484375 we have 142 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1369.25146484375 we have 143 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1359.25146484375 we have 144 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1349.25146484375 we have 145 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1339.25146484375 we have 146 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1329.25146484375 we have 147 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1319.25146484375 we have 148 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1309.25146484375 we have 149 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1299.25146484375 we have 150 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1289.25146484375 we have 151 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1279.25146484375 we have 152 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1269.25146484375 we have 153 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1259.25146484375 we have 154 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1249.25146484375 we have 155 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1239.25146484375 we have 156 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1229.25146484375 we have 157 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1219.25146484375 we have 158 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1209.25146484375 we have 159 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1199.25146484375 we have 160 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1189.25146484375 we have 161 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1179.25146484375 we have 162 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1169.25146484375 we have 163 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1159.25146484375 we have 164 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1149.25146484375 we have 165 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1139.25146484375 we have 166 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1129.25146484375 we have 167 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1119.25146484375 we have 168 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1109.25146484375 we have 169 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1099.25146484375 we have 170 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1089.25146484375 we have 171 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1079.25146484375 we have 172 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1069.25146484375 we have 173 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1059.25146484375 we have 174 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1049.25146484375 we have 175 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1039.25146484375 we have 176 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1029.25146484375 we have 177 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1019.25146484375 we have 178 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 1009.25146484375 we have 179 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 999.25146484375 we have 180 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 989.25146484375 we have 181 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 979.25146484375 we have 182 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 969.25146484375 we have 183 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 959.25146484375 we have 184 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 949.25146484375 we have 185 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 939.25146484375 we have 186 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 929.25146484375 we have 187 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 919.25146484375 we have 188 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 909.25146484375 we have 189 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 899.25146484375 we have 190 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 889.25146484375 we have 191 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 879.25146484375 we have 192 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 869.25146484375 we have 193 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 859.25146484375 we have 194 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 849.25146484375 we have 195 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 839.25146484375 we have 196 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 829.25146484375 we have 197 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 819.25146484375 we have 198 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 809.25146484375 we have 199 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 799.25146484375 we have 200 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 789.25146484375 we have 201 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 779.25146484375 we have 202 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 769.25146484375 we have 203 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 759.25146484375 we have 204 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 749.25146484375 we have 205 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 739.25146484375 we have 206 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 729.25146484375 we have 207 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 719.25146484375 we have 208 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 709.25146484375 we have 209 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 699.25146484375 we have 210 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 689.25146484375 we have 211 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 679.25146484375 we have 212 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 669.25146484375 we have 213 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 659.25146484375 we have 214 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 649.25146484375 we have 215 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 639.25146484375 we have 216 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 629.25146484375 we have 217 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 619.25146484375 we have 218 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 609.25146484375 we have 219 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 599.25146484375 we have 220 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 589.25146484375 we have 221 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 579.25146484375 we have 222 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 569.25146484375 we have 223 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 559.25146484375 we have 224 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 549.25146484375 we have 225 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 539.25146484375 we have 226 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 529.25146484375 we have 227 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 519.25146484375 we have 228 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 509.25146484375 we have 229 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 499.25146484375 we have 230 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 489.25146484375 we have 231 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 479.25146484375 we have 232 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 469.25146484375 we have 233 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 459.25146484375 we have 234 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 449.25146484375 we have 235 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 439.25146484375 we have 236 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 429.25146484375 we have 237 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 419.25146484375 we have 238 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 409.25146484375 we have 239 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 399.25146484375 we have 240 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 389.25146484375 we have 241 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 379.25146484375 we have 242 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 369.25146484375 we have 243 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 359.25146484375 we have 244 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 349.25146484375 we have 245 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 339.25146484375 we have 246 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 329.25146484375 we have 247 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 319.25146484375 we have 248 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 309.25146484375 we have 249 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 299.25146484375 we have 250 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 289.25146484375 we have 251 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 279.25146484375 we have 252 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 269.25146484375 we have 253 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 259.25146484375 we have 254 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 249.25146484375 we have 255 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 239.25146484375 we have 256 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 229.25146484375 we have 257 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 219.25146484375 we have 258 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 209.25146484375 we have 259 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 199.25146484375 we have 260 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 189.25146484375 we have 261 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 179.25146484375 we have 262 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 169.25146484375 we have 263 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 159.25146484375 we have 264 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 149.25146484375 we have 265 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 139.25146484375 we have 266 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 129.25146484375 we have 267 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 119.25146484375 we have 268 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 109.25146484375 we have 269 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 99.25146484375 we have 270 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 89.25146484375 we have 271 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 79.25146484375 we have 272 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 69.25146484375 we have 273 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 59.25146484375 we have 274 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 49.25146484375 we have 275 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 39.25146484375 we have 276 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 29.25146484375 we have 277 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 19.25146484375 we have 278 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: 9.25146484375 we have 279 Bomber_Mark1 8/3/2018 8:43:06 AM Remaining budget: -0.74853515625 we have 280 Bomber_Mark1 8/3/2018 8:43:30 AM Error in thread for execution context 'executionContext' ArgumentOutOfRangeException Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER ThrowArgumentOutOfRangeException 41 106 0 0 ThrowArgumentOutOfRangeException 0 34 0 0 GetRandomShipsThatCanBeFiredUpon 734 1754 0 0 TryRewiringShotToNewShipAtSameTargetSquad 58 194 0 0 ReactToShotHittingSquad 2800 10050 0 0 ReactToShotHittingSquad 52 194 0 0 ReactToShotHittingSquad 11 107 0 0 DoHitLogic 765 1996 0 0 DoHitLogic 11 106 0 0 DoEntityStepLogic_Shot 685 1730 0 0 m__3 1 50 0 0 DoForEntities 71 151 0 0 DoForEntities 35 146 0 0 DoCombatStep 154 786 0 0 DoWorldStepLogic 452 1658 0 0 Execute 95 242 0 0 ===RAW STACK TRACE=== at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.GetRandomShipsThatCanBeFiredUpon (System.Int32 numShipsRequested, System.Collections.Generic.List`1[Arcen.AIW2.ExternalVisualization.ShipVisualizer]& returnList, System.Collections.Generic.List`1[T] excludedShips) [0x002de] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.TryRewiringShotToNewShipAtSameTargetSquad (System.Collections.Generic.List`1[T] shipsToExclude) [0x0003a] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.ReactToShotHittingSquad (Arcen.AIW2.Core.GameEntity TargetSquad, Arcen.AIW2.Core.GameEntity ProtectingShieldThatTookTheHitOrNull, System.Int32 NumberOfShipsKilled, System.Boolean WasEntireSquadKilled) [0x00af0] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.ReactToShotHittingSquad (Arcen.AIW2.Core.GameEntity Shot, Arcen.AIW2.Core.GameEntity TargetSquad, Arcen.AIW2.Core.GameEntity ProtectingShieldThatTookTheHitOrNull, System.Int32 NumberOfShipsKilled, System.Boolean WasEntireSquadKilled) [0x00034] in :0 at PresentationLayer_AIW2.ReactToShotHittingSquad (Arcen.AIW2.Core.GameEntity Shot, Arcen.AIW2.Core.GameEntity TargetSquad, Arcen.AIW2.Core.GameEntity ProtectingShieldThatTookTheHitOrNull, System.Int32 NumberOfShipsKilled, System.Boolean WasEntireSquadKilled) [0x0000b] in :0 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x002fd] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000b] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.GameEntity.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x002ad] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00001] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntityCategory Category, Arcen.AIW2.Core.GameEntity+ProcessorDelegate Processor) [0x00047] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntityCategory Category, Arcen.AIW2.Core.GameEntity+ProcessorDelegate Processor) [0x00023] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0009a] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x001c4] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x0005f] in <5ad546f5064c4c06b8d5e7ef0fb8514c>:0 at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <5ad546f5064c4c06b8d5e7ef0fb8514c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <5ad546f5064c4c06b8d5e7ef0fb8514c>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <5ad546f5064c4c06b8d5e7ef0fb8514c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <5ad546f5064c4c06b8d5e7ef0fb8514c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in :0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in :0 8/3/2018 8:43:59 AM getWaveComposition: budget: 2799.25146484375 no ships specified, and 2 different ship types desired 8/3/2018 8:43:59 AM Adding MissileCorvette_Mark1 to the incoming fleet 8/3/2018 8:43:59 AM Adding Fighter_Mark1 to the incoming fleet 8/3/2018 8:43:59 AM Remaining budget: 2789.25146484375 we have 1 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2779.25146484375 we have 1 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2769.25146484375 we have 2 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2759.25146484375 we have 3 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2749.25146484375 we have 4 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2739.25146484375 we have 5 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2729.25146484375 we have 2 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2719.25146484375 we have 6 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2709.25146484375 we have 7 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2699.25146484375 we have 3 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2689.25146484375 we have 4 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2679.25146484375 we have 8 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2669.25146484375 we have 5 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2659.25146484375 we have 6 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2649.25146484375 we have 7 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2639.25146484375 we have 8 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2629.25146484375 we have 9 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2619.25146484375 we have 9 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2609.25146484375 we have 10 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2599.25146484375 we have 10 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2589.25146484375 we have 11 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2579.25146484375 we have 11 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2569.25146484375 we have 12 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2559.25146484375 we have 12 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2549.25146484375 we have 13 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2539.25146484375 we have 13 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2529.25146484375 we have 14 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2519.25146484375 we have 14 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2509.25146484375 we have 15 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2499.25146484375 we have 16 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2489.25146484375 we have 17 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2479.25146484375 we have 15 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2469.25146484375 we have 18 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2459.25146484375 we have 19 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2449.25146484375 we have 16 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2439.25146484375 we have 17 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2429.25146484375 we have 20 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2419.25146484375 we have 21 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2409.25146484375 we have 22 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2399.25146484375 we have 23 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2389.25146484375 we have 24 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2379.25146484375 we have 18 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2369.25146484375 we have 25 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2359.25146484375 we have 26 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2349.25146484375 we have 19 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2339.25146484375 we have 27 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2329.25146484375 we have 20 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2319.25146484375 we have 28 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2309.25146484375 we have 29 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2299.25146484375 we have 21 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2289.25146484375 we have 30 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2279.25146484375 we have 22 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2269.25146484375 we have 23 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2259.25146484375 we have 24 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2249.25146484375 we have 25 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2239.25146484375 we have 31 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2229.25146484375 we have 26 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2219.25146484375 we have 27 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2209.25146484375 we have 32 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2199.25146484375 we have 28 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2189.25146484375 we have 29 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2179.25146484375 we have 30 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2169.25146484375 we have 31 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2159.25146484375 we have 32 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2149.25146484375 we have 33 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2139.25146484375 we have 34 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2129.25146484375 we have 35 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2119.25146484375 we have 33 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2109.25146484375 we have 34 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2099.25146484375 we have 35 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2089.25146484375 we have 36 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2079.25146484375 we have 37 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2069.25146484375 we have 36 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2059.25146484375 we have 38 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2049.25146484375 we have 37 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2039.25146484375 we have 38 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2029.25146484375 we have 39 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2019.25146484375 we have 39 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 2009.25146484375 we have 40 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 1999.25146484375 we have 41 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 1989.25146484375 we have 42 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 1979.25146484375 we have 43 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 1969.25146484375 we have 44 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 1959.25146484375 we have 40 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 1949.25146484375 we have 41 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 1939.25146484375 we have 42 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 1929.25146484375 we have 43 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 1919.25146484375 we have 44 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 1909.25146484375 we have 45 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 1899.25146484375 we have 45 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 1889.25146484375 we have 46 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 1879.25146484375 we have 47 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 1869.25146484375 we have 46 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 1859.25146484375 we have 48 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 1849.25146484375 we have 47 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 1839.25146484375 we have 49 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 1829.25146484375 we have 50 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 1819.25146484375 we have 48 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 1809.25146484375 we have 49 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 1799.25146484375 we have 51 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 1789.25146484375 we have 52 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 1779.25146484375 we have 50 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 1769.25146484375 we have 53 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 1759.25146484375 we have 51 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 1749.25146484375 we have 52 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 1739.25146484375 we have 53 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 1729.25146484375 we have 54 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 1719.25146484375 we have 54 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 1709.25146484375 we have 55 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 1699.25146484375 we have 56 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 1689.25146484375 we have 55 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 1679.25146484375 we have 57 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 1669.25146484375 we have 58 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 1659.25146484375 we have 56 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 1649.25146484375 we have 57 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 1639.25146484375 we have 58 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 1629.25146484375 we have 59 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 1619.25146484375 we have 59 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 1609.25146484375 we have 60 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 1599.25146484375 we have 61 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 1589.25146484375 we have 60 MissileCorvette_Mark1 8/3/2018 8:43:59 AM Remaining budget: 1579.25146484375 we have 62 Fighter_Mark1 8/3/2018 8:43:59 AM Remaining budget: 1569.25146484375 we have 63 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1559.25146484375 we have 61 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1549.25146484375 we have 62 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1539.25146484375 we have 63 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1529.25146484375 we have 64 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1519.25146484375 we have 64 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1509.25146484375 we have 65 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1499.25146484375 we have 66 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1489.25146484375 we have 65 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1479.25146484375 we have 67 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1469.25146484375 we have 66 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1459.25146484375 we have 68 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1449.25146484375 we have 69 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1439.25146484375 we have 67 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1429.25146484375 we have 70 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1419.25146484375 we have 71 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1409.25146484375 we have 68 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1399.25146484375 we have 72 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1389.25146484375 we have 73 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1379.25146484375 we have 69 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1369.25146484375 we have 74 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1359.25146484375 we have 75 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1349.25146484375 we have 76 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1339.25146484375 we have 70 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1329.25146484375 we have 77 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1319.25146484375 we have 71 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1309.25146484375 we have 78 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1299.25146484375 we have 72 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1289.25146484375 we have 73 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1279.25146484375 we have 79 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1269.25146484375 we have 80 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1259.25146484375 we have 81 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1249.25146484375 we have 74 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1239.25146484375 we have 75 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1229.25146484375 we have 76 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1219.25146484375 we have 77 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1209.25146484375 we have 78 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1199.25146484375 we have 82 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1189.25146484375 we have 79 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1179.25146484375 we have 80 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1169.25146484375 we have 81 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1159.25146484375 we have 83 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1149.25146484375 we have 82 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1139.25146484375 we have 83 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1129.25146484375 we have 84 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1119.25146484375 we have 84 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1109.25146484375 we have 85 