8/30/2018 2:18:32 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 8/30/2018 2:18:33 PM No resolution change was required. 8/30/2018 2:18:33 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/30/2018 2:18:33 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 8/30/2018 2:18:49 PM ArcenAssetBundleCache.InstantiatedObjects: 622 8/30/2018 2:18:50 PM Game Version: 0.763 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/30/2018 2:18:50 PM 19.2 seconds total load time. SetDirectoriesToBeUsed (1.5s) Calculate FInt Sqrt Arrays (0.4s) LoadFinalSFXStuff (9.6s) ArcenUIPrefabTable (0.3s) PlanetDefinitionTable (0.7s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (2.8s) SurrogateTableTable (0.6s) 8/30/2018 2:18:50 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 8/30/2018 2:18:56 PM Successfully opened host socket 8/30/2018 2:27:08 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 8/30/2018 2:27:08 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 8/30/2018 2:27:08 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 8/30/2018 2:27:09 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 8/30/2018 2:27:09 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 8/30/2018 2:27:09 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 8/30/2018 2:27:09 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 8/30/2018 2:27:09 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 8/30/2018 2:27:09 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 8/30/2018 2:27:09 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 8/30/2018 2:27:09 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 8/30/2018 2:27:09 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 8/30/2018 2:27:09 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 8/30/2018 2:27:09 PM Clearing world, so killing thread 'specialFactionContext_2_AI' in state Background, WaitSleepJoin 8/30/2018 2:27:09 PM Clearing world, so killing thread 'specialFactionContext_3_AISpecialForces' in state Background, WaitSleepJoin 8/30/2018 2:27:09 PM Clearing world, so killing thread 'specialFactionContext_4_HunterFleet' in state Background, WaitSleepJoin 8/30/2018 2:27:09 PM Clearing world, so killing thread 'specialFactionContext_8_AntagonizedDysonSphere' in state Background, WaitSleepJoin 8/30/2018 2:27:09 PM Clearing world, so killing thread 'specialFactionContext_9_Instigators' in state Background, WaitSleepJoin 8/30/2018 2:27:09 PM Clearing world, so killing thread 'specialFactionContext_10_Mercenary' in state Background, WaitSleepJoin 8/30/2018 2:27:09 PM Clearing world, so killing thread 'specialFactionContext_11_AstroTrains' in state Background, WaitSleepJoin 8/30/2018 2:27:09 PM Clearing world, so killing thread 'specialFactionContext_12_HumanResistanceFighters' in state Background, WaitSleepJoin 8/30/2018 2:27:09 PM Clearing world, so killing thread 'specialFactionContext_13_HumanMarauders' in state Background, WaitSleepJoin 8/30/2018 2:27:09 PM Clearing world, so killing thread 'specialFactionContext_14_HumanMarauders' in state Background, WaitSleepJoin 8/30/2018 2:27:09 PM Clearing world, so killing thread 'specialFactionContext_15_HumanMarauders' in state Background, WaitSleepJoin 8/30/2018 2:27:10 PM PLAYER DISCONNECTED 0.0.0.0=>0 8/30/2018 2:35:18 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 8/30/2018 2:35:19 PM No resolution change was required. 8/30/2018 2:35:19 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/30/2018 2:35:19 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 8/30/2018 2:35:36 PM ArcenAssetBundleCache.InstantiatedObjects: 622 8/30/2018 2:35:36 PM Game Version: 0.763 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/30/2018 2:35:36 PM 19.3 seconds total load time. SetDirectoriesToBeUsed (1.3s) Calculate FInt Sqrt Arrays (0.4s) LoadFinalSFXStuff (9.4s) ArcenUIPrefabTable (0.3s) PlanetDefinitionTable (0.6s) GameEntityTypeDataTable.Initialize (0.4s) GameEntityTypeDataTable.InitVisualBits (2.7s) SurrogateTableTable (0.5s) 8/30/2018 2:35:36 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 8/30/2018 2:35:43 PM Successfully opened host socket 8/30/2018 2:36:59 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 8/30/2018 2:36:59 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 8/30/2018 2:36:59 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 8/30/2018 2:36:59 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 8/30/2018 2:36:59 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 8/30/2018 2:36:59 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 8/30/2018 2:36:59 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 8/30/2018 2:36:59 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 8/30/2018 2:36:59 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 8/30/2018 2:36:59 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 8/30/2018 2:36:59 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 