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IDProjectCategoryLast Update
0003775Valley 1Programming TodoMay 8, 2012 7:30 pm
ReporterChris_McElligottPark Assigned ToChris_McElligottPark  
Severityminor 
Status strongly consideringResolutionopen 
Summary0003775: For later: implement a "bestiary" of some sort.
DescriptionWhere players can see the stats about any enemies that they have encountered. This will be notable so that they can plan the best course of attack for enemies.
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

Ixiohm

Sep 21, 2011 3:32 pm

reporter   ~0013305

I like this idea and I think it would be an interesting thing to unlock thru the settlement building minigame by build a hunter's guild and assign a hunting master NPC to it.

Arnos

Sep 28, 2011 1:23 am

reporter   ~0014180

Last edited: Sep 28, 2011 1:24 am

I like this idea but think that it would work better if you discovered the stats of monsters ala ADoM and Angband. ie. You need to encounter and fight them to learn about them.
I agree in that this seems like something that can wait.

Aklyon

Oct 1, 2011 12:28 pm

reporter   ~0015183

Arnos' idea sounds like a good way to do it, I agree with it. Definitely can wait, though.

JedTheHumanoid

Oct 12, 2011 9:29 am

reporter   ~0016455

I think a combination of Ixiohm's idea and Arnos' idea would be best.

As a side note... The 'Hunting Master' NPC could 'Tame' monsters, turning them into a Unit which could be used on the strategic map.

This could be in the same way as NPC's are used now, maybe even send them to a region with a Ghost to help you fight them, things like that.

Or (if I'm right about the game's future) during 'strategic battles'.

DonLyn

Apr 15, 2012 6:33 am

reporter   ~0022044

Would be really nice if the bestiary contained pictures and information as to where the beasts can be encountered. For example, I have no idea whether I've ever met an Urban Predator and how such a thing would look.

santa

Apr 28, 2012 7:02 am

reporter   ~0022902

I like this idea! Aside from the stats perhaps also a bit of flavour text for each creature as well? Something like a sentence or two describing what it is and its time period of origin?

Yiab

Apr 29, 2012 12:55 pm

reporter   ~0023009

Excellent idea, and quite helpful for anachronism missions, if the home biome for a creature is included. It would also be nice to have a kill counter attached to each creature, I suppose.

twowinds12

May 8, 2012 6:25 pm

reporter   ~0023794

A Bestiary would be nice, and its a feature that I'm used to seeing in lots of games. I don't always use then for information, but I do like knowing stats, like "Number Killed",and also "Times Killed by". Flavor text to describe monsters would be nice, and a small touch that's appreciated.

The Bestiary can also go further in depth, with listing "Most\Least Used Spell", "Creature Most\Least Killed". The amount of stats to track could be almost infinite.

Quaix

May 8, 2012 7:30 pm

reporter   ~0023798

My favorite implementation of a bestiary is the Almanac from Plants vs. Zombies. I'd look forward to reading the zombie description as soon as I encountered one.

Issue History

Date Modified Username Field Change
Aug 26, 2011 3:01 pm Chris_McElligottPark New Issue
Aug 26, 2011 3:01 pm Chris_McElligottPark Status new => assigned
Aug 26, 2011 3:01 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Sep 20, 2011 2:11 pm Chris_McElligottPark Status assigned => considering
Sep 21, 2011 3:32 pm Ixiohm Note Added: 0013305
Sep 21, 2011 3:44 pm tigersfan Internal Weight => Feature Suggestion
Sep 21, 2011 3:44 pm tigersfan Status considering => strongly considering
Sep 28, 2011 1:23 am Arnos Note Added: 0014180
Sep 28, 2011 1:24 am Arnos Note Edited: 0014180
Oct 1, 2011 12:28 pm Aklyon Note Added: 0015183
Oct 12, 2011 9:29 am JedTheHumanoid Note Added: 0016455
Apr 15, 2012 6:33 am DonLyn Note Added: 0022044
Apr 28, 2012 7:02 am santa Note Added: 0022902
Apr 29, 2012 12:55 pm Yiab Note Added: 0023009
May 8, 2012 6:25 pm twowinds12 Note Added: 0023794
May 8, 2012 7:30 pm Quaix Note Added: 0023798