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1099.25146484375 we have 86 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1089.25146484375 we have 85 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1079.25146484375 we have 87 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1069.25146484375 we have 88 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1059.25146484375 we have 86 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1049.25146484375 we have 87 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1039.25146484375 we have 88 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1029.25146484375 we have 89 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1019.25146484375 we have 90 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 1009.25146484375 we have 89 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 999.25146484375 we have 90 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 989.25146484375 we have 91 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 979.25146484375 we have 92 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 969.25146484375 we have 93 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 959.25146484375 we have 94 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 949.25146484375 we have 95 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 939.25146484375 we have 91 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 929.25146484375 we have 92 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 919.25146484375 we have 96 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 909.25146484375 we have 93 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 899.25146484375 we have 97 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 889.25146484375 we have 98 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 879.25146484375 we have 99 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 869.25146484375 we have 94 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 859.25146484375 we have 95 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 849.25146484375 we have 96 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 839.25146484375 we have 100 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 829.25146484375 we have 101 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 819.25146484375 we have 97 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 809.25146484375 we have 98 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 799.25146484375 we have 102 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 789.25146484375 we have 99 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 779.25146484375 we have 103 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 769.25146484375 we have 104 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 759.25146484375 we have 105 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 749.25146484375 we have 106 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 739.25146484375 we have 100 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 729.25146484375 we have 107 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 719.25146484375 we have 108 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 709.25146484375 we have 101 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 699.25146484375 we have 102 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 689.25146484375 we have 109 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 679.25146484375 we have 110 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 669.25146484375 we have 103 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 659.25146484375 we have 104 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 649.25146484375 we have 105 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 639.25146484375 we have 106 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 629.25146484375 we have 111 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 619.25146484375 we have 107 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 609.25146484375 we have 108 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 599.25146484375 we have 112 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 589.25146484375 we have 109 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 579.25146484375 we have 113 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 569.25146484375 we have 110 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 559.25146484375 we have 114 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 549.25146484375 we have 115 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 539.25146484375 we have 116 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 529.25146484375 we have 117 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 519.25146484375 we have 118 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 509.25146484375 we have 119 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 499.25146484375 we have 111 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 489.25146484375 we have 120 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 479.25146484375 we have 121 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 469.25146484375 we have 122 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 459.25146484375 we have 112 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 449.25146484375 we have 123 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 439.25146484375 we have 113 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 429.25146484375 we have 124 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 419.25146484375 we have 125 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 409.25146484375 we have 114 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 399.25146484375 we have 126 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 389.25146484375 we have 115 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 379.25146484375 we have 116 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 369.25146484375 we have 117 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 359.25146484375 we have 118 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 349.25146484375 we have 119 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 339.25146484375 we have 120 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 329.25146484375 we have 127 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 319.25146484375 we have 121 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 309.25146484375 we have 128 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 299.25146484375 we have 122 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 289.25146484375 we have 123 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 279.25146484375 we have 124 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 269.25146484375 we have 125 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 259.25146484375 we have 126 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 249.25146484375 we have 129 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 239.25146484375 we have 127 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 229.25146484375 we have 128 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 219.25146484375 we have 129 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 209.25146484375 we have 130 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 199.25146484375 we have 131 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 189.25146484375 we have 130 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 179.25146484375 we have 131 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 169.25146484375 we have 132 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 159.25146484375 we have 133 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 149.25146484375 we have 132 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 139.25146484375 we have 134 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 129.25146484375 we have 133 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 119.25146484375 we have 135 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 109.25146484375 we have 136 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 99.25146484375 we have 134 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 89.25146484375 we have 137 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 79.25146484375 we have 138 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 69.25146484375 we have 135 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 59.25146484375 we have 139 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 49.25146484375 we have 136 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 39.25146484375 we have 137 Fighter_Mark1 8/3/2018 8:44:00 AM Remaining budget: 29.25146484375 we have 140 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 19.25146484375 we have 141 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: 9.25146484375 we have 142 MissileCorvette_Mark1 8/3/2018 8:44:00 AM Remaining budget: -0.74853515625 we have 143 MissileCorvette_Mark1 8/3/2018 8:44:38 AM Error in thread for execution context 'executionContext' ArgumentOutOfRangeException Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER ThrowArgumentOutOfRangeException 41 106 0 0 ThrowArgumentOutOfRangeException 0 34 0 0 GetRandomShipsThatCanBeFiredUpon 734 1754 0 0 TryRewiringShotToNewShipAtSameTargetSquad 58 194 0 0 ReactToShotHittingSquad 2800 10050 0 0 ReactToShotHittingSquad 52 194 0 0 ReactToShotHittingSquad 11 107 0 0 DoHitLogic 765 1996 0 0 DoHitLogic 11 106 0 0 DoEntityStepLogic_Shot 685 1730 0 0 m__3 1 50 0 0 DoForEntities 71 151 0 0 DoForEntities 35 146 0 0 DoCombatStep 154 786 0 0 DoWorldStepLogic 452 1658 0 0 Execute 95 242 0 0 ===RAW STACK TRACE=== at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.GetRandomShipsThatCanBeFiredUpon (System.Int32 numShipsRequested, System.Collections.Generic.List`1[Arcen.AIW2.ExternalVisualization.ShipVisualizer]& returnList, System.Collections.Generic.List`1[T] excludedShips) [0x002de] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.TryRewiringShotToNewShipAtSameTargetSquad (System.Collections.Generic.List`1[T] shipsToExclude) [0x0003a] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.ReactToShotHittingSquad (Arcen.AIW2.Core.GameEntity TargetSquad, Arcen.AIW2.Core.GameEntity ProtectingShieldThatTookTheHitOrNull, System.Int32 NumberOfShipsKilled, System.Boolean WasEntireSquadKilled) [0x00af0] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.ReactToShotHittingSquad (Arcen.AIW2.Core.GameEntity Shot, Arcen.AIW2.Core.GameEntity TargetSquad, Arcen.AIW2.Core.GameEntity ProtectingShieldThatTookTheHitOrNull, System.Int32 NumberOfShipsKilled, System.Boolean WasEntireSquadKilled) [0x00034] in :0 at PresentationLayer_AIW2.ReactToShotHittingSquad (Arcen.AIW2.Core.GameEntity Shot, Arcen.AIW2.Core.GameEntity TargetSquad, Arcen.AIW2.Core.GameEntity ProtectingShieldThatTookTheHitOrNull, System.Int32 NumberOfShipsKilled, System.Boolean WasEntireSquadKilled) [0x0000b] in :0 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x002fd] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000b] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.GameEntity.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x002ad] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00001] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntityCategory Category, Arcen.AIW2.Core.GameEntity+ProcessorDelegate Processor) [0x00047] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntityCategory Category, Arcen.AIW2.Core.GameEntity+ProcessorDelegate Processor) [0x00023] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0009a] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x001c4] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x0005f] in <5ad546f5064c4c06b8d5e7ef0fb8514c>:0 at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <5ad546f5064c4c06b8d5e7ef0fb8514c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <5ad546f5064c4c06b8d5e7ef0fb8514c>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <5ad546f5064c4c06b8d5e7ef0fb8514c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <5ad546f5064c4c06b8d5e7ef0fb8514c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in :0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in :0 8/3/2018 8:44:38 AM Error in thread for execution context 'executionContext' ArgumentOutOfRangeException Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER ThrowArgumentOutOfRangeException 41 106 0 0 ThrowArgumentOutOfRangeException 0 34 0 0 GetRandomShipsThatCanBeFiredUpon 734 1778 0 0 TryRewiringShotToNewShipAtSameTargetSquad 58 194 0 0 ReactToShotHittingSquad 2800 10050 0 0 ReactToShotHittingSquad 52 194 0 0 ReactToShotHittingSquad 11 107 0 0 DoHitLogic 765 1996 0 0 DoHitLogic 11 106 0 0 DoEntityStepLogic_Shot 685 1730 0 0 m__3 1 50 0 0 DoForEntities 71 151 0 0 DoForEntities 35 146 0 0 DoCombatStep 154 786 0 0 DoWorldStepLogic 452 1658 0 0 Execute 95 242 0 0 ===RAW STACK TRACE=== at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.GetRandomShipsThatCanBeFiredUpon (System.Int32 numShipsRequested, System.Collections.Generic.List`1[Arcen.AIW2.ExternalVisualization.ShipVisualizer]& returnList, System.Collections.Generic.List`1[T] excludedShips) [0x002de] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.TryRewiringShotToNewShipAtSameTargetSquad (System.Collections.Generic.List`1[T] shipsToExclude) [0x0003a] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.ReactToShotHittingSquad (Arcen.AIW2.Core.GameEntity TargetSquad, Arcen.AIW2.Core.GameEntity ProtectingShieldThatTookTheHitOrNull, System.Int32 NumberOfShipsKilled, System.Boolean WasEntireSquadKilled) [0x00af0] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.ReactToShotHittingSquad (Arcen.AIW2.Core.GameEntity Shot, Arcen.AIW2.Core.GameEntity TargetSquad, Arcen.AIW2.Core.GameEntity ProtectingShieldThatTookTheHitOrNull, System.Int32 NumberOfShipsKilled, System.Boolean WasEntireSquadKilled) [0x00034] in :0 at PresentationLayer_AIW2.ReactToShotHittingSquad (Arcen.AIW2.Core.GameEntity Shot, Arcen.AIW2.Core.GameEntity TargetSquad, Arcen.AIW2.Core.GameEntity ProtectingShieldThatTookTheHitOrNull, System.Int32 NumberOfShipsKilled, System.Boolean WasEntireSquadKilled) [0x0000b] in :0 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x002fd] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000b] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.GameEntity.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x002ad] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00001] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntityCategory Category, Arcen.AIW2.Core.GameEntity+ProcessorDelegate Processor) [0x00047] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntityCategory Category, Arcen.AIW2.Core.GameEntity+ProcessorDelegate Processor) [0x00023] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0009a] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x001c4] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x0005f] in <5ad546f5064c4c06b8d5e7ef0fb8514c>:0 at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <5ad546f5064c4c06b8d5e7ef0fb8514c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <5ad546f5064c4c06b8d5e7ef0fb8514c>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <5ad546f5064c4c06b8d5e7ef0fb8514c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <5ad546f5064c4c06b8d5e7ef0fb8514c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in :0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in :0 8/3/2018 8:44:41 AM Error in thread for execution context 'executionContext' ArgumentOutOfRangeException Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER ThrowArgumentOutOfRangeException 41 106 0 0 ThrowArgumentOutOfRangeException 0 34 0 0 GetRandomShipsThatCanBeFiredUpon 734 1754 0 0 TryRewiringShotToNewShipAtSameTargetSquad 58 194 0 0 ReactToShotHittingSquad 2800 10050 0 0 ReactToShotHittingSquad 52 194 0 0 ReactToShotHittingSquad 11 107 0 0 DoHitLogic 765 1996 0 0 DoHitLogic 11 106 0 0 DoEntityStepLogic_Shot 685 1730 0 0 m__3 1 50 0 0 DoForEntities 71 151 0 0 DoForEntities 35 146 0 0 DoCombatStep 154 786 0 0 DoWorldStepLogic 452 1658 0 0 Execute 95 242 0 0 ===RAW STACK TRACE=== at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.GetRandomShipsThatCanBeFiredUpon (System.Int32 numShipsRequested, System.Collections.Generic.List`1[Arcen.AIW2.ExternalVisualization.ShipVisualizer]& returnList, System.Collections.Generic.List`1[T] excludedShips) [0x002de] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.TryRewiringShotToNewShipAtSameTargetSquad (System.Collections.Generic.List`1[T] shipsToExclude) [0x0003a] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.ReactToShotHittingSquad (Arcen.AIW2.Core.GameEntity TargetSquad, Arcen.AIW2.Core.GameEntity ProtectingShieldThatTookTheHitOrNull, System.Int32 NumberOfShipsKilled, System.Boolean WasEntireSquadKilled) [0x00af0] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.ReactToShotHittingSquad (Arcen.AIW2.Core.GameEntity Shot, Arcen.AIW2.Core.GameEntity TargetSquad, Arcen.AIW2.Core.GameEntity ProtectingShieldThatTookTheHitOrNull, System.Int32 NumberOfShipsKilled, System.Boolean WasEntireSquadKilled) [0x00034] in :0 at PresentationLayer_AIW2.ReactToShotHittingSquad (Arcen.AIW2.Core.GameEntity Shot, Arcen.AIW2.Core.GameEntity TargetSquad, Arcen.AIW2.Core.GameEntity ProtectingShieldThatTookTheHitOrNull, System.Int32 NumberOfShipsKilled, System.Boolean WasEntireSquadKilled) [0x0000b] in :0 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x002fd] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000b] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.GameEntity.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x002ad] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00001] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntityCategory Category, Arcen.AIW2.Core.GameEntity+ProcessorDelegate Processor) [0x00047] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntityCategory Category, Arcen.AIW2.Core.GameEntity+ProcessorDelegate Processor) [0x00023] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0009a] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x001c4] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x0005f] in <5ad546f5064c4c06b8d5e7ef0fb8514c>:0 at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <5ad546f5064c4c06b8d5e7ef0fb8514c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <5ad546f5064c4c06b8d5e7ef0fb8514c>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <5ad546f5064c4c06b8d5e7ef0fb8514c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <5ad546f5064c4c06b8d5e7ef0fb8514c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in :0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in :0 8/3/2018 8:44:42 AM Error in thread for execution context 'executionContext' ArgumentOutOfRangeException Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER ThrowArgumentOutOfRangeException 41 106 0 0 ThrowArgumentOutOfRangeException 0 34 0 0 GetRandomShipsThatCanBeFiredUpon 734 1754 0 0 TryRewiringShotToNewShipAtSameTargetSquad 58 194 0 0 ReactToShotHittingSquad 2800 10050 0 0 ReactToShotHittingSquad 52 194 0 0 ReactToShotHittingSquad 11 107 0 0 DoHitLogic 765 1996 0 0 DoHitLogic 11 106 0 0 DoEntityStepLogic_Shot 685 1730 0 0 m__3 1 50 0 0 DoForEntities 71 151 0 0 DoForEntities 35 146 0 0 DoCombatStep 154 786 0 0 DoWorldStepLogic 452 1658 0 0 Execute 95 242 0 0 ===RAW STACK TRACE=== at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.GetRandomShipsThatCanBeFiredUpon (System.Int32 numShipsRequested, System.Collections.Generic.List`1[Arcen.AIW2.ExternalVisualization.ShipVisualizer]& returnList, System.Collections.Generic.List`1[T] excludedShips) [0x002de] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.TryRewiringShotToNewShipAtSameTargetSquad (System.Collections.Generic.List`1[T] shipsToExclude) [0x0003a] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.ReactToShotHittingSquad (Arcen.AIW2.Core.GameEntity TargetSquad, Arcen.AIW2.Core.GameEntity ProtectingShieldThatTookTheHitOrNull, System.Int32 NumberOfShipsKilled, System.Boolean WasEntireSquadKilled) [0x00af0] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.ReactToShotHittingSquad (Arcen.AIW2.Core.GameEntity Shot, Arcen.AIW2.Core.GameEntity TargetSquad, Arcen.AIW2.Core.GameEntity ProtectingShieldThatTookTheHitOrNull, System.Int32 NumberOfShipsKilled, System.Boolean WasEntireSquadKilled) [0x00034] in :0 at PresentationLayer_AIW2.ReactToShotHittingSquad (Arcen.AIW2.Core.GameEntity Shot, Arcen.AIW2.Core.GameEntity TargetSquad, Arcen.AIW2.Core.GameEntity ProtectingShieldThatTookTheHitOrNull, System.Int32 NumberOfShipsKilled, System.Boolean WasEntireSquadKilled) [0x0000b] in :0 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x002fd] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000b] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.GameEntity.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x002ad] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00001] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntityCategory Category, Arcen.AIW2.Core.GameEntity+ProcessorDelegate Processor) [0x00047] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntityCategory Category, Arcen.AIW2.Core.GameEntity+ProcessorDelegate Processor) [0x00023] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0009a] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x001c4] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x0005f] in <5ad546f5064c4c06b8d5e7ef0fb8514c>:0 at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <5ad546f5064c4c06b8d5e7ef0fb8514c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <5ad546f5064c4c06b8d5e7ef0fb8514c>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <5ad546f5064c4c06b8d5e7ef0fb8514c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <5ad546f5064c4c06b8d5e7ef0fb8514c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in :0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in :0 8/3/2018 8:44:57 AM getWaveComposition: budget: 2799.25146484375 no ships specified, and 3 different ship types desired 8/3/2018 8:44:57 AM Adding MissileCorvette_Mark1 to the incoming fleet 8/3/2018 8:44:57 AM Adding Fighter_Mark1 to the incoming fleet 8/3/2018 8:44:57 AM Adding Bomber_Mark1 to the incoming fleet 8/3/2018 8:44:57 AM Remaining budget: 2789.25146484375 we have 1 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2779.25146484375 we have 2 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2769.25146484375 we have 3 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2759.25146484375 we have 1 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2749.25146484375 we have 1 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2739.25146484375 we have 2 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2729.25146484375 we have 2 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2719.25146484375 we have 4 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2709.25146484375 we have 3 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2699.25146484375 we have 5 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2689.25146484375 we have 6 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2679.25146484375 we have 4 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2669.25146484375 we have 3 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2659.25146484375 we have 4 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2649.25146484375 we have 5 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2639.25146484375 we have 5 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2629.25146484375 we have 6 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2619.25146484375 we have 7 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2609.25146484375 we have 7 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2599.25146484375 we have 8 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2589.25146484375 we have 6 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2579.25146484375 we have 7 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2569.25146484375 we have 9 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2559.25146484375 we have 8 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2549.25146484375 we have 8 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2539.25146484375 we have 9 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2529.25146484375 we have 10 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2519.25146484375 we have 11 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2509.25146484375 we have 10 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2499.25146484375 we have 11 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2489.25146484375 we have 12 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2479.25146484375 we have 13 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2469.25146484375 we have 9 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2459.25146484375 we have 10 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2449.25146484375 we have 14 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2439.25146484375 we have 12 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2429.25146484375 we have 13 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2419.25146484375 we have 14 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2409.25146484375 we have 15 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2399.25146484375 we have 15 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2389.25146484375 we have 11 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2379.25146484375 we have 16 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2369.25146484375 we have 12 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2359.25146484375 we have 13 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2349.25146484375 we have 16 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2339.25146484375 we have 14 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2329.25146484375 we have 17 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2319.25146484375 we have 15 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2309.25146484375 we have 18 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2299.25146484375 we have 17 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2289.25146484375 we have 19 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2279.25146484375 we have 18 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2269.25146484375 we have 19 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2259.25146484375 we have 20 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2249.25146484375 we have 16 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2239.25146484375 we have 21 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2229.25146484375 we have 22 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2219.25146484375 we have 20 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2209.25146484375 we have 23 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2199.25146484375 we have 21 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2189.25146484375 we have 22 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2179.25146484375 we have 17 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2169.25146484375 we have 18 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2159.25146484375 we have 23 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2149.25146484375 we have 24 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2139.25146484375 we have 25 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2129.25146484375 we have 19 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2119.25146484375 we have 24 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2109.25146484375 we have 26 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2099.25146484375 we have 25 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2089.25146484375 we have 26 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2079.25146484375 we have 20 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2069.25146484375 we have 21 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2059.25146484375 we have 22 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2049.25146484375 we have 27 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2039.25146484375 we have 28 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2029.25146484375 