8/30/2018 2:36:59 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 8/30/2018 2:36:59 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 8/30/2018 2:36:59 PM Clearing world, so killing thread 'specialFactionContext_2_AI' in state Background, WaitSleepJoin 8/30/2018 2:36:59 PM Clearing world, so killing thread 'specialFactionContext_3_AISpecialForces' in state Background, WaitSleepJoin 8/30/2018 2:36:59 PM Clearing world, so killing thread 'specialFactionContext_4_HunterFleet' in state Background, WaitSleepJoin 8/30/2018 2:36:59 PM Clearing world, so killing thread 'specialFactionContext_8_AntagonizedDysonSphere' in state Background, WaitSleepJoin 8/30/2018 2:36:59 PM Clearing world, so killing thread 'specialFactionContext_9_Instigators' in state Background, WaitSleepJoin 8/30/2018 2:36:59 PM Clearing world, so killing thread 'specialFactionContext_10_Mercenary' in state Background, WaitSleepJoin 8/30/2018 2:36:59 PM Clearing world, so killing thread 'specialFactionContext_11_AstroTrains' in state Background, WaitSleepJoin 8/30/2018 2:36:59 PM Clearing world, so killing thread 'specialFactionContext_12_HumanResistanceFighters' in state Background, WaitSleepJoin 8/30/2018 2:36:59 PM Clearing world, so killing thread 'specialFactionContext_13_HumanMarauders' in state Background, WaitSleepJoin 8/30/2018 2:36:59 PM Clearing world, so killing thread 'specialFactionContext_14_HumanMarauders' in state Background, WaitSleepJoin 8/30/2018 2:36:59 PM Clearing world, so killing thread 'specialFactionContext_15_HumanMarauders' in state Background, WaitSleepJoin 8/30/2018 2:37:03 PM PLAYER DISCONNECTED 0.0.0.0=>0 8/30/2018 2:37:03 PM Successfully opened host socket 8/30/2018 2:37:44 PM BUG: Could not find a wormhole between Draconi and Draconi for Raptor in SetWormholePath::Execute 8/30/2018 2:37:44 PM BUG: Could not find a wormhole between Draconi and Draconi for Raptor in SetWormholePath::Execute 8/30/2018 2:37:44 PM BUG: Could not find a wormhole between Draconi and Draconi for Raptor in SetWormholePath::Execute 8/30/2018 2:37:44 PM BUG: Could not find a wormhole between Draconi and Draconi for Raptor in SetWormholePath::Execute 8/30/2018 2:37:44 PM BUG: Could not find a wormhole between Draconi and Draconi for Raptor in SetWormholePath::Execute 8/30/2018 2:37:44 PM BUG: Could not find a wormhole between Draconi and Draconi for Raptor in SetWormholePath::Execute 8/30/2018 2:37:44 PM BUG: Could not find a wormhole between Draconi and Draconi for Raptor in SetWormholePath::Execute 8/30/2018 2:37:44 PM BUG: Could not find a wormhole between Draconi and Draconi for Raptor in SetWormholePath::Execute 8/30/2018 2:37:44 PM BUG: Could not find a wormhole between Draconi and Draconi for Raptor in SetWormholePath::Execute 8/30/2018 2:37:44 PM BUG: Could not find a wormhole between Draconi and Draconi for Raptor in SetWormholePath::Execute 8/30/2018 2:37:44 PM BUG: Could not find a wormhole between Draconi and Draconi for Raptor in SetWormholePath::Execute 8/30/2018 2:37:44 PM BUG: Could not find a wormhole between Draconi and Draconi for Raptor in SetWormholePath::Execute 8/30/2018 2:37:44 PM BUG: Could not find a wormhole between Draconi and Draconi for Raptor in SetWormholePath::Execute 8/30/2018 2:37:44 PM BUG: Could not find a wormhole between Draconi and Draconi for Raptor in SetWormholePath::Execute 8/30/2018 2:37:44 PM BUG: Could not find a wormhole between Draconi and Draconi for Raptor in SetWormholePath::Execute 8/30/2018 2:39:03 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 8/30/2018 2:39:03 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 8/30/2018 2:39:03 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 8/30/2018 2:39:03 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 8/30/2018 2:39:03 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 8/30/2018 2:39:03 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 8/30/2018 2:39:03 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 8/30/2018 2:39:03 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 8/30/2018 2:39:03 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 8/30/2018 2:39:03 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 8/30/2018 2:39:03 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 8/30/2018 2:39:03 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 8/30/2018 2:39:03 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 8/30/2018 2:39:03 PM Clearing world, so killing thread 'specialFactionContext_18_AI' in state Background, WaitSleepJoin 8/30/2018 2:39:03 PM Clearing world, so killing thread 'specialFactionContext_19_AISpecialForces' in state Background, WaitSleepJoin 8/30/2018 2:39:03 PM Clearing world, so killing thread 'specialFactionContext_20_HunterFleet' in state Background, WaitSleepJoin 8/30/2018 2:39:03 PM Clearing world, so killing thread 'specialFactionContext_24_AntagonizedDysonSphere' in