View Issue Details

IDProjectCategoryLast Update
0002964AI War 1 / ClassicSuggestion - New Unit Ideas - CapturablesFeb 28, 2011 3:30 pm
ReporterSolarity Assigned ToChris_McElligottPark  
Severityfeature 
Status consideringResolutionopen 
Summary0002964: Time Dilation Fabricator
DescriptionAI Time Dilation MKV Super Fabricator

+ This device allows the creation of ANY mark V ship whether you have unlocked it or not, instantly, but at the same resource cost as normal. (hence the time dilation part)

* Since this is obviously over powered, it must come at some heavy cost to the player...

-/+ This device was designed for the rapid deployment of forces, it creates new wormholes to all other adjacent planets (if they didn't exist before) to allow rapid deployment to take place.

- There must also be a planetary link back to your homebase for the device to remain operational. Once powered up it cannot be turned off unless this link is broken.

* Must be powered up / engineer captured, no progress is gained by not doing this

- AIP will raise by 50% of your current progress on activation

- AIP will grow by 20 every minute the device is active

- AI should attempt to cut the planetary link and / or assault the Device.

- It should trigger a CPA and Exo Galactic attack

TagsNo tags attached.
Internal Weight

Activities

KDR_11k

Feb 27, 2011 12:42 pm

reporter   ~0010811

Last edited: Feb 27, 2011 12:42 pm

MkV is reserved for the AI, it's not to be given to humans fully no matter what.

Nypyren

Feb 28, 2011 1:47 am

reporter   ~0010821

Last edited: Feb 28, 2011 1:48 am

KDR: You forgot about capturable Core Fabricators.

motai

Feb 28, 2011 4:22 am

reporter   ~0010822

not really he did say fully.. a single unit with no rhyme nor reason doesnt meet that

Solarity

Feb 28, 2011 9:07 am

reporter   ~0010824

Ok, so what if it was only IV then?

KDR_11k

Feb 28, 2011 12:49 pm

reporter   ~0010830

Then it'd be practically pointless as I'm sure most of us keep a ton of engineers near the Adv Fac so it already spits units out as fast as our economy allows.

Red Spot

Feb 28, 2011 1:04 pm

reporter   ~0010831

I am afraid this sort of makes a mute point, not my reply (at least that is not what I am aiming at :)), but the idea.
You get some units that most likely will be OP in the hands of the human, and in return be hit with such penalties they may OP-hurt you(aka: game over).

Draco18s

Feb 28, 2011 3:30 pm

developer   ~0010836

20 AIP per minute is not worth a handful of Mark 5 ships.

Issue History

Date Modified Username Field Change
Feb 27, 2011 9:14 am Solarity New Issue
Feb 27, 2011 9:19 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Feb 27, 2011 9:19 am Chris_McElligottPark Status new => considering
Feb 27, 2011 12:42 pm KDR_11k Note Added: 0010811
Feb 27, 2011 12:42 pm KDR_11k Note Edited: 0010811
Feb 28, 2011 1:47 am Nypyren Note Added: 0010821
Feb 28, 2011 1:48 am Nypyren Note Edited: 0010821
Feb 28, 2011 4:22 am motai Note Added: 0010822
Feb 28, 2011 9:07 am Solarity Note Added: 0010824
Feb 28, 2011 12:49 pm KDR_11k Note Added: 0010830
Feb 28, 2011 1:04 pm Red Spot Note Added: 0010831
Feb 28, 2011 3:30 pm Draco18s Note Added: 0010836