we have 27 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2019.25146484375 we have 28 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 2009.25146484375 we have 23 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1999.25146484375 we have 29 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1989.25146484375 we have 30 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1979.25146484375 we have 29 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1969.25146484375 we have 24 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1959.25146484375 we have 30 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1949.25146484375 we have 25 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1939.25146484375 we have 31 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1929.25146484375 we have 32 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1919.25146484375 we have 26 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1909.25146484375 we have 27 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1899.25146484375 we have 28 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1889.25146484375 we have 29 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1879.25146484375 we have 33 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1869.25146484375 we have 34 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1859.25146484375 we have 35 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1849.25146484375 we have 36 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1839.25146484375 we have 37 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1829.25146484375 we have 38 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1819.25146484375 we have 30 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1809.25146484375 we have 39 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1799.25146484375 we have 31 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1789.25146484375 we have 40 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1779.25146484375 we have 31 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1769.25146484375 we have 32 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1759.25146484375 we have 41 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1749.25146484375 we have 32 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1739.25146484375 we have 33 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1729.25146484375 we have 33 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1719.25146484375 we have 34 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1709.25146484375 we have 35 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1699.25146484375 we have 36 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1689.25146484375 we have 34 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1679.25146484375 we have 35 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1669.25146484375 we have 37 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1659.25146484375 we have 36 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1649.25146484375 we have 42 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1639.25146484375 we have 43 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1629.25146484375 we have 44 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1619.25146484375 we have 45 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1609.25146484375 we have 37 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1599.25146484375 we have 46 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1589.25146484375 we have 38 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1579.25146484375 we have 47 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1569.25146484375 we have 38 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1559.25146484375 we have 48 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1549.25146484375 we have 49 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1539.25146484375 we have 39 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1529.25146484375 we have 40 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1519.25146484375 we have 39 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1509.25146484375 we have 40 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1499.25146484375 we have 50 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1489.25146484375 we have 41 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1479.25146484375 we have 41 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1469.25146484375 we have 42 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1459.25146484375 we have 42 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1449.25146484375 we have 43 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1439.25146484375 we have 51 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1429.25146484375 we have 43 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1419.25146484375 we have 44 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1409.25146484375 we have 45 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1399.25146484375 we have 44 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1389.25146484375 we have 45 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1379.25146484375 we have 46 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1369.25146484375 we have 47 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1359.25146484375 we have 52 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1349.25146484375 we have 46 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1339.25146484375 we have 47 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1329.25146484375 we have 53 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1319.25146484375 we have 48 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1309.25146484375 we have 54 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1299.25146484375 we have 55 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1289.25146484375 we have 48 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1279.25146484375 we have 49 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1269.25146484375 we have 50 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1259.25146484375 we have 49 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1249.25146484375 we have 56 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1239.25146484375 we have 50 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1229.25146484375 we have 51 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1219.25146484375 we have 57 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1209.25146484375 we have 52 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1199.25146484375 we have 51 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1189.25146484375 we have 52 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1179.25146484375 we have 53 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1169.25146484375 we have 58 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1159.25146484375 we have 59 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1149.25146484375 we have 60 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1139.25146484375 we have 61 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1129.25146484375 we have 62 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1119.25146484375 we have 54 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1109.25146484375 we have 63 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1099.25146484375 we have 64 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1089.25146484375 we have 55 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1079.25146484375 we have 53 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1069.25146484375 we have 65 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1059.25146484375 we have 54 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1049.25146484375 we have 55 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1039.25146484375 we have 56 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1029.25146484375 we have 66 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1019.25146484375 we have 67 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 1009.25146484375 we have 68 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 999.25146484375 we have 57 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 989.25146484375 we have 58 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 979.25146484375 we have 56 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 969.25146484375 we have 59 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 959.25146484375 we have 57 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 949.25146484375 we have 60 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 939.25146484375 we have 61 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 929.25146484375 we have 58 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 919.25146484375 we have 62 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 909.25146484375 we have 69 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 899.25146484375 we have 63 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 889.25146484375 we have 70 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 879.25146484375 we have 59 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 869.25146484375 we have 71 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 859.25146484375 we have 72 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 849.25146484375 we have 60 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 839.25146484375 we have 73 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 829.25146484375 we have 74 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 819.25146484375 we have 75 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 809.25146484375 we have 61 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 799.25146484375 we have 64 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 789.25146484375 we have 76 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 779.25146484375 we have 65 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 769.25146484375 we have 62 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 759.25146484375 we have 63 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 749.25146484375 we have 66 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 739.25146484375 we have 67 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 729.25146484375 we have 68 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 719.25146484375 we have 64 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 709.25146484375 we have 65 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 699.25146484375 we have 69 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 689.25146484375 we have 66 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 679.25146484375 we have 77 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 669.25146484375 we have 78 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 659.25146484375 we have 70 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 649.25146484375 we have 71 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 639.25146484375 we have 79 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 629.25146484375 we have 80 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 619.25146484375 we have 81 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 609.25146484375 we have 67 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 599.25146484375 we have 68 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 589.25146484375 we have 69 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 579.25146484375 we have 82 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 569.25146484375 we have 83 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 559.25146484375 we have 84 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 549.25146484375 we have 70 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 539.25146484375 we have 72 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 529.25146484375 we have 73 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 519.25146484375 we have 85 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 509.25146484375 we have 86 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 499.25146484375 we have 87 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 489.25146484375 we have 71 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 479.25146484375 we have 72 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 469.25146484375 we have 73 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 459.25146484375 we have 88 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 449.25146484375 we have 74 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 439.25146484375 we have 89 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 429.25146484375 we have 75 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 419.25146484375 we have 90 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 409.25146484375 we have 74 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 399.25146484375 we have 75 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 389.25146484375 we have 76 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 379.25146484375 we have 91 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 369.25146484375 we have 76 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 359.25146484375 we have 92 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 349.25146484375 we have 77 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 339.25146484375 we have 78 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 329.25146484375 we have 79 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 319.25146484375 we have 80 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 309.25146484375 we have 77 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 299.25146484375 we have 93 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 289.25146484375 we have 81 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 279.25146484375 we have 94 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 269.25146484375 we have 82 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 259.25146484375 we have 78 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 249.25146484375 we have 79 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 239.25146484375 we have 95 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 229.25146484375 we have 96 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 219.25146484375 we have 80 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 209.25146484375 we have 83 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 199.25146484375 we have 81 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 189.25146484375 we have 82 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 179.25146484375 we have 83 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 169.25146484375 we have 97 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 159.25146484375 we have 84 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 149.25146484375 we have 98 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 139.25146484375 we have 99 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 129.25146484375 we have 85 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 119.25146484375 we have 86 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 109.25146484375 we have 100 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 99.25146484375 we have 87 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 89.25146484375 we have 84 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 79.25146484375 we have 85 Bomber_Mark1 8/3/2018 8:44:57 AM Remaining budget: 69.25146484375 we have 88 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 59.25146484375 we have 89 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 49.25146484375 we have 90 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 39.25146484375 we have 101 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: 29.25146484375 we have 91 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 19.25146484375 we have 92 Fighter_Mark1 8/3/2018 8:44:57 AM Remaining budget: 9.25146484375 we have 102 MissileCorvette_Mark1 8/3/2018 8:44:57 AM Remaining budget: -0.74853515625 we have 103 MissileCorvette_Mark1 8/3/2018 8:45:10 AM Error in thread for execution context 'executionContext' ArgumentOutOfRangeException Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER ThrowArgumentOutOfRangeException 41 106 0 0 ThrowArgumentOutOfRangeException 0 34 0 0 GetRandomShipsThatCanBeFiredUpon 734 1754 0 0 TryRewiringShotToNewShipAtSameTargetSquad 58 194 0 0 ReactToShotHittingSquad 2800 10050 0 0 ReactToShotHittingSquad 52 194 0 0 ReactToShotHittingSquad 11 107 0 0 DoHitLogic 765 1996 0 0 DoHitLogic 11 106 0 0 DoEntityStepLogic_Shot 685 1730 0 0 m__3 1 50 0 0 DoForEntities 71 151 0 0 DoForEntities 35 146 0 0 DoCombatStep 154 786 0 0 DoWorldStepLogic 452 1658 0 0 Execute 95 242 0 0 ===RAW STACK TRACE=== at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.GetRandomShipsThatCanBeFiredUpon (System.Int32 numShipsRequested, System.Collections.Generic.List`1[Arcen.AIW2.ExternalVisualization.ShipVisualizer]& returnList, System.Collections.Generic.List`1[T] excludedShips) [0x002de] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.TryRewiringShotToNewShipAtSameTargetSquad (System.Collections.Generic.List`1[T] shipsToExclude) [0x0003a] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.ReactToShotHittingSquad (Arcen.AIW2.Core.GameEntity TargetSquad, Arcen.AIW2.Core.GameEntity ProtectingShieldThatTookTheHitOrNull, System.Int32 NumberOfShipsKilled, System.Boolean WasEntireSquadKilled) [0x00af0] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.ReactToShotHittingSquad (Arcen.AIW2.Core.GameEntity Shot, Arcen.AIW2.Core.GameEntity TargetSquad, Arcen.AIW2.Core.GameEntity ProtectingShieldThatTookTheHitOrNull, System.Int32 NumberOfShipsKilled, System.Boolean WasEntireSquadKilled) [0x00034] in :0 at PresentationLayer_AIW2.ReactToShotHittingSquad (Arcen.AIW2.Core.GameEntity Shot, Arcen.AIW2.Core.GameEntity TargetSquad, Arcen.AIW2.Core.GameEntity ProtectingShieldThatTookTheHitOrNull, System.Int32 NumberOfShipsKilled, System.Boolean WasEntireSquadKilled) [0x0000b] in :0 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x002fd] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000b] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.GameEntity.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x002ad] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00001] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntityCategory Category, Arcen.AIW2.Core.GameEntity+ProcessorDelegate Processor) [0x00047] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntityCategory Category, Arcen.AIW2.Core.GameEntity+ProcessorDelegate Processor) [0x00023] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0009a] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x001c4] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x0005f] in <5ad546f5064c4c06b8d5e7ef0fb8514c>:0 at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <5ad546f5064c4c06b8d5e7ef0fb8514c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <5ad546f5064c4c06b8d5e7ef0fb8514c>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <5ad546f5064c4c06b8d5e7ef0fb8514c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <5ad546f5064c4c06b8d5e7ef0fb8514c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in :0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in :0 8/3/2018 8:45:18 AM Error in thread for execution context 'executionContext' ArgumentOutOfRangeException Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER ThrowArgumentOutOfRangeException 41 106 0 0 ThrowArgumentOutOfRangeException 0 34 0 0 GetRandomShipsThatCanBeFiredUpon 734 1778 0 0 TryRewiringShotToNewShipAtSameTargetSquad 58 194 0 0 ReactToShotHittingSquad 2800 10050 0 0 ReactToShotHittingSquad 52 194 0 0 ReactToShotHittingSquad 11 107 0 0 DoHitLogic 765 1996 0 0 DoHitLogic 11 106 0 0 DoEntityStepLogic_Shot 685 1730 0 0 m__3 1 50 0 0 DoForEntities 71 151 0 0 DoForEntities 35 146 0 0 DoCombatStep 154 786 0 0 DoWorldStepLogic 452 1658 0 0 Execute 95 242 0 0 ===RAW STACK TRACE=== at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.GetRandomShipsThatCanBeFiredUpon (System.Int32 numShipsRequested, System.Collections.Generic.List`1[Arcen.AIW2.ExternalVisualization.ShipVisualizer]& returnList, System.Collections.Generic.List`1[T] excludedShips) [0x002de] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.TryRewiringShotToNewShipAtSameTargetSquad (System.Collections.Generic.List`1[T] shipsToExclude) [0x0003a] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.ReactToShotHittingSquad (Arcen.AIW2.Core.GameEntity TargetSquad, Arcen.AIW2.Core.GameEntity ProtectingShieldThatTookTheHitOrNull, System.Int32 NumberOfShipsKilled, System.Boolean WasEntireSquadKilled) [0x00af0] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.ReactToShotHittingSquad (Arcen.AIW2.Core.GameEntity Shot, Arcen.AIW2.Core.GameEntity TargetSquad, Arcen.AIW2.Core.GameEntity ProtectingShieldThatTookTheHitOrNull, System.Int32 NumberOfShipsKilled, System.Boolean WasEntireSquadKilled) [0x00034] in :0 at PresentationLayer_AIW2.ReactToShotHittingSquad (Arcen.AIW2.Core.GameEntity Shot, Arcen.AIW2.Core.GameEntity TargetSquad, Arcen.AIW2.Core.GameEntity ProtectingShieldThatTookTheHitOrNull, System.Int32 NumberOfShipsKilled, System.Boolean WasEntireSquadKilled) [0x0000b] in :0 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x002fd] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000b] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.GameEntity.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x002ad] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00001] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntityCategory Category, Arcen.AIW2.Core.GameEntity+ProcessorDelegate Processor) [0x00047] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntityCategory Category, Arcen.AIW2.Core.GameEntity+ProcessorDelegate Processor) [0x00023] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0009a] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x001c4] in <3d71d74bc1fb48029620d36dc2152894>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x0005f] in <5ad546f5064c4c06b8d5e7ef0fb8514c>:0 at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <5ad546f5064c4c06b8d5e7ef0fb8514c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <5ad546f5064c4c06b8d5e7ef0fb8514c>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <5ad546f5064c4c06b8d5e7ef0fb8514c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <5ad546f5064c4c06b8d5e7ef0fb8514c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in :0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in :0 8/3/2018 8:45:18 AM MINOR BUG: ship killed is already on Dying list. squad 1650418 Fighter_Mark1 8/3/2018 8:50:13 AM PLAYER DISCONNECTED 0.0.0.0=>0 8/3/2018 12:15:49 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 8/3/2018 12:15:50 PM No resolution change was required. 8/3/2018 12:15:50 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/3/2018 12:15:50 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 8/3/2018 12:16:06 PM ArcenAssetBundleCache.InstantiatedObjects: 625 8/3/2018 12:16:06 PM Game Version: 0.758 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-4300 Quad-Core Processor processorCount: 4 processorFrequency: 3818 systemMemorySize: 16347 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/3/2018 12:16:06 PM 17.6 seconds total load time. SetDirectoriesToBeUsed (0.5s) Calculate FInt Sqrt Arrays (0.4s) ExternalCoreConstants (0.6s) LoadFinalSFXStuff (10.1s) EntityLineTypeTable (0.3s) PlanetDefinitionTable (0.4s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (2.4s) SurrogateTableTable (0.3s) 8/3/2018 12:16:06 PM Hello Steam user 'ColonelBlimp' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 8/3/2018 12:16:12 PM World Created, Launching Server 8/3/2018 12:16:13 PM Successfully opened host socket 8/3/2018 12:22:32 PM getWaveComposition: budget: 250.1953125 no ships specified, and 1 different ship types desired 8/3/2018 12:22:32 PM Adding MissileCorvette_Mark1 to the incoming fleet 8/3/2018 12:22:32 PM Remaining budget: 240.1953125 we have 1 MissileCorvette_Mark1 8/3/2018 12:22:32 PM Remaining budget: 230.1953125 we have 2 MissileCorvette_Mark1 8/3/2018 12:22:32 PM Remaining budget: 220.1953125 we have 3 MissileCorvette_Mark1 8/3/2018 12:22:32 PM Remaining budget: 210.1953125 we have 4 MissileCorvette_Mark1 8/3/2018 12:22:32 PM Remaining budget: 200.1953125 we have 5 MissileCorvette_Mark1 8/3/2018 12:22:32 PM Remaining budget: 190.1953125 we have 6 MissileCorvette_Mark1 8/3/2018 12:22:32 PM Remaining budget: 180.1953125 we have 7 MissileCorvette_Mark1 8/3/2018 12:22:32 PM Remaining budget: 170.1953125 we have 8 MissileCorvette_Mark1 8/3/2018 12:22:32 PM Remaining budget: 160.1953125 we have 9 MissileCorvette_Mark1 8/3/2018 12:22:32 PM Remaining budget: 150.1953125 we have 10 MissileCorvette_Mark1 8/3/2018 12:22:32 PM Remaining budget: 140.1953125 we have 11 MissileCorvette_Mark1 8/3/2018 12:22:32 PM Remaining budget: 130.1953125 we have 12 MissileCorvette_Mark1 8/3/2018 12:22:32 PM Remaining budget: 120.1953125 we have 13 MissileCorvette_Mark1 8/3/2018 12:22:32 PM Remaining budget: 110.1953125 we have 14 MissileCorvette_Mark1 8/3/2018 12:22:32 PM Remaining budget: 100.1953125 we have 15 MissileCorvette_Mark1 8/3/2018 12:22:32 PM Remaining budget: 90.1953125 we have 16 MissileCorvette_Mark1 8/3/2018 12:22:32 PM Remaining budget: 80.1953125 we have 17 MissileCorvette_Mark1 8/3/2018 12:22:32 PM Remaining budget: 70.1953125 we have 18 MissileCorvette_Mark1 8/3/2018 12:22:32 PM Remaining budget: 60.1953125 we have 19 MissileCorvette_Mark1 8/3/2018 12:22:32 PM Remaining budget: 50.1953125 we have 20 MissileCorvette_Mark1 8/3/2018 12:22:32 PM Remaining budget: 40.1953125 we have 21 MissileCorvette_Mark1 8/3/2018 12:22:32 PM Remaining budget: 30.1953125 we have 22 MissileCorvette_Mark1 8/3/2018 12:22:32 PM Remaining budget: 20.1953125 we have 23 MissileCorvette_Mark1 8/3/2018 12:22:32 PM Remaining budget: 10.1953125 we have 24 MissileCorvette_Mark1 8/3/2018 12:22:32 PM Remaining budget: 0.1953125 we have 25 MissileCorvette_Mark1 8/3/2018 12:22:32 PM Remaining budget: -9.8046875 we have 26 MissileCorvette_Mark1 8/3/2018 12:27:32 PM getWaveComposition: budget: 250.1953125 no ships specified, and 3 different ship types desired 8/3/2018 12:27:32 PM Adding MissileCorvette_Mark1 to the incoming fleet 8/3/2018 12:27:32 PM Adding Fighter_Mark1 to the incoming fleet 8/3/2018 12:27:32 PM Adding Bomber_Mark1 to the incoming fleet 8/3/2018 12:27:32 PM Remaining budget: 240.1953125 we have 1 Fighter_Mark1 8/3/2018 12:27:32 PM Remaining budget: 230.1953125 we have 1 Bomber_Mark1 8/3/2018 12:27:32 PM Remaining budget: 220.1953125 we have 2 Bomber_Mark1 8/3/2018 12:27:32 PM Remaining budget: 210.1953125 we have 3 Bomber_Mark1 8/3/2018 12:27:32 PM Remaining budget: 200.1953125 we have 4 Bomber_Mark1 8/3/2018 12:27:32 PM Remaining budget: 190.1953125 we have 1 MissileCorvette_Mark1 8/3/2018 12:27:32 PM Remaining budget: 180.1953125 we have 2 MissileCorvette_Mark1 8/3/2018 12:27:32 PM Remaining budget: 170.1953125 we have 5 Bomber_Mark1 8/3/2018 12:27:32 PM Remaining budget: 160.1953125 we have 2 Fighter_Mark1 8/3/2018 12:27:32 PM Remaining budget: 150.1953125 we have 3 MissileCorvette_Mark1 8/3/2018 12:27:32 PM Remaining budget: 140.1953125 we have 3 Fighter_Mark1 8/3/2018 12:27:32 PM Remaining budget: 130.1953125 we have 4 MissileCorvette_Mark1 8/3/2018 12:27:32 PM Remaining budget: 120.1953125 we have 6 Bomber_Mark1 8/3/2018 12:27:32 PM Remaining budget: 110.1953125 we have 5 MissileCorvette_Mark1 8/3/2018 12:27:32 PM Remaining budget: 100.1953125 we have 6 MissileCorvette_Mark1 8/3/2018 12:27:32 PM Remaining budget: 90.1953125 we have 4 Fighter_Mark1 8/3/2018 12:27:32 PM Remaining budget: 80.1953125 we have 5 Fighter_Mark1 8/3/2018 12:27:32 PM Remaining budget: 70.1953125 we have 7 MissileCorvette_Mark1 8/3/2018 12:27:32 PM Remaining budget: 60.1953125 we have 7 Bomber_Mark1 8/3/2018 12:27:32 PM Remaining budget: 50.1953125 we have 8 MissileCorvette_Mark1 8/3/2018 12:27:32 PM Remaining budget: 