state Background, WaitSleepJoin 8/30/2018 2:39:03 PM Clearing world, so killing thread 'specialFactionContext_25_Instigators' in state Background, WaitSleepJoin 8/30/2018 2:39:03 PM Clearing world, so killing thread 'specialFactionContext_26_Mercenary' in state Background, WaitSleepJoin 8/30/2018 2:39:03 PM Clearing world, so killing thread 'specialFactionContext_27_AstroTrains' in state Background, WaitSleepJoin 8/30/2018 2:39:03 PM Clearing world, so killing thread 'specialFactionContext_28_HumanResistanceFighters' in state Background, WaitSleepJoin 8/30/2018 2:39:03 PM Clearing world, so killing thread 'specialFactionContext_29_HumanMarauders' in state Background, WaitSleepJoin 8/30/2018 2:39:03 PM Clearing world, so killing thread 'specialFactionContext_30_HumanMarauders' in state Background, WaitSleepJoin 8/30/2018 2:39:03 PM Clearing world, so killing thread 'specialFactionContext_31_HumanMarauders' in state Background, WaitSleepJoin 8/30/2018 2:39:05 PM PLAYER DISCONNECTED 0.0.0.0=>0 8/30/2018 4:12:54 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 8/30/2018 4:12:55 PM No resolution change was required. 8/30/2018 4:12:55 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/30/2018 4:12:55 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 8/30/2018 4:13:11 PM ArcenAssetBundleCache.InstantiatedObjects: 622 8/30/2018 4:13:12 PM Game Version: 0.763 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/30/2018 4:13:12 PM 19.4 seconds total load time. SetDirectoriesToBeUsed (1.4s) Calculate FInt Sqrt Arrays (0.4s) LoadFinalSFXStuff (9.4s) ExternalIconDictionaryTable (0.3s) ArcenUIPrefabTable (0.3s) EntityLineTypeTable (0.3s) PlanetDefinitionTable (0.6s) GameEntityTypeDataTable.Initialize (0.4s) GameEntityTypeDataTable.InitVisualBits (2.7s) SurrogateTableTable (0.6s) 8/30/2018 4:13:12 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 8/30/2018 4:13:24 PM World Created, Launching Server 8/30/2018 4:13:24 PM Successfully opened host socket 8/30/2018 4:15:33 PM PLAYER DISCONNECTED 0.0.0.0=>0 8/30/2018 4:16:10 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 8/30/2018 4:16:11 PM No resolution change was required. 8/30/2018 4:16:11 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/30/2018 4:16:11 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 8/30/2018 4:16:27 PM ArcenAssetBundleCache.InstantiatedObjects: 622 8/30/2018 4:16:27 PM Game Version: 0.763 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/30/2018 4:16:27 PM 19.1 seconds total load time. SetDirectoriesToBeUsed (1.3s) Calculate FInt Sqrt Arrays (0.4s) LoadFinalSFXStuff (9.7s) ExternalIconDictionaryTable (0.3s) ArcenUIPrefabTable (0.3s) PlanetDefinitionTable (0.6s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (2.7s) SurrogateTableTable (0.5s) 8/30/2018 4:16:28 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 8/30/2018 4:16:30 PM World Created, Launching Server 8/30/2018 4:16:30 PM Successfully opened host socket 8/30/2018 4:17:02 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 8/30/2018 4:17:02 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 8/30/2018 4:17:02 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 8/30/2018 4:17:02 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 8/30/2018 4:17:02 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 8/30/2018 4:17:02 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 8/30/2018 4:17:02 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 8/30/2018 4:17:02 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 8/30/2018 4:17:02 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 8/30/2018 4:17:02 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 8/30/2018 4:17:02 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 8/30/2018 4:17:02 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 8/30/2018 4:17:02 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 8/30/2018 4:17:04 PM PLAYER DISCONNECTED 0.0.0.0=>0 8/30/2018 6:32:48 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 8/30/2018 6:32:49 PM No resolution change was required. 8/30/2018 6:32:49 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/30/2018 6:32:49 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 8/30/2018 6:33:10 PM ArcenAssetBundleCache.InstantiatedObjects: 622 8/30/2018 6:33:11 PM Game Version: 0.763 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/30/2018 6:33:11 PM 24.2 seconds total load time. SetDirectoriesToBeUsed (1.2s) Calculate FInt Sqrt Arrays (0.4s) LoadFinalSFXStuff (9.7s) ExternalIconDictionaryTable (0.3s) ArcenUIPrefabTable (0.3s) PlanetDefinitionTable (0.6s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (6.8s) SurrogateTableTable (1.4s) 8/30/2018 6:33:12 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 8/30/2018 6:36:35 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 8/30/2018 6:36:36 PM No resolution change was required. 