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IDProjectCategoryLast Update
0003094AI War 1 / ClassicGameplay IssueOct 3, 2012 4:33 pm
ReporterFunnyMan Assigned Tokeith.lamothe  
Severityminor 
Status resolvedResolutionfixed 
Product Version5.000 
Fixed in Version5.089 
Summary0003094: Teleporting units don't respect group move
DescriptionWhen group-moving a unit ball containing teleporting units, the teleporters will instantly arrive at their destination, rather than moving with the group. In combat situations, this behaviour can be downright suicidal. Ideally, of course, the player will manage the teleporting units separately, but they should at least *try* to respect group move.

If the teleporting unit can move at the group speed under normal power, it should do so. If not, the naive implementation would be to have them repeatedly teleport a distance of (group move speed * teleport interval) to approximate moving with the group. Another option would be to quietly assume that they are "micro-teleporting" to keep up, and bump their movement speed to match. In this case, however, they should be unable to fire while micro-teleporting, to mimic the paralysis of normal teleporting.
TagsNo tags attached.
Internal WeightNew

Activities

zoutzakje

Mar 24, 2011 12:52 pm

reporter   ~0011427

great idea. Having to order teleporting units seperately can be quite a nuisance

Zephilinox

Jul 13, 2011 5:06 am

reporter   ~0012715

Last edited: Jul 18, 2011 1:38 am

It is indeed annoying, I've lost lots of teleporting units due to the fact they arrive at the fleet's target instantly, and then get wiped out, having to remember to de-select them every time is a hassle.

TechSY730

Aug 23, 2012 4:37 pm

reporter   ~0027929

This right here would make me consider using teleporting units seriously.

As I mentioned before, one way to implement this is to have teleporting units group moving "mini-hop" every now and then (every half second or so) at just the right distance to maintain an average speed of whatever the group speed is.

doctorfrog

Sep 10, 2012 10:29 pm

reporter   ~0028313

Agreedo. Teleporters are often delicate to offset their speed advantage. Either have them mini-hop or ignore group move orders until 80% of the group has reached range of the enemy.

keith.lamothe

Oct 3, 2012 4:33 pm

administrator   ~0028588

For 5.089:

* Human-player teleporting units now use normal engines when group-moving.
** Along with this, increased the normal-engine speed of all teleporting units to the speed of a fighter, for those lower than that.

Thanks :)

Issue History

Date Modified Username Field Change
Mar 24, 2011 6:13 am FunnyMan New Issue
Mar 24, 2011 12:52 pm zoutzakje Note Added: 0011427
Jul 13, 2011 5:06 am Zephilinox Note Added: 0012715
Jul 13, 2011 5:45 am Zephilinox Note Edited: 0012715
Jul 18, 2011 1:38 am Zephilinox Note Edited: 0012715
Aug 23, 2012 4:37 pm TechSY730 Note Added: 0027929
Sep 10, 2012 10:29 pm doctorfrog Note Added: 0028313
Oct 3, 2012 4:33 pm keith.lamothe Internal Weight => New
Oct 3, 2012 4:33 pm keith.lamothe Note Added: 0028588
Oct 3, 2012 4:33 pm keith.lamothe Status new => resolved
Oct 3, 2012 4:33 pm keith.lamothe Fixed in Version => 5.089
Oct 3, 2012 4:33 pm keith.lamothe Resolution open => fixed
Oct 3, 2012 4:33 pm keith.lamothe Assigned To => keith.lamothe
Apr 14, 2014 9:28 am Chris_McElligottPark Category Gameplay - General Complaint => Gameplay Issue