40.1953125 we have 6 Fighter_Mark1 8/3/2018 12:27:32 PM Remaining budget: 30.1953125 we have 9 MissileCorvette_Mark1 8/3/2018 12:27:32 PM Remaining budget: 20.1953125 we have 8 Bomber_Mark1 8/3/2018 12:27:32 PM Remaining budget: 10.1953125 we have 7 Fighter_Mark1 8/3/2018 12:27:32 PM Remaining budget: 0.1953125 we have 9 Bomber_Mark1 8/3/2018 12:27:32 PM Remaining budget: -9.8046875 we have 10 MissileCorvette_Mark1 8/3/2018 12:33:37 PM getWaveComposition: budget: 376.126953125 no ships specified, and 1 different ship types desired 8/3/2018 12:33:37 PM Adding Fighter_Mark1 to the incoming fleet 8/3/2018 12:33:37 PM Remaining budget: 366.126953125 we have 1 Fighter_Mark1 8/3/2018 12:33:37 PM Remaining budget: 356.126953125 we have 2 Fighter_Mark1 8/3/2018 12:33:37 PM Remaining budget: 346.126953125 we have 3 Fighter_Mark1 8/3/2018 12:33:37 PM Remaining budget: 336.126953125 we have 4 Fighter_Mark1 8/3/2018 12:33:37 PM Remaining budget: 326.126953125 we have 5 Fighter_Mark1 8/3/2018 12:33:37 PM Remaining budget: 316.126953125 we have 6 Fighter_Mark1 8/3/2018 12:33:37 PM Remaining budget: 306.126953125 we have 7 Fighter_Mark1 8/3/2018 12:33:37 PM Remaining budget: 296.126953125 we have 8 Fighter_Mark1 8/3/2018 12:33:37 PM Remaining budget: 286.126953125 we have 9 Fighter_Mark1 8/3/2018 12:33:37 PM Remaining budget: 276.126953125 we have 10 Fighter_Mark1 8/3/2018 12:33:37 PM Remaining budget: 266.126953125 we have 11 Fighter_Mark1 8/3/2018 12:33:37 PM Remaining budget: 256.126953125 we have 12 Fighter_Mark1 8/3/2018 12:33:37 PM Remaining budget: 246.126953125 we have 13 Fighter_Mark1 8/3/2018 12:33:37 PM Remaining budget: 236.126953125 we have 14 Fighter_Mark1 8/3/2018 12:33:37 PM Remaining budget: 226.126953125 we have 15 Fighter_Mark1 8/3/2018 12:33:37 PM Remaining budget: 216.126953125 we have 16 Fighter_Mark1 8/3/2018 12:33:37 PM Remaining budget: 206.126953125 we have 17 Fighter_Mark1 8/3/2018 12:33:37 PM Remaining budget: 196.126953125 we have 18 Fighter_Mark1 8/3/2018 12:33:37 PM Remaining budget: 186.126953125 we have 19 Fighter_Mark1 8/3/2018 12:33:37 PM Remaining budget: 176.126953125 we have 20 Fighter_Mark1 8/3/2018 12:33:37 PM Remaining budget: 166.126953125 we have 21 Fighter_Mark1 8/3/2018 12:33:37 PM Remaining budget: 156.126953125 we have 22 Fighter_Mark1 8/3/2018 12:33:37 PM Remaining budget: 146.126953125 we have 23 Fighter_Mark1 8/3/2018 12:33:37 PM Remaining budget: 136.126953125 we have 24 Fighter_Mark1 8/3/2018 12:33:37 PM Remaining budget: 126.126953125 we have 25 Fighter_Mark1 8/3/2018 12:33:37 PM Remaining budget: 116.126953125 we have 26 Fighter_Mark1 8/3/2018 12:33:37 PM Remaining budget: 106.126953125 we have 27 Fighter_Mark1 8/3/2018 12:33:37 PM Remaining budget: 96.126953125 we have 28 Fighter_Mark1 8/3/2018 12:33:37 PM Remaining budget: 86.126953125 we have 29 Fighter_Mark1 8/3/2018 12:33:37 PM Remaining budget: 76.126953125 we have 30 Fighter_Mark1 8/3/2018 12:33:37 PM Remaining budget: 66.126953125 we have 31 Fighter_Mark1 8/3/2018 12:33:37 PM Remaining budget: 56.126953125 we have 32 Fighter_Mark1 8/3/2018 12:33:37 PM Remaining budget: 46.126953125 we have 33 Fighter_Mark1 8/3/2018 12:33:37 PM Remaining budget: 36.126953125 we have 34 Fighter_Mark1 8/3/2018 12:33:37 PM Remaining budget: 26.126953125 we have 35 Fighter_Mark1 8/3/2018 12:33:37 PM Remaining budget: 16.126953125 we have 36 Fighter_Mark1 8/3/2018 12:33:37 PM Remaining budget: 6.126953125 we have 37 Fighter_Mark1 8/3/2018 12:33:37 PM Remaining budget: -3.873046875 we have 38 Fighter_Mark1 8/3/2018 12:41:34 PM getWaveComposition: budget: 1179.6708984375 no ships specified, and 1 different ship types desired 8/3/2018 12:41:34 PM Adding MissileCorvette_Mark1 to the incoming fleet 8/3/2018 12:41:34 PM Remaining budget: 1169.6708984375 we have 1 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 1159.6708984375 we have 2 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 1149.6708984375 we have 3 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 1139.6708984375 we have 4 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 1129.6708984375 we have 5 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 1119.6708984375 we have 6 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 1109.6708984375 we have 7 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 1099.6708984375 we have 8 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 1089.6708984375 we have 9 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 1079.6708984375 we have 10 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 1069.6708984375 we have 11 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 1059.6708984375 we have 12 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 1049.6708984375 we have 13 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 1039.6708984375 we have 14 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 1029.6708984375 we have 15 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 1019.6708984375 we have 16 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 1009.6708984375 we have 17 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 999.6708984375 we have 18 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 989.6708984375 we have 19 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 979.6708984375 we have 20 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 969.6708984375 we have 21 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 959.6708984375 we have 22 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 949.6708984375 we have 23 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 939.6708984375 we have 24 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 929.6708984375 we have 25 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 919.6708984375 we have 26 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 909.6708984375 we have 27 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 899.6708984375 we have 28 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 889.6708984375 we have 29 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 879.6708984375 we have 30 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 869.6708984375 we have 31 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 859.6708984375 we have 32 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 849.6708984375 we have 33 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 839.6708984375 we have 34 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 829.6708984375 we have 35 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 819.6708984375 we have 36 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 809.6708984375 we have 37 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 799.6708984375 we have 38 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 789.6708984375 we have 39 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 779.6708984375 we have 40 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 769.6708984375 we have 41 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 759.6708984375 we have 42 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 749.6708984375 we have 43 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 739.6708984375 we have 44 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 729.6708984375 we have 45 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 719.6708984375 we have 46 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 709.6708984375 we have 47 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 699.6708984375 we have 48 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 689.6708984375 we have 49 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 679.6708984375 we have 50 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 669.6708984375 we have 51 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 659.6708984375 we have 52 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 649.6708984375 we have 53 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 639.6708984375 we have 54 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 629.6708984375 we have 55 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 619.6708984375 we have 56 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 609.6708984375 we have 57 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 599.6708984375 we have 58 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 589.6708984375 we have 59 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 579.6708984375 we have 60 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 569.6708984375 we have 61 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 559.6708984375 we have 62 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 549.6708984375 we have 63 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 539.6708984375 we have 64 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 529.6708984375 we have 65 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 519.6708984375 we have 66 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 509.6708984375 we have 67 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 499.6708984375 we have 68 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 489.6708984375 we have 69 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 479.6708984375 we have 70 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 469.6708984375 we have 71 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 459.6708984375 we have 72 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 449.6708984375 we have 73 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 439.6708984375 we have 74 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 429.6708984375 we have 75 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 419.6708984375 we have 76 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 409.6708984375 we have 77 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 399.6708984375 we have 78 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 389.6708984375 we have 79 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 379.6708984375 we have 80 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 369.6708984375 we have 81 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 359.6708984375 we have 82 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 349.6708984375 we have 83 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 339.6708984375 we have 84 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 329.6708984375 we have 85 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 319.6708984375 we have 86 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 309.6708984375 we have 87 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 299.6708984375 we have 88 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 289.6708984375 we have 89 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 279.6708984375 we have 90 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 269.6708984375 we have 91 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 259.6708984375 we have 92 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 249.6708984375 we have 93 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 239.6708984375 we have 94 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 229.6708984375 we have 95 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 219.6708984375 we have 96 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 209.6708984375 we have 97 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 199.6708984375 we have 98 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 189.6708984375 we have 99 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 179.6708984375 we have 100 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 169.6708984375 we have 101 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 159.6708984375 we have 102 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 149.6708984375 we have 103 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 139.6708984375 we have 104 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 129.6708984375 we have 105 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 119.6708984375 we have 106 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 109.6708984375 we have 107 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 99.6708984375 we have 108 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 89.6708984375 we have 109 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 79.6708984375 we have 110 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 69.6708984375 we have 111 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 59.6708984375 we have 112 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 49.6708984375 we have 113 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 39.6708984375 we have 114 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 29.6708984375 we have 115 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 19.6708984375 we have 116 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: 9.6708984375 we have 117 MissileCorvette_Mark1 8/3/2018 12:41:34 PM Remaining budget: -0.3291015625 we have 118 MissileCorvette_Mark1 8/3/2018 12:45:42 PM getWaveComposition: budget: 375.7099609375 no ships specified, and 3 different ship types desired 8/3/2018 12:45:42 PM Adding MissileCorvette_Mark1 to the incoming fleet 8/3/2018 12:45:42 PM Adding Bomber_Mark1 to the incoming fleet 8/3/2018 12:45:42 PM Adding Fighter_Mark1 to the incoming fleet 8/3/2018 12:45:42 PM Remaining budget: 365.7099609375 we have 1 Fighter_Mark1 8/3/2018 12:45:42 PM Remaining budget: 355.7099609375 we have 1 MissileCorvette_Mark1 8/3/2018 12:45:42 PM Remaining budget: 345.7099609375 we have 2 MissileCorvette_Mark1 8/3/2018 12:45:42 PM Remaining budget: 335.7099609375 we have 1 Bomber_Mark1 8/3/2018 12:45:42 PM Remaining budget: 325.7099609375 we have 2 Bomber_Mark1 8/3/2018 12:45:42 PM Remaining budget: 315.7099609375 we have 3 MissileCorvette_Mark1 8/3/2018 12:45:42 PM Remaining budget: 305.7099609375 we have 3 Bomber_Mark1 8/3/2018 12:45:42 PM Remaining budget: 295.7099609375 we have 4 MissileCorvette_Mark1 8/3/2018 12:45:42 PM Remaining budget: 285.7099609375 we have 5 MissileCorvette_Mark1 8/3/2018 12:45:42 PM Remaining budget: 275.7099609375 we have 6 MissileCorvette_Mark1 8/3/2018 12:45:42 PM Remaining budget: 265.7099609375 we have 7 MissileCorvette_Mark1 8/3/2018 12:45:42 PM Remaining budget: 255.7099609375 we have 4 Bomber_Mark1 8/3/2018 12:45:42 PM Remaining budget: 245.7099609375 we have 5 Bomber_Mark1 8/3/2018 12:45:42 PM Remaining budget: 235.7099609375 we have 8 MissileCorvette_Mark1 8/3/2018 12:45:42 PM Remaining budget: 225.7099609375 we have 6 Bomber_Mark1 8/3/2018 12:45:42 PM Remaining budget: 215.7099609375 we have 2 Fighter_Mark1 8/3/2018 12:45:42 PM Remaining budget: 205.7099609375 we have 3 Fighter_Mark1 8/3/2018 12:45:42 PM Remaining budget: 195.7099609375 we have 9 MissileCorvette_Mark1 8/3/2018 12:45:42 PM Remaining budget: 185.7099609375 we have 7 Bomber_Mark1 8/3/2018 12:45:42 PM Remaining budget: 175.7099609375 we have 10 MissileCorvette_Mark1 8/3/2018 12:45:42 PM Remaining budget: 165.7099609375 we have 4 Fighter_Mark1 8/3/2018 12:45:42 PM Remaining budget: 155.7099609375 we have 8 Bomber_Mark1 8/3/2018 12:45:42 PM Remaining budget: 145.7099609375 we have 5 Fighter_Mark1 8/3/2018 12:45:42 PM Remaining budget: 135.7099609375 we have 9 Bomber_Mark1 8/3/2018 12:45:42 PM Remaining budget: 125.7099609375 we have 10 Bomber_Mark1 8/3/2018 12:45:42 PM Remaining budget: 115.7099609375 we have 11 Bomber_Mark1 8/3/2018 12:45:42 PM Remaining budget: 105.7099609375 we have 6 Fighter_Mark1 8/3/2018 12:45:42 PM Remaining budget: 95.7099609375 we have 11 MissileCorvette_Mark1 8/3/2018 12:45:42 PM Remaining budget: 85.7099609375 we have 12 MissileCorvette_Mark1 8/3/2018 12:45:42 PM Remaining budget: 75.7099609375 we have 7 Fighter_Mark1 8/3/2018 12:45:42 PM Remaining budget: 65.7099609375 we have 8 Fighter_Mark1 8/3/2018 12:45:42 PM Remaining budget: 55.7099609375 we have 13 MissileCorvette_Mark1 8/3/2018 12:45:42 PM Remaining budget: 45.7099609375 we have 9 Fighter_Mark1 8/3/2018 12:45:42 PM Remaining budget: 35.7099609375 we have 10 Fighter_Mark1 8/3/2018 12:45:42 PM Remaining budget: 25.7099609375 we have 12 Bomber_Mark1 8/3/2018 12:45:42 PM Remaining budget: 15.7099609375 we have 13 Bomber_Mark1 8/3/2018 12:45:42 PM Remaining budget: 5.7099609375 we have 14 Bomber_Mark1 8/3/2018 12:45:42 PM Remaining budget: -4.2900390625 we have 11 Fighter_Mark1 8/3/2018 12:51:33 PM getWaveComposition: budget: 500.390625 no ships specified, and 3 different ship types desired 8/3/2018 12:51:33 PM Adding Fighter_Mark1 to the incoming fleet 8/3/2018 12:51:33 PM Adding Bomber_Mark1 to the incoming fleet 8/3/2018 12:51:33 PM Adding MissileCorvette_Mark1 to the incoming fleet 8/3/2018 12:51:33 PM Remaining budget: 490.390625 we have 1 MissileCorvette_Mark1 8/3/2018 12:51:33 PM Remaining budget: 480.390625 we have 2 MissileCorvette_Mark1 8/3/2018 12:51:33 PM Remaining budget: 470.390625 we have 1 Fighter_Mark1 8/3/2018 12:51:33 PM Remaining budget: 460.390625 we have 1 Bomber_Mark1 8/3/2018 12:51:33 PM Remaining budget: 450.390625 we have 2 Bomber_Mark1 8/3/2018 12:51:33 PM Remaining budget: 440.390625 we have 3 Bomber_Mark1 8/3/2018 12:51:33 PM Remaining budget: 430.390625 we have 4 Bomber_Mark1 8/3/2018 12:51:33 PM Remaining budget: 420.390625 we have 5 Bomber_Mark1 8/3/2018 12:51:33 PM Remaining budget: 410.390625 we have 3 MissileCorvette_Mark1 8/3/2018 12:51:33 PM Remaining budget: 400.390625 we have 4 MissileCorvette_Mark1 8/3/2018 12:51:33 PM Remaining budget: 390.390625 we have 5 MissileCorvette_Mark1 8/3/2018 12:51:33 PM Remaining budget: 380.390625 we have 6 Bomber_Mark1 8/3/2018 12:51:33 PM Remaining budget: 370.390625 we have 2 Fighter_Mark1 8/3/2018 12:51:33 PM Remaining budget: 360.390625 we have 3 Fighter_Mark1 8/3/2018 12:51:33 PM Remaining budget: 350.390625 we have 7 Bomber_Mark1 8/3/2018 12:51:33 PM Remaining budget: 340.390625 we have 8 Bomber_Mark1 8/3/2018 12:51:33 PM Remaining budget: 330.390625 we have 9 Bomber_Mark1 8/3/2018 12:51:33 PM Remaining budget: 320.390625 we have 10 Bomber_Mark1 8/3/2018 12:51:33 PM Remaining budget: 310.390625 we have 11 Bomber_Mark1 8/3/2018 12:51:33 PM Remaining budget: 300.390625 we have 4 Fighter_Mark1 8/3/2018 12:51:33 PM Remaining budget: 290.390625 we have 5 Fighter_Mark1 8/3/2018 12:51:33 PM Remaining budget: 280.390625 we have 6 Fighter_Mark1 8/3/2018 12:51:33 PM Remaining budget: 270.390625 we have 7 Fighter_Mark1 8/3/2018 12:51:33 PM Remaining budget: 260.390625 we have 8 Fighter_Mark1 8/3/2018 12:51:33 PM Remaining budget: 250.390625 we have 9 Fighter_Mark1 8/3/2018 12:51:33 PM Remaining budget: 240.390625 we have 10 Fighter_Mark1 8/3/2018 12:51:33 PM Remaining budget: 230.390625 we have 6 MissileCorvette_Mark1 8/3/2018 12:51:33 PM Remaining budget: 220.390625 we have 12 Bomber_Mark1 8/3/2018 12:51:33 PM Remaining budget: 210.390625 we have 13 Bomber_Mark1 8/3/2018 12:51:33 PM Remaining budget: 200.390625 we have 7 MissileCorvette_Mark1 8/3/2018 12:51:33 PM Remaining budget: 190.390625 we have 14 Bomber_Mark1 8/3/2018 12:51:33 PM Remaining budget: 180.390625 we have 11 Fighter_Mark1 8/3/2018 12:51:33 PM Remaining budget: 170.390625 we have 15 Bomber_Mark1 8/3/2018 12:51:33 PM Remaining budget: 160.390625 we have 16 Bomber_Mark1 8/3/2018 12:51:33 PM Remaining budget: 150.390625 we have 17 Bomber_Mark1 8/3/2018 12:51:33 PM Remaining budget: 140.390625 we have 12 Fighter_Mark1 8/3/2018 12:51:33 PM Remaining budget: 130.390625 we have 8 MissileCorvette_Mark1 8/3/2018 12:51:33 PM Remaining budget: 120.390625 we have 9 MissileCorvette_Mark1 8/3/2018 12:51:33 PM Remaining budget: 110.390625 we have 18 Bomber_Mark1 8/3/2018 12:51:33 PM Remaining budget: 100.390625 we have 19 Bomber_Mark1 8/3/2018 12:51:33 PM Remaining budget: 90.390625 we have 13 Fighter_Mark1 8/3/2018 12:51:33 PM Remaining budget: 80.390625 we have 10 MissileCorvette_Mark1 8/3/2018 12:51:33 PM Remaining budget: 70.390625 we have 20 Bomber_Mark1 8/3/2018 12:51:33 PM Remaining budget: 60.390625 we have 21 Bomber_Mark1 8/3/2018 12:51:33 PM Remaining budget: 50.390625 we have 22 Bomber_Mark1 8/3/2018 12:51:33 PM Remaining budget: 40.390625 we have 11 MissileCorvette_Mark1 8/3/2018 12:51:33 PM Remaining budget: 30.390625 we have 14 Fighter_Mark1 8/3/2018 12:51:33 PM Remaining budget: 20.390625 we have 12 MissileCorvette_Mark1 8/3/2018 12:51:33 PM Remaining budget: 10.390625 we have 13 MissileCorvette_Mark1 8/3/2018 12:51:33 PM Remaining budget: 0.390625 we have 23 Bomber_Mark1 8/3/2018 12:51:33 PM Remaining budget: -9.609375 we have 14 MissileCorvette_Mark1 8/3/2018 12:56:34 PM getWaveComposition: budget: 500.390625 no ships specified, and 1 different ship types desired 8/3/2018 12:56:34 PM Adding Fighter_Mark1 to the incoming fleet 8/3/2018 12:56:34 PM Remaining budget: 490.390625 we have 1 Fighter_Mark1 8/3/2018 12:56:34 PM Remaining budget: 480.390625 we have 2 Fighter_Mark1 8/3/2018 12:56:34 PM Remaining budget: 470.390625 we have 3 Fighter_Mark1 8/3/2018 12:56:34 PM Remaining budget: 460.390625 we have 4 Fighter_Mark1 8/3/2018 12:56:34 PM Remaining budget: 450.390625 we have 5 Fighter_Mark1 8/3/2018 12:56:34 PM Remaining budget: 440.390625 we have 6 Fighter_Mark1 8/3/2018 12:56:34 PM Remaining budget: 430.390625 we have 7 Fighter_Mark1 8/3/2018 12:56:34 PM Remaining budget: 420.390625 we have 8 Fighter_Mark1 8/3/2018 12:56:34 PM Remaining budget: 410.390625 we have 9 Fighter_Mark1 8/3/2018 12:56:34 PM Remaining budget: 400.390625 we have 10 Fighter_Mark1 8/3/2018 12:56:34 PM Remaining budget: 390.390625 we have 11 Fighter_Mark1 8/3/2018 12:56:34 PM Remaining budget: 380.390625 we have 12 Fighter_Mark1 8/3/2018 12:56:34 PM Remaining budget: 370.390625 we have 13 Fighter_Mark1 8/3/2018 12:56:34 PM Remaining budget: 360.390625 we have 14 Fighter_Mark1 8/3/2018 12:56:34 PM Remaining budget: 350.390625 we have 15 Fighter_Mark1 8/3/2018 12:56:34 PM Remaining budget: 340.390625 we have 16 Fighter_Mark1 8/3/2018 12:56:34 PM Remaining budget: 330.390625 we have 17 Fighter_Mark1 8/3/2018 12:56:34 PM Remaining budget: 320.390625 we have 18 Fighter_Mark1 8/3/2018 12:56:34 PM Remaining budget: 310.390625 we have 19 Fighter_Mark1 8/3/2018 12:56:34 PM Remaining budget: 300.390625 we have 20 Fighter_Mark1 8/3/2018 12:56:34 PM Remaining budget: 290.390625 we have 21 Fighter_Mark1 8/3/2018 12:56:34 PM Remaining budget: 280.390625 we have 22 Fighter_Mark1 8/3/2018 12:56:34 PM Remaining budget: 270.390625 we have 23 Fighter_Mark1 8/3/2018 12:56:34 PM Remaining budget: 260.390625 we have 24 Fighter_Mark1 8/3/2018 12:56:34 PM Remaining budget: 250.390625 we have 25 Fighter_Mark1 8/3/2018 12:56:34 PM Remaining budget: 240.390625 we have 26 Fighter_Mark1 8/3/2018 12:56:34 PM Remaining budget: 230.390625 we have 27 Fighter_Mark1 8/3/2018 12:56:34 PM Remaining budget: 220.390625 we have 28 Fighter_Mark1 8/3/2018 12:56:34 PM Remaining budget: 210.390625 we have 29 Fighter_Mark1 8/3/2018 12:56:34 PM Remaining budget: 200.390625 we have 30 Fighter_Mark1 8/3/2018 12:56:34 PM Remaining budget: 190.390625 we have 31 Fighter_Mark1 8/3/2018 12:56:34 PM Remaining budget: 180.390625 we have 32 Fighter_Mark1 8/3/2018 12:56:34 PM Remaining budget: 170.390625 we have 33 Fighter_Mark1 8/3/2018 12:56:34 PM Remaining budget: 160.390625 we have 34 Fighter_Mark1 8/3/2018 12:56:34 PM Remaining budget: 150.390625 we have 35 Fighter_Mark1 8/3/2018 12:56:34 PM Remaining budget: 140.390625 we have 36 Fighter_Mark1 8/3/2018 12:56:34 PM Remaining budget: 130.390625 we have 37 Fighter_Mark1 8/3/2018 12:56:34 PM Remaining budget: 120.390625 we have 38 Fighter_Mark1 8/3/2018 12:56:34 PM Remaining budget: 110.390625 we have 39 Fighter_Mark1 8/3/2018 12:56:34 PM Remaining budget: 100.390625 we have 40 Fighter_Mark1 8/3/2018 12:56:34 PM Remaining budget: 90.390625 we have 41 Fighter_Mark1 8/3/2018 12:56:34 PM Remaining budget: 80.390625 we have 42 Fighter_Mark1 8/3/2018 12:56:34 PM Remaining budget: 70.390625 we have 43 Fighter_Mark1 8/3/2018 12:56:34 PM Remaining budget: 60.390625 we have 44 Fighter_Mark1 8/3/2018 12:56:34 PM Remaining budget: 50.390625 we have 45 Fighter_Mark1 8/3/2018 12:56:34 PM Remaining budget: 40.390625 we have 46 Fighter_Mark1 8/3/2018 12:56:34 PM Remaining budget: 30.390625 we have 47 Fighter_Mark1 8/3/2018 12:56:34 PM Remaining budget: 20.390625 we have 48 Fighter_Mark1 8/3/2018 12:56:34 PM Remaining budget: 10.390625 we have 49 Fighter_Mark1 8/3/2018 12:56:34 PM Remaining budget: 0.390625 we have 50 Fighter_Mark1 8/3/2018 12:56:34 PM Remaining budget: -9.609375 we have 51 Fighter_Mark1 8/3/2018 1:01:34 PM getWaveComposition: budget: 500.390625 no ships specified, and 2 different ship types desired 8/3/2018 1:01:34 PM Adding Fighter_Mark1 to the incoming fleet 8/3/2018 1:01:34 PM Adding Bomber_Mark1 to the incoming fleet 8/3/2018 1:01:34 PM Remaining budget: 490.390625 we have 1 Fighter_Mark1 8/3/2018 1:01:34 PM Remaining budget: 480.390625 we have 2 Fighter_Mark1 8/3/2018 1:01:34 PM Remaining budget: 470.390625 we have 3 Fighter_Mark1 8/3/2018 1:01:34 PM Remaining budget: 460.390625 we have 4 Fighter_Mark1 8/3/2018 1:01:34 PM Remaining budget: 450.390625 we have 1 Bomber_Mark1 8/3/2018 1:01:34 PM Remaining budget: 440.390625 we have 5 Fighter_Mark1 8/3/2018 1:01:34 PM Remaining budget: 430.390625 we have 6 Fighter_Mark1 8/3/2018 1:01:34 PM Remaining budget: 420.390625 we have 7 Fighter_Mark1 8/3/2018 1:01:34 PM Remaining budget: 410.390625 we have 2 Bomber_Mark1 8/3/2018 1:01:34 PM Remaining budget: 400.390625 we have 3 Bomber_Mark1 8/3/2018 1:01:34 PM Remaining budget: 390.390625 we have 8 Fighter_Mark1 8/3/2018 1:01:34 PM Remaining budget: 380.390625 we have 9 Fighter_Mark1 8/3/2018 1:01:34 PM Remaining budget: 370.390625 we have 4 Bomber_Mark1 8/3/2018 1:01:34 PM Remaining budget: 360.390625 we have 5 Bomber_Mark1 8/3/2018 1:01:34 PM Remaining budget: 350.390625 we have 6 Bomber_Mark1 8/3/2018 1:01:34 PM Remaining budget: 340.390625 we have 7 Bomber_Mark1 8/3/2018 1:01:34 PM Remaining budget: 330.390625 we have 10 Fighter_Mark1 8/3/2018 1:01:34 PM Remaining budget: 320.390625 we have 11 Fighter_Mark1 8/3/2018 1:01:34 PM Remaining budget: 310.390625 we have 12 Fighter_Mark1 8/3/2018 1:01:34 PM Remaining budget: 300.390625 we have 8 Bomber_Mark1 8/3/2018 1:01:34 PM Remaining budget: 290.390625 we have 9 Bomber_Mark1 8/3/2018 1:01:34 PM Remaining budget: 280.390625 we have 10 Bomber_Mark1 8/3/2018 1:01:34 PM Remaining budget: 270.390625 we have 11 Bomber_Mark1 8/3/2018 1:01:34 PM Remaining budget: 260.390625 we have 13 Fighter_Mark1 8/3/2018 1:01:34 PM Remaining budget: 250.390625 we have 12 Bomber_Mark1 8/3/2018 1:01:34 PM Remaining budget: 240.390625 we have 13 Bomber_Mark1 8/3/2018 1:01:34 PM Remaining budget: 230.390625 we have 14 Bomber_Mark1 8/3/2018 1:01:34 PM Remaining budget: 220.390625 we have 14 Fighter_Mark1 8/3/2018 1:01:34 PM Remaining budget: 210.390625 we have 15 Bomber_Mark1 8/3/2018 1:01:34 PM Remaining budget: 200.390625 we have 15 Fighter_Mark1 8/3/2018 1:01:34 PM Remaining budget: 190.390625 we have 16 Fighter_Mark1 8/3/2018 1:01:34 PM Remaining budget: 180.390625 we have 17 Fighter_Mark1 8/3/2018 1:01:35 PM Remaining budget: 170.390625 we have 16 Bomber_Mark1 8/3/2018 1:01:35 PM Remaining budget: 160.390625 we have 17 Bomber_Mark1 8/3/2018 1:01:35 PM Remaining budget: 150.390625 we have 18 Bomber_Mark1 8/3/2018 1:01:35 PM Remaining budget: 140.390625 we have 19 Bomber_Mark1 8/3/2018 1:01:35 PM Remaining budget: 130.390625 we have 18 Fighter_Mark1 8/3/2018 1:01:35 PM Remaining budget: 120.390625 we have 19 Fighter_Mark1 8/3/2018 1:01:35 PM Remaining budget: 110.390625 we have 20 Fighter_Mark1 8/3/2018 1:01:35 PM Remaining budget: 100.390625 we have 20 Bomber_Mark1 8/3/2018 1:01:35 PM Remaining budget: 90.390625 we have 21 Bomber_Mark1 8/3/2018 1:01:35 PM Remaining budget: 80.390625 we have 22 Bomber_Mark1 8/3/2018 1:01:35 PM Remaining budget: 70.390625 we have 21 Fighter_Mark1 8/3/2018 1:01:35 PM Remaining budget: 60.390625 we have 23 Bomber_Mark1 8/3/2018 1:01:35 PM Remaining budget: 50.390625 we have 24 Bomber_Mark1 8/3/2018 1:01:35 PM Remaining budget: 40.390625 we have 25 Bomber_Mark1 8/3/2018 1:01:35 PM Remaining budget: 30.390625 we have 26 Bomber_Mark1 8/3/2018 1:01:35 PM Remaining budget: 20.390625 we have 27 Bomber_Mark1 8/3/2018 1:01:35 PM Remaining budget: 10.390625 we have 