View Revisions: Issue #21383

Summary 0021383: Fleet Loading/Unloading QoL ideas
Revision Jul 10, 2019 10:57 pm by Yog-Sothoth
Description So, two different ideas, one not very radical, one potentially moreso.

Less radical:
Flagships issued a Load command in Pursuit mode ought to move around collecting their fleet. Pursuit mode is a good catchall for this behavior, as you've already explicitly allowed your ships to roam freely, and it prevents needing to either manually micro the flagship to pick up your slow ships in a tight spot, or else leave them to trundle their way across the galaxy (looking at you, Muggers).

Potentially controversial:
With the move to fleets, manually loading/unloading seems a bit clunky in most cases. How about a toggle like Pursuit, where the fleet automatically loads when there's no hostiles in-system/when moving to a different system, and unloads when hostiles are present (in FRD) or when the flagship is attacked (non-FRD). You can toggle it off if you want to send your strikecraft through a wormhole without the transport, or for deepstriking, but it just seems like with the move to fleets, loading/unloading will almost always be optimal without adding much to gameplay, so if we can have the computer handle it, might as well do so. Edit: one potential issue I can think of is strikecraft in transports can't be repaired.
Revision Jul 10, 2019 10:55 pm by Yog-Sothoth
Description So, two different ideas, one not very radical, one potentially moreso.

Less radical:
Flagships issued a Load command in Pursuit mode ought to move around collecting their fleet. Pursuit mode is a good catchall for this behavior, as you've already explicitly allowed your ships to roam freely, and it prevents needing to either manually micro the flagship to pick up your slow ships in a tight spot, or else leave them to trundle their way across the galaxy (looking at you, Muggers).

Potentially controversial:
With the move to fleets, manually loading/unloading seems a bit clunky in most cases. How about a toggle like Pursuit, where the fleet automatically loads when there's no hostiles in-system/when moving to a different system, and unloads when hostiles are present (in FRD) or when the flagship is attacked (non-FRD). You can toggle it off if you want to send your strikecraft through s wormhole without the transport, or for deepstriking, but it just seems like with the move to fleets, loading/unloading will almost always be optimal without adding much to gameplay, so if we can have the computer handle it, might as well do so. Edit: one potential issue I can think of is strikecraft in transports can't be repaired.
Revision Jul 10, 2019 10:53 pm by Yog-Sothoth
Description So, two different ideas, one not very radical, one potentially moreso.

Less radical:
Flagships issued a Load command in Pursuit mode ought to move around collecting their fleet. Pursuit mode is a good catchall for this behavior, as you've already explicitly allowed your ships to roam freely, and it prevents needing to either manually micro the flagship to pick up your slow ships in a tight spot, or else leave them to trundle their way across the galaxy (looking at you, Muggers).

Potentially controversial:
With the move to fleets, manually loading/unloading seems a bit clunky in most cases. How about a toggle like Pursuit, where the fleet automatically loads when there's no hostiles in-system/when moving to a different system, and unloads when hostiles are present (in FRD) or when the flagship is attacked (non-FRD). You can toggle it off if you want to send your strikecraft through s wormhole without the transport, or for deepstriking, but it just seems like with the move to fleets, loading/unloading will almost always be optimal without adding much to gameplay, so if we can have the computer handle it, might as well do so.