8/30/2018 6:36:36 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/30/2018 6:36:36 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 8/30/2018 6:36:54 PM ArcenAssetBundleCache.InstantiatedObjects: 622 8/30/2018 6:36:54 PM Game Version: 0.763 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/30/2018 6:36:54 PM 20.8 seconds total load time. SetDirectoriesToBeUsed (1.3s) Calculate FInt Sqrt Arrays (0.4s) LoadFinalSFXStuff (11.3s) ExternalIconDictionaryTable (0.3s) ArcenUIPrefabTable (0.3s) PlanetDefinitionTable (0.6s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (2.7s) SurrogateTableTable (0.5s) 8/30/2018 6:36:55 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 8/30/2018 6:37:01 PM Successfully opened host socket 8/30/2018 6:39:51 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 8/30/2018 6:39:51 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 8/30/2018 6:39:51 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 8/30/2018 6:39:51 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 8/30/2018 6:39:51 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 8/30/2018 6:39:51 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 8/30/2018 6:39:51 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 8/30/2018 6:39:51 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 8/30/2018 6:39:51 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 8/30/2018 6:39:51 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 8/30/2018 6:39:51 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 8/30/2018 6:39:51 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 8/30/2018 6:39:51 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 8/30/2018 6:39:51 PM Clearing world, so killing thread 'specialFactionContext_2_AI' in state Background, WaitSleepJoin 8/30/2018 6:39:51 PM Clearing world, so killing thread 'specialFactionContext_3_AISpecialForces' in state Background, WaitSleepJoin 8/30/2018 6:39:51 PM Clearing world, so killing thread 'specialFactionContext_4_HunterFleet' in state Background, WaitSleepJoin 8/30/2018 6:39:51 PM Clearing world, so killing thread 'specialFactionContext_8_AntagonizedDysonSphere' in state Background, WaitSleepJoin 8/30/2018 6:39:51 PM Clearing world, so killing thread 'specialFactionContext_9_Instigators' in state Background, WaitSleepJoin 8/30/2018 6:39:51 PM Clearing world, so killing thread 'specialFactionContext_10_Mercenary' in state Background, WaitSleepJoin 8/30/2018 6:39:51 PM Clearing world, so killing thread 'specialFactionContext_11_AstroTrains' in state Background, WaitSleepJoin 8/30/2018 6:39:51 PM Clearing world, so killing thread 'specialFactionContext_12_HumanResistanceFighters' in state Background, WaitSleepJoin 8/30/2018 6:39:51 PM Clearing world, so killing thread 'specialFactionContext_13_HumanMarauders' in state Background, WaitSleepJoin 8/30/2018 6:39:51 PM Clearing world, so killing thread 'specialFactionContext_14_HumanMarauders' in state Background, WaitSleepJoin 8/30/2018 6:39:51 PM Clearing world, so killing thread 'specialFactionContext_15_HumanMarauders' in state Background, WaitSleepJoin 8/30/2018 6:39:55 PM PLAYER DISCONNECTED 0.0.0.0=>0 8/30/2018 6:39:55 PM Successfully opened host socket 8/30/2018 6:39:59 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 8/30/2018 6:39:59 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 8/30/2018 6:39:59 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 8/30/2018 6:39:59 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 8/30/2018 6:39:59 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 8/30/2018 6:39:59 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 8/30/2018 6:39:59 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 8/30/2018 6:39:59 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 8/30/2018 6:39:59 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 8/30/2018 6:39:59 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 8/30/2018 6:39:59 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 8/30/2018 6:39:59 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 8/30/2018 6:39:59 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 8/30/2018 6:40:00 PM PLAYER DISCONNECTED 0.0.0.0=>0 8/30/2018 6:40:00 PM World Created, Launching Server 8/30/2018 6:40:00 PM Successfully opened host socket 8/30/2018 6:40:02 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 8/30/2018 6:40:06 PM PLAYER DISCONNECTED 0.0.0.0=>0 8/30/2018 6:40:06 PM Successfully opened host socket 8/30/2018 6:42:50 PM PLAYER DISCONNECTED 0.0.0.0=>0 8/30/2018 6:48:08 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 8/30/2018 6:48:09 PM No resolution change was required. 