22 Fighter_Mark1 8/3/2018 1:01:35 PM Remaining budget: 0.390625 we have 23 Fighter_Mark1 8/3/2018 1:01:35 PM Remaining budget: -9.609375 we have 28 Bomber_Mark1 8/3/2018 1:06:35 PM getWaveComposition: budget: 500.390625 no ships specified, and 3 different ship types desired 8/3/2018 1:06:35 PM Adding MissileCorvette_Mark1 to the incoming fleet 8/3/2018 1:06:35 PM Adding Bomber_Mark1 to the incoming fleet 8/3/2018 1:06:35 PM Adding Fighter_Mark1 to the incoming fleet 8/3/2018 1:06:35 PM Remaining budget: 490.390625 we have 1 Fighter_Mark1 8/3/2018 1:06:35 PM Remaining budget: 480.390625 we have 1 MissileCorvette_Mark1 8/3/2018 1:06:35 PM Remaining budget: 470.390625 we have 1 Bomber_Mark1 8/3/2018 1:06:35 PM Remaining budget: 460.390625 we have 2 Bomber_Mark1 8/3/2018 1:06:35 PM Remaining budget: 450.390625 we have 2 Fighter_Mark1 8/3/2018 1:06:35 PM Remaining budget: 440.390625 we have 3 Fighter_Mark1 8/3/2018 1:06:35 PM Remaining budget: 430.390625 we have 2 MissileCorvette_Mark1 8/3/2018 1:06:35 PM Remaining budget: 420.390625 we have 3 MissileCorvette_Mark1 8/3/2018 1:06:35 PM Remaining budget: 410.390625 we have 4 MissileCorvette_Mark1 8/3/2018 1:06:35 PM Remaining budget: 400.390625 we have 5 MissileCorvette_Mark1 8/3/2018 1:06:35 PM Remaining budget: 390.390625 we have 4 Fighter_Mark1 8/3/2018 1:06:35 PM Remaining budget: 380.390625 we have 3 Bomber_Mark1 8/3/2018 1:06:35 PM Remaining budget: 370.390625 we have 6 MissileCorvette_Mark1 8/3/2018 1:06:35 PM Remaining budget: 360.390625 we have 5 Fighter_Mark1 8/3/2018 1:06:35 PM Remaining budget: 350.390625 we have 4 Bomber_Mark1 8/3/2018 1:06:35 PM Remaining budget: 340.390625 we have 6 Fighter_Mark1 8/3/2018 1:06:35 PM Remaining budget: 330.390625 we have 7 MissileCorvette_Mark1 8/3/2018 1:06:35 PM Remaining budget: 320.390625 we have 7 Fighter_Mark1 8/3/2018 1:06:35 PM Remaining budget: 310.390625 we have 5 Bomber_Mark1 8/3/2018 1:06:35 PM Remaining budget: 300.390625 we have 6 Bomber_Mark1 8/3/2018 1:06:35 PM Remaining budget: 290.390625 we have 7 Bomber_Mark1 8/3/2018 1:06:35 PM Remaining budget: 280.390625 we have 8 MissileCorvette_Mark1 8/3/2018 1:06:35 PM Remaining budget: 270.390625 we have 9 MissileCorvette_Mark1 8/3/2018 1:06:35 PM Remaining budget: 260.390625 we have 8 Bomber_Mark1 8/3/2018 1:06:35 PM Remaining budget: 250.390625 we have 8 Fighter_Mark1 8/3/2018 1:06:35 PM Remaining budget: 240.390625 we have 9 Fighter_Mark1 8/3/2018 1:06:35 PM Remaining budget: 230.390625 we have 10 MissileCorvette_Mark1 8/3/2018 1:06:35 PM Remaining budget: 220.390625 we have 11 MissileCorvette_Mark1 8/3/2018 1:06:35 PM Remaining budget: 210.390625 we have 10 Fighter_Mark1 8/3/2018 1:06:35 PM Remaining budget: 200.390625 we have 9 Bomber_Mark1 8/3/2018 1:06:35 PM Remaining budget: 190.390625 we have 11 Fighter_Mark1 8/3/2018 1:06:35 PM Remaining budget: 180.390625 we have 10 Bomber_Mark1 8/3/2018 1:06:35 PM Remaining budget: 170.390625 we have 12 Fighter_Mark1 8/3/2018 1:06:35 PM Remaining budget: 160.390625 we have 13 Fighter_Mark1 8/3/2018 1:06:35 PM Remaining budget: 150.390625 we have 14 Fighter_Mark1 8/3/2018 1:06:35 PM Remaining budget: 140.390625 we have 15 Fighter_Mark1 8/3/2018 1:06:35 PM Remaining budget: 130.390625 we have 12 MissileCorvette_Mark1 8/3/2018 1:06:35 PM Remaining budget: 120.390625 we have 11 Bomber_Mark1 8/3/2018 1:06:35 PM Remaining budget: 110.390625 we have 13 MissileCorvette_Mark1 8/3/2018 1:06:35 PM Remaining budget: 100.390625 we have 16 Fighter_Mark1 8/3/2018 1:06:35 PM Remaining budget: 90.390625 we have 12 Bomber_Mark1 8/3/2018 1:06:35 PM Remaining budget: 80.390625 we have 17 Fighter_Mark1 8/3/2018 1:06:35 PM Remaining budget: 70.390625 we have 14 MissileCorvette_Mark1 8/3/2018 1:06:35 PM Remaining budget: 60.390625 we have 13 Bomber_Mark1 8/3/2018 1:06:35 PM Remaining budget: 50.390625 we have 14 Bomber_Mark1 8/3/2018 1:06:35 PM Remaining budget: 40.390625 we have 15 MissileCorvette_Mark1 8/3/2018 1:06:35 PM Remaining budget: 30.390625 we have 16 MissileCorvette_Mark1 8/3/2018 1:06:35 PM Remaining budget: 20.390625 we have 18 Fighter_Mark1 8/3/2018 1:06:35 PM Remaining budget: 10.390625 we have 19 Fighter_Mark1 8/3/2018 1:06:35 PM Remaining budget: 0.390625 we have 15 Bomber_Mark1 8/3/2018 1:06:35 PM Remaining budget: -9.609375 we have 17 MissileCorvette_Mark1 8/3/2018 1:13:05 PM getWaveComposition: budget: 782.27734375 no ships specified, and 2 different ship types desired 8/3/2018 1:13:05 PM Adding MissileCorvette_Mark1 to the incoming fleet 8/3/2018 1:13:05 PM Adding Bomber_Mark1 to the incoming fleet 8/3/2018 1:13:05 PM Remaining budget: 772.27734375 we have 1 MissileCorvette_Mark1 8/3/2018 1:13:05 PM Remaining budget: 762.27734375 we have 2 MissileCorvette_Mark1 8/3/2018 1:13:05 PM Remaining budget: 752.27734375 we have 1 Bomber_Mark1 8/3/2018 1:13:05 PM Remaining budget: 742.27734375 we have 2 Bomber_Mark1 8/3/2018 1:13:05 PM Remaining budget: 732.27734375 we have 3 MissileCorvette_Mark1 8/3/2018 1:13:05 PM Remaining budget: 722.27734375 we have 4 MissileCorvette_Mark1 8/3/2018 1:13:05 PM Remaining budget: 712.27734375 we have 5 MissileCorvette_Mark1 8/3/2018 1:13:05 PM Remaining budget: 702.27734375 we have 6 MissileCorvette_Mark1 8/3/2018 1:13:05 PM Remaining budget: 692.27734375 we have 7 MissileCorvette_Mark1 8/3/2018 1:13:05 PM Remaining budget: 682.27734375 we have 8 MissileCorvette_Mark1 8/3/2018 1:13:05 PM Remaining budget: 672.27734375 we have 3 Bomber_Mark1 8/3/2018 1:13:05 PM Remaining budget: 662.27734375 we have 4 Bomber_Mark1 8/3/2018 1:13:05 PM Remaining budget: 652.27734375 we have 5 Bomber_Mark1 8/3/2018 1:13:05 PM Remaining budget: 642.27734375 we have 6 Bomber_Mark1 8/3/2018 1:13:05 PM Remaining budget: 632.27734375 we have 7 Bomber_Mark1 8/3/2018 1:13:05 PM Remaining budget: 622.27734375 we have 8 Bomber_Mark1 8/3/2018 1:13:05 PM Remaining budget: 612.27734375 we have 9 MissileCorvette_Mark1 8/3/2018 1:13:05 PM Remaining budget: 602.27734375 we have 9 Bomber_Mark1 8/3/2018 1:13:05 PM Remaining budget: 592.27734375 we have 10 MissileCorvette_Mark1 8/3/2018 1:13:05 PM Remaining budget: 582.27734375 we have 10 Bomber_Mark1 8/3/2018 1:13:05 PM Remaining budget: 572.27734375 we have 11 MissileCorvette_Mark1 8/3/2018 1:13:05 PM Remaining budget: 562.27734375 we have 12 MissileCorvette_Mark1 8/3/2018 1:13:05 PM Remaining budget: 552.27734375 we have 11 Bomber_Mark1 8/3/2018 1:13:05 PM Remaining budget: 542.27734375 we have 12 Bomber_Mark1 8/3/2018 1:13:05 PM Remaining budget: 532.27734375 we have 13 MissileCorvette_Mark1 8/3/2018 1:13:05 PM Remaining budget: 522.27734375 we have 13 Bomber_Mark1 8/3/2018 1:13:05 PM Remaining budget: 512.27734375 we have 14 Bomber_Mark1 8/3/2018 1:13:05 PM Remaining budget: 502.27734375 we have 14 MissileCorvette_Mark1 8/3/2018 1:13:05 PM Remaining budget: 492.27734375 we have 15 Bomber_Mark1 8/3/2018 1:13:05 PM Remaining budget: 482.27734375 we have 16 Bomber_Mark1 8/3/2018 1:13:05 PM Remaining budget: 472.27734375 we have 15 MissileCorvette_Mark1 8/3/2018 1:13:05 PM Remaining budget: 462.27734375 we have 17 Bomber_Mark1 8/3/2018 1:13:05 PM Remaining budget: 452.27734375 we have 18 Bomber_Mark1 8/3/2018 1:13:05 PM Remaining budget: 442.27734375 we have 16 MissileCorvette_Mark1 8/3/2018 1:13:05 PM Remaining budget: 432.27734375 we have 19 Bomber_Mark1 8/3/2018 1:13:05 PM Remaining budget: 422.27734375 we have 17 MissileCorvette_Mark1 8/3/2018 1:13:05 PM Remaining budget: 412.27734375 we have 20 Bomber_Mark1 8/3/2018 1:13:05 PM Remaining budget: 402.27734375 we have 21 Bomber_Mark1 8/3/2018 1:13:05 PM Remaining budget: 392.27734375 we have 22 Bomber_Mark1 8/3/2018 1:13:05 PM Remaining budget: 382.27734375 we have 18 MissileCorvette_Mark1 8/3/2018 1:13:05 PM Remaining budget: 372.27734375 we have 23 Bomber_Mark1 8/3/2018 1:13:05 PM Remaining budget: 362.27734375 we have 24 Bomber_Mark1 8/3/2018 1:13:05 PM Remaining budget: 352.27734375 we have 25 Bomber_Mark1 8/3/2018 1:13:05 PM Remaining budget: 342.27734375 we have 26 Bomber_Mark1 8/3/2018 1:13:05 PM Remaining budget: 332.27734375 we have 19 MissileCorvette_Mark1 8/3/2018 1:13:05 PM Remaining budget: 322.27734375 we have 27 Bomber_Mark1 8/3/2018 1:13:05 PM Remaining budget: 312.27734375 we have 20 MissileCorvette_Mark1 8/3/2018 1:13:05 PM Remaining budget: 302.27734375 we have 21 MissileCorvette_Mark1 8/3/2018 1:13:05 PM Remaining budget: 292.27734375 we have 28 Bomber_Mark1 8/3/2018 1:13:05 PM Remaining budget: 282.27734375 we have 22 MissileCorvette_Mark1 8/3/2018 1:13:05 PM Remaining budget: 272.27734375 we have 23 MissileCorvette_Mark1 8/3/2018 1:13:05 PM Remaining budget: 262.27734375 we have 24 MissileCorvette_Mark1 8/3/2018 1:13:05 PM Remaining budget: 252.27734375 we have 25 MissileCorvette_Mark1 8/3/2018 1:13:05 PM Remaining budget: 242.27734375 we have 29 Bomber_Mark1 8/3/2018 1:13:05 PM Remaining budget: 232.27734375 we have 26 MissileCorvette_Mark1 8/3/2018 1:13:05 PM Remaining budget: 222.27734375 we have 27 MissileCorvette_Mark1 8/3/2018 1:13:05 PM Remaining budget: 212.27734375 we have 28 MissileCorvette_Mark1 8/3/2018 1:13:05 PM Remaining budget: 202.27734375 we have 29 MissileCorvette_Mark1 8/3/2018 1:13:05 PM Remaining budget: 192.27734375 we have 30 MissileCorvette_Mark1 8/3/2018 1:13:05 PM Remaining budget: 182.27734375 we have 31 MissileCorvette_Mark1 8/3/2018 1:13:05 PM Remaining budget: 172.27734375 we have 32 MissileCorvette_Mark1 8/3/2018 1:13:05 PM Remaining budget: 162.27734375 we have 30 Bomber_Mark1 8/3/2018 1:13:05 PM Remaining budget: 152.27734375 we have 31 Bomber_Mark1 8/3/2018 1:13:05 PM Remaining budget: 142.27734375 we have 32 Bomber_Mark1 8/3/2018 1:13:05 PM Remaining budget: 132.27734375 we have 33 MissileCorvette_Mark1 8/3/2018 1:13:05 PM Remaining budget: 122.27734375 we have 34 MissileCorvette_Mark1 8/3/2018 1:13:05 PM Remaining budget: 112.27734375 we have 35 MissileCorvette_Mark1 8/3/2018 1:13:05 PM Remaining budget: 102.27734375 we have 33 Bomber_Mark1 8/3/2018 1:13:05 PM Remaining budget: 92.27734375 we have 36 MissileCorvette_Mark1 8/3/2018 1:13:05 PM Remaining budget: 82.27734375 we have 37 MissileCorvette_Mark1 8/3/2018 1:13:05 PM Remaining budget: 72.27734375 we have 34 Bomber_Mark1 8/3/2018 1:13:05 PM Remaining budget: 62.27734375 we have 35 Bomber_Mark1 8/3/2018 1:13:05 PM Remaining budget: 52.27734375 we have 38 MissileCorvette_Mark1 8/3/2018 1:13:05 PM Remaining budget: 42.27734375 we have 39 MissileCorvette_Mark1 8/3/2018 1:13:05 PM Remaining budget: 32.27734375 we have 40 MissileCorvette_Mark1 8/3/2018 1:13:05 PM Remaining budget: 22.27734375 we have 41 MissileCorvette_Mark1 8/3/2018 1:13:05 PM Remaining budget: 12.27734375 we have 36 Bomber_Mark1 8/3/2018 1:13:05 PM Remaining budget: 2.27734375 we have 42 MissileCorvette_Mark1 8/3/2018 1:13:05 PM Remaining budget: -7.72265625 we have 37 Bomber_Mark1 8/3/2018 1:19:21 PM getWaveComposition: budget: 781.8603515625 no ships specified, and 1 different ship types desired 8/3/2018 1:19:21 PM Adding MissileCorvette_Mark1 to the incoming fleet 8/3/2018 1:19:21 PM Remaining budget: 771.8603515625 we have 1 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 761.8603515625 we have 2 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 751.8603515625 we have 3 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 741.8603515625 we have 4 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 731.8603515625 we have 5 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 721.8603515625 we have 6 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 711.8603515625 we have 7 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 701.8603515625 we have 8 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 691.8603515625 we have 9 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 681.8603515625 we have 10 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 671.8603515625 we have 11 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 661.8603515625 we have 12 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 651.8603515625 we have 13 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 641.8603515625 we have 14 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 631.8603515625 we have 15 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 621.8603515625 we have 16 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 611.8603515625 we have 17 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 601.8603515625 we have 18 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 591.8603515625 we have 19 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 581.8603515625 we have 20 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 571.8603515625 we have 21 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 561.8603515625 we have 22 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 551.8603515625 we have 23 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 541.8603515625 we have 24 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 531.8603515625 we have 25 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 521.8603515625 we have 26 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 511.8603515625 we have 27 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 501.8603515625 we have 28 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 491.8603515625 we have 29 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 481.8603515625 we have 30 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 471.8603515625 we have 31 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 461.8603515625 we have 32 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 451.8603515625 we have 33 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 441.8603515625 we have 34 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 431.8603515625 we have 35 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 421.8603515625 we have 36 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 411.8603515625 we have 37 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 401.8603515625 we have 38 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 391.8603515625 we have 39 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 381.8603515625 we have 40 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 371.8603515625 we have 41 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 361.8603515625 we have 42 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 351.8603515625 we have 43 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 341.8603515625 we have 44 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 331.8603515625 we have 45 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 321.8603515625 we have 46 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 311.8603515625 we have 47 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 301.8603515625 we have 48 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 291.8603515625 we have 49 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 281.8603515625 we have 50 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 271.8603515625 we have 51 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 261.8603515625 we have 52 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 251.8603515625 we have 53 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 241.8603515625 we have 54 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 231.8603515625 we have 55 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 221.8603515625 we have 56 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 211.8603515625 we have 57 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 201.8603515625 we have 58 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 191.8603515625 we have 59 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 181.8603515625 we have 60 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 171.8603515625 we have 61 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 161.8603515625 we have 62 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 151.8603515625 we have 63 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 141.8603515625 we have 64 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 131.8603515625 we have 65 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 121.8603515625 we have 66 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 111.8603515625 we have 67 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 101.8603515625 we have 68 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 91.8603515625 we have 69 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 81.8603515625 we have 70 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 71.8603515625 we have 71 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 61.8603515625 we have 72 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 51.8603515625 we have 73 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 41.8603515625 we have 74 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 31.8603515625 we have 75 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 21.8603515625 we have 76 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 11.8603515625 we have 77 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: 1.8603515625 we have 78 MissileCorvette_Mark1 8/3/2018 1:19:21 PM Remaining budget: -8.1396484375 we have 79 MissileCorvette_Mark1 8/3/2018 1:25:37 PM getWaveComposition: budget: 781.8603515625 no ships specified, and 1 different ship types desired 8/3/2018 1:25:37 PM Adding Bomber_Mark1 to the incoming fleet 8/3/2018 1:25:37 PM Remaining budget: 771.8603515625 we have 1 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 761.8603515625 we have 2 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 751.8603515625 we have 3 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 741.8603515625 we have 4 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 731.8603515625 we have 5 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 721.8603515625 we have 6 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 711.8603515625 we have 7 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 701.8603515625 we have 8 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 691.8603515625 we have 9 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 681.8603515625 we have 10 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 671.8603515625 we have 11 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 661.8603515625 we have 12 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 651.8603515625 we have 13 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 641.8603515625 we have 14 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 631.8603515625 we have 15 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 621.8603515625 we have 16 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 611.8603515625 we have 17 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 601.8603515625 we have 18 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 591.8603515625 we have 19 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 581.8603515625 we have 20 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 571.8603515625 we have 21 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 561.8603515625 we have 22 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 551.8603515625 we have 23 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 541.8603515625 we have 24 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 531.8603515625 we have 25 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 521.8603515625 we have 26 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 511.8603515625 we have 27 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 501.8603515625 we have 28 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 491.8603515625 we have 29 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 481.8603515625 we have 30 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 471.8603515625 we have 31 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 461.8603515625 we have 32 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 451.8603515625 we have 33 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 441.8603515625 we have 34 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 431.8603515625 we have 35 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 421.8603515625 we have 36 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 411.8603515625 we have 37 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 401.8603515625 we have 38 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 391.8603515625 we have 39 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 381.8603515625 we have 40 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 371.8603515625 we have 41 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 361.8603515625 we have 42 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 351.8603515625 we have 43 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 341.8603515625 we have 44 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 331.8603515625 we have 45 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 321.8603515625 we have 46 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 311.8603515625 we have 47 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 301.8603515625 we have 48 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 291.8603515625 we have 49 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 281.8603515625 we have 50 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 271.8603515625 we have 51 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 261.8603515625 we have 52 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 251.8603515625 we have 53 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 241.8603515625 we have 54 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 231.8603515625 we have 55 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 221.8603515625 we have 56 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 211.8603515625 we have 57 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 201.8603515625 we have 58 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 191.8603515625 we have 59 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 181.8603515625 we have 60 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 171.8603515625 we have 61 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 161.8603515625 we have 62 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 151.8603515625 we have 63 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 141.8603515625 we have 64 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 131.8603515625 we have 65 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 121.8603515625 we have 66 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 111.8603515625 we have 67 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 101.8603515625 we have 68 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 91.8603515625 we have 69 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 81.8603515625 we have 70 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 71.8603515625 we have 71 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 61.8603515625 we have 72 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 51.8603515625 we have 73 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 41.8603515625 we have 74 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 31.8603515625 we have 75 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 21.8603515625 we have 76 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 11.8603515625 we have 77 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: 1.8603515625 we have 78 Bomber_Mark1 8/3/2018 1:25:37 PM Remaining budget: -8.1396484375 we have 79 Bomber_Mark1 8/3/2018 1:31:35 PM PLAYER DISCONNECTED 0.0.0.0=>0 8/3/2018 5:19:11 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 8/3/2018 5:19:12 PM No resolution change was required. 8/3/2018 5:19:12 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/3/2018 5:19:12 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 8/3/2018 5:19:27 PM ArcenAssetBundleCache.InstantiatedObjects: 625 8/3/2018 5:19:28 PM Game Version: 0.758 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-4300 Quad-Core Processor processorCount: 4 processorFrequency: 3818 systemMemorySize: 16347 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/3/2018 5:19:28 PM 16.7 seconds total load time. SetDirectoriesToBeUsed (0.5s) Calculate FInt Sqrt Arrays (0.4s) LoadFinalSFXStuff (10.2s) EntityLineTypeTable (0.3s) PlanetDefinitionTable (0.4s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (2.4s) SurrogateTableTable (0.3s) 8/3/2018 5:19:28 PM Hello Steam user 'ColonelBlimp' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 8/3/2018 5:19:32 PM Successfully opened host socket 8/3/2018 5:21:41 PM getWaveComposition: budget: 974.09375 no ships specified, and 3 different ship types desired 8/3/2018 5:21:41 PM Adding Bomber_Mark1 to the incoming fleet 8/3/2018 5:21:41 PM Adding MissileCorvette_Mark1 to the incoming fleet 8/3/2018 5:21:41 PM Adding Fighter_Mark1 to the incoming fleet 8/3/2018 5:21:41 PM Remaining budget: 964.09375 we have 1 Bomber_Mark1 8/3/2018 5:21:41 PM Remaining budget: 954.09375 we have 1 Fighter_Mark1 8/3/2018 5:21:41 PM Remaining budget: 944.09375 we have 1 MissileCorvette_Mark1 8/3/2018 5:21:41 PM Remaining budget: 934.09375 we have 2 Bomber_Mark1 8/3/2018 5:21:41 PM Remaining budget: 924.09375 we have 2 MissileCorvette_Mark1 8/3/2018 5:21:41 PM Remaining budget: 914.09375 we have 3 MissileCorvette_Mark1 8/3/2018 5:21:41 PM Remaining budget: 904.09375 we have 2 Fighter_Mark1 8/3/2018 5:21:41 PM Remaining budget: 894.09375 we have 3 Bomber_Mark1 8/3/2018 5:21:41 PM Remaining budget: 884.09375 we have 4 MissileCorvette_Mark1 8/3/2018 5:21:41 PM Remaining budget: 874.09375 we have 5 MissileCorvette_Mark1 8/3/2018 5:21:41 PM Remaining budget: 864.09375 we have 3 Fighter_Mark1 8/3/2018 5:21:41 PM Remaining budget: 854.09375 we have 4 Bomber_Mark1 8/3/2018 5:21:41 PM Remaining budget: 844.09375 we have 6 MissileCorvette_Mark1 8/3/2018 5:21:41 PM Remaining budget: 834.09375 we have 5 Bomber_Mark1 8/3/2018 5:21:41 PM Remaining budget: 824.09375 we have 7 MissileCorvette_Mark1 8/3/2018 5:21:41 PM Remaining budget: 814.09375 we have 6 Bomber_Mark1 8/3/2018 5:21:41 PM Remaining budget: 804.09375 we have 7 Bomber_Mark1 8/3/2018 5:21:41 PM Remaining budget: 794.09375 we have 4 Fighter_Mark1 8/3/2018 5:21:41 PM Remaining budget: 784.09375 we have 8 Bomber_Mark1 8/3/2018 5:21:41 PM Remaining budget: 774.09375 we have 5 Fighter_Mark1 8/3/2018 5:21:41 PM Remaining budget: 764.09375 we have 6 Fighter_Mark1 8/3/2018 5:21:41 PM Remaining budget: 754.09375 we have 9 Bomber_Mark1 8/3/2018 5:21:41 PM Remaining budget: 744.09375 we have 10 Bomber_Mark1 8/3/2018 5:21:41 PM Remaining budget: 734.09375 we have 7 Fighter_Mark1 8/3/2018 5:21:41 PM Remaining budget: 724.09375 we have 11 Bomber_Mark1 8/3/2018 5:21:41 PM Remaining budget: 714.09375 we have 8 MissileCorvette_Mark1 8/3/2018 5:21:41 PM Remaining budget: 704.09375 we have 12 Bomber_Mark1 8/3/2018 5:21:41 PM Remaining budget: 694.09375 we have 8 Fighter_Mark1 8/3/2018 5:21:41 PM Remaining budget: 684.09375 we have 9 Fighter_Mark1 8/3/2018 5:21:41 PM Remaining budget: 674.09375 we have 10 Fighter_Mark1 8/3/2018 5:21:41 PM Remaining budget: 664.09375 we have 9 MissileCorvette_Mark1 8/3/2018 5:21:41 PM Remaining budget: 654.09375 we have 13 Bomber_Mark1 8/3/2018 5:21:41 PM Remaining budget: 644.09375 we have 11 Fighter_Mark1 8/3/2018 5:21:41 PM Remaining budget: 634.09375 we have 12 Fighter_Mark1 8/3/2018 5:21:41 PM Remaining budget: 624.09375 we have 10 MissileCorvette_Mark1 8/3/2018 5:21:41 PM Remaining budget: 614.09375 we have 13 Fighter_Mark1 8/3/2018 5:21:41 PM Remaining budget: 604.09375 we have 11 MissileCorvette_Mark1 8/3/2018 5:21:41 PM Remaining budget: 594.09375 we have 14 Bomber_Mark1 8/3/2018 5:21:41 PM Remaining budget: 584.09375 we have 14 Fighter_Mark1 8/3/2018 5:21:41 PM Remaining budget: 574.09375 we have 12 MissileCorvette_Mark1 8/3/2018 5:21:41 PM Remaining budget: 564.09375 we have 15 Fighter_Mark1 8/3/2018 5:21:41 PM Remaining budget: 554.09375 we have 13 MissileCorvette_Mark1 8/3/2018 5:21:41 PM Remaining budget: 544.09375 we have 15 Bomber_Mark1 8/3/2018 5:21:41 PM Remaining budget: 534.09375 we have 16 Bomber_Mark1 8/3/2018 5:21:41 PM Remaining budget: 524.09375 we have 17 Bomber_Mark1 8/3/2018 