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IDProjectCategoryLast Update
0009540AI War 1 / ClassicBug - OtherOct 6, 2012 3:31 pm
ReporterValorian_Nova Assigned To 
Status newResolutionopen 
Product Version5.078 
Summary0009540: Rebelling Colony Taking damage in controlled system.
DescriptionIn my current game the Rebelling Colony I have in Dadark was destroyed before the station. The only time it has invulnerability is when it is on the 2 hour invulnerability countdown. I had to blow up my own station to save the colony. At any rate I went back and made a save during the attack where the Rebelling Colony was taking damage that you can take a look at. At any rate Dadark is basically a center right system about 3 systems down from the top.
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Valorian_Nova

Sep 8, 2012 9:29 pm

reporter  

Lancefighter

Sep 9, 2012 2:02 pm

reporter   ~0028283

Pretty sure that is by design. Its supposed to be invulnerable for two hours to give you a chance to capture it.. at which point you are supposed to defend it.

Valorian_Nova

Sep 9, 2012 6:05 pm

reporter   ~0028287

The last line on the Rebelling Human Colony says:

"While you hold the planet on which they are located, their invisibility cloak will remain at full power."

In other words if this is now by design they need to remove that line. Also why would they suddenly be able to cloak again as soon as you lose control of the sector? At any rate there is a problem with the way it works, or with the text and either way it needs to be fixed.

Lancefighter

Sep 9, 2012 6:13 pm

reporter   ~0028288

Oh.. Well then, theyre supposed to be invisible. Its been a while since I had those on. (last time I did, it decided to happen on a dyson planet. really fun)

Valorian_Nova

Sep 9, 2012 6:41 pm

reporter   ~0028289

No problem. It's hard to remember the text for every little thing. To be honest I checked the text myself before posting this because like you I thought this may be by design. After reading the whole text and seeing that it was supposed to be invisible I decided to post it.

Faulty Logic

Sep 9, 2012 7:09 pm

reporter   ~0028291

This is not a bug. There is no AoE immunity on the rebel colony; cloaking only means cannot be directly targeted. The intent is that you are not supposed to be able to completely ignore the colony once you capture it. In practice, it means that building the CS near the colony is a bad idea.

The colony is also not immune to tachyons.

(your save happened to have enemy AoE units attacking the CS)

KingRaptor

Sep 12, 2012 3:48 am

reporter   ~0028332

Perhaps it _should_ have AoE and tachyon immunity? (and/or just have more than 600k HP)

Valorian_Nova

Oct 6, 2012 3:31 pm

reporter   ~0028612

For some reason I just thought that Rebelling Colony's were indestructible so long as their cloak was up. I kind of like the idea of the tachyon immunity. As for the AoE immunity I now know that I should not put command stations, or anything else really, next to those colony's so the AoE shouldn't really be an issue.

Issue History

Date Modified Username Field Change
Sep 8, 2012 9:29 pm Valorian_Nova New Issue
Sep 8, 2012 9:29 pm Valorian_Nova File Added: Rebelling Colony in Dadark Damaged.sav
Sep 9, 2012 2:02 pm Lancefighter Note Added: 0028283
Sep 9, 2012 6:05 pm Valorian_Nova Note Added: 0028287
Sep 9, 2012 6:13 pm Lancefighter Note Added: 0028288
Sep 9, 2012 6:41 pm Valorian_Nova Note Added: 0028289
Sep 9, 2012 7:09 pm Faulty Logic Note Added: 0028291
Sep 12, 2012 3:48 am KingRaptor Note Added: 0028332
Oct 6, 2012 3:31 pm Valorian_Nova Note Added: 0028612