View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0009623 | Shattered Haven | Suggestion - Puzzle Mechanics | Sep 22, 2012 9:45 pm | Dec 16, 2012 11:50 am | |
Reporter | GameMaker24 | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | fixed | ||
Summary | 0009623: Doors that aren't locked | ||||
Description | It would be great to have doors that simply disappear when you touch them, without requiring a key. The sound effect for this could be different than when an actual lock is turning. The appearance of an unlocked door could simply be "no keyhole" after we draw keyholes on those that are locked. My reason for this is that some places, like a house's front door, are naturally closed, but not necessarily requiring a key to pass through. They could also contain animals such as rats until you open them, adding to strategy. (Grays could just bust them down as always, of course.) | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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Now that we have PlayerAtAny, I have set up temporary events on the lower floor of Darrell's house that cause doors to open when you get near them. This has allowed me to include a door that connects the garage to the rest of the house. Now, the player must "open" at least one door, be it this one, the back door, or the front door, to proceed. The event includes the KeyUnlock sound effect, which doubles here as the sound of a doorknob. While this script makes a great placeholder for doors that the player can actually open, there are two flaws. First, the door disappears before the player is all the way onto the trigger tile, so it's as if the door opens itself when it sees someone approaching. Second, a door in a hallway would fly open just because someone is walking past it. :) It's for this second reason that I didn't implement the same temporary code on the upper floor of Darrell's house. (There's not as much need for the door to close itself right now, though it would be great to have it close itself behind you if Grays were chasing, lol!) "Doors that can be opened without a key" was one of my first Mantis suggestions. Now that I'm more familiar with the game, I see that such doors should actually be FG objects. That way, the player has to intentionally touch one to open it, like touching a boulder to slide it. |
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I have discovered that secret passage tiles placed beside doors allow them to be opened by the player without needing a key. Awesome! |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 22, 2012 9:45 pm | GameMaker24 | New Issue | |
Sep 22, 2012 9:45 pm | GameMaker24 | Status | new => assigned |
Sep 22, 2012 9:45 pm | GameMaker24 | Assigned To | => Chris_McElligottPark |
Dec 1, 2012 4:59 pm | GameMaker24 | Note Added: 0029082 | |
Dec 16, 2012 11:50 am | GameMaker24 | Note Added: 0029132 | |
Dec 16, 2012 11:50 am | GameMaker24 | Status | assigned => closed |
Dec 16, 2012 11:50 am | GameMaker24 | Resolution | open => fixed |