5:21:41 PM Remaining budget: 514.09375 we have 16 Fighter_Mark1 8/3/2018 5:21:41 PM Remaining budget: 504.09375 we have 17 Fighter_Mark1 8/3/2018 5:21:41 PM Remaining budget: 494.09375 we have 18 Fighter_Mark1 8/3/2018 5:21:41 PM Remaining budget: 484.09375 we have 18 Bomber_Mark1 8/3/2018 5:21:41 PM Remaining budget: 474.09375 we have 14 MissileCorvette_Mark1 8/3/2018 5:21:41 PM Remaining budget: 464.09375 we have 15 MissileCorvette_Mark1 8/3/2018 5:21:41 PM Remaining budget: 454.09375 we have 19 Fighter_Mark1 8/3/2018 5:21:41 PM Remaining budget: 444.09375 we have 16 MissileCorvette_Mark1 8/3/2018 5:21:41 PM Remaining budget: 434.09375 we have 17 MissileCorvette_Mark1 8/3/2018 5:21:41 PM Remaining budget: 424.09375 we have 19 Bomber_Mark1 8/3/2018 5:21:41 PM Remaining budget: 414.09375 we have 18 MissileCorvette_Mark1 8/3/2018 5:21:41 PM Remaining budget: 404.09375 we have 19 MissileCorvette_Mark1 8/3/2018 5:21:41 PM Remaining budget: 394.09375 we have 20 Bomber_Mark1 8/3/2018 5:21:41 PM Remaining budget: 384.09375 we have 20 MissileCorvette_Mark1 8/3/2018 5:21:41 PM Remaining budget: 374.09375 we have 20 Fighter_Mark1 8/3/2018 5:21:41 PM Remaining budget: 364.09375 we have 21 Bomber_Mark1 8/3/2018 5:21:41 PM Remaining budget: 354.09375 we have 21 MissileCorvette_Mark1 8/3/2018 5:21:41 PM Remaining budget: 344.09375 we have 22 Bomber_Mark1 8/3/2018 5:21:41 PM Remaining budget: 334.09375 we have 23 Bomber_Mark1 8/3/2018 5:21:41 PM Remaining budget: 324.09375 we have 21 Fighter_Mark1 8/3/2018 5:21:41 PM Remaining budget: 314.09375 we have 22 MissileCorvette_Mark1 8/3/2018 5:21:41 PM Remaining budget: 304.09375 we have 22 Fighter_Mark1 8/3/2018 5:21:41 PM Remaining budget: 294.09375 we have 24 Bomber_Mark1 8/3/2018 5:21:41 PM Remaining budget: 284.09375 we have 23 Fighter_Mark1 8/3/2018 5:21:41 PM Remaining budget: 274.09375 we have 24 Fighter_Mark1 8/3/2018 5:21:41 PM Remaining budget: 264.09375 we have 25 Bomber_Mark1 8/3/2018 5:21:41 PM Remaining budget: 254.09375 we have 26 Bomber_Mark1 8/3/2018 5:21:41 PM Remaining budget: 244.09375 we have 25 Fighter_Mark1 8/3/2018 5:21:41 PM Remaining budget: 234.09375 we have 26 Fighter_Mark1 8/3/2018 5:21:41 PM Remaining budget: 224.09375 we have 23 MissileCorvette_Mark1 8/3/2018 5:21:41 PM Remaining budget: 214.09375 we have 27 Bomber_Mark1 8/3/2018 5:21:41 PM Remaining budget: 204.09375 we have 27 Fighter_Mark1 8/3/2018 5:21:41 PM Remaining budget: 194.09375 we have 24 MissileCorvette_Mark1 8/3/2018 5:21:41 PM Remaining budget: 184.09375 we have 28 Bomber_Mark1 8/3/2018 5:21:41 PM Remaining budget: 174.09375 we have 29 Bomber_Mark1 8/3/2018 5:21:41 PM Remaining budget: 164.09375 we have 28 Fighter_Mark1 8/3/2018 5:21:41 PM Remaining budget: 154.09375 we have 30 Bomber_Mark1 8/3/2018 5:21:41 PM Remaining budget: 144.09375 we have 29 Fighter_Mark1 8/3/2018 5:21:41 PM Remaining budget: 134.09375 we have 25 MissileCorvette_Mark1 8/3/2018 5:21:41 PM Remaining budget: 124.09375 we have 31 Bomber_Mark1 8/3/2018 5:21:41 PM Remaining budget: 114.09375 we have 32 Bomber_Mark1 8/3/2018 5:21:41 PM Remaining budget: 104.09375 we have 33 Bomber_Mark1 8/3/2018 5:21:41 PM Remaining budget: 94.09375 we have 30 Fighter_Mark1 8/3/2018 5:21:41 PM Remaining budget: 84.09375 we have 34 Bomber_Mark1 8/3/2018 5:21:41 PM Remaining budget: 74.09375 we have 35 Bomber_Mark1 8/3/2018 5:21:41 PM Remaining budget: 64.09375 we have 26 MissileCorvette_Mark1 8/3/2018 5:21:41 PM Remaining budget: 54.09375 we have 36 Bomber_Mark1 8/3/2018 5:21:41 PM Remaining budget: 44.09375 we have 37 Bomber_Mark1 8/3/2018 5:21:41 PM Remaining budget: 34.09375 we have 27 MissileCorvette_Mark1 8/3/2018 5:21:41 PM Remaining budget: 24.09375 we have 31 Fighter_Mark1 8/3/2018 5:21:41 PM Remaining budget: 14.09375 we have 38 Bomber_Mark1 8/3/2018 5:21:41 PM Remaining budget: 4.09375 we have 32 Fighter_Mark1 8/3/2018 5:21:41 PM Remaining budget: -5.90625 we have 39 Bomber_Mark1 8/3/2018 5:28:10 PM getWaveComposition: budget: 973.259765625 no ships specified, and 2 different ship types desired 8/3/2018 5:28:10 PM Adding MissileCorvette_Mark1 to the incoming fleet 8/3/2018 5:28:10 PM Adding Bomber_Mark1 to the incoming fleet 8/3/2018 5:28:10 PM Remaining budget: 963.259765625 we have 1 MissileCorvette_Mark1 8/3/2018 5:28:10 PM Remaining budget: 953.259765625 we have 1 Bomber_Mark1 8/3/2018 5:28:10 PM Remaining budget: 943.259765625 we have 2 MissileCorvette_Mark1 8/3/2018 5:28:10 PM Remaining budget: 933.259765625 we have 3 MissileCorvette_Mark1 8/3/2018 5:28:10 PM Remaining budget: 923.259765625 we have 2 Bomber_Mark1 8/3/2018 5:28:10 PM Remaining budget: 913.259765625 we have 3 Bomber_Mark1 8/3/2018 5:28:10 PM Remaining budget: 903.259765625 we have 4 MissileCorvette_Mark1 8/3/2018 5:28:10 PM Remaining budget: 893.259765625 we have 5 MissileCorvette_Mark1 8/3/2018 5:28:10 PM Remaining budget: 883.259765625 we have 4 Bomber_Mark1 8/3/2018 5:28:10 PM Remaining budget: 873.259765625 we have 6 MissileCorvette_Mark1 8/3/2018 5:28:10 PM Remaining budget: 863.259765625 we have 5 Bomber_Mark1 8/3/2018 5:28:10 PM Remaining budget: 853.259765625 we have 7 MissileCorvette_Mark1 8/3/2018 5:28:10 PM Remaining budget: 843.259765625 we have 6 Bomber_Mark1 8/3/2018 5:28:10 PM Remaining budget: 833.259765625 we have 8 MissileCorvette_Mark1 8/3/2018 5:28:10 PM Remaining budget: 823.259765625 we have 7 Bomber_Mark1 8/3/2018 5:28:10 PM Remaining budget: 813.259765625 we have 9 MissileCorvette_Mark1 8/3/2018 5:28:10 PM Remaining budget: 803.259765625 we have 8 Bomber_Mark1 8/3/2018 5:28:10 PM Remaining budget: 793.259765625 we have 10 MissileCorvette_Mark1 8/3/2018 5:28:10 PM Remaining budget: 783.259765625 we have 11 MissileCorvette_Mark1 8/3/2018 5:28:10 PM Remaining budget: 773.259765625 we have 9 Bomber_Mark1 8/3/2018 5:28:10 PM Remaining budget: 763.259765625 we have 10 Bomber_Mark1 8/3/2018 5:28:10 PM Remaining budget: 753.259765625 we have 12 MissileCorvette_Mark1 8/3/2018 5:28:10 PM Remaining budget: 743.259765625 we have 11 Bomber_Mark1 8/3/2018 5:28:10 PM Remaining budget: 733.259765625 we have 13 MissileCorvette_Mark1 8/3/2018 5:28:10 PM Remaining budget: 723.259765625 we have 12 Bomber_Mark1 8/3/2018 5:28:10 PM Remaining budget: 713.259765625 we have 13 Bomber_Mark1 8/3/2018 5:28:10 PM Remaining budget: 703.259765625 we have 14 MissileCorvette_Mark1 8/3/2018 5:28:10 PM Remaining budget: 693.259765625 we have 15 MissileCorvette_Mark1 8/3/2018 5:28:10 PM Remaining budget: 683.259765625 we have 16 MissileCorvette_Mark1 8/3/2018 5:28:10 PM Remaining budget: 673.259765625 we have 14 Bomber_Mark1 8/3/2018 5:28:10 PM Remaining budget: 663.259765625 we have 15 Bomber_Mark1 8/3/2018 5:28:10 PM Remaining budget: 653.259765625 we have 17 MissileCorvette_Mark1 8/3/2018 5:28:10 PM Remaining budget: 643.259765625 we have 18 MissileCorvette_Mark1 8/3/2018 5:28:10 PM Remaining budget: 633.259765625 we have 19 MissileCorvette_Mark1 8/3/2018 5:28:10 PM Remaining budget: 623.259765625 we have 16 Bomber_Mark1 8/3/2018 5:28:10 PM Remaining budget: 613.259765625 we have 17 Bomber_Mark1 8/3/2018 5:28:10 PM Remaining budget: 603.259765625 we have 18 Bomber_Mark1 8/3/2018 5:28:10 PM Remaining budget: 593.259765625 we have 20 MissileCorvette_Mark1 8/3/2018 5:28:10 PM Remaining budget: 583.259765625 we have 21 MissileCorvette_Mark1 8/3/2018 5:28:10 PM Remaining budget: 573.259765625 we have 19 Bomber_Mark1 8/3/2018 5:28:10 PM Remaining budget: 563.259765625 we have 22 MissileCorvette_Mark1 8/3/2018 5:28:10 PM Remaining budget: 553.259765625 we have 23 MissileCorvette_Mark1 8/3/2018 5:28:10 PM Remaining budget: 543.259765625 we have 24 MissileCorvette_Mark1 8/3/2018 5:28:10 PM Remaining budget: 533.259765625 we have 25 MissileCorvette_Mark1 8/3/2018 5:28:10 PM Remaining budget: 523.259765625 we have 26 MissileCorvette_Mark1 8/3/2018 5:28:10 PM Remaining budget: 513.259765625 we have 20 Bomber_Mark1 8/3/2018 5:28:10 PM Remaining budget: 503.259765625 we have 27 MissileCorvette_Mark1 8/3/2018 5:28:10 PM Remaining budget: 493.259765625 we have 28 MissileCorvette_Mark1 8/3/2018 5:28:10 PM Remaining budget: 483.259765625 we have 21 Bomber_Mark1 8/3/2018 5:28:10 PM Remaining budget: 473.259765625 we have 22 Bomber_Mark1 8/3/2018 5:28:10 PM Remaining budget: 463.259765625 we have 23 Bomber_Mark1 8/3/2018 5:28:10 PM Remaining budget: 453.259765625 we have 29 MissileCorvette_Mark1 8/3/2018 5:28:10 PM Remaining budget: 443.259765625 we have 24 Bomber_Mark1 8/3/2018 5:28:10 PM Remaining budget: 433.259765625 we have 25 Bomber_Mark1 8/3/2018 5:28:10 PM Remaining budget: 423.259765625 we have 26 Bomber_Mark1 8/3/2018 5:28:10 PM Remaining budget: 413.259765625 we have 27 Bomber_Mark1 8/3/2018 5:28:10 PM Remaining budget: 403.259765625 we have 30 MissileCorvette_Mark1 8/3/2018 5:28:10 PM Remaining budget: 393.259765625 we have 28 Bomber_Mark1 8/3/2018 5:28:10 PM Remaining budget: 383.259765625 we have 31 MissileCorvette_Mark1 8/3/2018 5:28:10 PM Remaining budget: 373.259765625 we have 29 Bomber_Mark1 8/3/2018 5:28:10 PM Remaining budget: 363.259765625 we have 30 Bomber_Mark1 8/3/2018 5:28:10 PM Remaining budget: 353.259765625 we have 31 Bomber_Mark1 8/3/2018 5:28:10 PM Remaining budget: 343.259765625 we have 32 MissileCorvette_Mark1 8/3/2018 5:28:10 PM Remaining budget: 333.259765625 we have 33 MissileCorvette_Mark1 8/3/2018 5:28:10 PM Remaining budget: 323.259765625 we have 32 Bomber_Mark1 8/3/2018 5:28:10 PM Remaining budget: 313.259765625 we have 34 MissileCorvette_Mark1 8/3/2018 5:28:10 PM Remaining budget: 303.259765625 we have 33 Bomber_Mark1 8/3/2018 5:28:10 PM Remaining budget: 293.259765625 we have 35 MissileCorvette_Mark1 8/3/2018 5:28:10 PM Remaining budget: 283.259765625 we have 34 Bomber_Mark1 8/3/2018 5:28:10 PM Remaining budget: 273.259765625 we have 35 Bomber_Mark1 8/3/2018 5:28:10 PM Remaining budget: 263.259765625 we have 36 Bomber_Mark1 8/3/2018 5:28:10 PM Remaining budget: 253.259765625 we have 36 MissileCorvette_Mark1 8/3/2018 5:28:10 PM Remaining budget: 243.259765625 we have 37 MissileCorvette_Mark1 8/3/2018 5:28:10 PM Remaining budget: 233.259765625 we have 38 MissileCorvette_Mark1 8/3/2018 5:28:10 PM Remaining budget: 223.259765625 we have 37 Bomber_Mark1 8/3/2018 5:28:10 PM Remaining budget: 213.259765625 we have 39 MissileCorvette_Mark1 8/3/2018 5:28:11 PM Remaining budget: 203.259765625 we have 38 Bomber_Mark1 8/3/2018 5:28:11 PM Remaining budget: 193.259765625 we have 39 Bomber_Mark1 8/3/2018 5:28:11 PM Remaining budget: 183.259765625 we have 40 MissileCorvette_Mark1 8/3/2018 5:28:11 PM Remaining budget: 173.259765625 we have 41 MissileCorvette_Mark1 8/3/2018 5:28:11 PM Remaining budget: 163.259765625 we have 40 Bomber_Mark1 8/3/2018 5:28:11 PM Remaining budget: 153.259765625 we have 41 Bomber_Mark1 8/3/2018 5:28:11 PM Remaining budget: 143.259765625 we have 42 MissileCorvette_Mark1 8/3/2018 5:28:11 PM Remaining budget: 133.259765625 we have 42 Bomber_Mark1 8/3/2018 5:28:11 PM Remaining budget: 123.259765625 we have 43 Bomber_Mark1 8/3/2018 5:28:11 PM Remaining budget: 113.259765625 we have 43 MissileCorvette_Mark1 8/3/2018 5:28:11 PM Remaining budget: 103.259765625 we have 44 MissileCorvette_Mark1 8/3/2018 5:28:11 PM Remaining budget: 93.259765625 we have 45 MissileCorvette_Mark1 8/3/2018 5:28:11 PM Remaining budget: 83.259765625 we have 44 Bomber_Mark1 8/3/2018 5:28:11 PM Remaining budget: 73.259765625 we have 45 Bomber_Mark1 8/3/2018 5:28:11 PM Remaining budget: 63.259765625 we have 46 MissileCorvette_Mark1 8/3/2018 5:28:11 PM Remaining budget: 53.259765625 we have 46 Bomber_Mark1 8/3/2018 5:28:11 PM Remaining budget: 43.259765625 we have 47 Bomber_Mark1 8/3/2018 5:28:11 PM Remaining budget: 33.259765625 we have 48 Bomber_Mark1 8/3/2018 5:28:11 PM Remaining budget: 23.259765625 we have 49 Bomber_Mark1 8/3/2018 5:28:11 PM Remaining budget: 13.259765625 we have 47 MissileCorvette_Mark1 8/3/2018 5:28:11 PM Remaining budget: 3.259765625 we have 50 Bomber_Mark1 8/3/2018 5:28:11 PM Remaining budget: -6.740234375 we have 51 Bomber_Mark1 8/3/2018 5:35:42 PM getWaveComposition: budget: 1180.5048828125 no ships specified, and 3 different ship types desired 8/3/2018 5:35:42 PM Adding MissileCorvette_Mark1 to the incoming fleet 8/3/2018 5:35:42 PM Adding Fighter_Mark1 to the incoming fleet 8/3/2018 5:35:42 PM Adding Bomber_Mark1 to the incoming fleet 8/3/2018 5:35:42 PM Remaining budget: 1170.5048828125 we have 1 Bomber_Mark1 8/3/2018 5:35:42 PM Remaining budget: 1160.5048828125 we have 1 MissileCorvette_Mark1 8/3/2018 5:35:42 PM Remaining budget: 1150.5048828125 we have 1 Fighter_Mark1 8/3/2018 5:35:42 PM Remaining budget: 1140.5048828125 we have 2 MissileCorvette_Mark1 8/3/2018 5:35:42 PM Remaining budget: 1130.5048828125 we have 2 Fighter_Mark1 8/3/2018 5:35:42 PM Remaining budget: 1120.5048828125 we have 3 Fighter_Mark1 8/3/2018 5:35:42 PM Remaining budget: 1110.5048828125 we have 3 MissileCorvette_Mark1 8/3/2018 5:35:42 PM Remaining budget: 1100.5048828125 we have 4 Fighter_Mark1 8/3/2018 5:35:42 PM Remaining budget: 1090.5048828125 we have 5 Fighter_Mark1 8/3/2018 5:35:42 PM Remaining budget: 1080.5048828125 we have 2 Bomber_Mark1 8/3/2018 5:35:42 PM Remaining budget: 1070.5048828125 we have 4 MissileCorvette_Mark1 8/3/2018 5:35:42 PM Remaining budget: 1060.5048828125 we have 3 Bomber_Mark1 8/3/2018 5:35:42 PM Remaining budget: 1050.5048828125 we have 6 Fighter_Mark1 8/3/2018 5:35:42 PM Remaining budget: 1040.5048828125 we have 5 MissileCorvette_Mark1 8/3/2018 5:35:42 PM Remaining budget: 1030.5048828125 we have 6 MissileCorvette_Mark1 8/3/2018 5:35:42 PM Remaining budget: 1020.5048828125 we have 4 Bomber_Mark1 8/3/2018 5:35:42 PM Remaining budget: 1010.5048828125 we have 7 MissileCorvette_Mark1 8/3/2018 5:35:42 PM Remaining budget: 1000.5048828125 we have 8 MissileCorvette_Mark1 8/3/2018 5:35:42 PM Remaining budget: 990.5048828125 we have 5 Bomber_Mark1 8/3/2018 5:35:42 PM Remaining budget: 980.5048828125 we have 7 Fighter_Mark1 8/3/2018 5:35:42 PM Remaining budget: 970.5048828125 we have 8 Fighter_Mark1 8/3/2018 5:35:42 PM Remaining budget: 960.5048828125 we have 9 MissileCorvette_Mark1 8/3/2018 5:35:42 PM Remaining budget: 950.5048828125 we have 10 MissileCorvette_Mark1 8/3/2018 5:35:42 PM Remaining budget: 940.5048828125 we have 11 MissileCorvette_Mark1 8/3/2018 5:35:42 PM Remaining budget: 930.5048828125 we have 12 MissileCorvette_Mark1 8/3/2018 5:35:42 PM Remaining budget: 920.5048828125 we have 13 MissileCorvette_Mark1 8/3/2018 5:35:42 PM Remaining budget: 910.5048828125 we have 9 Fighter_Mark1 8/3/2018 5:35:42 PM Remaining budget: 900.5048828125 we have 6 Bomber_Mark1 8/3/2018 5:35:42 PM Remaining budget: 890.5048828125 we have 14 MissileCorvette_Mark1 8/3/2018 5:35:42 PM Remaining budget: 880.5048828125 we have 10 Fighter_Mark1 8/3/2018 5:35:42 PM Remaining budget: 870.5048828125 we have 11 Fighter_Mark1 8/3/2018 5:35:42 PM Remaining budget: 860.5048828125 we have 12 Fighter_Mark1 8/3/2018 5:35:42 PM Remaining budget: 850.5048828125 we have 15 MissileCorvette_Mark1 8/3/2018 5:35:42 PM Remaining budget: 840.5048828125 we have 13 Fighter_Mark1 8/3/2018 5:35:42 PM Remaining budget: 830.5048828125 we have 14 Fighter_Mark1 8/3/2018 5:35:42 PM Remaining budget: 820.5048828125 we have 16 MissileCorvette_Mark1 8/3/2018 5:35:42 PM Remaining budget: 810.5048828125 we have 7 Bomber_Mark1 8/3/2018 5:35:42 PM Remaining budget: 800.5048828125 we have 8 Bomber_Mark1 8/3/2018 5:35:42 PM Remaining budget: 790.5048828125 we have 17 MissileCorvette_Mark1 8/3/2018 5:35:42 PM Remaining budget: 780.5048828125 we have 9 Bomber_Mark1 8/3/2018 5:35:42 PM Remaining budget: 770.5048828125 we have 10 Bomber_Mark1 8/3/2018 5:35:42 PM Remaining budget: 760.5048828125 we have 11 Bomber_Mark1 8/3/2018 5:35:42 PM Remaining budget: 750.5048828125 we have 18 MissileCorvette_Mark1 8/3/2018 5:35:42 PM Remaining budget: 740.5048828125 we have 15 Fighter_Mark1 8/3/2018 5:35:42 PM Remaining budget: 730.5048828125 we have 19 MissileCorvette_Mark1 8/3/2018 5:35:42 PM Remaining budget: 720.5048828125 we have 12 Bomber_Mark1 8/3/2018 5:35:42 PM Remaining budget: 710.5048828125 we have 20 MissileCorvette_Mark1 8/3/2018 5:35:42 PM Remaining budget: 700.5048828125 we have 16 Fighter_Mark1 8/3/2018 5:35:42 PM Remaining budget: 690.5048828125 we have 21 MissileCorvette_Mark1 8/3/2018 5:35:42 PM Remaining budget: 680.5048828125 we have 13 Bomber_Mark1 8/3/2018 5:35:42 PM Remaining budget: 670.5048828125 we have 22 MissileCorvette_Mark1 8/3/2018 5:35:42 PM Remaining budget: 660.5048828125 we have 23 MissileCorvette_Mark1 8/3/2018 5:35:42 PM Remaining budget: 650.5048828125 we have 24 MissileCorvette_Mark1 8/3/2018 5:35:42 PM Remaining budget: 640.5048828125 we have 25 MissileCorvette_Mark1 8/3/2018 5:35:42 PM Remaining budget: 630.5048828125 we have 14 Bomber_Mark1 8/3/2018 5:35:42 PM Remaining budget: 620.5048828125 we have 17 Fighter_Mark1 8/3/2018 5:35:42 PM Remaining budget: 610.5048828125 we have 18 Fighter_Mark1 8/3/2018 5:35:42 PM Remaining budget: 600.5048828125 we have 19 Fighter_Mark1 8/3/2018 5:35:42 PM Remaining budget: 590.5048828125 we have 20 Fighter_Mark1 8/3/2018 5:35:42 PM Remaining budget: 580.5048828125 we have 15 Bomber_Mark1 8/3/2018 5:35:42 PM Remaining budget: 570.5048828125 we have 21 Fighter_Mark1 8/3/2018 5:35:42 PM Remaining budget: 560.5048828125 we have 22 Fighter_Mark1 8/3/2018 5:35:42 PM Remaining budget: 550.5048828125 we have 23 Fighter_Mark1 8/3/2018 5:35:42 PM Remaining budget: 540.5048828125 we have 16 Bomber_Mark1 8/3/2018 5:35:42 PM Remaining budget: 530.5048828125 we have 17 Bomber_Mark1 8/3/2018 5:35:42 PM Remaining budget: 520.5048828125 we have 26 MissileCorvette_Mark1 8/3/2018 5:35:42 PM Remaining budget: 510.5048828125 we have 24 Fighter_Mark1 8/3/2018 5:35:42 PM Remaining budget: 500.5048828125 we have 27 MissileCorvette_Mark1 8/3/2018 5:35:42 PM Remaining budget: 490.5048828125 we have 18 Bomber_Mark1 8/3/2018 5:35:42 PM Remaining budget: 480.5048828125 we have 25 Fighter_Mark1 8/3/2018 5:35:42 PM Remaining budget: 470.5048828125 we have 26 Fighter_Mark1 8/3/2018 5:35:42 PM Remaining budget: 460.5048828125 we have 27 Fighter_Mark1 8/3/2018 5:35:42 PM Remaining budget: 450.5048828125 we have 28 MissileCorvette_Mark1 8/3/2018 5:35:42 PM Remaining budget: 440.5048828125 we have 28 Fighter_Mark1 8/3/2018 5:35:42 PM Remaining budget: 430.5048828125 we have 29 Fighter_Mark1 8/3/2018 5:35:42 PM Remaining budget: 420.5048828125 we have 19 Bomber_Mark1 8/3/2018 5:35:42 PM Remaining budget: 410.5048828125 we have 20 Bomber_Mark1 8/3/2018 5:35:42 PM Remaining budget: 400.5048828125 we have 30 Fighter_Mark1 8/3/2018 5:35:42 PM Remaining budget: 390.5048828125 we have 21 Bomber_Mark1 8/3/2018 5:35:42 PM Remaining budget: 380.5048828125 we have 29 MissileCorvette_Mark1 8/3/2018 5:35:42 PM Remaining budget: 370.5048828125 we have 22 Bomber_Mark1 8/3/2018 5:35:42 PM Remaining budget: 360.5048828125 we have 23 Bomber_Mark1 8/3/2018 5:35:42 PM Remaining budget: 350.5048828125 we have 31 Fighter_Mark1 8/3/2018 5:35:42 PM Remaining budget: 340.5048828125 we have 32 Fighter_Mark1 8/3/2018 5:35:42 PM Remaining budget: 330.5048828125 we have 30 MissileCorvette_Mark1 8/3/2018 5:35:42 PM Remaining budget: 320.5048828125 we have 24 Bomber_Mark1 8/3/2018 5:35:42 PM Remaining budget: 310.5048828125 we have 25 Bomber_Mark1 8/3/2018 5:35:42 PM Remaining budget: 300.5048828125 we have 31 MissileCorvette_Mark1 8/3/2018 5:35:42 PM Remaining budget: 290.5048828125 we have 32 MissileCorvette_Mark1 8/3/2018 5:35:42 PM Remaining budget: 280.5048828125 we have 33 Fighter_Mark1 8/3/2018 5:35:42 PM Remaining budget: 270.5048828125 we have 26 Bomber_Mark1 8/3/2018 5:35:42 PM Remaining budget: 260.5048828125 we have 33 MissileCorvette_Mark1 8/3/2018 5:35:42 PM Remaining budget: 250.5048828125 we have 34 MissileCorvette_Mark1 8/3/2018 5:35:42 PM Remaining budget: 240.5048828125 we have 27 Bomber_Mark1 8/3/2018 5:35:42 PM Remaining budget: 230.5048828125 we have 35 MissileCorvette_Mark1 8/3/2018 5:35:42 PM Remaining budget: 220.5048828125 we have 28 Bomber_Mark1 8/3/2018 5:35:42 PM Remaining budget: 210.5048828125 we have 34 Fighter_Mark1 8/3/2018 5:35:42 PM Remaining budget: 200.5048828125 we have 35 Fighter_Mark1 8/3/2018 5:35:42 PM Remaining budget: 190.5048828125 we have 36 Fighter_Mark1 8/3/2018 5:35:42 PM Remaining budget: 180.5048828125 we have 36 MissileCorvette_Mark1 8/3/2018 5:35:42 PM Remaining budget: 170.5048828125 we have 29 Bomber_Mark1 8/3/2018 5:35:42 PM Remaining budget: 160.5048828125 we have 37 MissileCorvette_Mark1 8/3/2018 5:35:42 PM Remaining budget: 150.5048828125 we have 37 Fighter_Mark1 8/3/2018 5:35:42 PM Remaining budget: 140.5048828125 we have 30 Bomber_Mark1 8/3/2018 5:35:42 PM Remaining budget: 130.5048828125 we have 31 Bomber_Mark1 8/3/2018 5:35:42 PM Remaining budget: 120.5048828125 we have 32 Bomber_Mark1 8/3/2018 5:35:42 PM Remaining budget: 110.5048828125 we have 38 Fighter_Mark1 8/3/2018 5:35:42 PM Remaining budget: 100.5048828125 we have 38 MissileCorvette_Mark1 8/3/2018 5:35:42 PM Remaining budget: 90.5048828125 we have 39 Fighter_Mark1 8/3/2018 5:35:42 PM Remaining budget: 80.5048828125 we have 40 Fighter_Mark1 8/3/2018 5:35:42 PM Remaining budget: 70.5048828125 we have 39 MissileCorvette_Mark1 8/3/2018 5:35:42 PM Remaining budget: 60.5048828125 we have 41 Fighter_Mark1 8/3/2018 5:35:42 PM Remaining budget: 50.5048828125 we have 33 Bomber_Mark1 8/3/2018 5:35:42 PM Remaining budget: 40.5048828125 we have 40 MissileCorvette_Mark1 8/3/2018 5:35:42 PM Remaining budget: 30.5048828125 we have 41 MissileCorvette_Mark1 8/3/2018 5:35:42 PM Remaining budget: 20.5048828125 we have 42 Fighter_Mark1 8/3/2018 5:35:42 PM Remaining budget: 10.5048828125 we have 43 Fighter_Mark1 8/3/2018 5:35:42 PM Remaining budget: 0.5048828125 we have 44 Fighter_Mark1 8/3/2018 5:35:42 PM Remaining budget: -9.4951171875 we have 45 Fighter_Mark1 8/3/2018 5:42:27 PM getWaveComposition: budget: 1179.25390625 no ships specified, and 2 different ship types desired 8/3/2018 5:42:27 PM Adding MissileCorvette_Mark1 to the incoming fleet 8/3/2018 5:42:27 PM Adding Bomber_Mark1 to the incoming fleet 8/3/2018 5:42:27 PM Remaining budget: 1169.25390625 we have 1 Bomber_Mark1 8/3/2018 5:42:27 PM Remaining budget: 1159.25390625 we have 2 Bomber_Mark1 8/3/2018 5:42:27 PM Remaining budget: 1149.25390625 we have 3 Bomber_Mark1 8/3/2018 5:42:27 PM Remaining budget: 1139.25390625 we have 4 Bomber_Mark1 8/3/2018 5:42:27 PM Remaining budget: 1129.25390625 we have 1 MissileCorvette_Mark1 8/3/2018 5:42:27 PM Remaining budget: 1119.25390625 we have 2 MissileCorvette_Mark1 8/3/2018 5:42:27 PM Remaining budget: 1109.25390625 we have 3 MissileCorvette_Mark1 8/3/2018 5:42:27 PM Remaining budget: 1099.25390625 we have 5 Bomber_Mark1 8/3/2018 5:42:27 PM Remaining budget: 1089.25390625 we have 6 Bomber_Mark1 8/3/2018 5:42:27 PM Remaining budget: 1079.25390625 we have 4 MissileCorvette_Mark1 8/3/2018 5:42:27 PM Remaining budget: 1069.25390625 we have 5 MissileCorvette_Mark1 8/3/2018 5:42:27 PM Remaining budget: 1059.25390625 we have 6 MissileCorvette_Mark1 8/3/2018 5:42:27 PM Remaining budget: 1049.25390625 we have 7 MissileCorvette_Mark1 8/3/2018 5:42:27 PM Remaining budget: 1039.25390625 we have 8 MissileCorvette_Mark1 8/3/2018 5:42:27 PM Remaining budget: 1029.25390625 we have 9 MissileCorvette_Mark1 8/3/2018 5:42:27 PM Remaining budget: 1019.25390625 we have 10 MissileCorvette_Mark1 8/3/2018 5:42:27 PM Remaining budget: 1009.25390625 we have 7 Bomber_Mark1 8/3/2018 5:42:27 PM Remaining budget: 999.25390625 we have 11 MissileCorvette_Mark1 8/3/2018 5:42:27 PM Remaining budget: 989.25390625 we have 8 Bomber_Mark1 8/3/2018 5:42:27 PM Remaining budget: 979.25390625 we have 12 MissileCorvette_Mark1 8/3/2018 5:42:27 PM Remaining budget: 969.25390625 we have 9 Bomber_Mark1 8/3/2018 5:42:27 PM Remaining budget: 959.25390625 we have 10 Bomber_Mark1 8/3/2018 5:42:27 PM Remaining budget: 949.25390625 we have 11 Bomber_Mark1 8/3/2018 5:42:27 PM Remaining budget: 939.25390625 we have 12 Bomber_Mark1 8/3/2018 5:42:27 PM Remaining budget: 929.25390625 we have 13 Bomber_Mark1 8/3/2018 5:42:27 PM Remaining budget: 919.25390625 we have 13 MissileCorvette_Mark1 8/3/2018 5:42:27 PM Remaining budget: 909.25390625 we have 14 Bomber_Mark1 8/3/2018 5:42:27 PM Remaining budget: 899.25390625 we have 15 Bomber_Mark1 8/3/2018 5:42:27 PM Remaining budget: 889.25390625 we have 16 Bomber_Mark1 8/3/2018 5:42:27 PM Remaining budget: 879.25390625 we have 17 Bomber_Mark1 8/3/2018 5:42:27 PM Remaining budget: 869.25390625 we have 14 MissileCorvette_Mark1 8/3/2018 5:42:27 PM Remaining budget: 859.25390625 we have 18 Bomber_Mark1 8/3/2018 5:42:27 PM Remaining budget: 849.25390625 we have 15 MissileCorvette_Mark1 8/3/2018 5:42:27 PM Remaining budget: 839.25390625 we have 19 Bomber_Mark1 8/3/2018 5:42:27 PM Remaining budget: 829.25390625 we have 20 Bomber_Mark1 8/3/2018 5:42:27 PM Remaining budget: 819.25390625 we have 16 MissileCorvette_Mark1 8/3/2018 5:42:27 PM Remaining budget: 809.25390625 we have 21 Bomber_Mark1 8/3/2018 5:42:27 PM Remaining budget: 799.25390625 we have 17 MissileCorvette_Mark1 8/3/2018 5:42:27 PM Remaining budget: 789.25390625 we have 22 Bomber_Mark1 8/3/2018 5:42:27 PM Remaining budget: 779.25390625 we have 23 Bomber_Mark1 8/3/2018 5:42:27 PM Remaining budget: 769.25390625 we have 24 Bomber_Mark1 8/3/2018 5:42:27 PM Remaining budget: 759.25390625 we have 25 Bomber_Mark1 8/3/2018 5:42:27 PM Remaining budget: 749.25390625 we have 18 MissileCorvette_Mark1 8/3/2018 5:42:27 PM Remaining budget: 739.25390625 we have 19 MissileCorvette_Mark1 8/3/2018 5:42:27 PM Remaining budget: 729.25390625 we have 20 MissileCorvette_Mark1 8/3/2018 5:42:27 PM Remaining budget: 719.25390625 we have 26 Bomber_Mark1 8/3/2018 5:42:27 PM Remaining budget: 709.25390625 we have 21 MissileCorvette_Mark1 8/3/2018 5:42:27 PM Remaining budget: 699.25390625 we have 27 Bomber_Mark1 8/3/2018 5:42:27 PM Remaining budget: 689.25390625 we have 22 MissileCorvette_Mark1 8/3/2018 5:42:27 PM Remaining budget: 679.25390625 we have 28 Bomber_Mark1 8/3/2018 5:42:27 PM Remaining budget: 669.25390625 we have 23 MissileCorvette_Mark1 8/3/2018 5:42:27 PM Remaining budget: 659.25390625 we have 29 Bomber_Mark1 8/3/2018 5:42:27 PM Remaining budget: 649.25390625 we have 24 MissileCorvette_Mark1 8/3/2018 5:42:27 PM Remaining budget: 639.25390625 we have 30 Bomber_Mark1 8/3/2018 5:42:27 PM Remaining budget: 629.25390625 we have 25 MissileCorvette_Mark1 8/3/2018 5:42:27 PM Remaining budget: 619.25390625 we have 26 MissileCorvette_Mark1 8/3/2018 5:42:27 PM Remaining budget: 609.25390625 we have 31 Bomber_Mark1 8/3/2018 5:42:27 PM Remaining budget: 599.25390625 we have 32 Bomber_Mark1 8/3/2018 5:42:27 PM Remaining budget: 589.25390625 we have 27 MissileCorvette_Mark1 8/3/2018 5:42:27 PM Remaining budget: 579.25390625 we have 28 MissileCorvette_Mark1 8/3/2018 5:42:27 PM Remaining budget: 569.25390625 we have 29 MissileCorvette_Mark1 8/3/2018 5:42:27 PM Remaining budget: 559.25390625 we have 33 Bomber_Mark1 8/3/2018 5:42:27 PM Remaining budget: 549.25390625 we have 30 MissileCorvette_Mark1 8/3/2018 5:42:27 PM Remaining budget: 539.25390625 we have 34 Bomber_Mark1 8/3/2018 5:42:28 PM Remaining budget: 529.25390625 we have 31 MissileCorvette_Mark1 8/3/2018 5:42:28 PM Remaining budget: 519.25390625 we have 35 Bomber_Mark1 8/3/2018 5:42:28 PM Remaining budget: 509.25390625 we have 32 MissileCorvette_Mark1 8/3/2018 5:42:28 PM Remaining budget: 499.25390625 we have 33 MissileCorvette_Mark1 8/3/2018 5:42:28 PM Remaining budget: 489.25390625 we have 34 MissileCorvette_Mark1 8/3/2018 5:42:28 PM Remaining budget: 479.25390625 we have 35 MissileCorvette_Mark1 8/3/2018 5:42:28 PM Remaining budget: 469.25390625 we have 36 Bomber_Mark1 8/3/2018 5:42:28 PM Remaining budget: 459.25390625 we have 36 MissileCorvette_Mark1 8/3/2018 5:42:28 PM Remaining budget: 449.25390625 we have 37 MissileCorvette_Mark1 8/3/2018 5:42:28 PM Remaining budget: 439.25390625 we have 38 MissileCorvette_Mark1 8/3/2018 5:42:28 PM Remaining budget: 429.25390625 we have 39 MissileCorvette_Mark1 8/3/2018 5:42:28 PM Remaining budget: 419.25390625 we have 37 Bomber_Mark1 8/3/2018 5:42:28 PM Remaining budget: 409.25390625 we have 40 MissileCorvette_Mark1 8/3/2018 5:42:28 PM Remaining budget: 399.25390625 we have 38 Bomber_Mark1 8/3/2018 5:42:28 PM Remaining budget: 389.25390625 we have 41 MissileCorvette_Mark1 8/3/2018 5:42:28 PM Remaining budget: 379.25390625 we have 42 MissileCorvette_Mark1 8/3/2018 5:42:28 