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IDProjectCategoryLast Update
0001375AI War 1 / ClassicSuggestion - New Unit Ideas - StarshipsNov 16, 2010 9:08 pm
ReporterKDR_11k Assigned ToChris_McElligottPark  
Severityfeature 
Status resolvedResolutionfixed 
Fixed in Version4.035 
Summary0001375: Stealth battleship
DescriptionA starship (or guardian) that combines a stealth hull and ECM technology to become extremely difficult to target. Enemies are unable to target the stealth battleship at ranges beyond 4000 units (or pick another number if that doesn't work out). The battleship itself has only a moderate range as well (maybe 8000) and doesn't offer great firepower either (something mid-range for a starship) but it forces enemy long-range units to close in and expose themselves. As the AI no longer fields much immobile firepower (guard posts are jokes compared to the guardians) that should not be a big problem.

The idea is based on the Radar Jammer.
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Chris_McElligottPark

Nov 15, 2010 12:20 pm

administrator   ~0003570

I like this a lot for a Spirecraft line.

Chris_McElligottPark

Nov 15, 2010 12:20 pm

administrator   ~0003571

Correction: for a new spire-based bonus ship type, actually.

Chris_McElligottPark

Nov 16, 2010 9:08 pm

administrator   ~0003765

:)

Issue History

Date Modified Username Field Change
Nov 15, 2010 11:53 am KDR_11k New Issue
Nov 15, 2010 12:20 pm Chris_McElligottPark Note Added: 0003570
Nov 15, 2010 12:20 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Nov 15, 2010 12:20 pm Chris_McElligottPark Status new => confirmed
Nov 15, 2010 12:20 pm Chris_McElligottPark Note Added: 0003571
Nov 16, 2010 9:08 pm Chris_McElligottPark Note Added: 0003765
Nov 16, 2010 9:08 pm Chris_McElligottPark Status confirmed => resolved
Nov 16, 2010 9:08 pm Chris_McElligottPark Fixed in Version => 4.035
Nov 16, 2010 9:08 pm Chris_McElligottPark Resolution open => fixed