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IDProjectCategoryLast Update
0002693AI War 1 / ClassicSuggestion - AI Type IdeasFeb 12, 2011 6:01 am
ReportersoMe_RandoM Assigned ToChris_McElligottPark  
Severityfeature 
Status consideringResolutionopen 
Summary0002693: Rallyer
DescriptionHard AI, that uses rally point technology stolen from humans then modified into guard post, there rally guard post been modified to mimic commands given from human commander when ship enter system they move to rally guard post.
TagsNo tags attached.
Internal Weight

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related to 0002692 consideringChris_McElligottPark Ai signal Rally post 

Activities

KDR_11k

Jan 29, 2011 8:22 am

reporter   ~0009828

Players don't like losing control over their stuff.

soMe_RandoM

Jan 29, 2011 8:32 pm

reporter   ~0009845

remember this reversed (reversed) if signal rally post included)) engineered technology thus it less effective in making units ignore there orders.

soMe_RandoM

Jan 30, 2011 5:41 am

reporter   ~0009858

guard post immune to cloaking

KDR_11k

Jan 30, 2011 12:12 pm

reporter   ~0009865

Players still don't like that. It's a micro trap, either you're there to micro your fleet and it's harmless or you're not there and lose your fleet because you didn't stop an automatic behaviour.

soMe_RandoM

Jan 31, 2011 2:55 am

reporter   ~0009888

Last edited: Jan 31, 2011 2:56 am

there another post saying that technology only affect % of ships from 25%-50% this is reversed from there, and less effective. 10% of ur ships will only fool for the trap. and u cant micro it out because they denied move orders while going to it. so u cant stop it

motai

Feb 12, 2011 1:52 am

reporter   ~0010284

this would only be really bad if they didnt realise to kil lthe post. as long as it doesnt prevent their shooting it wouldnt be so bad

soMe_RandoM

Feb 12, 2011 2:45 am

reporter   ~0010288

it needs to never be under force field that be very bad.

KDR_11k

Feb 12, 2011 2:56 am

reporter   ~0010292

Still, players hate losing control. That's the reason WoW devs gave for making aggro skills not work against players and look where it got them.

soMe_RandoM

Feb 12, 2011 3:38 am

reporter   ~0010297

but would u like ai to lose control of it stuff?

KDR_11k

Feb 12, 2011 3:47 am

reporter   ~0010298

No, not really. Then it's not an AI anymore.

soMe_RandoM

Feb 12, 2011 4:01 am

reporter   ~0010299

this doesn't stop them from shooting if that what u are worried about. it be low health by time 10 ships attack it. it be finished and dead

KDR_11k

Feb 12, 2011 6:01 am

reporter   ~0010300

Last edited: Feb 12, 2011 6:01 am

It's still a bad idea. If you nerf it enough to be inconsequential why bother adding it in first place?

And what if those rallied ships move through guard post areas, waking up tons of ships?

Issue History

Date Modified Username Field Change
Jan 29, 2011 2:34 am soMe_RandoM New Issue
Jan 29, 2011 2:35 am soMe_RandoM Relationship added related to 0002692
Jan 29, 2011 2:36 am soMe_RandoM Description Updated
Jan 29, 2011 8:22 am KDR_11k Note Added: 0009828
Jan 29, 2011 10:39 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 29, 2011 10:39 am Chris_McElligottPark Status new => considering
Jan 29, 2011 8:32 pm soMe_RandoM Note Added: 0009845
Jan 30, 2011 5:41 am soMe_RandoM Note Added: 0009858
Jan 30, 2011 12:12 pm KDR_11k Note Added: 0009865
Jan 31, 2011 2:55 am soMe_RandoM Note Added: 0009888
Jan 31, 2011 2:56 am soMe_RandoM Note Edited: 0009888
Feb 12, 2011 1:52 am motai Note Added: 0010284
Feb 12, 2011 2:45 am soMe_RandoM Note Added: 0010288
Feb 12, 2011 2:56 am KDR_11k Note Added: 0010292
Feb 12, 2011 3:38 am soMe_RandoM Note Added: 0010297
Feb 12, 2011 3:47 am KDR_11k Note Added: 0010298
Feb 12, 2011 4:01 am soMe_RandoM Note Added: 0010299
Feb 12, 2011 6:01 am KDR_11k Note Added: 0010300
Feb 12, 2011 6:01 am KDR_11k Note Edited: 0010300