2/20/2011 5:23:28 PM (5.001) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 2:46:16 ; Player.AIType: Fortress_Baron ; Player.AIDifficulty: 7.3 ; AIProgressionLevel: 234 ; AITechLevel: 2 ; WaveSize: 0.99 aiTypeBasedAIPIncrement : 0 workingShips = ( AIProgressionLevel * player.AIDifficulty ) / ( 13 - player.AIDifficulty ) : 299.67 workingShips *= FInt.FromParts( 0, AILoop.Instance.AIRandom.Next( 800, 1100 ) ) : 269.08 workingShips = Min(workingShips,Player.AIDifficulty * 10) :269.08 numberShips = workingShips.IntValue :269 Inside AdjustNumberShipsFromAIType, multiplier: 1 after AdjustNumberShipsFromAIType call, numberShips :269 numberTech123 = numberShips - numberExplosive - numberCore :269 2/20/2011 5:23:28 PM (5.001) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 2:46:16 ; Player.AIType: Fortress_Baron ; Player.AIDifficulty: 7.3 ; AIProgressionLevel: 234 ; AITechLevel: 2 ; WaveSize: 0.99 aiTypeBasedAIPIncrement : 0 workingShips = ( AIProgressionLevel * player.AIDifficulty ) / ( 13 - player.AIDifficulty ) : 299.67 workingShips *= FInt.FromParts( 0, AILoop.Instance.AIRandom.Next( 800, 1100 ) ) : 328.13 workingShips = Min(workingShips,Player.AIDifficulty * 10) :328.13 numberShips = workingShips.IntValue :328 Inside AdjustNumberShipsFromAIType, multiplier: 1 after AdjustNumberShipsFromAIType call, numberShips :328 numberTech123 = numberShips - numberExplosive - numberCore :328