8/30/2018 6:48:09 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/30/2018 6:48:09 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 8/30/2018 6:48:40 PM ArcenAssetBundleCache.InstantiatedObjects: 622 8/30/2018 6:48:42 PM Game Version: 0.763 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/30/2018 6:48:42 PM 36.4 seconds total load time. SetDirectoriesToBeUsed (1.6s) Calculate FInt Sqrt Arrays (0.5s) LoadFinalSFXStuff (11.2s) ExternalIconDictionaryTable (0.3s) ArcenUIPrefabTable (0.3s) EntityLineTypeTable (0.3s) PlanetDefinitionTable (0.6s) GameEntityTypeDataTable.Initialize (0.4s) GameEntityTypeDataTable.InitVisualBits (15.0s) SurrogateTableTable (3.3s) 8/30/2018 6:48:45 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 8/30/2018 6:48:52 PM Successfully opened host socket 8/30/2018 6:49:21 PM PLAYER DISCONNECTED 0.0.0.0=>0 8/30/2018 6:51:51 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 8/30/2018 6:51:52 PM No resolution change was required. 8/30/2018 6:51:52 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/30/2018 6:51:52 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 8/30/2018 6:52:17 PM ArcenAssetBundleCache.InstantiatedObjects: 622 8/30/2018 6:52:17 PM Game Version: 0.763 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/30/2018 6:52:17 PM 27.7 seconds total load time. SetDirectoriesToBeUsed (1.2s) Calculate FInt Sqrt Arrays (0.4s) Language.Initialize (0.3s) ExternalCoreConstants (0.3s) LoadFinalSFXStuff (13.6s) ExternalIconDictionaryTable (1.3s) ArcenUIPrefabTable (1.6s) ArcenUI.Instance.InitializeOnceOnly (0.3s) PresentationLayer.LoadVisualConstants_Late (0.3s) SpaceboxDefinitionTable (0.7s) PlanetDefinitionTable (0.7s) GameEntityTypeDataTable.Initialize (0.5s) GameEntityTypeDataTable.InitVisualBits (2.7s) SurrogateTableTable (0.6s) 8/30/2018 6:52:18 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 8/30/2018 6:52:22 PM Successfully opened host socket 8/30/2018 6:53:46 PM PLAYER DISCONNECTED 0.0.0.0=>0 8/30/2018 6:57:38 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 8/30/2018 6:57:38 PM No resolution change was required. 8/30/2018 6:57:38 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/30/2018 6:57:38 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 8/30/2018 7:37:34 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 8/30/2018 7:37:35 PM No resolution change was required. 8/30/2018 7:37:35 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/30/2018 7:37:35 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 8/30/2018 7:37:52 PM ArcenAssetBundleCache.InstantiatedObjects: 622 8/30/2018 7:37:52 PM Game Version: 0.763 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/30/2018 7:37:52 PM 19.1 seconds total load time. SetDirectoriesToBeUsed (0.7s) Calculate FInt Sqrt Arrays (0.4s) LoadFinalSFXStuff (9.9s) ExternalIconDictionaryTable (0.3s) ArcenUIPrefabTable (0.3s) PlanetDefinitionTable (0.6s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (2.9s) SurrogateTableTable (0.5s) 8/30/2018 7:37:52 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 8/30/2018 7:37:57 PM World Created, Launching Server 8/30/2018 7:37:57 PM Successfully opened host socket 8/30/2018 7:38:08 PM PLAYER DISCONNECTED 0.0.0.0=>0 8/30/2018 7:54:34 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 8/30/2018 7:54:35 PM No resolution change was required. 8/30/2018 7:54:35 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/30/2018 7:54:35 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 8/30/2018 7:54:52 PM ArcenAssetBundleCache.InstantiatedObjects: 622 8/30/2018 7:54:52 PM Game Version: 0.763 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/30/2018 7:54:52 PM 19.3 seconds total load time. SetDirectoriesToBeUsed (1.5s) Calculate FInt Sqrt Arrays (0.4s) LoadFinalSFXStuff (9.8s) ExternalIconDictionaryTable (0.3s) ArcenUIPrefabTable (0.3s) PlanetDefinitionTable (0.7s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (2.8s) SurrogateTableTable (0.5s) 8/30/2018 7:54:52 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 8/30/2018 7:54:58 PM World Created, Launching Server 8/30/2018 7:54:58 PM Successfully opened host socket 8/30/2018 8:09:17 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 8/30/2018 8:09:17 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 8/30/2018 8:09:17 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 8/30/2018 8:09:17 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 8/30/2018 8:09:17 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 8/30/2018 8:09:17 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 8/30/2018 8:09:17 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 8/30/2018 8:09:17 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 8/30/2018 8:09:17 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 8/30/2018 8:09:17 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 8/30/2018 8:09:17 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 8/30/2018 8:09:17 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 8/30/2018 8:09:17 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 8/30/2018 8:09:17 PM