PM Remaining budget: 369.25390625 we have 39 Bomber_Mark1 8/3/2018 5:42:28 PM Remaining budget: 359.25390625 we have 43 MissileCorvette_Mark1 8/3/2018 5:42:28 PM Remaining budget: 349.25390625 we have 44 MissileCorvette_Mark1 8/3/2018 5:42:28 PM Remaining budget: 339.25390625 we have 40 Bomber_Mark1 8/3/2018 5:42:28 PM Remaining budget: 329.25390625 we have 45 MissileCorvette_Mark1 8/3/2018 5:42:28 PM Remaining budget: 319.25390625 we have 46 MissileCorvette_Mark1 8/3/2018 5:42:28 PM Remaining budget: 309.25390625 we have 41 Bomber_Mark1 8/3/2018 5:42:28 PM Remaining budget: 299.25390625 we have 47 MissileCorvette_Mark1 8/3/2018 5:42:28 PM Remaining budget: 289.25390625 we have 48 MissileCorvette_Mark1 8/3/2018 5:42:28 PM Remaining budget: 279.25390625 we have 49 MissileCorvette_Mark1 8/3/2018 5:42:28 PM Remaining budget: 269.25390625 we have 42 Bomber_Mark1 8/3/2018 5:42:28 PM Remaining budget: 259.25390625 we have 43 Bomber_Mark1 8/3/2018 5:42:28 PM Remaining budget: 249.25390625 we have 50 MissileCorvette_Mark1 8/3/2018 5:42:28 PM Remaining budget: 239.25390625 we have 44 Bomber_Mark1 8/3/2018 5:42:28 PM Remaining budget: 229.25390625 we have 51 MissileCorvette_Mark1 8/3/2018 5:42:28 PM Remaining budget: 219.25390625 we have 45 Bomber_Mark1 8/3/2018 5:42:28 PM Remaining budget: 209.25390625 we have 46 Bomber_Mark1 8/3/2018 5:42:28 PM Remaining budget: 199.25390625 we have 52 MissileCorvette_Mark1 8/3/2018 5:42:28 PM Remaining budget: 189.25390625 we have 47 Bomber_Mark1 8/3/2018 5:42:28 PM Remaining budget: 179.25390625 we have 48 Bomber_Mark1 8/3/2018 5:42:28 PM Remaining budget: 169.25390625 we have 53 MissileCorvette_Mark1 8/3/2018 5:42:28 PM Remaining budget: 159.25390625 we have 54 MissileCorvette_Mark1 8/3/2018 5:42:28 PM Remaining budget: 149.25390625 we have 49 Bomber_Mark1 8/3/2018 5:42:28 PM Remaining budget: 139.25390625 we have 50 Bomber_Mark1 8/3/2018 5:42:28 PM Remaining budget: 129.25390625 we have 51 Bomber_Mark1 8/3/2018 5:42:28 PM Remaining budget: 119.25390625 we have 55 MissileCorvette_Mark1 8/3/2018 5:42:28 PM Remaining budget: 109.25390625 we have 56 MissileCorvette_Mark1 8/3/2018 5:42:28 PM Remaining budget: 99.25390625 we have 52 Bomber_Mark1 8/3/2018 5:42:28 PM Remaining budget: 89.25390625 we have 57 MissileCorvette_Mark1 8/3/2018 5:42:28 PM Remaining budget: 79.25390625 we have 53 Bomber_Mark1 8/3/2018 5:42:28 PM Remaining budget: 69.25390625 we have 54 Bomber_Mark1 8/3/2018 5:42:28 PM Remaining budget: 59.25390625 we have 58 MissileCorvette_Mark1 8/3/2018 5:42:28 PM Remaining budget: 49.25390625 we have 55 Bomber_Mark1 8/3/2018 5:42:28 PM Remaining budget: 39.25390625 we have 56 Bomber_Mark1 8/3/2018 5:42:28 PM Remaining budget: 29.25390625 we have 57 Bomber_Mark1 8/3/2018 5:42:28 PM Remaining budget: 19.25390625 we have 59 MissileCorvette_Mark1 8/3/2018 5:42:28 PM Remaining budget: 9.25390625 we have 60 MissileCorvette_Mark1 8/3/2018 5:42:28 PM Remaining budget: -0.74609375 we have 61 MissileCorvette_Mark1 8/3/2018 5:45:56 PM getWaveComposition: budget: 1179.25390625 no ships specified, and 2 different ship types desired 8/3/2018 5:45:56 PM Adding Fighter_Mark1 to the incoming fleet 8/3/2018 5:45:56 PM Adding MissileCorvette_Mark1 to the incoming fleet 8/3/2018 5:45:56 PM Remaining budget: 1169.25390625 we have 1 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 1159.25390625 we have 2 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 1149.25390625 we have 1 Fighter_Mark1 8/3/2018 5:45:56 PM Remaining budget: 1139.25390625 we have 3 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 1129.25390625 we have 2 Fighter_Mark1 8/3/2018 5:45:56 PM Remaining budget: 1119.25390625 we have 3 Fighter_Mark1 8/3/2018 5:45:56 PM Remaining budget: 1109.25390625 we have 4 Fighter_Mark1 8/3/2018 5:45:56 PM Remaining budget: 1099.25390625 we have 4 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 1089.25390625 we have 5 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 1079.25390625 we have 6 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 1069.25390625 we have 7 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 1059.25390625 we have 8 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 1049.25390625 we have 5 Fighter_Mark1 8/3/2018 5:45:56 PM Remaining budget: 1039.25390625 we have 9 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 1029.25390625 we have 10 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 1019.25390625 we have 6 Fighter_Mark1 8/3/2018 5:45:56 PM Remaining budget: 1009.25390625 we have 11 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 999.25390625 we have 12 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 989.25390625 we have 7 Fighter_Mark1 8/3/2018 5:45:56 PM Remaining budget: 979.25390625 we have 8 Fighter_Mark1 8/3/2018 5:45:56 PM Remaining budget: 969.25390625 we have 13 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 959.25390625 we have 9 Fighter_Mark1 8/3/2018 5:45:56 PM Remaining budget: 949.25390625 we have 10 Fighter_Mark1 8/3/2018 5:45:56 PM Remaining budget: 939.25390625 we have 14 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 929.25390625 we have 15 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 919.25390625 we have 11 Fighter_Mark1 8/3/2018 5:45:56 PM Remaining budget: 909.25390625 we have 12 Fighter_Mark1 8/3/2018 5:45:56 PM Remaining budget: 899.25390625 we have 13 Fighter_Mark1 8/3/2018 5:45:56 PM Remaining budget: 889.25390625 we have 14 Fighter_Mark1 8/3/2018 5:45:56 PM Remaining budget: 879.25390625 we have 15 Fighter_Mark1 8/3/2018 5:45:56 PM Remaining budget: 869.25390625 we have 16 Fighter_Mark1 8/3/2018 5:45:56 PM Remaining budget: 859.25390625 we have 17 Fighter_Mark1 8/3/2018 5:45:56 PM Remaining budget: 849.25390625 we have 18 Fighter_Mark1 8/3/2018 5:45:56 PM Remaining budget: 839.25390625 we have 16 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 829.25390625 we have 19 Fighter_Mark1 8/3/2018 5:45:56 PM Remaining budget: 819.25390625 we have 17 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 809.25390625 we have 18 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 799.25390625 we have 19 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 789.25390625 we have 20 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 779.25390625 we have 21 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 769.25390625 we have 20 Fighter_Mark1 8/3/2018 5:45:56 PM Remaining budget: 759.25390625 we have 22 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 749.25390625 we have 23 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 739.25390625 we have 24 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 729.25390625 we have 21 Fighter_Mark1 8/3/2018 5:45:56 PM Remaining budget: 719.25390625 we have 22 Fighter_Mark1 8/3/2018 5:45:56 PM Remaining budget: 709.25390625 we have 23 Fighter_Mark1 8/3/2018 5:45:56 PM Remaining budget: 699.25390625 we have 24 Fighter_Mark1 8/3/2018 5:45:56 PM Remaining budget: 689.25390625 we have 25 Fighter_Mark1 8/3/2018 5:45:56 PM Remaining budget: 679.25390625 we have 25 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 669.25390625 we have 26 Fighter_Mark1 8/3/2018 5:45:56 PM Remaining budget: 659.25390625 we have 26 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 649.25390625 we have 27 Fighter_Mark1 8/3/2018 5:45:56 PM Remaining budget: 639.25390625 we have 27 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 629.25390625 we have 28 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 619.25390625 we have 29 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 609.25390625 we have 28 Fighter_Mark1 8/3/2018 5:45:56 PM Remaining budget: 599.25390625 we have 30 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 589.25390625 we have 31 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 579.25390625 we have 29 Fighter_Mark1 8/3/2018 5:45:56 PM Remaining budget: 569.25390625 we have 30 Fighter_Mark1 8/3/2018 5:45:56 PM Remaining budget: 559.25390625 we have 32 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 549.25390625 we have 31 Fighter_Mark1 8/3/2018 5:45:56 PM Remaining budget: 539.25390625 we have 33 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 529.25390625 we have 34 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 519.25390625 we have 35 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 509.25390625 we have 32 Fighter_Mark1 8/3/2018 5:45:56 PM Remaining budget: 499.25390625 we have 33 Fighter_Mark1 8/3/2018 5:45:56 PM Remaining budget: 489.25390625 we have 36 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 479.25390625 we have 34 Fighter_Mark1 8/3/2018 5:45:56 PM Remaining budget: 469.25390625 we have 37 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 459.25390625 we have 38 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 449.25390625 we have 39 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 439.25390625 we have 35 Fighter_Mark1 8/3/2018 5:45:56 PM Remaining budget: 429.25390625 we have 40 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 419.25390625 we have 36 Fighter_Mark1 8/3/2018 5:45:56 PM Remaining budget: 409.25390625 we have 41 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 399.25390625 we have 42 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 389.25390625 we have 43 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 379.25390625 we have 37 Fighter_Mark1 8/3/2018 5:45:56 PM Remaining budget: 369.25390625 we have 44 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 359.25390625 we have 38 Fighter_Mark1 8/3/2018 5:45:56 PM Remaining budget: 349.25390625 we have 45 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 339.25390625 we have 39 Fighter_Mark1 8/3/2018 5:45:56 PM Remaining budget: 329.25390625 we have 46 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 319.25390625 we have 40 Fighter_Mark1 8/3/2018 5:45:56 PM Remaining budget: 309.25390625 we have 47 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 299.25390625 we have 48 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 289.25390625 we have 49 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 279.25390625 we have 41 Fighter_Mark1 8/3/2018 5:45:56 PM Remaining budget: 269.25390625 we have 50 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 259.25390625 we have 51 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 249.25390625 we have 52 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 239.25390625 we have 53 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 229.25390625 we have 42 Fighter_Mark1 8/3/2018 5:45:56 PM Remaining budget: 219.25390625 we have 54 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 209.25390625 we have 55 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 199.25390625 we have 56 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 189.25390625 we have 43 Fighter_Mark1 8/3/2018 5:45:56 PM Remaining budget: 179.25390625 we have 44 Fighter_Mark1 8/3/2018 5:45:56 PM Remaining budget: 169.25390625 we have 57 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 159.25390625 we have 45 Fighter_Mark1 8/3/2018 5:45:56 PM Remaining budget: 149.25390625 we have 46 Fighter_Mark1 8/3/2018 5:45:56 PM Remaining budget: 139.25390625 we have 58 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 129.25390625 we have 59 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 119.25390625 we have 60 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 109.25390625 we have 47 Fighter_Mark1 8/3/2018 5:45:56 PM Remaining budget: 99.25390625 we have 61 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 89.25390625 we have 48 Fighter_Mark1 8/3/2018 5:45:56 PM Remaining budget: 79.25390625 we have 49 Fighter_Mark1 8/3/2018 5:45:56 PM Remaining budget: 69.25390625 we have 62 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 59.25390625 we have 63 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 49.25390625 we have 64 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 39.25390625 we have 50 Fighter_Mark1 8/3/2018 5:45:56 PM Remaining budget: 29.25390625 we have 65 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: 19.25390625 we have 51 Fighter_Mark1 8/3/2018 5:45:56 PM Remaining budget: 9.25390625 we have 66 MissileCorvette_Mark1 8/3/2018 5:45:56 PM Remaining budget: -0.74609375 we have 67 MissileCorvette_Mark1 8/3/2018 5:52:15 PM getWaveComposition: budget: 1179.25390625 no ships specified, and 2 different ship types desired 8/3/2018 5:52:15 PM Adding Bomber_Mark1 to the incoming fleet 8/3/2018 5:52:15 PM Adding MissileCorvette_Mark1 to the incoming fleet 8/3/2018 5:52:15 PM Remaining budget: 1169.25390625 we have 1 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 1159.25390625 we have 1 MissileCorvette_Mark1 8/3/2018 5:52:15 PM Remaining budget: 1149.25390625 we have 2 MissileCorvette_Mark1 8/3/2018 5:52:15 PM Remaining budget: 1139.25390625 we have 2 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 1129.25390625 we have 3 MissileCorvette_Mark1 8/3/2018 5:52:15 PM Remaining budget: 1119.25390625 we have 4 MissileCorvette_Mark1 8/3/2018 5:52:15 PM Remaining budget: 1109.25390625 we have 3 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 1099.25390625 we have 4 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 1089.25390625 we have 5 MissileCorvette_Mark1 8/3/2018 5:52:15 PM Remaining budget: 1079.25390625 we have 5 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 1069.25390625 we have 6 MissileCorvette_Mark1 8/3/2018 5:52:15 PM Remaining budget: 1059.25390625 we have 6 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 1049.25390625 we have 7 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 1039.25390625 we have 7 MissileCorvette_Mark1 8/3/2018 5:52:15 PM Remaining budget: 1029.25390625 we have 8 MissileCorvette_Mark1 8/3/2018 5:52:15 PM Remaining budget: 1019.25390625 we have 8 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 1009.25390625 we have 9 MissileCorvette_Mark1 8/3/2018 5:52:15 PM Remaining budget: 999.25390625 we have 9 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 989.25390625 we have 10 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 979.25390625 we have 10 MissileCorvette_Mark1 8/3/2018 5:52:15 PM Remaining budget: 969.25390625 we have 11 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 959.25390625 we have 12 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 949.25390625 we have 11 MissileCorvette_Mark1 8/3/2018 5:52:15 PM Remaining budget: 939.25390625 we have 13 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 929.25390625 we have 12 MissileCorvette_Mark1 8/3/2018 5:52:15 PM Remaining budget: 919.25390625 we have 13 MissileCorvette_Mark1 8/3/2018 5:52:15 PM Remaining budget: 909.25390625 we have 14 MissileCorvette_Mark1 8/3/2018 5:52:15 PM Remaining budget: 899.25390625 we have 15 MissileCorvette_Mark1 8/3/2018 5:52:15 PM Remaining budget: 889.25390625 we have 16 MissileCorvette_Mark1 8/3/2018 5:52:15 PM Remaining budget: 879.25390625 we have 14 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 869.25390625 we have 15 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 859.25390625 we have 17 MissileCorvette_Mark1 8/3/2018 5:52:15 PM Remaining budget: 849.25390625 we have 18 MissileCorvette_Mark1 8/3/2018 5:52:15 PM Remaining budget: 839.25390625 we have 16 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 829.25390625 we have 19 MissileCorvette_Mark1 8/3/2018 5:52:15 PM Remaining budget: 819.25390625 we have 17 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 809.25390625 we have 18 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 799.25390625 we have 20 MissileCorvette_Mark1 8/3/2018 5:52:15 PM Remaining budget: 789.25390625 we have 21 MissileCorvette_Mark1 8/3/2018 5:52:15 PM Remaining budget: 779.25390625 we have 22 MissileCorvette_Mark1 8/3/2018 5:52:15 PM Remaining budget: 769.25390625 we have 19 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 759.25390625 we have 20 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 749.25390625 we have 21 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 739.25390625 we have 23 MissileCorvette_Mark1 8/3/2018 5:52:15 PM Remaining budget: 729.25390625 we have 24 MissileCorvette_Mark1 8/3/2018 5:52:15 PM Remaining budget: 719.25390625 we have 22 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 709.25390625 we have 25 MissileCorvette_Mark1 8/3/2018 5:52:15 PM Remaining budget: 699.25390625 we have 23 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 689.25390625 we have 24 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 679.25390625 we have 25 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 669.25390625 we have 26 MissileCorvette_Mark1 8/3/2018 5:52:15 PM Remaining budget: 659.25390625 we have 27 MissileCorvette_Mark1 8/3/2018 5:52:15 PM Remaining budget: 649.25390625 we have 28 MissileCorvette_Mark1 8/3/2018 5:52:15 PM Remaining budget: 639.25390625 we have 29 MissileCorvette_Mark1 8/3/2018 5:52:15 PM Remaining budget: 629.25390625 we have 30 MissileCorvette_Mark1 8/3/2018 5:52:15 PM Remaining budget: 619.25390625 we have 31 MissileCorvette_Mark1 8/3/2018 5:52:15 PM Remaining budget: 609.25390625 we have 32 MissileCorvette_Mark1 8/3/2018 5:52:15 PM Remaining budget: 599.25390625 we have 26 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 589.25390625 we have 27 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 579.25390625 we have 33 MissileCorvette_Mark1 8/3/2018 5:52:15 PM Remaining budget: 569.25390625 we have 34 MissileCorvette_Mark1 8/3/2018 5:52:15 PM Remaining budget: 559.25390625 we have 28 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 549.25390625 we have 35 MissileCorvette_Mark1 8/3/2018 5:52:15 PM Remaining budget: 539.25390625 we have 29 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 529.25390625 we have 30 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 519.25390625 we have 36 MissileCorvette_Mark1 8/3/2018 5:52:15 PM Remaining budget: 509.25390625 we have 37 MissileCorvette_Mark1 8/3/2018 5:52:15 PM Remaining budget: 499.25390625 we have 31 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 489.25390625 we have 38 MissileCorvette_Mark1 8/3/2018 5:52:15 PM Remaining budget: 479.25390625 we have 39 MissileCorvette_Mark1 8/3/2018 5:52:15 PM Remaining budget: 469.25390625 we have 32 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 459.25390625 we have 40 MissileCorvette_Mark1 8/3/2018 5:52:15 PM Remaining budget: 449.25390625 we have 33 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 439.25390625 we have 34 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 429.25390625 we have 35 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 419.25390625 we have 41 MissileCorvette_Mark1 8/3/2018 5:52:15 PM Remaining budget: 409.25390625 we have 36 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 399.25390625 we have 37 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 389.25390625 we have 38 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 379.25390625 we have 39 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 369.25390625 we have 40 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 359.25390625 we have 41 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 349.25390625 we have 42 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 339.25390625 we have 43 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 329.25390625 we have 42 MissileCorvette_Mark1 8/3/2018 5:52:15 PM Remaining budget: 319.25390625 we have 43 MissileCorvette_Mark1 8/3/2018 5:52:15 PM Remaining budget: 309.25390625 we have 44 MissileCorvette_Mark1 8/3/2018 5:52:15 PM Remaining budget: 299.25390625 we have 44 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 289.25390625 we have 45 MissileCorvette_Mark1 8/3/2018 5:52:15 PM Remaining budget: 279.25390625 we have 45 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 269.25390625 we have 46 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 259.25390625 we have 47 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 249.25390625 we have 48 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 239.25390625 we have 49 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 229.25390625 we have 50 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 219.25390625 we have 51 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 209.25390625 we have 52 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 199.25390625 we have 53 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 189.25390625 we have 54 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 179.25390625 we have 46 MissileCorvette_Mark1 8/3/2018 5:52:15 PM Remaining budget: 169.25390625 we have 55 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 159.25390625 we have 47 MissileCorvette_Mark1 8/3/2018 5:52:15 PM Remaining budget: 149.25390625 we have 56 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 139.25390625 we have 57 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 129.25390625 we have 58 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 119.25390625 we have 48 MissileCorvette_Mark1 8/3/2018 5:52:15 PM Remaining budget: 109.25390625 we have 49 MissileCorvette_Mark1 8/3/2018 5:52:15 PM Remaining budget: 99.25390625 we have 50 MissileCorvette_Mark1 8/3/2018 5:52:15 PM Remaining budget: 89.25390625 we have 59 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 79.25390625 we have 60 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 69.25390625 we have 51 MissileCorvette_Mark1 8/3/2018 5:52:15 PM Remaining budget: 59.25390625 we have 61 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 49.25390625 we have 62 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 39.25390625 we have 63 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 29.25390625 we have 52 MissileCorvette_Mark1 8/3/2018 5:52:15 PM Remaining budget: 19.25390625 we have 64 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: 9.25390625 we have 65 Bomber_Mark1 8/3/2018 5:52:15 PM Remaining budget: -0.74609375 we have 66 Bomber_Mark1 8/3/2018 5:54:00 PM PLAYER DISCONNECTED 0.0.0.0=>0 8/8/2018 6:53:58 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 8/8/2018 6:53:59 AM No resolution change was required. 8/8/2018 6:53:59 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/8/2018 6:53:59 AM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 8/8/2018 6:54:32 AM ArcenAssetBundleCache.InstantiatedObjects: 625 8/8/2018 6:54:33 AM Game Version: 0.758 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 391.35 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: GeForce GTX 960/PCIe/SSE2 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 391.35 graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-4300 Quad-Core Processor processorCount: 4 processorFrequency: 3818 systemMemorySize: 16347 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 8/8/2018 6:54:33 AM 36.9 seconds total load time. SetDirectoriesToBeUsed (1.7s) Calculate FInt Sqrt Arrays (0.8s) LoadFinalSFXStuff (12.4s) ExternalIconDictionaryTable (0.7s) ArcenUIPrefabTable (1.2s) EntityLineTypeTable (0.3s) SpaceboxDefinitionTable (0.7s) PlanetDefinitionTable (1.9s) GameEntityTypeDataTable.Initialize (1.1s) GameEntityTypeDataTable.InitVisualBits (12.6s) SurrogateTableTable (0.6s) 8/8/2018 6:54:33 AM Hello Steam user 'ColonelBlimp' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 8/8/2018 6:55:13 AM Successfully opened host socket 8/8/2018 7:02:19 AM PLAYER DISCONNECTED 0.0.0.0=>0 8/11/2018 1:10:52 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 8/11/2018 1:10:52 PM No resolution change was required. 8/11/2018 1:10:52 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/11/2018 1:10:52 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 8/11/2018 1:11:25 PM ArcenAssetBundleCache.InstantiatedObjects: 625 8/11/2018 1:11:25 PM Game Version: 0.758 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-4300 Quad-Core Processor processorCount: 4 processorFrequency: 3818 systemMemorySize: 16347 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/11/2018 1:11:25 PM 35.2 seconds total load time. SetDirectoriesToBeUsed (1.8s) Calculate FInt Sqrt Arrays (0.4s) LoadFinalSFXStuff (12.0s) ExternalIconDictionaryTable (0.8s) ArcenUIPrefabTable (1.1s) EntityLineTypeTable (0.3s) SpaceboxDefinitionTable (0.7s) PlanetDefinitionTable (1.9s) GameEntityTypeDataTable.Initialize (1.4s) GameEntityTypeDataTable.InitVisualBits (11.8s) SurrogateTableTable (0.5s) 8/11/2018 1:11:25 PM Hello Steam user 'ColonelBlimp' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8935cc20faf84f36ba7ee35489332c29>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 8/11/2018 1:11:30 PM Successfully opened host socket 8/11/2018 1:18:09 PM getWaveComposition: budget: 1179.25390625 no ships specified, and 1 different ship types desired 8/11/2018 1:18:09 PM Adding MissileCorvette_Mark1 to the incoming fleet 8/11/2018 1:18:09 PM Remaining budget: 1169.25390625 we have 1 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 1159.25390625 we have 2 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 1149.25390625 we have 3 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 1139.25390625 we have 4 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 1129.25390625 we have 5 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 1119.25390625 we have 6 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 1109.25390625 we have 7 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 1099.25390625 we have 8 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 1089.25390625 we have 9 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 1079.25390625 we have 10 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 1069.25390625 we have 11 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 1059.25390625 we have 12 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 1049.25390625 we have 13 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 1039.25390625 we have 14 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 1029.25390625 we have 15 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 1019.25390625 we have 16 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 1009.25390625 we have 17 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 999.25390625 we have 18 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 989.25390625 we have 19 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 979.25390625 we have 20 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 969.25390625 we have 21 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 959.25390625 we have 22 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 949.25390625 we have 23 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 939.25390625 we have 24 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 929.25390625 we have 25 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 919.25390625 we have 26 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 909.25390625 we have 27 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 899.25390625 we have 28 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 889.25390625 we have 29 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 879.25390625 we have 30 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 869.25390625 we have 31 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 859.25390625 we have 32 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 849.25390625 we have 33 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 839.25390625 we have 34 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 829.25390625 we have 35 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 819.25390625 we have 36 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 809.25390625 we have 37 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 799.25390625 we have 38 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 789.25390625 we have 39 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 779.25390625 we have 40 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 769.25390625 we have 41 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 759.25390625 we have 42 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 749.25390625 we have 43 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 739.25390625 we have 44 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 729.25390625 we have 45 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 719.25390625 we have 46 