View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0009699 | Shattered Haven | Suggestion | Oct 7, 2012 6:25 pm | Oct 8, 2012 12:21 pm | |
Reporter | GameMaker24 | Assigned To | |||
Status | new | Resolution | open | ||
Summary | 0009699: Advanced Furniture Concepts | ||||
Description | ...That summary heading sounds like an expensive store! "Welcome to AFC, where our sofas are super hi-tech!" This entry is possibly the start of a discussion on BG objects and interacting / crossing over them in various ways. I didn't assign this to anyone and multiple ideas will come of this. For the ones that are feasible, I'll create official Mantis issues, rather than clutter the system with pipe dreams. :) - Beds that can be crossed from left to right, with sheets that cover you. This one Chris and I discussed earlier this week. A bed could behave like in FF6 so that we can start control of Pierce by having him lay in bed. Chairs, too, would be nice to halfway walk on, to sit on. - Fence that stops half-way, horizontally, coupled with thin vertical fences. Looking at the fencing near the river in 001, I keep wishing I could have "half-fence end pieces" horizontally that meet with "thin vertical fences." These would need to have partial walls, like the bed concept, so that the player can walk on half the tile. - Furniture to be placed 1/2 a tile higher, against walls. I hadn't thought about it much before, but now that we have the depth perspective of ceilings, it would look really nice for much of the furniture to reside a bit higher than they do, so that they're half-way on top of their northern walls. Screenshot attached; see the clock, bathroom sink, fridge, bookshelves... - Trees to be placed 1/2 a tile higher, against walls. Same concept as above. I have trees that want to be fence huggers. (Or fences that want to be tree huggers?) After seeing water flow behind trees, I can easily imagine a more global effect. This may all be terribly out of scope, but I thought I'd start some brainstorming, just the same. :) Though I've only used the beginning of the game for examples, such concepts could be applied almost everywhere, giving each area a much more modern feel. | ||||
Tags | No tags attached. | ||||
Internal Weight | Discussion Only | ||||
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A lot of that is out of scope for now, but a potential for down the line perhaps. The main problem with the offsetting isn't that it is technically hard to do the offsetting of half a tile north, but that then that leaves a half-tile gap below it. That means you could literally walk between trees and walls, or furniture and walls, at the south side of areas. That strikes me as potentially undesirable in a gameplay sense. Also, when it comes to trees or furniture south of water, that same offsetting would put them up into the water. So either we'd have to have it not do that offsetting when south of water (which is easy enough), or make this something that can be controlled with a flag in the editor (also easy enough, but adds lots of manual labor when doing level creation). |
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Yeah, I was thinking in terms of a new flag, since the vast majority of trees would need to stay rooted where they are. I would just place the flag on furnature near walls, which would give the player (and enemies) more room to move around, but the default position for objects would be to have no offset. |
Date Modified | Username | Field | Change |
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Oct 7, 2012 6:25 pm | GameMaker24 | New Issue | |
Oct 7, 2012 6:25 pm | GameMaker24 | File Added: Screenshot_2012_10_07_18_20_18.png | |
Oct 8, 2012 9:39 am | Chris_McElligottPark | Note Added: 0028652 | |
Oct 8, 2012 12:21 pm | GameMaker24 | Note Added: 0028655 | |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Suggestion - General Idea => Suggestion - General |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - General => Suggestion |