Clearing world, so killing thread 'specialFactionContext_228_AI' in state Background, WaitSleepJoin 8/30/2018 8:09:17 PM Clearing world, so killing thread 'specialFactionContext_229_AISpecialForces' in state Background, WaitSleepJoin 8/30/2018 8:09:17 PM Clearing world, so killing thread 'specialFactionContext_230_HunterFleet' in state Background, WaitSleepJoin 8/30/2018 8:09:17 PM Clearing world, so killing thread 'specialFactionContext_234_AntagonizedDysonSphere' in state Background, WaitSleepJoin 8/30/2018 8:09:17 PM Clearing world, so killing thread 'specialFactionContext_235_Instigators' in state Background, WaitSleepJoin 8/30/2018 8:09:17 PM Clearing world, so killing thread 'specialFactionContext_236_Mercenary' in state Background, WaitSleepJoin 8/30/2018 8:09:17 PM Clearing world, so killing thread 'specialFactionContext_237_ZenithDysonSphere' in state Background, WaitSleepJoin 8/30/2018 8:09:17 PM Clearing world, so killing thread 'specialFactionContext_238_ZenithDysonSphere' in state Background, WaitSleepJoin 8/30/2018 8:09:17 PM Clearing world, so killing thread 'specialFactionContext_239_ZenithDysonSphere' in state Background, WaitSleepJoin 8/30/2018 8:09:17 PM Clearing world, so killing thread 'specialFactionContext_240_ZenithDysonSphere' in state Background, WaitSleepJoin 8/30/2018 8:09:17 PM Clearing world, so killing thread 'specialFactionContext_241_ZenithDysonSphere' in state Background, WaitSleepJoin 8/30/2018 8:09:22 PM PLAYER DISCONNECTED 0.0.0.0=>0 8/30/2018 8:09:22 PM Successfully opened host socket 8/30/2018 8:24:39 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 8/30/2018 8:24:39 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 8/30/2018 8:24:39 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 8/30/2018 8:24:39 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 8/30/2018 8:24:39 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 8/30/2018 8:24:39 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 8/30/2018 8:24:39 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 8/30/2018 8:24:39 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 8/30/2018 8:24:39 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 8/30/2018 8:24:39 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 8/30/2018 8:24:39 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 8/30/2018 8:24:39 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 8/30/2018 8:24:39 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 8/30/2018 8:24:39 PM Clearing world, so killing thread 'specialFactionContext_243_AI' in state Background, WaitSleepJoin 8/30/2018 8:24:39 PM Clearing world, so killing thread 'specialFactionContext_244_AISpecialForces' in state Background, WaitSleepJoin 8/30/2018 8:24:39 PM Clearing world, so killing thread 'specialFactionContext_245_HunterFleet' in state Background, WaitSleepJoin 8/30/2018 8:24:39 PM Clearing world, so killing thread 'specialFactionContext_249_AntagonizedDysonSphere' in state Background, WaitSleepJoin 8/30/2018 8:24:39 PM Clearing world, so killing thread 'specialFactionContext_250_Instigators' in state Background, WaitSleepJoin 8/30/2018 8:24:39 PM Clearing world, so killing thread 'specialFactionContext_251_Mercenary' in state Background, WaitSleepJoin 8/30/2018 8:24:39 PM Clearing world, so killing thread 'specialFactionContext_252_ZenithDysonSphere' in state Background, WaitSleepJoin 8/30/2018 8:24:39 PM Clearing world, so killing thread 'specialFactionContext_253_ZenithDysonSphere' in state Background, WaitSleepJoin 8/30/2018 8:24:39 PM Clearing world, so killing thread 'specialFactionContext_254_ZenithDysonSphere' in state Background, WaitSleepJoin 8/30/2018 8:24:39 PM Clearing world, so killing thread 'specialFactionContext_255_ZenithDysonSphere' in state Background, WaitSleepJoin 8/30/2018 8:24:39 PM Clearing world, so killing thread 'specialFactionContext_256_ZenithDysonSphere' in state Background, WaitSleepJoin 8/30/2018 8:24:42 PM PLAYER DISCONNECTED 0.0.0.0=>0 8/30/2018 8:59:17 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 8/30/2018 8:59:18 PM No resolution change was required. 8/30/2018 8:59:18 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/30/2018 8:59:18 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 8/30/2018 8:59:34 PM ArcenAssetBundleCache.InstantiatedObjects: 622 8/30/2018 8:59:35 PM Game Version: 0.763 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/30/2018 8:59:35 PM 19.5 seconds total load time. SetDirectoriesToBeUsed (1.6s) Calculate FInt Sqrt Arrays (0.4s) LoadFinalSFXStuff (9.5s) ExternalIconDictionaryTable (0.3s) ArcenUIPrefabTable (0.3s) PlanetDefinitionTable (0.7s) GameEntityTypeDataTable.Initialize (0.4s) GameEntityTypeDataTable.InitVisualBits (2.8s) SurrogateTableTable (0.5s) 8/30/2018 8:59:35 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 8/30/2018 8:59:39 PM World Created, Launching Server 8/30/2018 8:59:40 PM Successfully opened host socket 8/30/2018 8:59:48 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 8/30/2018 8:59:56 PM PLAYER DISCONNECTED 0.0.0.0=>0 8/30/2018 8:59:56 PM Successfully opened host socket 8/30/2018 9:01:10 PM PLAYER DISCONNECTED 0.0.0.0=>0 8/31/2018 12:04:24 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 8/31/2018 12:04:24 AM No resolution change was required. 