View Revisions: Issue #20922

Summary 0020922: Albedo definition is backwards
Revision Feb 10, 2019 5:24 pm by treyra
Description So this is a minor thing, but I noticed it immediately on booting up the game for the first time in months, so I imagine others will too. Albedo is defined with 0 being perfect absorption and 1 being perfect reflection, but from the tool tips in the game, it seems that a higher albedo is better for stealth, which it feels like shouldn't be? I'm thinking you'd want something dark and not bright white for a stealth craft.

Probably only going to bother astronomers, and the "higher is better" mentality may make sense from a game play perspective, but I figured I should point it out.
Revision Feb 10, 2019 5:16 pm by treyra
Description So this is a minor thing, but I noticed it immediately on booting up the game for the first time in months, so I imagine others will too. Albedo is defined with 0 being perfect absorption and 1 being perfect reflection, but from the tool tips in the game, it seems that a higher albedo is better for stealth, which it shouldn't be.

Probably only going to bother astronomers, and the "higher is better" mentality may make sense from a game play perspective, but I figured I should point it out.