View Issue Details

IDProjectCategoryLast Update
0009082AI War 1 / ClassicSuggestion - Game MechanicsOct 7, 2012 2:03 pm
ReporterKahuna Assigned To 
Severityfeature 
Status consideringResolutionopen 
Summary0009082: Warp Gate Command Station
DescriptionWarp Gate Command Station would allow the player to teleport ships between the Warp Gate Command Stations. It would work like Transports. The player puts ships in it on planet A and unloads them on planet B (ofc planet A and B both would need the Warp Gate CS). Boom! Teleported! This could be hella handy.. for example.. I could easily defend my Experimental Starship Fabricator or Advanced Factory on a distant planet (few AI planets between the "distant planet" and my other planets).

MarkI could teleport ships over 3 hops
MarkII over 6 hops
MarkIII over 9 hops
or something like that. Ships immune to transportation couldn't be teleported.

Edit: Warp Gate CS could also be like Warp Jammer CS. It wouldn't have Mark levels. It would be just Warp Gate CS and it would also cost resources like Warp Jammer CS. It would allow teleporting 4 hops away.

Edit: Warp Gate CS could also be MarkIII Logistics CS since higher Marks of Logistics CSs are so useless atm.
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

Wingflier

Aug 1, 2012 11:17 am

reporter   ~0027261

I like this idea. With the recent harvester buffs, Econ stations are going to be difficult to be given a role. Especially with the new Reactor change, I find resources easier to come by than ever. This would open up a whole new way to play while still being relatively balanced.

Kahuna

Aug 1, 2012 11:24 am

reporter   ~0027262

Last edited: Aug 1, 2012 12:11 pm

Yep.
Should the Warp Gate CS consume resources like the Warp Jammer CS?

EDIT: Yes.. they should consume resources. Otherwise players could just place MarkI Warp Gate CSs every 3 hops and thus teleport even more than 9 hops for free. That would be overpowered. If they consumed resources like Warp Jammers.. well.. the player would have to pay for that. They could even consume more resources than Warp Jammers. They would probably be worth it.

Draco18s

Aug 2, 2012 1:24 pm

developer   ~0027294

I like this idea very much.

And yes, they should probably consume resources. Higher mark stations should consume less than the lower levels for the same distance.

(I.e. a mark 3 should consume less than 3 times the amount of the mark 1, making it more efficient).

Kahuna

Oct 3, 2012 2:05 pm

reporter   ~0028583

Warp Gate Command Station could also not have Mark levels. Like Warp Jammer Command Station. It would be just Warp Gate Command Station and would allow teleportation over 3 or 4 hops, consume as much resources as Warp Jammer and have a ship cap similar to Warp Jammer.

KDR_11k

Oct 3, 2012 2:27 pm

reporter   ~0028584

Wouldn't that impact the usefulness of logistics stations?

Draco18s

Oct 3, 2012 2:29 pm

developer   ~0028585

Not entirely, KDR. Logistics stations would still lower AI units' speed, as well as buff your unit's in-system speed, which would be useful when that system is under attack.

Kahuna

Oct 7, 2012 2:35 am

reporter   ~0028617

"KDR_11k: Wouldn't that impact the usefulness of logistics stations?"
Huh? Logistics CS speeds up my ships and slows down AIs. Warp Gate CS allows teleportation between planets. From planet to planet. Not on that planet.
So nope.

Lilli

Oct 7, 2012 11:38 am

reporter   ~0028628

KDR didn't say remove the usefulness of logistics stations, he said impact it. Furthermore, he's right. I frequently see Logistics stations used to increase the movement speed of allied ships travelling across the galaxy in order to increase responsiveness to threats to allied territory. A command station that can teleport ships across systems would definitely impact that function of the logistics command.

Kahuna

Oct 7, 2012 2:03 pm

reporter   ~0028636

Oh.. I thought everyone used Logistics CSs to slow the AI ships. If you want to move your fleet around fast then you can just use Transports. So no. The effect on Logistics CS would be very small.

And.. "Edit: Warp Gate CS could also be MarkIII Logistics CS since higher Marks of Logistics CSs are so useless atm." If that happened it would make Logistics CS MORE useful. So I don't think this would have any negative side effects.

Issue History

Date Modified Username Field Change
Jul 31, 2012 3:56 pm Kahuna New Issue
Aug 1, 2012 12:04 am tigersfan Internal Weight => Feature Suggestion
Aug 1, 2012 12:04 am tigersfan Status new => considering
Aug 1, 2012 11:17 am Wingflier Note Added: 0027261
Aug 1, 2012 11:24 am Kahuna Note Added: 0027262
Aug 1, 2012 12:11 pm Kahuna Note Edited: 0027262
Aug 2, 2012 1:24 pm Draco18s Note Added: 0027294
Sep 12, 2012 12:57 am Kahuna Description Updated
Oct 3, 2012 2:05 pm Kahuna Note Added: 0028583
Oct 3, 2012 2:27 pm KDR_11k Note Added: 0028584
Oct 3, 2012 2:29 pm Draco18s Note Added: 0028585
Oct 7, 2012 2:35 am Kahuna Note Added: 0028617
Oct 7, 2012 2:39 am Kahuna Description Updated
Oct 7, 2012 11:38 am Lilli Note Added: 0028628
Oct 7, 2012 2:03 pm Kahuna Note Added: 0028636