8/31/2018 12:04:24 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/31/2018 12:04:24 AM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 8/31/2018 12:05:08 AM ArcenAssetBundleCache.InstantiatedObjects: 622 8/31/2018 12:05:09 AM Game Version: 0.764 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/31/2018 12:05:09 AM 46.6 seconds total load time. SetDirectoriesToBeUsed (1.5s) Calculate FInt Sqrt Arrays (0.4s) LoadFinalSFXStuff (13.8s) ExternalIconDictionaryTable (1.2s) ArcenUIPrefabTable (1.9s) Balance_PriorityAsTargetTable (0.3s) SpaceboxDefinitionTable (1.1s) PlanetDefinitionTable (3.3s) GameEntityTypeDataTable.Initialize (2.0s) GameEntityTypeDataTable.InitVisualBits (17.0s) SurrogateTableTable (0.7s) 8/31/2018 12:05:09 AM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 8/31/2018 12:05:11 AM Generate Map with type X and seed 738165241 8/31/2018 12:05:11 AM World Created, Launching Server 8/31/2018 12:05:11 AM Successfully opened host socket 8/31/2018 12:05:15 AM Generate Map with type Tutorial and seed 738165241 8/31/2018 12:05:15 AM Welcome to the test generator 8/31/2018 12:05:15 AM populate PlanetPoints list 8/31/2018 12:05:15 AM I have created my points, now lets make the planets 8/31/2018 12:05:15 AM Adding planet 0 at location 0,100 8/31/2018 12:05:16 AM Adding planet 1 at location 500,0 8/31/2018 12:05:16 AM Adding planet 2 at location 600,100 8/31/2018 12:05:16 AM Adding planet 3 at location -100,-100 8/31/2018 12:05:16 AM Adding planet 4 at location 0,-600 8/31/2018 12:05:16 AM My galaxy has 6 planets. Return now 8/31/2018 12:05:16 AM Generate Map Complete 8/31/2018 12:05:21 AM Generate Map with type Tutorial and seed 738165241 8/31/2018 12:05:21 AM Welcome to the test generator 8/31/2018 12:05:21 AM populate PlanetPoints list 8/31/2018 12:05:21 AM I have created my points, now lets make the planets 8/31/2018 12:05:21 AM Adding planet 0 at location 0,100 8/31/2018 12:05:21 AM Adding planet 1 at location 500,0 8/31/2018 12:05:21 AM Adding planet 2 at location 600,100 8/31/2018 12:05:21 AM Adding planet 3 at location -100,-100 8/31/2018 12:05:21 AM Adding planet 4 at location 0,-600 8/31/2018 12:05:21 AM My galaxy has 6 planets. Return now 8/31/2018 12:05:21 AM Generate Map Complete 8/31/2018 12:05:24 AM Generate Map with type Tutorial and seed 738165241 8/31/2018 12:05:24 AM Welcome to the test generator 8/31/2018 12:05:24 AM populate PlanetPoints list 8/31/2018 12:05:24 AM I have created my points, now lets make the planets 8/31/2018 12:05:24 AM Adding planet 0 at location 0,100 8/31/2018 12:05:24 AM Adding planet 1 at location 500,0 8/31/2018 12:05:24 AM Adding planet 2 at location 600,100 8/31/2018 12:05:24 AM Adding planet 3 at location -100,-100 8/31/2018 12:05:24 AM Adding planet 4 at location 0,-600 8/31/2018 12:05:24 AM My galaxy has 6 planets. Return now 8/31/2018 12:05:24 AM Generate Map Complete 8/31/2018 12:05:29 AM Generate Map with type Tutorial and seed 738165241 8/31/2018 12:05:29 AM Welcome to the test generator 8/31/2018 12:05:29 AM populate PlanetPoints list 8/31/2018 12:05:29 AM I have created my points, now lets make the planets 8/31/2018 12:05:29 AM Adding planet 0 at location 0,100 8/31/2018 12:05:29 AM Adding planet 1 at location 500,0 8/31/2018 12:05:29 AM Adding planet 2 at location 600,100 8/31/2018 12:05:30 AM Adding planet 3 at location -100,-100 8/31/2018 12:05:30 AM Adding planet 4 at location 0,-600 8/31/2018 12:05:30 AM My galaxy has 6 planets. Return now 8/31/2018 12:05:30 AM Generate Map Complete 8/31/2018 12:05:40 AM Generate Map with type Tutorial and seed 738165241 8/31/2018 12:05:40 AM Welcome to the test generator 8/31/2018 12:05:40 AM populate PlanetPoints list 8/31/2018 12:05:40 AM I have created my points, now lets make the planets 8/31/2018 12:05:40 AM Adding planet 0 at location 0,100 8/31/2018 12:05:40 AM Adding planet 1 at location 500,0 8/31/2018 12:05:40 AM Adding planet 2 at location 600,100 8/31/2018 12:05:40 AM Adding planet 3 at location -100,-100 8/31/2018 12:05:40 AM Adding planet 4 at location 0,-600 8/31/2018 12:05:40 AM My galaxy has 6 planets. Return now 8/31/2018 12:05:40 AM Generate Map Complete 8/31/2018 12:05:42 AM Generate Map with type Tutorial and seed 738165241 8/31/2018 12:05:42 AM Welcome to the test generator 8/31/2018 12:05:42 AM populate PlanetPoints list 8/31/2018 12:05:42 AM I have created my points, now lets make the planets 8/31/2018 12:05:42 AM Adding planet 0 at location 0,100 8/31/2018 12:05:42 AM Adding planet 1 at location 500,0 8/31/2018 12:05:42 AM Adding planet 2 at location 600,100 8/31/2018 12:05:42 AM Adding planet 3 at location -100,-100 8/31/2018 12:05:42 AM Adding planet 4 at location 0,-600 8/31/2018 12:05:42 AM My galaxy has 6 planets. Return now 8/31/2018 12:05:42 AM Generate Map Complete 8/31/2018 12:08:17 AM PLAYER DISCONNECTED 0.0.0.0=>0 8/31/2018 12:13:36 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 8/31/2018 12:13:37 AM No resolution change was required. 