9/12/2012 1:09:24 PM (5.079) 1:41:16 ReinforcementCounter reached > 2400 for player 9 (since game was loaded, took 253 checks of (7+rand(2 or 3)) AIProgressionLevelEffective = 200 AITechLevel = 1 numberOfReinforcements = (number of planets not controlled by the AI / 2) = 4 numberOfReinforcements must be at least 1 and at most 15; = 4 AICommandType.SendReinforcements sent to AI thread 9/12/2012 1:09:39 PM (5.079) 1:41:17 ReinforcementCounter reached > 2400 for player 8 (since game was loaded, took 254 checks of (7+rand(2 or 3)) AIProgressionLevelEffective = 200 AITechLevel = 1 numberOfReinforcements = (number of planets not controlled by the AI / 2) = 4 numberOfReinforcements must be at least 1 and at most 15; = 4 AICommandType.SendReinforcements sent to AI thread 9/12/2012 1:19:37 PM (5.079) 1:45:28 ReinforcementCounter reached > 2400 for player 9 (since game was loaded, took 252 checks of (7+rand(2 or 3)) AIProgressionLevelEffective = 200 AITechLevel = 1 numberOfReinforcements = (number of planets not controlled by the AI / 2) = 4 numberOfReinforcements must be at least 1 and at most 15; = 4 AICommandType.SendReinforcements sent to AI thread 9/12/2012 1:19:39 PM (5.079) 1:45:30 ReinforcementCounter reached > 2400 for player 8 (since game was loaded, took 253 checks of (7+rand(2 or 3)) AIProgressionLevelEffective = 200 AITechLevel = 1 numberOfReinforcements = (number of planets not controlled by the AI / 2) = 4 numberOfReinforcements must be at least 1 and at most 15; = 4 AICommandType.SendReinforcements sent to AI thread 9/12/2012 1:26:33 PM (5.079) 1:49:42 ReinforcementCounter reached > 2400 for player 9 (since game was loaded, took 254 checks of (7+rand(2 or 3)) AIProgressionLevelEffective = 200 AITechLevel = 1 numberOfReinforcements = (number of planets not controlled by the AI / 2) = 4 numberOfReinforcements must be at least 1 and at most 15; = 4 AICommandType.SendReinforcements sent to AI thread 9/12/2012 1:26:34 PM (5.079) 1:49:43 ReinforcementCounter reached > 2400 for player 8 (since game was loaded, took 253 checks of (7+rand(2 or 3)) AIProgressionLevelEffective = 200 AITechLevel = 1 numberOfReinforcements = (number of planets not controlled by the AI / 2) = 4 numberOfReinforcements must be at least 1 and at most 15; = 4 AICommandType.SendReinforcements sent to AI thread 9/12/2012 1:39:39 PM (5.079) 1:53:55 ReinforcementCounter reached > 2400 for player 9 (since game was loaded, took 253 checks of (7+rand(2 or 3)) AIProgressionLevelEffective = 200 AITechLevel = 1 numberOfReinforcements = (number of planets not controlled by the AI / 2) = 4 numberOfReinforcements must be at least 1 and at most 15; = 4 AICommandType.SendReinforcements sent to AI thread 9/12/2012 1:39:44 PM (5.079) 1:53:56 ReinforcementCounter reached > 2400 for player 8 (since game was loaded, took 253 checks of (7+rand(2 or 3)) AIProgressionLevelEffective = 200 AITechLevel = 1 numberOfReinforcements = (number of planets not controlled by the AI / 2) = 4 numberOfReinforcements must be at least 1 and at most 15; = 4 AICommandType.SendReinforcements sent to AI thread