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IDProjectCategoryLast Update
0000536AI War 1 / ClassicSuggestion - New Unit Ideas - WarheadsOct 15, 2010 12:04 pm
ReporterMoonshine Fox Assigned To 
Severityfeature 
Status consideringResolutionopen 
Summary0000536: Bewtiching Missile
DescriptionThese Missiles when killed or scrap explode and anything with in an oh... 3000 range become your ships temporary, lets say 30 seconds.
Bewitched ships also act like zombie ships where you can not control them and move to the next AI Planet if there are no hostiles in the current planet.

This will allow you to delay or weaken AI fleets and fortified areas.

The missiles AIP could be +5.

Bewitching Missiles do not bewitch turrets but I can imagine the explosion from the missile should still damage them.

Originally by: Fox Soul
http://www.arcengames.com/forums/index.php/topic,6008.0.html
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Issue History

Date Modified Username Field Change
Oct 15, 2010 11:02 am Moonshine Fox New Issue
Oct 15, 2010 12:04 pm Chris_McElligottPark Status new => considering