8/31/2018 12:13:37 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/31/2018 12:13:37 AM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 8/31/2018 12:13:53 AM ArcenAssetBundleCache.InstantiatedObjects: 622 8/31/2018 12:13:54 AM Game Version: 0.764 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/31/2018 12:13:54 AM 19.2 seconds total load time. SetDirectoriesToBeUsed (1.5s) Calculate FInt Sqrt Arrays (0.4s) LoadFinalSFXStuff (9.6s) ExternalIconDictionaryTable (0.3s) ArcenUIPrefabTable (0.3s) PlanetDefinitionTable (0.6s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (2.8s) SurrogateTableTable (0.6s) 8/31/2018 12:13:54 AM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 8/31/2018 12:14:06 AM Successfully opened host socket 8/31/2018 12:15:53 AM PLAYER DISCONNECTED 0.0.0.0=>0 8/31/2018 12:17:19 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 8/31/2018 12:17:20 AM No resolution change was required. 8/31/2018 12:17:20 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/31/2018 12:17:20 AM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 8/31/2018 12:17:36 AM ArcenAssetBundleCache.InstantiatedObjects: 622 8/31/2018 12:17:37 AM Game Version: 0.764 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/31/2018 12:17:37 AM 19.2 seconds total load time. SetDirectoriesToBeUsed (1.3s) Calculate FInt Sqrt Arrays (0.4s) LoadFinalSFXStuff (9.7s) ExternalIconDictionaryTable (0.3s) ArcenUIPrefabTable (0.3s) PlanetDefinitionTable (0.6s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (2.8s) SurrogateTableTable (0.5s) 8/31/2018 12:17:37 AM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 8/31/2018 12:17:39 AM Generate Map with type Tutorial and seed 738165241 8/31/2018 12:17:39 AM World Created, Launching Server 8/31/2018 12:17:39 AM Welcome to the test generator 8/31/2018 12:17:39 AM populate PlanetPoints list 8/31/2018 12:17:39 AM I have created my points, now lets make the planets 8/31/2018 12:17:39 AM Adding planet 0 at location 0,100 8/31/2018 12:17:39 AM Adding planet 1 at location 500,0 8/31/2018 12:17:39 AM Adding planet 2 at location 600,100 8/31/2018 12:17:39 AM Adding planet 3 at location -100,-100 8/31/2018 12:17:39 AM Adding planet 4 at location 0,-600 8/31/2018 12:17:39 AM My galaxy has 6 planets. Return now 8/31/2018 12:17:39 AM Successfully opened host socket 8/31/2018 12:17:51 AM Generate Map with type Simple and seed 738165241 8/31/2018 12:17:52 AM Generate Map Complete 8/31/2018 12:18:00 AM Generate Map with type Clusters and seed 738165241 8/31/2018 12:18:00 AM Generate Map Complete 8/31/2018 12:18:07 AM Generate Map with type Encapsulated and seed 738165241 8/31/2018 12:18:07 AM Generate Map Complete 8/31/2018 12:18:11 AM Generate Map with type Encapsulated and seed 738165241 8/31/2018 12:18:11 AM Generate Map Complete 8/31/2018 12:18:15 AM Generate Map with type Encapsulated and seed 738165241 8/31/2018 12:18:15 AM Generate Map Complete 8/31/2018 12:18:16 AM Generate Map with type Encapsulated and seed 738165241 8/31/2018 12:18:16 AM No links to any neighbors on planet Pauphus (32)!! at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 at Arcen.AIW2.External.UtilityMethods.SeedWormholesForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.External.IWormholePlacer wormholePlacer, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <053df2d8e35043958fb03adb0cebe117>:0 at Arcen.AIW2.External.Mapgen_Base.SeedNormalEntities (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.MapTypeData mapType) [0x00000] in <053df2d8e35043958fb03adb0cebe117>:0 at Arcen.AIW2.Core.World_AIW2.CreateGalaxies (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4432ea7db4e9453992b56f687a2891bc>:0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_GenerateNewGame () [0x00000] in <4432ea7db4e9453992b56f687a2891bc>:0 at Arcen.AIW2.Core.Engine_AIW2.WorkThreadOnly_StartNewGame () [0x00000] in <4432ea7db4e9453992b56f687a2891bc>:0 at Arcen.AIW2.Core.Engine_AIW2+c__AnonStorey3.<>m__0 (System.Object ) [0x00000] in <4432ea7db4e9453992b56f687a2891bc>:0 at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context (System.Object state) [0x00000] in :0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in :0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in :0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in :0 8/31/2018 12:18:17 AM Generate Map Complete 8/31/2018 12:18:27 AM PLAYER DISCONNECTED 0.0.0.0=>0