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 709.25390625 we have 47 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 699.25390625 we have 48 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 689.25390625 we have 49 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 679.25390625 we have 50 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 669.25390625 we have 51 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 659.25390625 we have 52 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 649.25390625 we have 53 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 639.25390625 we have 54 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 629.25390625 we have 55 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 619.25390625 we have 56 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 609.25390625 we have 57 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 599.25390625 we have 58 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 589.25390625 we have 59 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 579.25390625 we have 60 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 569.25390625 we have 61 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 559.25390625 we have 62 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 549.25390625 we have 63 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 539.25390625 we have 64 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 529.25390625 we have 65 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 519.25390625 we have 66 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 509.25390625 we have 67 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 499.25390625 we have 68 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 489.25390625 we have 69 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 479.25390625 we have 70 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 469.25390625 we have 71 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 459.25390625 we have 72 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 449.25390625 we have 73 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 439.25390625 we have 74 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 429.25390625 we have 75 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 419.25390625 we have 76 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 409.25390625 we have 77 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 399.25390625 we have 78 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 389.25390625 we have 79 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 379.25390625 we have 80 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 369.25390625 we have 81 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 359.25390625 we have 82 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 349.25390625 we have 83 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 339.25390625 we have 84 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 329.25390625 we have 85 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 319.25390625 we have 86 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 309.25390625 we have 87 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 299.25390625 we have 88 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 289.25390625 we have 89 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 279.25390625 we have 90 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 269.25390625 we have 91 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 259.25390625 we have 92 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 249.25390625 we have 93 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 239.25390625 we have 94 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 229.25390625 we have 95 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 219.25390625 we have 96 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 209.25390625 we have 97 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 199.25390625 we have 98 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 189.25390625 we have 99 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 179.25390625 we have 100 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 169.25390625 we have 101 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 159.25390625 we have 102 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 149.25390625 we have 103 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 139.25390625 we have 104 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 129.25390625 we have 105 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 119.25390625 we have 106 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 109.25390625 we have 107 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 99.25390625 we have 108 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 89.25390625 we have 109 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 79.25390625 we have 110 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 69.25390625 we have 111 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 59.25390625 we have 112 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 49.25390625 we have 113 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 39.25390625 we have 114 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 29.25390625 we have 115 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 19.25390625 we have 116 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: 9.25390625 we have 117 MissileCorvette_Mark1 8/11/2018 1:18:09 PM Remaining budget: -0.74609375 we have 118 MissileCorvette_Mark1 8/11/2018 1:25:24 PM getWaveComposition: budget: 1179.25390625 no ships specified, and 2 different ship types desired 8/11/2018 1:25:24 PM Adding Fighter_Mark1 to the incoming fleet 8/11/2018 1:25:24 PM Adding MissileCorvette_Mark1 to the incoming fleet 8/11/2018 1:25:24 PM Remaining budget: 1169.25390625 we have 1 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 1159.25390625 we have 2 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 1149.25390625 we have 1 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 1139.25390625 we have 3 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 1129.25390625 we have 2 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 1119.25390625 we have 3 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 1109.25390625 we have 4 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 1099.25390625 we have 4 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 1089.25390625 we have 5 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 1079.25390625 we have 5 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 1069.25390625 we have 6 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 1059.25390625 we have 7 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 1049.25390625 we have 8 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 1039.25390625 we have 6 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 1029.25390625 we have 7 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 1019.25390625 we have 9 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 1009.25390625 we have 10 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 999.25390625 we have 11 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 989.25390625 we have 8 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 979.25390625 we have 12 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 969.25390625 we have 9 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 959.25390625 we have 10 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 949.25390625 we have 13 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 939.25390625 we have 11 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 929.25390625 we have 12 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 919.25390625 we have 14 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 909.25390625 we have 13 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 899.25390625 we have 14 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 889.25390625 we have 15 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 879.25390625 we have 15 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 869.25390625 we have 16 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 859.25390625 we have 17 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 849.25390625 we have 18 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 839.25390625 we have 19 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 829.25390625 we have 20 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 819.25390625 we have 16 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 809.25390625 we have 21 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 799.25390625 we have 17 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 789.25390625 we have 22 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 779.25390625 we have 23 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 769.25390625 we have 24 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 759.25390625 we have 18 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 749.25390625 we have 19 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 739.25390625 we have 25 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 729.25390625 we have 20 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 719.25390625 we have 26 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 709.25390625 we have 27 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 699.25390625 we have 28 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 689.25390625 we have 29 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 679.25390625 we have 30 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 669.25390625 we have 31 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 659.25390625 we have 21 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 649.25390625 we have 32 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 639.25390625 we have 33 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 629.25390625 we have 22 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 619.25390625 we have 34 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 609.25390625 we have 35 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 599.25390625 we have 23 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 589.25390625 we have 36 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 579.25390625 we have 24 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 569.25390625 we have 37 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 559.25390625 we have 38 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 549.25390625 we have 39 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 539.25390625 we have 40 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 529.25390625 we have 25 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 519.25390625 we have 26 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 509.25390625 we have 41 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 499.25390625 we have 27 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 489.25390625 we have 28 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 479.25390625 we have 42 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 469.25390625 we have 29 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 459.25390625 we have 30 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 449.25390625 we have 43 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 439.25390625 we have 44 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 429.25390625 we have 31 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 419.25390625 we have 45 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 409.25390625 we have 46 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 399.25390625 we have 47 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 389.25390625 we have 48 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 379.25390625 we have 32 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 369.25390625 we have 33 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 359.25390625 we have 34 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 349.25390625 we have 49 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 339.25390625 we have 35 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 329.25390625 we have 36 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 319.25390625 we have 37 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 309.25390625 we have 50 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 299.25390625 we have 38 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 289.25390625 we have 39 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 279.25390625 we have 51 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 269.25390625 we have 40 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 259.25390625 we have 41 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 249.25390625 we have 42 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 239.25390625 we have 52 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 229.25390625 we have 53 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 219.25390625 we have 43 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 209.25390625 we have 54 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 199.25390625 we have 55 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 189.25390625 we have 44 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 179.25390625 we have 56 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 169.25390625 we have 45 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 159.25390625 we have 46 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 149.25390625 we have 47 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 139.25390625 we have 57 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 129.25390625 we have 48 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 119.25390625 we have 58 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 109.25390625 we have 49 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 99.25390625 we have 59 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 89.25390625 we have 50 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 79.25390625 we have 51 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 69.25390625 we have 60 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 59.25390625 we have 52 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 49.25390625 we have 53 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 39.25390625 we have 61 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 29.25390625 we have 54 Fighter_Mark1 8/11/2018 1:25:24 PM Remaining budget: 19.25390625 we have 62 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: 9.25390625 we have 63 MissileCorvette_Mark1 8/11/2018 1:25:24 PM Remaining budget: -0.74609375 we have 64 MissileCorvette_Mark1 8/29/2018 6:38:48 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 8/29/2018 6:38:49 AM No resolution change was required. 8/29/2018 6:38:49 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/29/2018 6:38:49 AM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 8/29/2018 6:39:18 AM ArcenAssetBundleCache.InstantiatedObjects: 622 8/29/2018 6:39:18 AM Game Version: 0.762 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-4300 Quad-Core Processor processorCount: 4 processorFrequency: 3818 systemMemorySize: 16347 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/29/2018 6:39:18 AM 31.6 seconds total load time. SetDirectoriesToBeUsed (1.7s) Calculate FInt Sqrt Arrays (0.4s) LoadFinalSFXStuff (11.9s) EntityLineTypeTable (0.3s) SpaceboxDefinitionTable (0.7s) PlanetDefinitionTable (1.9s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (11.5s) SurrogateTableTable (0.5s) 8/29/2018 6:39:19 AM Hello Steam user 'ColonelBlimp' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4ad3f95e566948d79f3f508c8be56fe2>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4ad3f95e566948d79f3f508c8be56fe2>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4ad3f95e566948d79f3f508c8be56fe2>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 8/29/2018 6:53:25 AM World Created, Launching Server 8/29/2018 6:53:25 AM Successfully opened host socket 8/29/2018 6:57:42 AM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 8/29/2018 6:57:44 AM PLAYER DISCONNECTED 0.0.0.0=>0 8/30/2018 6:54:57 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 8/30/2018 6:54:59 AM No resolution change was required. 8/30/2018 6:54:59 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/30/2018 6:54:59 AM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 8/30/2018 6:55:30 AM ArcenAssetBundleCache.InstantiatedObjects: 622 8/30/2018 6:55:30 AM Game Version: 0.763 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-4300 Quad-Core Processor processorCount: 4 processorFrequency: 3818 systemMemorySize: 16347 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/30/2018 6:55:30 AM 33.7 seconds total load time. SetDirectoriesToBeUsed (0.6s) Calculate FInt Sqrt Arrays (0.4s) Language.Initialize (0.8s) PresentationLayer.LoadVisualConstants_Early (0.3s) LoadFinalSFXStuff (11.6s) ExternalIconDictionaryTable (0.8s) ArcenUIPrefabTable (1.1s) EntityLineTypeTable (0.3s) SpaceboxDefinitionTable (0.6s) PlanetDefinitionTable (1.9s) GameEntityTypeDataTable.Initialize (1.1s) GameEntityTypeDataTable.InitVisualBits (11.6s) SurrogateTableTable (0.6s) 8/30/2018 6:55:31 AM Hello Steam user 'ColonelBlimp' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 8/31/2018 6:34:00 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 8/31/2018 6:34:02 AM No resolution change was required. 8/31/2018 6:34:02 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/31/2018 6:34:02 AM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 8/31/2018 6:35:09 AM ArcenAssetBundleCache.InstantiatedObjects: 622 8/31/2018 6:35:10 AM Game Version: 0.764 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-4300 Quad-Core Processor processorCount: 4 processorFrequency: 3818 systemMemorySize: 16347 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/31/2018 6:35:10 AM 70.4 seconds total load time. SetDirectoriesToBeUsed (0.5s) Calculate FInt Sqrt Arrays (0.4s) PresentationLayer.LoadVisualConstants_Early (0.4s) FramerateTypeTable (0.4s) LoadFinalSFXStuff (13.8s) ExternalIconDictionaryTable (0.9s) ArcenUIPrefabTable (3.4s) ArcenUI.Instance.InitializeOnceOnly (0.4s) InputActionTypeDataTable (0.3s) ExternalConstants (0.3s) PresentationLayer.LoadVisualConstants_Late (1.1s) Balance_PriorityAsTargetTable (0.9s) ScenarioDataTable (0.6s) EntityLineTypeTable (0.4s) SpaceboxDefinitionTable (3.9s) PlanetDefinitionTable (6.2s) GameEntityTypeDataTable.Initialize (3.6s) GameEntityTypeDataTable.InitVisualBits (28.2s) SurrogateTableTable (1.2s) 8/31/2018 6:35:10 AM Hello Steam user 'ColonelBlimp' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 9/24/2018 4:49:03 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 9/24/2018 4:49:05 PM No resolution change was required. 9/24/2018 4:49:05 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/24/2018 4:49:05 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 9/24/2018 4:49:38 PM ArcenAssetBundleCache.InstantiatedObjects: 671 9/24/2018 4:49:39 PM Game Version: 0.773 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-4300 Quad-Core Processor processorCount: 4 processorFrequency: 3818 systemMemorySize: 16347 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/24/2018 4:49:39 PM 36.3 seconds total load time. SetDirectoriesToBeUsed (0.6s) Calculate FInt Sqrt Arrays (0.5s) Language.Initialize (0.5s) LoadFinalSFXStuff (11.8s) ExternalIconDictionaryTable (0.8s) ArcenUIPrefabTable (1.2s) ArcenUI.Instance.InitializeOnceOnly (0.3s) EntityLineTypeTable (0.3s) SpaceboxDefinitionTable (0.7s) PlanetDefinitionTable (2.0s) GameEntityTypeDataTable.Initialize (1.8s) GameEntityTypeDataTable.InitVisualBits (12.7s) SurrogateTableTable (0.7s) 9/24/2018 4:49:39 PM Hello Steam user 'ColonelBlimp' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5717c707cae14c3ea8b335aef9dc806e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5717c707cae14c3ea8b335aef9dc806e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5717c707cae14c3ea8b335aef9dc806e>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 9/24/2018 4:49:51 PM Generate Map with type Octopus and seed 849179972 9/24/2018 4:49:51 PM World Created, Launching Server 9/24/2018 4:49:51 PM Successfully opened host socket 9/24/2018 4:50:08 PM Generate Map with type Octopus and seed 849179972 9/24/2018 4:50:08 PM Generate Map Complete 9/24/2018 4:50:19 PM Generate Map with type Octopus and seed 849179972 9/24/2018 4:50:19 PM Generate Map Complete 9/24/2018 4:50:23 PM Generate Map with type Octopus and seed 849179972 9/24/2018 4:50:24 PM Generate Map Complete 9/24/2018 4:53:29 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/25/2018 5:43:42 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 9/25/2018 5:43:44 PM No resolution change was required. 9/25/2018 5:43:44 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/25/2018 5:43:44 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 9/25/2018 5:44:06 PM ArcenAssetBundleCache.InstantiatedObjects: 727 9/25/2018 5:44:07 PM Game Version: 0.774 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 391.35 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: GeForce GTX 960/PCIe/SSE2 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 391.35 graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-4300 Quad-Core Processor processorCount: 4 processorFrequency: 3818 systemMemorySize: 16347 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/25/2018 5:44:07 PM 25.8 seconds total load time. SetDirectoriesToBeUsed (0.7s) Calculate FInt Sqrt Arrays (0.5s) PresentationLayer.LoadVisualConstants_Early (0.3s) GameSettings.LoadFromDisk (0.4s) LoadFinalSFXStuff (13.9s) ExternalIconDictionaryTable (0.3s) ArcenUIPrefabTable (0.3s) EntityLineTypeTable (0.3s) SpaceboxDefinitionTable (0.7s) PlanetDefinitionTable (2.2s) GameEntityTypeDataTable.Initialize (0.4s) GameEntityTypeDataTable.InitVisualBits (2.7s) SurrogateTableTable (0.7s) 9/25/2018 5:44:07 PM Hello Steam user 'ColonelBlimp' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 9/25/2018 5:44:13 PM Generate Map with type Octopus and seed 849179972 9/25/2018 5:44:13 PM World Created, Launching Server 9/25/2018 5:44:13 PM Successfully opened host socket 9/25/2018 5:44:24 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/25/2018 5:44:24 PM Successfully opened host socket 9/25/2018 6:10:55 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/26/2018 6:42:11 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 9/26/2018 6:42:12 AM No resolution change was required. 9/26/2018 6:42:12 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/26/2018 6:42:12 AM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 9/26/2018 6:42:46 AM ArcenAssetBundleCache.InstantiatedObjects: 727 9/26/2018 6:42:47 AM Game Version: 0.775 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 391.35 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: GeForce GTX 960/PCIe/SSE2 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 391.35 graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-4300 Quad-Core Processor processorCount: 4 processorFrequency: 3818 systemMemorySize: 16347 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/26/2018 6:42:47 AM 37.4 seconds total load time. SetDirectoriesToBeUsed (1.9s) Calculate FInt Sqrt Arrays (0.5s) LoadFinalSFXStuff (12.0s) ArcenUIPrefabTable (1.0s) EntityLineTypeTable (0.4s) SpaceboxDefinitionTable (0.7s) PlanetDefinitionTable (2.2s) GameEntityTypeDataTable.Initialize (1.7s) GameEntityTypeDataTable.InitVisualBits (13.5s) SurrogateTableTable (0.9s) 9/26/2018 6:42:47 AM Hello Steam user 'ColonelBlimp' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 9/26/2018 6:43:03 AM Successfully opened host socket 9/26/2018 7:01:14 AM PLAYER DISCONNECTED 0.0.0.0=>0 9/27/2018 6:06:09 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 9/27/2018 6:06:10 AM No resolution change was required. 9/27/2018 6:06:10 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/27/2018 6:06:10 AM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 9/27/2018 6:06:44 AM ArcenAssetBundleCache.InstantiatedObjects: 727 9/27/2018 6:06:45 AM Game Version: 0.775 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 391.35 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: GeForce GTX 960/PCIe/SSE2 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 391.35 graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-4300 Quad-Core Processor processorCount: 4 processorFrequency: 3818 systemMemorySize: 16347 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/27/2018 6:06:45 AM 37.1 seconds total load time. SetDirectoriesToBeUsed (1.1s) Calculate FInt Sqrt Arrays (0.5s) LoadFinalSFXStuff (11.9s) ExternalIconDictionaryTable (0.7s) ArcenUIPrefabTable (1.0s) ArcenUI.Instance.InitializeOnceOnly (0.3s) EntityLineTypeTable (0.4s) SpaceboxDefinitionTable (0.7s) PlanetDefinitionTable (2.1s) GameEntityTypeDataTable.Initialize (1.8s) GameEntityTypeDataTable.InitVisualBits (13.3s) SurrogateTableTable (1.1s) 9/27/2018 6:06:45 AM Couldn't init Steam - is Steam running? Do you own AI War 2 2? Is steam_appid.txt in your project folder? at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 9/27/2018 6:06:53 AM Successfully opened host socket 9/27/2018 6:07:36 AM LongTermContinuousError: System.Exception: Error: tried to start thread 'targetListLongRangeContext' but it appears to not have responded to the last start request at Arcen.AIW2.External.ArcenThread.Start (System.Boolean FailSilentlyIfNotFinishedYet) [0x00032] in <6945e9a7ac6749a4ba5b31995e0c8fc1>:0 at Arcen.AIW2.External.ArcenThreadManager.StartThread (System.String ThreadName, System.Int32 SecondsToLive, System.Boolean DieOnWorldClear, System.Threading.ThreadStart MethodToRun, System.Action MethodToCallIfThreadAborted, System.Boolean FailSilentlyIfNotFinishedYet) [0x0000f] in <6945e9a7ac6749a4ba5b31995e0c8fc1>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.RunOnBackgroundThread (System.Boolean FailSilentlyIfNotFinishedYet) [0x0003a] in <6945e9a7ac6749a4ba5b31995e0c8fc1>:0 at Arcen.AIW2.External.ArcenLongTermContinuousPlanningContext.Helper_CheckForRunningNonFactionThread (Arcen.AIW2.External.ArcenLongTermContinuousPlanningContext context) [0x00017] in <6945e9a7ac6749a4ba5b31995e0c8fc1>:0 at Arcen.AIW2.External.ArcenLongTermContinuousPlanningContext.DoLongTermPlanning () [0x00042] in <6945e9a7ac6749a4ba5b31995e0c8fc1>:0 9/27/2018 6:29:45 AM PLAYER DISCONNECTED 0.0.0.0=>0 9/28/2018 6:00:50 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 9/28/2018 6:00:52 AM No resolution change was required. 9/28/2018 6:00:52 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/28/2018 6:00:52 AM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 9/28/2018 6:02:04 AM ArcenAssetBundleCache.InstantiatedObjects: 727 9/28/2018 6:02:05 AM Game Version: 0.775 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 391.35 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: GeForce GTX 960/PCIe/SSE2 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 391.35 graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-4300 Quad-Core Processor processorCount: 4 processorFrequency: 3818 systemMemorySize: 16347 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/28/2018 6:02:05 AM 78.3 seconds total load time. SetDirectoriesToBeUsed (2.9s) Calculate FInt Sqrt Arrays (0.8s) Language.Initialize (0.3s) PresentationLayer.LoadVisualConstants_Early (0.3s) LoadFinalSFXStuff (14.5s) ExternalIconDictionaryTable (0.9s) ArcenUIPrefabTable (1.4s) ArcenUI.Instance.InitializeOnceOnly (0.3s) InputActionTypeDataTable (0.3s) PresentationLayer.LoadVisualConstants_Late (0.5s) EntityLineTypeTable (0.4s) SpaceboxDefinitionTable (0.8s) PlanetDefinitionTable (2.2s) GameEntityTypeDataTable.Initialize (2.3s) GameEntityTypeDataTable.InitVisualBits (46.0s) SurrogateTableTable (1.8s) 9/28/2018 6:02:06 AM Hello Steam user 'ColonelBlimp' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 9/28/2018 6:02:19 AM Successfully opened host socket 9/28/2018 6:06:13 AM PLAYER DISCONNECTED 0.0.0.0=>0