View Revisions: Issue #24648

Summary 0024648: [NVM] Marauders can cause AIP increase
Revision Apr 3, 2021 11:51 am by Apthorpe
Description "Kleene" was an AI planet where I had destroyed the AI forces but left the AIP-increasing structures alone, including the Alarm Post. Shortly after I left the Marauders took the planet and apparently destroyed the Alarm Post, increasing my AIP by 5 and pushing the AI into Mk 3. I'm assuming that an event like this (which is basically beyond the player's control) is unintended.

EDIT: Never mind, I simply didn't know that the alarm post self-destructed when triggered. It might be worth coloring this warning text in a more noticeable color than dim grey, as it's rather easy to miss.
Revision Apr 3, 2021 11:50 am by Apthorpe
Description "Kleene" was an AI planet where I had destroyed the AI forces but left the AIP-increasing structures alone, including the Alarm Post. Shortly after I left the Marauders took the planet and apparently destroyed the Alarm Post, increasing my AIP by 5 and pushing the AI into Mk 3. I'm assuming that an event like this (which is basically beyond the player's control) is unintended.

EDIT: Never mind, I simply didn't know that the alarm post self-destructed when triggered. It might be worth coloring this text in a more noticeable color than dim grey, as it's rather easy to miss.
Revision Apr 3, 2021 9:04 am by Apthorpe
Description "Kleene" was an AI planet where I had destroyed the AI forces but left the AIP-increasing structures alone, including the Alarm Post. Shortly after I left the Marauders took the planet and apparently destroyed the Alarm Post, increasing my AIP by 5 and pushing the AI into Mk 3. I'm assuming that an event like this (which is basically beyond the player's control) is unintended.