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IDProjectCategoryLast Update
0010327Valley 2Suggestion - Enchant IdeasJan 18, 2013 11:19 am
Reportermadcow Assigned To 
Status consideringResolutionopen 
Summary0010327: New perk types: condition and non-damage spell modifiers
DescriptionAs it is perk selection is a little limited and honestly kind of dull. It boils down to health or trying to maximize damage, with the movement options being secondary concerns.

I propose some new types of perks that impact spells in interesting (and potentially amusinfly game changing ways)

Some of these idea might require additional increases to cooldown or reductions to damage as balance points. It would need play testing. I've a list of ideas below.

Caliber increase: self explanatory. Increases a spell caliber

Freeze shot: when this perk is picked the corresponding spell (eg a primary spell freeze perk) slows the enemy's movement and/or attack speed for a limited time. Possibly completely freezing it briefly

Poison/incindery shot: adds a damage over type component to a spell. A larger increase than if you used a straight damage perk.

Weaken: when a perk that gives weaken to a spell is equipped, said spells will afflict hit enemies with reduced damage for a limited period of time


TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

madcow

Jan 10, 2013 1:14 pm

reporter   ~0029713

Some examples that might clarify

Secondary spell incindery 1 perk: gives your secondary spell 75% (number arbitrary) dealt over 5 seconds.

Special spell weaken 1 perk: A successful hit with the equipped spell causes weakness 1 for 5 seconds, causing an X reduction in damage.

Etc

These wouldn't necessarily need to be restricted to perks either. I can imagine annoying enemies that don't deal damage but instead cause freeze/weakness etc.

theqmann

Jan 10, 2013 1:16 pm

reporter   ~0029715

Another one I thought of is one that extends the range of the projectile

madcow

Jan 10, 2013 1:18 pm

reporter   ~0029716

Increasing both range and size of projectiles would be cool. Not sure if particle effects would allow that though. If so both would be cool as well!

Pepisolo

Jan 18, 2013 11:19 am

developer   ~0029875

I kinda like this idea. Maybe keep things as simple as possible, though. Caliber boosts or projectile range boosts sound fine.

Issue History

Date Modified Username Field Change
Jan 10, 2013 12:51 pm madcow New Issue
Jan 10, 2013 1:14 pm madcow Note Added: 0029713
Jan 10, 2013 1:16 pm theqmann Note Added: 0029715
Jan 10, 2013 1:18 pm madcow Note Added: 0029716
Jan 18, 2013 11:10 am tigersfan Internal Weight => Feature Suggestion
Jan 18, 2013 11:10 am tigersfan Status new => considering
Jan 18, 2013 11:19 am Pepisolo Note Added: 0029875